Showing Posts For William Bradley Knight.2609:

Question regarding actual Drop rates

in Guild Wars 2 Discussion

Posted by: William Bradley Knight.2609

William Bradley Knight.2609

Yesterday I’ve done all the bosses from 15:00 until Karka queen and 1 Exotic and 5-6 yellows…Really?I was so close to delete Gw2 by anger…but there’s nothing better outside right now…I hope they not put hopes in that to keep the game alive…110% magic find and Banners at nearly every drop.

How many yellows and exotics would have been satisfactory to you? Keep in mind if they significantly increased the drop rates, the market would be greatly affected. Exotics are the best gear you can get before ascended. They are meant to take a little effort. If every average joe got 10 exotics per day, at the end of a month exotics would cost a few silver and there would be no point in playing any of the content. Just open the TP and you’re done with the game.

I don’t do all world bosses every day, but I usually do at least one and/or a temple event or two every day or so and I can’t really remember the last time an exotic dropped for me while doing that. I certainly don’t get even one exotic every day, and usually only get a yellow aside from the bonus chest one out of every few events. My MF is usually about 150% or so including buffs. One exotic and 5-6 yellows seems lucky. ;-)

It would be nice to know drop rates and/or more specifics about what influences them though.

Not full Holy Trinity, but vary proffs?

in Guild Wars 2 Discussion

Posted by: William Bradley Knight.2609

William Bradley Knight.2609

The ‘trinity’ is Damage, Damage, Damage

FIFY.

Okay, not exactly, but this is close to true. I know the game is not balanced around PvE and it shouldn’t be, but to bring more “balance” to PvE it seems like better balancing of damage and survivability of each of the classes would help with the perceived problem.

For example, a full zerk ele currently does much more DPS than a full zerk warrior but is much less survivable. But if said ele adjusts his traits and gear to be as survivable as the warrior, it then doesn’t (I think) do as much damage as the warrior. Also, the warrior simply cannot adjust its traits and gear in such a way that it can be less survivable and then do as much DPS as the ele. It’s probably impossible, but since PvE is basically about damage, it would be a nice goal to try and make it so that similar DPS/survivability ratios are possible across the professions. Then the differences between classes would mainly be due to support (i.e. who can provide group buffs and debuffs like might, vulnerability, etc.) And it should be attempted to balance even those factors. ANet may try to do this and has simply found it to be an impossible task. Or maybe it’s not a concern. I’m not sure.

An added bonus if the above were possible would be that it might be possible for highly skilled players to run teams of minimal survivability that can produce even higher DPS than the current best dungeon speed clear groups. It would add challenge to the game for some, which is a not infrequent request by some players. But it might also make the average PUG groups more open to variations in team composition, maybe causing them to think about what to look for in a group beyond the usual “need more heavies,” like what factors actually contribute to success…like skill. Or maybe not. PUGs gonna PUG.

Suggestion: Direct Deposit

in Guild Wars 2 Discussion

Posted by: William Bradley Knight.2609

William Bradley Knight.2609

So you want them to remove Trading Post Express from the game?

Not gonna happen.

True, but it would be nice if the Permanent Trading Post Express Contract cost a little less than the current ~4000 gems though.

How is Bone Pick worth buying?

in Black Lion Trading Co

Posted by: William Bradley Knight.2609

William Bradley Knight.2609

That the pick and other gathering tools are convenience items is why I haven’t bought any of them. I’m a bit of an alt-aholic with 10 toons and I play 6-8 of them regularly. Even with the tools being account bound, it’s inconvenient to have to toss them back into the bank when switching characters. It’s also not worth it (to me) to buy tools for each character. But if ANet offered an account-based package/contract that allowed tools for each character on the account, I’d snap it up even at a 5000 gem price. The convenience of that would be worth it.

