Is the retaliation of this skill not applying for anyone else, or have I gone mad?
Since Unholy Feast got implemented on ax, the Spite trait doesn’t apply this particular boon anymore, at least for me
Anything is viable this season honestly, competition is quite low at the moment since most people already got their legendary wings and didn’t bother with this season’s ranked play. I do think GS wielding reaper has a small “advantage” in that most other classes don’t have a clue about GS since it’s not used often. So you have the surprise factor until they learn how terrible & slow GS is.
With that said, I sigh and shake my head anytime I see a GS wielding power reaper in games. Because if I’m there on my condi reaper, I’m a direct counter to that poor sob and any stab he lets out gets corrupted into fear & condi stacks. Once stab is gone, then it’s just chain cc & condi stacks until QQ. No necro is easier to train down & kite than a GS wielding power reaper.
It’s a cannibalistic relationship between the builds, yes. The power build does stand a way better chance at fighting off Daredevils and in all likehood, DH’s, though. Power reaper gets all its damage and capability from boons, which it has worse access to than most meta specs, so the dependence on boon-hate from condi reaper will pretty much destroy power while in most cases not really doing much to the really guilty builds.
Such is the state of the game with so much boon nonsense, though. I’d prefer an environment with no boons and just class mechanics, but it’d defeat the purpose of most combo field use and would require a re-balance of the entire game inside and out, particularly elementalists.
GS needs to be used skillfully, and the build which uses it needs to be based on shroud and pretty much requires Speed of Shadows for the shroud swapping frequency bump. You can’t camp GS – it pretty much just won’t work if you do – but it has some absolutely amazing utility that is quite capable in the right hands and when weapon and shroud swapping properly.
I would imagine AoE utilities are beneficial as well, just in case of team tussles. CttB, YSiM, Signet of the Locust for out of shroud speed and some health… Probably wells for those who want to get the absolute most out of it, though I’m fond of Rise! and YaaW (Though Rise could be switched out, I think. Maybe not shrug )
Speed of Shadows coupled with Foot in the Grave is a seven second stun-break if you want to just flash shroud. Also take “You are all weaklings” with the Augury of Death trait and you have a second solid stunbreak that also gives you a quick might boost with decent duration on a thirty second or less cooldown. Through in RS 3 and “Chilled to the Bone” and you have some decent options. Faaaar more than core necro. But, yeah, seems condi and kiting is really the way to be best off for most people
GS works fine in sPvP. It’s “viable” up to and into Legendary. Don’t let the necro forums get you down. <3
Just gotta know that timing and learn other classes’ tells. So viable only for people who want to put in that effort. Otherwise, it is pretty sub-par
If you are heavily focused: Spectral Armor > Shroud … works technically like an invuln.
Is it clunky as hell? Yes of course, like everything on Necro:
- wurm teleport
- Spectral Walk teleport
- Death’s Charge leap
…I had situation where 100% shroud melted in around 3 seconds. That’s around two spectral armors (or one in plague form) so much for like an invuln.
You are in some extreeeeme situations then, to have all that shroud gone so quick with Spectral Armor on. Honestly, the only reason I use Rise instead of Armor is because of traits. In some ways, it’s even better than Endure Pain. For one, traited, it’s lower cooldown and more than twice as long. Further, it scales well. I believe the one second icd is per attacker. So you get pretty kitten good mileage from it
Actually “spectral armor”: https://wiki.guildwars2.com/wiki/Spectral_Armor still keeps it’s effect in shroud. That’s been a mechanic forever. I’ve used it in the last couple weeks against the Champion Bloodstone Elemental and it works just like it always has. Makes you effectively immortal for the duration.
do youguys think blighters boon is worth taking if you don’t have spite?
I have started using runes of the centaur along relentless pursuit you don’t get crippled.
chill is mostly applied by necromancers and elementalist and just watch out for immobilize
then pick up warhorn or spectral walk and you should be good
You can, say with sigils of strength. But it’s a lot less efficient/effective than if you used spite, because spite just boosts up might generation so much. Especially on low health enemies. In a group of enemies, just using RS 1 can heal half your health before needing to drop out again. You can’t get that sort of might generation without spite
yea but that’s what we’re talking about right? A speed buff while in combat.
