Showing Posts For XiL.4318:

Its stupid teams must have a mesmer....

in PvP

Posted by: XiL.4318

XiL.4318

I genuinely hope ArenaNet isn’t considering sharing portal with over-represented, and highly mobile professions.

You mean over-represented and highly mobile… like mesmer?

How Much Do You Think AOE Nerf Will Affect Us

in Necromancer

Posted by: XiL.4318

XiL.4318

And to top that off not a single ArenaNet employee plays Necro and could prevent Necro from getting trashed by blanket changes. No one will be sitting in those balance meetings talking about Necro specific changes.

Xil, that’s kinda hard to believe (and scary if true!). What is your source for this? Is there a dev post or interview where they state (or imply) this?

It’s not true. I’ve played against Anet employees in tPvP on their necros. Just a few days ago, in fact.

Quality Assurance has no development role. There are no developers playing Necro.

Its stupid teams must have a mesmer....

in PvP

Posted by: XiL.4318

XiL.4318

However they cannot change portal if they are not able to fix general mobility problems with elementalist. When they remove portal from the game its not possible to counter bunker elementalist anymore…their mobility is just much higher than from any other class, which forces minimum 1 person to defend the close point while the elementalist is possible to roam and support over the entire map.

Nothing about this is true or rational.

Thief can melt bunker ele while rolling super high mobility builds. So can Mesmer. Necro and Guardian can also easily push Ele of point or kill them outright depending on the build you use. Bunker ele are hard to kill if you let them read you and counter everything you do. But if you are patient and don’t faceroll the keyboard and rambo at them, you can beat them at their own game with most any other class.

You really should stay away from the forums. Most of the information you find here is false or misleading.

When will you remove this option in tpvp?

in PvP

Posted by: XiL.4318

XiL.4318

I kill them all the time alone. Bunker ele are very predictable. Just like guardians. Even with the block exploit I could still smash full bunker guardians 1v1 just by watching for the skills I know they are using and tricking them into using cooldowns.

In 4 months you should have learned how team synergy works. If you have trouble 2v1 on anything you are not doing it right.

In order to get better you have to accept that you are not the best and you don’t have everything figured out. If you already had everything figured out you would not be on the forums.

Also 5 MM Necro’s is a monster troll team. And quite hilarious. Like 5 shatter mesmer, or 5 bunker ele. Fun times.

tldr;

Learn to play Elementalists so you can learn how to counter them.

I made a bright red Char ele named Burning Giner. Ole burny taught me a lot about Elementalist that didn’t make sense from a viewing perspective. Maybe you try this? Helps to know what you are fighting before you attack it. I read that somewhere.

How Much Do You Think AOE Nerf Will Affect Us

in Necromancer

Posted by: XiL.4318

XiL.4318

If you don’t think they are coming for AoE blind and Wellbombers you are sadly mistaken. Necro AoE is truly massive when you focus on AoE damage. You can littally pound a huge area with chain AoEs indefinitely with the correct weapons, traits, and utilities.

Necro is hanging over the chopping block on this one and there is not a single Anet employee in any of those meetings that is going to stand up and speak out for changes that will harm an already unfinished and pigeonholed class.

Its stupid teams must have a mesmer....

in PvP

Posted by: XiL.4318

XiL.4318

They should NOT become personal. Its the game mechanic and in tPVP it is something like a support-skill. And sPVP is called STRUCTURED PvP, so you also have to plan where to place the portal!

But but but….

Yeah, no. Portals break the game mechanics by forcing a class into a single role that outweighs the potential point generation of all other classes.

Team points come from standing on the circles the longest. Sure you have other small bonuses, but keeping the circles the same color as your armor is how you win. Any mechanic that shaves large amounts of travel time will drastically increase your team’s ability to stand in those circles, and therefor, breaking the intended mechanics.

So save yer nonsense. The Devs know team portals on only one class was a mistake. They are looking in to how to fix it. It is one of the few class specific things they have been willing to say is overpowered. You should embrace the reality of this and start learning new ways to be useful as a mesmer aside from being the portal kitten with might shatters when the cooldown is rdy. Mesmer has a huge pile of support tools. They don’t need a game breaking team teleport on top of them.