Black lion key change - suggestion

in Black Lion Trading Co

Posted by: William Bradley Knight.2609

William Bradley Knight.2609

I am starting to think I have been incredibly lucky with BLC’s lately. I’ve gotten a few keys from random drops and a few from personal story of three new tunes I’ve leveled up lately and those keys (maybe a dozen or so?) have produced two tickets and nine scraps. Based on the comments folks have made on the forums here, that seems a much higher rate than normal. Maybe the RNG gods are trying to seduce me into buying keys with gems? That’s not happening. ;-)

Precursor Forging Data from Nugkill

in Black Lion Trading Co

Posted by: William Bradley Knight.2609

William Bradley Knight.2609

Someone feel free to poke holes in this as I am sure I ignored something important.

Players will see only “MF guarantees a precursor if I keep throwing stuff in,” which leads to a rush to buy “stuff” that cleans out the cheaper options leaving only very expensive “stuff” for anyone whether they want a precursor or not.

Look at account bound Magic Find: millions of units of green and blue gear were sold on the TP for a loss because people didn’t need them. Then you could salvage them for Magic Find boosts and the listings at vendor price + 1c were bought out, then more expensive listings were bought out until the lowest prices were several times what they were.

Even though it takes thousands of them (hundreds of thousands?) to reach maximum MF, you can see the progress you make with each salvage so that drives players to keep salvaging them. This change increased demand for items that no one wanted.

The problem is that rares and exotics already sell for a lot more than vendor price + 1c. There is no oversupply sitting at rock-bottom prices to be used up, because they are already useful for salvage and MF fuel. So the reasonably priced items would sell out quickly, leaving the only available rares and exotics at very high prices, putting them out of reach to the average player. And since the average player cannot acquire MF fuel to forge P times and get his precursor, he’s still forced to grind gold and buy it from the TP.

This makes things worse, not better.

I’m not sure that it is merely the ability to salvage junk items for MF% that has created higher demand for those junk items. The salvage materials also became more valuable (due to ascended crafting?) and generated increased demand for those items for salvaging. Also, using a token system to eliminate variability but without actually increasing the supply of precursors should not necessarily have the effect you describe long term. There might be a short term “MF guarantees a precursor if I keep throwing stuff in” irrational exuberance but it probably would not last long. People already know, or should know, that if they keep throwing stuff into the forge, they will eventually get a precursor. And if they just grind gold and buy it, they are effectively doing the same thing except they are instead getting the precursor that somebody else got by that same RNG method.

If ANet implemented a scavenger hunt or quest for precursors, wouldn’t that also have a similar effect to what you are concerned about? Materials used to craft all those precursors into legendaries would increase in price? Maybe ANet should half or quarter the drop rate of precursors so the cost of them skyrockets and the price of rares, exotics, and T6 materials drop? ;-)

Precursor Forging Data from Nugkill

in Black Lion Trading Co

Posted by: William Bradley Knight.2609

William Bradley Knight.2609

While I like the token idea, I somehow think that there is no extra currency needed. Just make the equivalent of an increased chance working in the background. As soon as you get a precursor it goes back to zero.

While I appreciate this sentiment, I genuinely dislike things that work magically in the background. A newer player would have no idea what’s going on with this sort of system, meanwhile the token system (with a merchant who had the precursors) would be much more explicit and explorable.

If ANet decided to do a token system, it would likely be something like:

4 level 75 rares -> level 80 rare or level 75-80 exotic or named exotic or precursor or 0-1 tokens

4 level 75 exotics -> level 75-80 exotic or named exotic or precursor or 0-8 tokens

They would probably also want to lower the random drop rate for precursors to make up for the ones coming from tokens. Once 1000 tokens are accumulated, four stacks could be placed in the forge to generate one random precursor.

Right now, (assuming I haven’t misread the numbers) it looks like about 800 forges of rares or 125 forges of exotics produce one precursor on average. Changing to a token type of system should have a very small net effect on the economy (depending on the token and precursor drop rates) but would drastically reduce the variability of precursor drops among players and alleviate a lot of frustration. There would still be plenty of RNG as well. Players would still either need to get lucky with RNG or sell a precursor they don’t want to buy one that they do want. But people would no longer dump 5000G in the forge and get zilch for it.

