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Why are people so excited about the action camera? It seems like a gimmick that will limit your field of view (ie. What’s going on behind you.).
Since when could you see what’s behind of you without actually turning your camera in exactly the same way? The only difference now, when you do turn your camera back to see whats behind you, you’ll also be facing it.
Its a huge change, even on the aspect of movement, where you will move away from your target and not backpedal like we current do. Contrary to what you’ve stated, this will give you more control over your field of view whilst taking actions.
He is right tho. Condi mesmers are actually absolutely kitten in rated pvp.
Its a pure wvw roaming/troll spec. Where the extra condi damage from gear, consumables and wvw specific buffs make it that they actually do enough damage to kill someone with proper condi clears.
facepalm
Why are you facepalming? He is right. Condimesmers are purely for wvw roaming. Maybe at low MMR it works but everything works at low MMR. I mean i dominate as PP thief on low MMR. Does this mean its a viable build atm?
Ithilwen was right about mesmers being quite bad for quite a while aswell. Mostly because they got hard countered by thieves. Which lead to most thieves spawn camping mesmers for entire games.
Are we not playing the same game since the 23rd of June (a.k.a the Big Balance Patch)? I mean seriously people… I’m lost for words on how delusional you guys are on the state of Mesmer. Yes, Mesmers WERE thief food pre-June 23 patch… But you have no right to complain about the state of mesmer post that patch…
Oh and condi mesmers are still very much viable in high-tier pvp, a few hours in Xerrex’s stream on twitch will give you enough footage to support that claim.
You are dead wrong, on top of being rude. Mesmer was glamour nerfed and nearly useless quite literally for years. Shatter, heal, blind and stealth have all been heavily hit.
It’s pretty clear you speak without much experience.The class has also been a favorite nerf target the whole history of the game. I suggest you try it before you talk.
Unfortunately, that’s a load of nonsense, as the only reason Mesmers are being nerfed currently is because of the “balance patch” that made Mesmers off the chart absurdly strong class that they were. Mesmer atm is quite balanced and if you feel like you’re losing your soloqueues because of the impotence of the class, I’d suggest getting a large mirror and taking a good hard look at it.
Further, if I entertain the notion that I am “just bad” for a moment.
That is precisely why MMR and the alleged matchmaking exist. They are supposed to match folks with similar skill levels.
So, your argument is both rude and meaningless. You don’t match paid professional players in GW2 with casual gamers for the same reason you don’t match a little league team against a professional baseball team.
The MM system is trying its best to find similar skilled people taking into account your match history and result balancing over a 50-50 ratio. That is the whole reason why sometimes you get incredibly close games (when there are enough people in the pool to handpick similar players), or there are games with utter domination (off-peak hours, system trying to make matches happen to avoid forever-queues).
For better understanding I advise checking the math behind it:
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I can’t say if this is good advice, but:
for my part, I prefer Vitality over toughness. for one thing, vitality does help against direct damage, though not as well, while toughness does nothing against conditions, meaning that vitality covers more forms of damage. secondly, thief’s pretty weak to conditions as is, so more health always felt like a good idea to me.
so I tend to favour vitality over toughness, but realistically, just keep testing until you find what works for you.
Maybe it’d be best to point out that the values I’ve recommended are for D/P weapon set utilizing SA traitline. But I agree, toughness is not effective against conditions. With this weapon set and traitline though, you’re looking at a slightly longer fight, chipping down your opponent at a steady pace, using stealth for condi-cleanses. Imo, the difference between 15k hp and 17k hp isn’t as important as playing properly against condi-heavy classes.
15k HP is quite enough to survive a suprise attack, burst combo in WvW, which is the whole reason I consider it sweet spot. Basically as long as you can survive a well timed burst attack from a single player, with utilities and stun breaks there’s no reason to fail turning the fight around. That little bit of Toughness does wonders to surviving such bursts, effectively increasing your chances of turning the table around.
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He is right tho. Condi mesmers are actually absolutely kitten in rated pvp.
Its a pure wvw roaming/troll spec. Where the extra condi damage from gear, consumables and wvw specific buffs make it that they actually do enough damage to kill someone with proper condi clears.
facepalm
Sword/Shield will definitely have a place in PvP with Chrono. Also how come Torch isn’t there for WvW… 99% of mesmers run GS/S+T for roaming.
Hah! Mesmer condi? It’s been nerfed into the ground. I don’t play PU, the shatters, blinds and heals have all been shut down.
As to power, it’s harder than ever to hit a decent shatter with all the cleave and aoe.
Well, sorry but now I can see why you think matchmaking is broken. That right there is a testament to how little you understand your class and its strengths in its current state.
Condi mesmers in PvP is a very very dreaded matchup, and power mesmers are well-rounded and incredibly valuable if played right for any team.
Also, I’m not saying the game should always be balanced around very highly skilled players, but I’m indeed saying it should NOT be balanced to cater the need of casual players. If you’re there to have fun, great… But you can’t really point fingers at matchmaking system or your class balance state without expecting some form of retaliation from players who compete with said mechanics.
Well, I also main Mesmer, which is historically probably the most often underpowered. I play it because I like Mesmer and not for any cheese factor.
Mesmer is currently one of the stronger Power or Condi spec viable class out there. If you can utilize portals you can greatly increase your chances of winning games, maining a mesmer. I’d recommend watching great players like Mime or Helseth on Twitch for additional support on self-improvement
just reroll….. there is no valid path to hope for this class, for a year at least
I see what you did there :Kappa:
You won’t decap it, again i said decent opponent’s,what will happen is you will pull them to the point and break to another point, this leaves you starved of initiative. Or you blown your shadow step, either way your easy enough to pick off.
…
Decapped vs plenty of top tier opponents.
Pull to point -> restealth -> opponent is forced to sit on point a bit since he has nfc where i am. Once he sees im fighting at mid again (for example) he can break off. Or ill wait and keep restealthing untill he thinks im gone again and decap after.
Decent opponents you say? I played pretty much everyone thats considered “decent”. I played these mindgames as thief at the top of the MMR/ladder since day 1 pretty much.
There is a reason that i win 60% of my rated games (while queueing solo), while some other ppl win 45% for example (your winratio during last ladder season)
Honestly, this.
Sorry fellow thieves, I know we’re in a tough spot but grow a pair and stop crying… at least for now. With HoT, revenants and scrappers will give us even harder time so do us all the courtesy and hold your tears until later.
Unless you have 0 map existence and pressure over the opponent team, there will very often be times the bunker is splitting off the Far node. Long enough to decap and get back into the fight. This holds true in high-tier PvP as well.
It takes a lot more effort but you can indeed carry fights as a thief in soloqueue and maintain a higher w/l ratio than 50%. Especially in higher MMR where team mates are more dependable (well — there will always be exceptions)
Sorry to break it down, but sincerely, a bit over 45% win/loss as a rank 80 pvper only qualifies you as a mediocre-at-best player.
