Showing Posts For glehmann.9586:

Still lack of swiftness skill. The only class

in Revenant

Posted by: glehmann.9586

glehmann.9586

Still 4 seconds, as I said before

How is it still 4 seconds if you have 5 energy/s recharge? It costs you 5 to activate the skill, and 5 per second to sustain it (10 per second with 5 per second recharged). That should be 9 seconds of super speed.

Thank you arenanet

in Guild Wars 2: Heart of Thorns

Posted by: glehmann.9586

glehmann.9586

I’d be really curious to see what the actual reasoning was behind adding weapon swap. I’ve heard numerous arguments for it, I wonder which ones convinced the devs to add it.

I’m not going to complain now that they’ve added weapon swap, but I never agreed with everyone claiming it was needed.

Edit: Watched the PoI, which mostly answered my question.

(edited by glehmann.9586)

Mercenary system: changing chars on the fly

in Guild Wars 2 Discussion

Posted by: glehmann.9586

glehmann.9586

There’s already a mild version of this system. People can transform using transformation potions. What I mean is maybe arenanet could reuse and recode the transformation code to fit this mercenary system.

I can all but guarantee that virtually nothing about the transformation system could be reused to do what you are proposing. Changing your character’s appearance and skill bars to a stock transformation and changing from one player character to another are completely unrelated from a programming perspective.

Suggetion: Change Compact to Sort!

in Guild Wars 2 Discussion

Posted by: glehmann.9586

glehmann.9586

I wouldn’t mind them adding a sort option, but it should be an addition, not a change to compact. I’d like to be able to compact my bags without changing how I have them sorted.

Faction Rep

in Guild Wars 2 Discussion

Posted by: glehmann.9586

glehmann.9586

Isn’t something like this coming with the mastery system? I thought one of the masteries involved you learning a language to communicate with some faction in the Maguuma Jungle, with higher mastery with the faction giving you greater access to stuff.

[Suggestion] The dodge system

in Guild Wars 2 Discussion

Posted by: glehmann.9586

glehmann.9586

There have been plenty of times where I’d dodged out of an AOE only to find myself in the middle of another one (the cannons during the Mai Trinn fractal come to mind). I would be very sad if we dropped it to one dodge.

Thief needs rifle, not melee staff

in Guild Wars 2: Heart of Thorns

Posted by: glehmann.9586

glehmann.9586

There is clearly only one way to resolve this.

Thief spec will be melee rifle.

Why not both? The Mohican people used a rifle stock as a weapon, called a Gunstock War Club. It wouldn’t be a stretch to combine the two :P

Yes. Thieves will hold a rifle by the barrel. Skill 1 will attack with the rifle like a club. Skills 2-5 will cause you to shoot yourself.

Where can I buy this with bills and coins?

in Guild Wars 2: Heart of Thorns

Posted by: glehmann.9586

glehmann.9586

People still use physical money?

Thief needs rifle, not melee staff

in Guild Wars 2: Heart of Thorns

Posted by: glehmann.9586

glehmann.9586

There is clearly only one way to resolve this.

Thief spec will be melee rifle.

Newbie's First Impressions

in Guild Wars 2 Discussion

Posted by: glehmann.9586

glehmann.9586

Wait, is this a post about newbies’ first impressions, or about a veteran’s expectations of what he thinks newbies’ first impressions will be?

Behold, eles, we might get WARHORN!

in Guild Wars 2: Heart of Thorns

Posted by: glehmann.9586

glehmann.9586

That’s a fair comment, but we do not know the skills yet, so it seems a bit premature to say they aren’t fun. Especially when we haven’t even seen them yet, let alone tried them.

As to warhorn not being fun, that is subjective. Its also an opinion based on non-tempest experiences.

Sure but longbow for dragonhunter or greatsword for reaper are not exactly different from those weapons available for other professions. You should expect a similar gameplay with warhorn as with other professions warhorns.

On the other hand, hammer for revenant and greatsword for mesmer are completely different from what you’d expect of those weapons.

