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Aegis Idea. OP or not?

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Posted by: Vitu.3580

Vitu.3580

I was thinking of a way to make Aegis more powerful. There was a recent discussion over the necessity – or lack of – to buff Aegis, and though some thought Aegis was fine as is, I still can’t help but think it needs some love.

So the idea I was thinking about was possibly making Aegis stack. For example, you could have several Aegis applied to yourself all at the the same time. I think a cap could be implemented so you can have no more than 3 applied at once to prevent 20 stacks of Aegis in Wv3 pvp or something like that.

Any ideas? Would this make Aegis to powerful?

Wards Need Fixing

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Posted by: Vitu.3580

Vitu.3580

Dear ANet,

Please make it harder for an enemy to pass through our wards. I know there was a thread just recently posted about this, but I think it is very important that something be done about it.

I was just recently in a small but long Wv3 fight (several actually) and for the most part I was a non-factor. I run a Hammer/GS build and I just couldn’t do anything to keep up with the fight for the life of me. I chained Ring of Warding with Judge’s Intervention 3 times on the same enemy throughout the course of the fight and all 3 times I was able to knock him down 1 time and then after that he either popped stability or dodged rolled through the ward and there I was again running after the fight trying to keep up…..

…..not much fun at all

note to new Guardians "you are not a healer"

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Posted by: Vitu.3580

Vitu.3580

Of course you can still provide support byt how effective will your support be compared to someone who can provide much better support being frontline. The healing provided by a mace in constant flow is much higher than any sub burst skills. The hammer provides constant damage reduction and healing through symbol. Your ranged options barely scratch any kind of healing.

If your best healing and support weapons are melee. It makes perfect logical sense to choose a ranged option just because you can.

Dude….do you even play Guardian? Have you ever tried using a Staff? Staff has 2 skills that heal, 3 if traited for healing symbols, all at range. Staff also applies an almost constant 12 stack of might to everyone around you.

It’s become very clear to me that you don’t know what you’re talking about and refuse to listen to anything anyone is saying. I just posted a huge wall of text at your request to show you the relatively large amounts of party-wide healing the Guardian has access to, and I’m almost certain you didn’t even look at it, and/or you are completely ignoring it.

Without a doubt, a Guardian can support those around him with any weapon he/she is using through the use of those weapons, traits, virtues, and utilities, but if you want to maximize your boon/healing output the only way to go is staff.

note to new Guardians "you are not a healer"

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Posted by: Vitu.3580

Vitu.3580

If you can show me a viable build that heals OTHERS for a considerable amount that makes it viable for dungeon play and WvW. Perhaps you will convince me.

First, anytime you want to heal others your primary weapon should be the staff. The 2 and 4 skill both apply heals to those in range when they are activated or the channel is completed, and with Writ of the Merciful the 3 skill Symbol will heal those who stand in its AoE. So there’s 3 heals right there on about a 10-15 second CD each. Run Mace/Shield as your secondary weapons.

Second, you need a lot of Healing Power. So Cleric’s armor with Runes of Dwayna, or really any rune that has healing power for maximum healing potential. This will make most of your “smaller heals” heal for at least 2k each.

Third, run a build something like 0-0-10-30-30 making sure to grab “Writ of the Merciful,” “Writ of Exaltation,” “Two Handed Mastery,” and possibly “Elite Focus” depending on which Elite ability you choose.

Fifth, run “Healing Breeze” as your heal, and “Hold the Line” with whatever 2 utility skills you want. For your Elite ability you can run “Tome of Courage” for incredible emergency healing at the expense of a fairly long CD (in which case you’ll want Elite Focus), or “Renewed Focus” so you can refresh the CD on “Virtue of Resolve” every 90 seconds.

So you have 3 low CD heals with the staff, 2 low CD heals with the mace (though for the auto-attack heal you have to be attacking something up close) and 1 long CD heal, Virtue of Resolve which also grants regeneration, Healing Breeze on a medium CD, Hold the Line which grants regeneration, and if you run Tome of Courage you get one 100% full heal to everyone around you and a spammable AoE heal that you can cast for 25 seconds.