Why Warriors are a Joke in PvP

in PvP

Posted by: XiL.4318

XiL.4318

5. Unviability of almost every weapon except the greatsword and possibly the warhammer.
Swords – useless due to low duration bleeds, and resultant inability to bleed stack effectively; useless burst.

This is NOT true. There must be something fundamentally wrong with your sword warrior build. My own (pretty much unique) warrior uses dual swords. I am ALONE able to reach the 25 bleed stack limit. Many hits cause dual bleed (one bleed from the attack itself + bleed from critical). And some bleeds last 20 seconds without any food buffs or using Krait armor etc. The problem is not the amount or duration of the bleeds, but the lack of direct damage. Conditions can be removed way too easily and there goes most of your damage in any condition based build. Off hand sword is currently very unpopular, maybe the most unpopular 2nd hand weapon choice for warrior. Offhand sword skills should have a slightly lower cooldown (maybe 15 and 12 s for skill #4 and #5). And sword skills in general should do a bit more direct damage, maybe at the same time reducing the amount of bleed damage to offset this change. After these minor chances we are fine.

I am not claiming dual swords is as good in pvp. It isn’t. Greatsword is currently overpowered compared to other warrior choices. To fix this:
1. Hundred blades should do less damage, maybe 30% damage nerf
2. Forceful Greatsword trait is the true reason to play greatsword as it stacks might with critical hits. This is too good to be true.

No other warrior weapon gives the mobility and might stacking as the greatsword.

I am not a warrior hater. In fact I have played warrior more than other professions. I think the burst damage of all professions should be toned down. Then we would see less bunkers and more variety in the meta.

Deniara

Sword has leap just like heartseeker, works from ledges… better than great sword spin. Just sayin. Also Rifle is much better for bleeds, might stacks on crits won’t change your squishy kitten from points on the scorecard of the other team, into a viable synergistic part of your own team.

When will you remove this option in tpvp?

in PvP

Posted by: XiL.4318

XiL.4318

I can win any tournament with 5 naked minion master necros. And they don’t even have to be good they just have to listen to what I tell them to do.

The forum meta is fabricated by people who want to feel important, and/or troll you. The real meta consists of playing well with a team and practice, practice, practice, practice, practice.

Also bunker ele aren’t a singular build. But I have never had an issue, with any of my characters, pushing bunker ele off point or killing them outright. If they have a support with them of course they are much more powerful, and that is how it should be. Synergy > all.

But 1v1 bunker ele are not a problem once you practice to the point where you can notice the animations and counter with timing and precision.

Learning2play requires actually playing.

Why Warriors are a Joke in PvP

in PvP

Posted by: XiL.4318

XiL.4318

Warrior are terrible in PvP because of this flawed perception. 100b warrior are poop at a highly competitive level. Thankfully Greatsword is not the only option. Once you get that idea out of your head you can start to Learn2Play warrior.

Until then save yourself the forum rant time and spend it trying new builds out.

Thx!

There are like 3+ other Builds I know of that are completely viable in tPvP……

Practice until you feel comfortable enough to make your own build that suits your goals. To be honest, these forums are basically a troll field. Half of what you get is pure trolling, the other half is inadvertent trolling based on using previous trolling as factual evidence to support some theorycrafted nonsense.

The only way to develop mastery is to play the game as often as possible. There just are no shortcuts to being able to pop stun breakers on reflex or time your fields with teamates to apply secondary effects that having meaningful impacts on a consistent basis. You just gotta grind through the mastery like any other MMO element. It is all about how motivated you are to grind yourself into the position you are looking to achieve.

When will you remove this option in tpvp?

in PvP

Posted by: XiL.4318

XiL.4318

Xil, so what is this “one true meta” you speak of that can destroy all other metas? Enlighten us.

There is no meta. It is imaginary. That is the point. You chase the dragon. Like a heroin addict chasing the perfect high. That high is imaginary. Just like the meta.

You create the meta by chasing it.

You know why the top teams are the top teams? Because they spend countless hours practicing together. Their builds mean nothing. Their strats mean nothing. All that matters is that those players are collectively chasing the meta and in doing so creating it.

The forum meta is 3rd party, wiki inspired, theorycrafted, nonsense when it is not entirely fabricated just to troll, that is. The only way to get good is to chase the meta, the only way to chase the meta is to play the game as often as you possibly can. There is no secret. No uber builds, no stacked classes, just well motivated players playing together often and with synergy.