Introverts need not apply.

in Guild Wars 2: Heart of Thorns

Posted by: glehmann.9586

glehmann.9586

you are not introvert – more of that later. I am introvert. Prolonged social interaction exhausts me. Still I do fine in social environments and eg. am especially good at presentations. It just takes more effort than for extrovert persons.

If you cannot interact with lines in a chat window – and people are nothing more in a mmorpg unless you invest in them – you are not introvert. You suffer from a rather manifest case of social anxiety. This is an ailment. A game company should not design their game around single cases of psychological disorder. You on the other hand should seek out treatment as your condition is probably affecting your life way beyond a computer game. Again, social anxiety does not equal “introvert”. I am not mocking you here. Seek help, I recommend CBT.

It wasn’t until well into adulthood that I realized that introversion and social anxiety were different things, and that I have both. That said, I don’t think Aiwe’s post is really enough to make a diagnosis (I mean, I could be wrong, maybe you’re actually a mental health professional).

As an aside, we should make a guild specifically for introverts and those with social anxiety. We’d have the least-used guild chat in the game.

Behold, eles, we might get WARHORN!

in Guild Wars 2: Heart of Thorns

Posted by: glehmann.9586

glehmann.9586

Among those weapons there are also two staves, neither of whose look as if it could be for Druid. And we’ve been told that each specialization will get a different weapon.
I wouldn’t count too much on this as a basis for speculation. And if it turns out that Tempest will get a warhorn, i will be really disappointed. Ele needs another mainhand weapon – especially after the way in which scepter got treated by the new trait change.

Where were we told that each spec gets a different weapon? I thought that was just speculation.

Long time WoW player needs help.

in Guild Wars 2 Discussion

Posted by: glehmann.9586

glehmann.9586

So I guess this is what you want to know.

Warrior = Warrior
Guardian = Paladin
Thief = Rogue
Ranger = Hunter
Engineer = Hunter with Gnomish Engineering without Pets
Elementalist = Mage
Necromancer = Warlock
Mesmer = Mage/Warlock/Rogue hybrid.

A little over-simplified for my tastes, but not entirely inaccurate. I think I’d disagree strongest with the Engineer and Mesmer comparisons. I’d say Engineer is closer to shaman than hunter, but even so I just don’t feel like Engineer really plays like anything in WoW. And I really don’t think Mage/Warlock/Rogue hybrid really does justice to what the Mesmer is.

Behold, eles, we might get WARHORN!

in Guild Wars 2: Heart of Thorns

Posted by: glehmann.9586

glehmann.9586

What if ele gets warhorn and it turns out to be awesome? Like a skill that summons armies of crazed elementals or conjures a small hurricane?

Personally, I’m going to wait until we actually get the spec reveal to declare that the sky is falling.

Hmm, maybe Tempest warhorns actually get an ability to make the sky fall on their enemies…

Why only 4 baseline Legends and not 5?

in Guild Wars 2: Heart of Thorns

Posted by: glehmann.9586

glehmann.9586

Can we really call them exceptions when it’s nearly half of the professions in the game?

What's with all the dirt in L.A

in Guild Wars 2 Discussion

Posted by: glehmann.9586

glehmann.9586

I noticed the same thing up at the end of the jumping puzzle in the ogre cave in the north-east of the city. Which surprised me since I didn’t think they’d changed anything there.

I want my hobosack back...

in Engineer

Posted by: glehmann.9586

glehmann.9586

You have a problem with engineers pulling a box of nails out of nowhere, but have no problem with them pulling a giant toolkit backpack out of nowhere?

Not to mention that the flamethrower and elixir gun were completely disconnected from their backpacks, so it still didn’t really explain where they got their fuel from.

The New Lion's Arch - Feedback [merged]

in Guild Wars 2 Discussion

Posted by: glehmann.9586

glehmann.9586

The old LA was probably my least favorite city. I liked its whole pirate nautical theme, but it felt so haphazardly thrown together. It makes sense given that the city sort of expanded organically as people, primarily pirates, moved in. I just didn’t care for something that seemed so slapdash.

The new LA looks very much like it was planned from the ground up, which again makes sense. It clearly respects its roots with the nautical theme and the ship hull cross-section housing in the north-west side of Commodore’s Quarter while building a more modern city with better defenses.

