Showing Posts For Yseron.8613:

Toying with the conditions system

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Posted by: Yseron.8613

Yseron.8613

. Added stacking policies:
- stack in duration
- stack in intensity
- Isolated ticks samples

Cleaned up code removing un-necessary garbage like the popup hint for icons

Side note for self: wouldnt it be a good idea to rip gw2 3d models with 3DRipperDx to have a real gw2 scene in this exemple ?

Need help understanding the Wiki

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Yseron.8613

Yes, i agree that in practice stacks are never splited but rather extended, and that only the one with more power is accounted for, but that was my way to visulaize how many secs of C would be accounted for.

And in fact you can have more than one stack to accountf for if for exemple the strongest stack end in the middle of the time window being evaluated while the immediately weaker one takes over before the end of that time window.

Knowing that you can change the power of your stacks by swaping weapons (you then observe a drop on the numbers displayed in game, you can verify), in which case the engine must re-evaluate everything, i wonder if they didnt over-did it, shooting themselves in the foot

(edited by Yseron.8613)

Need help understanding the Wiki

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Yseron.8613

I think i can answer my own question:

If C, which heal less than A and B is applied at T07 for 30 secs, only 30 – 13 secs = 17 secs of C will be inserted in the stack at T20.

But if C heal more than A and less than B, then C, starting from T07, will extend A, which has already been extended by B. A will not count for the duration of C. A and C will not count for the duration of B. Correct ?

In other word when applying an effect it comes down to simply extend all the stacks that have an effect inferior or equal to the one being added

(edited by Yseron.8613)

Need help understanding the Wiki

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Yseron.8613

I got another question:

If C, which heal less than A and B is added at T07 for 30 secs, what happen ? Do you observe a healing loss in the middle of the stack for a long duration ? Or do C end up being inserted at T20 ?

Need help understanding the Wiki

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Yseron.8613

K, i get it, it’s ABBA

Need help understanding the Wiki

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Yseron.8613

So… if i misunderstood correctly
t 00 – A is applied
t 05 – B is applied
t 10 – A expired
t 15 – A magically re-appear
t 20 – The queen of england marry Captain Hadock

Need help understanding the Wiki

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Yseron.8613

Can someone clear that thing up ?

Skill Balance Coming

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Yseron.8613

From what i have observed on BlackGate server, this is not what upset the ferocious franky in charge when facing epidemic encounters. All it does is make franky come back with a serious hard on for the commander of the opposite world.

The complains i hear about the most are the inability to adapt by re-rolling without fatally ending in a queue (which is absolutely out of of the question for the head of a snake), or to control who plays what and is who is connected to Teamspeak.

For exemple, guild groups like Knm / Knt who can re-spec on border lands in minutes, can destroy larger groups (be it epidemics/pirate ships).

But pugs groups will usually suffer the most from a specialized coordinated opposition that recquire to adjust your tactics.

(edited by Yseron.8613)

why do you like your class?

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Yseron.8613

Classes i play now: Warrior, Necromancer, Ranger
Classes i used to play: Engineer (abandonned because i stoped playing it for too long after attempting to explore the grp-heal side of the thing before they boosted it)

Warrior:
- I like the damages output

Necromancer:
- I like to strip boons
- I like to inflict conditions
- I adore to send back conditions and other twisted things
- I like crowd control

Ranger:
- I like the range
- I like the crowd control
- I like the survivability

Classes i liked in GW1:
- Everyone of them for every reason you can imagine and because there were builds, and because you could save builds, and you could have a second profession

(edited by Yseron.8613)

[Suggestion] Improve evt scaling in SW

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Yseron.8613

Precisely. That’s the part i think Cheezy took for an insult.

[Suggestion] Improve evt scaling in SW

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Yseron.8613

I made this post with those timings precisely because i have more than 15 years in this industry. I have budies at Arkane Studio, UbiSoft, etc who regularly have to do more tricky tasks in less than that. So i am pretty gentle with anet.

