I love playing GW2 core. Its a masterpiece in many ways.
In HOT my typical experience is:
1) need mastery and hero points
2) find some on map i dont have yet
3) get killed on way to new spot
(Or killled when i get there)I feel like a big chicken as i dash and run away from mobs
Only to get swarmed and eaten by a bunch of baby raptors.What am i doing wrong? Does anybody find this fun?
Any advice would be appreciated as id like to enjoy hot.
Thanks
GfSo you dont like progression? Im sorry but it doesnt sound like rpgs are your cup of tea, I love those aspects of the game. Im only talking about your concern masteries and exploration.
a normal RPG would give the player the tools , to play the content
earning the rights, to play the content, is simply content stretching
thats a bad thingHow do you not have the tools? He said he doesnt like the masteries and sense of unlocking therefore, that tells they dont like a sense of progression which what is an rpg, you have the lfg tool, just because you cannot solo everything doesnt mean you dont have the tools:)
Im not trying to be rude its just how this sounds to me.
of course i like progression, but in this case, the annoyance is simply too much , to get the progression
much of the map is simply unavailable, unless you have all the relevant masteries
and, you can only GET those masteries, by playing on those maps
this is bad design, and the first nerf showed us how it was received by the majority of players
later they will nerf it even more, but it wont help much
imagine the waiters at a restaurant started hiding the chairs, and then told you to
“sit down and enjoy your meal”
i pay for entertainment..not annoyanceActually, these maps are big and most events are doable without masteries in like VB, while exploring the map and doing Events and event chains while exploring will give enough EXP to continue to the places you can’t reach. Unless you run around avoid events and enemies you should not have been able to explore the map that you can explore without masteries without getting enough masteries to get to note places. Now the tricky part is to choose what mastery you want to learn. If you wanna max out gliding before anything else then you are doing it very wrong.
and thats the problem, i really hate events, so i dont do them
like i said, i like progression, but not for any price
BTW , if players really like some content, they will do it, regardless of the reward
much of the later content is purely reward based= its BAD content
proof? try nerfing the rewards, and see how many players will stayYou hate events? Is it just me or do you just not make much sense in this thread, events are a huge part of pve, and hot was for mostly pve, do you prefer hearts to level in pve then? And how is it bad design to earn stuff from those maps? Are you not doing the story line in hot or something?
This is why I question if you like rpgs, take for example some of the elder scrolls games, you needed to explore certain areas to find items, there are plenty of rpgs out there where you have static items until you unlock the area and explore it, in fact id say more then half the rpgs out there are like this. Its fine if you dont like rpgs or prefer them a certain way but dont call it bad design just because it isnt your prefrence.
WTH? should i adjust my opinion to YOUR preferences?
“bad design” is opinion , when its from one person
when metrics show the same, its not opinion, its a FACT
single player RPGs become stale very fast to me, i did dragon age a couple of times
didnt do ES, i dont like the artstyleNo I didnt say that at all but your complaining about rpg elements when clearly this is an mmorpg, im sorry if this sounds rude but its no ones else’s fault you didnt research the game before you bought it based on your prefrences or maybe you did and it just appeared different to you from reviews or whatever you may have watched and read.
I didnt say anything about these being mine either but these prefrences are standards in rpgs that was my point. Also you said it was a bad design when in fact it isnt, it may be a bad design in your opinion but thats because you dont prefer these kind of rpg elements therefor you where not clear and simply stating its bad design.
yep, i clearly hate RPGS
played wow for roughly 5 years, since vanilla, bought and played all the expansions
i have over 20 characters in this game too
aion, FF14, STO, LOTRO , i at least tried most of the big mmos
currently im mostly raiding in DCUO
hell, i even bought, and played the division, and i really suck at shooters
and im telling you: this expansion is nowhere near the core game
it might as well be a different game
I love playing GW2 core. Its a masterpiece in many ways.
In HOT my typical experience is:
1) need mastery and hero points
2) find some on map i dont have yet
3) get killed on way to new spot
(Or killled when i get there)I feel like a big chicken as i dash and run away from mobs
Only to get swarmed and eaten by a bunch of baby raptors.What am i doing wrong? Does anybody find this fun?
Any advice would be appreciated as id like to enjoy hot.
Thanks
GfSo you dont like progression? Im sorry but it doesnt sound like rpgs are your cup of tea, I love those aspects of the game. Im only talking about your concern masteries and exploration.
a normal RPG would give the player the tools , to play the content
earning the rights, to play the content, is simply content stretching
thats a bad thingHow do you not have the tools? He said he doesnt like the masteries and sense of unlocking therefore, that tells they dont like a sense of progression which what is an rpg, you have the lfg tool, just because you cannot solo everything doesnt mean you dont have the tools:)
Im not trying to be rude its just how this sounds to me.
of course i like progression, but in this case, the annoyance is simply too much , to get the progression
much of the map is simply unavailable, unless you have all the relevant masteries
and, you can only GET those masteries, by playing on those maps
this is bad design, and the first nerf showed us how it was received by the majority of players
later they will nerf it even more, but it wont help much
imagine the waiters at a restaurant started hiding the chairs, and then told you to
“sit down and enjoy your meal”
i pay for entertainment..not annoyanceActually, these maps are big and most events are doable without masteries in like VB, while exploring the map and doing Events and event chains while exploring will give enough EXP to continue to the places you can’t reach. Unless you run around avoid events and enemies you should not have been able to explore the map that you can explore without masteries without getting enough masteries to get to note places. Now the tricky part is to choose what mastery you want to learn. If you wanna max out gliding before anything else then you are doing it very wrong.
and thats the problem, i really hate events, so i dont do them
like i said, i like progression, but not for any price
BTW , if players really like some content, they will do it, regardless of the reward
much of the later content is purely reward based= its BAD content
proof? try nerfing the rewards, and see how many players will stayYou hate events? Is it just me or do you just not make much sense in this thread, events are a huge part of pve, and hot was for mostly pve, do you prefer hearts to level in pve then? And how is it bad design to earn stuff from those maps? Are you not doing the story line in hot or something?
This is why I question if you like rpgs, take for example some of the elder scrolls games, you needed to explore certain areas to find items, there are plenty of rpgs out there where you have static items until you unlock the area and explore it, in fact id say more then half the rpgs out there are like this. Its fine if you dont like rpgs or prefer them a certain way but dont call it bad design just because it isnt your prefrence.
WTH? should i adjust my opinion to YOUR preferences?
“bad design” is opinion , when its from one person
when metrics show the same, its not opinion, its a FACT
single player RPGs become stale very fast to me, i did dragon age a couple of times
didnt do ES, i dont like the artstyle
^^ That’s a load of nonsense. Just because you don’t like HoT doesn’t mean the maps were clearly made for the minority of players. Your sensationalism does not make the impact you think it does.
You and the poster you responding to don’t seem to get it; I got this tingling intuition that Anet did not design the maps to be ‘very solo friendly’ in the first place. In fact, I know so, otherwise they would not used the word ‘challenging’ to describe the expansion in the first place.
yep, and that backfired on them
note, that the very first thing they did after launch, was a massive nerf to the new zones
they wouldnt do that, if they had a good, or even mediocre feedback
this isnt a hot dog stand , they need 100.000s of players
PAYING players
a few full instances wont cover that
I’m flogging a dead horse but I’ll say it again, HOT maps would be very solo player friendly if they fixed Mega servers and every map was populated.
