Showing Posts For Vayne.8563:

Leveling is a chore.

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Posted by: Vayne.8563

Vayne.8563

Funny, I’ve had the same experience. I’ve leveled dozens of characters in many games over the years, and this is the first time I’ve ever really enjoyed the process all the way through…on all six of my characters.

The leveling process is simply a matter of personal taste. A lot of people really like it (and a lot don’t).

Is it? Really?

Well obviously it’s personal taste of some people like and it some don’t. Is there a question here? lol

I want to enjoy GW2, but can't..

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Posted by: Vayne.8563

Vayne.8563

It doesn’t matter that all the dungeons were level 60 because the dungeons in Guild Wars 2, if you actually run them without exploiting anything, are as challenging as top level dungeons because you’re downscaled. Each dungeon has multiple bosses, but more, the so-called trash mobs (there really aren’t any in Guild Wars 2) are harder than the trash that was in WoW.

Your view of the game is bosses equal content. I can’t help that. Bosses don’t equal content. Bosses equal bosses. Quests are also content. Mini games are also content. Keg brawl is content. The halloween maze and the PvP were content. The christmas PvP and bell game was content. It’s all content.

If all you want are bosses, there’s nothing I can do to help you. Really. Nothing. But since the zones are huge in Guild Wars 2, and there were 25 of them at launch, with 8 dungeons, all with 4 paths except for Orr which has 5….yes, there’s more content on Guild Wars 2. That doesn’t even count the stuff underwater (which WoW had very little to do in).

No, WoW only had more content you liked. And you’re so blinded by that content, you’ll ignore all other content that doesn’t fit into your category of like.

By the way, I like the Guild Wars 2 dungeons far more than I liked the WoW dungeon. And since I don’t like the trinity, it’s all moot for me anyway.

But you’re still equating bosses with content, as if no other content exists.

Leveling is a chore.

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Posted by: Vayne.8563

Vayne.8563

I just don’t really enjoy the leveling in GW2. Partly I’m spoiled by the super low level cap in GW1, but also the experience isn’t that smooth for me here.

I have 3 lvl80 and leveling my 4th, experience tell me there must be a point I will underlevel for hearts. I know people suggest going to other zone for that, but my instinct still tell me I shouldn’t do so.

I make a human, enjoy the personal story and I’ll help people in queensdale because nasty things are happening in my home town. Then I follow my story and go to other zone and again help people when I see trouble. But I just don’t have any reason to go to other 1-15 zone! I do go there just for leveling but I do not believe that should be how it works/intended. And that part really makes me level to level.

Dynamic events and some crafting are by far the fastest way to level. Hearts are not a fast way to level. The whole idea of hearts is to keep you in the area for dynamic events, but as leveling material they’re not very efficient. Event chains, naturally are even better for leveling than single events. Dailies help a lot too.

Whack-a-mole balancing is BAD

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Posted by: Vayne.8563

Vayne.8563

I’ve answered this many times in many threads, but it seems people still insist buffing is better than nerfing.

Okay so you have a build that most people use because it’s clearly better. So you buff the other skills to make more better builds. The problem is every other profession feels the first unbuffed build is OP, like the ele bunker build…which is OP.

So you’ve now given ele’s more powerful skills, all across the board, so they can have multiple very powerful builds. But now eles are THE most powerful profession in the game and everyone rolls one. So you have to buff ALL the other skills of all the other professions.

And what you get, instead of changing a couple of skills, is changing most skills in the game. Which means everyone is on equal footing till someone makes another build that’s OP. And then what? Raise everything again. This is called power creep. You never get to feel powerful no matter how good your skills are, because everyone else is also getting more powerful. Everything is always changing so you can’t ever get any kind of feel for the profession as it stands.

Worse yet, every single PvE encounter in the open world, in dungeons, in events, they’re all too weak now, and THEY have to be buffed.

So you want the devs to essentially buff every single thing in the game and then HOPE there’s balance after they’re done. Not the best plan. Power creep is terrible.

It would be like trying to create a hole in the ground by building up everything else in the yard around it, because you’re somehow against digging.

somehow you’re absolutely sure that the game would hit this problem when Terra tried it and didn’t.