(edited by Yseron.8613)

suggestion: rewards for commanding

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Yseron.8613

My personal feeling about the need for rewards for WvW commanders is motivated by the folowing thoughts:
- Whithout a commander to lead (a) guild/pug squad(s), there is nearly zero activity on a WvW map (reproductibility: 99%)
- When a commander under huge pressures gently invite any player to tag up because he has been insulted for the last past hours, nobody propose himself (reproductibility: 99%)
- Tactics that saved a WvW season have NEVER been carried out by individuals on a T1 server, but ALWAYS by extraordinary commanders who against impossible odds succeeded to rally DEMOTIVATED players to a victory that was thought impossible
- When everyone flee like a coward, the commander IS FORCED to stay in the middle of the kitten taking place because he is the commander

and so on, and so on…

So, knowing that commanders have a necessary positive impact on the game, if i was a normal being, there is not a world in which i wouldnt think twice before declaring they dont deserve anything. Except if i work for anet.

[Suggestion] Improve evt scaling in SW

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Yseron.8613

It’s definitively doable using players kill rate or whatever solution you prefer that does not involve only the number of players present in an event area. For someone in your office with an already configured machine and the gw2 project installed it should take only one hour or two unless the project is in such a state that you cant touch it anymore without risking to break averything.

Toying with the conditions system

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Yseron.8613

I finished my experimentations and my conclusion is that there is definitively a place for improvement in gw2 using the event mobs death rate instead of, or in conjonction with the number of players present in the an event area

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Toying with the conditions system

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Yseron.8613

I cleaned up the code, fixed some bugs, added damages floaters. Normally the link to download the related Unity project is still valid because google drive automatically handle the versioning of the submitted versions

Now that the trivial garbage is done i’m can start the interesting part: the PID controller !

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Toying with the conditions system

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Yseron.8613

I intend to make me a test playground for toying with a regulator in charge of controlling enemies spawns to keep the action hot, but not overwhelming during events. For this purpose i thought it would be fun to have the entities to inflict effects to each other and after an hour i ended up having a conditions system. You can download the unity project here, open it in unity and press play directly.

Or you can download directly the mini game itself here. Once donwloaded, unzip it in a directory and launch the exe.

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(edited by Yseron.8613)

Suggestion / Common sens

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Yseron.8613

Use more common sens in how you present things with your UI (see attachment for an exemple) in order to avoid confusion when possible

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Curious why more people don't PvP or WvW

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Yseron.8613

I play [X]WvW (Mythril rank) [ ]sPVP (Rabbit rank)

. I play WvW because:
- Dirty faces
- Bad encounters, cause for healthy joggings
- Objectives to hold and defend in spite of miserably placed and designed siege weapons, stairs designed so you get to the top of a specific wall section slower than the enemy takes it down (no joke, there are stairs that bring you to the back of the keep when the action is in front, just look at real life forts where stairs are paired in V shapes and you will laugh at the face of anet newborn designers)
- When it happen, hot large epic battles. And oh boy, do Anet make its best so that it never happen with its large empty maps. Anet, render your map in wire frrame, or fill them only with cubes, we couldnt care less of the scenery (youngs tend to focus on shaders and whatnot, but forget about the essential: a game engine wich support the ambitions of the company), but the point of world vs world, well is that you fight numbers. Like GW1 alliance battles, you know, but with more people ALL THE TIME, not on reset night, not on NA time, not on EU time: ALL THE TIME, like in GW1. I dont care about me being separated from my friends for a match or two, i dont care being separated from my guild for a match or two, i dont care which side i am on for a match or two, i came in world vs world to fight worlds, ALL THE TIME.

.I did never PVP in GW2 (but i did in GW1, even testing silly things like the build in the link) because this time from the get go i knew GW2 had been balanced by chimps.

Quarterly reports Q4 2016

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Yseron.8613

Personnaly, user created content would provide me an infinite renewed interest (be it skins, dungeons, skills and what not). But even if they wre willing and able to pull it out, there are so many ways to screw also this…

Official Feedback Thread: Episode 4 -- Head of the Snake

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Yseron.8613

Pros:
- new arrangement of old assets (or new map if you prefer to sell it that way)

Cons:
- recycled content and mechanics
- white mantle mesmers who died but then did not die, especially when they are scaled as 4 gold champions because your fabulous game engine thought that there was an army of players nearby when in term of actual actions it was 2 rabbits humping against the bastion’s wall
- Badly tuned champs who always end focusing on me for whatever criteria the designers felt good about because it must be their way to say that a player is welcome (but let’s be fair, with the change they made to crossing a ley line, it prove that an adult went by, telling them they had to stop their pee-poo jokes)
- Cant skip virtual dramas in LS cut scenes
- Did not undertood why they would go all tears with scenes written for teens who never saw a dead body in real life and then add the bed mirror suggesting that Ceaudicus was jackhamming his bed partners maniac style

Mixed feelings:
- Ceaudicus manor rooms filled with environment interactions accessible only to specific professions. An idea might be interesting on paper, what will make it good and meaningfull in the end is how you implement it for the players, not just for the designers and a group of people you invited for tests, who will never say an idea is badly implemented, precisely because you invited them.
That said the tamable hound was enjoyable but i almost missed it. You should hide the interesting things more, which i believe is in your habits, anet, right ?