The problem is not the map design it’s the fact that (once again) the underlying system that should ensure that the game is playable is broken.
you might enjoy mazes, but i dont
even without mobs, the maps would still be hostile
they were clearly made for a minority of players
when you use the majority of resources on a minority, you wont stay in the business for long
Guild Wars 2 is by no means dying. Plenty of people still playing.
If you really want to play the game, you’ll eventually get HoT, because that’s how the game moves forwards. It’s the only way to get elite specializations. It’s the only way to get the new story. It’s the only way to get access to the new living story. It’s the only way to get full access to guild halls. It’s the only way to get access to the 9th profession. It’s the only way to get access to gliding. It’s the only way you can access raids.
You can play all the old content and it’s still fun. You can jump in, see if the game is for you and if it’s not, you don’t spend the money.
But anyone who hangs around for any length of time is going to end up getting HoT eventually.
nope, most will just enjoy the free part, and skip town, when theyre done
AFAIK the general conversion rate from F2P is roughly at 6%
here it will be even worse, because the core game has been down to 10 bucks
if they had bundled HoT with the core game for 40 or 50 bucks, , they could had made
a decent buck
this one will cost them a lot of players and a lot of money
I love playing GW2 core. Its a masterpiece in many ways.
In HOT my typical experience is:
1) need mastery and hero points
2) find some on map i dont have yet
3) get killed on way to new spot
(Or killled when i get there)I feel like a big chicken as i dash and run away from mobs
Only to get swarmed and eaten by a bunch of baby raptors.What am i doing wrong? Does anybody find this fun?
Any advice would be appreciated as id like to enjoy hot.
Thanks
GfSo you dont like progression? Im sorry but it doesnt sound like rpgs are your cup of tea, I love those aspects of the game. Im only talking about your concern masteries and exploration.
a normal RPG would give the player the tools , to play the content
earning the rights, to play the content, is simply content stretching
thats a bad thingHow do you not have the tools? He said he doesnt like the masteries and sense of unlocking therefore, that tells they dont like a sense of progression which what is an rpg, you have the lfg tool, just because you cannot solo everything doesnt mean you dont have the tools:)
Im not trying to be rude its just how this sounds to me.
of course i like progression, but in this case, the annoyance is simply too much , to get the progression
much of the map is simply unavailable, unless you have all the relevant masteries
and, you can only GET those masteries, by playing on those maps
this is bad design, and the first nerf showed us how it was received by the majority of players
later they will nerf it even more, but it wont help much
imagine the waiters at a restaurant started hiding the chairs, and then told you to
“sit down and enjoy your meal”
i pay for entertainment..not annoyanceActually, these maps are big and most events are doable without masteries in like VB, while exploring the map and doing Events and event chains while exploring will give enough EXP to continue to the places you can’t reach. Unless you run around avoid events and enemies you should not have been able to explore the map that you can explore without masteries without getting enough masteries to get to note places. Now the tricky part is to choose what mastery you want to learn. If you wanna max out gliding before anything else then you are doing it very wrong.
and thats the problem, i really hate events, so i dont do them
like i said, i like progression, but not for any price
BTW , if players really like some content, they will do it, regardless of the reward
much of the later content is purely reward based= its BAD content
proof? try nerfing the rewards, and see how many players will stay
Am I playing Heart of Thorns correctly?
in Guild Wars 2: Heart of Thorns
Posted by: battledrone.8315
What do you enjoy doing in the main game? If you like the story, do the story. If you like unusual gameplay like Sanctum Sprint or other activities, try to play a lot of different adventures and see what you like. If you like Silverwastes, do meta events like the night cycle of Verdant Brink. If you just like to explore, wander around, or find an event chain to follow. There are very few one-off, isolated events in HoT, so you can usually find a sequence of events to play through.
If you feel like you’re grinding and you’re not enjoying it, try not to grind. You need certain masteries to full explore the maps, but you can pick those up over time. The important thing is to find something, anything, you enjoy doing, because if you try to “grind to get to the good parts,” you won’t have fun.
yea, ill just do all those hearts, that i really liked in core tyria
oh wait..i cant, BECAUSE THEY DIDNT MAKE ANY
even more, players who just follow a zerg wont get the skills for any harder content
they will get the loot, and the progression..but NOT the skills
I love playing GW2 core. Its a masterpiece in many ways.
In HOT my typical experience is:
1) need mastery and hero points
2) find some on map i dont have yet
3) get killed on way to new spot
(Or killled when i get there)I feel like a big chicken as i dash and run away from mobs
Only to get swarmed and eaten by a bunch of baby raptors.What am i doing wrong? Does anybody find this fun?
Any advice would be appreciated as id like to enjoy hot.
Thanks
GfSo you dont like progression? Im sorry but it doesnt sound like rpgs are your cup of tea, I love those aspects of the game. Im only talking about your concern masteries and exploration.
a normal RPG would give the player the tools , to play the content
earning the rights, to play the content, is simply content stretching
thats a bad thingHow do you not have the tools? He said he doesnt like the masteries and sense of unlocking therefore, that tells they dont like a sense of progression which what is an rpg, you have the lfg tool, just because you cannot solo everything doesnt mean you dont have the tools:)
Im not trying to be rude its just how this sounds to me.
of course i like progression, but in this case, the annoyance is simply too much , to get the progression
much of the map is simply unavailable, unless you have all the relevant masteries
and, you can only GET those masteries, by playing on those maps
this is bad design, and the first nerf showed us how it was received by the majority of players
later they will nerf it even more, but it wont help much
imagine the waiters at a restaurant started hiding the chairs, and then told you to
“sit down and enjoy your meal”
i pay for entertainment..not annoyance
I love playing GW2 core. Its a masterpiece in many ways.
In HOT my typical experience is:
1) need mastery and hero points
2) find some on map i dont have yet
3) get killed on way to new spot
(Or killled when i get there)I feel like a big chicken as i dash and run away from mobs
Only to get swarmed and eaten by a bunch of baby raptors.What am i doing wrong? Does anybody find this fun?
Any advice would be appreciated as id like to enjoy hot.
Thanks
GfSo you dont like progression? Im sorry but it doesnt sound like rpgs are your cup of tea, I love those aspects of the game. Im only talking about your concern masteries and exploration.
a normal RPG would give the player the tools , to play the content
earning the rights, to play the content, is simply content stretching
thats a bad thing
Am I playing Heart of Thorns correctly?
in Guild Wars 2: Heart of Thorns
Posted by: battledrone.8315
Personally, I simply explored while trying to see everything, like every event. I always had more than enough mastery points as I naturally obtained them as well as most of the available achievements. Experience was also never a problem because I started each day by doing the daily adventures I had found. I only spent a few hours a day for maybe 3 or 4 days per zone and was finished with masteries by the end of TD, only having the later, more useless ones left.
HoT is played just like the core game. Simply play the game and explore. GW2 was always meant to be explored, HoT even more so.
if they wanted me to explore, then they shouldnt have made it like a freaking rat maze
everything is locked behind a mastery, locked behind a meta, or simply on another level
this is so far from the core game, that its embarrasing
It sounds like what you enjoyed about the core game was that it was a really laid back experience that didn’t demand too much of you. That is true, but Anet’s metrics proved that very experience was leading to a lack of player retention.
The increased difficulty in HoT is intentional. It’s sad that you’re not excited to face a challenging map, but the majority of players find that challenge manageable and fun.
Posts like this often indicate a dissatisfaction with the content, but the content is the logical step forward GW2 needed after years of complaints from players about nothing to do, and simply pressing 1 in zerg events.