I can’t answer for Terra, but I’m not sure how balanced or imbalanced it is. I bet if you go to the forums there are a lot of threads about imbalance. So I did a search, here’s the first thread I found about Terra’s imbalances. There are tons of them.

http://tera-forums.enmasse.com/forums/player-vs-player/topics/PvP-Tera-must-be-balanced--77048

Every game is balanced except for the one you’re playing. Great answer, but from the number of threads about Terra’s imbalances, I’d say it’s gotta be at least as bad as Guild Wars 2. Possibly because of stat creep, more likely because actual balance can never be achieved.

What I said was completely logical. If you have an OP build and you make all the other skills more viable, so they’re all OP you have an OP profession. If you raise other professions to that level, someone will find an OP build again and people will insist it get nerfed. But if you just keep building, you just keep perpetuating the OP builds. The open world in PVe gets easier and easier (happened in Guild Wars 1 and happens in most games anyway as people gear up), and you end up with a complete mess.

A Noob's Thoughts

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Vayne.8563

I play male and female toons, and I play them differently. Then again, I have a background in writing and I can write from either point of view too.

Whack-a-mole balancing is BAD

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Posted by: Vayne.8563

Vayne.8563

O yea, I’ve posted this sentiment many times. I’ve never understood nerfing something that’s good rather than buffing something that’s bad.

If everyone’s playing 2 builds, why not buff the other skills, thereby opening up other options for players? Instead, it’s “everyone is using ‘nades. let’s nerf em.” How about “everyone’s using ‘nades, let’s buff [item x] to give ’em another option. that will increase build diversity.”

Obviously, there are going to be truly OP skills. In which case, yea nerf em. But to destroy a mechanic simply because it’s being overused? Isn’t that more a reflection on the game for lack of variety on their part?

I’ve answered this many times in many threads, but it seems people still insist buffing is better than nerfing.

Okay so you have a build that most people use because it’s clearly better. So you buff the other skills to make more better builds. The problem is every other profession feels the first unbuffed build is OP, like the ele bunker build…which is OP.

So you’ve now given ele’s more powerful skills, all across the board, so they can have multiple very powerful builds. But now eles are THE most powerful profession in the game and everyone rolls one. So you have to buff ALL the other skills of all the other professions.

And what you get, instead of changing a couple of skills, is changing most skills in the game. Which means everyone is on equal footing till someone makes another build that’s OP. And then what? Raise everything again. This is called power creep. You never get to feel powerful no matter how good your skills are, because everyone else is also getting more powerful. Everything is always changing so you can’t ever get any kind of feel for the profession as it stands.

Worse yet, every single PvE encounter in the open world, in dungeons, in events, they’re all too weak now, and THEY have to be buffed.

So you want the devs to essentially buff every single thing in the game and then HOPE there’s balance after they’re done. Not the best plan. Power creep is terrible.

It would be like trying to create a hole in the ground by building up everything else in the yard around it, because you’re somehow against digging.

Leveling is a chore.

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Vayne.8563

I leveled dozens of characters to level cap in dozens of MMOs over the years, but in this game, I got one character to 80 and just couldn’t do it again. The difficulty:reward for PVE leveling in this game is literally as close to zero without touching as it can get.

Maybe I’ll dust off an alt and finish leveling them in WvW – the only fun part of this game – eventually, but that’s a long time coming so I’m glad I don’t have to pay a monthly fee.

Funny, I’ve had the same experience. I’ve leveled dozens of characters in many games over the years, and this is the first time I’ve ever really enjoyed the process all the way through…on all six of my characters.

The leveling process is simply a matter of personal taste. A lot of people really like it (and a lot don’t).

I want to enjoy GW2, but can't..

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Posted by: Vayne.8563

Vayne.8563

WoW at launch had far less content than Guild Wars 1 at launch. And that’s FAR less content. Wow at the 9 month mark had far less content than Guild Wars 2 does now.

But of course, if you have stuff like lock outs, and you have stuff like flight paths and you have stuff like running the same dungeon over and over again for a single piece of gear you need that doesn’t drop….that’s not having more content.

That’s having a formula to keep you playing the old content while you make new ones.

Guild Wars 2 tries to do this with legendaries and such, but it doesn’t work as well.

WoW was more addictive than Guild Wars 2. For my money, Guild Wars 2 is the better game.

GW1 had “far” more content at each respective launch? Rofl, please give me whatever it is you’re smoking.

Each of the five level 60 dungeons in WoW were inarguably far longer in terms of bosses to eliminate and quests to complete inside, even over GW2. Crafting also wasn’t a complete joke. In 8 months time, it had two raids. There were already several world bosses at launch – also inarguably harder to defeat than any afk-DE.

