Rieselle.5079 said:
“You people” need to realise that everyone else knows it’s a exercise without an end – if your attitude to gaming is to demand infinite progress, there is literally no way to satisfy you – you will ALWAYS run out of content.
Exactly. Even WoW, which basically has made a business model out of the infinite progression model, can’t keep up with consumption. GW2 is perhaps the largest MMOG world I’ve ever seen at release, and 3 weeks later we have people complaining about “lack of content” and character progression.
It’s obvious that even if the whole GW2 team worked on nothing but content for the infinite-progression crowd, there would be no satisfying them, and that would turn the game into a newer version of WoW. Perhaps that is what these players really want – an updated version of WoW (one wonders why they don’t just go play TERA, AION, RIFT, etc.)
People need to ask themselves, “What is it that I want? What are the consequences of what I want?”
So, is what they really want just an easier, less-expensive path to legendary gear? Why? When that’s done, what then? Are they obsessive-compulsives that must have whatever is considered the best in a game, whether it is cosmetic or not, before they can feel satisfied or like they “beat” the game and move on?
Once they get their legendary gear and max out all their character progression potential, what then? Do they expect ANET to provide more linear character progression with each expansion, so they can buy the expansion, max out their character progression in a few days or weeks, and then complain some more about how little character progression it offered?
Devildoc.6721 said:
yup, what’s why I asked for the sake of the conversation actually making sense, that people who are under the level of 80 not contribute. Their perspective is uneducated. They’re not at a point where all there is to do is repetition of content they’ve already done.
Actually, it’s those who are already level 80 and are clamoring for more content that should be excluded from the conversation, because they certainly do not represent a portion of the marketplace that has reasonable expectations of a $60 expenditure – or, for that matter, of video games in general.
That’s when reward has to be taken into account, because repetition of any activity diminishes its fun.
The only thing that diminishes the fun of an activity in my life is if I do it for reasons other than having fun. Playing pool doesn’t become “less fun” each time I play it. Barbecues on the back patio don’t become “less fun” each time I do it.
Now, if I do those things more often than I want to because of some other reason, then I’m not doing that thing because I enjoy it, but rather for some other reason. Then, it becomes like a job because I’m doing that thing for some reward other than the enjoyment of doing that thing in and of itself. Outdoor barbecues even cost me money. The pool table cost me money. I’m willing to foot the cost of doing those things over and over because I enjoy them.
You just made my point for me. If you don’t enjoy doing the dungeons enough to pay for it in whatever equipment fees you accrue, and if you get less enjoyment out of it every time you do it, then you’re not doing dungeons because they’re fun, you’re doing them because you want something else.
Which brings us back to the title of the thread, and to the game design philosophy. Just because you and others are willing to beat your heads against an unenjoyable wall for a some cosmetic carrot, don’t blame ANET for your frustration. You’re bringing it on yourself by forcing yourself to do something you don’t really enjoy doing for a cosmetic variance that has no significant in-game impact other than, I guess, to feed your sense of having “beat” the game.
(edited by Wintyre Fraust.6534)
Thanks for the great Massively Multiplayer Online Role Playing Experience. I never thought I’d see one again.