Showing Posts For Zelyhn.8069:

Dragon Tooth and heavy cc

in Elementalist

Posted by: Zelyhn.8069

Zelyhn.8069

The problem is Dragon Tooth has a cast time but it doesnt lock your character or movement during that cast time. It visually seems that you actually casted the DT but if you check your cast bar actually you are still casting it. So when u get CCed during that cast bar, DT actually canceled as other skills but the animation continues. Not only CC but also dodge cancels the damage also, so if you wanna dodge after DT watch your cast bar and let it finish then execute your dodge.

If they fix this bug, you will be locked 2 seconds while casting DT if they doesnt change the skill behaviour.

That’s not true because you can cast phoenix right after DT and both do damage.
HINT: you can swap attunement after casting DT to benefit from fury as it lands (switching to air is a good idea! you can kill a heavy training golem in half a second this way)

The cc/dodge cancelling DT’s damage is a bit of a bug.

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

The hate for talent

in Guild Wars 2 Discussion

Posted by: Zelyhn.8069

Zelyhn.8069

But TL;DR, I think a lot of people just don’t give a kitten how good/bad you are at the game. If you keep talking about it, people will get upset.

Well, let me just say again that I am not boasting, I am not talking about how good I am in map chat or at all, and this is not a personal matter.

I am talking about the reaction of the playerbase to a statement of skill, whatever the situation.

Almost everybody here fails to see that. I have seen countless interpretations of my words, and absurd assumptions about my actions and my behaviour.

I have even been compared to Hitler.

I am starting to think that the skill frustration of the community is not its only problem!

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

The hate for talent

in Guild Wars 2 Discussion

Posted by: Zelyhn.8069

Zelyhn.8069

Sure :)
I am not talking about boasting though, but keep up the off-topic discussion, it is interesting!

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

The hate for talent

in Guild Wars 2 Discussion

Posted by: Zelyhn.8069

Zelyhn.8069

Are you all seriously assuming that I shout about my skill level in LA ? Even if I said I don’t? You people are what is wrong: you jump on the assumptions that I am an elitist, an arrogant person etc. In fact I can understand: you may have had such bad experiences with people like who you think I am in the past that as soon as you see something that could be a sign of their presence you jump in for the kill.

Maybe that explains my problems.

ProxyDamage has put it in words for you:
The key word is “statement of fact”

Because someone that is actually good have no need to shout about being good?

What if it is relevant to the conversation? What if it merely a statement, part of a discussion? You’re right that most good players don’t usually mention they’re good, but sometimes it’s relevant, at which point it’s merely a statement of fact. And why do you care? If you don’t believe it to be true, why does it upset you? I doubt you go around the street correcting everyone who says something you believe to be untrue, especially if it’s not an objectively easy answer.

This entire comment is again, completely different than the original situation.
Now it’s “part of a existing conversation” instead of just a randomly self proclaimed statement of fact? God why can’t this post die. The story keep changing, the arguments are completely irrelevant… god just let it end.

A statement of fact, whether it is part of a discussion or not, is just a statement of fact.
Nothing has changed in this topic, well maybe the way everybody interprets what I say, but then again it is interpretation so you know…

We can close the subject. I got my answer: people cannot bear a simple statement of fact. People ask for humility that is morally unnecessary because they cannot bear the fact that people can be better. This has been stated several times in this discussion. People interpret statements, they are biased. People are inconfident and often frustrated about their skill level.

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

The hate for talent

in Guild Wars 2 Discussion

Posted by: Zelyhn.8069

Zelyhn.8069

Are you all seriously assuming that I shout about my skill level in LA ? Even if I said I don’t? You people are what is wrong: you jump on the assumptions that I am an elitist, an arrogant person etc. In fact I can understand: you may have had such bad experiences with people like who you think I am in the past that as soon as you see something that could be a sign of their presence you jump in for the kill.

Maybe that explains my problems.

ProxyDamage has put it in words for you:
The key word is “statement of fact”

Because someone that is actually good have no need to shout about being good?

What if it is relevant to the conversation? What if it merely a statement, part of a discussion? You’re right that most good players don’t usually mention they’re good, but sometimes it’s relevant, at which point it’s merely a statement of fact. And why do you care? If you don’t believe it to be true, why does it upset you? I doubt you go around the street correcting everyone who says something you believe to be untrue, especially if it’s not an objectively easy answer.

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

The hate for talent

in Guild Wars 2 Discussion

Posted by: Zelyhn.8069

Zelyhn.8069

ahh guilds, now this is my area, im going to assume you are a GL, why would you want to invite people to your guild that think they are worthy? it would attract the worng type of people, i personally look at all players, one of my best guildies i met when they were lvl 3 in queensdale and i played for about 4hours with them, i trained them and introduced them bit by bit to each aspect of the game, now he is one of my go to guys for dungoens, better than i am lol (uh-oh self-recognition xD) but in seriousness my point is you shouldn’t pre-judge people as they might just be better than you yet you dont know it yet.