There aren’t really speed buffs in combat. Even swiftness will only bring you up close to normal speed when you get into combat
Doesn’t locust swarm stop working when you do damage? I’ve never used it in a combat situation but I know when I’m running with it and it hits a rat or something I slow back down.
It just puts you in combat, that’s why you slow down. It still does damage and gives you lifeforce for the remainder of its duration
I firmly believe Speed of Shadows is a better option than Soul Marks for solo play.
If blobbing, there’s no reason to be running slow since you should be on permanent swiftness from your allies, and that’s very-easily achieved.
Don’t forget this little fella with Blighter’s boon. Huuuuge increase in life force generation, without sacrificing shroud speed/lowered shroud cooldown
necro gs was intended to be slow. anet stated something like " necros are weak and a big bad gs is heavy" or some kitten like that. also as a light class it goes to reason we are weak. but explain the mesmer then. they seem to be able to use a gs pretty fast.personally i think gs is mostly fine. needs shorter cooldowns.
I don’t know what they’re talking about. My necro is a tree. He looks weak, but he’s strong as old roots.
I do agree though. Biggest thing with gs is the cooldowns. They are rooouuugh
Drahvienn got an update to his wardrobe: Leystone Armor and a flaming Cobalt
Just gonna throw this out there: We could just go the engi/ele route. Get our utilities (or a different set of utilities) in shroud, but lose a weapon. Oh, and also. We should have gotten signet passives to work in shroud literally years ago.
The necromancer’s really doesn’t have the diversity in their shroud to really get away with that like the Engi/ele.
That’s why we would need to be able to have entirely different utilities while in shroud. And, sure, it still wouldn’t be quite as diverse, but it could more than make up for it in power. Imagine spectral skills in shroud. Just.. Man. That’d more than make up for fewer options, even if they would have to tweak specific skills if they’re used on the shroud utility bar
Just gonna throw this out there: We could just go the engi/ele route. Get our utilities (or a different set of utilities) in shroud, but lose a weapon. Oh, and also. We should have gotten signet passives to work in shroud literally years ago.
(edited by Vydahr.4285)
Man, I just had some flashbacks to all the talk on this forum during the HoT betas. Didn’t think that would happen again.
To answer your question, though, it’s been too long since I’ve actually felt that same feeling, but I know it’s there because other classes always seem lackluster to me. Then again, the vast, vast majority of my time in game has been on a necro/reaper, so I’m incredibly biased. That being said, I still think necro/reaper is more survivable in general HoT/PvE content than any other class. So I’m not sure you’re going to find anything better in that sense. Damage…. Well. Pick a class, basically
And that’s exactly how you also need to play the thief, especially power D/D. Probably why I find moderate success with the GS. You learn when and how to use the skills by your opponent, and you can force them into really, really bad situations.
You do, however, pretty much need to play Speed of Shadows. Swapping in and out of DS/other weapons is critical to make it work in the PvP environments.
It’s far from an AA and win weapon. It’s also very far from trash. It could afford to be buffed a little bit, but I’m almost certain just a few tweaks via cooldowns and making Soul Eater actually a good trait would get it there.
Not to mention Signet of the Locust. And have vuln output that’s through the roof to pair with decimate defenses. I’d wager you could pretty well mess up a team in a group fight enough that, if you don’t take any down yourself, your allies could finish them off or make them run away. Don’t pick a fight with a good necro/reaper. Unfortunately, those are few and far between and I’d venture to guess that I’m not even in that category anymore, despite having 99% of my playtime (almost 1,000 hours) exclusively on necro or reaper. It’s a harsh world we live in
Well if you sound like this greatsword would be good in the higher levels of spvp (where the really good reaper/necros should be) but it is not. I never have seen top level necros (and i am certainly not one of them) play with greatsword and be useful against opponents of similiar skill.
Oh no. Definitely wouldn’t work in high level spvp. The chances of someone messing up to the extent that you’d need them to playing gs power reaper are slim to none. If you had proper team support, maybe you’d be okay for ten seconds. But then you’re holding your team back. No, at best, what I’ve been saying only applies to mid-range pvp. And that’s on a good day. Unfortunately, we’re just not well equipped to go against meta builds. 1v1, all things being equal, reaper is pretty solid against most classes. But give enough room to kite and a team, and us poor reapers don’t stand a chance
And that’s exactly how you also need to play the thief, especially power D/D. Probably why I find moderate success with the GS. You learn when and how to use the skills by your opponent, and you can force them into really, really bad situations.