I think the only thing I’d like to see change is more NPCs coming and going at the asura gates.

Mortar to slow, nades reta issue in WvW

in Engineer

Posted by: glehmann.9586

glehmann.9586

You could argue that retaliation is a bit too strong, but on the flip side it’s pretty much the only downside to abilities that have more chances to proc on-crit and on-hit effects.

And I’m fine with the mortar speed. It’s meant for shelling slow-moving targets and/or swarms of enemies, you’re not really supposed to be accurately shooting at single fast targets. I would like to see skill 1 get a bigger radius, but I’m not sure it’s absolutely necessary to make the kit useful.

Why the half effort?

in Engineer

Posted by: glehmann.9586

glehmann.9586

what about the flamethrower? where does the fire come from now? that was the only kit whose hobosack i liked and appreciated and i was actually surprised when i equipped my flamethrower and it was gone

On the other hand, the flamethrower itself wasn’t connected to the backpack, so it wasn’t really clear where its fuel was coming from even with the backpack.

It was one of the better-looking backpacks, but it still looked out of place with all my high-tech level 80 gear.

I’d love to see some upgraded kit skins, however they get implemented (better looking skins when you have an ascended/legendary weapon equipped, having them change with your level, gemstore skins, etc.). But overall I’m pretty happy just to be able to see my spinal blades while I torch my enemies and lob mortar shells at them. Any further kit aesthetic changes would be nice but not nearly as important.

Kit visuals...

in Engineer

Posted by: glehmann.9586

glehmann.9586

I do wish the mortar kit looked more like a mortar and less like some cross between a grenade launcher and blunderbuss. But overall I’m pretty happy with the new kits.

As an aside, is anyone else getting no sound effects on medkit 1? I use the spray and it’s completely silent.

Online Gaming pricing then and now! UPDATED!

in Guild Wars 2: Heart of Thorns

Posted by: glehmann.9586

glehmann.9586

/facepalm

ANet already said they would help anyone out who just bought the core game and would like to make the change to a HoT pre-purchase.

Actually….. http://www.reddit.com/r/Guildwars2/comments/3a95r8/to_those_who_said_anet_will_support_people_who/

Apparently not. You get a refund and lose your account / progress.

Not sure when that reddit post was updated, but the player who made it got it worked out and got a refund/upgrade to HoT without losing the account or progress made on it.

HoT Price Feedback + Base game included [merged]

in Guild Wars 2: Heart of Thorns

Posted by: glehmann.9586

glehmann.9586

I was expecting maybe $40 at the absolute most (and with a character slot to boot), but $50 with no slot…

That’s just steep enough to push me into considering taking a break from the game and coming back when the price drops or there’s a sale or something.

And I feel bad for anyone who recently bought GW2 in preparation for HoT.

67 Skill Points

in Guild Wars 2: Heart of Thorns

Posted by: glehmann.9586

glehmann.9586

I have no idea how easy it would be to implement, but it would be nice if they added some kind of WvW reward that allowed you to select a Hero Challenge from Tyria and automatically complete it for the hero point without having to actually go do the challenge.

This would allow WvW players to get the hero points they need without having to do PVE while keeping the number of hero points available to players consistent across game types.

New wallet article does not address concern.

in Guild Wars 2 Discussion

Posted by: glehmann.9586

glehmann.9586

That is pretty much what I’ve been saying, I just shortened it in that post. I think the order will be the other way around, though. First you get credited with Hero Points to match your earned points (via level/challenges), then any leftover points turn into shards.

I could be wrong on the exact mechanics, as I’ve said several times today. My point of view is more “will I have enough for the core specs” than “will I ‘lose’ resources.” I don’t use the forge much, I almost never buy mats from Miyani, so anything beyond the Hero Points is just going to vanish into my wallet anyway and I frankly don’t care about the exact figures of how many useless (to me) currency items I’ll be receiving.

It’s the “leftover points” thing where I think you and I are diverging. I don’t think there’s going to be any leftover points to do anything with. They’ll look at your character, see that it’s level 80, has completed 100 skill challenges, and see that you have 200 unspent skill points, and then give you 500 hero points and 200 spirit shards.