In fact I never advertise directly for my guild, at least not in open chat.
I usually talk about a friendlist of skilled players. I like to talk extensively to people who whisper to me in order to see if they share my philosophy of the game, and then I may friendlist them. When I can I would run dungeons with these people, but I never talk about recruiting people early on.
I think this is a respectful approach, and I see it as the only way to find other good players (apart from the lucky random PU run).
This method has worked a number of times, but the amount of people getting offended by it is astonishing. I came here to try and understand why :)

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

The hate for talent

in Guild Wars 2 Discussion

Posted by: Zelyhn.8069

Zelyhn.8069

Z: “Guild with skill requirement recruiting good players”

A: Oh look, it’s Madz, the super good softcore elitist team, how can I prove that I’m worthy?
B: Madz are recruiting, I hope I’ll make it – test me, test me.
C: Oh I’ll give everything for the privilege to be in that guild, but they have skill requirements and I don’t think I’m good enough.
D: Master! Please teach me to be good!

Is this seriously the kind of reaction you are expecting? You might be a good gamer, you might be the best, maddest gamers that solo’s 25 man raids – but you don’t seem to be good with people.

You seem to assume that I am looking for recognition.
This is merely a guild advertisement and should only be considered as such.

the only kind of reaction I am expecting is a whisper for more information if someone is interested, otherwise ignoring my advert would be the norm

But it is not what is happening, hence my OP.

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

The hate for talent

in Guild Wars 2 Discussion

Posted by: Zelyhn.8069

Zelyhn.8069

the vast majority of the player base feels bad if they hear about the skill of an other player (again I am not talking about boasting..).

Really? The vast majority feels bad when they hear about the skill of another player? What do you have to back up this claim? A survey of GW2 players indicating a majority feel this way? Or is it just a feeling you have from a few personal experiences?

No one should ever feel bad because some people are more skilled at doing anything. But in GW2 they do, and they will resent good players for (intentionally or not) fostering this feeling.

I agree, but again you’re making a blanket statement. I’m really not trying to be nitpicky or hostile at all, but I do have a big problem with completely unfounded statements presented as facts.

Everything I say is “only my opinion” and should only be considered as such. This is obvious enough that I do not have to mention it every sentence I hope.
I have no survey or hard fact to back my statements, if I had them there would be very little room for discussion.
But i’d rather discuss a bit :)

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

The hate for talent

in Guild Wars 2 Discussion

Posted by: Zelyhn.8069

Zelyhn.8069

Let’s put it like this:

Z: “Guild with skill requirement recruiting good players”

A: “How do you know you are good? [insult]”
B: “LOL”
C: “I hate elitists”
D: “Be humble [insult]”
E: “Mindless zerkist [insult]”

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

The hate for talent

in Guild Wars 2 Discussion

Posted by: Zelyhn.8069

Zelyhn.8069

Why should players feel bad about the fact that some players are better than them?

Not me, I want to know what I’m not doing right and want them on my team … unless they’re nasty people.

Maybe your problem about shouting in Lion’s Arch is about how you said it, too? Saying “Experienced player looking for group to do X” shouldn’t be so bad, but saying “Hoody hoo, I kick butt and take names!” might not get you the same good response. (unless they recognize the quote)

Like I mentioned several times I do not shout, brag, or boast in LA.
I may occasionally advertise my guild (with skill requirement) but I do it in a respectful manner.

My observations are that a lot of players simply do not want to get better.
Also a lot of players refuse to acknowledge that some players can be better than them, and many more do not know what being a good player actually implies.
the vast majority of the player base feels bad if they hear about the skill of an other player (again I am not talking about boasting..). My point is that there is no reason for this. No one should ever feel bad because some people are more skilled at doing anything. But in GW2 they do, and they will resent good players for (intentionally or not) fostering this feeling.

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

The hate for talent

in Guild Wars 2 Discussion

Posted by: Zelyhn.8069

Zelyhn.8069

…id say that 100% of the praise i have recieved from being skilled has never come from me telling someone, its because they either instanced with me and wanted to add me or dueled me in wvw

This comment in conjunction with my own experiences in game (not saying I’m skilled, I mean when I play with people who are clearly more skilled than I) reinforces my opinion that there isn’t rampant “talent hate” in this community.

If I’m in Arah and my group nearly wipes on Lupi in P3, but we have one guy who stays up, handles Lupi’s aggro, and gets someone else up and we recover, I recognize that he needed skill to do that and I appreciate him for it.

Same in WvW when following a skilled commander.