Absurdis Delirium:
- I still dont know why i should purchase food related recipes in the trading post when there is no desciption of what the food does
- I still dont know why i should interact with some food related drops on the floor when there is no desciption of what the food does
- I still dont know why i cant tell from afar with a simple visual code (like color changes or what not) if a siege will need to be refreshed, forcing me to aim for a little icon from close distance while surrounded by 50 dirty faces who dont give a kitten about me not being able to activate skills because of the lag in wvw
- I still dont know why i have no option to not target a wall when there are so many more interesting things nearby in wvw, like a zerg entitled to kitten the crap out of us
- I still dont know why in the silverwastes, if i pre-man a siege engine in prevision of a comming assault, the game make me quit the siege weapon as the assault begin, making me waste a long recharge skill on top of the siege one as i press fire, especially when every second count when defending alone a bastion. Was it to ensure no one can troll the siege weapons ? Let me reassure you, aside from normal people, the chest farming lemmings prefer to spam ‘1’ on the scaled champs they made spawn by error, but that they flee after realizing their error. Maybe you should put your players analitycs to good use here, which would make the game realize that for this particular player, the current inactivity timout is irrelevant. Reseting the inactivity timer on siege skill use rather than on skill chaneling start does nothing, on the contrary it makes it even easier for trolls.

and so on, and so on, …

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(edited by Yseron.8613)

Question for Anet, Difficulty Scaling

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Yseron.8613

Another good solution. I think it would be a crime to ignore the fantastic people we have in our community provided that you have the time and resources to account for their ideas

Question for Anet, Difficulty Scaling

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Yseron.8613

Yes, it should be a responsive system that do not rely solely on the number of kittens present in an area

Question for Anet, Difficulty Scaling

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Posted by: Yseron.8613

Yseron.8613

Through the years i have always observed some difficulties for the game to correctly scale the amount and rank of enemies in waves that the players must face, particularly during events with multiple local bastions (silverwastes) as opposed to sequential single bastion events.

This lead to the game erroneously throwing legendary foes accompanied by legions of fast respawning enemies when a zerg is simply passing by your location, but not contributing to the kills per second or minute (whatever your time frame reference is).

Would you agree that your regulation system should therefore only use kills(t) for a given location as your setpoint rather than just the number of kittens present in the area ? (with a minimum to match a difficulty level, and a max to match your game engine limitations of course)

In the case where you would still be willing to improve this aspect of the game, and if you are unsure of how to test and check your proportional, integral and derivative gains, i know for a fact that you will find among us a bunch of players able to produce a simulation tool if needed, with the help of fast ptotoyping tools such as Unity (although even a windows console application would suffice for that matter).

[Suggestion] Elvis Skin

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Yseron.8613

I like you too.

Speaking of the Fed Ex logo, maybe we should get one to display when we completed every single quest in the game ?

[Suggestion] Elvis Skin

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Yseron.8613

Another exemple (see attachment)

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[Suggestion] Elvis Skin

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Yseron.8613

I knew you would all agree with the pin up.

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DELETE

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Yseron.8613

Hey ! I know this guy ! He ’s the guy scientists threw out of the lab cause he doesnt learn from electric chocs !

WELCOME BACK !

[Suggestion] Elvis Skin

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Yseron.8613

Would there be a copyright enfrigment if you could make an ascended kitten Elvis suit (for male characters) ? We already have the glasses and the hair style, so why not go all the way in and hit the road in style ? And then add the possibility to display your guild emblem or a pin-up like Miss Guild Wars 2 in the back to show the undeads what they are missing ?

[Edited, Off-topic and derailing posts are not allowed.]