The MMR works in a way to maintain a 50% win/loss ratio over all your games. So at times you’re given to team mates with much better “skills” than you so the system can compensate for your losses.
Lowering your win/loss below 50% just means that either you’ve had the most horrible mathematical precision with the matchmaking algorithm or you simply lack the contribution necessary to win (or for some people even, carry) the games.
If you look at big time ESL players’ stats you’ll see they still retain a good 60-70% win/loss ratio queuing solo or team, meaning eventhough the system wants them to lose, they defy the odds and carry the matches to victory.
That being said, 30% win rate really sounds problematic, eventually you should be given to teams with much much much better players than you are to guarantee victory. Weird…
Good luck and hope it gets better for you.
Wow… Vampirism further nerf was long awaited… Sad day for thieves who actually have absolutely 0 additional passive defense procs. Oh well thieves getting the short end is quite the nowadays anyway…
However, I’m 100% against implementing Trapper Runes without Trap mechanics being changed. I participate in both PvP and WvW and currently, one of the most toxic and ridiculous combination in WvW is the Trapper Condi Thief. The possibility to maintain unlimited stealth duration (granted with hard counters like Reveal and stepping over Black Powder) is very very broken. Its the rune-class combo that actually made Stealth the overly-QQ’d mechanic that it is today…
Please if this rune will see the light of day in PvP game mode, make an adjustment for applied traps to introduce Reveal upon successful contact. You really don’t have to see how it turns out in PvP to roll this change, us WvW’ers have seen the broken aspects of it since Trapper Rune was made possible.
Thank you.
Mark my words, GW2 is going to be the best action combat MMO come HoT.
Not with these amounts of passive procs, they’d have to go a long way to make it enjoyable. Thief now and thief on release are two completly different classes. There is no such thing as high risk high reward builds in GW2 anymore. Everythings Low Risk High Reward.
No game is considered successful upon its sole ability to create a balanced PvP environment. The true success here with GW2 is, eventhough there may be a lot of things not optimal with its content, the way its monetised and published have been perfection.
I’ve been through more MMOs than I’d like to admit… sadly I’ve seen a lot of MMOs flourish and rock bottom as they tried to find a balance between keeping the cash flow and retaining a non-p2w model… All failed. There really isn’t a worse feeling, where the game you loved and cared greatly, succumbs to the reality of cash-shops. All hardwork, passion, care and financial support for absolutely nothing.
At this point, I will never ever trust another MMO title with a single $, unless the game remains to be balanced in its most important property (monetisation) for an extended duration.
That is just me… but being burnt more than enough, I’d rather be safe than sorry. Now with GW2 implementing the “action” aspect to the already-amazing GW2… It couldn’t be better.
Around 15k HP is the sweet spot. For armor I personally Like 2200. Its very easy to hit without sacrificing too much offense and makes a significant difference in received damage.
This is probably the worst time to leave GW2 for an “action MMO” especially after yesterday’s Guild Chat revealing the new action combat mode for GW2’s future.
One of the best published, developed and managed MMO’s of our time is GW2. It’s so exceptionally good, that even after playing TERA and falling in love with its combat system, I compromised by returning to GW2. And now Anet is introducing the same combat system… I couldn’t be happier.
Mark my words, GW2 is going to be the best action combat MMO come HoT.
Hey! I don’t want to create a new threat so i will write down here. I’ve played thief for around 150 hours or so fully pve. Some time ago i decided to try out this gw2 (preiously g1 pvp and wow) but before I wanted to figure out how the game works. Thief class of course fits me very good and after playing 10 matches of conquest pvp (S/D build) i really liked training this class. Here is my question what build would you recommend for me D/P + shortbow (DA, Trick and SA) or S/D + shortbow(DA, Trick and acro) What should I focus first? I found these build in metabattle. Im too new in gw2 to try pvp for myself and i didn’t want to ruin matches for others by my uselessness… that much.
D/P + shortbow with DA+Tr+SA is definitely the superior build at this moment. With Daredevil traitline there are a lot more possibilities with weapon sets like S/D, S/P and P/P… but for now, with Thief D/P + shortbow is the strongest option.
S/D is alright and it will work… but not nearly as good as D/P simply because you have to rely on your utilities to clear condi’s and have to dodge things very precisely. The effort is not nearly as rewarding.
Call me odd but I play games for fun and won’t be forced into a play style I do not like. D/P is a play style i do not enjoy, in any rpg I’ve played I always make a duel dagger rogue (if the game allows it). I do not care if it’s considered viable or not I know it will be a challenge but I figure at least if i practice with it I can become decent enough in my mind.
I don’t wanna use a shortbow because I don’t wanna pew pew if i wanted to do that i would just roll a ranger. I might not use p/p as my sec set, i might use s/x depending on my mood but i know those other 2 sets wont be getting used. I was just looking for any tips about the weapon sets and the utilities i mentioned that can help me out a little.
Also I don’t play a sneaky char like a warrior. I use hit and run tactics because stealth chars are usually glass cannons.
Sorry I thought you wanted to be a decent thief, hence my suggestions.
Of course if you play it for fun and don’t aim for being exceptionally useful, you can get by playing D/D. Also Shortbow suggestion wasn’t for ranged damage dealing, rather #5 skill on Shortbow is an on-demand shadowstep which lets you travel across the map faster than any other means.
Also, warriors are not sneaky. Thieves are.
Sneak: to go in a stealthy or furtive manner; slink; skulk.
Hope you become a decent enough thief the way you want to be. It’ll be fun but not nearly enough competitive, don’t say I didn’t warn ya.
Good luck and have fun
If you want to be decent in PvP, let alone any particular class, you have to know the strengths and purposes for each class.
Right off the bat, not considering shortbow cripples your potential as a thief who wants to be decent. Why? Because you’re refusing to use a weapon set which makes you the #1 reason any PvP team utilizes a thief. Vertical + horizontal mobility.
Secondly, you want to use yet another inferior weapon set D/D, instead of D/P and further gut your own potential to be a decent thief in PvP.
I know its harsh, being pigeonholed into same utilities and weapon sets to be somewhat decent… but on the case of thief and thief alone, going anything but optimal will make your experience in pvp frustrating.
Alright once thats clarified, lets move on.
Common misconception with the Thief class for new players is often the play style of the class. While most assassin classes in other MMOs are feared and very deadly against other players in a 1v1 situation, the thief class in gw2 is definitely not up to par. You are as defensive as a mashed potato and your attacks are instant spikes of mediocre pokage.
So you have to realize you dont have a sustained presence in any fight. Your job is to use your godlike mobility (shortbow) to create imbalance in the field in your team’s favor. You dont go all in, you go in and out like a bee and if you managed to end the 1v2 fast, good job little potato. You’ve done well. Move on to next area and create imbalance. This is called +1ing and thieves excel at it.
