This is my build, roughly. I don’t quite have everything here yet, but I’m heading for it:
http://gw2skills.net/editor/?fRUQNAndWjM00UbXNu1webicBR6Y3qN5xnQGYGA-TBSAwAKV+xT9HAm/apPwiSwHnCga7PQ4JAAA-e
It’s an MM build that I’ve worked on to be a “take everything to the face, get back up grumbling, and then attack again” sort of build. Excellent survivability as long as I remember to get out of AoE fields and use staff 4 when needed.
Very top-heavy in stats (no crit or crit damage) so basically it’s a build for a party of squishier professions. I survive plenty long enough for higher dps profs to take out the enemy, or, failing that, I can live long enough to exhaust the enemy’s will to live. You might say it’s a stubborn build that enjoys wars of attrition.
(Note: I do PvE and haven’t fully done any dungeons, but so far I like the survivability and the decent longer-term damage)
Any comments are welcome, though I’m rather fond of my uglies (even if they do need improvement, mechanically speaking)
I would absolutely love if our specialization involved our minions somehow, to make them benefit us and allies more. More connection/feedback between minions and Master, and more than just suicidal or slow CD AoE. It would be amazing, frankly, if Necros could be an actual one-man army (to a degree.) I don’t really have any ideas how they’d do that stuff, and it’s really just a pipe-dream, but still. I think that kind of truly frontline kind of fighting would help redeem us. Though I could be very wrong
(Note: I’m aware I’ve rambled a bit. I’m a tad overtired and wistful)