That is the real meta. Everything else is the imagination of basement dwellers.

Contemplations of a Thief: A Humble Request

in PvP

Posted by: XiL.4318

XiL.4318

Winning the match with the team!? Pshh, save those stories for the GW kids. Team play is so yesterday.

Casuals, beware, nubs, take cover – this is Geeld worz 2, aka Thief worz aka Ele worz.

Ok on a more serious note, somehow thieves, much like their GW counterpart, don’t quite fit into the standard class array, because they always end being either grossly OP, or completely useless (and the addition of stealth and the related culling didn’t do much to help in that regard, either). Making the core of a particular class resolve around an inherently broken mechanic that is stealth is a bad way to start off, but I cant see it change at this point. Nor do I believe a thief’s role can be changed in a manner to make it more team oriented, because it would in essence require a major overhaul of the class, in particular of the stealth mechanism and its potential replacements.

The assassin class on GW serves as a pretty fine example of the OP-or-subpar argument, and so do the paragon and the dervish, which its saddening, really. Why force your way with something so hard to balance out to start with, is what I simply cannot understand.

Metrics show people like playing stealth burst classes.

Metrics don’t mention that people like those mechanics because they like to win and farm as fast as possible, and for no other reason whatsoever, but the Metrics say…

And that is how Thief Wars 2 was built. By programmers using Metrics to guide them. Simple mistake. Empathy isn’t a required skill in the programming department so uncovering the motivations that drive certain metrics is always going to be complicated. Things will get missed. Sometimes extremely obvious things like… Necro Minions, Stealth/Burst balance impasse…, Healers in a game without Healers being meta champion OP… You know little things.

Contemplations of a Thief: A Humble Request

in PvP

Posted by: XiL.4318

XiL.4318

Absolutely right. Actually the word “paid” was not in the same sentence as “burst”.
Still the topic is about thief, and not thief acting in tournaments. So that I was answering for.

The argument was about competitive viability. Tournaments are the only competitive mode available. I think either you, or I, am sleep deprived because what you are saying makes no sense to me.

Switching classes

in Necromancer

Posted by: XiL.4318

XiL.4318

It doesn’t work.

Necro attrition doesn’t apply to point control (this is all there is). You can run away to avoid death but you can’t keep stability up long enough or clear conditions often enough to keep a point the same color as your armor.

By trying to focus Necro into this role you destroy any ability you might have had to get kills as well. The whole attrition idea doesn’t work when everyone has a self heal on a short cooldown and you are doing no damage,

And if you can’t kill anything, and you can’t change a point that isn’t already empty… you have no value in tPvP as a bunker.

Guild Wars 1 necro skills

in Necromancer

Posted by: XiL.4318

XiL.4318

If Anet just give us 1 skill , our minions will be awesome >> Blood bond http://wiki.guildwars.com/wiki/Blood_Bond

If only…

Necro is such a huge disappointment compared to GW1. They aren’t even bothering to try and meet the expectations of their own website description of Necro. Necro could have been extraordinary in GW2. The GW1 Necro was incredible. All they needed to do was polish the edges and follow their description. But they couldn’t even do that internally with their own motivations.

The Necro description amounts to false advertising at this point. And Anet doesn’t even bat an eye. They even infracted anyone asking Necro questions in the Live Stream threads lol. I am pretty sure there is a standing order at Anet that prevents any employee from saying the word Necro, or Necromancer in any form outside the office, and likely in the office as well judging from the nonsense Necro has devolved into.

GW2 Necro is stuck in pretend meta land with what appears to be purposeful Anet bias against Necro in any respect to Thief Wars 2.

Contemplations of a Thief: A Humble Request

in PvP

Posted by: XiL.4318

XiL.4318

Well… Thief is not skill-free. Mabye his burst is. But the real skill is to survive there. And if you play paids you will see / know how hard thief is to play actually.

Useless burst with no team synergy should be useless in tournaments. If you knew anything about competitive team PvP you would see /know how silly it is to try and RAMBO in a team PvP match.

The real skill is winning the match with your team. Bruh.