The change here is that the game has moved forward, and you are not willing to move forward with it. There’s nothing wrong with that. There are still thousands of players willing to play old, easier content with you every day.
people left, after playing the same game for nearly 4 years? shocking
seriously, there is a reason, why blizzard revamped much of the game with every expansion…
majority? wait for the next quarterly( and the next nerf round)
the core game is FREE now
a high quality product , for free? yea, there will always be some players there
so, if anyone has guides on crafting amour – it seems this is where im falling short – because materials like jute – where the heck do you get this> leather i get plenty but i think its more or less a grind – or i save up gold and buy which i think could get a buff.
Gold in the game is far too little – yet Arenanet wants us to trade, where as im seeing incinerator for 4000 gold- i would jump and buy this if i had the gold.
p.s. my friend says MOBA or MMORPG are pay to win – its very true.
I will look into the builds you posted for thief, im only 25 points away from maxing elite.
http://dulfy.net/2013/12/12/gw2-ascended-armor-crafting-guide/
It’s old and some minor stuff changed in the game, but it will still give you a good idea.
Also go take a look at the official wikia in the specific crafting at the grandmaster recipe page like this : http://wiki.guildwars2.com/wiki/Armorsmith/Grandmaster_recipes
You can also go there to learn what is the lest costly way to level up your crafting profession to 500.
If you want a basic tutoriel how to craft your first ascended armor.
1) Level up your crafting to 500
2) Try to do your daily craft. It’s Lump of Mithrillium, Glob of Elder Spirit Residue, Spool of Thick Elonian Cord and Spool of Silk Weaving Thread. You can only craft those once a day so start early on those that you need. You can refine those into the materials you need to craft your armor and those refined material can be bought on the TP, but they will cost you far less if you refine them yourself.
3) Buy your recipe. They are very cheap. You need a Inscription Recipe for the stat that you need and 1 recipe per piece of armor with the same stats. Those recipe if I remember cost 3-5 gold and 5 laurels.
4) Craft your armor.Keep in mind that you really don’t need an armor at all. Unless you want to raid, do fractal T4 or just want to get the end game gear. You should also focus to have your 6 trinkets and weapons ascended before you go for your armor. The armor is the most expensive and the less important part.
Dude, you seem like a really new player and as a new player you just don’t know yet how to make gold. Making gold in this game is super easy. There is a reason so many skin are so high in price. It’s because most people can get that kind of gold over time. Just by doing your daily everyday you gonna end up with 730 gold by the end of the year. Do dungeon runs, fractal 40, gathering run (especially if you want to craft), etc. As you get more experienced in the game you gonna learn what to do and what to not do to get gold.
P.S. : Your friend is a generalizing idiot. MMO and Moba are not by definition pay to win. There is people that think that GW2 is pay to win, but that’s not true. We can argue that maybe the expansion could be pay to win because the elite spec are better than core spec, but even there it’s a stretch. No matter how many real money you put in the game, you won’t be able to have a better character than other player. The only advantage of putting real money into the game is to have customization, quality of life or skins.
WRONG! mistfire wolf was part of DD edition for 15 bucks more
even more , i could buy a lot gems, and simply convert them to gold, and buy some very good gear for that
this game certainly has some P2W elements too
Anyone who said this hasn’t changed too much, simply isn’t paying attention.
It’s true. I am a casual player. Casual of the casuals as a matter of fact. I lost interest quickly in HoT because I died so many times. Now, I can manage in HoT with my guardian and easily finished Verdant Brinks map. Achievements and all. Even unlocking the masteries is a lot easier now (from 22 to 33 within a day with casual, not HC play), so I don’t know what is the problem with the difficulty level of the HoT content.
I think it’s good now. A bit harder than the “Prophecies” and a lot easier than the old HoTIn terms of dificult barely changed, the damage is pretty much the same aside the mushrooms, the hostile npcs continues with the same attack patterns.
The whole diference is that now you can unlock faster the HoT masteries and is worth stay playing on HoT maps reward wise…
Aside having new unlocked masteries that really make travel around the jungle easier, you simple adapted to the HoT gameplay style lol
This isn’t actually true. Many of the random champ events around the map have turned into veteran events, like the champ troll that used to spawn in VB. There are changes to adventures which give you more time/make them easier. There are changes to the way certain events scale. In addition, there are some areas along the main pathways where the amount of mobs have been reduced.
I have an older woman in my guild, who couldn’t get through the zones before and now she can. She told me it was much easier for her to survive. She used to be frustrated and now she’s not.
It IS easier.
No they really haven’t, i’ve had to stand around asking in chat for help on champions as much now as i ever did before the patch..
Very little changed on difficulty in hot, what looks great in patch notes doesn’t equate to the actual game play value..
The other thing is the huge imbalance between classes that while some classes can face roll HoT the others cannot.. All classes should be able to face roll hot, the whole map not just some.
I can play HoT on all 9 professions. Some ARE harder than others. That’s how MMOs should be. The should provide options for people who want to play faceroll and people who want an actual skill ceiling. That’s part of good MMO design.
no, that is horrible design
the options should be in the variety of the content , not in unbalanced classes
Anyone who said this hasn’t changed too much, simply isn’t paying attention. They didn’t make it so no one could have any challenge anywhere, but they did add in veteran events, they did make it so you didn’t have to do the meta to make progress in many of the collections, they did make it so that they night was decoupled from day so you’re not stuck in one map fearing to move for losing participation.
There were drastic changes to the zones, included moving the tiger and electric wyvern pet for rangers, so it wasn’t locked behind the meta.
There are people in my guild who used to have problems with those zones that have a whole lot less problems.
They can’t make the game brain dead easy all over the place because a small percentage of people don’t know how to play their professions, or don’t have exotic armor.
HoT just isn’t that difficult anymore, the except probably being some of the hero points. That said, I hardly pass a day in HoT without seeing a hero point train on each map.
those qualities could get me in a raid in other games
but here-in the casual mmo-it is needed for “open world” content?
makes total sense..not
You have to be kittenting me. Patch notes say a lot of words. "Err, they must have put some great effort in this… ".
It’s missing a lot of stuff and with all the HoT changes (long overdue, I might add) it’s basically yet another kitten-you to all core players. ANet treats GW2 as if it’s something separate and inferior to HoT, whereas in reality it’s the other way around. How cheap can you get…Core is unlikely to see much in the way of future development that isn’t related to HoT. As far as ANet are concerned, HoT is GW2 going forward until the next xpac drops.
While this may suck for those who haven’t bought HoT, there are valid reasons for why a company is reluctant to spend development resources on the “old version” of their product. I’m also unaware of any MMO that has spent significant time on developing content that wasn’t related to their most current expansion.
i know one…WoW did exactly that
every xpac from them changed the core game in some ways, that made it desirable to make a new alt, and to start the levelling process again
THAT is the reason , why wow is still the king
they keep the core game fresh and up to par with the rest of the game
and the core game is still the very first thing a potential customer will seeWow is still king because they came out ten years ago in a barren market, charged people hundreds and hundreds of dollars in that time and so they have zillions of dollars to advertise.
When was the last time you saw a GW 2 commerical with William Shatner, or Chuck Norris or Mr. T.
Everyone always knows why WoW is a huge success…in spite of the fact that they’re losing subs so fast that they stopped reporting subscriber numbers.
wrong, it was because they opened mmos for the casual players
before that, mmos was niche, no game had over a mio players
anarchy online, ultima online, EQ1, were owning the market, until wow came to life
yes, it is dropping now..after a decade as the market leader
any dev would kill, to get that performance from their game
PS without wow, this game wouldnt even existAnd how do you think they even reached the casual audience, without advertising. WoW started development as a rich company already, due to other gaming successes. They didn’t reach all those people in a vacuum. And they didn’t get rich without investing in advertising.