Second imbalance you create is utilizing on demand stealth (D/P) and decap unprotected objectives. Most people find it unfun waiting on 1 objective and keeping it for the whole fight…. nobody is that patient and takes 1 for the team. You exploit that weakness by sneaking on the uncontested nodes and Decap them. You dont even have to fully cap them… decap is just enough to distract opponents and throw them off their game.
Third and sadly your last use to PvP matches: Stealth ressing. This is not always successful as PuGs tend to break stealths and make you want to smash your head to the keyboard… but a stealth ress is very hard to cleave and a great counter to safe stomp. If you can be there at the right time (cause you’re busy doing the first 2 things) you can ress people back up and tilt the odds to your team’s favor.
Aaand thats thief… right setup, right mindset and attitude… you’ll do fine and be an asset. Anything different than whats written… you’ll remain a useless mashed potato.
Good luck! Thief is very unforgiving and difficult but it makes the class all the more rewarding and appealing
…for some.
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I keep suggesting it and I will suggest it again… Traps have to “reveal” once triggered. Done. It might be an all-around nerf to trap builds, but I don’t believe Trapper Rune was thought out to chain trap into remaining in stealth forever while hurting your opponent to begin with.
A more thief-specific fix would be to straight off introduce a damage component to thief traps. Either a small damage just to trigger reveal or a higher damage (with reduced condi to remain balance) which would potentially make Trapper Power builds or Celestial builds even viable.
All trappers would be happy → Condi trapper thieves would be nerfed -- eventhough its blatantly broken and should’ve been long ago.
Playing against classes with stealth access is only hard if you fail to have an understanding of how it can be countered. and it doesn’t show anything other than your lack of experience and skill in understanding how advanced gw2’s pvp system is.
Lets get a few things straight. Personally for me, I don’t have a problem winning more than the majority of my fights in a 1v1 scenario, against opponents with and without stealth. There are not many thieves and mesmers that I would even consider to be a threat in a 1v1 matchup in conquest. However having ease against classes that use stealth does not mean that the mechanic of stealth is not flawed. Your simply mistaking player skill with flawed game mechanics. They are two different issues entirely.
Countless
Right. So what you’re saying is: “I have no problem against stealthed players because I’ve learned to play against them… but we still should nerf stealth cause the system is flawed (although being TOTALLY balanced once learned to deal with it) around bad players.”
Gotcha… either you like to falsify yourself for amusement or you don’t know what you’re talking about.
I’ve actually played all MMOs noteworthy and played the stealth classes there. I can safely say all those classes have better ways to engage in combat with stealth out of the question. Take away stealth from Thief and what is left? A few dodges.
I’d love to have half of what other MMOs grant “stealth” classes out of their stealth mechanic if stealth mechanic was to be normalized around same concepts. But you can’t just claim a mechanic is flawed while completely ignoring all the other mechanics classes are built around — especially when other games have much different mechanics that compliment one another.
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Revealed applied by enemy should have never been implemented on first place. It should have been spotted if anything (enemies see your silhuette and can target you but you are still in stealth). Instead lazy solution was chosen at costs of thief players.
This is exactly what happened. Being targettable and visible wouldn’t make it completely broken but obviously it meant a lot of work so they went with the lazy solution and yup… there we have “Reveal”.
As long as Vault fails to be combo’d with Steal or teleports, its going to be useless no matter what’s done to it. So I think that’s the priorty here, not some minor adjustment.
I’ve already made another post regarding D/P thief viability with HoT… as I’ve had the chance to test one of the most powerful reveal mechanics that’s introduced with scrapper on BWE3. You can find it here:
https://forum-en.gw2archive.eu/forum/professions/thief/Stealth-lives-on-o/first#post5588107
On top of the Scrapper reveal I can add that we’ve always had Sick ’em from Rangers and Lock On from Engineers for quite a while and meta-game still revolved around stealth play for d/p thieves. The introduction of several other reveal mechanics are what we should look at and so far, out of the new reveal mechanics, the Dragon Hunter trap and Revenant reveal (360 range as opposed to 900 range on scrapper) are both inferior to Scrapper Reveal.
Of course time will tell
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Missing any ability should reveal you just as if u hit it. This would be soo nice!
Why? It would be so nice because it helps you be better without putting an effort to it? Okay…
Realistically speaking, if you were to be attacked by something invisible and rolled, and nobody hit you, how would you know they’re there? Unless you get hit, you don’t know its there — do you? So reveal happening with damage, is even realistically reasonable, not that it should be in any way as its a video game. -_-
Actually if you roll when someone is about to stealth attack you, you will see “Evaded” popup that can rly help to win vs thief backstab.
Fun fact that with all punish thief gets when he plays bad, with all survi and dmg nerf he had just to get “backstab play” balanced for other classes. Ppl still think Backstab is problem, After playing thief for years i started playing every class. ITS RLY FUN to see how much game doesnt punish other classes for playing bad. Yet still lets punish thief harder. You guys seriously need to play other classes.
Backstab: Can be evaded, single target, you need to be invis to use, need to flank for more dmg.
Burning Speed: 10 sec cd, same dmg as backstab, burnfield, evade so no1 can stop it, AOE hit. (i wrote same dmg cuz Cele will get 3/4k dmg from bs without buffs, and Thief will get 3/4k dmg from burning speed)
ShatteredAegis- trait, everytime your aegis breaks it bursts enemies around you. For some reason this trait sometimes hit not 1 but 2x making it 3k burst.
Shield of Wrath- dont even get me started with dmg this skill deals
Maul- low cd aoe backstab for rangers
u+1clone shatter
AND MANY MORE.Every class hits harder than thief, survives better than thief, how the f we consider 1 thief burst skill to be soo op. DEFENSIVE TRAITS AND ABILITIES deal more dmg to thief than thief deals to you.
Voice of reason man… I started to feel whole nerf thief discussion is as though Thief vs Inexperience. I’m occasionally playing a Soldier Engineer with Elixir S, Elixir X, Tool Kit and Grenade Kit because having 2 thieves in pvp is just…. asking for a loss. I can make so many mistakes and still survive for extended periods of time and be viable is out of this world…
And yet we still have people complain about Backstab. Just unbelieveable…
Gunnar’s Hold must be an interesting community. In Desolation, we have nothing but solo thieves, mesmers and dedicated roamers who’re dueling and scrimming against each other (excluding the large scale GvGs or zerg fights that take place on a regular basis).
Few things to note as far as Thief vs X 1v1 goes:
1-You’re saying that “even” D/P thieves lose, which says you agree on its superiority as a weapon set. Yet you still use D/D and lower your chances of winning and generalize the outcome as thieves being inferior (BTW- I wish all weapon sets were viable and equally balanced, but lets face it, nope).
