Blackgate
(edited by cosmicegg.8502)
1. Tone down AoE Damage.
2. Don’t stack AoE damage from same classes.
3. Grant immunity to cc of the same type for 3 seconds.
4. Add Amulets with resistances not to have all types of resistance on one amulet.
5. Add an amulet with an ablative.
6. Raise most direct damage in the game.
(edited by cosmicegg.8502)
ruby is the true tournament beginning. You cant grind out of so your right you probably did get carried and you don’t play very well.
Maybe gw1 can finally update its engine now.
I just wonder what amazon is building to be honest.
Thanks I was wondering if they were creating new franchises. Lumberyard and Game Lift look like a good fit for them. Developers with access the the new engion for free gives developers a lot of room to be creative.
I just wonder what amazon is building to be honest.
I think they all should be lose pip- lose tier divisions. No one would be carried unless you stayed with him all the way to legend. Then all the players will see where they rate on the pip ladder. The real league right now starts at ruby and everything till then is just garbage prelims.
Good ideas thanks
+1
I study Augustine and don’t think that’s him.
“Give me a child until he is 7 and I will show you the man.”
? Aristotle, The Philosophy of Aristotle
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Wow this list is growing, no wonder they’re slow to respond to the community
Joining some of his fellow colleagues
•Jon Peters
•Chris Whiteside
•Eric Flannum
•Steve Fowler
Jeff Grubb
https://www.reddit.com/r/Guildwars2/comments/43rwr8/jeff_grubb_leaves_anet/
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I don’t dare play unless I have a full group of my friends on otherwise I log out and play Smite or Dota or League. Solo q in this game is a joke. I wont waste my time or money on gw2 anymore though.
@Sirbeaumerdier.3740 I have suffered losses, if you seen my posts I even ranted about it. There were even some matches were I would say to myself … “ah… why did I do that, that was my fault” Yes you are just 1 cog in the machine of 5 cogs in total. Yes I can understand it’s hard to carry. Definitely been in matches were I just looked to the sky, and begged Dwayna save me. But all in all I just I don’t know, I don’t see it. I mean I know the experience is different from person to person. But in my experience I had to help recover a mistake my allies made. In return I had allies who help to recover my mistakes, and in the end we pulled it off. You will get matches like that. It just the breaks of the game.
By the same token it just doesn’t sit well either to go around saying “I am amazing” or “I can 1v1 any of you” or “I know I am better then the people around me that I don’t belong here” Maybe you are, and maybe you don’t but sometimes you gotta just go that extra step. Take a break and try again, que later maybe so you won’t get the same team? Try again tomorrow, it will still be here to frustrate you. :p Make friends, and form a team. Switch classes when necessary…blah blah I am sure you all know this.
Point being if you really want it, all you can do is keep trying, it will probably suck, it will infuriate you to your soul, you will scream colorful metaphors at your screen. But in the end it just depends on how bad you want it. Or ….. quit.
Might be the time of the day I play and the risky builds I tried before I learned how the system worked or something but there is no end to this in my case now (well, I broke my streak and even got another winning streak but the baddies are back… and even when you babysit them you can’t overcome someone who just don’t read or care).
I can continue to try like I do but my fear is that I’m now marked for life and any SOLOQ with this algorithm will continue to think my place is among these guys the next season and the next etc. So the more it goes the less likely I’m going to get out of this.
I already have what is hard to get for the back piece so it is not what make me sad. I love to play pvp and knowing you are likely kittened before you even start is not very comforting i my problem… Doubly so when you are rated individually based on a random collections of teams. GG if that collection was good for some, but for the rest it can sux…
Yeah – short of a hard reset of MMR for Season 3, I’m never really going to believe that those Rank Gems mean much.
Other games reset MMR at the beginning of the season… why carry one season’s injustices into the next?
snip
I would consider myself as an average player. My current rank does not reflect my abilities!
What is your current rank/tier? If you’re sapphire t3-4, and you state you are an average player, you’re right in the middle of the ladder.