The original AV dwarfs the WvW experience. There was far more that players could do in AV than what they can do in WvW. Even before cross-server BG’s, people invariably were throwing themselves at BG que times for hours over what the participation rate is with sPvP. Hmm, could have something to do with content.

Your points are so inherently flawed that I couldn’t help but bite your troll post.

You’re equating difficult content with more content and that is unfortunately a fallacy. WoW had no raids at launch. And though it had dungeons, each dungeon only had a single path. It had less quests than Guild Wars 2 has dynamic events, it had no personal story at all (that’s all content too), nothing like WvW at all, and nothing like jumping puzzles, vistas, or anything like that.

The fact is, I played WoW shortly after launch and no matter what race I played it felt pretty much the same.

You may not LIKE the content here, and that’s a different matter, but don’t confuse lack of the content you want to play for lack of content. And lets not forget the monthly content that WoW had nothing like. The stuff that came out for Halloween and Christmas was quite good. You may not like SAB but a lot of people have spent half the month inside it. There was nothing in WoW like the Karka event, misguided as it was.

But you did have a lot of flight paths, I’ll give you that. lol

A Noob's Thoughts

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Vayne.8563

This is a great post. I think a lot more people would enjoy Guild Wars 2 if they hadn’t played games like WoW and the gazillion WoW clones that have popped up over the years. It’s a very different mindset.

As for cosmetic options, more will come in time, just like they do in every MMO. It’s just a matter of patience.

Anyway, for what it’s worth, welcome to the dark side. lol

Stealth and why it reduces depth and skill

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Vayne.8563

Actually this is a really good and well thought out post. Kudos OP. That said, you’re basing your initial assumption on something I don’t agree with.

You say that skilled play comes from having the time to analyze what’s going on and know what to do next based on that. I disagree.

That’s PART of skilled play. But reaction to the unknown, and having stuff in your bar to deal with the unexpected is, to me, just as much a part of skilled play. So you have your stun breaker, and condition remover and a decent AOE which is part of the best way to deal with thieves.

Because once the thief actually appears, he becomes more vulnerable than a lot of classes. Less condition removal (and stealthing doesn’t cure conditions), less health and pretty measly armor.

I kill a lot of thieves in SPvP, for example, even though they appear out of nowhere and stun me. Blinding helps, for part of it, but not all of it.

Because part of skill is planning and part of skill is reaction and planning on the fly.

In fact, part of skill is actually knowing the game you’re playing and adapting to it. The kind of skill that you’ve separated out as player skill is actually only one kind of player skill. Guild Wars 2 favors reaction over other kinds of skill. Guild Wars 1 favored a different type of skill.

I’m not really sure one type is better than another.

I want to enjoy GW2, but can't..

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Vayne.8563

It’s like Rift. There wasn’t much to do and there was virtually no progression until Trion added AA to the game. Then it got a bit better for some people for a while.

That’s what will happen here too. People need to be patient. MMOs have always needed time to mature. Guild Wars 2 is no different.

Game Mode Consistency is a Flawed Idea

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Vayne.8563

Yep, the first two posters have identified both sides of the coin.

The problem is if you balance skills for SPvP and WvW, you frequently kill the fun people are having in PvE. And balancing the other way doesn’t make much sense, because it’s less competitive.

There really isn’t a good answer to this dilemma.

Endgame and Achievements.

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Vayne.8563

Strange, but as much as some people love the challenge, one of the least challenging places in Guild Wars 1 was also one of the most popular. I’m referring to Pre-Searing Ascalon. It was small. Not a lot of content. Not much to do once you had the Defender of Ascalon title. And yet it had it’s own webpage, it had it’s own dedicated fan base. It had it’s own community.

Much like the community that tends to exist in Wayfarer Foothills and Queensdale today.

Yes, challenge is nice. But it’s not for everyone. Yes I did FoW a couple of times, and it was fun…but I’d probably rather have stayed in Pre or the open world generally.

I do agree there should be more titles in this game. And I think that the game wouldn’t be hurt if they introduced some large areas that had some challenge, but this game is many times bigger than Prophecies was at launch, and in time to come it will get bigger still.

Anet decided to make the “pre” portion of the game bigger and the challenge at launch smaller.

They did add fractals which you can level up through and it gets challenging. And Arah can be pretty challenging too.

But beyond that, there’s not a huge amount of challenge in the game (though running WvW with small groups can be a total blast).

Edit: And yeah the game needs more titles.