Someone feel free to poke holes in this as I am sure I ignored something important.

The real patch notes

in Guild Wars 2 Discussion

Posted by: William Bradley Knight.2609

William Bradley Knight.2609

seems like i get exotics about 2-3% of the time from random drops/lootbags…

Where do you normally play? That is probably 100x the drop rates for exotics for most players.

Queen's Pavillion: "Get away from the boss"

in Festival of the Four Winds

Posted by: William Bradley Knight.2609

William Bradley Knight.2609

They should change the Boss Blitz so that once the silver timer expires there is only 10 more minutes to get bronze before the event fails entirely and nobody gets any loot at all. That would get people’s attention and folks would be forced to figure it out.

Go ahead and rage at me now… :-)

Damage Meters and Inspect Commands

in Guild Wars 2 Discussion

Posted by: William Bradley Knight.2609

William Bradley Knight.2609

I think a damage meter by itself is a bad idea.
An utility meter that gathers damage, healing, and crowd control, combos done would be better.

If your damage is high but the group is failing because you don’t CC enemies enough, you are to blame

This is a good point as well. As a PVT guardian pushing near 30k health, I deal the same damage as a guardian wearing zerker, with the sole exception that my critical rate is about 10%. In exchange for my low critical rate, I have waaaaaaaaaaaaaaaaaaaaaaaaaaaay more health and armor than a zerker guardian. And by running S/S & staff, I may not be dealing top damage, yet I contribute more to the fight because I’m CCing enemies, buffing allies, and providing supportive actions.

To top it off, I’m not dying to the same things a zerker guardian would die to.

And for those saying “stop joining zerker only parties,” get off the dead horse already. I dont see where anyone is saying they dont want either of these functions because they’re joining zerker/speedrun parties.

Aren’t the two comments highlighted above quite contradictory? If you are critting only 30% of the time (assuming fury) while the zerk guardian is critting 80-90% of the time, he will be doing a LOT more damage. Like 2-3 times as much, right?

Regarding the original topic, I am a pretty mediocre player. (I’d say bad but there are some really bad players out there.) I am late middle-aged with slowing reflexes and (currently) playing on a pretty crummy machine. But even with that, I would like to have a personal DPS meter just so I could evaluate my builds better. Whether we like it or not this game is all D&D – dodging and damage. Even if I am mediocre and need to wear something other than zerk in some circumstances, it would be nice to be able to evaluate builds/gear to still try and do as much damage as possible.

Also, on the inspect thing, I don’t really care to see whether they are in zerk, soldier’s, etc., but it would be really nice to be able to ping someone else and see what skins and dyes they are using.

One last comment…more folks should use the report and block (and even kick) features for these folks who insult them during instances. Life is too short to listen to that stuff. If I want to be hassled by teenagers, I have my own children for that.

Gear Progression announced

in Guild Wars 2 Discussion

Posted by: William Bradley Knight.2609

William Bradley Knight.2609

Obviously she is referring to the imminent implementation of legendary crafting. ;-)

MegaServer Courtesy

in Guild Wars 2 Discussion

Posted by: William Bradley Knight.2609

William Bradley Knight.2609

Regarding #1, I can identify. Yesterday I was in Malchor’s Leap doing the Eastern Colonnade event that had been leveled up a bit due to traffic. I actually like this event and find it fun to solo. However, there was a veteran risen abomination hanging out there and those can be a bit of a pain when you are trying to destroy the catapults, kill the servants trying to rebuild the catapults, and revive the engineers. People kept running through the area dragging aggro. Didn’t get me killed, but I had to retreat a couple of times. It actually made it more fun because it added a bit of challenge. About the 3rd time folks came through, they stopped and killed a few undead because they realized they were dragging aggro onto me. That was very courteous.