So 10 abilities with one of them being a spam heal for at least 25 secs that heal other people besides yourself.
——————————————————————————————————————————————

I’ve also thought about traiting “Pure of Heart” and running with the utility skill “Retreat.” I haven’t tested the effectiveness of the heal at the end of Aegis though, or even if it heals your allies or just yourself. If the heal is viable you have access to 3 quick Aegis abilities through Virtue of Courage with Renewed Focus, and Retreat, so that could be an option for this build as well without really sacrificing much.

Edit: I derped pretty hard and forgot to mention the heal at the end of our dodge, one of the stronger and more frequent heals a Guardian has access to

(edited by Vitu.3580)

note to new Guardians "you are not a healer"

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Posted by: Vitu.3580

Vitu.3580

Ok to clarify for people who obviously can’t read. Or jump to conclusions without actually reading the post.

I am not against healing. I am highlighting that as a guardian you are a front line support. I even outlined that the best healing weapon you have is a mace.

Guardians heal while fighting. They don’t hang back and try to use symbols and staff 2 for healing.

Now why don’t Pro Guardian players that want people to play how they want to play (even if it means they become alienated by their guild for being crap at what they do) tell us how they heal effectively without attacking at the same time?

Play how you want to play. That is a choice anyone has. Being picked for a party because you are good at what you do. That’s a choice you don’t have. L2P. Thank you.

Well, your title is very misleading then. To say that the class that has the most healing output is not a healer is just ridiculous.

The class may have the most healing output to SELF. But it does not have the most healing output for party.

You do not play a guardian like you would a Monk in GW1. You would not play a Guardian like a healer in WoW.

This is why we have such a low health pool to balance it

If you even try to go full healing for party by taking consecration skills you would cripple yourself and your party because the cooldowns are insanely long.

The only thing I will concede is that in WvW if all you do is sit back and try to heal ppl without doing anything else, you be a handicap to your team. A full Heal focused build would be very very situational and unreliable, but not without its uses completely.

In dungeons I know that Guardians have the highest sustained party healing potential of any class in this game. The only other class that would be comparable is an Elementalist, and in my opinion they are more burst heals and can do an excellent amount of it but with longer CDs.

I can list every single party heal a Guardian can have access to in one build if you want, just to show how much healing a Guardian can dish out at a sustainable rate to greatly increase your parties survivability.

Also, I don’t really know what Consecrations have to with healing other than sanctuary. Not sure why’d you’d want to go with a full Consecration build….

note to new Guardians "you are not a healer"

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Posted by: Vitu.3580

Vitu.3580

Ok to clarify for people who obviously can’t read. Or jump to conclusions without actually reading the post.

I am not against healing. I am highlighting that as a guardian you are a front line support. I even outlined that the best healing weapon you have is a mace.

Guardians heal while fighting. They don’t hang back and try to use symbols and staff 2 for healing.

Now why don’t Pro Guardian players that want people to play how they want to play (even if it means they become alienated by their guild for being crap at what they do) tell us how they heal effectively without attacking at the same time?

Play how you want to play. That is a choice anyone has. Being picked for a party because you are good at what you do. That’s a choice you don’t have. L2P. Thank you.

Well, your title is very misleading then. To say that the class that has the most healing output is not a healer is just ridiculous.

note to new Guardians "you are not a healer"

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Posted by: Vitu.3580

Vitu.3580

Note to new Guardians: we are not a “trinity” DPS class either, or a tank. So if you want to heal, heal, if you want to DPS, DPS, if you want to “tank” (you really can’t in the sense of always drwaing aggro), build up a lot of armor/toughness.

Let people play whichever way they want. Heals work well for Guardian. The important thing is that they realize they can also apply offensive boons, defensive boons, and attack the enemy while they heal. I sincerely doubt anyone who focus on heals with their Guardian sits on their back while watching health bars. They also attack, support, etc.

Why I kind of resent this type of thread? Because indirectly it praises direct damage over any of the many other options the Guardian has, even beyond healing. There’s no true healer role in GW2, BUT there’s no all-DPS role either-players should feel free to play their Guardian without anyone telling them they should not heal/invest in Healing Power, because “there’s no healer role” (then they shouldn’t invest in damage either, because there’s no DPS role…, etc.)