2-I’ve claimed that thieves especially in WvW scenario have an easier time having fair duels in 1v1 — eventhough the game is hardly balanced around 1v1. (Because I think foods and stat distributions of gear ---not pvp amulets—- are more complimentary for thieves)
3-A build that’s directly a counter to you will always give you a hard time and lower your chances of victory because…. see note #2. I’m not saying you can never win against a Lock on Engi or Sick ‘em Ranger or soon Revenants, Dragon Hunters or Scrappers… but it will tilt the odds in their favour for sure.
4-We all lose fights and win fights and the outcome is generally always decided by “outskilling” the opponents. There are margins of imbalances that favour 1 class against the other but like I’ve said in note #2, I don’t believe this to be as dramatic and apocalyptic as you and lately most thieves make it sound especially in WvW aspect.
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Outside of the conquest game type which PvP really is… In a dueling scenario, in my experience, both S/D and D/P weapon sets have a good chance of beating their opponents if both players are close in personal experience. Any experienced duelist would agree with me on that.
As an experienced outside pvp duellist I disagree.
ETA: Any thief who kills any class in this game either outskills their opponent by far or caught them completely off guard (as the damage went up alot with the June patch). Please don’t pretend this game hasn’t issues. It’s not just thief but thief may suffer the most from what went wrong.
I’m baffled how as an experienced OS/WvW duelist you’d find it difficult to stand a fair chance against another class of equal personal experience. Oh well, I suppose I just outskill the majority of my opponents then. Gotcha.
And I’ve actually admitted that game didn’t have perfect balance and all classes are in need of various helps.
edit: Looking at your signature I see you’re a D/D roamer. Well then there’s your answer. Don’t expect running a marathon with 1 leg.
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Missing any ability should reveal you just as if u hit it. This would be soo nice!
Why? It would be so nice because it helps you be better without putting an effort to it? Okay…
Realistically speaking, if you were to be attacked by something invisible and rolled, and nobody hit you, how would you know they’re there? Unless you get hit, you don’t know its there — do you? So reveal happening with damage, is even realistically reasonable, not that it should be in any way as its a video game. -_-
Again, my whole point is this… I hope ANet broadens the viability of the Thief. I don’t want to take away anyone’s playstyle… not a single one. I’m not against “+1 and decapping.” But I would prefer other viable playstyles and roles in addition to it, and I don’t see why that would be a bad thing. Until then, I’m still working to learn how to fight as a Thief, trying different builds and such, but I’m focusing on learning to succeed in combat, not to avoid it. It may not be meta, but neither am I.
We have to define things within its respective game-mode, though. And in the pvp-scene, the reason thieves can’t commit to fights is the constant rotation teams are capable of producing. In a truly balanced PvP, no matter what class, 1v1 should result with the victory of the better “player”. And while gw2 is no where near perfectly balanced, in a 1v1 scenario, the closer both opponents’ level is to each other, the fights tend to last longer. This results in an enemy coming to aid so a 1v1 results in a 1v2. Since Thief, mechanically, can’t contest an area while “holding its ground” its not effective for them to spend their time in that aspect of gameplay.
That’s why its good to have examples from top-tier PvP scenes where events unfold much closer to what it would if personal level of players are very high and close to each other. In most top tournaments, 1v1s usually take very long and the difference is made when teams rotate well and support the defender or attacker. In some ESL fights its not uncommon to see 2 players just sit in the node (after realizing the duel is moot), waiting for that support. Currently, thief is one of the fastest classes capable of providing that support which ends the loop of “duels” in PvP tourneys. In that way, I still think thief has one of the most important roles in PvP. To shift the balance in favor of your team.
Outside of the conquest game type which PvP really is… In a dueling scenario, in my experience, both S/D and D/P weapon sets have a good chance of beating their opponents if both players are close in personal experience. Any experienced duelist would agree with me on that.
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My concern is less about pre-conceived notions about what the Thief class is supposed to be and more about doing the most I possibly can to help my friends, teammates, and myself succeed as a player of GW2. I’m going to play the game the way it ought to be played and as someone who has selected Thief as the class I wish to attempt to excel with, that currently means SA D/P. It also means a whole lot of running away, +1ing, rezzing, decapping, and using most of my attacks at key moments and in conjunction with other players. I appreciate your attempts to help refine the class but resent the naivety of how you cast aside what Thief currently does so well. Ultimately, Thief currently demands a certain degree of humility and it’s incredibly rewarding to those who embrace it. Adapt, quit, or continue to suffer the consequences for attempting to do something in a way that it really shouldn’t be attempted. The choice is yours to make. I hope my words have helped motivate you to adapt, learn, and experience many Eureka effect moments where you go, “Oh! THAT’S what I’m supposed to do in X situation!” Good luck. Thief has the most unique learning curve of all the classes in GW2 and most players give up before they’re able to realize this.
Honestly, that’s very insulting and quite arrogant as well, in fact, quite the opposite of the “humility required for a Thief,” but I will not press those issues further.
Be that as it may, you said yourself that they are your own concerns. I do not share them. However, I am not opposing them either. Like I said, if you want to play it that way, then do. Though, others should have the opportunities that they desire also.
The Thief was not always in this situation, I’m sure you are aware. They were not created for this single “role.” They have been transformed into a condition where this “role” alone was delegated to them.
Again, if you want to play “team” and get your fulfillment out of playing a support role in a VIDEO GAME, that’s fine. I chose the Thief because it is the closest thing this game has to an assassin. That means I’m here to sneak around and kill things… just as Thieves used to do. I already get my fill of humility in the real world. I don’t need lectures about how I lack it.
You seem to be speaking in the sense of “how things are” at this moment. I know fully well how things are, and I oppose them. This is a video game, and it will change as time goes onward. You can speak of how Thieves work in the current game, and that’s fine. But I can list issues and reasons why and how the Thief should change in the future. If you don’t agree, that’s fine. But to imply I’m playing the game incorrectly because I have a different agenda or goal than you do, that’s quite far from the truth.
Once again, I’m not here telling you how to play or how you should play. I’m here saying that others should be given the same respect and opportunities.
I don’t think anything he said was insulting or lacked respect. He’s pointing out very accurate things regarding the state our class is in at this point in time.
I want to paraphrase you on what you said, because games indeed do change. As a 3 year main thief, I’ve been a part of the transition and remember everything quite vividly.
The problem here lies with how satisfied you are with what you expect from the class after its been redefined. Yes, especially in the PvP scene, thief can’t hold his/her ground as good as they used to. The previous huge overhaul which transformed every classes’ opportunity to trait into 3 traitlines benefited every class, including thief. That being said, the way other classes scale in terms of gaining defensive and offensive abilities definitely outshined thief, and thus we are having problems “sneaking and killing things”.
