I loved the clock tower, it was fustrating, but it was rewarding when you made it – although my fails were due to the sheer laughter caused from other people i was racing with who fell which made me lose focus haha.
my instance was a bit social, not sure how it was for others – alot of people talking in /say and joking around, names became familiar and you soon found out the tough cookies and your “racing opponents” .
I liked how Cantha was portrayed in GW1, it felt fresh when I first played it, it was a real difference in comparison to the original game and in a good way and it made me level several more alts.
You can never have a truely “universal” environment – everything that goes into will in some way relate to the various cultures we know and alot take inspiration from it, I highly doubt there is a decision to absolute stay clear from certain cultures as it does hinder innovation- the game currently does have some asian themes to it, though more fantasied- an example I find the Sylvari faces have a more asian asthetic.
I’d like to see Cantha in some form in this game, I enjoyed the feel the game had, trowing through those sewers, shanty houses, and just the rough nature of the cityscape.
I agree with the OP and Krimpton, I don’t enjoy WvWvW , whilst I would like to get 100% , I think i’m sitting at 96% right now or something like that – I’ve just accepted that it won’t reach 100% .
I don’t think it’s really “encouarging the player” but more forcing them – it’s a statement – “if you want 100% , you HAVE to do this”.
Give the PvP and PvE world completion their own achievements, plus I still don’t get why there is POI’s, Vistas etc are even in WvWvW ? most areas you have to venture into enemy controlled areas and in some cases the POI is not accessible until the wall is breached or if your server controls that town/castle/blah.
I’ve thought about it, going through another character to see if that can keep me interested, there isn’t a lot of choices if you’re more the PvE side and I think thats were I sit too- sPvP doesn’t really interest me and WvWvW isn’t appealing either, it’s just a constant zerg fest and it’s really difficult to really see if you’ve contributed to anything in these big fights…
Dungeons wise, it was good the first few times but it’s quite a task to get into a group as most groups are formed in the map zones rather than one single hub like Lions Arch.
I did enjoy roaming Orr doing events and that frost map too, but there wasn’t enough diversity – there aren’t alot of other options and whilst I do understand it’s early days and it’ll get better, the immediate concern is also something to be thinking about.
I’ve rolled another character to see how that goes but my activity is not as high as it was when the game launched, it’s the same with most of my guild mates too, I’ve been waiting a long while for GW2 so i’ll most likely stick with it for now, but I do hope they put something in for PvE other than dungeons/event farming sooner rather than later.
a dungeon finder is kinda of essential these days for an online rpg title, with GW2 being kind of having that “drop in and drop out” type gameplay this fits all the more.
PuG groups are rarely organised anyway , most i’ve joined are just a quick heads up on attack skills and target announcements, but given the crude amount of feedback from the games AI / UI it’s practically impossible to work out when things are happening as there is no enemy cast bar to work with strategies (watching carefully for animations is not the solution).
This reminds me of the same argument that SWTOR’s community had, Bioware refused to add such a tool and this is among one of the many reasons why they lost their “casual” playerbase, and now they’ve added one in after all those months.
The idea of an LFG tool will ruin the game is nonsense and is more the fanboy argument.
You just have to visit another area, i usually find myself underlvled in the 15-25 zones so end up having to revisit another starter zone to get the additional levels.
i play a similiar style to what you’re after, whilst not as powerful as say a straight out dps warrior , i can hold my own in orr pretty well, did a test last weekend? or the one before , i can’t remember but i can came out ontop against a group of 7 mobs in cursed shore.
weapons wise i went greatsword with mace and focus as secondary.
thing with the guardian is that you have to play with the mindset that a good defense is a great offense and not the other way around (which is feasible, just other classes are best suited for a more pure dps playstyle as dmg output is higher).
it’ll depend on your playstyle, i went with a mix of valkyrie and knights for the exotics to balance out toughness / vitality and crit dmg/chance, running berserker primary and valkyrie secondary weapons.
i believe its important to get a good balance between vit + toughness – vit is mainly there to deal with conditions, whilst toughness from direct dmg, i like to be able to deal with all circumstances to a good degree.
i’m relying on honor line for +healing, whilst not as strong as full clerics bonus, it tends to do for my playstyle.
initially had carrion set running burning build but after testing few things out, settled on building gear traits around “Renewed Justice” (Virtue of Justice is renewed whenever you kill a foe) with Justice is Blind and Inspired Virtue.
Works really well in pve and group attacks in sPvP.
(edited by dronzer.8392)
explorables aren’t really cost effective if you think about it, the time spent for the rewards gained is very little at best, for the more difficult ones you’ll be more likely to lose gold due to the sheer amount of repairing.
of course my reply is to those who are doing full runs, not those who are just farming a single boss endlessly….