I’m not directing this at you, but so many players are expecting handouts based on how they placed in the previous season; THAT IS AN AWFUL representation of your skill. Players we’re randomly awarded, even 3 pips for losses? How is that even the slightest means of accurate progression. Ranking from the previous season means squat, especially when 50% of the “primordial legend” titled players I see cannot play to save their lives.
This system proved nothing to anyone. MMR ,win percentages it all proves nothing. This system punishes anyone that was in the bottom 80% of MMR last season by raising all the lower MMR players in that pool to match that of the top MMR players in that pool. You cant get an honest representation of a players skills if you handicap them and make them play against better groups of players within a natural MMR pool. If the problem of last season was players with no skill grinding up to legend offended players with skill in legend then why would you not want a complete MMR reset or qualifiers before the season began. Till that happens this is just nonsense to think this tourney proves anything to anyone.
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If amber emerald were lost pips lost tiers divisions like ruby and diamond most of the new players wouldn’t get past the first amber tier. Average players could of probably climbed out faster not having to slosh through the mud for 15 tiers.
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+1 Agree/15 chars
They likely do not have their ticketing system setup for the right person. If it’s technical lets assume it goes to a technical person, etc, etc. But technical support, etc, doesnt fall under https://www.guildwars2.com/en/legal/guild-wars-2-rules-of-conduct/ or https://www.guildwars2.com/en/legal/guild-wars-2-user-agreement/.
My point is that these issues should have their own particular category when reporting and not trying to figure out which almost seemingly ambiguous selection to make. This practice is not for the benefit of the user.
I agree, if they had any intentions to punish afk players they would of taken a far less ambiguous approach to reporting them.
The forums are better then the game for entertainment atm.
these “door nails” you are speaking about are actually complaining about the matchmaking system right here alongside with you
Yes yes people only complain because they are bad.
Perhaps you also think Kim Jong Un is a glorious leader and everyone who complained about him or his system only complains because they are lazy and unpatriotic.
“Oh no, we are starving to death.”
“He must be bad at not starving to death.”
LOL.
The best reponse yet!
as long as they all speak the same language
Most “pros” and slightly above average MMR people had to deal with trying to carry people all last season when they were teamed up with people well below their skill level to dwarf their team’s combined MMR to match that of their opponents and guess what, most if not all of them progressed up the ladder just fine.
Most of the pros don’t really need to worry about the match making system used as they will just smash through anyone and everyone with their premades anyways, at least this season they have win streak bonuses to push through a little faster.
Players are still being carried by the team just now its in both directions for some its down and for some its up. But guess what neither one of those directions has anything to do with the players skill.
I wonder how the team composed of higher MMR players manages to win the match if none of them are more skilled than anyone on the opposing team. Or are you suggesting that one team has 2 good players and 3 bad and the other team has 1 good and 4 bad and the majority of PvPers are terrible?
MMR may not be a perfect reflection of skill but its a better representation than any other system we have had.
No, what I’m saying is when they raised the mmr of rank 20 pvp players to average they screwed up mmr pool for the average players. And those lvl 20 players to a great extent have little understanding of a pvp match and can now pull average players down from the true place on the ladder they belong where matchs are fun and competitive. With the new lowered mmr the average player now gets into matchs where they get teamed up with the same low skill level of new players that caused average player to get down there in the first place and that’s in both in ranked and in unranked matchs from then on.
Most “pros” and slightly above average MMR people had to deal with trying to carry people all last season when they were teamed up with people well below their skill level to dwarf their team’s combined MMR to match that of their opponents and guess what, most if not all of them progressed up the ladder just fine.
Most of the pros don’t really need to worry about the match making system used as they will just smash through anyone and everyone with their premades anyways, at least this season they have win streak bonuses to push through a little faster.
Players are still being carried by the team just now its in both directions for some its down and for some its up. But guess what neither one of those directions has anything to do with the players skill.