If you got to level 80 and did 65 skill challenges (exactly enough to get the 465 hero points needed to unlock everything when the update goes live), haven’t spent any skill points on skills, and haven’t leveled at all past 80, then right now you’d have 141 skill points (76 from leveling and 65 from skill challenges). After the update, I assume you’d have 465 hero points and 141 spirit shards. The way you’ve phrased things, it sounds like you think that character would have 465 hero points and 0 spirit shards.

Eeep, cripple/chill nudering NO DX

in Guild Wars 2 Discussion

Posted by: glehmann.9586

glehmann.9586

Wait, do you mean “neutering”? I got halfway through your post thinking “nuder” was some weird mispelling of murder.

Should the change to DASH affect Fear?

in Guild Wars 2 Discussion

Posted by: glehmann.9586

glehmann.9586

Didn’t the Reaper reveal specifically call out that it was picking up chill effects so you could fear a target while easily keeping in melee with it?

Isnt a 25% vuln cap a bit arbitrary as well?

in Guild Wars 2 Discussion

Posted by: glehmann.9586

glehmann.9586

Higher potential damage propagation than fixed 25%, which will make vuln stacking builds more viable, so it can go say to 100% if you stack vuln really hard.

I see, I was figuring diminishing returns would make it so a stack of 400 vulnerability would get you to maybe 30% vulnerability or something. Being able to push it to 100 is absurdly strong, even if it takes a stack of 400 to do it. It would require a ton of work rebalancing world bosses across the board, and the current system doesn’t hinder condition builds; I’m perfectly happy leaving it as-is.

pristine fractal relics convertion

in Guild Wars 2: Heart of Thorns

Posted by: glehmann.9586

glehmann.9586

I think an easy fix would be to put a line item in the fractal merchant that gaverelics for 1 prestine.

That would be nice. I had no idea until reading this post that I could convert pristine relics into regular relics.

New wallet article does not address concern.

in Guild Wars 2 Discussion

Posted by: glehmann.9586

glehmann.9586

Not exactly. Points from levels and points from challenges become Hero Points. Any points you have past that become shards.

How do you know this will be the case? I don’t think anyone at Anet has said that any of your skill points will become hero points. This sounds like you’re making an inference based on the fact that you get hero points from leveling and skill challenges instead of skill points, and while it’s not an unreasonable inference, I think it’s unlikely to be true.

I actually think it’s much more likely that they will simply convert all of your unspent skill points into spirit shards, regardless of source, and then give you as many hero points as your level and completed skill challenges would indicate. There’s no reason to actually convert skill points into hero points.

New wallet article does not address concern.

in Guild Wars 2 Discussion

Posted by: glehmann.9586

glehmann.9586

I doubt they would go the route of trying to figure out which skill points came from what source.

Currently, you get, what, 76 skill points from leveling? And I think you’re supposed to get 400 hero points from leveling in the reworked system? So the points from leveling don’t convert 1-for-1, but the points from skill challenges do. So, if they wanted to convert skill points into hero points, they have to subtract 76 skill points and convert that into 400 hero points, then subtract all of your completed skill challenges from your remaining skill points and convert those directly into hero points. And since you probably spent all the skill points you got leveling on skills, they’ll have to refund all your skill points from your skills first. And what if you leveled a character to 80 before the NPE? Now they need to subtract 79 skill points instead. And if a bug crops up that mistakes a post-NPE character for a pre-NPE one, you start cheating players out of spirit shards they earned. And if a player spent all their skill points on mystic forge items instead of buying skills, what do you do? Do they get negative spirit shards?

Frankly, that’s a lot of work that doesn’t really gain anyone anything. It would be a much easier solution to simply look at a character’s level and completed skill challenges, and give them the appropriate number of hero points. Then look at a character’s unspent skill points and unused scrolls of knowledge, and convert those all into spirit shards. Fewer calculations and less possibility for bugs to screw up how many spirit shards a given character should have since the two sets of points will be considered independently, and everyone has exactly how many spirit shards/skill points to spend on mystic forge items as they had before the update. The only question at that point is whether you refund skill points spent on skills.