World Event or Welfare Line

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Vayne.8563

Even though I don’t see how using the game as an economic simulator is fun, a hardcore TP junkie probably doesn’t see how wandering around killing various evil beasts is fun.

Funnily, from my position it looks almost exactly the other way around.

When my buy orders are set, deals are done and flips listed I love to don my shiny exotic armour and pretty skins and go beat up some monsters – maybe try out a new build and go explore the world, go obscure places, find new challenges and champions to try defeating and see what’s lurking out there – always somewhere and something new to try.

I can’t understand how people could be content grinding the same stuff over and over and over day in, day out simply because it’s the fastest way to get gold.

This is what I’ve been saying for a long time now. There are plenty of people out there who really do enjoy the world as it is, just because it’s awesome. Not for shiny lootz. Not for making money. Not for competitive achievements.

Just because it’s fun and cool.

I want to enjoy GW2, but can't..

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Vayne.8563

WoW at launch had far less content than Guild Wars 1 at launch. And that’s FAR less content. Wow at the 9 month mark had far less content than Guild Wars 2 does now.

But of course, if you have stuff like lock outs, and you have stuff like flight paths and you have stuff like running the same dungeon over and over again for a single piece of gear you need that doesn’t drop….that’s not having more content.

That’s having a formula to keep you playing the old content while you make new ones.

Guild Wars 2 tries to do this with legendaries and such, but it doesn’t work as well.

WoW was more addictive than Guild Wars 2. For my money, Guild Wars 2 is the better game.

What happens when you've achieved everything?

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Vayne.8563

Put the game away for six months and when you come back…new content.

No game can ever keep up with players like you. You play too fast, consume content to fast. You can always beat content faster than someone else can make it.

Another brilliant reason to be less efficient like I am. lol

World Event or Welfare Line

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Vayne.8563

I don’t equate having gold in a game with having fun in a game. I have gold…but it isn’t what makes this game fun for me.

Leveling is a chore.

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Vayne.8563

i normally like to level up my first character but in gw2 it was boring as kitten. Ultra repetitive quests isn’t exactly what i’d call entertaining

You should look at this blog.

http://word-of-shadow.blogspot.com.au/2008/05/rpg-quest-types-not-much-variety.html

There were better articles over time but this is the first one I dragged up. All quests in fantasy pretty much fall into one of a few categories. They’re all repetitive.

Romance novels all have the same general theme, they’re very repetitive, but they still account for 60% of fiction sales. I don’t read them, but they’re massively popular.

If you’ve been playing the fantasy genre for a long time, you’re bound to be bored of the quests…unless you buy into the world.

You obviously haven’t.

April 30th patch sounds impressive

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Vayne.8563

I don’t know. My son mains a thief and he doesn’t seem to find the recent changes that hard. He does dungeons with us, SPvP, WvW…he’s coping just fine. Do you think thieves have more of a right to complain than say rangers and engies?

And rangers and engies can do okay too.

There are a lot of people who are damage mad. They really believe damage is the only thing that matters. Some of us think that other stuff matters too.

on the opposite side.

See how they were in fear to nerf too much stealth and replaced anticipated nerf with a smaller slight 1 second revealed…

Then thougt it was too much and they would probably take it away…..

Then we see a 150% nerf to the key spell of a class along with other 5 MAJOR nerfs for ANY weaponset…..
Plus an hate mechanic

And they don t think for a second it could be too much…its not thief or warrior.

Is even worse then what they did to engineer….that is one of the “other classes” they don t care about.

As i say……every patch i question my self “will i still be playing Tomorrow?”
Is this how they expect we will await their work?

I play an Engineer and I’m not having the same struggle others apparently are. I still feel quite godly with the bomb kit in PVe and in SPvP and WvW I do quite well.

Sure people complain about nerfs. They always do. It doesn’t mean things are actually as bad as they say they are.

And I’m sure more changes are coming, but they won’t come all at once…nor should they.

Fight Fire With Fire..Say No to Warriors

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Vayne.8563

Out of the 110 listings on the front page of gw2lfg.com there are only 16 asking for warrior.

You are making a problem where one does not exist.

But not everyone lists every requirement. What about people who take anyone and then kick people for warriors. It happens. We’ve seen several posts about it.

Honestly, I don’t think it’s AS big a problem as most people say it is, but there’s enough talk out there to make it a problem even if it wouldn’t be otherwise.

My solution to the problem is to make sure there are groups that take others who aren’t warriors, right from the start.