Again DPS IS an ok way to play-just let other people play whatever they wish too, even if it focuses a lot on heals-they will still be contributing to the party’s progress in other ways that are both fun to them and effective.

I concur.

I also dislike threads like this. I think my Guardian can dish out some very nice heals, and having 2 Guards in your group makes your team virtually unkillable.

I would also like to say that a good build that maximizes our healing potential also does a fairly good job of maximizing our boon output. So if you do go with a “healing build” you will also be doing a very good job of providing boons to your allies which in turn will make up for the your lack of direct damage, while also providing even more survivability for your allies.

Simply telling someone they cannot focus on a healing build, especially someone who plays a Guardian, is just stupid. I’ll grant that emergency or burst healing is harder to do in this game, but when your dishing out many smaller heals over the course of a fight emergency healing becomes less needed.

Please stop with these posts.

Guardians vs Warriors

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Posted by: Vitu.3580

Vitu.3580

And just for a quick comparison, I just threw this video together this morning. http://www.youtube.com/watch?v=nrcAzf3aIBU&feature=youtu.be

BTW, slightly off topic, but I really liked that vid. I subbed, hope you post more.

Guardians vs Warriors

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Posted by: Vitu.3580

Vitu.3580

20k on a Tank in 4-5s. Doubtful.

20k on a Light / Glass Cannon in 4-5s… fair enough: http://www.youtube.com/watch?v=YVszyyYjbcI

If you watch the video I posted at around 1:32-1:37 he hits another Warrior for ~19-20k. Even still, I’ve never seen a Guard hit for that much on any class in that short amount of time.

And just for a quick comparison, I just threw this video together this morning. http://www.youtube.com/watch?v=nrcAzf3aIBU&feature=youtu.be

2:00 = EPIC

Also note, Warrior’s Shout heals are DD not Regen. HUGE difference.

The regen I was referring to was on the banners if you spec it.

Also, warriors’ Warhorn can be spec’d to remove Imba/chil/etc.

I’m just gonna say that Guards have access to so much more team condition removal than Warrior’s Warhorn.

Guardians vs Warriors

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Posted by: Vitu.3580

Vitu.3580

It’s kind of an older video. Dates back to August, but other than player skill levels I don’t think much has changed for Warriors since then.

Just shows what “burst” is.

Guardians vs Warriors

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Posted by: Vitu.3580

Vitu.3580

Roaming is different on a Guardian then other classes. To say we cannot roam is NOT correct. i do it all the time.

You need to be more situationally aware of your surroundings and understand just how far you can get when you have multiple people attacking you.

I roam around places where I can escape into or where I can get more help from NPC’s (which benefits from AH).

So we can roam, its just more difficult. That’s the argument thats being presented

Group support for each is different. Guardians will focus on defensive (protection, retaliation, regen) support while Warriors focus on Mobility / Crit / Endurance. support. Both provide Might.

They both provide support. Just different. So chose which side of the coin you want to be on.

Guardian’s team-wide boons = might, swiftness, protection, stability, regen, retaliation, aegis. Most of these on relatively short CDs. Can pretty much keep protection, regen, and at least 12 stacks of might up constantly.

Warrior’s team-wide boons = might, fury, swiftness, regen. A banner Warrior can provide some decent buffs as well as long as you can keep everyone in range of the banners.

Now take into account the amount of healing a Guardian can dish out….A “support” Warrior just doesn’t even compare to a “support” Guardian.

Warriors do not have ‘much higher burst’. I can pump out 8-13k quite easily.

Mighty Blow can do 4k-7k.
WW can do upwards of 8k
Not taking into account auto attacks hit from 1.1k-2k

And that’s w/ only 3.1k attk pwr, 44% crit & 75% crit dmg.

So get off the ‘we can’t burst’. It’s a lame arguement.

[Edit] They have better mobility because thier mobility is tied to thier weapons whereas ours are in 2 of our weapons (GS / Sword) & Utlities.

Example: see the video I posted 15/0/30/20/5 – go to 3:45 to 3:53. I put out 11,096 dmg on a very Tanky Guardian in 8s. Only reason it wasn’t more was because I was on cooldown on weapon swap so no Mighty Blow.

It’s not a very class cannon spec either.

