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necro build help

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Posted by: XiL.4318

XiL.4318

For that build you want more points in healing so you get siphon on hit. Then you want to be using Blood is Power and Wells. No Epidemic.

imo siphon on hit is weak. it returns only double digit hp points per hit from what i remember. like… 32 when buffed with 50% efficiency trait? so thats only 256 or so for a channeled x8 skill.

Siphon Builds are much more effective against multiple targets than you tend to give them credit for. Necro has many skills that create a scenario where multiple adds can exponentially increase the number of “hits” resulting in massive Siphon Heals combined with the secondary effects of the skills that create the hits.

You should spend some time working with Siphon builds and trying to turn those double digit pops into double digit waterfalls that scroll so fast you can’t see the numbers anymore.

My Necro feels very weak, need advice

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XiL.4318

Any Necro not throwing Wells is only half a Necro. This is undeniable fact. You will kill slower and die more frequently without Wells in any build and in pretty much all content.

In PvE and to some degree in WvW, I can pull every single mob within range and kill them all at the same time no matter what they are. Champion, Veteran, scores of minions, does not matter. Wells destroy them all and keep me alive at the same time. My HP will rarely dip below 90% in any PvE content. It just doesn’t happen.

are Necros needed in dungeon runs?

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XiL.4318

As long as you don’t use Death Magic trait lvl 5 (Reanimator) vs Arah’s boss, Lupi. Lupi will love you and your allies will hate you.

Anet said come for the cake. We fell for it again…AGAIN.

When the hell are we gonna get our pie instead of all this non-existent pastry.

Rename Necro to Warlock or Demon Master

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XiL.4318

Let me show some reason here:

NECROMANCERS DO NOT EXIST! neither does zombies and demons and all this kiten, this is just a fiction game and as such the authors have the liberty to create a world the way they kitten please!

So, if they create a class that play songs and talk to small animals and decide to call it “the hulk” its ok because this is what their hulk do!

This game is not suposed to have any correlation with the bible or any other game whatsoever (except GW1 of course).

If they post features in any advertisement (let alone as the bio on the main page of their website) they must provide those features else they are liable for civil penalties under United States Law.

And even Hulk has lawyers to smash yer bank accounts cause Hulk smash.

Go a head an sue them, tell a judge that their necro is not how a necro is suposed to be, let’s see how that is gonna work out for you.

The judge would read the description on the website and ask Anet lawyers if Necro has Minions that will do your bidding. They will say no, Necro minons are uncontrolable. Then the Judge will say, were you aware that Necro minions did not do the player’s bidding before selling the game, yet left the advertisments unchanged?

And then my lawyer’s wallet will get aroused and need to be excused. But that is not the point and a settlement of that kind would be less than the attorney fees…

The point is you cannot say, Hey guys come buy my thing it has Chocolate sprinkles, then after they paid you hand them a thing with brown sprinkles that taste like toothpaste hoping they won’t notice.

It is illegal, unethical, and quite frankly rude.

Tell me how to Necro. I'm newbing it up.

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XiL.4318

Also blood is power is 10 stacks of might. That’s power and condition damage. Also use Lyssa Runes for condition duration and one of the only stability options availible to us. Lyssa runes + Flesh Golem = all boons every 45 seconds which also clears all conditions at the same time. Very powerful in pvP.

Tell me how to Necro. I'm newbing it up.

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XiL.4318

It all depends on how you like to play. Death Shroud is you most important tool in PvP so build accordingly. In PvE and WvW your most important tools are AoEs and Siphon Heals. Build accordingly.

And instead of forum surfing for builds, try different things in the mists until you find a play style you like. Then apply what I just said to it in PvE and WvW.

necro build help

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Posted by: XiL.4318

XiL.4318

For that build you want more points in healing so you get siphon on hit. Then you want to be using Blood is Power and Wells. No Epidemic.

My Necro feels very weak, need advice

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Posted by: XiL.4318

XiL.4318

Don’t trait Power at all. Conditions, Healing, and Death Shroud. Make sure you use Blood is Power. so like 0/22/0/20/5. Using gear that has toughness or vitality and power or conditions. Mix it up. Blood is power will help even out the damage when you need to focus on a single target. The rest of the time use vulnerability well, physical damage well, and Blood is Power, and swap between dagger main hand and staff to keep the healing up. Use Death Shroud for big AoE’s after Blood is Power. Very strong build with lots and lots of room to utility juggle.

GW2 Reality Check - S.o.S.