I just don’t see where this idea that people dislike skilled players comes from, so it’s easiest to assume that your experiences are coming from players picking up on an attitude from you that you are more skilled than they are. You may not have that attitude, and I may be wrong. But in that case please explain what your experiences are that led you to post this, because the points you’ve made so far don’t resonate with me at all.

Why should players feel bad about the fact that some players are better than them?

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

The hate for talent

in Guild Wars 2 Discussion

Posted by: Zelyhn.8069

Zelyhn.8069

Tywin Lannister:

Any man who must say “I am the king” is no true king.

If you have to boast, you probably can’t prove it, most people can pick up on that.

to answer the OP’s post though id say its just like sarcasm on the internet, you cant use it if you dont know them as they will take it the wrong way, just like i can see is happening on this thread atm.

True that, but it wasn’t even sarcasm: just because I said “try it” people assumed I do it. It’s called reading accurately!

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

The hate for talent

in Guild Wars 2 Discussion

Posted by: Zelyhn.8069

Zelyhn.8069

Please read the OP accurately, and do not make this discussion about whether I am a bad person for having made such post but more about the behaviour of the community.
Read my replies and you will understand that there is no reason to make it personal :)

Edited OP with a note for clarification, didn’t think it was necessary though, my bad!

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

(edited by Zelyhn.8069)

The hate for talent

in Guild Wars 2 Discussion

Posted by: Zelyhn.8069

Zelyhn.8069

I understand your comments but you seem to jump on the assumption that I boast or brag about my skill level.
I never mentioned I have a high skill level (I did not mention the opposite either).
I never mentioned I shout about my skill level, I said: " try it".
I am actually a very respectful player, and I am very open to talk about skill level.

Thank you RedCobra for your understanding!

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

The hate for talent

in Guild Wars 2 Discussion

Posted by: Zelyhn.8069

Zelyhn.8069

Don’t get me wrong, I am not talking about advertising.
Of course I would never say “I am a good player” in chat in LA.
Please just try to understand the problem here :)

Addition example:
A highly ranked player in DotA is often a streamer and average people will watch his play to become stronger. This is healthy. it does not prevent average players from having fun, and actually they are usually proud to play a game that has a competitive scene.
In GW2, the community makes sure that no one can have such pride.

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

(edited by Zelyhn.8069)

The hate for talent

in Guild Wars 2 Discussion

Posted by: Zelyhn.8069

Zelyhn.8069

I am not talking about boasting etc, I dislike skilled players who despise average players, but I like competition, I like to dream, I like to strive to be the best (in a healthy way), I like the fun and the motivation I get from being challenged! yet people hate me for my yearnings.

Elitism is not the problem here, what is wrong is averageism !! :)

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

The hate for talent

in Guild Wars 2 Discussion

Posted by: Zelyhn.8069

Zelyhn.8069

More and more I am experiencing this habit that the community has to despise people who claim to be skilled for this game.

Try it: go to LA, and say that you are a good player.
(Note: I am not saying I do it. This sentence is for rhetorical purposes)

People will instantly tell you that you lack humility, that you are an elitist, that you are despicable etc; for no reason.

People do not want to see or be aware of the fact that some players can be more skilled than them (no boasting, just statement of skill). The community seem to believe that they would be better off without such players.
It appears as if the community would like to stay bad and play only with bad people.

It is also the same on the forums.

I believe this is not benefiting the game in itself because it promotes stale and boring gameplay additions rather than diverse and challenging content.

As a comparison: when you play football as an amateur you play it for fun and you dream of being as skilled as the players of international level. In GW2 the ’amateurs" have no such dreams, worse: they do not want to face the fact that being better is possible.

With all due respect, why the discrimination?

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

(edited by Zelyhn.8069)

Burned Out

in Guild Wars 2 Discussion

Posted by: Zelyhn.8069

Zelyhn.8069

Yes this guy is better and anyone complaining about the fact that he is saying so are so bad players who dislike feeling like they are bad players. I am not making a judgement of value here, just gameplay skill.

Yes, bad players in this game are so overwhelmingly numerous and catered for, that good players are having a bad time, just because they are good.

Praise this mentality!

You don’t seem to play this game much. You prolly don’t know what it’s like to carry a team do you? Or have to be the first to run in EVERY time, because your team wants a meat shield; not so they can dps, but to see how long they can last.

I play this game extensively and I do not understand your comment.
All I am saying is that people blaming good players for their claim to be good should learn to not make such comments.

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

Burned Out

in Guild Wars 2 Discussion

Posted by: Zelyhn.8069

Zelyhn.8069

Yes this guy is better and anyone complaining about the fact that he is saying so are so bad players who dislike feeling like they are bad players. I am not making a judgement of value here, just gameplay skill.

Yes, bad players in this game are so overwhelmingly numerous and catered for, that good players are having a bad time, just because they are good.

Praise this mentality!