I’ve seen Warriors drop nearly 20k damage in sPvP in only 4-5 secs. Yes, clearly demonstrated by your video, guards can do some very nice damage, especially sustained damage, but a Warrior just has more burst. As in they can knock a player down, and kill them before they can get back up. No Guardian build can do that.

(edited by Vitu.3580)

Guardians vs Warriors

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Posted by: Vitu.3580

Vitu.3580

Warriors have nowhere near the same group support potential that Guardians have. Guards can provide excellent healing / boons that a Warrior just can’t even come close to. They also have some very nice situational utilities that can provide excellent group support.

I also think Guards can soak up much more damage than Warriors. The healing output of a Guardian is so high they can easily replenish what little health they have to begin with, plus some other key defensive abilities and utilities.

For damage though, I’d say Warrior takes the cake. They have much higher burst, and catching someone off-guard in pvp with the right build is pretty much a guaranteed insta-kill.

Changes to aegis

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Posted by: Vitu.3580

Vitu.3580

That Virtue cooldown reset, coupled with Retreat would result in ridiculous block spam. Traiting Block = Might = Altruistic Healing, the amount of triggers would just be ridiculous in WvW.

Yeah. I could see how that could be a little powerful, but only if you’re taking damage from multiple enemies, or you get really lucky and time a block to counter a frenzied 100 Blades or something like that. Having only 5-6 secs of added block every 90 secs in a smaller fight wouldn’t really be too powerful, especially since you have to blow Renewed Focus to achieve that.

I hope ppl stop being so blinded by ‘Aegis blocks single hit’ and understand why Retreat comes with 2 boons instead of 1.

What i will concede is this:
Virtue of Courage complaint is VALID.
It is definitely saved by inspired Virtue – therefore giving Protection boon on top of Aegis when triggered I dont know what they could do to make the base virtue better – but it sure needs a buff..

Perhaps if they could change “Indomitable Courage” in the Virtues tree to grant a period of invulnerability rather than stability, especially since most of the time you end up blocking the CC you needed the stability for.

Also, I don’t think Guardians are in too bad of a spot right now balance-wise, so I don’t think a change like this is needed, but I also don’t think it’s a bad idea.

Changes to aegis

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Posted by: Vitu.3580

Vitu.3580

I think you’re missing the point I’m making Vitu.

Ageis is already good. Clearly from all the boons / negation that comes w/ the ability.

To give it ~more~, makes it OP.

Perhaps.

I don’t think I agree 100% with you, though. Right now I see it as an entirely luck based boon. Ignoring the traited boons you can get from casting VoC, the invulnerability you get from using Aegis it too short and infrequent and the only times it really comes in handy is if you get lucky and are able to block a CC or something.

It is much easier in dungeons to time it to block a big hit or CC, but in pvp i feel the blocking aspect of Aegis is entirely luck based and just doesn’t provide a meaningful impact to fights.

Changes to aegis

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Posted by: Vitu.3580

Vitu.3580

On top of that, each time you cast Virtue of Courage you get Protection.

The protection boon is in the game already, and would still be applied at the same rate after the change suggested by the OP

Changes to aegis

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Posted by: Vitu.3580

Vitu.3580

Renewed Focus… please say you’re trying to defend the OP change.

It renews your Virtues…. you know… Virtue of Courage.

I know it does, and for the increased invulnerability it would be pretty powerful. But you were arguing that with your build Aegis would be even more OP than it is now. The fact is, everything that your build has to offer is completely achievable right now.

If Anet did put into place a change that made Aegis a 1 second block, you could potentially run a combo that went something like….

VoC > VoC > Renewed Focus > VoC > VoC > Shelter > Retreat

That would be total 11 seconds worth of invulnerability, 12 if you traited for increased duration on Elites. That’s a long time to be invulnerable, however for 6 of those seconds you are doing completely nothing. Just standing there channeling. Plus if you burned all of those abilities at the same time it would be a long time before you could do it again….90 seconds?

I don’t think it would be too unbalanced of a change, except in the case of Bunker Guards, in which case it would be pretty OP

Changes to aegis

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Posted by: Vitu.3580

Vitu.3580

Wow. So OP. lol, please give it to us.