If I were a software developer at ArenaNet, I know which solution I would have pushed for.

I'd actually rather NOT have stacking poison

in Guild Wars 2 Discussion

Posted by: glehmann.9586

glehmann.9586

It’s an issue for burning and flamethrower power builds, too. Flamethrower damage is increased by 10% against targets with the burning condition. Right now you can get a good long burn with incendiary ammo and napalm, but with these changes it will be much harder to keep the burning condition going.

Engies already say you shouldn’t bother with FT1, and unless they rebalance it with shorter burns in mind it’s going to get worse.

Overall, I think I like the changes, but there are definitely some concerns about them as well, depending on how everything shakes out.

Isnt a 25% vuln cap a bit arbitrary as well?

in Guild Wars 2 Discussion

Posted by: glehmann.9586

glehmann.9586

Effectively infinite dot stacks means you aren’t wasting damage by using a condition damage build in a large group of players.

What does an effectively infinite stack of vulnerability with diminishing returns give us that a 25-stack cap on vulnerability doesn’t?

Music: Did I do something wrong?

in Guild Wars 2 Discussion

Posted by: glehmann.9586

glehmann.9586

I’m perfectly happy with both. Playing these instruments manually and making it sound good is kitten ed impressive. At the same time, there are some really complex and beautiful compositions you can only really do with a macro. I don’t see either one as superior to the other.

This whole conflict reminds me of middle school, when many of my peers complained that electronic music artists weren’t really musicians because they weren’t playing any instruments. Quit worrying about how you can make yourself feel superior and just enjoy the music, even if it’s from some talentless schmuck who pulls out some speakers and plays a recording he downloaded somewhere.

And lets all direct our anger where it really belongs: at all the jerks who just spam random buttons on their instruments. Now most of my friends have disabled player instrument sounds, and that’s rather tragic for both the macro and manual players.

X-packs should rly speed up a bit

in Guild Wars 2: Heart of Thorns

Posted by: glehmann.9586

glehmann.9586

I don’t think we should assume that we’ll be killing a dragon every expansion. I’ve been getting the distinct impression from the living story stuff that killing the elder dragons either might not actually be a good idea in the long run or is only delaying the inevitable.

Trolled by the game

in Guild Wars 2 Discussion

Posted by: glehmann.9586

glehmann.9586

Who hasn’t been trolled when doing Pacman in SW. Wolf gets you into downed state but runs off. You are almost healed to rally when another wolf pops up and kills you. Trolololol you thought you were going to get up!

One time one of those wolves hit me right as I was tossing an Elixir S to stealth myself. I went down and then the elixir shattered so I stealthed, and the wolf ran off. So I started healing. Then the stealth wore off, and the wolf (who had run off a good distance and was almost out of sight) immediately turned around and ran back to finish the job.

If staff can be melee, spear can be land.

in Guild Wars 2: Heart of Thorns

Posted by: glehmann.9586

glehmann.9586

If we can put a man on the moon, we can make spears usable on land.

But seriously, the work involved in making a set of melee staff skills is entirely different from the work it would take to make spears into land weapons. This thread is kind of silly.

Eh not really. Alot of us loved the spear idea from GW1 id imagine and would like to use them again is all

Im hopeful it happens, in time of course.

I hope it happens someday myself. But making land-spears has very little in common with the ability to make a set of melee staff skills. You’re either converting an underwater weapon to have land-equivalents, which is going to be a lot of work, or you’re creating an entirely new weapon class. This is a silly thread because people are talking about making land-spears in comparison to making melee staff. Sayings about apples and oranges and the comparisons thereof come to mind.

If staff can be melee, spear can be land.

in Guild Wars 2: Heart of Thorns

Posted by: glehmann.9586

glehmann.9586

If we can put a man on the moon, we can make spears usable on land.

But seriously, the work involved in making a set of melee staff skills is entirely different from the work it would take to make spears into land weapons. This thread is kind of silly.

It's all useless

in Guild Wars 2: Heart of Thorns

Posted by: glehmann.9586

glehmann.9586

HoT is removing hobosacks, op’s argument is invalid.