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

I play PvE and I am bored

in Guild Wars 2 Discussion

Posted by: Zelyhn.8069

Zelyhn.8069

Satisfying stockholders can only be done if they receive satisfying income, which only comes from a satisfyingly milkable player-base-cash-cow , which promotes catering to mass casuals. However these people are mainly in for the achievements, the skins and the legendaries. Once they will have either made a legendary or lost hope on making one (farm nerfs), they will find that the little content left is redundant and they will move to another game. Only the players who understand how unique this game is – the above average players – will remain in the long term, but they need content. Therefore to satisfy shareholders it is a valid strategy to cater to above average players! Or at least I am hoping so…

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

World bosses=rares,exotics...Arah=nothing?

in Guild Wars 2 Discussion

Posted by: Zelyhn.8069

Zelyhn.8069

One dude made a suggestion that was very interesting but quickly buried in the suggraveyard forum.

He was promoting the idea that a significant part of the gold rewards from a dungeon should be tied to how often this dungeon is run by the players. This would decrease the incentive to farm CoF, and increase the incentive to do other dungeons. I thought it was very clever. Unfortunately I cannot give you the link to the suggestion thread because it is contrary to forum rules.

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

World bosses=rares,exotics...Arah=nothing?

in Guild Wars 2 Discussion

Posted by: Zelyhn.8069

Zelyhn.8069

I do a lot of arah runs with my guild mates because our Lead wants the tokens, and I like it because it gives me free opportunities to train for GL (most interesting boss in all dungeons, bar some fractals) solo. Also it enables my guild to test new players and see how good they are, but as for rewards … wow.. there are rewards in this game??
The only thing that I find rewarding in this dungeon is that at some point you can become skilled enough to solo it. Then you make a video out of it, post it on youtube and forums, become a bit famous and attract talented players for your guild. This makes your guild shine out of the ocean of terribad pugs… but what do you do with such guild? wait for expansion and actual content, not rewards, just content, hoping that at some point in this game you will be tangibly rewarded for skill rather than mindless farm.

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

I play PvE and I am bored

in Guild Wars 2 Discussion

Posted by: Zelyhn.8069

Zelyhn.8069

Hello all, the title pretty much says it all, but let me elaborate:

-No tangible rewards (I play for fun, yes, but I find that rewards are additional fun)

-Too easy for the most part, lack of challenging content (apart from the encounters that require you to stay extremely focused and keep up reaction time at minimum for an extended period, at which point the difficulty only comes from the fact that you may loose focus for a split second …)

-Difficult parts are mainly difficult because they are incomprehensible/unreadable (I pay a lot of attention to animations etc.. but nothing is ever clear. Unless you acquire very extensive knowledge about the encounters you will find them messy)

-Inconsistent designs

-HP sponges everywhere, dull boss mechanics. (Unshakable is the dullest thing ever)

-Fun mechanics that are present in open-world PvE are yet to be found in dungeons (karka mechanics!)

-The one dungeon which I found fun and almost flawless (apart from some fractals) was temporary content

-No replayable value of story mode (add them to fractals!)

So at the moment I am compelled to running dungeons in a group of 3 in order to find challenge (yes you can do CoF with a group of 3). While this brings some fun to my gameplay experience, it accentuates the fact that mobs are hp sponges a lot!

Please give me fun.

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

Why is "Interact" on the right click toggle..

in PvP

Posted by: Zelyhn.8069

Zelyhn.8069

Approved
(15char)

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

World PvP? No.. Bounty Hunting!

in Suggestions

Posted by: Zelyhn.8069

Zelyhn.8069

I come from you-know-which-mmo and I used to play on a PvP server. I have just too many memories of how cool it was to hunt and kill or be killed in the open world! I am sure many people miss this. However gw2 is a different game and I love it. I just came up with a fun idea to make people experience some form of world PvP: Bounty Hunting

The main idea is to introduce a mechanic that enables players to hunt other players in the open world to gain rewards.

i am not going to make a very accurate description of how this could work, but let’s talk about some general ideas.

This could be some kind of guild mission with similar rewards, and unlockable in the same fashion.
It could involve your entire guild: mission to hunt and kill some players of an other guild.

The player participating in a bounty hunt would be given some kind of radar pinging every 5 seconds. this radar would provide the player with some indication about the location of their target. It could indicate in which zone the target is, and then once you are in the zone it could ping every 5sec to roughly show the direction towards your target (assasin’s creed multiplayer influence).

If the target manages to kill its attacker, then it would be rewarded.
There could be some warning when your hunter is at some range of you, and you could be put into combat mode (so as to disable tp).

To make sure players are in outer zones, they could be given an incentive to go there such as gathering the first clues for their hunt
You could introduce ranks/upgrades to improve the distance of warning, radar ping frequency, etc.

