Other MMOs added ‘shards’ or ‘zone instances’, where each server gets a few instances of the same zone. Also, other MMOs usually had little to no incentive for players to group up in the overworld. In many ways, GW2 is the first MMO that really felt ‘Massively Multiplayer’ and not just ‘Online with a bunch of people somewhere out there doing other things’
I have to give GW2 tons of credit for encouraging so many to work together.
I have played a lot of MMOs recently, and almost every single one had these world bosses in which the server had to group together to get down. In fact, I can’t think of one that didn’t (maybe Neverwinter?)
I actually think this is the first time I felt the need to group in GW2 (outside of instances). So I would like to see more of it. But I do agree with the sentiment of the OP.
Ok, so you can’t have multiple friends on multiple servers then?
I have no problem with people who want to play with friends that are on other servers. I do not want guesting totally taken away. I do want it to get changed though so that people aren’t simply going to other servers to complete content. If you have no friends online on whatever server then you have no reason to be there.
I 100% agree… As I said before, make it so you can only guest if you have a friend online and in your party from that server. Some people will still find a way around it by making friends with strangers through forums but it should lower the amount “unneccessary” guests.
WoW does that.
yup. why should i care for people who doesn’t care for my server? all they care is about loots and achievements and then they will go back to their crappy server when it’s done. most populated server have organized events and guild. we are there to make memories. first world boss kill should be shared with everyone from same server. with our friends and guild and people that we care most. i laugh when ET brag about winning teq. that is NOT YOUR SERVER who done it. it was BG. there’s nothing to be proud about it. Let each server make their own stories when it comes to this kind of events!
Sorry but first come, first server. Occupy Blackgate!
No offense, but opinion of T1 doesn’t count on this subject. When you are getting destroyed like ET is at the moment and when the dominant team holds the orbs. You just quit WvW and go to sleep.
In T1 every little point my count, but not in most match-ups.
northern shiver peaks needs you more blackgate. please we have food and wine
LOL
I PTS would be ideal but I don’t think it is necessary with the content they currently put out, they are basically small content mini-games. If they put out several dungeons or new modes in PvP, I hope to got they test that thoroughly.
There were like 10+ people from our guild (FSAE) when BG guested to our server. Even our Guildies that were in overflow got in just fine joining through party. I don’t see there being an issue with guesting as it didn’t keep anyone from ET that wanted to get in from getting in. Use your guildies or friends from party to join that way. I think it was a good thing they came because it’s a learning lesson of strategy and great commanding on a small server. Thanks BG.
Maybe it isn’t affecting your lower-population servers, but a server that is high-population AND successfully took him down now has probably thousands of players guesting to Blackgate…making myself, a member of Blackgate, disappointed and frustrated because I can’t even play with my own community. At the time being, guesting is broken.
I would be angry if I were you too, but at the same time you can’t blame the low pop players. I think it will simmer down by next week.
I would say on ET more than half were Blackgate people, probably closer to 60-65%.
so we give ET .5 and BG .5?
ET had many people there and we had a lot. They actually picked up the fight faster than some of the BG people.
I like the way the OP did it, give credit to the world that helped.
I would say on ET more than half were Blackgate people, probably closer to 60-65%.
They shouldn’t get rid of guesting.
Instead, they should make the world boss rewards unavailable to anybody guesting. Then, they need to scale world bosses so that lower-pop servers can do it without complaining about being a lower-pop server.
100% support. World boss rewards if you’re on your server only….the guesting feature was designed so that people can play with friends from other servers…this is just taking advantage of it. As someone mentioned earlier, the low population wouldn’t even be much of a problem if guesting was removed (or at least restricted) because the people who would be guesting would now actually be playing on their server, unless they really wanted to play with a friend.
How thoughtful of you. You do realize without guesting many low population servers will never be able to get this done, don’t you?
And if ANet scaled the events based on the population, your problem wouldn’t be numbers but rather lack of organization. I could be wrong, but I actually do think they scale the world bosses…
But the problem is more than that. Lower populated servers have lower number of organized guilds. Lower number of organized guilds means doing it with total pugs. And that doesn’t turn out too well.