You can say wrong all you want, but that doesn’t make what I’m saying wrong.
As far as whether this game would exist, there I believe you’re absolutely 100% right. This game wouldn’t have to exist if WOW wasn’t so popular and didn’t destroy and chance for originality or furthering the MMO development experience due to everyone trying to get a piece of that pie.
You may have noticed there are a whole lot of simple MMOs that never took off.
a good product, and word of mouth was the key to their success
those tv commercials only came after it was the biggest mmo by a large margin
notice how fast they dropped them again, i was a wow player back then so i saw the effects on the inside
do you remember destiny? HUGE PR budget, big title, mediocre performanceIt was the biggest MMO by a large margin by being the only really professional MMO in the game. At the time they didn’t have to compete with free MMOs, or buy to play MMOs. Guild Wars 1 wasn’t an MMO and didn’t compete directly with WoW. THere were precious few people competing. Right time and right place, after which they completely destroyed the MMO market for five, six years.
You can believe anything you want, but WoW’s success was based on MANY factors, not just one or two, and timing and budget were definitely in the mix.
lol..timing and budget in always in the mix
sony had SWG running..amateurs
anarchy online…amateurs
ultima online..amateurs
ncsoft had a pretty popular game..CoX..that died a slow death, after wow launched
but, somehow, a new team comes out, and roflstomps them all
where the blizzard crew that much better. or did they just have the best product?
6 months and its not changed too much.
I still die insanely for no reasons of my own, you can only dodge stuff twice before it destroys you in seconds.. You cannot tag one creature most times and many its 6 or 8 on you at once..
Who honestly thought this would be fun, you cannot team in these games 24/7, a lot of players have dead guilds or only small guilds.. Timezones effect teaming up, server populations dwindling (no surprises there really)…
The game needs to appeal to the Casual players or it dies a slow painful death.
yep, i just tried some of “the jungle provides”
one platforming section after another…did anyone test this before launch?
if they did, they did a poor job
if i wanted to play a platform game, i would had bought that instead
You have to be kittenting me. Patch notes say a lot of words. "Err, they must have put some great effort in this… ".
It’s missing a lot of stuff and with all the HoT changes (long overdue, I might add) it’s basically yet another kitten-you to all core players. ANet treats GW2 as if it’s something separate and inferior to HoT, whereas in reality it’s the other way around. How cheap can you get…Core is unlikely to see much in the way of future development that isn’t related to HoT. As far as ANet are concerned, HoT is GW2 going forward until the next xpac drops.
While this may suck for those who haven’t bought HoT, there are valid reasons for why a company is reluctant to spend development resources on the “old version” of their product. I’m also unaware of any MMO that has spent significant time on developing content that wasn’t related to their most current expansion.
i know one…WoW did exactly that
every xpac from them changed the core game in some ways, that made it desirable to make a new alt, and to start the levelling process again
THAT is the reason , why wow is still the king
they keep the core game fresh and up to par with the rest of the game
and the core game is still the very first thing a potential customer will seeWow is still king because they came out ten years ago in a barren market, charged people hundreds and hundreds of dollars in that time and so they have zillions of dollars to advertise.
When was the last time you saw a GW 2 commerical with William Shatner, or Chuck Norris or Mr. T.
Everyone always knows why WoW is a huge success…in spite of the fact that they’re losing subs so fast that they stopped reporting subscriber numbers.
wrong, it was because they opened mmos for the casual players
before that, mmos was niche, no game had over a mio players
anarchy online, ultima online, EQ1, were owning the market, until wow came to life
yes, it is dropping now..after a decade as the market leader
any dev would kill, to get that performance from their game
PS without wow, this game wouldnt even existAnd how do you think they even reached the casual audience, without advertising. WoW started development as a rich company already, due to other gaming successes. They didn’t reach all those people in a vacuum. And they didn’t get rich without investing in advertising.
You can say wrong all you want, but that doesn’t make what I’m saying wrong.
As far as whether this game would exist, there I believe you’re absolutely 100% right. This game wouldn’t have to exist if WOW wasn’t so popular and didn’t destroy and chance for originality or furthering the MMO development experience due to everyone trying to get a piece of that pie.
You may have noticed there are a whole lot of simple MMOs that never took off.
a good product, and word of mouth was the key to their success
those tv commercials only came after it was the biggest mmo by a large margin
notice how fast they dropped them again, i was a wow player back then so i saw the effects on the inside
do you remember destiny? HUGE PR budget, big title, mediocre performance
They said they were going to address the issue of the new maps being way too group centric.
They did absolutely nothing about it.
It’s still the same bs,having to group up to for Hero Points etc etc.
Zero balancing of mobs,zero balancing of HPs,exactly the same density of mobs,everything 100% the same,with 0% changes.The argument that the difficulty will either be a spam1 fest like the old maps ,or a brain dead zerg farming is ridiculous.
As is the argument that players that purchase an expansion should play the old maps,because of the lack of balancing and varied difficulty content in HoT.
It is also ludicrous that as soon as you get a big enough zerg HoT content becomes
a 1111 spam and a who will tag the mob before it dies race,exactly like the old maps.The gold rush from the increased loot will eventually wear out,and what will remain after that will be the same old,badly balanced,and forced grouping HoT maps.
The difference is that in the HOT you will need to use healing, avoidance, positioning the point of not taking damage and know what skill to use to kill mobs faster.
I can not understand your comparison logic, if you’re in a worl boss pressing only one so just proves what I really think, just a player who wants rewards in the easiest way possible, I also bought the HOT and what I can not want a level of difficulty mediocre.
I play full zerk and even end up dying in HOT, I could have killed myself a few champions, I still think that HOT had to be more difficult, the game is easy to become discouraged quickly, just look at the map of Tyria.
this is, what happens , if you keep the same content for 3 years
if wow had done the same, they would had suffered from it too, but perhaps not as much
they can make 250k players happy for a month OR
they can make a million players happy for a week
that is the tightrope they have to walkI just play the HOT and ArenaNet facilitated all shamefully map now way the whole map without killing any creature, and if I can just kill spam 1 and kill it …. and yet you come to complain that is difficult?
Take shame in the face and learn how to play before you get asking nerf, the map now walks a little emptier as they can do all soil and has no challenge.
youre good at pressing buttons in a game, thats like being good at drinking beer or eating hot dogs
it wont save the world , or give you a nobel prize, or even make you rich
i can live with the mobs now, but experience shows, that any forced group content
in the levelling content will get harder to do, as time passes
SIMPLY BECAUSE THERE ARE TOO FEW PEOPLE DOING IT
yes, they will have to nerf the mobs again, how do you think those, who actually upgraded from F2P will feel , when they have to go through this trial of patience?
not only will they leave again, they will also tell their buddies why they left
yes, i stand by my statement: these are some of the worst mmo maps in existance
and, we have the numbers to prove it
do you think they would had nerfed it so hard, if it was okay?
this was a full blown emergency nerfIt is some kind of joke that your comment? You come ask me to record a video killing smokescale veteran as if it were difficult ahahahaha.
I record yes, but now we have nerf the mob still I kill, you will say that it is now easy ….. every time I feel ashamed to read certain comments from people who can not kill veterans, I think ArenaNet will now have to make the mobs get stopped and just getting damage.
i can kill a smokescale vet too
i want to see YOU do it, by just pressing 1, as you claimed you could all over the map
You have to be kittenting me. Patch notes say a lot of words. "Err, they must have put some great effort in this… ".