I would disagree a bit with your point #2 though. People joining in on whatever you are doing in the open world is just part of the game. Some people joining in on a skill challenge may need that skill point themselves and not want to wait and solo it after you are finished. Or they may just enjoy doing that challenge and want to repeat it themselves. The “it’s an MMO” argument is overdone, but having other people join in on your play is just part of the game.

Need more uses for luck after 300% cap

in Black Lion Trading Co

Posted by: William Bradley Knight.2609

William Bradley Knight.2609

I’d like to see Exotic Essence of Luck be used in Mystic Forge recipes. Perhaps a way to make a luck booster?

This is a great idea, even if it required quite a few of them to make. Even though I am nowhere near 300% so it wouldn’t benefit me yet. :-)

Ruined Ore Chunks

in Guild Wars 2 Discussion

Posted by: William Bradley Knight.2609

William Bradley Knight.2609

There are bugs that cause you to get ruined ore nodes when certain traits activate like the warrior’s traited ‘shake it off’ or balanced stance. I believe aegis being removed will do it as well. My necromancer can harvest with several mobs hitting her and walk away with nothing ruined, yet if my warrior has any of the traits I mentioned activated whilst in the middle of harvesting (like a temple area giving a condition like the Dwayna one, which triggers shake it off), ore/wood = ruined. This has been reported months and months ago, was acknowledged, yet we’ve never seen a fix.

I’ve reported it at least twice myself but didn’t know it was related to the trait triggers. I only knew I was using orichalcum tools and getting ruined stuff back. Not cool.

Even better would be making it so that you just can’t use a tool on a node it can’t harvest and getting rid of the whole ruined mechanic entirely. It does nothing but annoy the player/customer.

Why duel wield agility is no good Updated

in Warrior

Posted by: William Bradley Knight.2609

William Bradley Knight.2609

This thread lasted 12 days? 12 days? Hall of fame quality troll.

[PvE] Necromancer - Can we get a rebalance?

in Profession Balance

Posted by: William Bradley Knight.2609

William Bradley Knight.2609

I love my Necromancer.
a lot.
It was the first one to get world completion. ascended armour and weapons. and a shiney fractal capacitor.
i love my necromancer so much that i safely tuck it away away from the dungeons and the majority of the pugging that i do.
the Necromancer is a VERY… VERY selfish class.
It has some great DPS against a SINGLE target. it has some great sustain. its got lots of fun things to do and play with.
but it is NOT a very good team player. (at least in Dungeons)

This is true. If they gave the necro just one weapon that cleaves, (like axe) even if only when traited, it would be quite an improvement. Imagine if they removed cleave from sword for the mesmer. This would be a pretty big hit to their effectiveness, right? And mesmers are seen as being high utility. Adding cleave to dagger and axe when traited would be really helpful for necromancers. Not sure if it would make them desired, but it would make them seem less crippled in team PvE play. Of course, this has been requested for a long time, so it obviously will never happen.

Conditions are killing the fun.

in Profession Balance

Posted by: William Bradley Knight.2609

William Bradley Knight.2609

Either you preach to the choir (supporters who already know and agree) or you preach to the devil (who will never agree). Debate and forum threads are basically useless for all except venting, no matter how obviously correct you might be. People either disagree or agree before they even start reading, and no forum post has EVER changed someone’s mind if they had a strong opinion to begin with.

Have fun condi wars 2 players, that’s all you’ll have as long as you keep saying condi is fine. That’s all anyone is playing in pvp/wvw now, a bunch of condi stackers and a constant counterattempt to try to purge all the condis constantly placed. It’s no small wonder engi is king of the hill with necro not far behind.

If the meta is full of condition spam and that causes problems for you, then why not stack more vitality and condition removal? Aside from dodge/block/avoid of nasty condition-applying skills, aren’t those things counters to condition spam? If you are frequently going 1v1 against condition spammers, won’t using those things cause you to beat them more often?