Losing streaks are the best times to experiment with new builds and classes, but having a big losing streak isn’t your team mates fault, it’s yours.
If you’re on a big losing streak, you need to adapt to what ever it is you feel is costing you the game…
You got bad allies who down fast? Play Druid.
You got bad allies who can’t kill? Play DH traps or what ever you can kill with.
You got bad allies who can’t rotate? Play an Ele, Mes or Thief or anything with high mobility.If you’re not having fun, then make your losing streaks fun by playing “cancerous” builds, or indulge your enemies in a bit of fun, I make plenty of friends through PvP just with dance parties mid match if it’s a complete blow out.
But don’t experiment in ranked matches unless its like diamond and cobalt divisions.
Could you guys at least admit that you are mostly upset you can’t make progress towards your wings and that is why you want this separate league. Otherwise all the people complaining that they don’t have balanced matches already have exactly that if you go play unranked.
You guys also don’t really care for the health of PvP or any sort of competition/ladder if you want to even further split the PvP community. Everyone is saying how the population has dropped so much and now you want to further dilute the population with an extra league?
If this was a true ladder I wouldn’t have a problem, but its not, its weighted arbitrarily. And personally I give a kitten for the goofy wing skins I think they’re stupid but I care that I cant have a decent match in ranked and I cant have a decent match in unranked till this kitten tournament is over.
Oh yes I do
how would u know? do u live with me?
I spend ten hours a day or more on this game in pvp, which anet can verify easily
I am stuck in the same pip/tier for over a week
so w/e man, don’t try to discredit me or call me a liar. I am not a liar. I don’t need to be a liar. This does not require courage at all to speak on the forums, and I have no interest whatsoever in discrediting the game – I love the game!
youve played ~300 games without moving up a single tier?
the odds of that are bad. even if you have a projected 30% win rate due to low mmr compared to the other players in your division bracket, achieving a win streak of 3 somewhere in those 300 games is practically a certainty. in fact, you would expect to do so about 2 or 3 times. raising your estimated win rate to something more reasonable only decreases the amount of time you would expect to spend trapped in a tier, and as other better players leave your matching range your projected win rate will increase. so either you havent played 10 hours a day for 8 days, or you are so far out of your league that you cannot carry and cannot be carried. since you got to sapphire easily on an alt account, its probably not the latter.
but go ahead, keep asking for pros to carry you. keep crying about being stuck in a place where just playing more inevitably gets you out.
oh and seriously, stop the double posting with your quote and reply stuff.
That’s right you pros need to be carried not us average players. We should sit back so that you guys get clear of the dust storm on your way to higher tiers no obstacles could be placed in your way you might actually find out you cant carry 4 guys either.
Jessiestiles you cant argue with someone that cant ..er .. struggles to comprehend.
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Just make one class and put the balance team to work on skins lol.
Yes, the MMR is account based, my point being you have a better chance at winning ( hence increasing your MMR) by using a GOD tier class, which you are unskilled at, then using another class (Not- GOD tier) which are very skilled at. So the argument that the new ladder segregate on skill alone becomes a bit shaky.
Well class balance is a whole different issue but I see your point.
Great advice, nicely done.
I wrote a big long beautiful description since I heard I was quoted from another thread here, but my phone kittened up so it’s gone. >:I
TDLR
I think matchmaking has done a good job seperatinge high tier players.There aren’t enough pop for divisions.
Placement matches should be a thing
The big issue is rewards, it’s why placement matches haven’t been done I assume.
Anet has tied super mega legendary to this system, which was unnecessary. I would’ve been fine with the icon and title. Exclusive rewards aren’t bad, but for a such a small portion of the pop without something comparable for your average player really sucks.I agree the mistake for Anet was to not have qualifiers. People fall into the average category for a number of reasons and not all of them are skill related. Time constraints of the player has as much an impact as skill on your rating. When Anet inflated the mmr of lower skilled and newer players and pooled them into the mean with experienced players they diluted the skill level in that pool. Add to that, Anet made that group face better players from a naturally developed skill pool, then this present environment could be the only outcome. This stopped being a true ladder match.
