Any recommendation on a server to join then for someone that likes RP since TC is full with no sign of opening up? My friends are telling me to just join a server now and to give up this fight.
Edit: Thanks Esplen, works great now. Again sorry for coming off as a hardheaded jerk to anyone here. I get kinda focused and stubborn cause of my issues.
Edit2: Ok I am thinking Gate of Madness. So it is defiantly possible to join TC later and I can play with my friends just fine? A little scared here before I hit select.
- Server Transfers are free as long as you dont have any characters on your account
(so it’s free when you delete all your characters) - Megaserver system is like fusing all servers together.
The Megaserver is then split into multiple instances for each area of the world. When you join an area, the system checks if players
from your contact list / guild / server are in this area and automaticly puts you in the same instance of this area.
In addition you can invite someone from another instance to your party and then get the option to join the instance the party member is in. - The most important thing for the server choice is World vs World.
That is the only part of the game that you can only play with players from the same server
tldr: There are at least some skill synergies in GW2 but you dont have the possibility to build and customize them as much as in GW1. Complexity is missing
The overall skill system is one of the biggest flaws of GW2.
The major problem is that they designed a system that is easy to understand for everyone.
Unfortunately it is a very basic system in the game that can’t be easily changed.
I really wish they’d change it. But i know that this might never happen.
Having a skill that gains additional effects when a condition is met (like a skill that does X damage per condition on the enemy) is way more interesting then a passive trait like “+10% damage when target is suffering a condition”
In GW2 the Necro has the scepter mainhand 3 to deal damage depending on the number of conditions on the enemy. But at the same time the scepter gives you bleed+poison from auto attack and cripple from the 2nd skill. You dont get the same freedom to combine everything yourself like in Guild Wars 1.
In GW1 you would have the complete freedom to choose the skills to apply the conditions YOU want to synergize with the skill that does more damage depending on the number of conditions on the enemy.
what other skills do you want to use to kill something?
s/p you have your auto attacks for damage. Pistol Whip doesn’t deal that much more damage
d/p you use heartseeker / backstab (3 initiative). so you could still use blackpowder + heartseeker every 9 seconds.
Reducing the duration to 2 seconds wouldn’t make it completely useless. I think it would increase the build variety we see on thieves.
The main problem is that 95% of the players just abuse the fact that something is to strong without complaining much.
Only a minority brings up that something about their profession is to strong.
Thief is a good example. It allready got alot of nerfs but is still very viable to play.
I am main thief and started discussions in the forum about stuff that is to strong.
But like 99% of the players in the thief forum disagreed with me and told me to stop.
me = main thief
Players should be honest and stop trying to protect the skills/traits of their favourite professions when those are obviously to strong.
Base Initiative regeneration let’s you use a 4 sec smoke field every 6 seconds.
I know the plan is to reduce the duration to 3 sec but i think the initiative cost is to high.
Suggestion:
- Reduce duration to 2 seconds.
- Reduce Initiative cost from 6 to 5.
That would reward more for countering the enemy instead of waiting in your own blind field.
I agree that the nights should be darker.
But i allready chatted with someone from arenanet a year ago?
and the person said that the nights were darker in alpha/beta but they got bad feedback because of to dark nights and made them brighter.
And it sound like they wont change it.
Those were some examples i made to show how dark i’d like it to be in the night: http://imgur.com/a/g7yrx
I don’t miss the Holy Trinity but what I do miss is smarter mobs with a more diverse skillset. Also more viable roles in pvE , sure… which might happen if the mobs did more than auto attack every 5-10 secs dealing big chunks of damage ( and stuff like defiant and unshakable being used far too often on bosses … and condition caps etc)
Yeah, it does not have to be a Holy Trinity.
But different roles that have a greater impact on the party would be nice.
Mostly there is no point in having a player with a cc role in the party.
That is just “wasted dps”
Bosses without defiant but with stunbreakers would give way more possibilities for interesting boss fights.