(edited by Moderator)

[CONTEST] Eternal Tenderness

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Posted by: Yseron.8613

Yseron.8613

Contest:
- Post a drawing of yours depicting the scene described above, the winners will get some gold coins (i can pay). You got one week
- Jury: just me (unless Gaile Gray or someone else feels like joining me)
- Scores: The Jury will give a note ranging from 1 to 20 to each drawing
- In case of a draw, the winner will be the one who think The Jury is awesome

1rst place: 200 gold coins
2nd place: 150 gold coins
3rd place: 100 gold coins
4rth place: 50 gold coins
5th place: 25 gold coins

(edited by Yseron.8613)

[CONTEST] Eternal Tenderness

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Yseron.8613

Skritt Burglar

It is said that on his path to the shiny eternal above he will grab stars along its way while gently caressing the rainbows of heaven with his magic feets

“Even the smallest person can change the course of history” – The old hag in gray from lord of the rings

[Suggestion] Mini Psycho Princess

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Yseron.8613

I Edited the link for the exemple of mini in my first post (i forgot that copyright patrols are more sensitive about content that is not 25 years old)

DELETE

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Yseron.8613

In GW1 dead characters were sent in the Underworld to be judged by Grenth (high end content that could still make its come back in GW2 along with the Fissure Of Woe), where 2 twin dragons were turned into stone after losing against him. Some were exiled by the Envoys in the Realm Of Torment.

So the devs already have at least 2 options at their disposal to revive a character, they already did so with The Leech and Shiro (this last one was not technically dead, thought). The only condition being that this character is not a god, and even so, the previous God of Death (Dhum) defeated by Grenth is currently in a prison in The Underworld, and you have to defeat him to get the end chest. So a dragon being less than a god….

[Suggestion] Mini Psycho Princess

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Yseron.8613

The Mini Psycho Princess would have a weapon and would taunt the opposite factions in WvW when we affectionately beat the crap out of them

Mini Psycho Princess Exemple

(edited by Yseron.8613)

[Suggestion] Sword skin

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Yseron.8613

Thank you for your kind proposition and your consideration.

I do believe that you are willing to trust me when i mention above that “I did browse the whole gallery” and thank you again for your good will. Please uderstand that the attachment is there to provide an exemple for the kind of aesthetics i am more likely inclined to look for.

(edited by Yseron.8613)

[Suggestion] Sword skin

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Yseron.8613

Would it be possible for some of the swords that still look like swords, to not systematically have your local Kevin rushing in and adding spikes everywhere with his Crayolas when you are looking elsewhere ?

I did browse the whole gallery of great swords trying to find one that:
- had not a handle longer than the blade
- had not a blade the size of a whale
- had not spikes everywhere
- had not a guard bigger than the handle and the blade combined
- was not more dangerous for its weilder than for the opponent
- did look like a sword like, i mean… a sword

And when finally i find something remotely interesting for me it still has spikes…

So could it be possible for the grand guru shadock at Anet to consider doing weapons that dont systematically look like an xmass tree ? (ex: see attachment)

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[SUGGESTION] Fighting Titans with HOT wings

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Yseron.8613

I would like to see groups of coordinated (or not) players fighting in the airs (or on the ground, or both) very large creatures outside of the Dragonn Stand Map.

Ref 1
Ref 2

I am new to GW2

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Yseron.8613

Try this

If it works, keep at it.

If it doesn’t, those are the guys above who told me to tell you.

Thank you so much for Sya!!!!!!

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Yseron.8613

I take it that the idea behind it is that, the more you hide it, the more you allow fear and lack of unsderstanding to settle in the society. Somehow they went from an extreme to another as to compensate for the lack of such presence at a more global scale in the medias. But all that will be forgotten the day we will discuss how miserable the lack of inter-planetary syndicates makes the life of height legged moth-horses at the local bar on mars because a week of work is still 8 hours on earth.

We seems to make progress quite rapidly !

(edited by Yseron.8613)

Thank you so much for Sya!!!!!!

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Yseron.8613

The important in life, is to love yourself, wether you are a man wearing a corset or not.

What did you do when you were new?