I agree and to add to that, by all means, does not separate high skilled player from lower ones. Instead, it segregate based on MMR, Why? In addition to numerous people claiming that they had better result on their necro, which I am assuming they suck at, then their main, Not all high MMR players have higher skills even though most Do.
The way the system is setup, your MMR is affected by the class you use ( how OP it is), your skills, and are you duo ing or in a premade. Out of all those factors, your class has the greatest influence on your MMR. Ergo, a high skilled warrior players MIGHT ended having a low MMR than an average Rev or low skilled necro. And pictures have been posted on this subforum section alone.
I’m not sure but I thought for this tournament mmr is account based I don’t know if its like that in unranked though. I also know they keep track of both.
https://www.guildwars2.com/en/news/play-for-free-today/
Aug 29, 2015 … To accomplish that, we’ve already included the core game as a free … They can play PvP immediately but must get to rank 20 before using …
1 to play unranked , pvp level 20 to play ranked
Afk happens when match’s stop being competitive and they see people doing the same stupid things over and over. If this is Anets idea of a ladder tournament then they need to add a surrender option so people can stop wasting their time in losing match’s.
I wrote a big long beautiful description since I heard I was quoted from another thread here, but my phone kittened up so it’s gone. >:I
TDLR
I think matchmaking has done a good job seperatinge high tier players.There aren’t enough pop for divisions.
Placement matches should be a thing
The big issue is rewards, it’s why placement matches haven’t been done I assume.
Anet has tied super mega legendary to this system, which was unnecessary. I would’ve been fine with the icon and title. Exclusive rewards aren’t bad, but for a such a small portion of the pop without something comparable for your average player really sucks.
I agree the mistake for Anet was to not have qualifiers. People fall into the average category for a number of reasons and not all of them are skill related. Time constraints of the player has as much an impact as skill on your rating. When Anet inflated the mmr of lower skilled and newer players and pooled them into the mean with experienced players they diluted the skill level in that pool. Add to that, Anet made that group face better players from a naturally developed skill pool, then this present environment could be the only outcome. This stopped being a true ladder match.
not a chance in hell
yeah that’s it completely
This is from higher level diamond and rubys complaining about hour long ques in another thread.
claytonmorby.3751
No I completely agree that it sucks and needs a solution, sorry for being a kitten just my natural state.
I took a break for a day and because it was the same exact 10-12 people for like 12 straight matches in ruby. I think what this season clearly shows is that the divisions themselves need to be reworked. The population can’t support the number of divisions and tiers to have good matchmaking. Also if people like us are on a 12+ game win streak, then kitten maybe we should skip emerald and sapphire. But oh wait that can’t happen cause anet made a hybrid reward track/league instead of a true competitive ladder :p
I guess its not a true ladder after all.
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Step 1. Determine a rating and RD for each player at the onset of the rating period. The system constant, ?, which constrains the change in volatility over time, needs to be set prior to application of the system. Reasonable choices are between 0.3 and 1.2, though the system should be tested to decide which value results in greatest predictive accuracy. Smaller values of ? prevent the volatility measures from changing by large amounts, which in turn prevent enormous changes in ratings based on very improbable results. If the application of Glicko-2 is expected to involve extremely improbable collections of game outcomes, then ? should be set to a small value, even as small as, say, ? = 0.2.
(a) If the player is unrated, set the rating to 1500 and the RD to 350. Set the player’s volatility to 0.06 (this value depends on the particular application). (b) Otherwise, use the player’s most recent rating, RD, and volatility ?.
This is works best if they do step 1 correctly.
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Might as well laugh at this season at this point and share stories about the ways we have seen new players lose match’s. Maybe some of them will read it and learn what not to do. Even close matchs could be lost by one boneheaded play.
I wouldn’t recommend it to my friends.