Maybe the available targets would only be those who have unlocked this feature in their guild, so as to provide some risk/reward incentive and leave people who do not want to experience this mechanic unharmed.

My inspiration for this is the Bounty Hunter profession from Star Wars Galaxies (pre combat upgrade, yes, that’s old!).

Any thoughts?

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

Damage increase calculator

in Elementalist

Posted by: Zelyhn.8069

Zelyhn.8069

Good luck doing the calculations I did with just pen and paper!
The point of this spreadsheet is to tell what stats to go for at every point of your optimization. By default I have assumed people go full berserker since it calculates only direct damage increases.
With the spreadsheet you can easily see what runes/sigils would benefit you most, etc. It is easily customizable if you have basic excel knowledge.

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

Giganticus Lupicus

in Fractals, Dungeons & Raids

Posted by: Zelyhn.8069

Zelyhn.8069

He will not do anything if perma los’ed.

Could you elaborate?

It’s really easy to understand

Sorry I don’t get it!
It seems to me that he spawns swarms, casts worm, phase 2 aoe and projectiles, life drain, regardless of LoS.
Unless you mean using the fact that he does not reset if he goes through the entrance of the room and so you could use the walls to hard-LoS him…

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

Giganticus Lupicus

in Fractals, Dungeons & Raids

Posted by: Zelyhn.8069

Zelyhn.8069

Can’t block grub spawns but dodge or counter them with invulnerability.

You mean countering the cast or the spawn itself?

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

Giganticus Lupicus

in Fractals, Dungeons & Raids

Posted by: Zelyhn.8069

Zelyhn.8069

EDIT: fun fact. You can actually dodge the dome if he casts it, but your window is so small that it’s almost entirely luck based if you manage to pull it off. He will turn to the person he’ll dome, and once he stops moving, that’s when you dodge. In that time, you should have enough time to cover the distance from the center of the dome to the edge, and you will be outside of the edge right as the dome pops up. I’ve only been able to do it like 3 times though.

I used to manage this as well, but it is quite tricky indeed. Standing still seems like a better option though.

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

Giganticus Lupicus

in Fractals, Dungeons & Raids

Posted by: Zelyhn.8069

Zelyhn.8069

He will not do anything if perma los’ed.

Could you elaborate?

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

Giganticus Lupicus

in Fractals, Dungeons & Raids

Posted by: Zelyhn.8069

Zelyhn.8069

He uses this skill on downed or moving player only. If you don’t move, he won’t use it at all.

Wow! That’s one hell of a tip! thanks a lot, I will update OP promptly.

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

Giganticus Lupicus

in Fractals, Dungeons & Raids

Posted by: Zelyhn.8069

Zelyhn.8069

My team and I have fought GL a number of times, and we would like to improve our performance.
This is why I would like to concentrate in this thread everything that is known about GL. This can help everybody. Please feel free to contribute!

Last updated: 10/06/13

Note: I will only list techniques that are not considered exploits or that are intended ways to deal with this boss.

Phase 1:
Alternates between 3 spells:
-melee kick (big damage, kb) front cone, very short animation (pre-emptively avoidable, blockable)
-worm/grub cast (gives you the worm debuff that spawns the worms) long animation, targeted but without LoS (avoidable, unblockable) [“He dips the chip, then he eats it. You dodge when he eats the chip.”] (Necros can avoid the grub spawning on them if they use plague when they get the debuff)
-swarm summoning [seems to spawn a random number of swarms]
There seem to be a rotation for these spells: if not moving GL will cast every 4 seconds, alternating kicks with one of the two other spells. He seems to focus the player with the highest toughness for kicks.

70%hp triggers Transition P1-2:
Invulnerable (3sec?), instant debuffs a player with worm debuff (unavoidable?, unblockable?). He will target the player closest to his position (to be confirmed). Unlike the other worms, this can target summons/pets.

Phase 2:
Regularly targets a player and does either a shadow walk (avoid mode, rootable during cast but buggy, avoidable, blockable, kb) towards him if he is at range or a claw strike if in melee (decent animation, avoidable, blockable, hits very hard!)
Throws targeted projectiles at random players at range (bounce a little) (points his hand toward targeted player in a short animation)
Casts a huge rain of similar projectiles: short animation but easily spottable.
The aoe rain is made of projectiles that hit a targeted area (red circle) first and then bounce a little, they can overlap. This is the most tricky ability of GL since this mechanic is quite complex. If all players are in melee the projectiles will be very concentrated, which is very dangerous but allows for some efficient reflection. GL seem to send projectiles continuously for about 2 seconds, which makes a double-dodge (2*0.75s=1.5s) not completely effective (might work at melee range if you dodge backward first, then forward, to be confirmed). AoE projectile protections seems to work, but the first bunch of projectiles is thrown out almost instantly, which is hard to counter.

50% hp triggers P3 (invicible for 3s).