Like I said, if it’s that big of a problem, transfer. Anet made it simple…either in game gold, or your actual money. Simple as that. If it is a big deal to you, it’s worth the gold/money.
So pretty much everyone on severs like ET should transfer out? What happens to that server, should they close it?
We actually got the event down thanks to Blackgate. Before they showed up we had about 30-40 people for the event, and that is all we had. There is no way we could have done it with 30-40 people, period.
That’s likely because at least 40-50+ people from your server were guesting and taking up spaces in servers like Blackgate. If they take away this option…there you go. You have your players back…and what…? You actually have to work together as a server…? Yes….yes, you do.
If guesting was removed, I guarantee you half the servers wouldn’t have this boss down. So you know what let them remove it, and we can see the tears roll in.
They shouldn’t get rid of guesting.
Instead, they should make the world boss rewards unavailable to anybody guesting. Then, they need to scale world bosses so that lower-pop servers can do it without complaining about being a lower-pop server.
100% support. World boss rewards if you’re on your server only….the guesting feature was designed so that people can play with friends from other servers…this is just taking advantage of it. As someone mentioned earlier, the low population wouldn’t even be much of a problem if guesting was removed (or at least restricted) because the people who would be guesting would now actually be playing on their server, unless they really wanted to play with a friend.
How thoughtful of you. You do realize without guesting many low population servers will never be able to get this done, don’t you?
And if ANet scaled the events based on the population, your problem wouldn’t be numbers but rather lack of organization. I could be wrong, but I actually do think they scale the world bosses…
But the problem is more than that. Lower populated servers have lower number of organized guilds. Lower number of organized guilds means doing it with total pugs. And that doesn’t turn out too well.
Like I said, if it’s that big of a problem, transfer. Anet made it simple…either in game gold, or your actual money. Simple as that. If it is a big deal to you, it’s worth the gold/money.
So pretty much everyone on severs like ET should transfer out? What happens to that server, should they close it?
We actually got the event down thanks to Blackgate. Before they showed up we had about 30-40 people for the event, and that is all we had. There is no way we could have done it with 30-40 people, period.
Don’t think that would help, all it would do is make more people from lower population servers come to the higher pop ones.
Manoa, this is pretty much what is happening to Blackgate currently from all the other people guesting over.
What happened: with the new build from the patch, those who were dedicated on Blackgate were fighting Teq in the old build, while those who patched got in. In order to get everyone that was in BG Teamspeak and ready to fight organized, we all went to ET.
Unfortunately, with the population in Blackgate (both guests and local) getting everyone in who is active and on Teamspeak guesting to a low population server seems to be the best option for us.
Regardless, our guesting to ET showed other people the general strategy. With proper organization other servers can do it as well. Eventually it won’t even be necessary for all the teamspeak once people know the mechanics and how best to deal damage.
But our server isn’t low population though, last time I remember, it was high.
I would not trust the “High” and “Low” as gauges of population, it is probably based on total number of accounts on the server even if the player has quit months ago. I base population on WvW ranks, not the most accurate but better than what ANet provides.
Eredon’s Terrace is ranked 20th out of 24th, so we are one of the lower populated servers.
I have been told that a Huge EU Guild Guested at Vabbi. Can I please get this confirmed one way or another as this says whether or not other low Pop servers can get it done.
The vast majority of players were guested to Vabbi per a thread I saw. But do not give up hope.
(edited by Xcom.1926)
What server are you guys on?
Which spawned randomly and whichever guild “scouted” him 1st, took the kill. It was just a matter of bringing your raid first and if you were at least decent, it was a kill.
I believe the world bosses now are faction tagged. So if your faction tags it anyone in your faction can join in. So it isn’t just guild groups. But everything else, agreed.
I dont think Tequatl himself is overtuned. He is not. He is fine. But given the nature of world events, overflows and such, he is just placed incorrectly. Either nerf him or move him into an instanced cage where guild alliances can attempt him. At that point it will be 100% fine.
Slippery Slope! That would basically mean end game raids!
WoW still has open world raids. But I do agree I like it, but it needs some tuning.
Timers are fine, but scaling should be better.
They shouldn’t get rid of guesting.