Add more unique support roles to each profession and win.
“Another problem for me is that the distribution of unique support/control is nearly non existent.”
Care to explain it?
I meant that there is not a single class that is superior to others with support or control effects.
There are not many support/control things that a class is superior enough compared to other classes.
If you want might stacks for your party then most professions can buff it.
For me it feels like the professions are missing something to support the group in a unique way.
i am surprised that no one posted this video yet:
And i totally agree about the lack of dedicated roles.
Another problem for me is that the distribution of unique support/controll is nearly non existent.
Warrior for example should not have access to that much furry buffs.
Every class needs something they can do best.
something like this:
Warrior: might, cripple
Ranger: furry, immobilize
Thief: vigor, vulnerability
Elementalist: regeneration, chill
Mesmer: quickness, confusion
Guardian: protection, knock back
Engineer: swiftness, blind
Necromancer: weakness, fear
So warriors can buff the party with 25 might stacks while a ranger can give permanent furry to the party. Other professions should have way weaker might / furry buffs.
This would need alot of balancing but would make each profession way more valueable to the party.
Instead of playing warrior only to get perma 25 might and perma furry you would need a ranger for the furry. To accomplish that, the warriors furry would need to bee a selfbuff only and the duration needs to be reduced and stuff like that.
I find it difficult to understand that at just the moment we are losing people to the newest games on the block, you’re putting together a plan to remove the very reason I was planning on staying with Guildwars 2. My community.
I’m sorry Arenanet, the number one reason we play this game is because we have forged friendships on our server. These are not just WvW friendships, but span the entire game.
Now, you want to make it more difficult for us to stay with our friends. I’m sorry, I don’t like the idea in the least. There is no way I want to break up my friendships and end up forced to coexist with the very people who abandoned our server because they don’t like us.
Yeah, if this happens, I will be forced to find a game company that gives me what I need in a game. Camaraderie with the same special people I spend time with now.
There will be nothing that prevents you from interacting or play with your community.
I dont get your problem.
It’s not like they’ll move everyone from your guild/friend list permanently to your ignore list.
How hard did anet have to think of a way to call server mergers something else?
Was just writing “stop creating new topics for something like that”. but got an error because it got merged pretty fast.
And it is not server merging but more like an automatic guest function to servers with a higher player density when entering an area.
This expresses my opinion the best:
http://www.youtube.com/watch?v=BBxStGB6-UE
Other then that i have a problem with the distribution of tools to fit one of the roles between the classes.
Warrior is just the best at most things.
Giving each class something they a superior at comapared to other classes would give way more variety in a party.
Necro: fear, weakness
Warrior: might (for party)
Guardian: protection (for party)
Thief: Fury (for party)
and so on.
those are just examples
I allways knew that venoms are bad.
But i was looking for other utilities among all classes that have a similar effect to compare them.
Thief
Spider Venom
Poison: 30 s
Cooldown: 45 sec
No comparable utility skill that can poison longer then the venom.
Thief
Ice Drake Venom
Chill: 3s
Cooldown: 45 sec
Necro
Spectral Grasp
Chill: 4 s
Cooldown: 30 s
Ele
Signet of Water
Chill: 4 s
Cooldown: 30 s
Thief
Devourer Venom
Immobilize: 4 s
Cooldown: 45 sec
Warrior
Throw Bolas
Immobilize: 4 s
Cooldown: 20 s
Thief
Skale Venom
Vulnerability: 3×10 s
Torment: 3x 5 s (about 1.000 damage)
Necro
Well of Suffering
Vulnerability: 5x 5 s (2 stacks)
Damage: about 3.000
Thief
Basilisk Venom (Elite)
Stun: 1.5 s
Cooldown: 45 sec
Mesmer
Signet of Domination
Stun: 3 s
Cooldown: 45 sec
As you can see nearly all venoms are worse then other utility skills that do the same.
But is it really because of the venom traits? That should be a balance problem for the traits, not the utility skills.