It’s missing a lot of stuff and with all the HoT changes (long overdue, I might add) it’s basically yet another kitten-you to all core players. ANet treats GW2 as if it’s something separate and inferior to HoT, whereas in reality it’s the other way around. How cheap can you get…Core is unlikely to see much in the way of future development that isn’t related to HoT. As far as ANet are concerned, HoT is GW2 going forward until the next xpac drops.
While this may suck for those who haven’t bought HoT, there are valid reasons for why a company is reluctant to spend development resources on the “old version” of their product. I’m also unaware of any MMO that has spent significant time on developing content that wasn’t related to their most current expansion.
i know one…WoW did exactly that
every xpac from them changed the core game in some ways, that made it desirable to make a new alt, and to start the levelling process again
THAT is the reason , why wow is still the king
they keep the core game fresh and up to par with the rest of the game
and the core game is still the very first thing a potential customer will seeWow is still king because they came out ten years ago in a barren market, charged people hundreds and hundreds of dollars in that time and so they have zillions of dollars to advertise.
When was the last time you saw a GW 2 commerical with William Shatner, or Chuck Norris or Mr. T.
Everyone always knows why WoW is a huge success…in spite of the fact that they’re losing subs so fast that they stopped reporting subscriber numbers.
wrong, it was because they opened mmos for the casual players
before that, mmos was niche, no game had over a mio players
anarchy online, ultima online, EQ1, were owning the market, until wow came to life
yes, it is dropping now..after a decade as the market leader
any dev would kill, to get that performance from their game
PS without wow, this game wouldnt even exist
(edited by battledrone.8315)
Simply the map is now as easy as Tyria, has no more challenges ….. you kill mobs easily just by pressing 1 if necessary, can run the map all the will, I can do it alone, just missing now also make it easier world boss to kill myself too.
Thus it may end up destroying the pve completely, since they want everything easy and challenge … the way is now staying at WvW and PvP.
Amazingly still see players asking to be even easier because you can not do yourself the Balthazar …. every time I see that players focused on pve are a shame and end up destroying the pvp fun too because they want everything easy.
show us a video of you taking down a vet smokescale with that technique
then we can talk
They said they were going to address the issue of the new maps being way too group centric.
They did absolutely nothing about it.
It’s still the same bs,having to group up to for Hero Points etc etc.
Zero balancing of mobs,zero balancing of HPs,exactly the same density of mobs,everything 100% the same,with 0% changes.The argument that the difficulty will either be a spam1 fest like the old maps ,or a brain dead zerg farming is ridiculous.
As is the argument that players that purchase an expansion should play the old maps,because of the lack of balancing and varied difficulty content in HoT.
It is also ludicrous that as soon as you get a big enough zerg HoT content becomes
a 1111 spam and a who will tag the mob before it dies race,exactly like the old maps.The gold rush from the increased loot will eventually wear out,and what will remain after that will be the same old,badly balanced,and forced grouping HoT maps.
The difference is that in the HOT you will need to use healing, avoidance, positioning the point of not taking damage and know what skill to use to kill mobs faster.
I can not understand your comparison logic, if you’re in a worl boss pressing only one so just proves what I really think, just a player who wants rewards in the easiest way possible, I also bought the HOT and what I can not want a level of difficulty mediocre.
I play full zerk and even end up dying in HOT, I could have killed myself a few champions, I still think that HOT had to be more difficult, the game is easy to become discouraged quickly, just look at the map of Tyria.
this is, what happens , if you keep the same content for 3 years
if wow had done the same, they would had suffered from it too, but perhaps not as much
they can make 250k players happy for a month OR
they can make a million players happy for a week
that is the tightrope they have to walkI just play the HOT and ArenaNet facilitated all shamefully map now way the whole map without killing any creature, and if I can just kill spam 1 and kill it …. and yet you come to complain that is difficult?
Take shame in the face and learn how to play before you get asking nerf, the map now walks a little emptier as they can do all soil and has no challenge.
youre good at pressing buttons in a game, thats like being good at drinking beer or eating hot dogs
it wont save the world , or give you a nobel prize, or even make you rich
i can live with the mobs now, but experience shows, that any forced group content
in the levelling content will get harder to do, as time passes
SIMPLY BECAUSE THERE ARE TOO FEW PEOPLE DOING IT
yes, they will have to nerf the mobs again, how do you think those, who actually upgraded from F2P will feel , when they have to go through this trial of patience?
not only will they leave again, they will also tell their buddies why they left
yes, i stand by my statement: these are some of the worst mmo maps in existance
and, we have the numbers to prove it
do you think they would had nerfed it so hard, if it was okay?
this was a full blown emergency nerf
(edited by battledrone.8315)
You have to be kittenting me. Patch notes say a lot of words. "Err, they must have put some great effort in this… ".
It’s missing a lot of stuff and with all the HoT changes (long overdue, I might add) it’s basically yet another kitten-you to all core players. ANet treats GW2 as if it’s something separate and inferior to HoT, whereas in reality it’s the other way around. How cheap can you get…Core is unlikely to see much in the way of future development that isn’t related to HoT. As far as ANet are concerned, HoT is GW2 going forward until the next xpac drops.
While this may suck for those who haven’t bought HoT, there are valid reasons for why a company is reluctant to spend development resources on the “old version” of their product. I’m also unaware of any MMO that has spent significant time on developing content that wasn’t related to their most current expansion.
i know one…WoW did exactly that
every xpac from them changed the core game in some ways, that made it desirable to make a new alt, and to start the levelling process again
THAT is the reason , why wow is still the king
they keep the core game fresh and up to par with the rest of the game
and the core game is still the very first thing a potential customer will see
(edited by battledrone.8315)
@Dante That is plain wrong. Exotic is perfectly viable. The last revised version oh hot added events that are solo-friendly while some of the events turned champion type-monster into veteran while culling the concentration of foes : take at look at the patch notes….I think you suffer from a major l2p issue. Anyway what class do you play? Do you click skill? Have you considered tweaking your build to have more defensive options via traits while still running an offensive gear? Don’t you have laurels to buy yourself more defensive trinkets, earrings ? Come on there is usually people who run the events with you, you are not completely alone, no?
actually, most of the maps have very low populations now
finding a HP train will take up to a couple of hours
it can still be done , if you have that kind of patience
most players dont have that patience, considering this is supposed to be their
happy time, which they worked and paid for
many players will just go to another game, or quit playing
Actually you can. Have you bothered to look at the videos dulfy has done? She is soloing in the HoT maps. I have followed her routes and done the same things, got to the same places. We are different people with different co-ordination and tolerances yet we can both do something? Amazing.
Instead of just complaining constantly about how it’s too hard, actually experience the content. Watch a video. Get a build that works. Follow a zerg. Or don’t.. but seriously stop jumping on these threads to complain about how hard it is because it’s all in your head so far.So we must watch videos just to play a game now, what if you aren’t using her build or class, does she do a video for each of the classes right through hot, every weapon style…
What you are saying isn’t practical..
Assumptions and generalizations.
Here’s a real example,not a imaginary story about dodges and gear.I spent hours today trying to solo the Balthazar HP in AB because there was no one
else that wanted the point,and the few players that came to join died in 5 sec from the aoe spam and eventually gave up.
These are real players avoiding and giving up on content,and after they get fed up with all the kitten,giving up on the game.
In the end I had to bug the boss in order to kill it.
This is total bs.Hero Points are solo content,they should be scalable to 1 player.It’s a freakin’ Hero Point,not a fractal.