Phase 3:
-drains life of a ranged target (avoidable, blockable) over ~2s
-casts a melee bubble that deals heavy damage, impossible to walk out of it without stability. Cast is unavoidable (to be confirmed), but damage is. He uses this skill on downed or moving player only. If you don’t move, he won’t use it at all (to be confirmed).
-missile barrage: melee aoe (front) (reflectable, avoidable)
-large channelled aoe (levitating animation)

Thanks to all contributors!

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

(edited by Zelyhn.8069)

Damage increase calculator

in Elementalist

Posted by: Zelyhn.8069

Zelyhn.8069

This is unrelated to the subject.
Anyway stats are only good if you use them correctly and according to your build.

So, no one is interested in my spreadsheet? :)

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

ANET: Where is GvG?

in PvP

Posted by: Zelyhn.8069

Zelyhn.8069

Did you really expect a game named Guild Wars would have anything to make guilds compete with each other in a way? hahha you naive!

But wait for first expansion, BUY it, then you can probably rent a guild hall with time token (gems!) to play GvG, probably.

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

Damage increase calculator

in Elementalist

Posted by: Zelyhn.8069

Zelyhn.8069

Hello fellow elementalists !

Here is an excel spreadsheet to calculate direct damage increase from stats:
http://www.filedropper.com/book1_5

It is useful more min/maxing purposes: see “marginal benefits” paragraph.
Most imporant cells to fill in are highlighted in blue.

By default the gear set is full berserker (direct damage!), and skill damage coefficient is 1 (normally: coeff=[skill coeff]*[weapon damage]/[target armor])

I have not made it very user-friendly, but it is still very easy to understand how it works.

(For those interested by the last paragraph’s calculations, the results are that for a d/x set up it is more efficient to trait full water & full air. I intend to make a guide of this build asap)

Ask me if you need further explanations!

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

(edited by Zelyhn.8069)

Game Concept vs. Game Design

in Guild Wars 2 Discussion

Posted by: Zelyhn.8069

Zelyhn.8069

People want 20min long living story, legendary items, and rogue nerf on this forum dude, nothing else.

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

Why there should be a dps meter

in Guild Wars 2 Discussion

Posted by: Zelyhn.8069

Zelyhn.8069

Hello all and OP, I did not read all posts replies because I expect most of them will just blame you for using the word elitist and talking about progression, and all this non-constructive stuff I am familiar with on this forum . You know, people are afraid of performance :)

Anyway I would like to stress how useful of an idea this would be in order to know how well you can be performning at a personnal level. However, it would be extremely complicated to put in place (too many factors to include! and some would be subjective..). Also, once you know other classes it is very easy to know if they are doing their job (not the numbers but the boons, the cc ..) or not. Finally, content is too easy! Any team of 3 with brains can pretty much fly through everything untill fract 30 …
My advice: use the social side of the game. Only play with friends, with people you know, who have the same philosophy and will to perform as you. Be an elitist and play with elitists.

Oh, and expect people to despise you for wanting to perform…

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

Dragon Bash on June 11th Update!

in Guild Wars 2 Discussion

Posted by: Zelyhn.8069

Zelyhn.8069

Exiting new features! Now inactive players don’t get to permanently squat the top1000 in PvP! Woohoo!

This is autoderision right? Please say yes

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

What to dodge, a friendly guide :)

in PvP

Posted by: Zelyhn.8069

Zelyhn.8069

Please be more specific! Tell us about what the combo implied is, how it works, not just the name of the skill involved
Thank you all for your contributions!

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

Dungeon coin rewards based on popularity

in Suggestions

Posted by: Zelyhn.8069

Zelyhn.8069

Totally agree with this idea!

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

Dirty cash

in Guild Wars 2 Discussion

Posted by: Zelyhn.8069

Zelyhn.8069

Indirect loot is the process of letting you loot items that are so worthless that they need an other stage of processing (salvage, open bags & crates, sell) to maybe become valuable.
Therefore the possible valuable items you get are indirectly given to you.
Some people will be naive enough to call “free will” and say that you do not have to process the first hand items… well it’s kind of like saying “you have free will you do not have to breathe in life”! Indeed you do not have to, but you are very strongly influenced to do so, which is technically the same.
I do not want to make too much of a philosophical post but I want to make clear that no choice is ever completely free, you are always influenced (even if it is just by the amount of information given to you at the time of choosing) and while an individual’s choice is difficult to predict it is quite possible to make valid statistical assumptions enabling the prediction of mass people’s choices.