The utility skills i chose for comparison can also be improved with some traits.
Another problem is that even most of the utility skills that turned out to be stronger then the venoms are only rarely used by its profession.
It’s because their effect dont have enough impact on a fight.
I would like to see the venoms changed so hitting the target applies a debuff that reapplies the conditions for a duration. The overall durations of the conditions would need to be increased as well.
That would make the thief a way better and unique support by controlling the enemies with conditions like chill and immobilize then some bad designed group healing venom builds. Keep the healing support to the guardian and / or ele.
To go even further, every class should have some kind of unique support like that.
Warriors allready got their banners. Guardians got very great protective utilities.
i thought about passive effects as well.. but….
What makes them different from signets then?
The radius is just too small.
The only time your team is near you is at the very start of the battle, when you don’t need any healing at all.
It’s just SO badly thought out.
How about telling your team to get together so they can die in AoE ÄHRM i meant get your venoms…
Hi,
I think we really need a rework for the venoms. In the current state, they are way to weak.
My main idea would be to add a debuff to them that works like the warrior’s sword skill “impale” that is not sharable.
So the debuff would reapply conditions for a short duration.
Maybe make the debuff stronger then the part of the venom that you can share, so they become way more viable when not using venom share.
So i’d suggest the debuff to trigger every 3 seconds with a duration calculated by the number of attacks * 3. (example: spider venom can hit 5 times. so the duration would be 5*3 = 15 seconds while basilisk venom would be at 1*3 = 3 seconds).
The first tick from a debuff does not start at 0 s but at 3 s.
To balance it the base condition duration of the venoms should be reduced by 50% and the debuff should get about 75% of the previous duration.
Further the debuffs wont stack.
So it would look somewhat like that:
Skale Venom
Vulnerability: 10 s 5 s
Torment: 5 s 2 s
Number of attacks: 3
Duration: 30 s
Skale Venom Debuff
Duration: 9 s
Applies every 3 seconds:
Vulnerability: 7 s
Torment: 3 s
Devourer Venom:
Immobilized: 2 s 1 s
Duration: 30 s
Number of attacks: 2
Devourer Venom Debuff:
Duration: 6 s
Applies every 3 seconds:
Immobilized: 1 s
Ice Drake Venom:
Chilled: 1 s
Number of attacks: 3
Duration: 30 s
Ice Drake Venom Debuff:
Duration: 9 s
Applies every 3 seconds:
Chilled: 1 s
Spider Venom:
Poison: 6 s 3 s
Number of attacks: 5
Duration: 30 s
Spider Venom Debuff:
Duration: 15 s
Applies every 3 seconds:
Poison: 4 s
Basilisk Venom:
Stone duration: 1.5 s 0.75 s
Number of attacks: 1
Duration: 30 s
Basilisk Venom Debuff:
Duration: 3 s
Applies every 3 seconds:
Stone duration: 1.5 s
(edited by crouze.3078)
Will I drop my heal which makes me invisible, removes 3 conditions and heals me for 5k a time on a 30 sec timer, or a venom which heals me for slightly more as long as I can land all 4 hits on a 45 second timer, and takes 1 second to activate…..
You forgot about the regeneration from hide in shadows.
With the regeneration it heals more… even if you hit with all 4 charges.
They try to fix venoms by giving us more venoms to trigger the traits.
bad idea
rework needed BADLY!!!
You’ve got it completely the wrong way round. It’s tempting to fix the venoms by beefing up the traits.
You are correct.
I was way to tired when i wrote down this idea
I got this idea because of the new venom healing skill that shows that anet will rely heavily on the venom traits for it.
In my oppinion they think about it as something that will buff venom builds by adding a venom with 5 charges.
Without the venom traits, the venom heal will have no way to be not total crap.
You are right. The best thing would be removing the venom traits and buff or remove the venom skills.
People stealth because you are, for all intents and purposes, immune to damage
You sir made my day! can’t stop laughing!