What if zerk was really nerfed in PvE?

in Guild Wars 2 Discussion

Posted by: William Bradley Knight.2609

William Bradley Knight.2609

Because you can’t spam stuff like block or heals, it would become a very passive game. You just stand there…with the regen boon that you get from someone using a shout or blast. There’s simply no direct healing in this game, because it was designed like that.

And because the only form of mitigation is basically armor or the protection buff… you’d basically just stand there. The game simply doesn’t work if you try to force in a holy trinity because it was build from the ground up to not have one. We should be asking for more viable ways to deal damage, rather than ask for tanking or healing to become a real thing is this game. Too much would have to change.

This makes some sense. Toughness would become more important if attack rates went up and attack damage went down. That would produce more variety in armor types worn by players, but a lot of folks might want to just stand around and soak damage. But even if ANet decided to try and nerf the zerk meta they would never change it so people could do that. It would indeed be passive and boring. Some might argue that right now the game is passive and boring. Stacking plus dodge and damage is all twitch and very little thinking. shrug

Btw, I’d just like to point out that I did not “try to force in a holy trinity” or “ask for tanking or healing to become a real thing.” ;-)

What if zerk was really nerfed in PvE?

in Guild Wars 2 Discussion

Posted by: William Bradley Knight.2609

William Bradley Knight.2609

You can slow zerkers down but that won’t change:

  • 1-shot mechanics invalidating tanks and heals.
  • The way conditions override other party members’ conditions.
  • The Defiant mechanic, AKA CC is really only really usable once per boss/champ.

So long as those issues remain, the last two parts of the damage, support, control triangle aren’t going to look too attractive.

My original questions assume that nerfing zerker would specifically involve changing things like you mention here. For example, tripling mob attack speeds while proportionately reducing damage would eliminate the 1-shot mechanic you mention. I also mentioned defiant. If ANet did make changes to those things, would the resulting gameplay be worse or better? I can see folks seeing it either way. I’m just mainly interested in why.

What if zerk was really nerfed in PvE?

in Guild Wars 2 Discussion

Posted by: William Bradley Knight.2609

William Bradley Knight.2609

No, that would make the game more passive and boring.

How so? This is what I am curious about. I probably didn’t ask the question well, but assume that nerfing zerker did not slow down the current meta dungeon speed runs, just that the ideal team composition was something other than 5-man zerkers. How would this make things more passive and boring?

For example, if it were accomplished (e.g.) by faster but lower damage mob attacks, players would still have to dodge, maybe even more than now. Positioning would still be required, maybe more often than now as it would be imperative to mitigate damage in other ways besides just the occasional dodge of the huge damage attack. There are probably other things I am not considering, which is why I asked.

Btw, I have no issue with the zerk PvE meta and think the criticism of it is a bit odd. People can currently do whatever content they want with whatever group composition they want. But I’m also not sure why if ANet changed it to something besides D&D (dodge and damage) that it would be a bad thing. If you think about it, dodge and damage isn’t a very complex (or interesting?) combat system. In some ways, even GW1’s combat seemed more interesting.

What if zerk was really nerfed in PvE?

in Guild Wars 2 Discussion

Posted by: William Bradley Knight.2609

William Bradley Knight.2609

How would you feel if ANet specifically and intentionally nerfed zerk builds in PvE so that more armor, health, defense, healing, CC, etc. was required? Would it make the game better or worse in your view?

Don’t ask me how they would do this, maybe something like triple the attack rate of mobs in PvE while cutting their damage somewhat proportionately? That might lessen the effectiveness of dodging, aegis, blocks, etc. as players might have to just take more attacks. Changing defiant? Lowering bosses health? However they did it, would it make the game better?

Most boring class/ race combination

in Guild Wars 2 Discussion

Posted by: William Bradley Knight.2609

William Bradley Knight.2609

Dose anyone play a Norn Thief? I really haven’t seen one and I think it would be great.

I have one. I gave him the biggest build possible too. When he first saw it, one of my buddies said “that is the biggest thief I have ever seen.” Probably not ideal for WvW/PvP, but I suck at those anyway so it’s just for fun.