Instead, they should make the world boss rewards unavailable to anybody guesting. Then, they need to scale world bosses so that lower-pop servers can do it without complaining about being a lower-pop server.
100% support. World boss rewards if you’re on your server only….the guesting feature was designed so that people can play with friends from other servers…this is just taking advantage of it. As someone mentioned earlier, the low population wouldn’t even be much of a problem if guesting was removed (or at least restricted) because the people who would be guesting would now actually be playing on their server, unless they really wanted to play with a friend.
How thoughtful of you. You do realize without guesting many low population servers will never be able to get this done, don’t you?
If there wasn’t guesting, low population servers’ players would actually have to work together to bring him down. Organize and work with each other…it’s not like you are so low that you can’t get 80-100 people for an event. If for some reason this was impossible, then if it they cared enough they’d transfer. Either way, problem solved.
What server are you on?
Edit: Nevermind I see you are on Blackgate. To me people on the highest populated servers shouldn’t be giving advice and telling people how things should be done. You have it easy.
They shouldn’t get rid of guesting.
Instead, they should make the world boss rewards unavailable to anybody guesting. Then, they need to scale world bosses so that lower-pop servers can do it without complaining about being a lower-pop server.
100% support. World boss rewards if you’re on your server only….the guesting feature was designed so that people can play with friends from other servers…this is just taking advantage of it. As someone mentioned earlier, the low population wouldn’t even be much of a problem if guesting was removed (or at least restricted) because the people who would be guesting would now actually be playing on their server, unless they really wanted to play with a friend.
How thoughtful of you. You do realize without guesting many low population servers will never be able to get this done, don’t you?
And if ANet scaled the events based on the population, your problem wouldn’t be numbers but rather lack of organization. I could be wrong, but I actually do think they scale the world bosses…
But the problem is more than that. Lower populated servers have lower number of organized guilds. Lower number of organized guilds means doing it with total pugs. And that doesn’t turn out too well.
They shouldn’t get rid of guesting.
Instead, they should make the world boss rewards unavailable to anybody guesting. Then, they need to scale world bosses so that lower-pop servers can do it without complaining about being a lower-pop server.
100% support. World boss rewards if you’re on your server only….the guesting feature was designed so that people can play with friends from other servers…this is just taking advantage of it. As someone mentioned earlier, the low population wouldn’t even be much of a problem if guesting was removed (or at least restricted) because the people who would be guesting would now actually be playing on their server, unless they really wanted to play with a friend.
How thoughtful of you. You do realize without guesting many low population servers will never be able to get this done, don’t you?
Yes they changed their mind, and honestly I don’t blame them for doing it. But they did change their mind.
It’s not even that they changed their minds that’s the biggest problem with it – it’s that they then have tried to claim that it’s what they always intended and that people just misunderstood or misinterpreted their previous comments to the contrary.
I agree, I didn’t like that either. But Anet seems to have a big ego and they don’t like to admit mistakes or show weakness. I honesty think players would me more forgiving if they just said it was a mistake and we change the direction. Instead of ’we always planned it".
Just the fact that Legendaries had equal stats to exotics showed you their philosophy, it was all cosmetic. Here is what happened, GW2 launched with a “no grind” “no gear progression” philosophy. A couple of months into the games launch they probably saw that the retention numbers were abysmal and they needed to do something and give players something to work for. So they added in new gear that players can earn.
Yes they changed their mind, and honestly I don’t blame them for doing it. But they did change their mind.
I’m not going an extra mile to defend a change. I’m taking on people who say this is what the game was sold on. No. This may be what sold YOU on the game, but this was not what Anet PUSHED.
No it was a major thing they pushed, everywhere. Including in their sPvP which still remains horizontal. I fully understand people prefer horizontal but that doesn’t mean the core message of the game before release was no grinding and no gear tiers.
You mean everywhere except their web page? What an odd omission. From recollection, vertical progression was usually mentioned during interviews or when specific questions were asked. It wasn’t something I saw Anet push. I think it resonated with people and so people clung to it. That doesn’t mean Anet pushed it though.
People hear what they want to hear.
You also said Eric Flannum said there would be grinding, even though you had an argument with someone 2 months earlier and he proved to you they didn’t.