That being said, take a good look at how things work:
You receive items that you will want to process to make valuable. You get yellows you want to salvage them, because exotic armor is so easy to get that yellows are worthless in themselves. You get whites/blues/greens and you have to sell them to the merchant (or mystic toilet them) to make them have any use other than taking bag space. You get bags that you have to open, crates, etc.
Notice how there are two stages controlled by the server. There is the inital loot phase, and then the processing phase that makes them valuable. The server controls both. If you have two stages in a loot chain filleld with RNG then it becomes quite easy to tweak things and control the supply of valuable items.
Of course you will say that whites/blues/greens sold to the merchant have a fixed price. They do indeed, but the value of gold is not fixed in this game! Just because the server controls the supply of T6, ectos, insert_valuable_item_here, then they control the value of gold.
One thing you have to understand is that when you design an economic model you expect people to have rational expectations. We all have rational expectations, we make our choices at the best of our ability, using all the information available to us at the time of choosing.
However the gw2 economy is filled with RNG and very little information remains constant. This way it takes much longer to notice any changes in supply, it requires much more data.
This system is designed so you can be easily fooled.

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

(edited by Zelyhn.8069)

Dirty cash

in Guild Wars 2 Discussion

Posted by: Zelyhn.8069

Zelyhn.8069

Transmutation Crystals are purely cosmetic, I see nothing wrong with them

Still no one is talking about indirect loot.. is everybody really okay with this ?

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

Why cant i run cof whenever i want to?

in Fractals, Dungeons & Raids

Posted by: Zelyhn.8069

Zelyhn.8069

Sure and then why waste time to farm items for the legendaries ? They should give it to you straight away because this is what you want !

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

Dirty cash

in Guild Wars 2 Discussion

Posted by: Zelyhn.8069

Zelyhn.8069

Of course games do not sell a “win button” … what is the win in a pvp mmo game anyway?

Even if these P2W items are very minor they are P2W to a degree, and their sheer existence is enough to be blamed.

If I may insist, nobody has a problem with indirect loot?

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

What to dodge, a friendly guide :)

in PvP

Posted by: Zelyhn.8069

Zelyhn.8069

Indeed, but it is simply a list as opposed to this thread’s initiative, which is more of a guide.

Iportant things to consider: what the the animations look like, what they do, when they are likely to occur, how to counter them, what is the follow up etc..
A simple list does not tell anything. I started this thread after reading Kravick’s post as I found its form and content to be very helpful.

Anyway, maybe one of these threads should be made a sticky!

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

What to dodge, a friendly guide :)

in PvP

Posted by: Zelyhn.8069

Zelyhn.8069

Sure, I understand, and it makes sense. However if we want to push the community in the right direction, i.e. being more competitive, then it is necessary to give some hints for people to understand how to handle PvP.

Prevention is better than cure, I guess :)

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

What to dodge, a friendly guide :)

in PvP

Posted by: Zelyhn.8069

Zelyhn.8069

Hello all!

This is an attempt to make a community-driven guide to list for each class and builds the most imporant skills that have to be dodged.

These are often talked about in seperate threads, so I would like to concentrate these tips in one thread. Feel free to contibute, I will edit the OP as the discussion goes!

For maximum efficiency please state what those skills look like and their effects, let’s be newbie friendly.

Last updated: 04/06/2013

Guardian

Warrior

Engineer

Ranger

Thief

Elementalist
D/D
-Churning earth:
“Make the earth churn, crippling nearby foes before unleashing a seismic wave that damages and bleeds them.” A 3s15 cast with large AoE circle. If you are close to the channeling elem you will be crippled and may need to actively dodge, otherwise you can easily walk out. Many elems will cast their shocking aura (stun on hit) while channeling this, so watch out.
-Updraft + Burning Speed + Fire grab combo: after knocking you down in air attunement (at close range) the elem will rush towards you in fire attunement to hit you with a burning explosion and then cast fire grab (hard hitting melee spell). This has a long cooldown but is painful. A general rule is to dodge roll right after knock down is over, or use stun braker.

Mesmer
Sw/P
-The main combo:
After building up some clones the mesmer will shoot a hardly avoidable stun at you then immobilize you, before jumping in to slash you with his sword while invulnerable, and a shatter is usually done at the same time in order to burst down the target.
Two things to notice: when many clones are up the mesmer is building up for a shatter, expect it; and the immobilization skill has a very distinctive sound effect.
This combo will be off cooldown quite often. Do not use any dispells or evading technique untill you get immobilized otherwise they are wasted.

GS
- Phantasmal berseker:
“Create a phantasm that uses a whirling attack to damage and cripple foes. "
This skill is quite damaging, and cripples you, which makes you even more vulnerable to mesmer abilities.
The animation (3/4s) for this skill is rather easy to spot: the mesmer raises his GS with a purple aura. You can expect it: it is usually launched right after the mesmer switches to GS, which attack is very specific (mesmer-style beam). If you expect it you can blind the mesmer so that this attack misses, otherwise dodge the attack; if you failed both then dodge the phantasmal berseker’s attack (and you may consider killing it afterwards).