Honestly, Ageis when spec’d: http://gw2skills.net/editor/?fUAQJARCoQyUUgJYVh5B7RFRgY0VBHC;TgAA2CooKyUkoIbRuikFB

1) Blocks an Attack
2) Heals on Removal
3) Grants Retaliation on Removal
4) Burns Enemy’s upon Removal

Then take into account how many times you can apply it per 90s:
- Virtue of Courage
- Renewed Focus
- At 50% Health
- Retreat

Now take into account a full Boon Duration Rune set w/ Water & Monk, then add Food….

Yeah, Super OP.

Renewed focus isn’t a block. It’s just an invulnerability. No added benefits associated with it.

For a block that lasts 1 second the only way that build would really have any success is against someone like a Frenzy Warrior, and only if you can time an Aegis to be applied during Hundred Blades or something similar. Otherwise a 1 second duration block is just too short to negate any meaningful amount of damage…..and really could use a much better build to achieve that end result.

“Pure of Heart” wouldn’t change anything from how it is now. The heal is applied on the removal of Aegis, not over its duration….

“Unscathed Contender” would only be slightly less useless than it is now because a 20% increase in damage for 1 second is just too short of a duration to be able to do anything meaningful, but at least you’ll have that 1 second rather than the 0 seconds that it is now.

“Wrathful Spirit” once again only applies retaliation once the Aegis has been removed, so it wouldn’t be any different than it is now. You can still apply Aegis as often as you would be able to with a change like the OP proposed.

“Shattered Aegis” also only applies burning once it has been removed…..so still no change from now.

(edited by Vitu.3580)

Changes to aegis

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Posted by: Vitu.3580

Vitu.3580

Adding even 1s of block to aegis would make for absurdly powerful block chains. Virtue of Courage passive, VoC active, Shelter, Retreat, Renewed Focus then VoC active again = 9s of invincibility, you can even add Shield of Wrath (3 blocks, not really an aegis) for more.

Not really that OP at all if you ask me. Sure you wont be taking any damage, but for 2/3 of the time you also wont be doing any damage…..

Shelter has a 2 second cast time, and Renewed Focus has a 4 second cast time. 6 of those 9 seconds your just standing there doing nothing.

In sPvP/tPvP I could see how that could maybe be considered OP if you’re going as a bunker guard, but otherwise it doesn’t seem that bad.

Asuran Racial skills

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Posted by: Vitu.3580

Vitu.3580

The Asuran racial elites are pretty much garbage if you want my opinion. Both golems are pretty weak, as is the golem suit. The suit might be pretty decent if it wasnt so horribly slow and clunky. You have to strop and stand still for every single ability it has and they all have fairly long cast times.

As far as the Racial non-Elites, I think the poison field can be pretty nice. It stays up for a long time and adds the condition Weakness to all that stands in it. Can really help lower the damage output of enemy mobs. I wouldnt use it for PvP though

Stealth needs to drop on damage

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Posted by: Vitu.3580

Vitu.3580

I dont think damage is a good way to pop them out, otherwise theyd never be stealthed after a fight started, especially in WvWvW.

Perhaps making them pop out of stealth after CCing them would be a good balance. Like KB/KD, stun/root, etc. That way if u can at least predict where theyre going or where theyre at u can drop an AoE CC or something.

Edit: I also like the idea of making certain abilities specifically reveal stealthed foes

Pugging: Guards Perspective

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Posted by: Vitu.3580

Vitu.3580

Why is this in the Guardian forums?

Signets

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Posted by: Vitu.3580

Vitu.3580

Why is it so kittening impossible to get the signets active abilities to work. In pvp I can almost never get them to land, and half the time its cuz I’ve interrupted myself somehow and the thing goes on a 5 sec cooldown.

Does anyone else have this problem? Does anyone else even use signets? And if not is it because the reasons I’m encountering? Or am I just failing at something?

Edit: I’m talking about Bane Signet, and Signet of Wrath
Edit 2: After actually testing it, you can in fact cast them on the move, so I guess they just get interrupted for no reason….

(edited by Vitu.3580)

Superior Rune of Altruism

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Posted by: Vitu.3580

Vitu.3580

For the few of us who appreciate Healing Power (and who already use sets such as Dwayna’s), it is a worthy alternative, and would fit an Altruistic Healing set quite nicely. In fact, even for those who dislike HP it is actually nice, because most fellows won’t stack HP at all on their gear, and the HP bonus on these runes will actually come in handy.