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XiL.4318

Sometimes the doom and gloom gets a bit out of hand—for example, every bug the OP mentioned has already been addressed (yes, they were glaring problems, but yes, they were fixed in what, three days?) Also, a relatively new, half-casual guild posted a topic on the forums that they were going to queue for paids at a certain time, and paids popped back to back for several hours last night. So yes, there are issues, but no, it’s not all bad.

With as many boxes as they sold Tourny’s should have 24/7 Qs. Its not like they are all seperate servers. If there is no Q that means there are not enough people to play a single tourny Q’d up. That is an astonishingly terrible thing. Even Free Tourny’s suffer the rath of 30+ minute Q times. That is just as ridiculous to even think about. Especially with all the bots…

(edited by XiL.4318)

are Necros needed in dungeon runs?

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XiL.4318

Necro is useful in Dungeons if you are very good at playing Necro. Otherwise no. And being very good at Necro is not something a large chunk of the Necro population can honestly claim.

Juggermancer[Final][Blog Link]

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XiL.4318

All you need in WvW is toughness and Vitality combined with ranged AoE traits. Everything else is personal flavor or the avoidance of broken Traits. And in a very real sense none of those Traits matter as much as the stats on your gear. You can swap jewelry and turn and conditions build into a power build, tank build, etc..

And they are all played exactly the same.

So what this means kiddos is you slot as much Vitality and Toughness as you can, then you just flip a coin for whether you want physical AoE damage (power) or Condition AoE damage. And it really doesn’t matter which you pick. You are still dependant on DS and having more than 30k health.

you’re pretty close to the gist of how to build a necro

but just flipping a coin on the third stat doesn’t really work. there is no CTV gear, and when you start to flush in Conditiondmg, you lose out of toughness and vitality. As soon as you do so, you also have to rethink your traits to make the use of Cdmg more efficient. All of a sudden, you’re losing a couple hundred stat points in a needed area from trait flushing.

Extremist silliness.

You don’t need CTV gear specfically. You can PTV and run C/?/? Jewelry. There is no need to max condition damage either because you will be using power based damage as well.

Like I said. You stack as much Vit and Tough as you can, the third stat matters very little as far as overall usefulness. You are still essentially doing exactly the same thing only trading some wells damage for condition damage or vice versa.

And this “pretty close to the gist” necro is a 1 player zerg. There is no number for the scores of butts I have touched in WvW. I have so many kills the number rolled back over to 1 and errored out. It just says 1e.

(edited by XiL.4318)

State of tPvP (Top 10 QP Perspective)

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XiL.4318

Hello! I’m Jjaja, I play Necromancer for a top five North American team (Jesus Beat Us Once; JBUO) and at the time of this posting I have around 376 qualifying points. Hopefully, these “credentials” lend some credibility to what I’m about to say. This is all strictly from my experience in tPvP.

Profession Balance: (Obviously every profession could use bug fixes and tweaks)
Guardian: Very Strong
Elementalist: Strong
Thief: Slightly Strong
Mesmer: Balanced
Necromancer: Balanced
Ranger: Balanced
Warrior: Slightly Weak
Engineer: Weak

Profession Representation: (There isn’t a profession we never see)
Guardian: Very High
Elementalist: Very High
Mesmer: High
Thief: Medium High
Necromancer: Medium High
Ranger: Medium
Warrior: Medium
Engineer: Medium Low

Weapon Swap Change:
Really hurts classes with no built in swiftness on their weapon sets. Otherwise, this is a good change. Why? It evens the playing field for professions who don’t have multiple viable weapon sets. It should be kept until all (or the majority) of the weapon sets are viable amongst all professions.

Paid Ticket Entry:
Needs to be lowered. It seriously reduces the competitive capacity of paids if some teams or players have to do four hours of frees just to do one paid. I suggest lowering the requirement from 5 to 3.

I believe you have been carried for so long by fantastic teamates that the meta from your perspective is shaded with bias and mastery stagnation. (its when you stop adjusting to chase the meta)

So from your perspective I agree with you. But from my perspective, your ratings are a bit off. Populations seem similar.

And Necro most certainly is a hard carry support in need of diversivfication and a complete overhaul of the Minion AI. Necro is far too complicated for almost no pay off in competitive ability. Without a strong team, necro is simply not competive, and even then, can be replaced by stronger classes that are easier to play.

You are probably better than I am at Necro with your team. But if you spent some time with PuGs your perspective would shatter. Being carried by a fantastic team focuses your perspective into a fragile space where success has become an assumption and your drive to chase the meta for further mastery is nearly gone. Because clearly with so much success you have won the game. Right?

But that just means someone else will control the meta, since you no longer want to.

And before you get huffy, there are a thousand studies on the effects of success on cognitive functions. So congrats on all the QPs but science says your success is a crutch and taints your perspective with bias.