It should only take 4 players to vote, the afk players doesn’t have to vote another reason to do this is in some matches the verbal abuse is so offensive even if its not directed at you its tough to endure. Many times I would rather just leave especially if its a blowout to begin with.
In wow pvp you can vote in surrender with majority winning the vote. GW2 has this mechanic in vote to kick from a party, all they have to do is apply it to the match. Still lose mmr still lose pips but don’t prolong the inevitable
Here, I’ve done your job for you Anet:
1) Make it so new players start with low MMR, not average.
so that you are not grouping new players with no experience alongside average-level veterans.2) Revert all other players’ MMR to where it was at the beginning of season 2 (veterans with at least 500 ranked games played, for example).
this will give everyone a clean slate (MMR-wise) for the remainder of the season, as it has been disastrous so far.
3) Reduce the variability of MMR for recently-played games for those players who have already played a lot of ranked matches.
so that losing streaks don’t get severely punished and win streaks don’t get extra rewards. some MMR change is necessary, but the current volatility of MMR is causing increasingly severe punishments for losing players and unnecessary rewards for winning players. losing/winning pips is enough of an incentive without worrying about an MMR death-spiral.4) Put a soft cap on the total MMR difference that two opposing teams will have.
the maximum difference should be reasonable without creating only 50/50 matchups (60/40 or 70/30 might be fair). if a match within this range can’t be found within a reasonable amount of time, look for the closest possible matchup to avoid long queue times and prevent blowouts.This would create a reward system based on actual player skill that still tries to create competitive matchups where possible. It also would allow players to play on alts or at non-optimal times without getting caught in a losing spiral. In addition, this would prevent newer players or bad players from being carried, while giving them matchups that are both competitive and fair.
I like all these ideas, the only thing I would add is each class needs to have a separate mmr on an account. Some people doing dailys in ranked really screw up matchups.
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If you are losing 10-15 in a row, you aren’t average. Look yourself in the mirror and then get better.
you missed my point completely way to read and comprehend !
A big problem was that they placed the rank 20 players in the center of the bell curve with all the “non-Pro players” with little differentiation between them and the players that understand the maps and objectives but aren’t top tier, thus creating this kittene. Maybe they were afraid to let them fend for themselves and instead forced the players that have some experience to teach them drag them along. The game is full of new free to play players and the horrible swings are the result.
In lower levels they are its called tiers if your talking about ruby or diamond then you should lose pips and tiers per loss, that’s the point. if a match is fair 50/50 this system works fine.
dota is season one without the exploits
Honestly at this point if people are so angry then they should simply stop being fodder for the players the system deems worthy of getting a free pass thru the lower divisions, instead of having to fight their way through like most. A system like this where there are little to no participation from the abused party usually falls in on it self, more so if the party being abused is the majority of the population.
Be interesting to see what the players who are telling the less fortunate players to stop crying or leave would do when they get hit be 20 to 30 min queues in amber S3. Oh wait Anet would probable just put them into higher divisions at start of S3. #Competitiveness, the kind of competition where everything is handed to you.
I stopped playing in emerald the first day
Salamander.2504:
You got me. I shouldn’t post in these forums since I’m “happy”. Teutos are you copying this?
Wow dude you’ve got 12 pages of posts your awesome troll royalty present.
then between seasons everyone’s mmr decays and cant go up so what’s your point
I feel that threads like this are a direct indication of how well a company is doing.
There is a vocal minority of displeased people (happy folks don’t feel the need to post), so I don’t think these threads are representative at all.
Most players don’t run to the forums and cry foul at the drop of the hat.
Yes they most definitely do. In fact, this is exactly how I would describe the PvP subforum to anyone to asked.
dude you really are a tool you can look at my list of complaints since release and see nothing till last week things have been bad before but not this bad if your happy go play and kitten what are you doing here.
SO your saying because I didnt do much unranked my ranked mmr even though ranked wasn’t available decayed anyway?
I know of bots, teleports and radar hacks currently in game just from doing a little searching not naming names though.
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