It might be true that the thief stealth because he wants to migate some damage by getting hit less.
But it does make the thief as immune to damage as you getting immune to damage when having clones.
Had the idea that they could change it to something like this:
Using a venom gives an aura that applies the venom effect to all enemies in a 450 radius. The aura ticks once per second and has charges equal to the base venom charges. One charge hits up to 5 enemies in range.
What do you think about it?
I might post a more detailed idea on a venom revamp later.
2 THINGS:
- missing, blocking, blind, aegis completely negates the heal
- its nothing more then a extra venom to proc the traits
But venom builds are not that strong.
So there are 2 options:
- Remove venom traits. Buff or remove the venoms
or
- buff the venom traits something like this:
- Reduce cooldown of venoms from 45sec to 35s
- Venomous Strength: Venoms grant might when
activatedtriggered. - Residual Venom:
Applied venoms last an additional strike.Double the charges for each venom. - Venomous Aura: Using a venom gives you an aura that applies the venom effect to all enemies in a 450 radius. the aura ticks once per second and has charges equal to the base venom charges minus 1. One charge hits up to 5 enemies in range.
The the venoms and the heal might get interesting
I do not think they should remove rank. Why?
They should keep rank for the purpose of getting finishers. The rank should not be visible to anybody else meaning that no one will use it as a measure of skill.
So you want great looking finishers without letting others see it?
You will now get finishers by player skill instead of time spent… its great!
But something similar is also needed in PvE… better rewards for very hard content compared to half AFK champion runs.
At the moment in PvE it’s like a PvP player would get more points for staying AFK at the spawn the whole match then going out and doing kills and cap points.
So you pugged yourself to your “naked 79’s”?
Why can’t you just run up to 50 with the same people you were talking about “naked level 79’s” with?
I did 50+ runs with randoms from lfg.com and later with the ingame lfg tool.
The problem is that the randoms for lvl 30-50 are way worse then the 50+ players.
Its like breaking a sPvP matchmaking system.
Let’s say you are rank 500 in leaderboards.
And then the matchmaking system puts you in a team where everyone else has 50% or less in the leaderboards.
But the enemies will stay at your level (around rank 500).
It would be very frustrating for you to play and see how your team stands with 3 players on 1 uncontested point and not knowing stuff that is essential to win on this level.
the reward/time is really bad.
playing on 30-50 means playing with bad players (before patch playing 50+ you mostly got good players)
So now i have to level to 50 again. but because of bad players each run takes longer then a 70+ run pre patch.
But yeah, now i get a “better” reward… that is still kitten compared to normal dungeons or champion farm… And i have to do something i allready did in the past because anet took away my progress…
Even with the mistlock abilies the fractals are lvl 30-50 …. not that hard… did 79 runs alot just for fun… even done naked 79 runs that is way harder then the new fractals … A BIG JOKE
The fractals update made a lot of bad players start to do fractals.
In addition to that there are still bugs…
That is what makes fractals harder then before.
Because of this and the reset to level 30 i dont have any motivation to rush to 50.
Its just stupid how they want to implement leaderboards for content that has progression blocking bugs in them.
At first i thought the fractal update could be great… but i was wrong.
Now i am only doing 1 fractal run each day and climb up slowly and get the daily reward every run.
I dont want to compete in something that is somewhat rng based and started with bugs that were able to block progress.
Only the new fractals, new agony system and mistlock abilies
without the leader boards and the reset to 30
aswell as better rewards (risk/reward or reward/time)
would have been way better.
I loved the fractals… but now i hate them because i have to level up again but with worse players in my group.
GZ, now everyone else can catch up to 50 and wait for a max lvl increase of fractals.
Then it will be like a leaderboards reset and you will lose your top rank in the leaderboards.
And it does not matter how many fractals you run now… or how high you would be able to get without the cap.
How about a gemstore item that can upgrade the cultural armor with new textures / particle effects?
Hi,
In the boss fractal where you fight mai trin, i get randomly ported to the entrance when dodging or using skills with dodge.