I can’t even imagine the impossibility of completing those maps in a year or two from now after new zones will be introduced.HC’s are the one area of HoT I believe need to still be revised. Unfortunately, ANet’s metrics are apparently telling them people are still doing them as is. However, you’re right in that Hero Challenges as group events is not going to be sustainable.
Balthazar seems particularly difficult solo. I’ve seen decent sized groups that chose to glitch him rather than do the fight as intended.
nerfing the mobs will only solve a part of the problem
the biggest issue are the maps themselves
it will still be a maze full of mobs, any way they cut it
they basically moved a dungeon over ground, and called it “open world”
not surprisingly, that didnt fly very well for the majority of their customers
the severity of this first nerf has shown us the state of the game
and now, they have to waste time to redo the maps..againThis^ even after a nerf their damage is still oppressive, and the stuff is far too numerous to pass areas to survive solo..
The Chak, Mordrem frog things are all insanely powerful with their AoE Dots, knockdowns and stealth 24/7…
Srsly people what is the point of soloing a map that is supposed to bring end-game content? Even in core tyria there is stuff you can’t solo: try to solo Orr temple events, try to solo world bosses: here is a hint, you can’t. The thing is, some players here just hate any form of difficulty whatsoever. Sometimes, I am really having a hard time believing some here like the game, or worse, like playing games
In Core tyria yes but they are on a timer and when that happens everyone goes there to complete that, in HoT its everywhere 24/7 you cannot survive solo on 75% of those maps on exotic gears, and for those that can its a nightmare, you never get a breather or any casual play.. Tyria you can..
if i did the same , i wouldnt be playing my game, i would just be mimicking another players game
not only would it remove any purpose of the challenge, it would also remove any fun factor
then i might as well just watch all of the game on youtube
fun, yes?
video guides shouldnt be necessary for open world content anyway
keep that kitten for dungeons and raids
Assumptions and generalizations.
Here’s a real example,not a imaginary story about dodges and gear.I spent hours today trying to solo the Balthazar HP in AB because there was no one
else that wanted the point,and the few players that came to join died in 5 sec from the aoe spam and eventually gave up.
These are real players avoiding and giving up on content,and after they get fed up with all the kitten,giving up on the game.
In the end I had to bug the boss in order to kill it.
This is total bs.Hero Points are solo content,they should be scalable to 1 player.It’s a freakin’ Hero Point,not a fractal.
I can’t even imagine the impossibility of completing those maps in a year or two from now after new zones will be introduced.HC’s are the one area of HoT I believe need to still be revised. Unfortunately, ANet’s metrics are apparently telling them people are still doing them as is. However, you’re right in that Hero Challenges as group events is not going to be sustainable.
Balthazar seems particularly difficult solo. I’ve seen decent sized groups that chose to glitch him rather than do the fight as intended.
nerfing the mobs will only solve a part of the problem
the biggest issue are the maps themselves
it will still be a maze full of mobs, any way they cut it
they basically moved a dungeon over ground, and called it “open world”
not surprisingly, that didnt fly very well for the majority of their customers
the severity of this first nerf has shown us the state of the game
and now, they have to waste time to redo the maps..again
They said they were going to address the issue of the new maps being way too group centric.
They did absolutely nothing about it.
It’s still the same bs,having to group up to for Hero Points etc etc.
Zero balancing of mobs,zero balancing of HPs,exactly the same density of mobs,everything 100% the same,with 0% changes.The argument that the difficulty will either be a spam1 fest like the old maps ,or a brain dead zerg farming is ridiculous.
As is the argument that players that purchase an expansion should play the old maps,because of the lack of balancing and varied difficulty content in HoT.
It is also ludicrous that as soon as you get a big enough zerg HoT content becomes
a 1111 spam and a who will tag the mob before it dies race,exactly like the old maps.The gold rush from the increased loot will eventually wear out,and what will remain after that will be the same old,badly balanced,and forced grouping HoT maps.
The difference is that in the HOT you will need to use healing, avoidance, positioning the point of not taking damage and know what skill to use to kill mobs faster.
I can not understand your comparison logic, if you’re in a worl boss pressing only one so just proves what I really think, just a player who wants rewards in the easiest way possible, I also bought the HOT and what I can not want a level of difficulty mediocre.
I play full zerk and even end up dying in HOT, I could have killed myself a few champions, I still think that HOT had to be more difficult, the game is easy to become discouraged quickly, just look at the map of Tyria.
this is, what happens , if you keep the same content for 3 years
if wow had done the same, they would had suffered from it too, but perhaps not as much
they can make 250k players happy for a month OR
they can make a million players happy for a week
that is the tightrope they have to walk
They said they were going to address the issue of the new maps being way too group centric.
They did absolutely nothing about it.
It’s still the same bs,having to group up to for Hero Points etc etc.
Zero balancing of mobs,zero balancing of HPs,exactly the same density of mobs,everything 100% the same,with 0% changes.The argument that the difficulty will either be a spam1 fest like the old maps ,or a brain dead zerg farming is ridiculous.
As is the argument that players that purchase an expansion should play the old maps,because of the lack of balancing and varied difficulty content in HoT.
It is also ludicrous that as soon as you get a big enough zerg HoT content becomes
a 1111 spam and a who will tag the mob before it dies race,exactly like the old maps.The gold rush from the increased loot will eventually wear out,and what will remain after that will be the same old,badly balanced,and forced grouping HoT maps.
now i can explore some of the map solo, it was almost impossible before
when i find a zerg, it becomes a 1-1-1-1 fest, AND THEY REWARD YOU FOR THAT
solo, i can play like a pro, and still get nothing for it
skills are not required..grouping is
No nerf detected. HoT is as annoying as ever. A virtual deathtrap! Sorry Anet this is a No-Fun Zone!
You want the HOT be easier just to stay pressing the 1 and killing everything that comes in front …. is enough Tyria the map that is easy and you explore quiet … I do not understand these people who are asking to facilitate the whole game, especially now that increased the reward given maps has not been done to explore alone and quit killing champions and world boss alone
You want to play alone? Go to Tyria and stay there, enough to pvp alloy that does not fall division to facilitate more noobs to rise, and now you want to destroy pve leaving the game to explore people killing the mobs pressing 1.
hint: the core game made them a decent buck, a good reputation, and tons of happy customers
Hot did the opposite, i think theyre in a worse position now, than before the xpac
they just spend the last months, trying to clean up this mess
those resources will be missing for new content
which means , that the next content drought will be even longer
AFAIK, they have nerfed ALL the high level zones now
am i the only one seeing a pattern here?
No nerf detected. HoT is as annoying as ever. A virtual deathtrap! Sorry Anet this is a No-Fun Zone!
then you didnt try it before the nerf, they prolly halved mob density
agree on the fun part, though
i dont understand, how they could drop the ball so hard
its like they actually wanted to put as many obstacles in our progression, as they could
were not only fighting the mobs, its also the map layout, and they even found a way to make the loot annoying too
this is some of the worst mmo maps i have EVER seen
it took me 5 hrs to get a couple of shinies and to unlock mushroom jumping
the only reason i havent uninstalled is because of the time i have invested i my chars
i still cant sell any trash to the vendors in maguma
first they code a vendor
then they code him , to not work, until he is “unlocked”
GG anet
why didnt the asura make a functional jet pack, instead of a measly kite?
they already master teleport technology, so it should be a cakewalk for them
that would had made much more sense IMO, both with the lore and function
i have seen a little more of the new zones after the nerf, still dont feel motivated to do the content at all
HoT was not "half done" and my 3 reasons why
in Guild Wars 2: Heart of Thorns
Posted by: battledrone.8315
No one should have bought HoT thinking it was ‘done’. That’s not even the nature of most MMO expansions. They get tweaked, bugfixed, adjusted, added to … lots of time.
