This is working as intended, sadly. Currently, event participation is measured in DPS. If you don’t do a certain amount of DPS, then you are considered ‘no participation’. It is to prevent people from just leaching off the event by being in the event area and not doing anything.
It sucks, yeah, but we have to wait for ANet to come up with a system that includes other actions than attacks, such as healing teammates, inflicting conditions, ect.
I’ve done this event successfully at level 40 so I highly doubt its a DPS issue on my part.
Same exact thing happened to me, not once but twice.
How annoying it is to put so much effort into an event and get absolutely nothing twice in a row.
Please fix ASAP.
I wish all the quests were like the story quest.
Some of the cultural armor looks really ugly, some doesn’t. What annoys me is the stats on the lower level ones are just awful. Of course a transmutation stone will help with this, but I shouldn’t be needed in the first place.
I’m guessing clipping like the one in that pic is why bow users still don’t have quivers.
If your pets are dying too much you’re doing it wrong. you should be swapping your pets before they die. I’ve had no issues doing this. As long as I pay attention to my pet’s health I can easily swap an almost dead pet out for my spare pet and then swap back when the spare pet is low on health. That’s the reason you have a pet swap ability. I did AC story the other day with a spider and a hyena. The only times my pets died were when I died.
Out of everything that was written this is what you have to say? Please go troll somewhere else, your doing it wrong.
I can understand your argument Vigilence, but I just don’t see mounts being part of Guild Wars 2.
If anything, they may turn up in an expansion, but not any time soon.
I agree. If they did plan on bringing mounts in an expansion, then the game would be designed differently. Most like larger and more expansive.
Please DO NOT give us a mount and conform. It’s going to make the game depressingly similar to other MMOs all of whom feel the unwavering need to put a mount system into the game. It’s just lackluster and tacked on.
If Arenanet added mounts to GW2 I doubt they would be lackluster and tacked on. Just look at the game for proof.
I 100% agree with this and also felt the same frustration that there was no pet evolution.
When I realized that they never added the pet evolution they promised players I was very disappointed.
However, pets are next to useless sometimes. They die so easy, even specing to be a pet master has little to no impact.
I agree with this as well. Some pets die too fast to have an impact in battle. This becomes more evident when you are in dungeons, where the absolute necessity is a bear tank, simply because its dies the slowest.
Add pet evolution. I to want to see pets visually change, heck I would even like some skill evolution on them as well.
I would be very, very happy if this was added. I’m sure there isn’t a Ranger player here who wouldn’t be.
2. Allow taming of “most” pets or monsters in the game. This could be done by allowing the ranger to have say.. up to 8 pets. Sticking to the 4 available at any given time.
Something like this could work. They could add a pet stable, in which all our pets would be stored. The stable would have a max cap at 30 or so and if the player wishes to increase the cap then they would require gems.
Would be cool if I could tame a juvenile griffon, sadly we can’t.
No need to mounts, we have instant teleportation to almost all areas of the map that we uncover.
Using teleportation is indeed a time saver, especially when traveling across continents. But when it comes to moving to local areas mounts would indeed be a nice option.
Also mounts are not needed for PvP/WvW as we have people with speed boosts.
Maybe so, maybe not. But did you even consider that new PvP maps would be made that were mount specific?
Unfortunately people will have to get used to doing things the oldschool way and not the WoW way.
Mounts have nothing to do with WoW, so I’m not sure where your getting at.
Mounts are great for those that wish to use it. If you don’t want to use them then stick with what you like.
Would love mounts, but only if they fit with the current game play.
I would first like to start off on saying what a great job Arenanet did with Guild Wars 2. Playing the Ranger class is joyful and fun, but there are a few things, especially with pet variety that I feel could use improvement.
The image of a Ranger, while different from game to game, has always been synonymous with the Rangers pet. While GW2 addresses this by allowing the player a chance to tame up to a total of 21 pets, I feel that its not enough. Not that 21 pets is nothing to sneeze at. Seen that Crimson Moa or Black Raptor, but became disappointed the second you realized you couldn’t tame it? You’re not the only one. Considering the amount of diversified fauna contained inside GW2, you begin to realize how extremely limited, constrained the number of tamable pets in GW2 really is.
If I were to use a pet for tanking in a PvE situation then my only option would be a pet from the Bear family like the Artodus, or Brown Bear. While the Bear does its job well, it kinda gets old using the same pet over and over and over. In fact it gets downright boring and stale.
What I would like to see is an increase in pet variety that address the different roles needed by a ranger. Wouldn’t it be cool if instead of a using a Bear pet for tanking, players had a choice to use an Armadillo? Or instead of that Shark players could use a Manta Ray, Dolphin or Barracuda? I know I would certainly like to try my new Barracuda out on some new victims.
Aside from being disappointed by the small number of pets players are allowed to tame in GW2, I was heartbroken to see that visually your pet will not change as it gets up in higher levels. Why not for example, have a pets visual look as well as size slightly change as the pet reaches every 20 levels. When a pet reaches level 20 its size increases slightly, and it go’s from a juvenile look to something slightly tougher. This new look could even occur at every 20 levels so that by level 80 the pet looks tough as hell, cooler, and nothing like its juvenile version.
One of the cool things about GW1 was that you always new the sex of your pet. While the sex was totally meaning less as far as game play was concerned why no instead of removing this feature, improve upon it? You could add it to the whole visual look variety and make certain female pets visually different from male ones. Ultimately becoming more evident as they reach level 80. For example, the male Drakes could have larger dorsal spikes, slight increase in size and brighter coloring.
Now I began reading up on the Ranger class and came across something fairly interesting. What happened to “Pets have customization options. The first of these has to do with a pet’s evolution level. Pets evolve up to 20 evolution levels. Each pet type receives automatic bonuses at different evolution levels. For bears, these bonuses might be increased health or increased damage. Pets gain evolution points when the player gains XP while the pet is active. At certain evolution levels, pets will unlock ability slots (up to 4 total). Ability slots can be filled from a list of active pet abilities based on pet type.” ? It simply vanished and was never talked about again.
I thought this was a great idea. At each evolution level not only could the pet visually change slightly (leading up to its final form) but could also unlock a new unique skill, which would be unique to that pet for a total of 4 unique skills your pet can have. The unique skills can be swapped similar to the way a player can change its utility/elite skills. As a pet reaches each evolution level they could gain at max level, a total of 4 evolution points, in which they could allocate into several things such as individual stat improvement, cool down reduction, etc. Now the pets that were squishy and not really useful in PvP or PvE situations because they died so fast could have a little more toughness and vitality added helping stay alive longer.
These ideas will add some variety in the way players customize and use their pets, and some visually flavor in the way pets level and evolve, and make the overall whole pet leveling experience something fun, joyful and exciting.
TL;DR – increase the variety of pets players can tame, re-implement the evolution system you promised us, and add some visual flair to pets as they level up.
(edited by Vigilence.4902)
Yeah, its a small problem that is still current.