GW2 Reality Check - S.o.S.

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XiL.4318

Do bot teams count?

Juggermancer[Final][Blog Link]

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Posted by: XiL.4318

XiL.4318

All you need in WvW is toughness and Vitality combined with ranged AoE traits. Everything else is personal flavor or the avoidance of broken Traits. And in a very real sense none of those Traits matter as much as the stats on your gear. You can swap jewelry and turn and conditions build into a power build, tank build, etc..

And they are all played exactly the same.

So what this means kiddos is you slot as much Vitality and Toughness as you can, then you just flip a coin for whether you want physical AoE damage (power) or Condition AoE damage. And it really doesn’t matter which you pick. You are still dependant on DS and having more than 30k health.

Worried About Necromancer

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XiL.4318

You can make burst happen with Necro but only by stacking both Vulnerability and Might to 10x or higher and using charged damage skills that tick up one after the other. But that lasts for about 5 seconds every 60 or so seconds. The other 55 seconds you are sitting on cooldowns completely useless.

GW2 PvP is literally the most Hurry Up and Wait game experience I have ever had using Necro. 90% waiting on cooldowns and 10% waiting on rez timers. That is what Necro means in GW2.

The future could be interesting.

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XiL.4318

Minions are not broken as far as Anet is concerned. So your prediction is broken.

Combo fields: why aren't we using them?

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XiL.4318

This thread clearly highlights the difference between mastery focused players on a competitive level and new players entering the fray. Even Heartseeker can’t close this gap.

Why I think SPVP is slowly dying.

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XiL.4318

Heartseeker, Quickness, and Bunkers are what killed tPVP. Past tense, cause there was nothing slow about it. tPvP went from instant Qs all day every day to nonsense Qs even in prime time. It already done died.

You can’t match tardeasy class options with highly complex class options and then reward the tardeasy options with every single ounce of rewarding play experience. (not just literal rewards for those too boxed-in to understand)

Some people spend hours and hours exploring mastery of their chosen classes only to be farmed relentlessly by Quickness cooldowns and Gap Closing Max Damage Finishers with no Cooldown…

GW2 PVP Worst I have ever played.

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XiL.4318

PvP in Tabula Rasa was more dynamic and fun than GW2. And straight out of the gate. Tabula Rasa didn’t survive long enough for any post development tweaking.

Rename Necro to Warlock or Demon Master

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XiL.4318

Let me show some reason here:

NECROMANCERS DO NOT EXIST! neither does zombies and demons and all this kiten, this is just a fiction game and as such the authors have the liberty to create a world the way they kitten please!

So, if they create a class that play songs and talk to small animals and decide to call it “the hulk” its ok because this is what their hulk do!

This game is not suposed to have any correlation with the bible or any other game whatsoever (except GW1 of course).

If they post features in any advertisement (let alone as the bio on the main page of their website) they must provide those features else they are liable for civil penalties under United States Law.

And even Hulk has lawyers to smash yer bank accounts cause Hulk smash.

Terror damage

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XiL.4318

Hmm, I’ve always been very on the fence about chilling darkness. Persuade me on why its good, go on!

Seriously? Read the tooltip. It snares AND slows. That means people get hit with more ticks of things on the ground, and can’t outrun your auto attack.. Oh and they hurt you at 66% slower rate…

Why did I even ave to explain this to you?

A bunker dominated meta really is no fun

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XiL.4318

They could do both, don’t you think ?

Indeed some things need fixing in order to be good, but with the current met, for istance, what could a trap thief bring to the table ?

Let’s say what they do, you’ll say.

But how long is people going to wait before going away definitevely ?

You have to understand a constantly shifting balance emphasis will NOT make this game better despite what you all think. This is what happens to most games that shift class strengths quickly on perceived imbalances based on “visceral” responses(combat log whines, people whining about 1v1). Things imbalanced are often propped up through a combination of interacting elements. This is why things like meta are so important, where mechanics/gameplay interactions are at their most apparent, and system flaws are exploited ruthlessly. Unfortunately, even this is even deceitful, as environments supporting “meta” will often crumple when certain counters become more prevalent. Hence, why slow balanced design is more important.

A game must establish a relatively reliable framework so developers can establish how utilities and traits will interact within the contextual framework of how the game is being played. This is about design, people. Very few games get it right, and justly so. Its very hard.

This should have been done much earlier, but unfortunately this game released with a ton of PvE content as well. We’ll see how things go when we get better metrics, a spectator mode, and ratings. We’ll just have to hope it develops, but I’m hopeful. Its still fun for me.