Necromancer

Additional PvP tips from the forums:

Kravick
https://forum-en.gw2archive.eu/forum/pvp/pvp/i-hated-burst-in-wow-but/first#post2136380

Ahuba
https://forum-en.gw2archive.eu/forum/pvp/pvp/Dodge-worthy-skills/first#post2134775

TBC

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

(edited by Zelyhn.8069)

Dirty cash

in Guild Wars 2 Discussion

Posted by: Zelyhn.8069

Zelyhn.8069

Thank you all for your replies, and please don’t worry about “hurting my opinion” or anything like this. I know people saying “this is your opinion and I respect it however mine differs” is a common practice on forums since everybody get nervous quite fast, but to be honest it is obvious everything I say is my opinion and all you will say is your opinion, and all sentences along the lines of “this is just your opinion” are useless and redondant. So spare yourself the effort, I can take a hit from someone disagreeing with me

Maybe I should have made a TL;DR for my post so people could understand the core of my ideas. If anything please look a the words in bold.

I may be wrong about the aggressiveness of the cash shop (I did play Allods..), or maybe I am right. But this does not take away how dishonest those mechanics are, and this is the e’ssence of my critique.

Edited to circumvent the censorship in the word “e’ssence”

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

(edited by Zelyhn.8069)

Dirty cash

in Guild Wars 2 Discussion

Posted by: Zelyhn.8069

Zelyhn.8069

If an item gives you gameplay advantage (like upgrades: +5% dmg, +5% armor etc) then it is P2W to some extent.

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

Dirty cash

in Guild Wars 2 Discussion

Posted by: Zelyhn.8069

Zelyhn.8069

Hello all!

I would like to raise player’s awareness on the cash generating mechanics of the game; namely the BLTC and gems. I have noticed developpers (and publishers) pay attention to the forum threads that show significant levels of activity. I believe it is therefore possible to influence the game in a somehow democratic impulse by voicing our concerns.

Here is what I would like to attract you attention to:

1. You are almost obliged to buy bank/bag slots.
Have you noticed the amount of items you get and want to keep in this game? There are a plethora of items currencies (more with every patch!), you get many items from dungeon runs, tokens, tonics, you have to keep your 4-5 weapons in your inventory, some extra axes/pickaxes, pvp items, wvw items… this is a lot of items! If you want to play the game to its full extent you necessarily have to buy bags and banks slots to keep up with the item pressure.

2. There are pay to win items.
Yes this is minor, but their presence is a serious pain. I count rez orbs, repair toolkits and upgrades, I might be missing some. Repair tools are essential in high level fractals as they allow you to avoid the one thing (theoretically) that can prevent you from completing a fractal level: armor breaking. Rez orbs feel awkward, but upgrades are a straight pay to win incentive! The fact that they are minor do not take away anything.

3. PvP has to be an other cash cow.
There were paid tournaments now you have paid custom arenas. In case you don’t see it properly let me phrase it for you: they want to make cash out of PvP.

_

I would like to compare this cash shot with that of an other game: Heroes of Newerth. HoN is a dota-like game that showed quite some success in its first years. The cash shop there was quite straightforward and very honest: you could buy cool cosmetic items. These items were cool indeed, cosmetic only, and they felt like providing support to the game. You knew you were giving money to the developpers by buying those. At not point in the game did you feel like you had to buy them, they were completely unnecessary; yet people did buy them because it was an honest way to say thanks for this cool game! Now take a look at gw2: the cash shop & gems are very very aggressive. It trully feels like they want to compell you to buy gems and spend them, which is understandable, but not very honest!

_

There is an additional aspect in this game that must be cast into light (and hopefully exorcised). You see all these threads complaining about salvage/loot/mystic drop decreases ? The game is filled with indirect loot: you get many whites/blues/greens that are worthless (all they do is take bag space), you get yellows are other salvageable items, you get openable bags, and you mystic-toilet some as well. They will never tell you that they have nerfed drop rates but in fact they control it very well: yes you will always get those openable bags, but what they contain will be nerfed. Yes you can still salvage stuff and hope to get ectos but there might be a “bug” and you will get less. Since this is all RNG you will always find someone to blame your bad luck, in the meantime they can control evertything. This keeps you farming and the more you farm the more you are likely to buy gems at some point.

_

The cash generating mechanics of this game are very well thought because they are efectively pressuring players while keeping them eating the grass (yes I liek this cash cow thing). However, they are dirty: they feel dishonest and tricky.

My point being: don’t take your playerbase for fools. Being dishonest only brings distrust.

There are many people willing to support the development of the game, and I am one of them. It is a human thing to be more willing to give cash to a friend in need than to a beggar sticking his “give me money” sign to your face (no offence intended).

Your move developpers/publishers: which of the beggar or the friend will you choose to be?

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

(edited by Moderator)