So what happened is, as a community we’ve redefined what’s ideal for us to do in the pvp scene to maximize our chances of success (winning the game or fights for the team). Would we all switch to masters of combat and choose to support our team by winning many 1v1 fights if we could? We might have. But in the current state of the thief, that doesn’t seem likely to happen, thus we do what we can do best.
I can assure you if you step into WvW scene and roam for kills, with the abundance of stats, foods buffs and supplements, you can successfully hold your ground / assassinate anyone with a fair chance. That being said, it wouldn’t be acceptable to shift your enjoyment of the game simply because of the changes the class undergoes, so you should play the game mode you desire.
The whole problem I take with this topic in general, is the massive outrage that seems to claim thieves are in need of saving. Every class have problems. Maybe thieves have more than other classes… So what? Its an MMO, and balance will never be fully achieved. However, I will oppose anyone self-declaring the class unviable. That’s simply not true. The class is not viable the way you want to play it. And if you don’t have the patience to wait or rely on the developers to hopefully change that, you can choose to find yourself another class/game/activity.
Its that simple.
(edited by bliss.4305)
This is clearly like Mesmer mantra skills, yes… Its more like an automated Mesmer Mantra. I wouldn’t mind having such mechanics if they will increase desirability of underused builds.
It seems that the role of +1’ing and decapping is more or less solidified at this point. Being useful essentially means making correct decision on when to do one or the other (or even 1v1 if you can) – Which is true, and but it’s more of general PvP thing, as in every role has to make correct decisions to be useful. The thing that erks most “old timer” thieves, or at the very least me, is the lack of different roles – not exactly “we want to be more useful”, which can be countered by git gud/l2p/look at streamers and follow suit. Balance is due, but in my opinion, diversification is overdue.
(Now maybe I’m in the wrong to keep comparing to LoL… but here it goes anyways.)
Referencing LoL, they too have set-in-stone roles (top, mid, adc, sup, jungler). If you don’t like playing say top, you can try your hand at the other remaining 4 roles. Found that you love playing Mid? Great, but don’t like playing Akali, no problem choose another mid character among a myriad of them. Found that you like Zed mid, great, there’s a couple (at this point prolly 1-3 builds) with variation on items according to how the game is playing out) of builds out there that you can pick from. And while the roles are set-in-stone, there’s apox. 127 different champs (and a couple builds for each one).Besides the vast diversity of champs for each role, I don’t think any champ remained at top of the tier for a role for too long – at the very least, a different champ would join the top tier for that role once in a while – which again adds to the diversity of things (you have ~3 options for playing a top tier champ – if that’s what you’re into). (Unlike, here in GW2, the thief has been in meta and continues to be in meta because it’s good at +1’ing and decapping – better than other arguably)
Yes the genres are different, and instead of having 127 champs we have 8(+1) classes. Yes, because it’s an MMORPG, those 8 classes will have somewhat of a specialization on which role they do (tanking/bunkering, roaming, kill, … ) or thinking more open-mindedly how they carry out those roles. What doesn’t make sense to me is why restrict classes to only 1-2 role(s)?
A while ago (good while ago), I made a post complaining that we couldn’t really zerg with the rest, I was met with “it’s not the thief’s role” or “go roll class X instead”. While it’s true that currently it’s not the role for thieves in WvW or that class X can do it better, why does it have to be so? What if “I” don’t like playing class X/Y/Z to fulfill that role (keep in mind we only have 8(+1 coming) and not all can fulfill all the roles). If the thief can zerg just like class X, and both are balanced (more or less, practically), what harm can it bring? Will class X become less viable/not meta? Nope, if it’s balanced. I honestly can’t think of a reason. Diversity in itself is harmless and neutral (just like proper Balance), if not beneficial when it’s lacked in almost it’s entirety (ex. only guards can bunker! only ele’s can kill! thieves roam! (no it’s not true, I know)). Unlike LoL, GW2 isn’t pumping out new clases every few months or so (used to be every few weeks for LoL). So, the only way GW2 can expand diversity within roles is to expand role diversity within classes – More balantly, to have more than 1 class accomplish role X, multiple classes will need to accomplish role X.
Currently the thief’s role is +1’ing and decapping. But why can’t there be more roles? Want to bunker? Let’s give the thief insane evades paired with survivability (good condi cleansing, good life regen, some passive defense (not too much since it’s about dodging but enough to not be 1 mistake = gg – again balanced with other classes – read last portion) at the expanse of damage – via traits and the weapon you pick. Want to duel? Let’s give a mixture of evades, stealth, and damage (balanced). Want to assassinate people, but risk being squished by a piece of paper? Here’s the big damage, some gap closing, and some stealth. Want to roam? Here’s a ton of mobility, but you can’t dish or take much damage. Want to support? Here’s a way for you to better spread your poisons (well, it exists, but, yeah.).
“But Zero Day, not all classes can do all roles!” – Yes, currently, but why does it have to be so? “To make classes unique!” – They can be unique, in how they fulfill the roles (ex. say Pure dodge thief bunker vs Passive heavy guardian bunker).
The reason it’s not happening tomorrow, or in one swift blow, is that there would need to be LOTS of reworking across all classes, to both balance and to diversify roles within classes. It’s an understandably big problem, or a hefty amount of work, so yeah it will take time. Do I believe it warrants 3 years and more? No. There’s been hundreds of suggestions for thief and I’m sure across all other classes as well, that can be partially used if there’s an issue with coming up with some. Does it require lots of work? Yes, get a productive dedicated group of people solely devoted to this – but this isn’t my issue as a gamer, it’s the developer’s issue or rather higher-ups that make groups/assign tasks. (Not trashing them, just being frank).
I feel like, that’s the high level issue at hand. As opposed to low level issues like “can’t 1v1” or “don’t have survivability”.
Hope I maintained coherency and articulated myself well enough. I hate writing long posts… I like trolling trolls more.
“Zero Day, you sound like an entitled brat for wanting to do more than 1 (or X, whatever you believe we can do) thing as a thief” – Not sure how, please explain. Last paragraph did note that it’s more of a class wide issue. I want to say, I’m more passionate (despite not playing for reasons) towards the game than entitled. I do wish to see it become that best kitten MMORPG out there, and this is the way I see it becoming better.
“But Zero Day, you can do lots of things with the thief, might not be meta but still viable” – Right, that’s why there’s the complaining about say “1v1’ing” or “survivibility”… “Git gud Zero Day to do those things” – F*** why am I arguing with the other voice inside my head that is trying to undermine what I’ve said, be gone inner self destructive troll.
Well, as long as we’re having a respectful banter on the problem itself long posts are more than welcomed.
As you’ve already disclaimed on your post, I don’t see how helpful it is to compare a MOBA with an MMO, as its more like comparing an orange and an apple simply because both are similarly round. However, for the sake of understanding the mentality, it serves a point and I will try to elaborate on that point.