Contemplations of a Thief: A Humble Request

in PvP

Posted by: XiL.4318

XiL.4318

Thief Wars 2 already has an OP Thief. No need to make another one.

Why Warriors are a Joke in PvP

in PvP

Posted by: XiL.4318

XiL.4318

Fake forum meta is fake.

100b Warrior are useless in competitive PvP as is any other spike damage with zero team support and condition control.

No one posting to the contrary has done anything but smash charge frenzy 100b or some immobilize build variant. Not a single one of them. They all want the boom stick and they want to make it like Thief boom stick cause RAMBO WINS TOURNAMENTS RIGHT GUISE!?!?!?!?!

Learning2play is a choice you must make for yourself. Forcing yourself into the fake forum troll meta is only making bad players stay bad and good players look bad.

How Much Do You Think AOE Nerf Will Affect Us

in Necromancer

Posted by: XiL.4318

XiL.4318

Necro is going to get completely hosed here. So is Elementalist. There is no doubt whatsoever in my mind. The fact that they carefully describe their goals without letting it go what AoEs they are concerned with means they are trying to avoid a backlash.

The only major backlashes could come from Elementalist and Necro. We are screwed. Necro is going to be stuffed into a permanent melee hybrid role without viable minions or AoEs.

And to top that off not a single ArenaNet employee plays Necro and could prevent Necro from getting trashed by blanket changes. No one will be sitting in those balance meetings talking about Necro specific changes.

Shortcomings of the Necromancer

in Necromancer

Posted by: XiL.4318

XiL.4318

Don’t hate. Necro gotta got eat too. Sometimes you gotta take yer pants off to put some food on the table. There’s no shame in that.

Its stupid teams must have a mesmer....

in PvP

Posted by: XiL.4318

XiL.4318

In Pretend Forum Meta Land, Meta chases you.

Reduce BS/Mug Burst By 15-20%

in PvP

Posted by: XiL.4318

XiL.4318

Right mr.big, im not saying burst couldnt use a second look, i’m just saying it needs a comprehensive look, because some classes, most notably thief, bring pretty much nothing to the table BUT burst, so if you nerf that, the more rounded classes like Ele become even more dominant ( and they are considered stronger than thiefs right now, even despite the burst thiefs have).
So, holding everything equal, any nerfs to thiefs will make them useless in high end play. I dont oppose burst being looked at, i oppose a specific isolated nerf to thief burst, that would essentially cripple the class and take them out of the end game.

Burst should be useless in high end play. Burst mechanics are for r1 – 10 so those players feel like they contribute even though they know nothing about the mechanics. At top competitive levels burst should come as the result of focus targeting and synergy. A thief running burst and no team utilities is a detriment to a top level synergy dependent team.

So nerfing the easy mode burst would only serve to help Thief become more competitive by forcing them into a synergy roll instead of being Rambo the Roaming Bowtard.

The question is can they thrive in that role at top level play.

Absolutely. The issue is Thief burst builds are kitten easy so players focus all their skill development on those easy burst mechanics. Hot matches are probably responsible for that. Awarding the most points to the burst builds 100% of the time curves mastery toward nonsense farming.

They move to competitive PvP and get rolled because they don’t have any experience with 90% of their traits and skills. However, Thief has some significant point control and support that you can’t slot when yer running maximum BS or Heartseeker machine gun builds.

Nerfing the top end burst would help thief more than harm it competitively just by virtue of making burst less enticing.

The real reason burst builds seem like an issue to so many players is because they dominate the scoreboards in every hotmatch giving new players a false representation of skill progression.

Every class needs to have the same maximum burst potential or none should have it at all. Forcing thief into a maximum burst role with kitten poor PvP grinding mechanics is counter productive. Nerf thief down to an acceptable and “equal” level to all other glass cannons and watch this halftard fake forum meta explode.

When will you remove this option in tpvp?

in PvP

Posted by: XiL.4318

XiL.4318

Clearly each class only has one role in tournaments… This is why no one in NA plays tournies. Fake meta is more popular than actual player skill. New players either get trolled by exploiters or rolled by the real meta after trying to chase this fake forum meta garbage.

This will never improve with people constantly trolling the forums with stuff they drain from the rear hatch after eating bad seafood.