Disappointed with dyes, not doing it again

in Black Lion Trading Co

Posted by: William Bradley Knight.2609

William Bradley Knight.2609

If what you say is true, the game wouldn’t exist. Zero ROI projects aren’t really popular with investors and employees can’t buy groceries with promises and good will.

I missed the part where he claimed that Anet was a non-profit.

The part where he implies the only funding the game needed was from box sales.

I said it was “marketed” the way I described. I didn’t claim it was the reality of the situation. We believe that gem store revenue is a major component of total revenue. Otherwise the LS content would not be free.

However GW2 was originally marketed as “buy once, play forever” just like GW1. Defend the cash shop all you want, but it’s not good for the longevity of the game.

How is it not good for the longevity of the game? How does a continuing stream of revenue for ANet from the GW2 gem store hurt longevity? Won’t they want to continue that revenue stream and maximize it by doing things in the game that keep people playing and buying gems?

Btw, I am not defending the cash shop. I’ve never bought a gem with anything other than in-game gold and have been playing since the pre-release weekend. But it seems like the gem store is more likely to increase the longevity of the game rather than harm it.

Queensdale Express consensus on Order

in Guild Wars 2 Discussion

Posted by: William Bradley Knight.2609

William Bradley Knight.2609

On FA it was Boar, Troll, Bandit, Oak, Spider (if up – now elite and irrelevant), Wasp (if up), Boar. Lather, rinse, repeat. It seemed like mostly waiting on boar though…

Stop Defending Temple of Lyssa

in Guild Wars 2 Discussion

Posted by: William Bradley Knight.2609

William Bradley Knight.2609

All temples are now trollable, no matter what server mega or otherwise… people defend just because they were asked not. Imo a silly way to implement traits.

Btw the way I brought them on my main im not wasting gold on alts.

This was happening with Lyssa last night. Even worse, some player was telling people that they had to defend in order for Lyssa to appear. Of course then map chat devolved into “x is trolling!” “No, you!” And Lyssa never spawned…

Something related that I noticed for the first time yesterday is that if you see that a temple event is up and want to switch toons and do it with a different one, it can be rather difficult now. You switch toons but then when you map, it is to a different server where the event isn’t up. Or am I missing something? This is aside from the already known issue that all WP’s are contested so you have to pay to map to the zone you want, then either pay to map again or run across the map to get to the event you want to do. I like megaservers and think they have improved open world play, but there are still some issues. :-(

Everything's too easy now

in Guild Wars 2 Discussion

Posted by: William Bradley Knight.2609

William Bradley Knight.2609

I have the gold and the knowledge of how to make my toon stronger.

My point was low lvl people not being able to get EXP because high level players were killing things in 2 hits. It doesn’t matter how strong you are, if you don’t hit the mob, you’re not getting any experience.

I use lower level armour/equipment when i’m in lower zones (if i’m killing things in one or two hits and there’s people around me) so that the people around me trying to kill the same things as me, will get EXP too.

I’ve seen high level people in a few 1-15 area’s using AOE’s and wiping out 4 or 5 enemies before anyone else has a chance to hit them. To me this is an inconsiderate way to play when there are people of lower levels fighting the same mob trying to get EXP too.

This is the case in high level zones as well, e.g. Grenth. You have to be on your toes to tag all the mobs. ANet obviously has difficulties scaling events/mobs and isn’t likely to change anytime soon. The solution as a player isn’t to wear lower level gear in lesser zones. It’s to gear up as best as possible so that you too are getting those 1-2 hits in and getting as much credit as possible for the mobs. Other players aren’t being inconsiderate. They are just doing the best thing they can under the circumstances.

It's a different game again

in Guild Wars 2 Discussion

Posted by: William Bradley Knight.2609

William Bradley Knight.2609

ponders

Someone’s going to smack me for this, but….