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Yseron.8613

- I went in all the little houses trying to open all the chests, doors and all the furnitures like in morrowind and thought i could not open them because i hadnt unlocked something yet

- I spent 2 hours trying to figure out what god i should choose in the characters creation panel thinking that if we had to choose, it had to be of great significance given that anet had not stated otherwise on the selection screen

- I had the graphic settings to maximum until i entered wvw for the first time

- I was wondering why in wvw we did not have the options for standard models, animations LODs and then learned a year later in a discussion on reddit that the devs simply did not know of simple things to display hundreds of players without your memory and fps going to hell (they still havent learned that they can display simple non animated-at-all forms or “impostors” at a great disatnce which would allow us to actually see enemies in siege range when aiming, because we dont need to be able to see their kitten floping in the wind at this distance)

- I used an instant repair canister right away after it droped because there was nothing saying that it was a one time use and it was a gold rarity item (i think there is still nothing saying that it is a one time use)

- I began to suspect anet was screwing up again because of the episodes depicted above

Arenanet Futur Game Engine

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Yseron.8613

You mean 2 outside of the 2 guil wars games or 2 including the guild wars games ?

[SUGGESTION][FANTASM] Spell crafting

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Yseron.8613

To Svarty:

It seems that in the guild wars universe only Lord Odran ever made it.

By the way you are all welcomed to post what music acccording to you describe best how you imagine Lord Odran, it will make me a nice random play list, and maybe i might even discover musical tastes i didnt know i had !

[SUGGESTION][FANTASM] Spell crafting

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Yseron.8613

In my mind innapropriate content wasnt that much of a problem because i was imagining the profanity filter acting on custom models by disabling them (8 years old players are not yet that much concerned with personnal creations).

For the balance problem related to custom spells you are absolutely right. Where would be the fun otherwise ? That said it could be limited to one custom skill per user and/or used to defeat top-hard versions of existing dungeons with top-noch rewards or other ideas, no ?

Better yet, since we are in the fantasm domain and are not bound to propose only things that may be implemented: The custom dungeon where a player put creatures and bosses you must defeat with your custom skills. He is sure of him and then he puts some belongings on the line as a bait to attract contestants ! Each time you win that version of the dungeon for the first time you get the bait, otherwise there was a few silvers as a fee for participating. When the dungeon is defeated, it no longer offer reward to its creator or the contestants excepted for those who were running an instance of it. The dungeon is then retired from the list of available user dungeons.

(edited by Yseron.8613)

Why do you play GW2?

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Yseron.8613

That’s actually a valid remark. To make it more precise you could add that MMOs can be the cause or the consequence of break ups in couples. But i’m going off topic, sorry guys, please continue…

Why do you play GW2?

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Yseron.8613

Before its release i intended to purchase GW2 because:
- Because there is no monthly fee.
- Because i thought GW2 would be GW1
. without the flaws (for exemple you could attack from under a bridge people that were 1000 feet above you in pvp)
. with less skill lags in contexts similar to Alliance Battles
. with open worlds
. with elitism problems adressed once and for all by making specific lfg tools for BOTH elitists AND pugs so that you spend more time playing instead of waiting and then heroing every hard content alone out of rage

After its release i was and i ’m still playing gw2 because:
- Because there is no monthly fee.
- Open worlds

[SUGGESTION][FANTASM] Spell crafting

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Yseron.8613

In morrowind you had the possibility to create your own spells. Maybe one day in gw2 …

But what would be absolutely terrific would be an official way to create and integrate your very own 3d models for weapons, with limitations such as the size of the files etc. (without having to tinker the .dat)

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Arenanet Futur Game Engine

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Yseron.8613

Question for Anet:

Nowdays there are several engines out there that flat-out support up to 24 platforms with amazing developpers oriented features, advanced technics and optimizations for all platforms, etc

What are your current ambitions in term of game engine. What futur do you envision for your technology. Have you gone past a hundred games made with your engine yet ? Is it possible to use a VR helmet to immerse oneself into the continents of Tyria ?

Happy 4Th anniversary

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Yseron.8613

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A BIG THANK YOU ANET (potentially)

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Yseron.8613

I may have imagined it, but bad guys in dungeons used to focus only on me because of toughness. So:

- If I did not dream: a big thank you as i did a few dungeons in a row without being the usual by-default-sticky-only target of the bad guys

- If i did dream: you already know what i would think of a company which braged “there will be no tank or holy trinity” and then goes in the other direction

Input on 8/23 Roll-back

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Yseron.8613

Something tells me that if one day, 3 decades from now, we get access to their code in the abandon ware basket, we will discover what we already suspect.