Gw2 is certainly, one of the “more successful” MMOs out there that tried EXACTLY what you’re stressing out: “Diversification” (if such word exists)
Take a guardian. Do you want to be a defensive point-holder? Bunker build for you, sir. Do you want to be a power-damage dealer? Medi is perfect for you. Do you want to deal condition-burst damage? Burn guardian… Do you want to be a support guardian? I recall a year ago we had Mercy runes viably letting guardians be a ress-bot in fights and act as a support role only…
You see, there ARE diverse builds that serve different purposes. And I know the problem lies with Thief being pigeonholed on a single role entirely, thus making it difficult to enjoy the game doing something other than said role, right?
There’s nothing that stops you from wearing soldier amulet with intelligence and energy sigils and be a bunkery, dodgy type of thief. There’s nothing that stops you from speccing into Shadow Arts, use Mercy runes and be a designated stealth resser and team support. There’s nothing that stops you from enjoying pistol builds and be a ranged damage dealer.
Although there is clearly something that stops you doing all those, right? The effectiveness and viability of these roles. I think NO thief would argue, if I said we clearly lack on the diversity department. But apart from a few classes which are blessed with multiple viable range of options… all classes suffer this. Some roles are inherently better for specific classes for the conquest 5 versus 5 type of gameplay.
And its like you said, balance is a painful and time consuming process. But I can assure you, in no other MMO with similar popularity will you will find the variety of roles as in Gw2. Even when you’d expect the “role” of Thief wouldn’t be to ress people in team fights, or spread venoms that help their allies in many ways… you’re able to do so.
Is it the most effective role you can accomplish with your class? Probably not. But I don’t see how perfect balance could be achieved unless classes are given identical skills with different visual/sound effects — which imo, would completely destroy the flavour of class variety altogether.
(edited by bliss.4305)
I too, noticed that you avoided mentioning the fact that stealth (and vanish) expire after a short time (with the exception of Prismatic Understanding buffed stealth which I argue should never have existed).
>>>>>>>>>>>>>>>>>>
WHAT ARE YOU TALKING ABOUT!#$
$ there are SOOOO MANY ways to chain stealth it’s not even funny the fact each stealth skill only give you a short period of stealth is meaningless .There is alot of meaning, stealth in games like WoW dont even really use a skill, it is just a profession button you hit and you are in stealth. GW2 you need to use your combos, you need to use skills, utilities, you need to specc for it, it isn’t just something that is available to every build a thief has freely, you need to put some effort into being stealthed for longer periods of time…and even then, very very rarely perma.
dagger + a pistol = perma stealth no matter what build. off hand dagger hit anything = perma stealth, I still have ‘fond’ memories of thieves only fight beside walls to free cnd off it for stealth. I can keep on going if you want and I don’t even main thief.
Off hand dagger hit anything equals perma stealth? It’s pretty obvious you don’t main a thief.
1. If you use Cloak and dagger while stealthed, you get revealed.
2. If you use Cloak and dagger to stealth, well you weren’t stealthed to begin with.lol you fail to point out all you need to do is wait for stealth to wear off for a fraction of a second to cnd again to regain stealth to get around revealed. So yes it’s not ‘perma’ stealth but for all practical purposes it might as well be. The best player in the world would not be able to do anything in that split second to attack you let along even to see where you are at.
What a nonsense…. And the claim that best player in the world can’t counter Cloak and Dagger… which is as simple as counting to 4 and dodge or use one of the million ways to blind/block/invuln damage to prevent the stealth chain just baffles me.
Regarding d/p: News flash! If you port inside a thief’s black powder, they hit you and reveal themselves… Mind blowing right? -_-’’
This is exactly why we have a community divided in two regarding stealth:
1) Those who know what stealthed classes are doing and know their weaknesses, thus exposing them when the opportunity comes.
2) Those who aren’t remotely familiar with stealth mechanics and fail to counter play them.
As a long time MMO player who’ve tried possibly every stealth-based/agile fighter class in those MMOs, I feel the need to retaliate against this post.
It seems like you too have played those games and made a concise list on differences in their mechanics. However, your bias is quickly “revealed” as you’ve left out probably the most important differences between gw2 stealth and other MMOs that are mentioned.
-Other MMOs have a very high duration/permanent duration of stealth, while gw2 stealth requires active management of skills/cooldowns to keep their uptime. There’s only 1 build in this game that maintains permanent uptime of stealth (with certain weaknesses that can be exposed by experienced players) and that is the trapper condi thief in WvW. While this is a very unfortunate use of broken mechanic, it does have counters and I’m sure it will get addressed when the issue is significant enough for Anet for said game mode. Any other stealth-using class is susceptible to interruption, counter play and/or reveal.
-You’ve talked about drawbacks in stealth for other MMOs. However, as there’s a drawback in movement speed for stealth in other MMOs, the classes themselves have great movement speed increase to compensate for that and completely negate that drawback. Also in WoW, for example, you can prevent getting hit by skills by using spell-immunity skill “Cloak and shadows” (if I recall correctly), thus preventing your stealth to be broken right after you’ve entered it. Combining these “counter-counter-stealth mechanics” with REAL permanent uptime, you’ll see that its much more powerful than what we have in gw2.
-You’ve conveniently left out the Reveal mechanic which exists in gw2. There are classes that can reliably apply this status which rips off any existing stealth and prevents from gaining stealth for a considerable amount of time. Pre-HoT we had engineers and rangers capable of doing so. With HoT, scrappers, revenants and dragon hunters will all have access to Reveals which further introduces a forced counter play (which I believe is a bad implementation).
-Many MMOs grant classes such as thieves an abundance of fighting mechanics to aid the longevity of their battle with opponents. Clearing conditions, blocking attacks, increase of evasiveness with % of dodging attacks etc… However, the Thief class in gw2 is packed with most potent offensive AND defensive abilities integral to stealth mechanic. In other MMOs, stealth is, exactly like you’ve mentioned, used for creating an opening, planning an attack or taking the enemy by suprise. For thieves in gw2, its their source of damage AND defensives packed altogether, thus having a counter like receiving damage would be too unforgiving.
-For the mesmer class, the clone mechanics or conditions allow the mesmer to keep damaging opponents while remaining in stealth, however clones can be easily cleaved thus negating the entirity of the damage and conditions can be cleansed (well – condi stealth mesmers are still very cancerous I’ll give you that). Developers deemed PU (stealth increase trait) too powerful enough to implement a nerf already, and while I think its still quite not there yet, mesmers are in a much more balanced state at the moment.
The claims you have made, regarding stealth being broken and its causing the game to be a “no-skill game” is ironically and absurdly wrong because that is PRECISELY why Gw2 is a skill based game. Playing against classes with stealth access is only hard if you fail to have an understanding of how it can be countered. There are a lot of ways it can be done with pretty much any class, even when reveal is excluded. Therefore, stealth is not grabbing anyone’s hand…however the expectation to counter it easier than it can be done does, and it doesn’t show anything other than your lack of experience and skill in understanding how advanced gw2’s pvp system is.