Introducing the conditionmancer (tutorial)

in Necromancer

Posted by: XiL.4318

XiL.4318

Maximum damage comes from a combination of conditions and power. Pure conditions is a self imposed nerf.

I think Nemesis meant condition damage when he says “…while doing maximum damage”- it maximizes the potential for condition damage while providing party support and passive healing.
Oh, he knows about the condition-power hybrid. He posted “The ultimate necromancer dmg-hybrid(tutorial)”.

Oh I know. I post for people those masses of lurkers that might see the forums once a month.

@otherguy

yarly

Shortcomings of the Necromancer

in Necromancer

Posted by: XiL.4318

XiL.4318

All classes should be able to perform the same across the board.

All classes should have a spike damage glass cannon /w cooldowns

All classes should have a heavy defense damage soak/avoid/convert/etc…

All classes should have trait/weapon synergy

All classes should should be able to fill every role equally depending on build, gear, and player skill.

Necro cannot spike, Necro cannot defend, Necro has broken weapon synergy, broken traits, and is excessively complicated to master because of counter-intuitive trait/skill synergy.

Necro can Hybrid. That is all Necro can do. And to do that effectively you need to develop skills that the game does not encourage you to develop. This is the problem. Necro is far harder to “LEARN2PLAY” than any other class because the traits and weapons and often the gear options are counter intuitive. They don’t make sense to someone who has never played an MMO before.

I can run Necro effectively with no traits assigned and no pants. No pants.

But the vast majority of players do not have a decade of experience with broken MMO mechanics guiding them through the counter intuitive nightmare that is learning to play Necro in Thief Wars 2.

/thread

Why Warriors are a Joke in PvP

in PvP

Posted by: XiL.4318

XiL.4318

Longbow – a complete joke of a weapon; low damage and slow auto attack, random skills that are extremely situational to the point of uselessness; useless burst.

as a longbow warrior i consistently get 200-300 points in Spvp, the burst has a huge area, hits everything repeatedly, applies burning and also acts as a fire field to throw more burns around.

but i do agree that GS is just a league ahead of everything else.

GS is for r1-10. If you are still using it beyond that you better be using it for fun cause it is not helping you suck less.

When will you remove this option in tpvp?

in PvP

Posted by: XiL.4318

XiL.4318

I agree with OP.

Change professions between maps, thats great. It allows a team to create a strategy for each map. As soon as you hit “Go” and are able to see the enemy team composition, you should be locked into whatever profession you entered with. Hard countering another team’s composition is just low.

If someone accidentally joins with the wrong profession, oh well. Should have paid more attention to what you are doing.

If I were you I would spend more time practicing with my team and less time worrying about people who are trolling with class swaps mid match.

OP is talking about the 2 minutes before the match starts, when teams can see each others composition and swap to counter accordingly.

There are no hard “class” counters and you also have the option to swap characters so your point (and OPs) is moot.

How are Necros in tPvP?

in Necromancer

Posted by: XiL.4318

XiL.4318

Necro is the hardest class by far to play at a competitive level and has a very limited selection of viable builds. This causes a discrepancy between perception and reality. The fact that 30% of Necro traits are broken and/or useless just compounds the issue.

Necro is not bad. Necro is partially broken, pigeonholed, and overly complicated compared to other classes. That is the problem.

Introducing the conditionmancer (tutorial)

in Necromancer

Posted by: XiL.4318

XiL.4318

Maximum damage comes from a combination of conditions and power. Pure conditions is a self imposed nerf.

Ranks are too slow to acquire

in PvP

Posted by: XiL.4318

XiL.4318

If you aren’t gaining ranks quickly you are losing a lot and not performing. Probably not mutually exclusive circumstances when you think about it.

Reduce BS/Mug Burst By 15-20%

in PvP

Posted by: XiL.4318

XiL.4318

Right mr.big, im not saying burst couldnt use a second look, i’m just saying it needs a comprehensive look, because some classes, most notably thief, bring pretty much nothing to the table BUT burst, so if you nerf that, the more rounded classes like Ele become even more dominant ( and they are considered stronger than thiefs right now, even despite the burst thiefs have).
So, holding everything equal, any nerfs to thiefs will make them useless in high end play. I dont oppose burst being looked at, i oppose a specific isolated nerf to thief burst, that would essentially cripple the class and take them out of the end game.