If nothing else it would SHOW that it’s not a problem.

April 30th patch sounds impressive

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Vayne.8563

I don’t know. My son mains a thief and he doesn’t seem to find the recent changes that hard. He does dungeons with us, SPvP, WvW…he’s coping just fine. Do you think thieves have more of a right to complain than say rangers and engies?

And rangers and engies can do okay too.

There are a lot of people who are damage mad. They really believe damage is the only thing that matters. Some of us think that other stuff matters too.

Gold useless, more ways to spend it?

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Vayne.8563

Interesting question. If you put too many ways to spend gold in the game, and only a few people have that gold, how does everyone else feel at the end of it all.

I think there’s a danger in putting too much to buy too soon. I mean, it’s hard enough for people who want a legendary. Most people who want one don’t have one yet. Adding more stuff now will only make everything seem out of reach to the majority of the player base.

April 30th patch sounds impressive

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Vayne.8563

My guess is if the staff is broken after this, Anet will do something to fix it. That’s how it works. You don’t change everything all at once. You make changes and then you more more changes. It never ends. Really. Every MMORPG changes skills pretty much until they stop supporting it.

Leveling is a chore.

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Vayne.8563

I have 6 80s and so far leveling hasn’t been a huge chore, though I do craft on all of them, just because I like to (and I have the mats).

Fight Fire With Fire..Say No to Warriors

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Vayne.8563

I went up against a warrior today in SPvP multiple times on my engineer. He was really really really dying to kill me. Eventually he did, after I killed him four times and four of his buddies managed to corner me. lol

Fight Fire With Fire..Say No to Warriors

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Vayne.8563

WoW certainly has many short-comings, and I’m certainly never going to go back to playing it. But what I mean there is that when you zone into a PUG, it really doesn’t matter what class/spec each player is. They all perform their rolls to a satisfactory level. The question that remains is whether the player can play their class.

There is a large amount of profession/class stacking in this game, and I wish that such a thing was not the case. Like you, I have an 80 necro and she sadly hardly sees the light of day – despite her being one of my favourite toons.

Like I said, I’m looking forward to trying ESO. GW2 tried a lot of great things, and I admire and appreciate what they’ve done, but I just don’t feel that its working yet.

I’m thinking ESO won’t be much different. It takes most MMOs about a year to find their feet. So if you start with ESO when it releases, my guess is you’ll have to wait till it gets to where it needs to be to keep players.

It happened with Rift also.

By that time, Guild Wars 2 will be further along and probably a better game, or at least a game with more end game options.

Open world Duels [Merged]

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Vayne.8563

And in the absence of dueling, the costume brawl is a lot of fun. Dueling is 1v1. The costume brawl is a huge free for all.

Polymock

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Vayne.8563

I liked Polymock a lot too. Ran through the chain on multiple characters and even played the ‘hard mode’. It’ll make it’s reappearance here, I’m sure. It’ll be different though.

About the game

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Vayne.8563

All evidence based on perception might be questioned. That includes my statement and the OPs.

In the absence of any evidence…why make a claim?

I actually thought that Stefan responded with the numbers lol. So essentially it was a missquote. Sorry

No worries. At my age, I’m lucky I read it right in the first place. lol

Whack-a-mole balancing is BAD

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Vayne.8563

Actually my logic isn’t about the exception but the rule. And people who eat rotten meat probably still know its’ rotten.

people that eat rotten mean probably think that the meat is fine and tasty. Anet only supplies the meat. If they hear some cheers that the meat is fine and tasty, do you think there’s a reason for them to care that someone pointed out that it’s rotten?

You’re just arguing to argue now. What percentage of people eat rotten meat? This is silly.

So I own a restaurant, 2 guys like a meal and a 150 are vomiting, I think I can assume that there’s a problem.

But that’s not really what’s going on here, at least as far as I know. I don’t think most people don’t like the game. It doesn’t make most people sick. There are a percentage of people who don’t like it and a percentage who do.

I think the percentage who do is big enough. Time will tell.

Fight Fire With Fire..Say No to Warriors

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Vayne.8563

I wish each class had its own special niche in the game. Some of them do; like Thieves have PvP, Guardians have FOTM, Eles are said to be good at destroying sieges in WvW at long range. Mesmers are useful all around. And Warriors -well, enough has been said about this class. What about the other classes? The Engineers, Rangers, the Necromancers? I love my necro but I never get to play it anymore because people always want me on my mesmer or guardian.