And yes, to use it you have to use skills such as Prayer of Dwayna or Shelter (due to the low cooldown, allowing you to use them more.) I am quite used to using my Dwayna runes, so boons that apply upon Heal skills are not garbage at all for my playstyle.

Another way to think of it is it allows you to use Shelter way more often, and it will heal you for more than usual (with AH) due to the boons you would be applying (plus all the blocks that will come handy in a tight battle.)

I am tempted to use a full set on my current armor, because I have two Dwayna sets already, one per each of my two armor sets.

Try it out if u want, but I don’t think adding 3 stacks of might and 1 stack of fury every 30 seconds is really that powerful. They may make your number 6 heal for more than it already does if you are using AH, but other than that I don’t really thing these runes are a viable set for Guardian.

I do agree that Healing Power is under appreciated, but there are much better Healing Power runes than Altruism

Edit: I edited this post because I originally misread what you posted

(edited by Vitu.3580)

Are you happy with our elite skills?

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Posted by: Vitu.3580

Vitu.3580

Doesn’t sound like very many of you have actually used Renewed Focus

You can move while casting Renewed Focus, and it cannot be interrupted, unless you die from condition damage

You know that this thread is about 2 months old? Renewed Focus was stationary back then.

O i c. In that case color me stupid

Superior Rune of Altruism

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Posted by: Vitu.3580

Vitu.3580

Gunning for this new rune for my Cleric’s armor set to synergise with Healing Breeze.

I don’t really understand how it works any better with Healing Breeze.

Are you happy with our elite skills?

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Posted by: Vitu.3580

Vitu.3580

Doesn’t sound like very many of you have actually used Renewed Focus

You can move while casting Renewed Focus, and it cannot be interrupted, unless you die from condition damage

Superior Rune of Altruism

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Posted by: Vitu.3580

Vitu.3580

I was wondering the same thing myself. So I did some testing and came to the conclusion that its pretty much garbage. The might and fury procs ONLY when u use your number 6 heal. No other heal will proc the boons.

I tried it with the F2 virtue – no procs

I tried it with healing meditations – no procs

I tried it with the #2 and #4 staff skills – no procs

It does not proc with Altruistic Healing (which kinda makes sense cuz that would be crazy OP).

I did tests both in and out of combat.

Pretty much a garbage rune set

Edit: Although I did just wonder, I didn’t test to see if the extra boons on the heal work with Altruistic Healing (I would think that they do) or how much they heal for when you do proc them with AH. That might just make it a little bit worth it. Not sure though

(edited by Vitu.3580)

The new Insignia

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Posted by: Vitu.3580

Vitu.3580

Is it +Boon Duration? Or +Condition Duration?

I thought it was Condition.

Guardian Speed

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Posted by: Vitu.3580

Vitu.3580

It does suck always getting left behind. So many times today I was fighting someone only to have them runaway before I could finish them, or just simply kite me to death. I also noticed that ranged classes can spam their autoattack and still be able to keep up with me if I’m running away…..

Maybe its just me, but in my experience with MMOs its usually the melee that has the speed advantage to counter the “kitability” of the ranged classes. Seems kind of backwards to do it the other way around

I have few problems with people running away while using a hammer as my main weapon. JI + RoW is amazing… and hillarious to watch people go kitten " as they try to cross it and fall down. The only class I have issues with some times are eles… that mist form…

Same here. I just recently started using hammer, so some of my issues has to do with inexperience, but I do sometimes just feel like I’d do better playing a different class or going back to Greatsword. I just need to play around with it a little more I think

Build: Buffing makes me(and you)stronger.

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Posted by: Vitu.3580

Vitu.3580

Might be pretty good. Only thing I know I don’t like is Unscathed Defender. Probly the most useless trait in the whole game. You’d be better of just randomly picking one of the other traits to replace it.