You do, however, pretty much need to play Speed of Shadows. Swapping in and out of DS/other weapons is critical to make it work in the PvP environments.
It’s far from an AA and win weapon. It’s also very far from trash. It could afford to be buffed a little bit, but I’m almost certain just a few tweaks via cooldowns and making Soul Eater actually a good trait would get it there.
Not to mention Signet of the Locust. And have vuln output that’s through the roof to pair with decimate defenses. I’d wager you could pretty well mess up a team in a group fight enough that, if you don’t take any down yourself, your allies could finish them off or make them run away. Don’t pick a fight with a good necro/reaper. Unfortunately, those are few and far between and I’d venture to guess that I’m not even in that category anymore, despite having 99% of my playtime (almost 1,000 hours) exclusively on necro or reaper. It’s a harsh world we live in
Speed=viability in PvP
Greatsword is slow
Necromancer is slow
The weapon naturally sucks because it is slow. If it traded some of its power for speed in PvP and WvW, it would automatically be better.
Bah, you can make use of any weapon in pvp if you have enough practice with it. It won’t necessarily make it the best ever, but still potentially useful. In the case of greatsword, if you use it frequently, you’re used to how slow it hits. In a pvp match, no one expects greatsword on a reaper. Or power reaper period, to be honest. While the element of surprise lasts only about as long as the first team fight, the greatsword has enough oomph to it that your opponent has to choose when to dodge things. If they mess up, they lose.
That’s really always been the way necro has to play in pvp, though. Get good at our skills to the point where they come as easily as breathing, then wait for someone to mess up. That was the case a year and a half+ ago when I started playing, and it’s the case now. If your enemy doesn’t mess up, then gg. That’s necro life for ya
You know, I might invest in some cleric gear just to play that vanilla necro build again. Fond memories, there
Yea I don’t really understand. They designed the weapon without a niche to fill. It excels at nothing. Dagger has more damage and utility and it’s only a 1h weapon. It’s seriously stupid. Speed up the #1 attack speed, increase damage, add utility like boonstrip, do SOMETHING.
Watch greatsword damage in PvE while surrounded by mobs. Total damage gets very high. Only one mob needs to be below 50% health for a Grave Digger recharge and shouts give great sustain when used in a crowd.
A cleave weapon (power-based AoE) was a massive hole in Necro capability and forced Arenanet to add a single cleave to dagger.
Greatsword has a niche. That niche is PvE crowd control. Expect its usefulness to decrease the farther you go from that niche. Look hard at the traits, too. Every one of them scales up in a crowd.
Is it really though? Marks hit 5 targets instead of 3 and refresh before you have to drop out of shroud again. Traited a full round of marks fills up your shroud faster AND applies poison, vuln, chill, condi xfer and bleed. What was that niche again?
I get what you are saying. That’s what it was intended to excell at, but it just falls short. I don’t think power is even close to condi damage output for PvE anyway so that makes the whole thing moot anyway.
Even GS auto does a hell of a lot more damage over that time period than marks. GS does excel at shredding large groups of mobs. Couple that with shouts (and signet of the locust for some speed) and you can take on more mobs at once than basically any other class
heh hard to run a full team when solo PvEing :p
That’s actually the easiest (and arguably only) time to be using all minions
As good ol’ Bhawb used to say, go Cleric for gear. Take care of your minions, and they’ll take care of you. As for weapons, axe/focus works well because vulnerability helps your minions’ damage output significantly. Second weapon set, just stick with dagger/warhorn on base necro for those times you need to get in there with your wonderful little uglies.
Swap Blighter’s Boon and Soul Eater. Soul Eater is a new GM trait: You are invisible to enemies outside of 600 range when wielding a GS and out of combat. Entering combat recharges all GS skills.
While that would be awesome thematically, GW2 is not Dead By Daylight and invisible monster players would be sadly terrible balance-wise
IMO, Reaper is an AoE power line that filled a gaping hole in Necro capability.
Chill is a soft CC condition, not a DoT condition. Confusion between soft CC and DoT builds is as old as the game with people calling them both “condition”.