Find better people to run with. We have plenty of necros, rangers and engineers in my guild and no one ever asks anyone to take anything other than what they want to play.

"Guild Wars 2 Is Not A PvE Game". Really?

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Vayne.8563

Most PvE players want to be on the treadmill. The “reason” contents to hard is because they haven’t climbed far up enough the mountain to feel “entitled” to their rewards. They enter sPvP, to try it out. They immediately see all their entitlement vanished, and find no real reason to go sPvP for it, because it doesn’t make them better than the rest. For players like me though, it’s one of the best PvP systems of any genre out there. The gameplay’s fun and competitive, doesnt require too much of a time sync, and rewards player skill not amount of entitlement earned which repels all the people I dont want to be playing with anyways.

I PvE as well, but you guys are seriously mislead if you think this game was designed anything close to a majority PvE mindset in mind…

There are 3 general game modes.
Open World- PvE 33%
WvWvW- PvPxE 33%
sPvP- PvP 33%

looks like its more pvp oriented than pve oriented to me… if you really want a pve im sure there are better options were 2/3s of the companies resources arent going to game modes you want NOTHING TO DO WITH.

If you’re right, follow the money. What percentage of the investment of game development went to PvP, what percentage to WvW, and what percentage to PvE. I follow the money, because money doesn’t lie.

And since most of the game is voiced (including the whole personal story) and since voice acting is mad expensive (we know this from following SWToR), well, I think you’ll find Anet has put a whole lot more dollars behind PVe than PvP.

If you think otherwise, well…you’re entitled to that opinion. But considering the size of the PVe world, even the amount of temporary content they’ve made for it…I’d have to say that it’s likely a game centered around PvE.

About the game

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Vayne.8563

I know my guild has around 90 members… different amounts of people on all day long. On guild mission days we get about 30-35 show up usually, but not always the same 35.

And yes, the guild is growing. And we don’t actively recruit.

ooo thanks for sharing some numbers! i guess i will share some too.

my guild …
total members: 300+
in-active members: 150+ maybe?
active members: 100+
semi-active members: 50+ perhaps?

weekday night time: 30+ online
last guild mission on sunday evening: 60+ online

most of the days it is average 30+ online though.
we have some regulars that log in daily and some that logs in once in a while.

our numbers are slowly growing, i think they are actively recruiting WvW members.

we are a casual guild where members consist of working adults, retirees, young teens still in colleges etc.

so 300 people is 90% of the population of Guild Wars 2?

All evidence based on perception might be questioned. That includes my statement and the OPs.

In the absence of any evidence…why make a claim?

About the game

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Posted by: Vayne.8563

Vayne.8563

That’s true, but you don’t look at healthy 20 year olds and say they’re dying. That is a misuse of the language. It implies something that’s not true. If all you were looking to do is mislead, carry on. lol

Fight Fire With Fire..Say No to Warriors

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Posted by: Vayne.8563

Vayne.8563


Want to run SE Path 1…warriors need not apply!
I think it’s a good move.

I can solo SEP1, so actually, I don’t need you.

Good, you weren’t invited anyway. lol

The Tunnel Vision of the GW2 player base

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Posted by: Vayne.8563

Vayne.8563

The idea that dungeons require teamwork is just something that’s been instilled into us from other MMOs. It’s not what a dungeon is. In fact, there are many games that have solo dungeons. And even in Guild Wars 1 you could have a party of NPCs and you and solo a dungeon.

DE’s reward me with fun. As I do them I also get loot, karma and experience. Since I play games to have fun, I am amply rewarded by DEs.

Mate , i understand your pov ( sortoff ), but i honestly dont agree , actually im on the other side of the spectrum.

This is going to sound really rude, im sorry, but i dont know how else to say it.
Its people like you why we have these watered down, generic and boring games these days.

You find doing DE’S fun, i find they bore the crap out of me, 30 people zerging a boss?
How is that fun or in any way skillful? Do you feel accomplished and prideful when the boss goes down to the mass zerg? I know i sure dont.

Fun for me was Burning crusade. The instances, the raids, challenging, yet doable if you and a few select others had a clue. Downing bosses , vent would erupt with cheering, THAT instilled pride and accomplishment.

But " casuals " ( i use the word VERY loosely ) seem to want to just run easy content with little to no thought about any strategy or consequences of dying, hence all these new " gen " games where born…
Diablo 3, pandaland, SW:TOR, dungeon siege 3, mass effect 3, simcity 5,DA 2, the list goes on.