They had pushed that feature everywhere before launch even on their website with articles linking back to those statements. It was one of their core design philosophies. See Mike O’Brien’s comment again if you missed it.
Totally agree with the OP. The thing is they did promise something and delivered something else. I do think they did it to please the masses, however, doing so will alienate their core fans. And the gear progression is no where done, it is coming more often.
I’m not going an extra mile to defend a change. I’m taking on people who say this is what the game was sold on. No. This may be what sold YOU on the game, but this was not what Anet PUSHED.
No it was a major thing they pushed, everywhere. Including in their sPvP which still remains horizontal. I fully understand people prefer vertical but that doesn’t mean the core message of the game before release was no grinding and no gear tiers.
(edited by Xcom.1926)
I’m not twisting what Colin said, because we talked about the manifesto. Looking at Anet’s web page for Guild Wars 2, grind and vertical progression was barely mentioned at all. They talked about dynamic events, personal stories, and a living breathing world. That’s the main thing the game was marketed on.
If you can find 3 quotes over five years that say vertical progression….okay, you’ve found three quotes. So what? It’s three quotes over five years.
There were literally hundreds of hours talking about everything else. It’s people’s focus that make this the depth of the promise it was, not what was actually said.
By percentage, Anet talked about vertical progression very little.
No you are just making excuses, and stretching the truth to justify that excuse. As I said before, changing small things and backing out here and there is fine. But not when it goes against the core design philosophies you preached. It is if a game like WoW talked about Raiding and how important raiding is in their game and removed it a year after launch. Even if it didn’t take a lot of “percentage” of their time talking about it, it still is a major change for your core philosophy.
Regardless, it is idiotic to think importance is based on how long they talk about it. Talk about going the extra mile to defend this change.
Oh also you skipped Ree saying “You are rescuing a village that will stay rescued”, missed that part too?
I am not holding devs to every word that would be silly, but I do hold them to honor the core fundamentals that they promised.
No one seems to remember Eric Flannum pre launch telling us there would be stuff to grind for….just as there was plenty of stuff to grind for in Guild Wars 1.
Probably because ANet didn’t feature it somewhere in their official publications and advertising. I am sure he isn’t in the Manifesto.
Sure, he’s not. But what Colin was saying in the manifesto is pretty clearly not talking about GRIND, it’s talking about a specific type of grind.
Grind can mean more than one thing. The definitions of grind are:
1. Killing mobs to earn experience to level
2. Doing repetitive tasks to get higher level gearWhen you look what Colin was saying, the whole paragraph…there’s no mention of gear at all. Nothing about that. He’s talking about combat and hes’ talking about “fun things to do”. How anyone can imagine he’s talking about gear grind there, when he’s obviously (to me anyway) using the original definition of grind, I don’t know.
No he just said “grind”, but you can twist it however you like. How are you going to twist this from back in page 5:
“Here’s what we believe: If someone wants to play for a thousand hours to get an item that is so rare that other players can’t realistically acquire it, that rare item should be differentiated by its visual appearance and rarity alone, not by being more powerful than everything else in the game. Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games — we leave the grind to other MMOs.” – Mike O’Brien, President of Arenanet
I guess he meant a different “grind” too, huh?
(edited by Xcom.1926)
No one seems to remember Eric Flannum pre launch telling us there would be stuff to grind for….just as there was plenty of stuff to grind for in Guild Wars 1.
LOL I did a google search trying to find Eric Flannum say something like that and your name came up almost 5 times. You use this argument a lot don’t you? I will paste a quote from that thread:
“We will not be retaining the level 20 cap. [from GW1] We will announce the exact nature and level of the Guild Wars 2 level cap early next year but let me state that our philosophy of allowing players to play the game without grinding their life away is something that is unchanged from Guild Wars 1.” – Lead designer Eric Flannum
“Our goal with our crafting philosophically is that you’ll never make an item that is a throwaway item. You’ll always be making something that is going to be valuable to someone. Whether it’s for yourself, whether it’s to put on the auction house, whether it’s a consumable that people want, there’s never a time when you’re just making something to increase your skill and then you’re just going to vendor it or chuck it or whatever else you’d do with it afterwards.” – Lead designer Eric Flannum
Oh I already know your next response. Using the iteration argument basically means they can do anything and we can’t complain. You know trinity + raids + tier every 3 months can also be “iteration”.