It’s pretty hard to compare almost anything Anet does to other MMO’s because GW2 does quite a few things off the beaten path. I get the feeling that Anet goes out of their way to deliver not-typical game mechanics and features.
when i buy a product, i expect the main features to be functional..they werent
if they had put more of that creative energy into some ordinary (casual) zones,
they wouldnt be in this situation
SPECIAL content for SPECIAL users will give you a SPECIAL playerbase
SPECIAL doesnt work very well if you want money from ORDINARY playersThen your expectations aren’t aligned to most of what the MMO industry delivers and especially to how Anet has demonstrated over the last 3 years how they operate. Anet delivers content in chunks. The expansion was no different, except you actually paid for these chunks. You still weren’t going to get them all at once on release day and IIRC, Anet was pretty clear about that so stop pretending that your expectations trump Anet’s content delivery process.
1: the quality was much lower, than in any previous content
2: if you try to tell a paying customers, that he is wrong, he will prolly just leave, and take his business somewhere elseThose things might be true, but that changes nothing I’ve said. Your first point is a matter of opinion and is debateable, your second is just a truth of any market where vendors compete for share. Neither of them changes the idea that players that invent what Anet should do are going to be disappointed (unreasonably so) when Anet doesn’t deliver those to the expectations of those player’s made up fantasies.
Furthermore, if you think players are going to leave because of Anet’s approach to developing an MMO, they aren’t likely to find solace anywhere else; As I’ve stated, Anet’s approach doesn’t differ too much from anyone else’s. Let the players go where they want, but they aren’t likely to find a dev that acts a whole lot differently. MMO’s change, sometimes good or not good. That’s not unique to GW2. Good Luck.
opinion? debateable? how many of the core maps has shut down, and transferred players to a fresh one, with no progression?
how many of the core maps have buggy boss fights?
if the core game had HoT quality from start, this game would had tanked so hardYour singular example is again, not changing anything I’ve said here. Maps closing inadvertently are bugs. All MMO’s have them. I’ve played lots of buggy games with bugs that persist for years. If you think that players are going to leave because of bugs in GW2, then they are going to be continually and equally disappointed in any other MMO they play to replace GW2 that releases new content. They all have bugs too. Good Luck.
first it was “opinion and debateable”, now “it doesnt matter, because everybody is
doing it”
yea…whatever
Why HoT was less than half a expansion...
in Guild Wars 2: Heart of Thorns
Posted by: battledrone.8315
I confess these threads are funny to me, because in the end, putting the focus on quantity is badly missing the point.
4 maps may sound little to some people, but I do prefer Verdant Brink to almost every other map I have ever known in any MMO. Auric Basin alone makes whole other MMOs pale IMHO, no matter if those have 20 or 50 maps of dull and mass produced “content”.
Some may say HoT is grindy. I’ll say it IS grindier than basic GW2. Yet HoT is still less grindy than any other option in the market.
My point is, even if the next expansion of “That oher MMORPG” features 5 or 6 times the content in HoT, I still wouldn’t buy it. Because those other games doesn’t offer anything even close to what GW2 gives me.
Good or bad when compared to what we wish the game to be, this MMORPG is still funnier, prettier, more interesting and more innovative (Lore, Art and Gameplay-wise) than any other I know.
Feel free to give examples to contradict me. I would love to try another MMORPGs with a quality comparable to GW2.
STOs last expansion had more content, way less grind, and it was FREE
it was pretty buggy, same as HoT
Why HoT was less than half a expansion...
in Guild Wars 2: Heart of Thorns
Posted by: battledrone.8315
lol, I remember when HoT was announced and they were giving us a little details on what was coming.
A lot of us were asking where is all the content?! Surely this isnt it
And as usual the fanboys all rose up saying Anet wouldnt give us all the details, there was obviously a tonne more in the expansion, and other things would be released throughout the year.Now that they know there isnt any more stuff, they only thing these fanboys can say now is “either buy it or dont buy it”
I still wouldnt call HoT a half an expansion, call it what it is, DLC! A small update charged at unreasonable prices!
The problem is that it’s obviously a fundamental expansion with alot of tech that usually takes the most time to produce, that will carry on for years and future expansions to come. This doesn’t give the content creators alot of time to create actual content being held back by that, even more so with all the bugs and miscalculations coming from said new features. Hence the first quarter patch didn’t add much content either. And the next focusses on rebalancing HoT, scribe and whatever else.
All the while, as a player, you have fairly little play space that actually has said new tech.
So, the price might be “worth it” in terms of things added to the game, except to your average gamer this really means very little, as there’s “not enough content”(subjectively) using the new systems.Though some great content has come from HoT. Forexample, the guild hall has festival decorations added which are deemed really amazing by some, which, by a stretch, are actually part of HoT. Obviously any future updates could be explained as not part of the HoT package, but the causal relation is there.
okay, but while they are making their new systems, many players are leaving
so, who will those new systems benefit?
meanwhile, they have a unique underwater system, that they never use for anything
gliding is very disappointing IMOMany players have always left. Some have come back. Leaving an MMO is a rule not an exception. They’re making these things for people who stay and come back obviously.
Not only this but because of the structure of the business model, you never really leave because there is no fee to get continuous access to the game. Anet knows this and they understand that because of their model, it’s very easy for people to leave when they don’t like something … but it’s also very easy for them to come back when they see something they like and want to try out.
People make leaving into metric of MMO failure. For games where you sub, it’s a significant factor. For a game funded by cash stop, it is as well, but not as much. I would say that for GW2, allowing this revolving door model at no cost to the customer is really good idea because frankly, the game is good enough to compete with what is currently available in the market. There is no penalty for getting mad about something, quitting … and coming back when a person realizes that the game is worth the value.
they actually wanted me to quit the game? that would clash hard with the login rewards, wouldnt it?
for every day, that i dont play the game, chances of returning are decreasing
HoT was not "half done" and my 3 reasons why
in Guild Wars 2: Heart of Thorns
Posted by: battledrone.8315
No one should have bought HoT thinking it was ‘done’. That’s not even the nature of most MMO expansions. They get tweaked, bugfixed, adjusted, added to … lots of time.
It’s pretty hard to compare almost anything Anet does to other MMO’s because GW2 does quite a few things off the beaten path. I get the feeling that Anet goes out of their way to deliver not-typical game mechanics and features.
when i buy a product, i expect the main features to be functional..they werent
if they had put more of that creative energy into some ordinary (casual) zones,
they wouldnt be in this situation
SPECIAL content for SPECIAL users will give you a SPECIAL playerbase
SPECIAL doesnt work very well if you want money from ORDINARY playersThen your expectations aren’t aligned to most of what the MMO industry delivers and especially to how Anet has demonstrated over the last 3 years how they operate. Anet delivers content in chunks. The expansion was no different, except you actually paid for these chunks. You still weren’t going to get them all at once on release day and IIRC, Anet was pretty clear about that so stop pretending that your expectations trump Anet’s content delivery process.
1: the quality was much lower, than in any previous content
2: if you try to tell a paying customers, that he is wrong, he will prolly just leave, and take his business somewhere elseThose things might be true, but that changes nothing I’ve said. Your first point is a matter of opinion and is debateable, your second is just a truth of any market where vendors compete for share. Neither of them changes the idea that players that invent what Anet should do are going to be disappointed (unreasonably so) when Anet doesn’t deliver those to the expectations of those player’s made up fantasies.