Simplified, generic rubbish produced for the masses. I feel a dark time indeed is ahead of us for all gamers that take their ( this ) hobby a little more seriously then just " its a way to kill a few hours "….

No it’s not people like me who have generic watered down crap, because I don’t like all the “other” crap that’s out there. So yeah, you have no idea what I like or don’t like. Not a clue.

The point is, I can enjoy a dynamic event, and still enjoy Arah and fractals. They’re not mutually exclusive to me. I can also enjoy WvW and SPvP. One thing has nothing to do with another.

Games are dumbed down because a very large percentage of people playing games play them to relax, not to be stressed or tense. A lot of people who play these games don’t like dying, and don’t need a second job. That’s why games are dumbed down today.

The more money you put into a game, the more money you have to make back for the game to be profitable. That’s why games are dumbed down today.

If you made a game that only the top 5% in skill could appreciate, you’d lose 95% of your playerbase. Any businessman in his right mind can see that’s a bad business decision.

I’d rather have games not dumbed down too. I grew up in the era of RPGs and adventure games that tasked your mind. There were no wikis, no walk throughs…maybe you could buy a hint book if you were desperate and later one companies like Sierra had a 900 number you could phone for hints, but that was it. You had to play the game.

It just so happens I often play this game with map markers turned off. I completed more than one zone without a single map marker on. In addition, I don’t use the wiki or walk throughs or videos. I figure stuff out when I come across it.

But the fact is, most people get stuck on something for two minutes and run right to the wiki. Blame the internet. Blame facebook.

But don’t blame people like me.

About the game

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Posted by: Vayne.8563

Vayne.8563

I was in two guilds in WoW with way over 100 people. Both are now completely dead. WoW must be dying.

/thread

Leveling is a chore.

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Posted by: Vayne.8563

Vayne.8563

It’s because some people like leveling. It’s a chore to you. It’s the whole game a lot of people.

The Calm Before the Storm

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Posted by: Vayne.8563

Vayne.8563

You call this calm? I see a bunch of overreacting by some people that is playing a much different game than everyone else has been playing. Now they are going to have to learn to play like the rest of us and stop relying on over powered builds and abilities to win. They haven’t even seen all of the changes yet and probably even more changes will be coming after this.

It is calm. Wait till the posts after the patch notes come out. You’ll see. lol

The nature of magic

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Posted by: Vayne.8563

Vayne.8563

Any time. I love talking writing. Feel free to message me in game if you like.

The Calm Before the Storm

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Posted by: Vayne.8563

Vayne.8563

Every month, before the update hits we get a couple of speculation threads, but for the most part the “infighting” in the forums has died down.

It would be really nice if we could keep this sort of calm after the patch (though I’m relatively sure that won’t happen).

One thing I will say about the forums, in general, is that speculation isn’t fact, and until we actually see what’s being done, we won’t know. More than that, until we’ve played the game with the update, we STILL won’t know.

It’s like when the dungeons got updated so you couldn’t rez rush any more, and people were saying it was the end of the world. Well the world didn’t end, and many people seem to like the update.

I’m not saying don’t complain (it wouldn’t stop anyone anyway). I’m saying give changes a chance before you start complaining.

It’s calm because nobody is playing anymore.


I’m kidding. ;-)
You’ll have your hands full defending again on patch day, I’m sure.
Good luck.

LMAO! Made me laugh out loud. I just want to see this ranger love already.

About the game

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Posted by: Vayne.8563

Vayne.8563

I know my guild has around 90 members… different amounts of people on all day long. On guild mission days we get about 30-35 show up usually, but not always the same 35.

And yes, the guild is growing. And we don’t actively recruit.

About the game

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Posted by: Vayne.8563

Vayne.8563

Ah, I see. So it’s completely speculation based on personal experience. There are no queues in WvW, there are no overflows on any server. Your guilds are dead. Got it.

What you’ve written is fiction. The game is far from dead. There are too many people actually wandering around to call it dead. You ever hear how people complain that WvW is just zerg vs. zerg?

Well you can’t do that without at least 2 zergs. lol

Server Troll problems.

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Posted by: Vayne.8563

Vayne.8563

Okay, without knowing what this guy is doing (and I agree for you not saying it publicly) I can’t tell what it is. However, if he’s only in Lion’s Arch I wouldn’t leave a game because of him. That’s just me.

I agree, griefers should be banned. But I also think that, most of the time, there’s ways to avoid being griefed. Not all the time…but most.