One thing this industry has taught us is gamers don’t give MMOs a second chance. If you drop deuce out of the gate, no one will come back later when you claim to have cleaned up the mess and the smell is “hardly noticeable”

GW2 PvP has completely missed the mark and there is nothing definitive on the horizon that suggests anything will change in the near or even far flung future. They might end up building the best PvP any MMO has ever seen, but no one is going to be around to care that wasn’t required by fanboi law to suffer the wrath of garbage games until the bitter end.

(edited by XiL.4318)

Terror damage

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Posted by: XiL.4318

XiL.4318

traiting for fear isn’t actually out of the way for people. grabbing terror in any curses30 build is easy and the runes needed to make it pop are runes you’d find in condition builds anyway. and it’s not like people are only doing damage with fear, having terror is a nice addition to a build.

we have two fears that are easy to execute.. to get that extra 2-3k out of staff5 and ds3… YUM.

especially when you have 10 points in SR, you can drop DS3 cooldown to 17 seconds, making it a faster and better damage dealer than putrid mark. (not to mention.. its still a fear! :P)

terror also gives us the hardest-hitting fastest DoT there is. bleeds take forever to finish and two ticks of Terror (like, 2s) for 2-3k dmg is nice.

It would be fantastic if you didn’t have to give up Chilling Darkness, Ground Target Wells, Useful Runes…etc.

If just the single trait Terror allowed for a 4x 1000 condition, then it would be worth it to give up Chilling Darkness. But nope. Giving up our only functional damage reduction and AoE snare is much to high a price without stacking on more wasted traits, and garbage runes.

Its like Necro is on a game show and just won the Bob Barker Falcon Punch bonus prize, only to find out Bob is the one pitching.

''No weapon swapping hurts competitive play''

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XiL.4318

This might prevent some obscure unintended benefits, but it destroys competitively mandated Utility for several classes. Utility and Weapon swapping were allowing Necro to remain Mobile and “Useful” as anything but bonus glory to the other team. Without it you are forced to choose between being useful or getting to the team fight before it is over. GG no rematch.

This change just further highlights how far away GW2 is from any kind of competitive balance. Some classes akitteneasy allowing any cookie cut from the forum to experience rewarding PvP gameplay. Others (Necro, Engi, Ele…) are like a Zulu translation of Shakespeare and even at the highest level of competitive play still cannot provide the same sense of self satisfaction that.. HEARTSEEKER HEARTSEEKERHEARTSEEKERHEARTSEEKERHEARTSEEKERHEARTSEEKERHEARTSEEKERHEARTSEEKERHEARTSEEKERHEARTSEEKERHEARTSEEKERHEARTSEEKERHEARTSEEKERHEARTSEEKERHEARTSEEKER

Seems to provide for little more Mastery development than, being able to use google, and being able to press 122222222222222222222222222222222222222

This change just further refined the reason no one wants to play structured PvP unless they are Rambo with 3 button strats and no afraid of nuthin.

(edited by XiL.4318)

(PvE) Defiant Change Ruins Necro vs. Bosses

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Posted by: XiL.4318

XiL.4318

the class is still alright, i just can’t interrupt worth a damn anymore.

Interrupt, mind you. not play. I can play just fine. But taking away our only way to interrupt bosses is really stupid.

Can’t interrupt, has no functional Stability, does mediocre damage, has mediocre support, is as intuitive as a Zulu translation of Shakespeare, and is severely lacking in the powers of its own namesake… minions.

But the idea of Necro is great fun to fantasize about.

(PvE) Defiant Change Ruins Necro vs. Bosses

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XiL.4318

The thing most of you guys don’t seem to get is that this was a BUG. That means NOT INTENDED. So essentially what we have here is a forum full of idiots whining about a fix. Imagine you are a developer, you come to this forum, for a class that is already going to be a lot of work, and you see the entire front page covered in BS about the fear bug. You think to yourself “well kitten, this is depressing, whatever we do it’s gonna still be this whiny bullkitten…” and you’d proceed to go back to the mesmer forums where everyone loves you because you post updates on fixes on the fly, like a boss.

Honestly, I loved the defiant fear bug, I exploited it all the time and I’m sad to see it go as well. But it was a bug, it wasn’t meant to be.
Defiant has charges anyway, bring it down quickly then when you need that clutch cc you can use it…

70% of all mechanics you recognize as staple to all MMOs on the market were originally “bugs” in Everquest, Asheron’s Call, and Ultima Online.

The entire genre is built on “happy accidents” or bugs like lamo’s like to call them.

In case this isn’t clear, what I just said completely invalidates your entire premiss with undeniable fact,

Seious Necro Minion Bug

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Posted by: XiL.4318

XiL.4318

Every since Beta my Minions just stand around not doing anything, like the Mesmer bug, except everywhere and all the time.