That makes it very hard to survive the canon phase.
not ascended weapons but legendary weapons …
I only see WvW, sPvP and achievement points.
where are the fractal leaderboards? :P
So getting the new infusions is not a matter of how often you run fractals but how much gold you have.
So if i want to increase my agony resistance i dont run fractals but CoF, champion trains or dolyak farm runs?
I really dont like how you can solve problems by just throwing money at it
Tickets for Review (3 days and older) [merged]
in Account & Technical Support
Posted by: crouze.3078
Ticket: 100959
Source: reddit (not me)
Problem: Can’t register Account
Ticket created: 23.11.13 (saturday)
The leaderboards seem to be meant for the “hardcore gamers”
But by deleting the progress you are punishing those hardcore gamers.
The reset will favor casual players.
Where is the love for hardcore gamers?
The only thing somewhat challenging i had so far in the game was Liadri, adventure box TM… and sPvP.
I can live with not getting that much hard content.
But punishing players that invested alot of time into this game goes to far.
Giving us content that sounds great for hardcore gamers and punishing those at the same time is just crazy.
If you will continue this direction you’ll soon lose alot of those hardcore gamers.
But maybe thats what you want… So you can lower the skill laggs without getting new hardware.
So you’re saying fractals don’t exist anymore? Fractals 1.0, you call it? Then why are we level 30 then, why not go all the way and set everyone at 0? Because according to your “logic” we didn’t gain access to level 30 in Fractals 2.0 Why weren’t we told that Fractals 1.0 is being “removed”. All we ever wanted was rasied level cap and maybe some more maps along with rewards. We never asked for this.
You have a good point.
I think only raising the level cap, more maps and rewards without the reset wouldn’t offend anyone.
They even could implement the mistlock abilities without resetting everyones fractal level.
The only reason for the reset they name are the leaderboards.
I can totally understand why you’d want to reset it for the leaderboards.
The problem with this is that there are more players that will lose alot progress then players that want the leaderboards.
I allready explained that leaderboards are a really bad idea.
I’ts a player rank for a team effort resulting in groups being at the same rank.
The number of fractal levels (max 50) is limiting the amount of ranks alot.
Increasing the fractal lvl cap later will also cause problems for the leaderboards.
I allready noticed that the toxic pollen debuff is imbalanced.
Professions with a low health pool and with less healing suffer way more then others.
Best example is a thief that has the least HP combined with the least healing.
I run through the tower with warrior or guardian without even noticing the debuff.
The thief on the other hand allready gets problems by just having the debuff without even having enemies around.
I can see how Mistlock Abilities like knock downs every 10 seconds, a permanent dot condition or something like that will favor warriors and guardians even more.
This is caca. You know what achievement boards are? A place to spot the most notorious cheaters. That is all. Achievement leaders: ppl who will go to any macro/scripting/botting length to achieve a score. For example: Weapon Mastery on every weapon is achieved by afking with a macro.
PvP Leader board: Plagued with people who buy multiple accounts and fight themselves in PvP. Nice going.
WvW Leader Board: Who knows what kind of farming these people do, but they do.
And now Fractals? I cannot wait to see what kind of caca they come up with.
PS. I know not every person in those leader boards is a cheater. But many are.
PvP leader boards: It’s only for arena. So you can’t fight against your own account since it has a match making system
WvW: its not player but server based… so there is no real point farming. You could sabotage the enemy server with taking all the supply from towers and stuff…
The leaderboard might mean something if they make 45+ kittening hard so that only a small percent of people can complete it….
45+ … that makes 6 levels to compete with others…
And i know that there wont be a single player reaching lvl 50 alone…
So there will be at least 5 players at rank 1… stupid?
FOTM leaderboards make no sense witht the max level of 50. (they want to increase it in “the future”)
It is like introducing a cap for achievement points you can earn for dailies and monthlies.