I want to enjoy GW2, but can't..

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Posted by: Vayne.8563

Vayne.8563

MMOs are as social as you make them. I don’t know about you, but I have a great time with my guild…almost every day.

Whack-a-mole balancing is BAD

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Posted by: Vayne.8563

Vayne.8563

the best thing this game could have would be the istant Death of PvP.
Sincerely
a GC PvE/WWW (once i quit also this) ele tired to be nerfed to the ground because 6 players complains in PvP.

But those 6 players are uber…didn’t you know? lol

Fight Fire With Fire..Say No to Warriors

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Posted by: Vayne.8563

Vayne.8563

The thing I find amusing about the whole situation is that the whole point of not having the ‘trinity’ was so you didn’t have ‘needed’ classes. But boy…everyone sure wants Zerk Warriors, don’t they?(Note: I have 5 80s so far, one of which IS a Zerk Warrior). It’s not hard to see why either. They bring far too much to the table and classes like Eles, Engis, and Necros can’t even begin to compare. Honestly I think one Zerk Warrior can out-dps AND out-support 2 engis.

Something needs to be done. I know Warriors are pretty kitten in PvP, but in PvE they are the very top. Either people need to get brought up to their level or they need a heavy boot.

Good warriors are top. Bad berzerker warriors suck badly. The percentage of good ones to bad ones is like the percentage of everything else. Only a relatively small percentage are good. The rest are consumables for monsters.

I’ve spent a fair amount of time rezzing zerker warriors in dungeons, on the couple of times that I’ve pugged with them anyway. Honestly I’d rather have a relatively survivable ranger than a zerker warrior who doesn’t know what he/she is doing.

I mean, people watch these videos, see these guys do great things, and then try to do them personally. They should have a warning…kids, don’t try this at home. This is for professional zerker warriors. What you guys need is toughness and vitality. lol

Whack-a-mole balancing is BAD

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Posted by: Vayne.8563

Vayne.8563

Again, you are focused on the idea that the typo itself is the only issue. For third time, it’s more symbolic (though it should be fixed) of how the bugs and other glaring issues are being pushed to the wayside for temporary content and things nobody was quite asking for. There’s a thought process going on in the company that doesn’t seem to be in the same vein as what the players want or what’s best for the longevity for the game. Not that the programmers and mid/low tier folk have any control over that, but the higher ups do.

No, that’s not true. NOTHING is being pushed by the side for temporary content, because the team that works on bugs is not the team that works on content. We know this for a fact because Anet has said this.

The game DOES need to fix bugs, but if you don’t think the game needs content (the way content locusts devour it), you’d be wrong. I’d say having content out every month is a great way to keep people coming back (and it does). Patch days are the busiest server days on my server, and it’s not for bug fixes mostly. It’s to see the new stuff.

Anet is a business and businesses need to make money. Correcting the spelling on a skill will get done, but it’s not going to make them any money.

Put it another way. How many people will leave over the mispelling of a word, compared to how many people will leave without being given stuff to do. Because in the end, that’s all an MMO is to most people. Stuff to do. You give them stuff to do and most people will do the stuff. That’s all.

So yeah, I get why you think that it’s a problem, but I think that Anet is doing what any big company would do. It’s looking to maintain it’s playerbase by adding stuff to the game, while fixing the biggest most important bugs first.

Server Troll problems.

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Posted by: Vayne.8563

Vayne.8563

A really proficient troll doesn’t use racial stuff or sexual stuff. Anet will ban for that. There are much better ways to troll. The only real way to deal with them is to block them. If they’re arguing with other people, block them too, if they bother you.

Problem solved.

Fight Fire With Fire..Say No to Warriors

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Posted by: Vayne.8563

Vayne.8563

I don’t experience ANY frustration. I have more dungeon runs than I can use. First of all, my main dungeon character is a mesmer. So yeah, I have nothing but dungeon invites all day every day.

But also, I only run dungeons with my guild and I have run dungeons on my ranger, my necro and my engineer. In fact, I ran most of them early on with the engineer. We still run dungeons all the time with engies, rangers, thieves, eles. We don’t care. We run dungeons for fun, not efficiency. Not to farm. Fun.

But there’s been so much toil on these forums lately but zerker warriors being the only viable profession to play, and I think that, since they can get a zillion groups anyway, why not give options for the other professions.

I might even make an ad one day that says “no warriors, guardians or mesmers”.

Hmmm…the possibilities.