If you’re not enjoying the prospect of personal progression and experience to overcome difficult mechanics in the game, maybe the alternatives you approve are better choices for you to hold your hand for it.
Cheers.
(edited by bliss.4305)
I love how whole l2p, get better, adapt is thrown around. Fact is, in HoT thief won’t have in meta spot due to absurd powercreep. Period. There will be nothing to adapt to when no team wants you. And no i am not talking about lack of ANY 1v1 viability, i am talking about thief completely losing it even at that supposed +1/roamer role.
Oh and it is so lovely how people try to justify current state of thief by Toker, Levin, Sinderer gameplay … I am glad to know that thief class is designed for top 3 players IN ENTIRE game that have best teams in the world to support them and allow them to be viable. Too bad for the rest of the mortals that don’t have luxury to have such teams.
You know what happens when you put those amazing thieves on normal teams in normal soloq or even pug tourneys? Take a guess.
Do yourself a favor and quit pushing yourself on this sad little class then man… I see it stresses you a lot and you don’t need to play a game to be unhappy.
Thief will still be viable in PvP come HoT, you can be sure of that. Now there are levels of “being viable” so not all classes can have the same importance/impact to the outcome of matches… That being said, with the amount of mobility thief has, I would be shocked if we fall out of meta any time soon.
There’s nothing wrong with referencing strong players of thief community as well, as (in a way) they’re the representation of how a class plays under perfect circumstances. A bad player shouldn’t expect getting carried by the potency of their class… So that kind of example could work with Phantaram for Elementalist — Noscoc for Necro, Chaith for Engi… you get the point.
You can only do your best to play your class to the fullest you can, but PvP will still be a game where the score of the match will be decided by the effort of 5 people. Perhaps why the game will be never balanced around soloqueue, let alone be balanced around to be carried by the effort of 1 thief.
Peace, and take it easy. We’ll be fine.
If you wish to run around decapping and avoiding 1vX engagements, that’s fine. But why should everyone else who enjoys the Thief playstyle be limited to that?
Because as far as sPvP is concerned, that is the Thief play-style, and it’s a style that leaves us far from limited. My concern is less about pre-conceived notions about what the Thief class is supposed to be and more about doing the most I possibly can to help my friends, teammates, and myself succeed as a player of GW2. I’m going to play the game the way it ought to be played and as someone who has selected Thief as the class I wish to attempt to excel with, that currently means SA D/P. It also means a whole lot of running away, +1ing, rezzing, decapping, and using most of my attacks at key moments and in conjunction with other players. I appreciate your attempts to help refine the class but resent the naivety of how you cast aside what Thief currently does so well. Ultimately, Thief currently demands a certain degree of humility and it’s incredibly rewarding to those who embrace it. Adapt, quit, or continue to suffer the consequences for attempting to do something in a way that it really shouldn’t be attempted. The choice is yours to make. I hope my words have helped motivate you to adapt, learn, and experience many Eureka effect moments where you go, “Oh! THAT’S what I’m supposed to do in X situation!” Good luck. Thief has the most unique learning curve of all the classes in GW2 and most players give up before they’re able to realize this.
Beautifully written. I agree whole heartedly. Thief is certainly not for everyone — as it requires the time, devotion and patience to get well. Its really a team class where ego takes the back seat and that mentality, unfortunately doesn’t exist in most pvpers.
If you want to be the king of the battle — look else where. If you want to be the MVP (Toker on WTS, anyone?) then surely you have a great chance at it being a thief.
Your team contribution is top notch, eventhough the class is limited and pigeonholed into a single set/build to be viable.
I support the reveal on trapper condi thief builds. Right now that build is causing a lot of outrage in almost all servers because of the possibility to maintain perma stealth and damage people.
I’m sure people can still use trap builds with trapper runes if the initial trap damage revealed you. I don’t understand how any thief here can find logic in being able to deal damage and stay stealthed at the same time with absolutely 0 loss of stealth.
I support this post. This needs a fix for WvW.
Fair enough, I’ve not played Ghost in like, a weeks or so. Been having fun with other builds and my Ranger
I actually defended you guys – I know it’s a troll build and that the runes (or thief) will be nerfed because of it but most people just saw THIEF AAARGH NERRF!!
I just see it as smart use of mechanics. Lots of people complain that it’s OP, but look at some other builds out there; they can be just as bad.
I see a trap nerf coming if Ghost Thief starts to become a thing. They’ll make the trap popping reveal you by giving it a base damage. I can say that I’ve somewhat “helped” Ghost Thief gain popularity through streaming but it’s been around for a while. I’m also trying my best not to stream it as much. I get A LOT of rage whispers of people reporting me for hacking. I’m afraid I might get falsely banned because anet has a habit of listening to the loudest voices.
That’s just low and ignorant of them. You’re just doing what’s intended and you’re supposed to do: play to the strengths of your class to optimize your advantage. What they don’t understand is that thief actually needs the stealth to balance out a low base HP and no AoE bursts like rangers, warriors, and elementalists get.
I don’t agree with what both of you are saying at all. There’s adapting to class strengths and then there’s straight off playing something that’s broken. I’m a 3 year thief main and I would never even come close to playing that trapper condi build, simply because it stoops my level low and enforces nerf calls from people who don’t know whats happening.
I blame this build as one of the main reasons we’re getting reveal mechanics introduced more and more. If you wan’t to be viable as a stealth thief, stop using gimmicky, disgusting builds and promote QQ over stealth-counterplay.
For shame, to anyone stooping this low as a thief. Hope they do something about either trapper runes, or condi application not breaking stealth.
What a shame.
It’s not the upcoming reveal that we should worry about it’s the mentality that more will keep coming as other classes gets more access to stealth and we get nerfed.
This is my biggest concern. So far, my post was made to reassure thieves who’re throwing a tantrum on reveal mechanics being introduced over and over and yes — it makes it an absolute horror for thieves to carry on under those circumstances. No other class can be directly countered this hard from one of their main mechanics.
However, there are counters that are in existence. We must be aware of those counters and adapt as much as we can to be viable at this point.
The kitten are you saying?
First off: Revenant will be a very popular class and it has AoE insta cast reveal afaik. Counterplay? Close to every revenant will have it.
Also, revenant reveal is no where near as strong as sneak gyro reveal, because one has 900 range and the other 360. Please don’t compare apples and oranges.
This is a very serious concern and already 2 players of the professional scene (Helseth and Phantaram) backed me up on this one.
The new finishers are going to distrupt the flow of the battle if done in such a distruptive way. The common consensus seems to be a drop down option on the menu to “standardize finishers” just the way you can standardize the player models.
I suppose anyone who plays on a casual level will not care about this but on high-tier pvp, this is a big no no.