PvP lacking and slow

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XiL.4318

I love this OP quote:

“Your really just spamming 1-2 abilities over and over till your enemy is dead.”

Nothing else needed to be said. This is 100% what is wrong with all of GW2 PvP. This is the problem. OP is mutha kitten Einstein. His IQ probably don’t even afraid of nothing.

But pay attention, all of you. If you read nothing else, read this:

Some classes push 1-2 skills over and over, and that is all they do. Other classes have to time their dodge roll, with a cooldown chain, following a weapon proc, during a ground effect, before Johnny Come Cure Me gets his condition removal cooldown, while hanging upside down, being water tortured, and reciting shakespear in Zulu…

Seriously this is the only problem.

You’re missing the point, the lack of skills that each class has. There is dodge rolling and some classes have combos they can do, but I’m talking about the lack of skills this game has. It is no fun playing a heavy PvP focused game when you only have 10 weapon ability’s at your disposal and half of them don’t do much damg or are just there to close the gap between you and your enemy.

I don’t acknowledge anything other than what I quoted in your OP nor do I have the want or desire to get whatever it is.

The problem is One Pump Chump classes are competing with Extremely complicated classes, and that is the root cause of every other issue.

You can’t make some classes tardeasy, and allow that tardeasy playstayle to be competitively dominant. You destroy any chance at Fun for all those players not running the tardeasy builds. You have to reward diversity and complexity. Not Legolas the auto attack/ quickness champion huntard or our scatterbomb dropping LoS dodging thief friends…

This stuff should be completely obvious but it is not. WHY?

PvP lacking and slow

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XiL.4318

What I don’t get is, you knew well before release what the game was about. You knew how the abilities worked, and the type of Pvp we would have. What class are you playing that spams the same abilities?

Ranger… Thief… Warrior… Guardian… Take yer pick bruh. Every one of them has I build, I have used myself, that is 3 or less buttons and a sammich in my other hand. Haven’t tried to make a tardsimple Mesmer build yet but I am pretty sure you can. Engi, Necro, and Ele are like Ancient Hebrew to a Highschool dropout in comparison no matter what build you use.

It is the problem with all of PvP in GW2.

It Was Nice Knowing You Epidemic

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XiL.4318

It already debuff’s us with vuln….. which means it SHOULD be good/better than comparable other class skills because of that downside.

Recently I have been so irritated with the price we have to pay when using skills and abilities. The long cast times/debuffs/etc. And they are just in-line or weaker than other class skills that are instant cast, and don’t have a backstab effect.

Just about EVERY skill on my mesmer is instant cast, usable while stunned, and powerful. Not to mention the mobility and access to invulnerability skills. Apples to oranges, I know, but still. I still enjoy my necro quite well in PVE, but in wvw it has lots quite a bit of its appeal.

not that i know much about epidemic but vulnerability is a pretty lackluster condition dont you agree? especially 3 stacks.

Unless you are stacking 10+ Vulnerability you aren’t doing it right. 10+ Vulnerability they BiP for 10 Stacks+ of Might and you can actually do damage for like 3 to 5 seconds. If you devote all traits, gear, and Utility to doing that damage….

It Was Nice Knowing You Epidemic

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XiL.4318

It already debuff’s us with vuln….. which means it SHOULD be good/better than comparable other class skills because of that downside.

Recently I have been so irritated with the price we have to pay when using skills and abilities. The long cast times/debuffs/etc. And they are just in-line or weaker than other class skills that are instant cast, and don’t have a backstab effect.

Just about EVERY skill on my mesmer is instant cast, usable while stunned, and powerful. Not to mention the mobility and access to invulnerability skills. Apples to oranges, I know, but still. I still enjoy my necro quite well in PVE, but in wvw it has lots quite a bit of its appeal.

The EQ1 Necro, The Vanguard Necro, and even the Tabula Rasa Exobio, blow this hodgepodge nonsense of a Necro out of the water in every imaginable way.

And if I was working for Anet, I would be ashamed of that.

PvP lacking and slow

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Posted by: XiL.4318

XiL.4318

I love this OP quote:

“Your really just spamming 1-2 abilities over and over till your enemy is dead.”

Nothing else needed to be said. This is 100% what is wrong with all of GW2 PvP. This is the problem. OP is mutha kitten Einstein. His IQ probably don’t even afraid of nothing.

But pay attention, all of you. If you read nothing else, read this:

Some classes push 1-2 skills over and over, and that is all they do. Other classes have to time their dodge roll, with a cooldown chain, following a weapon proc, during a ground effect, before Johnny Come Cure Me gets his condition removal cooldown, while hanging upside down, being water tortured, and reciting shakespear in Zulu…

Seriously this is the only problem.