I felt GW1 was just as casual (maybe more so) than GW2. Maaaaybe, I’m just broken, but I rolled through 99.9% of GW1 with just hench, and heroes when they came along. The only content I couldn’t really do with heroes was the Deep…

Ditto. I played with friends/guildies but after most of them quit the game, I did practically all content with heroes/henchies, including Realm of Torment, UW, FoW, etc. Even when playing with friends, we would never wait to form a group but supplemented the party with henchies. (Ah, the fun times cursing Alesia as she struggled to keep us alive.) FWIW, I would LOVE to be able to play GW2 with heroes as well, even if it was limited to only instanced content/dungeons. It would be nice not to have to bother joining a group for those casual times when you might not have time to finish a dungeon or if you needed to pause in the middle of it or just don’t want to be bothered by other people at the moment.

Only 10 Daily Achivements?

in Guild Wars 2 Discussion

Posted by: William Bradley Knight.2609

William Bradley Knight.2609

Interesting trend in the last three posters. I am over 40, the guy after me is over 50, and the guy after him doesn’t say how old he is but does mention being married. When you only have two hours max to play, you get a bit more picky about these kinds of things, since they can easily account for your entire playtime.

Add me to the list of old farts (late 40’s) who play GW2 and don’t have long periods of time to do so. I will almost certainly never play sPvP. I play very little WvW, though I have played it on occasion. Right now, I am playing on a crappy machine while waiting to fix my normal one so won’t play WvW at all because I can’t. But even normally I wouldn’t play it much.

And that should be all right. If ANet wants more people to play PvP, then they should make PvP something people who like to play PvP want to play. Doing that would draw more people into their game. Trying to force PvEers into PvP is a recipe for making people quit their game entirely. Instead of trying to force PvEers into PvP, make PvE something that PvEers want to play more of. This also will draw more players into their game.

“Play how you want” has not really been what I expected in GW2. It actually seems more restrictive than GW1 in many ways. This is not bashing GW2 either, btw. I really like it in a lot of ways. I plan to keep playing it. But ANet should be making it better with changes rather than worse. For example, megaservers seem to be making open world PvE a little better. Lots more people in zones. But this particular change to the dailies is a net negative, imo. It should be rolled back. Why annoy any of your customers unnecessarily?

IMO, ppl with 2x Legendaries should be comp'd

in Guild Wars 2 Discussion

Posted by: William Bradley Knight.2609

William Bradley Knight.2609

Unbinding duplicate legendaries seems to make the most sense and would be very easy to implement. It would cause no harm. People who don’t have legendaries might benefit as it could potentially increase the supply available on the TP which might drive down the price a bit. Even unbinding all legendaries with this update wouldn’t hurt anything. Only people currently speculating in legendaries or precursors would seem to have a strong objection. Any other reason why this would be a bad thing?

World Completion

in Elementalist

Posted by: William Bradley Knight.2609

William Bradley Knight.2609

Your Ele has hit level 80, and you are setting out to get world completion. What build and gear do you take to make the process smooth and fun? Assume enough resources for exotic weapons and armor, ascended trinkets.

When I was doing this with my ele, I used temple armor, exotic trinkets, and mostly S/D and sometimes staff. Build didn’t seem to matter that much but your mileage may vary. Had no problems with Orr or other high level areas. But I haven’t done dungeons with ele. Ele seemed much more fragile to me than my necro, mesmer, guardian, warrior, ranger, and even thief. Fairly similar to engineer for me. But I suck at engineer and I am not much better as ele.

Laurels for mystic clover/obi shard

in Guild Wars 2 Discussion

Posted by: William Bradley Knight.2609

William Bradley Knight.2609

They way of obtaining mystic clovers is fine atm. 1 Mystic clover per laurel is not balanced AT ALL. In order to obtain a MC you need 1 Obi, 1 coin, 1 ecto and 6 philospopher stones and you want all that to be worth 1 Laurel? It’s not going to happen.
If you really want another way then it should be somewhere between 10 and 15 laurels per mystic clover.