Burst should be useless in high end play. Burst mechanics are for r1 – 10 so those players feel like they contribute even though they know nothing about the mechanics. At top competitive levels burst should come as the result of focus targeting and synergy. A thief running burst and no team utilities is a detriment to a top level synergy dependent team.

So nerfing the easy mode burst would only serve to help Thief become more competitive by forcing them into a synergy roll instead of being Rambo the Roaming Bowtard.

Why Warriors are a Joke in PvP

in PvP

Posted by: XiL.4318

XiL.4318

I’ve got the gameplay mechanics mastered

It is hard to Learn2Play when you think you know everything. I could give you a build, show you my videos, and hold your hand while you attempt to copy what I can do, but none of that will help you Learn2Play.

You have to want to Learn or you never will. And as long as you are convinced you are right, you will never get good.

The first thing you learn about chasing the competitive Meta is, you can’t catch the dragon. All you can do is chase it. If you think you have it all figured out the meta just left you in the dust. Pro players are always looking for what they haven’t figured out yet. Always chasing the dragon.

Do you wanna get good, or theorycraft? You can’t do both.

(edited by XiL.4318)

Why Warriors are a Joke in PvP

in PvP

Posted by: XiL.4318

XiL.4318

I’ve been theorycrafting…

This is your only problem. Theorycrafting is the most useless counter productive thing you can possibly do when trying to expand mastery.

Take it from someone who has been playing online games at a competitive level since 1997. Mastery comes with practice, not with forum arguments and quoting wiki. The best players in the world don’t sit on forums talking about what might work, and they don’t spend hours reading tooltips on wiki sites.

We spend our time playing the game and making it do things the developers never intended. Heed some helpful advice here and get off the forums for a month and spend all that time you would have spent reading and posting on actually playing the game and learning what works.

You will then start to notice your level of suck slowly diminish right up to the edge of getting good. You might even get good if you keep off the forums indefinitely and just play.

And before you smart off, I already got good. =P

edit: @zone, not the same topic, and forum advice all needs to come with a single grain of salt. Learning2Play requires time spent playing.

(edited by XiL.4318)

When will you remove this option in tpvp?

in PvP

Posted by: XiL.4318

XiL.4318

So basically it is nor fair because you aren’t being handed the victory on a silver platter made of broken traits, shoddy class balance, and broken synergy?

It takes time to change characters mid game. In Tournaments “Time” spent on waypoints determines the victory. So if people are able to beat you and they have enough time to swap characters while doing so… Pretty sure you aren’t going to win anyway so you are just asking for handouts.

If I were you I would spend more time practicing with my team and less time worrying about people who are trolling with class swaps mid match. In Tournaments Time is everything. Time spent holding points, time spent getting to points, time spent practicing with your team.

It is all time. And those with the most time win. If you are losing to a team that throws away time to swap characters mid match, you are losing to yourself.

Why Warriors are a Joke in PvP

in PvP

Posted by: XiL.4318

XiL.4318

Warrior are terrible in PvP because of this flawed perception. 100b warrior are poop at a highly competitive level. Thankfully Greatsword is not the only option. Once you get that idea out of your head you can start to Learn2Play warrior.

Until then save yourself the forum rant time and spend it trying new builds out.

how does chill affect skill recharge exactly?

in PvP

Posted by: XiL.4318

XiL.4318

Thieves complaining about chill is hilarious.

However, chill is largely useless as a cooldown mod. If you use it at all use it as a snare. If chill actually applied the full effect to the entire cooldown time for any skill used while chilled, then it would be useful. But it does not and never will.

Shortcomings of the Necromancer

in Necromancer

Posted by: XiL.4318

XiL.4318

cut

This guy clearly doesn’t play Necro, or probably he hasn’t played it enough.
There is no point to argue with him.

Some people think Wiki makes them an expert.

Rate this build?

in Necromancer

Posted by: XiL.4318

XiL.4318

Drop chilling darkness. Run Dagger/Focus, and Staff. Use Flesh Golem for soloing in PvP and PvE (trample charge is bauce in PvE), Plague form for 2 or more in PvP. Run Hemophilia, Terror, and Spectral skills last longer. Use full Lyssa’s armor, AND Foot in Grave, use Vital Persistence or whatever for 25% slower life force drain and never use more than 75-50%.