A bunker dominated meta really is no fun

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XiL.4318

They truly just need to force the Bunkers to have multiple allies or multiple enemies around them constantly in order to remain Bunkery. Like Necro.

Wanna kill a Necro Bunker? Leave the point and let any attrition thief, ele, guardian, memser just solo him. You will win 100% of the time. It should be that way for every bunker. Without a group to fortify you, yer just an empty building. PERIOD

A bunker dominated meta really is no fun

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XiL.4318

Please make bunkers less able to survive SOLO.

Its boring to play. Its boring to watch.

Make bunkers and bursts less good and lets have some fun balanced pvp.

…bunkers point of view

As long as I can dodge..you won’t hit
As long as you use predictable attack patterns…you won’t hit me but I’ll hit you back
As long as you spamm attacks without thinking..you will lose
As long as you won’t learn each profession weakness..you will lose

…bursters point of view

As long as I can hit you…you will die quickly
As long as you don’t dodge…I will hit you
As long as you don’t bring stun breaker…I will hit you easily
As long as you won’t recognise my skills animation…I will hit you far too easily

I’ve seen each profession burst down others and being burst down in return, I’ve seen each profession survive against impossible odds and still win…it all come downs to l2p issues…furthermore sometimes you have to rely on allies to accomplish something that’s how the game is designed, if each profession could do everything…there would be little point in playing

No most of the time since launch it has come down to dance left, twirl right, up up down down left right left right B A Start….BLOCKBLOCKBLOCKBLOCKBLOCKBLOCKBLOCKBLOCKBLOCKBLOCKBLOCKBLOCKBLOCKBLOCKBLOCKBLOCKBLOCKBLOCKBLOCKBLOCKBLOCKBLOCKBLOCKBLOCKBLOCKBLOCKBLOCKBLOCKBLOCKBLOCKBLOCKBLOCKBLOCKBLOCKBLOCKBLOCKBLOCKBLOCKBLOCKBLOCKBLOCKBLOCKBLOCKBLOCKBLOCKBLOCKBLOCKBLOCKBLOCKBLOCKBLOCKBLOCKBLOCKBLOCKBLOCKBLOCKBLOCKBLOCKBLOCKBLOCKBLOCKBLOCKBLOCKBLOCKBLOCKBLOCKBLOCKBLOCKBLOCK

But more recently is have become, dance left flip right, IWINBUTTON.

It Was Nice Knowing You Epidemic

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XiL.4318

I could definately see them changing the skill to work on a static duration, like a 5 second max duration on anything transferred. IE it takes a snapshot of all conditions, sends those to 5 in range people for 3-5 seconds.

I can’t see them making it only send over one stack of each condition, that would just be complete garbage. Not saying it won’t happen, but that would be the equivalent of just removing the skill all together.

Nerfing Epidemic and Wells is like removing them. They are only barely useful as it.

It Was Nice Knowing You Epidemic

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Posted by: XiL.4318

XiL.4318

there are so many ways to remove conditions now, I would be really surprised if Epidemic is nerfed. I will also be really kitten

I have very little doubt that Epidemic will get nerfed.

I am even willing to put 50$ US on them specifically changing Epidemic to a static transfer of each single condition (no stacks), and a static duration on each condition spread.

We could do a points pool on how lone the new Duration will be. I would drop 5$ on 2 seconds 3 seconds and 5 seconds just to play the odds a but given a single option… 3 seconds.

Wells will also be nerfed into uselessness. I can venture to guess that this will come for two reasons specifically. Wells are the most powerful Utility and they offer massive damage when traited appropriately for that damage.

In the metrics they will see two things. They will see Wells being used more than any other Utility, and they will see AoE damage extremely exaggerated due to damage stacking and hugely OP AoE builds from multiple classes.

Since no one at Anet plays Necro, they will have no contextual reference to seperate the use of Wells from the exaggerated AoE damage. So they will have two very valid reasons to nerf Wells. At least from their perspective.

First Wells must be too good. That is why so many people use them and ignore all these other Utilities… Right? (of course that ignores the fact that all those other Utilities have a tendency to be useless or broken) No one at Anet plays Necro so the is no way they would know.

And AoE damage is a problem for multiple classes and in the spirit of fair play all large AoE options should be toned down to prevent disparity between classes in a particularly heavy nerf.

/thread

(edited by XiL.4318)

A challenge for the devs. Educate us.

in Necromancer

Posted by: XiL.4318

XiL.4318

I think you’re right, so the class changes are random. Buff this, nerf that.