(edited by Xcom.1926)
No one seems to remember Eric Flannum pre launch telling us there would be stuff to grind for….just as there was plenty of stuff to grind for in Guild Wars 1.
Probably because ANet didn’t feature it somewhere in their official publications and advertising. I am sure he isn’t in the Manifesto.
I simply don’t see the game as having been misrepresented…at least no more than Rift was to me. Because of my experience with Rift, I was saved going through the same thing with Guild Wars 2. I had believed what was said about Rift and most of that never eventuated. The stuff that was said wasn’t born out. And yes, I was one of the people complaining at the forums. Now I see it again. Some stuff was said and that stuff changed.
MMOs change all the time and have been changing forever. Those who write anything in stone about any MMO are fooling themselves. That’s just how I see it.
It’ll happen with the new MMOs too.
Again, I do know other MMOs do it. But GW2 changed a lot of their games core fundamentals after launch. Including adding a new tier of gear. And making the game grindy. These were the core game features that were changed.
No matter how many times it happens it is unacceptable. To me, GW2 probably misrepresented the game the most, followed by SWTOR.
Why would Guild Wars 2 disappoint people? Why does every MMORPG forum look just like this one? Why are people disappointed?
Because MMOs change and adapt and people hate change. Because no MMO can possibly live up to its height. Because companies are companies and they’re there to make money. Because MMOs are now big business, not family businesses, so they end up with less soul than you’d like.
The problem with SWTOR and GW2 to me is they overhyped it so people expected to much. My lesson for future developers is let the game do the talking, stop over hyping your product.
And about the forums, I usually stay away. But I have to say these forums after Pax for some reason are horrible, probably the worst I have seen. Especially the PvP sections. Post Pax and Pre Pax seem so different at least to me.
No MMO will be able to stop the hype chain. Imagine the company that made Skyrim stopping the hype about an MMO set in that world. Never going to happen. Maybe EQnext has a chance, but I’m thinking that it’s out of the company’s hands.
I am talking about developer hype (i.e. Manifesto), not player hype. I agree, player hype can’t be stopped.
The manifesto was a video displaying their intent. Did you ever see the Rift video with the guy in it who said, “for just a little while the area you’re fighting is the most important place in the world”…that was never true. Guild Wars 2 isn’t the first MMO to create a video to make their game look/sound exciting. It’s part of their job.
It’s part of the consumers job to read what is actually being said. That’s life in the big city.
Never said GW2 was the first, not sure why you keep defending GW2 when I didn’t call it out specifically? I said “MMO developers” need to stop doing that. However, the biggest hyped MMOs from developers has been GW2 and SWTOR. Too many promises they just couldn’t keep. But I knew that from the start so I wasn’t as disappointed but many are.
Misrepresenting your game shouldn’t be part of their job.
Why would Guild Wars 2 disappoint people? Why does every MMORPG forum look just like this one? Why are people disappointed?
Because MMOs change and adapt and people hate change. Because no MMO can possibly live up to its height. Because companies are companies and they’re there to make money. Because MMOs are now big business, not family businesses, so they end up with less soul than you’d like.
The problem with SWTOR and GW2 to me is they overhyped it so people expected to much. My lesson for future developers is let the game do the talking, stop over hyping your product.
And about the forums, I usually stay away. But I have to say these forums after Pax for some reason are horrible, probably the worst I have seen. Especially the PvP sections. Post Pax and Pre Pax seem so different at least to me.
No MMO will be able to stop the hype chain. Imagine the company that made Skyrim stopping the hype about an MMO set in that world. Never going to happen. Maybe EQnext has a chance, but I’m thinking that it’s out of the company’s hands.
I am talking about developer hype (i.e. Manifesto), not player hype. I agree, player hype can’t be stopped.
Why would Guild Wars 2 disappoint people? Why does every MMORPG forum look just like this one? Why are people disappointed?
Because MMOs change and adapt and people hate change. Because no MMO can possibly live up to its height. Because companies are companies and they’re there to make money. Because MMOs are now big business, not family businesses, so they end up with less soul than you’d like.