Edit: Probly should go Retaliatory Subconscious so you at least get a small heal when the Retaliation boon procs, plus the slight extra damage that comes with it

(edited by Vitu.3580)

Guardian Speed

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Posted by: Vitu.3580

Vitu.3580

It does suck always getting left behind. So many times today I was fighting someone only to have them runaway before I could finish them, or just simply kite me to death. I also noticed that ranged classes can spam their autoattack and still be able to keep up with me if I’m running away…..

Maybe its just me, but in my experience with MMOs its usually the melee that has the speed advantage to counter the “kitability” of the ranged classes. Seems kind of backwards to do it the other way around

Edit: Though I will say that I’ve been trying out a different build that focuses more on CCs and mobility. I think I like it and I think it alleviates some of the frustration of just being outclassed in fights. Have to do some more testing with it though.

(edited by Vitu.3580)

Can't Start Jumping Puzzle

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Posted by: Vitu.3580

Vitu.3580

By the time I get through the load screen after the queue for the jumping puzzle, there’s nowhere for me to jump to because the snowflakes have already started exploding. My load screen is just too long to have enough time to start the puzzle

Getting into the guardian groove

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Posted by: Vitu.3580

Vitu.3580

I would say leveling is kind of dull, but guardians don’t really shine solo. They are more a support profession and when in a group you can really see the class for what it really is.

When fully geared out a guardian is pretty much a walking fortress

I would argue that guards are one of the strongest solo classes in the game in pve. In pvp they are fairly strong as well, but not as much so as in pve

Getting into the guardian groove

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Posted by: Vitu.3580

Vitu.3580

I think guards are a little simpler than most of the other classes. They get a lot of passive buffs and abilities so there is much less micromanagement, but they are a very powerful class, especially in pve.

Your lack of survivability is definitely associated with your low level. It increases as you gain levels and are able to put points into your traits. At 60 when your able to finish the “toughness” tree, the one that grants you extra toughness per trait point, you can trait for a huge increase in your survivability through some passive healing on your meditations

Sword > Great Sword

in Guardian

Posted by: Vitu.3580

Vitu.3580

The greatsword does much better than the sword when you’re fighting a group of enemies. The AoE on the greatsword is just so much better. For single targets, though, I’ll admit sword is just as good, if not a little bit better.

weapons you would want on your guardian

in Guardian

Posted by: Vitu.3580

Vitu.3580

I want a Flail. A big spiky ball on the end of a chain.

Support Guardian Fractal Builds?

in Guardian

Posted by: Vitu.3580

Vitu.3580

There are no roles. There are no healers. There are no tanks. There’s only players, and what they bring to the table…and as it stands, your build ideas bring very little.

I see it more as, “Every class can play any role depending on how they build their character.”

It is possible to be an effective damage dealer, tank, or support.

I’ll even agree that it is even possible to play a combination of those three roles, and that guardian -even more so than most of the other classes- can do it relatively easily.

In the end as long as you and your party are able to complete a dungeon in a timely manner and are having fun doing so it doesn’t really matter. I play my guardian as a support / tank guardian and as of yet have had no issue completing any dungeon that I have participated in and have even been told that my presence made running dungeons easier.

With this game, its all just a matter of preference —- for the most part.

:D

Support Guardian Fractal Builds?

in Guardian

Posted by: Vitu.3580

Vitu.3580

One other note: I wouldn’t use the tome. I would use the avatar of melandru. Protection, healing, and condition removal.

I prefer Renewed Focus. Mostly because it renews the CDs on all of your virtues.

If you have your Virtues feated to provide additional boons it becomes even more useful. You can provide:
——————— 6 stacks of might (10s)
——————— ~5-6k health
——————— ~10s of regeneration
——————— 2 aegis (huge in emergencies)
——————— ~10s of protection

to every teammate and all within 4 seconds.

Just my personal preference though

Support Guardian Fractal Builds?

in Guardian

Posted by: Vitu.3580

Vitu.3580

You want to help support your teammates? Then help kill things faster.

You can drastically improve your teams damage output by running a support build with a guardian.

For starters you keep your teammates alive buy providing very nice and numerous heals and boons which increases the parties overall damage output.

It’s such a waste to focus on healing…you completely kitten your ability to do damage (the staff is almost worthless for DPS), which means your teams has to work harder to kills things, things stay alive longer and do more damage to you and your teammates.