Chill of Death was meant to give Reaper some hybrid use but it did not work out well because it tied damage over time to soft CC duration. Chill duration made counterplay in PvP difficult while having damaging chills pushed off by others in PvE was inconvenient.
Thank you for this. This is basically what I meant, just couldn’t find the words for it, I guess
Because the greatsword is a power weapon, scepter is condi. They don’t really complement each other
sigh No, not ignorant, nor trolling. Condi uses reaper, yes. Everyone knows this. I’m saying that Reaper as a traitline was designed more for power builds. It just seems to me that Reaper is more suited to power, but condi is absurdly strong with very little effort in terms of sacrificing durability or traits. So a condi build can take a wider variety of traitlines and individual traits.
Just pen me down as kittened off that Reaper is in the hole again, and power builds with it. So kitten good in the beta and shortly after, now apparently total kitten.
Lahmia, I see what you’re saying. Just seems like it’s more to cover the contrived weakness in power builds that want some durability
Also reaper isnt power, reaper is reaper.
Excuse me, but as it comes to damage Reaper is clearly a power-oriented line. If that still keeps condi superior then we clearly have some problems elsewhere.
I agree completely. Reaper actually has fairly mediocre condi traits (at this point) and the only inherently damaging condition it has is poison on RS 4
only players who showed up after the chill nerf would say this. Reaper is designed to use chill. Before the rework a Reaper could focus on nothing but chill damage and do a lot of damage. Chill damage is condition damage which reaper form has plenty of access too.
What you both seem to forget is to have an effective power spec you need 3 stats power, precision and ferocity. To have an effective condi spec you need 1 stat, condi damage which means you can stack other stats like toughness and not lose damage. Because of this advantage condi has, the majority of the condi damage in shroud form comes from traits while some direct damage is native to shroud form
That does not mean reaper was designed for power. Reaper is designed to take advantage of both power and condi.
with condi if you use excutioner’s scyth with the spiral, you cause bleed stacks from the chilling bolts plus the poison damage from spiral which = a lot of damage. Although, the direct damage from the combo is small. If you are using power the reverse happens.
Reaper is not for power or condi, reaper is its own thing that does the damage you spec into.
If you still dont understand, then theres nothing else i can tell you and we can get back on topic now. Bai
I was there for the beta. I know what the chill damage was like. But it was trait-dependent. As in, not inherent in the weapons or shroud. Clearly, you missed my point.
As for reaper not being power based… Still wrong. What is Decimate Defenses but a way for a power Reaper to replace some zerk with some soldier or something similar? It makes up for missing precision easily. Damaging conditions have never been the mainstay of Reaper in the traitline, nor in the greatsword, the Reaper’s designed weapon. Condi is condi and it’s a cheap playstyle because of what you mentioned.
Also reaper isnt power, reaper is reaper.
Excuse me, but as it comes to damage Reaper is clearly a power-oriented line. If that still keeps condi superior then we clearly have some problems elsewhere.
I agree completely. Reaper actually has fairly mediocre condi traits (at this point) and the only inherently damaging condition it has is poison on RS 4
Might be about that time to give up on power necro. Its been 4 years. Unlike other classes’ power spec that has seen the limelight at some point, necro’s power build has always been horrible, easy to outplay, vunerable to almost everything.
Its pretty clear there is no intention of making necro’s power spec sensible, so unless the devs for necro are finally changed, threads like this are just falling on blind eyes.
Nice there are newer players to keep the dream alive though
No, Reaper was in the limelight for a few, brief, glorious months after HoT came out. I remember wrecking in team fights in PvP with my shout build and it was wonderful. Now, though, there’s condi creep. And what hope does power have against that?
This is my build. Recently got it referred to as a “beast” in tangled depths tackling a champion enemy, but I don’t know how well it would transfer into something like WvW. I think, though, that for power reaper the best bet is honestly to focus on chilling and controlling an enemy while also getting boosts from random npc enemies in the map using shout procs. Thoughts?
2) Mark of Blood – Compared to Lava Font, this is ridiculously underpowered (isn’t everything though, when compared to lava font?) In addition to 2 stacks for 8s of bleed, add 4s cripple, and increase the base damage from 129 (lols) to 1200, to match LF.