The problem with SWTOR and GW2 to me is they overhyped it so people expected to much. My lesson for future developers is let the game do the talking, stop over hyping your product.
And about the forums, I usually stay away. But I have to say these forums after Pax for some reason are horrible, probably the worst I have seen. Especially the PvP sections. Post Pax and Pre Pax seem so different at least to me. Although, most MMO forums are terrible.
Something that makes a bit more sense would be ideal
I think what Colin said did make sense. People need stuff to work for…you may not..I may not, but I suspect we’re not typical.
There was already a lot to “work for”
And they could have picked crapload of better options of thibgs to “work for” instead of gear treadmill with all its problems that even WoW hasnt managed to solve in 8 years.
A single tier of gear does not a treadmill make.
No, constant adding new gear to grind/upping power curve does. Duh.
No point play this game that fails to promise,lets just play gtaV and leave this game to rot
Ye, already playing something else. Waiting for ESO/EXNext, whenever those arrive.
I can’t wait to drink your tears when those games come out and disappoint you.
Well Anet must be doing something right as they have not given any indication that they will reduce the mats for ascended weapons, which would indicate to me that there are still many active players.
I just think they want it to be very hard to get. This way the extend the grind longer so people are still chasing that carrot for a long time. Because in my opinion, what happens after most people get that carrot? They want a new one!
Something that makes a bit more sense would be ideal
I think what Colin said did make sense. People need stuff to work for…you may not..I may not, but I suspect we’re not typical.
There was already a lot to “work for”
And they could have picked crapload of better options of thibgs to “work for” instead of gear treadmill with all its problems that even WoW hasnt managed to solve in 8 years.
A single tier of gear does not a treadmill make.
No, constant adding new gear to grind/upping power curve does. Duh.
No point play this game that fails to promise,lets just play gtaV and leave this game to rot
Ye, already playing something else. Waiting for ESO/EXNext, whenever those arrive.
They should learn their lesson from other MMOs and not make promises they can’t keep. And people won’t be as disappointed.
(edited by Moderator)
To be fair though it seems almost impossible on some servers. I like difficulty but scaling or timers need to be adjusted. I am sure it is awesome for the Blackgates of the world.
No not really…….
I am going to give it a week to decide.
How well was Rift selling at the one year mark? How good has any other MMO sold at the one year mark. Here’s a hint….though Rift released before Guild Wars 2, they haven’t sold as may copies total as Guild Wars 2 sold in it’s first year.
In fact, no MMO, no matter how “slow” sales have become, has sold more boxes in a year. Not SWToR with all it’s publicity, not WoW, not Rift.
Sales have to slow down because most people interested in the game get it when it comes out. People don’t say, oh cool new game and wait three months to buy it. So the people who are playing are largely the people who are going to be playing. Some will leave and come back.
If an expansion does come out, they may get some extra sales, but once an MMO is out for a year it’s success is based on the sales made by it’s cash shop, not the number of boxes sold.
Rift didn’t sell much, which is why they merged their servers and laid of a lot of their staff. I do know most MMOs don’t grow after release, most do decline except WoW and Eve I believe.
But they need to gain as many players as they are losing to stay stable. If they don’t they are declining, that is the case for any MMO including WoW. A decline in players is a decline in potential gem revenue.
Something that makes a bit more sense would be ideal
I think what Colin said did make sense. People need stuff to work for…you may not..I may not, but I suspect we’re not typical.
What do people “work for” after the get the latest tier of gear?
Achievement points. Remember this isn’t the latest tier of gear. This is part of a tier of gear that was already rolled out. The achievement point grind (and yes it is a grind) started AFTER they started rolling out ascended stuff.
So why not add achievement point grind, instead of adding additional ascended stuff?
Because they started rolling out a tier of gear and it’s unfinished. Some people want that extra tier of gear (if nothing else it allows them to continue making higher level fractals). That’s why.
But it doesn’t mean there’ll be another tier of gear after this.
True and it doesn’t mean there won’t be one. Because after all people need to work for stuff.
It doesn’t mean there won’t be one. But I think when Colin said he hopes this is the last, is because I think he knows how many people are addicting themselves to achievement point grind (which I think is far worse than gear grind btw).