I had the same reaction as you at first but no. 1 laurel per clover seems fine considering you can only get 1 per day plus 10 from the monthly. That is around 2.5 months to get the 77 required. Maybe 2 per clover but 10 is in the “why even bother putting this into the game?” category.

3 obsi shards per 3 laurels already says that you’re getting 1/4 a clover per laurel, so if anything 1 clover = 4 laurels.

otherwise, what purpose would you buy obsidian shards? maybe even inflate it a little bit so 5 laurels 1 clover so that people still buy obsidian shards.

I agree. Why would anyone see a problem with shards/clovers? Shards are readily available for karma. Spending 350 to get 77 clovers like the OP suggested doesn’t seem at all unreasonable.

Min. 1% price-difference

in Black Lion Trading Co

Posted by: William Bradley Knight.2609

William Bradley Knight.2609

Regarding equilibrium price and assuming this is something desirable, what if the listing fee were simply removed for re-listing items? E.g. if you have a Dusk listed for 800g and someone lists it for 799g99s99c, you could click a button to re-list your Dusk for 799g99s98c without having to remove it and pay the additional listing fee. This might quickly drive prices to the aforementioned equilibrium. It would also reduce the significance of undercutting as people would effectively be forced to list their item at the lowest price at which they are really willing to sell it. It would also probably be simpler to implement something like this than calculating and setting a minimum price increment. It also would not prevent anyone from asking or bidding at exactly the price they want. Not sure if it would result in a bunch of extra TP server processing though as people flip back and forth undercutting their way to equilibrium. But it would be simple enough to implement a timer to prevent re-listing too frequently, e.g. once per minute.

Free re-listing might also get some of the lingering junk off the TP as people could re-list for free rather than leave it there in hopes that something they listed in a falling market will eventually get sell.

There are probably a bunch of holes in this idea, for which I will blame not enough coffee yet this morning…

Condi dmg is 65%-76% less DPS vs bosses

in Guild Wars 2 Discussion

Posted by: William Bradley Knight.2609

William Bradley Knight.2609

Except condition damage is only one stat. Condition damage is more comparable to soldier’s gear.

Maybe they should just drop condition damage as a stat and make conditions use power. Conditions are already affected by might. This would make condition builds more viable (and simplify gear, which apparently they may soon make more complex anyway with new stat combinations.)

I’m talking PvE of course…

My request for achievements

in Guild Wars 2 Discussion

Posted by: William Bradley Knight.2609

William Bradley Knight.2609

Regardless of the intent of the suggestion, I suspect Anet simply see’s this as another way to force PvE players into the other parts of the game. I just wish they would check to see if they move to another part or another game.

Someone said there’s 3 groups of Devs working separately, but you can bet the other 2 are saying “We want the PvE players here too”, whether they want to or not.

Having reached the acclaimed tag, I have a fair amount of AP but I have never looked at any leader board and never will. Leader boards are very counter productive, except at the top, and simply drive a lot of players away.

With this change it now means that when I reach that 10k goal, it’s the final goal, and I then find a new game. Yes Anet, a very interesting business plan…

I didn’t know there was a leader board until I read this thread. Where does one go to see this?

Also, am I misunderstanding that all AP combined will be capped at 15K? So no more AP or rewards for AP after that? I.e. at that point we can stop doing dailies, monthlies or anything that previously awarded AP?

*Precursor Rage*

in Guild Wars 2 Discussion

Posted by: William Bradley Knight.2609

William Bradley Knight.2609

I’m one of those also that no longer even congratulate someone when they get their precursor….I’m bitter.
[…]
RNG hates me. I really was looking forward to a scavanger hunt or some quest to go and get precursors….but, not happening this feature update.

RNG hates almost all of us. It has been especially devious with me. After dumping a few hundred random rares in the forge, it gave me back…

http://wiki.guildwars2.com/wiki/The_Bard

…which I could have probably just bought on the TP for less than 80 gold. It’s like it is trying to convince me that there really is something good in there for me if I will…just…keep…feeding…the…beast.

Zomorros is evil. :-(