Flamethrower damage display bug?

in Engineer

Posted by: glehmann.9586

glehmann.9586

I agree with the others, it’s been like this as long as I can remember. As far as I can tell, consecutive damage from the same ability gets added together as long as it’s applied within a certain time limit. The time between the last tick of the FT auto attack and when you start the next attack is short enough that the damage will get added together . I’ve noticed that if I interrupt the autoattacks to do anything else, or even just wait a split second longer before attacking again, that the number popping up will start over.

inspecting and dueling

in Guild Wars 2 Discussion

Posted by: glehmann.9586

glehmann.9586

I think it’d be nice to have gear inspecting that only let you see what skins a person was using, but not the quality and stats of the gear. If I see someone with particularly good looking armor, it’s nice to be able to inspect them to see what it is.

In-game Weddings speculation

in Guild Wars 2 Discussion

Posted by: glehmann.9586

glehmann.9586

A ‘’chapel’ can be many things. For example:

  • A place of worship, smaller than, or subordinate to a church.
  • A place of worship in a civil institution such as an airport, prison etc.
  • A funeral home, or a room in one for holding funeral services.
  • A trade union branch in UK printing or journalism.
  • A printing office, said to be so called because printing was first carried on in England in a chapel near Westminster Abbey.
  • A choir of singers, or an orchestra, attached to the court of a prince or nobleman.

It can also be Majel Barrett serving as a nurse on a starship.

New Lion's Arch concept art thoughts?

in Guild Wars 2 Discussion

Posted by: glehmann.9586

glehmann.9586

Given that it started as a pirate haven, the trashy look kinda fit. I do like the thought of the rebuilt Lion’s Arch having a more respectable look to it as the city feels like it’s grown beyond it’s roots by a great deal.

In-game Weddings speculation

in Guild Wars 2 Discussion

Posted by: glehmann.9586

glehmann.9586

In-game Weddings confirmed? [speculation]

You have no idea what the word “confirmed” actually means, do you?

That was my first thought, too. The use of “confirmed? [speculation]” in the title made me laugh.

Lion's Arch Poll Discussion

in Guild Wars 2 Discussion

Posted by: glehmann.9586

glehmann.9586

I voted for Graidy’s Lighthouse. After Priest Graidy gave his life using the lighthouse to warn away ships during Scarlet’s attack, I figure he deserves some special recognition.

And this week it's Necro!

in Guild Wars 2: Heart of Thorns

Posted by: glehmann.9586

glehmann.9586

Dragonhaunter. As in “Haunter”, the pokémon.

This is the only satirical name suggestion that has made me laugh out loud. Congratulations!

Anyway, I’m really interested in seeing what the Necro elite spec is. I’ve held off on making a necromancer for a long time, but the thought of a greatsword-wielding master of death magic intrigues me. I’m curious if the actual elite spec will be enough to finally convince me to buy that extra character slot.

Senseless essence of Luck clicking...

in Guild Wars 2 Discussion

Posted by: glehmann.9586

glehmann.9586

I’ve made it a habit to never consume the lower-level essences of luck. I just save them up as I salvage, and store them in my bank whenever I get the chance. Then, at the end of the day, I hop on my artificer and convert them all into the 200 luck exotic essences and consume all of those.

It’s not a perfect solution, but it’s a hell of a lot better than clicking through 100+ lesser essences.

If you deny diminishing returns as a farmer..

in Guild Wars 2 Discussion

Posted by: glehmann.9586

glehmann.9586

I checked back to the beginning of April, you haven’t hit DR since that time.

Depends on how you look at it. 1 thing i’m 100% sure with makes your claim at least partly wrong: The event reward diminishing return for sure has kicked in to the player you are referring to.

John Smith explicitly clarified that he was talking about DR from monster drops.

Why do players get multiple portal drops?

in Guild Wars 2 Discussion

Posted by: glehmann.9586

glehmann.9586

I feel like this should’ve turned into a discussion about chemtrails by now.

I heard ArenaNet is putting fluoride in the beta portals so they can control your mind.