+1 OP, good feedback.
1vs1 ’nuff said.
Don’t get me wrong but i will not be happy getting revealed because someone else will trigger it instead of dodge it.
Unless you’ve done extended experimentation on it don’t try to shut down an opinion and try to look good with lame phrases as “nuff said”.
The fact that you don’t know how it works, says enough. It does NOT trigger on a group basis. If you’re stealthed and you dodge, you don’t get revealed. Only the people who don’t dodge in stealth will be revealed.
One other thing, it doesn’t put revealed on people without stealth to begin with. So if you’re not stealthed when skill goes off, you can immediately get into stealth.
Now, one thing that is a matter of concern, and which I don’t think the devs have fully accounted for, is what happens outside of a 1 v 1 scenario. Let’s say they do balance a Thief out to be good at 1 v 1, based on applying things like vuln to make the enemy more susceptible to damage, and Weakness to make the enemy deal less damage. And let’s say that as long as they keep these stacks up, they would be able to deal as much dps to that target and receive as many attacks from that target as a Warrior can through brute strength/toughness. That’s in balance so far.
But then apply that to a massive group fight, in which there are enough characters around that maximum Vuln and Weakness are being applied to the boss mob. Well suddenly the Thief is still doing “Warrior balanced” damage, while the Warrior is benefiting from all that debuff too, and so he’s dealing Thief+ extra damage, and likewise, the enemy is only dealing Warrior-level damage to the Thief, while the Warrior is taking considerably less of that thanks to the debuffs. So basically the Thief is now just dealing less damage and taking more again.
So whatever system they implement, it needs to take that into account, and make sure that the Thief himself benefits from those effects in a way that a Warrior cannot share, so that the Thief is the one still dealing and receiving equivalent damage to the Warrior, even while they’re fighting the same mob. Applying buffs that the whole party can benefit from is nice, so long as they are impossible to cap out, but they also need to be able to make themselves essential contributors.
Having weakness and vulnerability application is valuable for the whole group, thus increasing the value of thief in a group scenario.
That being said, a simple solution would be minor traits increasing damage/decreasing damage if said target has vulnerability / weakness.
We already have a GM minor trait in Deadly Arts: Exposed Weakness (10% damage increase if target has 1 condition +) If we had weakness increase damage reduction through thief traits, or if we had vulnerability increase damage dealth through thief traits, that would be a simple 1 way balance that’d keep us in line with others while helping them.
Teach your server to stand inside red rings. Meanwhile, all thieves suffer because of a few idiots who can’t play the class normally.
It wasn’t just noobs complaining and I complained back – I’m a big thief defender. I have a chat screenshot from when they called a D/D thief they couldn’t kill (really?) Jesus thief and a hacker – they probably reported him quite a few times. (Edit: He wasn’t cheating – I was excited to see another D/D thief (it was like a unicorn) so I hunted him down).
I still love my server though, but sometimes wvw is scary.
Stealth will always be the bane of horrible players. Unfortunately, when people are bad, not being able to see the opponent is self-assuring reason to point fingers to.
“Wow he completely killed me and there’s nothing I could do — half the time he was invisible. It can’t be that I don’t know what he does at all… it has to be the invisibility. NERF STEALTH qqqqqq”
^ A typical day for anyone I kill in WvW nowadays.
Another thing: I’ve objectively observed that when I roam as a thief I get 3 times more QQ whispers or hate messages. Crazy, right?
This BWE in particular was very important for most of us, because of how things are escalating in the “reveal” department for COUGH stealth counterplay COUGH
Well, after dueling scrappers exclusively as a meta DA/SA/Tr Thief I can safely say, stealth lives on — in the hands of well-experienced players, that is.
Few things to note for fellow thieves on coming to such conclusion:
-Scrapper Sneak Gyro toolbelt reveal IS dodgeable. Its almost exactly like the Moa toolbelt skill, except it doesn’t require ground targeting. Once you see the scrapper cast when you’re in stealth, you have to dodge it.
-The range is not 900. I’ve tested this over and over, it looks like the radius is much lower than 900 — although definitely higher than 450. So somehow the range is miscalculated or malfunctions atm — which is in our favor.
Don’t get me wrong, the range is still large enough to get caught in it, so unless you dodge that reveal, you’re going to get caught.
-The sneak gyro is still bound to the limitations of AI, which makes most good engineers resort to powerful elites such as Mortar or Elixir X, even as a scrapper. Which means not every scrapper will be equipped with a 20 second reveal.
While we’re speaking of cooldowns…. Irenio, this is especially for you (wish you could tag people on forums, like reddit):
Sneak gyro is waaaay too low on cooldown OR the duration is very high. One of those have to change. The reveal cooldown being 20!! seconds is just… ridiculous. Its almost every 2 stealth disengages thief has, the reveal is up. That’s not right at all.
Considering how Shadow Refuge is on a 60 second cooldown, having reveal constantly up to 100% counter the whole support thief brings on the table for PvP scenario — its just hard to swallow. I’m glad its counterable on 1v1 scenario given that its susceptible to dodges, but the "spammability " of the reveal is too high. No risk — very high reward.
I know right now, being this powerful, it makes a good alternative to the powerful elite skills engineers already have. However, when AI is worked around, these numbers will make the elite skill borderline broken. The only thing that makes this elite in question at the moment is the AI mechanic.
Anyway — I know we’re not in the best shape or form and our Elite spec doesn’t look impressive, lets just tone down on being a drama queen like there’s no tomorrow. Just adapt, be constructive and move on.
Basically, a Warrior should be like Wolverine, and the Thief should be like Spider-Man. If they just stand there trading blows, Spidey wouldn’t last long, but if Spider-Man’s bouncing around and throwing punches as he moves, Wolverine can barely touch him so his damage potential is moot.
Awkwardly enough, one of the best simile I’ve seen in a while. Go spidey
2 of these guys made my whole server cry for thief nerfs.
Teach your server to stand inside red rings. Meanwhile, all thieves suffer because of a few idiots who can’t play the class normally.
Daredevil in a nutshell: A few extra, slightly better dodges + Bandit’s Defense + Good Elite finisher.
That’s all. That is actually what it is. A slightly different potato but a potato nonetheless
We still don’t know most of the mechanics needed to progress through the raid. Mobile, group stealth class that we are, I’m sure we’ll be fine.
Revs, on the other hand, need to be looked at.
Horrible warrior & thief — absolutely braindead and shameful build. As a thief main anyone who plays or supports this build should just uninstall and play Minesweeper.
Can’t wait until condi application reveal is implemented.
PS: I don’t know why people STILL don’t know that staying inside Black Powder (the red rings…. hello??) prevent thieves from stacking stealth. Its been 3 years guys…
For the love of GOD Irenio, take over the Thief development process — we’re tired of being an invisible potato.
Sincerely,
-All Thieves