Then wait like 10 month and increase the cap. (not granting any points a player earned after reaching the cap)
Freezing the progress of the best/hardcore gamers so everyone else can catch up?
Fractal release description on official websiteYou’ll be pitted against a series of unique “fractal” mini-dungeons that get harder and harder as you progress, giving you unlimited levels of challenge!
It says unlimited…
Players were allready dissapointed when they reached lvl 80 and couldnt progress farther. And Anet did not reply to those.
And now they go one step further and take away all the progress those players earned back then.
(edited by crouze.3078)
As part of the introduction of leaderboards, everyone whose current personal reward level for the Fractals of the Mists is above 30 will be reset to 30 so the competition can begin in earnest.
So the reset is because of leaderboards?
The leaderboards are a rly bad idea anyway…
First of all, there are way more players then fractal levels
Second: you cap it at fractal lvl 50 but want to increase the cap in the future?
So the first one who gets fractal lvl 50 waits for the cap increase while others can catch up in the leaderboard?
Deleting the progress players made in fractals for some poorly designed leaderboards is just wrong. Unless you keep the equity by giving those players a compensation basted on the fractal level they obtained.
Do you still have warranty?
How about getting a new gpu from dell if they say the gpu is damaged?
Did you ever overclock the gpu?
Because for me it sounds like its not a software issue but the gpu.
Since its obviously a problem with your computer and not related to GW2 i am amazed how the support offers help.
But how about getting in contact with the dell support?
Dont know how old your notebook is or when your problems started.
Where leaderboards make no sense….
There will be so many players with the SAME levels….
A top 1000 would make no sense… having 20 times more players then fractal levels makes it impossible to not have an average of 20 players on the same level / rank.
If it’s 20 times more fractal levels then the player list (20.000), then leaderboards would be reasonable.
What comes next?
leaderboards for every single achievement???
Dungeons discovered? Thirst Slayer? Hint completion?
I wonder if there are any plans to reward players for the lost levels, like for example a double daily chest until they catch up to their previous level? And maybe an ascended weapon chest with selectable stats per additional character leveled over 30?
An ascended weapon chest would be way to much.
But getting 1 extra daily chest for each level you lost whenever you do the fractal daily is the best idea so far.
It’s similar to how the achievement chests or wvw rewards were introduced.
If only the hard cap would have been at 30 instead of 80 it would have helped alot.
But advertising the fractal levels as “infinite” in tha past, made players progress as far as they could get…. to 81.
And taking away progression is the worst.
Abramelin posted a very great article about it:
There is a good article on this concept here, which the author refers to as equity:
http://www.gamasutra.com/blogs/RaminShokrizade/20130531/193353/The_Barrier_to_Big.php
Progression could as well be:
- character level
- achievements / achievement points
- items/gold
- pvp rank
- wvw rank
I think this is a very very poor design.
new leaderboards, which show off the players with the highest fractal levels!
A top1000 leaderboard with 20 different ranks for thousands of players? (lvl 30 – 50)
And the high level players wont run with pugs but will only do it with the same players over and over again. Resulting in groups of at least 5 players with the same level in the leaderboards.
I do not understand why they wipe all the progress of fractal 30+ players for this without giving a compensation.
For every level above 30 that is wiped you get a bonus daily chest. Done is done.
like the WvW rank up chests. sounds fair.
So lvl 80s will get 2 chests for the next 50 daily runs.
Why you received a Heroic Chest I cannot say — there are no notes that indicate that one was sent to you intentionally, so I have to wonder if its transmittal was a glitch. I am checking on that.
My account got terminated like 5 or 6 weeks ago i think. It was a false accusation and i got a Heroic Chest after they lifted it as well.
I have a collectors edition and i think the mail with the chest could be triggered when reactivating a collectors or digital deluxe edition account. (only for those that were created before the introduction of the Heroic Edition)
Might be a simple trigger in the database causing that.
Edit: They never told me why my acc got terminated and i dont think they will ever talk about their mistakes in detail