Definitely get rid of spectral armor. You don’t need it with 30 points in DS line. Run BiP both for your heal and for your spike damage. (without some spike damage yer going to be useless in sPvP) Condition builds don’t synergize worth a kitten with death shroud so you are ice skating up hill already. But its doable.

Also replace well of darkness with Flesh Worm. Keep it within range of your targets and it will do a decent amount of damage and give you an escape whenever you need to recover.

Running both Flesh Worm and Spectral Walk gives you two teleports AND lots of spare life force. Flip your DS as often as you are able to keep stability up as often as you can. Without that you can’t bunker as a Necro. It is just stupid impossible with every other class having fears, stuns, roots, etc… proTip: Flesh Golem short duration works very well with Lyssa’s Runes. You gain 5 seconds of every Boon. Makes for sekc time.

Necro has no meaningful attrition so building for condition duration is just trolling. You won’t change the point or kill anything so sPvP will be a waste of time. You need to be able to kill people between Heal cooldowns as well as stay alive.

Get used to running away for a moment and then rushing back with spectral walk up and cooldowns ready. Once you get it down you can rush drop well of suffering, root with dagger and teleport away again allowing you to drop marks from range and rush back in for Focus abilities and to finish with Dagger 1&2.

Hyper mobile Stability stacking trolltastic Necro. You won’t be disappointed.

(edited by XiL.4318)

Only a necromancer...

in Necromancer

Posted by: XiL.4318

XiL.4318

Only a necromancer can run 0 traits and gain DPS.

Guild Wars 1 necro skills

in Necromancer

Posted by: XiL.4318

XiL.4318

Blows my mind that they went from this to… Thief Wars 2 “Now Featuring Warlock”

Team Curse Tournament 2 (Necro POV)

in Necromancer

Posted by: XiL.4318

XiL.4318

Top teams in a stagnant pool are crescent fresh for sure, but… I saw you use Epidemic on a solo player that had only 1 condition.

You no longer tickle the happy penguin.

As I was leaving the mid fight when it was safe you mean? I’ve got a bad habit of using things when I don’t need man, ha. I heal at 95% a lot when I shouldn’t also. It was off cooldown before I went back into combat anyway.

So many excuses. Consider this a write up. Son. My appoint is totally dis.

Doing terrible damage all of a sudden?

in Necromancer

Posted by: XiL.4318

XiL.4318

Tuluum,
Trolls guard bridges for no logical reason. So trying to reason with them is like trying to get a 4 year old to understand why they can’t have just one time more, always maybe cookie, puhpuhpaaaaleeeez.

The QQs are just QQs because Necro is hard. But from their perspective hard = broken. Hence useless forums will forever be a place to store and filter poo that would otherwise make a smell all over the internet.

Team Curse Tournament 2 (Necro POV)

in Necromancer

Posted by: XiL.4318

XiL.4318

Top teams in a stagnant pool are crescent fresh for sure, but… I saw you use Epidemic on a solo player that had only 1 condition.

You no longer tickle the happy penguin.

Change Necro page on the website.

in Necromancer

Posted by: XiL.4318

XiL.4318

False advertising: Any advertising or promotion that misrepresents the nature, characteristics, qualities or geographic origin of goods, services or commercial activities.

Seems to fit like anklets on a fat chick.

But what are you going to sue for? Your money back? The phone call to the lawyer will cost you more than the game itself. It would cost many tens of thousands of dollars to take Anet to task over its false advertising. And no lawyer in their right mind would bother trying without piles of cash to finance his billable hours.

Create your own Necro Elite

in Necromancer

Posted by: XiL.4318

XiL.4318

Grave Truth

15 second duration boon
Changes Profession to Warlock
Removes Minion Traits and replace with pictures of Kittens
Adds permanent Maniacal Nerd Laugh as personal sound track to your Real Life.

Why ESPORT will not happen.

in PvP

Posted by: XiL.4318

XiL.4318

I train with a sammich in my hand for competitive RTS. Just as effective, much less indentured servitude. Crazy good sammiches.

Thief Wars 2 needs to have PvP that doesn’t suck for 75% of the player population from R 1 – R 30.