Are you high? Lava Font lists all its damage rather than each hit. You want an instant 5 man spamable skill to do 1200 base damage? Lava Font is easy to dodge out of and doesn’t do damage upon cast. Sure Mark of Blood could use a bit of a boost, but your “balancing” is just crazy overpowered.
I hadn’t realised the Lava Font tooltip was the exception to how tooltips work in-game. (Seriously, Hundred Blades, Whirling Wrath, Rapid Fire, Splitblade, etc, all list the damage from their individual hits, not the total.)
Fine, boost the base damage of Mark of Blood from 129 to 300, to put it at 1/4 the damage of Lava Font.
:-)
I’m… fairly certain all skills show number of hits, and how much damage happens over the course of those hits….
Provide one single justification for necro staff auto not doing as much damage as ele fire staff auto
Uh… Uh…. Lifeforce! It contributes to shroud! Yeah, that!
Be happy you atleast have a build! Unlike eles
I’ve been asked to switch from ele during several pvp matches and id switch to necro and we’d do fine
Welcome to the Necro life. Ele has been on top of the pile for very nearly all the years the game has been out. Forgive us if we don’t feel a whole lot of pity. Maybe if more classes realize how terrible it feels to be non-viable in certain game modes, the devs will actually address the concerns of players
Just my usual shout reaper. Zerk gear, Soldier trinkets. Works fine. Only time I get downed is if I space out and get caught in a jade construct’s spin
The only two classes that really give me grief are engineer and condi warrior, and they give everyone grief.
How do you kill a good druid as baseline necro?
You can’t. Reapers/Necros got no chance in WvW against a good druid. Zero. no chance.
Why’s that? (Never have done much WvW)
Vydahr.4285, the faster auto attack is probably the most suggested change for staff.
And the extra effects you suggest is exactly what I mean with this threat and what Staff needs. My suggestion is just an easy option – more persistent damage buff. But will be happy with anything on top of what we have right now.
Here’s a thought.
Staff 1 – actual 1 second cast time, and bump the damage up a bit (multiplier to, say, .8)
Staff 2 – Instead of regeneration, have it grant 3-ish seconds of resistance (not less) but with a slightly higher cooldown to compensate (actual group support, yay!)
Staff 3 – longer duration of poison and chill. This is utility against an enemy, preventing adequate healing and skill use. Cooldown is fine.
Staff 4 – 1-2 more conditions transferred, otherwise unchanged
Staff 5 – Slightly longer fear, plus damage somewhere between that of 3 and 4. A necro or reaper oughta scare the kittens right out of enemies. Enough to damage them
If staff is going to be a utility weapon, it ought to be useful. A bit more potent as both weapon and tool
Tbh, I would go back to my “vanilla” Necro build in a heartbeat if it had a leap… That’s literally the only thing I’d miss from Reaper, haha… I’m weird.
If I could keep a greatsword and use vanilla necro stuff, I would be quite tempted
Don’t ignore that dagger AA generates LF while RS AA consumes it.
There is always the option to use Dagger and Reaper Shroud to get both
One major thing I think needs to happen with staff is reduced cooldowns. That, or add an extra effect to staff 3-5. I also think that staff 1 needs to hit harder, or hit faster. It feels like it should pack a decent punch. But… it doesn’t really.
As for staff in PvE, it is actually pretty useful. Think about all the breakbars and how effective fear is on them. Hell, even the extra chill on staff 3 is useful on breakbars, albeit less so. I actually switched back from axe/focus to staff because in a big group of enemies, it does more. 20% life force per auto, or close to it, if you’re throwing it into a group. And then on a boss it’s just nice. Hell, in Bloodstone Fen, you can transfer some of the crystal’s conditions onto the constructs before cleansing them to boost dps a bit if you’re back regaining lf.
Summary: Don’t knock staff too hard. It is actually pretty kitten useful in multiple situations
Dagger 1 is only slightly better, if I recall correctly, but beyond pure damage, Reaper 1 is still better because it gives you might if you’re running spite (all power reapers) and it procs blighter’s boon with it. Dagger gives you lifeforce, and hits quick and hard, but it has shorter range and hits fewer enemies.