A day at the ANets office:
Hmmpf we have to do the Necro changes
Lets buff Signit of Spite
Great idea, I’ll add 10% and put +50% in the notes, no one will use this useless skill. And IF they find out “it’s a bug” (and never fix it)
Ok, done with the buffs, let’s nerf some stuff.
Staff is clearly OP! It even does AOE damage.
-30 % staff damage.

Add some water changes so the patch notes look like alot of changes.
Done

I have a feeling since this is such a high scale project that it is probably a little more innocuous than all that. Like perhaps since all design decisions are made in voluntary meetings where each person chooses to be there based on its relevance to what they are passionate about working on, it is very possible that not a single person within the company is passionate about Necromancer, and as such Necromancer itself (being imaginary IP in a video game) has no literal voice nor a champion to broadcast it.

Aka: Nobody plays Necro so Necro problems are quickly turned through the machine to get them out of the Queue to make room for other things that people have a vested interest it.

(PvE) Defiant Change Ruins Necro vs. Bosses

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Posted by: XiL.4318

XiL.4318

I’m self important? ooo I feel so warm inside

so hunters yeh? OP yeh?

Huntards still can’t change a control point to their team color so no.

And yes, in fact I have little doubt that the mere act of responding allowed you to participate in the conversation and thoroughly tickled the jimjim of whatever psychosis suitcase you carry around with you like a bankey.

But who am I to judge right? We all carry around a “Speshul” suitcase. Yours is just labeled “for arguments on the internet please tear open with teeth and clench yer cheeks”.

(PvE) Defiant Change Ruins Necro vs. Bosses

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Posted by: XiL.4318

XiL.4318

In this thread two players who understand Necro are forced to defensively argue their perspective against ftards that probably play HB warrior or shortbow thief. Necro has been consistantly screwed over since the middle of beta and nothing is changing. I had some hope with this last patch that finally some positive changes would be made.

That did not happen. Necro is now the worst possible choice you can make for all available content outside of the first 30 levels of Overland PvE content.

Sorry who are these two necros? I’ve searched high and low but none to be found

You have done nothing bu argue your own (self-admittedly limited) perspective. It is hard to find something when your goal is to blind it with your radiant sense of self importance.

(PvE) Defiant Change Ruins Necro vs. Bosses

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Posted by: XiL.4318

XiL.4318

Damn, Savan… Take a day off.

Yeah, the defiance mechanic was obviously changed without necromancers in mind. In all likelihood it’s an oversight they’ll fix.

They screwed over Minions in beta without regard to Necro as well. Guess what? Ranger pets do everything Necro minions are supposed to do now, yet Necro Minions are still 100% garbage outside of Flesh Golem for charge (every 45 seconds you get a single useful knockdown… and Flesh Worm which offers you a teleport escape. That is it.

So where exactly are you pullin your optimism from? And does it involve the processing of fully digested food?

Because if I wasn’t optimistic, I would probably have heartburn like you do.

I have been playing MMOs since March 1999. My esophagus was replaced half a decade ago with polyurethane. No more heartburn.

Terror damage

in Necromancer

Posted by: XiL.4318

XiL.4318

I always wondered: Does normal +10% Condition duration from weapons and runes apply to fear as well?

Yes, but Fear – like all damaging conditions – will need a duration increase to the next second to gain an extra tick of damage.

For instance, Reaper’s Protection is a 2 second Fear so it will tick twice. With Master of Terror trait, Fear duration will become exactly 3 seconds and it will tick 3 times. If you get 10% condition duration on top of that, it will increase the duration of the fear effect, however it is not enough additional duration to make Reaper’s Protection roll over to 4 seconds of fear for that last tick of damage. You would need to stack much more condition/fear duration-extending runes/food to achieve the game-capped +100% condition duration for the 4 ticks of fear damage from Reaper’s Protection, 2 ticks from Doom , 2 ticks from Reaper’s Mark , 4 ticks from downed Fear , etc.

TLDR; It is functionally impractical to attempt to build for 4 seconds of Fear which requires stacking every available condition duration buff, rune, and traits.

A challenge for the devs. Educate us.

in Necromancer

Posted by: XiL.4318

XiL.4318

ArenaNet,
If you think the Necromancer is fine and in line with the other classes. Prove that WE are wrong and why YOU think we are a good class. Show a good build, calculations, whatever.

Bud, you don’t get it. NO ONE AT ARENA NET PLAYS A NECRO. No one. There is not a single person in the entire company that could put together a functional Necro build let alone show it to the playerbase and explain its uses.

They stare at useless metrics all day and make decisions based on statistical nonsense. There is literally no possible way your request could be granted.