The #4 staff ability provides 12 stacks of might to everyone around you dramatically increasing the overall damage output of you party, and its on a relatively low cooldown. Sure, you will personally be lacking in damage, but you more than make up for it by booning your party.

And the truth is, you won’t be able to do enough “emergency” healing to save someone’s life. Sure, you’ll keep a steady stream of +HP coming in, but it won’t be enough to save someone’s bacon.

I disagree.

Health on guardian

in Suggestions

Posted by: Vitu.3580

Vitu.3580

If you’re having a hard time staying alive as a guardian…..you’re doing it wrong

Guardians have so many self-heals and defensive boons there is no need for a huge health pool.

Play around with your build or ask someone who knows what they are doing for some advice

Remove the new Rich Ori Node

in Suggestions

Posted by: Vitu.3580

Vitu.3580

Having a “cheap” market is not necessarily a good thing for everyone.

I’m trying to save up money for my T3 culture armor set. That’s 119g. So far I’ve made the majority of my gold from selling on the TP, and much of it from selling Orichalcum. If prices on everything on the trader go down, I will lose a huge chunk of my income.

With that said though, I have noticed an increase in the amount of money u get from running dungeons. 10+ silver per boss.

Edit: This post is mostly for those who think cheap resources on the trader is a good thing

(edited by Vitu.3580)

Spectral Wall

in Necromancer

Posted by: Vitu.3580

Vitu.3580

Oh nice. I’ll give that a shot. Thnx for the input

Spectral Wall

in Necromancer

Posted by: Vitu.3580

Vitu.3580

So I was so stoked to see that Necros have an Ethereal Combo Field. Probly my favorite combo field in the game. However, for some reason I can’t get some of the Combo Finishers to proc the Combo Effects.

For instance, I can’t get the blast or the leap finishers to proc the personal or area Spectral Armor buffs. Is it because I am doing something wrong, or do Wall Combo Fields only work with Projectile Finishers?

Anyone else notice this? or just me?

Resource Farming

in Crafting

Posted by: Vitu.3580

Vitu.3580

So over the last week or so ive started farming a lot of resources to sell on the trader so i can get my T3 culture armor set (120GOLD!!!!!!). I found a pretty efficient rotation through Malchors Leap and Cursed Shore where i could just farm Mythril/Elderwood logs and Orichalcum/Orrian Sapplings. Just doing those nodes and selling what i harvested plus what i found on the mobs during the rotation i was making like 3-5 gold average a day.

However, I noticed yesterday that the nodes i was usually farming werent spawning for extended periods of time and just now i was running around farming mythril and suddenly every node on my map that i hadnt farmed disappeared before i could get to them. I know they were there because i walked passed them and noted where they were, and then even saw one node on my map vanish immediately after i farmed the node before it.

My question is, is there some sort of cap or scaling that they implement on the resource nodes to control the rate at which u can farm, or am i just experiencing a bug or something?

A solution to solving a few world problems

in Suggestions

Posted by: Vitu.3580

Vitu.3580

BAN THE BOTS!!!!!!!!

I want to try out a new race. . . Help me!

in Players Helping Players

Posted by: Vitu.3580

Vitu.3580

Asura have the coolest culture armor too, imo.

But i also think that most other armor sets look better on the other races. The small stature of the Asuras make the armor sets look “reduced” and seem to lack the detail that the other races would have.

Just my opinion though

Holy Botters ANet!

in Suggestions

Posted by: Vitu.3580

Vitu.3580

Do something about the botters plz!

They are everywhere! Seriously, shouldn’t be too hard to just observe a map every once in a while and ban ppl, especially with how many there are now.

Aggro?

in Fractals, Dungeons & Raids

Posted by: Vitu.3580

Vitu.3580

Ah. Very nice replies. Thanks guys, just what i needed.

Aggro?

in Fractals, Dungeons & Raids

Posted by: Vitu.3580

Vitu.3580

Was wondering how the aggro system in dungeons work. I notice there are not taunts or hate modifiers, at least none that I can see, so is there a way to hold aggro on a boss? And if so, is there a way to possibly aggro swap with someone else?

Was planning on building a tanky guard for dungeons, but if i cant hold aggro with him id just be a wasted spot.