Top Level Meta is imaginary until there is a large enough population to care about it. That can’t happen until Thief Wars 2 starts being fun for new players.

looking for a good PvE D/D build

in Necromancer

Posted by: XiL.4318

XiL.4318

Highest DPS for Necro comes from 10/30/../../20. What you do with the rest is flavor and gear. PTV on your gear and CVanything in jewelry will net you the largest DPS and a functional level of survivability.

Focusing on either damage type exlusively offers no synergy and dramatically lowers damage potential and DPS which is the purpose of a D/D build.

Also Dagger damage is extremely exagerated on these forums by people who have more time logged in to the forums and wiki, than they do in the game. So keep a grain of salt handy when looking for advice here.

Great WvW Fear Build - 25 stacks of Might!

in Necromancer

Posted by: XiL.4318

XiL.4318

I was not expecting you to give away teh sekretz… Yer going to get us Nerfed again.

Voice chat would attract casuals to PvP

in PvP

Posted by: XiL.4318

XiL.4318

The only thing stopping new players from joining PvP is fun factor. Getting Heartseeker Spammed to death over and over again is not fun. (Semantics are for weak minds its symbolic like kittenwaffle)

Until all classes are competitively “difficult” to play there will be a massive disparity between even Rank 1 players who choose to play a class they feel is Fun only to learn that they have to relearn the entire class to play PvP while others like Thief and Warrior just continue on smashing their face on the keyboard well into higher levels of competitive play. They get monkey stomped by synergy at the highest levels of competitive play but the path up is what fuels growth and long term player retention.

Increase the complexity of the tardeasy classes or decrease the complexity of everything else. Those are the only positive choices availible. Every class needs the same value both in complexity and usefulness (together as a single value you cannot seperate them). Until this happens Thief Wars 2 is just another Dragon Hunter w/ Pretty Hats.

Thief OPness isn’t as pronounced in tournament play where voice chat would be used.

Rank 1-10 is where PvP either grabs you or burns you. You think being mocked in Voice Chat for getting kitty kitten rolled over and over is going to grab or burn? Maybe both? Voice Chat service would most definately harm the already struggling Thief Wars 2.

Here’s a picture in words that says things people should understand:

Average player Joe like Thief, Average player Jane like Elementalist. Both play at exactly the same skill level as PvE Completionists. They enter into the Mists and have two completely different experiences.

Average Joe takes off his pants, uses no trait points, and pops up to R 20 over a weekend. Joe sees 5/1 Kills to Deaths and regularly gets praised by the scoreboards and being the uber of uber thieves. And Joe can’t believe it. He is a pro PvPer in two days and he is having a blast.

Jane on the other hand… she has an entirely different experience. By the end of the weekend Jane has been abused in 3 languages for being useless getting 0 points even in winning matches. Jane is looking at a 1/5 kill to death ratio and even though she has put almost 10 more hours of continous play in that Joe, she is still only R 10.

Jane doesn’t want to play anymore. Joe had the time of his life.

This is the problem. Nothing else matters until this is solved in PvP.

Ranger downed state is unacceptable. Discuss

in PvP

Posted by: XiL.4318

XiL.4318

To be perfectly honest I find there is little difference between a ranger in downed state and a ranger fully engaged with cooldowns and stuff to hide behind. So this change has no impact on my experience with rangers in PvP. They just die again after they revive or they run away and die to something else.

Voice chat would attract casuals to PvP

in PvP

Posted by: XiL.4318

XiL.4318

The only thing stopping new players from joining PvP is fun factor. Getting Heartseeker Spammed to death over and over again is not fun. (Semantics are for weak minds its symbolic like kittenwaffle)

Until all classes are competitively “difficult” to play there will be a massive disparity between even Rank 1 players who choose to play a class they feel is Fun only to learn that they have to relearn the entire class to play PvP while others like Thief and Warrior just continue on smashing their face on the keyboard well into higher levels of competitive play. They get monkey stomped by synergy at the highest levels of competitive play but the path up is what fuels growth and long term player retention.

Increase the complexity of the tardeasy classes or decrease the complexity of everything else. Those are the only positive choices availible. Every class needs the same value both in complexity and usefulness (together as a single value you cannot seperate them). Until this happens Thief Wars 2 is just another Dragon Hunter w/ Pretty Hats.