No one said, written in stone, this won’t be the last. But I personally don’t see any reason for another tier to be made, if in fact the achievement point system works for them. Most likely, progression will continue through different types of infusions.
I think that is a false hope Colin has, even though I want him to be right. Unfortunately if history as shown us anything in MMOs, it is that people like power and progress. Cosmetic items and achievement points aren’t going to quench the thirst of the masses.
I think the masses have changed a lot, due to consoles which all have achievement points now. Even steam has achievement points. People are making the shift from gear grind to achievement point grind…and I still think that’s worse.
History doesn’t necessary come into play after things have evolved a bit.
If that were the case, they could have built this game like that. Instead they added a new tier of gear. I guess you think they realized the importance of “achievements” a little too late?
You can quit if you want it is a game after all. But someone will replace you thats the beauty of mmo’s with no sub people come and go more often than you think.
I see people throw this around a lot. “No sub” is not special anymore, most MMOs have no sub. Also, this game is not selling that well. Did you see the latest NCSoft report? Do you see how it is doing on sales charts like on Amazon?
When people say they don’t like things in the game. The response shouldn’t be “quit”, because eventually a lot of players won’t have anyone to play with. People have different opinions on the direction of the game.
Something that makes a bit more sense would be ideal
I think what Colin said did make sense. People need stuff to work for…you may not..I may not, but I suspect we’re not typical.
What do people “work for” after the get the latest tier of gear?
Achievement points. Remember this isn’t the latest tier of gear. This is part of a tier of gear that was already rolled out. The achievement point grind (and yes it is a grind) started AFTER they started rolling out ascended stuff.
So why not add achievement point grind, instead of adding additional ascended stuff?
Because they started rolling out a tier of gear and it’s unfinished. Some people want that extra tier of gear (if nothing else it allows them to continue making higher level fractals). That’s why.
But it doesn’t mean there’ll be another tier of gear after this.
True and it doesn’t mean there won’t be one. Because after all people need to work for stuff.
It doesn’t mean there won’t be one. But I think when Colin said he hopes this is the last, is because I think he knows how many people are addicting themselves to achievement point grind (which I think is far worse than gear grind btw).
No one said, written in stone, this won’t be the last. But I personally don’t see any reason for another tier to be made, if in fact the achievement point system works for them. Most likely, progression will continue through different types of infusions.
I think that is a false hope Colin has, even though I want him to be right. Unfortunately if history as shown us anything in MMOs, it is that people like power and progress. Cosmetic items and achievement points aren’t going to quench the thirst of the masses.
Something will change, because I don’t see some bosses go down in a lot of servers due to the timer. The timer will cause no problem in the top 5-8 servers, but for the rest it will.
Something that makes a bit more sense would be ideal
I think what Colin said did make sense. People need stuff to work for…you may not..I may not, but I suspect we’re not typical.
What do people “work for” after the get the latest tier of gear?
Achievement points. Remember this isn’t the latest tier of gear. This is part of a tier of gear that was already rolled out. The achievement point grind (and yes it is a grind) started AFTER they started rolling out ascended stuff.
So why not add achievement point grind, instead of adding additional ascended stuff?
Because they started rolling out a tier of gear and it’s unfinished. Some people want that extra tier of gear (if nothing else it allows them to continue making higher level fractals). That’s why.
But it doesn’t mean there’ll be another tier of gear after this.
True and it doesn’t mean there won’t be one. Because after all people need to work for stuff.
Something that makes a bit more sense would be ideal
I think what Colin said did make sense. People need stuff to work for…you may not..I may not, but I suspect we’re not typical.
What do people “work for” after the get the latest tier of gear?
Achievement points. Remember this isn’t the latest tier of gear. This is part of a tier of gear that was already rolled out. The achievement point grind (and yes it is a grind) started AFTER they started rolling out ascended stuff.
So why not add achievement point grind, instead of adding additional ascended stuff?
Something that makes a bit more sense would be ideal
I think what Colin said did make sense. People need stuff to work for…you may not..I may not, but I suspect we’re not typical.
What do people “work for” after the get the latest tier of gear?