(PvE) Defiant Change Ruins Necro vs. Bosses

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Posted by: XiL.4318

XiL.4318

Damn, Savan… Take a day off.

Yeah, the defiance mechanic was obviously changed without necromancers in mind. In all likelihood it’s an oversight they’ll fix.

They screwed over Minions in beta without regard to Necro as well. Guess what? Ranger pets do everything Necro minions are supposed to do now, yet Necro Minions are still 100% garbage outside of Flesh Golem for charge (every 45 seconds you get a single useful knockdown… and Flesh Worm which offers you a teleport escape. That is it.

So where exactly are you pullin your optimism from? And does it involve the processing of fully digested food?

(PvE) Defiant Change Ruins Necro vs. Bosses

in Necromancer

Posted by: XiL.4318

XiL.4318

In this thread two players who understand Necro are forced to defensively argue their perspective against ftards that probably play HB warrior or shortbow thief. Necro has been consistantly screwed over since the middle of beta and nothing is changing. I had some hope with this last patch that finally some positive changes would be made.

That did not happen. Necro is now the worst possible choice you can make for all available content outside of the first 30 levels of Overland PvE content.

A bunker dominated meta really is no fun

in PvP

Posted by: XiL.4318

XiL.4318

Yeah all bunker builds should rely on multiple enemies to proc reactive. Just 1v1 every bunker should get stomped. Period. The PvP in this game is no longer fun because of this boring kitten Bunker/Roamer meta.

Thoughts on the Class balance philosophies.

in Necromancer

Posted by: XiL.4318

XiL.4318

Necro’s one the best attrition classes if you build it to be that way. An attacking based necro may have trouble with burst, but a tanky necro can laugh it off any day.

“Our passive healing is a joke, you can’t refill death shroud enough to make it as good at absorbing burst dmg like evasion/invulnerability/mobility skills on other classes do, especially since it is a flat hp bar, it won’t be as good against higher levels of burst dmg.”
I like to think of spectral walk as my DS heal, as the buff it gives makes my LF skyrocket. Better yet, all LF gain skills are percent based, so it does not hurt my high vit DS. Even without SW, staff1 grants a modest amount of LF.

“Necromancers are the worst attrition fighters, even their condition builds. Seriously have they ever fought another attrition class as a necromancer?

Almost everything noted in that thoughtless philosophy, other classes can do better than the necro. GG anet."
Fought and won (sometimes). Tanky Guardian v. Tanky Necro is usually a draw. Tanky Warrior and Mesmer is about 50/50. Everything else just can’t compare. This is not to say a Necro can win against anyone. I’ve been beaten up my fair share by well-played Ele’s, Warriors, etc., but I’ve yet to face a build that can burst me down in seconds.

However, this would seem to be a build issue rather than class. It is unreasonable to have to build to be an attrition fighter when the class overall is supposed to be that way. So while Necro can make an excellent attrition class, it is not always that way.

Necro has no viable attrition build that is functional in a competitive PvP or Control/AoE dungeon encounters. Any knockback, fear, interupt, etc.. renders Necro useless you spec for stability on DS. Then you can use Stability once to die about 10% slower that you would otherwise.

Don’t sugar coat things. Necro is fun. Necro solo’d very very well against overland PvE content and some Dungeon content that has no CC/AoEs. But other than that Necro is the bottom rung in all content. 40% of the Traits offer no benefit and half of that 40% are outright broken.

There is no silver lining to this cloud. Just Chocolate Rain.

My humble advice to A.N. for necromancer's SPvP

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Posted by: XiL.4318

XiL.4318

Yeah I also thought of this thread after reading the patch notes! From the changes to Terror it sounds like someone in the balance team has read Nemesis’s suggestion!

Which is horrifying for the future of Necro as a class.

Necromancer community survey - Post Patch

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Posted by: XiL.4318

XiL.4318

Also, no longer inspired to log in to the game at all. Punch Hero > Warlock called Necro.

Necromancer community survey - Post Patch

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Posted by: XiL.4318

XiL.4318

one more thing some thief running with 50% speed can anyone tell me if we can hit em with staff lmao? will a staff auto attack hit a thief whos running 50% speed ????

Nope because you must be in range for the hit to happen. You can run behind the projectile and make it chase, but it won’t hit a target out of max range from wherever you happen to be.

It Was Nice Knowing You Epidemic

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Posted by: XiL.4318

XiL.4318

Yeah Necro has zero future as anything but a jigsaw half finished class that Devs just kick from one meeting to another until some intern gets saddles with the work no one is willing to do. You can tell the entire class was designed from the perspective of someone who was completely underwhelmed with the task they were given.