R1 > D1
Also, Tarreth, R4 has a bit of extra use too. Use R5 beforehand for some chilling bolts to boost damage, or drop GS 4 to get leeching bolts which do now heal through shroud. Gotta know the utility my friend
Managed to get a decent shot of Drahvienn here with his greatsword ready to go
Well of Corruption + Well of Suffering are bread & butter for necros in WvW. Rune of Chronomancer works well with power reaper builds that drop double wells then leap in for cleaves. Unfortunately this does not translate well in sPvP.
Part of the reasons is that power reapers don’t do well in pvp, other part of the reasons is that wells can be avoided or invulned through. And if you take double wells, once they’re dropped you’re sitting ducks. You either kill someone with them or you’ll die soon after. Plus necros don’t bunker on point, there are better classes to do that with. You are best joining team fights and pushing offense because that’s our niche right now.
I also agree with above that Darkness, Power, and Blood aren’t good enough to take. So you only have 2 wells you would really use.
As for designing a well, I think we’re due for an elite well option.
Tell me, because I haven’t PvP’d in a while, is an offensive, group-fight power shout reaper still at least semi viable?
Greatsword 5 is blocked by all projectile defence. So I guess it counts as a projectile mechanically wise. However it doesn’t get reflected back at your, which is a bonus.
This shows only what buggy mess gs is.
Preeeetty sure that GS is right up there with Dagger as necro weapons go. And yes, it is mechanically a projectile. I believe that was a discussion back during the HoT beta. So, technically, I suppose it’s supposed to get stopped by projectile destruction/reflection
I’m one of those GS/A+F Reapers that aren’t really around much, and I’ll be honest. Axe and focus are basically just there in case I need to disengage for a minute and rebuild some quick lifeforce when fighting a big boss (the melee Jade constructs are one of those instances if I get caught in their spin)
Other than that, there’s not a whole lot to use my second weapon set. Though in PvP it does have slight use, last time I knew, in that focus five is pretty solid if you can get it to hit. Same with axe 3 (no use in pve though)
Well i kinda expected the nerf to rise given the hate it got in the pvp forum. Mhh i am wondering if spectral armor is now the better defensive skill atferall it now has the same cooldown but is also a stunbreak.
I am still not sure if the cd reduction on spectral walk is enough. In my opinion it also should remove all movement imparing conditions (cripple, chill and immobilize). But i guess if you ever run spectral attunement you take it. And for spectral grasp as long as pulls are buggy this skill will never be competive level good.
If you run a shout build, Rise is still better. You get reduced cooldown per enemy hit and you get up to I think 1k healing per shout in a bigger fight
Well i dont doubt that, i just think that maybe a signet build with spectral armor is now better?
That’s always been better 1 v 1 for those who can play it (I’ve always been awful at signet builds.)
I’ve always wanted this. From a pvp perspective this would make necros really good at zoning, and attrition.
For instance, if unholy feast drops a mark at your location in addition to what it does now it’d make axe pretty kitten good.
Yes. Yes it would. And maybe a touch more range, but not much
Well i kinda expected the nerf to rise given the hate it got in the pvp forum. Mhh i am wondering if spectral armor is now the better defensive skill atferall it now has the same cooldown but is also a stunbreak.
I am still not sure if the cd reduction on spectral walk is enough. In my opinion it also should remove all movement imparing conditions (cripple, chill and immobilize). But i guess if you ever run spectral attunement you take it. And for spectral grasp as long as pulls are buggy this skill will never be competive level good.
If you run a shout build, Rise is still better. You get reduced cooldown per enemy hit and you get up to I think 1k healing per shout in a bigger fight
Maybe we should push for something like 25% outright healing through shroud, plus allowing regeneration to work. That way, it’s still pretty minor, but we get something to help us recover despite our “defense”
We only got two nerfs this patch, one obvious (Rise!) and one not so much (- incoming condition duration now applies to transfers). Rise I agree was over-nerfed (the damage transfer rate getting nerfed was fine, the minions being made so squishy was not), and it’s rare that anyone actually runs -condition duration anyway, so that won’t have much impact.
The buffs we got, meanwhile, are actually pretty good.
Yeah, my biggest complaint is definitely the squishier minions. Though, overall, they don’t seem to be too much of an issue so far. At least in the new map (too rusty to dabble in pvp at the moment)