Furthermore, if you think players are going to leave because of Anet’s approach to developing an MMO, they aren’t likely to find solace anywhere else; As I’ve stated, Anet’s approach doesn’t differ too much from anyone else’s. Let the players go where they want, but they aren’t likely to find a dev that acts a whole lot differently. MMO’s change, sometimes good or not good. That’s not unique to GW2. Good Luck.
opinion? debateable? how many of the core maps has shut down, and transferred players to a fresh one, with no progression?
how many of the core maps have buggy boss fights?
if the core game had HoT quality from start, this game would had tanked so hard
they would have more happy players in game
and, they would have more money for the next content cycle
Why HoT was less than half a expansion...
in Guild Wars 2: Heart of Thorns
Posted by: battledrone.8315
lol, I remember when HoT was announced and they were giving us a little details on what was coming.
A lot of us were asking where is all the content?! Surely this isnt it
And as usual the fanboys all rose up saying Anet wouldnt give us all the details, there was obviously a tonne more in the expansion, and other things would be released throughout the year.Now that they know there isnt any more stuff, they only thing these fanboys can say now is “either buy it or dont buy it”
I still wouldnt call HoT a half an expansion, call it what it is, DLC! A small update charged at unreasonable prices!
The problem is that it’s obviously a fundamental expansion with alot of tech that usually takes the most time to produce, that will carry on for years and future expansions to come. This doesn’t give the content creators alot of time to create actual content being held back by that, even more so with all the bugs and miscalculations coming from said new features. Hence the first quarter patch didn’t add much content either. And the next focusses on rebalancing HoT, scribe and whatever else.
All the while, as a player, you have fairly little play space that actually has said new tech.
So, the price might be “worth it” in terms of things added to the game, except to your average gamer this really means very little, as there’s “not enough content”(subjectively) using the new systems.Though some great content has come from HoT. Forexample, the guild hall has festival decorations added which are deemed really amazing by some, which, by a stretch, are actually part of HoT. Obviously any future updates could be explained as not part of the HoT package, but the causal relation is there.
okay, but while they are making their new systems, many players are leaving
so, who will those new systems benefit?
meanwhile, they have a unique underwater system, that they never use for anything
gliding is very disappointing IMO
I feel so unmotivated to do the story...
in Guild Wars 2: Heart of Thorns
Posted by: battledrone.8315
The story is horrible. I can’t bear to go through it again. I’ve only sent one through.
total hardcore, man
i couldnt stand more than an hour or so
never again
I feel so unmotivated to do the story...
in Guild Wars 2: Heart of Thorns
Posted by: battledrone.8315
if i want story, i read a book, or watch a movie
mmos are the worst way to present a story IMO
HoT was not "half done" and my 3 reasons why
in Guild Wars 2: Heart of Thorns
Posted by: battledrone.8315
No one should have bought HoT thinking it was ‘done’. That’s not even the nature of most MMO expansions. They get tweaked, bugfixed, adjusted, added to … lots of time.
It’s pretty hard to compare almost anything Anet does to other MMO’s because GW2 does quite a few things off the beaten path. I get the feeling that Anet goes out of their way to deliver not-typical game mechanics and features.
when i buy a product, i expect the main features to be functional..they werent
if they had put more of that creative energy into some ordinary (casual) zones,
they wouldnt be in this situation
SPECIAL content for SPECIAL users will give you a SPECIAL playerbase
SPECIAL doesnt work very well if you want money from ORDINARY playersThen your expectations aren’t aligned to most of what the MMO industry delivers and especially to how Anet has demonstrated over the last 3 years how they operate. Anet delivers content in chunks. The expansion was no different, except you actually paid for these chunks. You still weren’t going to get them all at once on release day and IIRC, Anet was pretty clear about that so stop pretending that your expectations trump Anet’s content delivery process.
1: the quality was much lower, than in any previous content
2: if you try to tell a paying customers, that he is wrong, he will prolly just leave, and take his business somewhere else
Anet fudged big time with raids. Living Story and the raid content should have been basically the same, with some story culminating with a 5-man easy version of a raid wing so casual players could familiarize themselves with the mechanics. After getting their feet wet players could then ease into the 10-man harder version.
please, dont
this is how DCUO does it, and it feels very cheap
You forgot the “. . .for me” part there, it’s vitally important to the accuracy of the comment.
Were you not around when the masses were calling for more difficult content prior to HoT? In general, if a game does not increase in difficulty over time, then the game has no longitivtiy. You can make the difficulty constant, but then the game becomes mindless. In order for a game to be interactively entertaining and promote longitivtiy, there needs to be slight increases in difficulty (a sort of ladder) as the game goes on, especially when adding in player-boosting mechanics such as elite specs.
now we have seen how big those masses actually where
if they can keep up a big mmo with those numbers, i would be very surprised
HoT was not "half done" and my 3 reasons why
in Guild Wars 2: Heart of Thorns
Posted by: battledrone.8315
No one should have bought HoT thinking it was ‘done’. That’s not even the nature of most MMO expansions. They get tweaked, bugfixed, adjusted, added to … lots of time.
It’s pretty hard to compare almost anything Anet does to other MMO’s because GW2 does quite a few things off the beaten path. I get the feeling that Anet goes out of their way to deliver not-typical game mechanics and features.
when i buy a product, i expect the main features to be functional..they werent
if they had put more of that creative energy into some ordinary (casual) zones,
they wouldnt be in this situation
SPECIAL content for SPECIAL users will give you a SPECIAL playerbase
SPECIAL doesnt work very well if you want money from ORDINARY players
This expansion is falling apart. [Merged]
in Guild Wars 2: Heart of Thorns
Posted by: battledrone.8315
HoT was the second expansion, that actually made me tired of a game
MoP was the first, blizzard wins again
because im super casual, and i like to set my own pace
and im unlucky with RNG rolls
mashing buttons for hours, for a small reward? no thanx
Will you pre-order the next expansion? [Poll]
in Guild Wars 2: Heart of Thorns
Posted by: battledrone.8315
if they make at least 3 new casual zones with hearts, yes
anything else=uninstall
i will never finish HoT, i wont even try it anymore
I still get a kick out of how the old pros still try and set the skill curve of the average player at their level. Players who have been playing for three plus years, have played thousands of hours on every or close to every profession, put countless time into every mob type, every boss type, seen every mechanic and have also crafted one if not multiple ascended sets. Your judgement of difficulty for HoT is flawed as you are not within the average player skill level. You are quite far above it.
I didn’t play for a year, have a single ascended weapon that haven’t even been using, was playing on a character I speed levelled to 80 with crafting and tomes and didn’t even read my traits properly before going around the maps. If I’m not within the average for skill this games players base is just sad.
congratz, youre a hardcore player
yep, im so sad, that i just went to play other games instead
brilliant business strategy, yes?I’m NOT a hardcore player, that was the point.
your skill level is obviously much higher, than normal players=H-A-R-D-C-O-R-E
sometimes it refers to skill level
sometimes it is dedication
sometimes it only a matter of spending enough time and energy
Hello all,
I am a new player who started playing less than a month ago and I completed Druid Specialization by help of a friend I met in game.
I just want to mention that these HoT maps are like nothing I have seen before in gaming world.
Such complexity and beautiful design force me to think they are not man made.
I really liked it and can not stop the feeling to explore whole HoT maps up and down.
Thank you for creating such gorgeous jungles and extreme design.
there is a reason, why nobody has tried this design before in open world:
most other mmos appreciate their players, and want them to stay in game