This has been answered on other threads (buried probably too far to find).
Current understanding:
The rewards you get for not belonging to the guild that started the mission are consistent with other Dynamic Events.
-invites others to post more data
As this has probably been buried deep by know, I would like to quote Izzy again. I put aspects of his post that touch on the actual discussion in bold:
I know there have been some concerns about Guild Bounties being in the Art of War line. Our goal with this system is to give guilds activities and long-term progression that they can accomplish by working together as a guild. These missions are meant to be difficult and challenging to not only unlock, but to accomplish.
We would also like to make every guild upgrade line valuable to every guild. Currently, Art of War is very focused on PvP and WvW, but our plan is to continue to add more guild upgrades in the Art of War line to accomplish this. These Guild Missions are the first step. Along with this system, we also added a number of new guild upgrades that guilds can earn.
In the end, our goal for all of this content is to give guilds new goals and challenges to accomplished once they have researched deeply into each line, as well as require guilds to have researched multiple lines to unlock some upgrades. We expect guild members to have to work together as a guild to earn the influence needed to unlock these new missions, as well as overcome the challenge of the missions themselves.
In the future, we plan to continue to add more guild upgrades, as well as continue to add challenging guild missions, as we don’t want guilds to run out of goals and accomplishments they can achieve.~Izzy @-’—-
Thank you for restating ANet’s positon.
The re-issue of the statement (in two different threads) tells us far more than the content of the statement itself.
That was all the information my guild needs to begin our research… into another game.
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I’m almost certain that regardless of who has valid points to bring to the table or not, when an update causes your community to rip and tear at each other’s throats like this……..it’s a bad update.
I posted this on page 3 of what is (as of this post) a 13 page thread:
I’m bolding the important parts for emphasis. Because when you rip the very social structure of your game apart, due to a combination of bad marketing, lack of focus testing, and assumptions, then yes, you need to revisit your design in light of valid player concerns.
What I sadly observe in this thread is a growing dichotomy in the playerbase, even before the content is released. GW2 is now just another MMO with a growing “haves and haves not” division.
It appears that ANet has managed, in the space of one day’s worth of marketing hype to foster the same negative community tensions that define at least 3 other MMOs, making it harder to differentiate these games in terms of customer experience and feel. Perhaps that was the goal. Perhaps it was entirely unintentional. Again, the third set of content added that does not appear to have passed a focus group test.
Happy to see that part of GW2’s constituency has meaningful content.
And saddened it appears to be coming at the expense of community feel.
The new content will probably be a mixed bag of players adapting and adjusting as the new reward mechansim placed in front of them demands. There will probably also be attrition, as expected. Hopefully the balance will even out over time. Or until the next “controversial” content is released. In the meantime, a wedge has been applied and the social dynamics have been affected.
ANet has lost credibility in their “community-feel” messaging. Which was a major positive marketing factor for GW2.
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That is one helluva quotable dev response.
Or one helluva lack of perspective.
Yes. That’s memorable. Probably not in the way the dev intended.
I don’t really care if they take more time or not.
However, I do care that again ANet did not consider how their customers would respond. Basic failure to understand players has occurred again. This could have so easily been avoided.
Keeping an open mind, and understanding that a lot of players piled onto the server at the same time (server reset)…. my first 30 mins in the game, leveling an alt was such a sad experience it bordered on funny.
In the lowbie zones (those requiring 40 kills)… and events done while downsized….
… what I observed was:
- step out into zone, find 5-6 level 80’s mowing through mobs leaving huge patches of cleared areas free of mobs. Not a good impression for a new player trying to learn game, level weapons, or find heart mobs.
- Events were totally overridden with 80s (yes, you can tell by the gear), and completed before players at level could get to them or get enough hits in (contribute enough) to make bronze, much less silver or gold.
I believe those were added as a way to entice more activity in those zones? Not overrun the folks trying to level there. (Benefit of the doubt here.)
If this was the first time that ANet implemented a change, not understanding players WILL take the path of least resistence, that would be understandable. Sadly, it appears to be a trend.
Makes me wonder which team has been left in place from the original folks who released the game.
I am trying desperately to remember the following 2 axioms regarding development:
1) “An intuitive change to a complex system will inevitably leave that system worse off.”
2) “Never attribute to malice aforethought that which can adequately be explained by incompetence.”
Especially the 2nd one.
ANet, your continued decisions inflicting damage on the community continues to erode trust and confidence in the game, its future direction and potential longevity for me and my guild. Which is unfortunate, because the game made a significant contribution to the genre.
Lack of shoes was the second thing I noticed.
I think she’s supposed to be fan service.
(rolleyes)
You must have noticed her cat too! That is one of the most inactive cats I’ve ever seen.
Yes, and if you talk to her you find she loves it a lot.
She must have a thing for inanimate objects that stay on the floor and don’t move.
/waves at Logan.
Lack of shoes was the second thing I noticed.
I think she’s supposed to be fan service.
(rolleyes)
On-going suggestion is to have ANet make use of focus group testing as part of the design process. Test out theories, impacts, perceptions to catch and think through the issues of large-guild, small-guild interactions (merge, join, siphoning, costs, leveling, etcetera).
Use transparency in marketing information. edit: Also increase clarity and combine the information into one published source.
Take into account reactions on this thread and adjust accordingly.
And cycle adjustments back through focus group.
-That’s top of the head
(edit for grammar)
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CC Charles:
What I sadly observe in this thread is a growing dichotomy in the playerbase, even before the content is released. GW2 is now just another MMO with a growing “haves and haves not” division.
It appears that ANet has managed, in the space of one day’s worth of marketing hype to foster the same negative community tensions that define at least 3 other MMOs, making it harder to differentiate these games in terms of customer experience and feel. Perhaps that was the goal. Perhaps it was entirely unintentional. Again, the third set of content added that does not appear to have passed a focus group test.
Happy to see that part of GW2’s constituency has meaningful content.
And saddened it appears to be coming at the expense of community feel.
The new content will probably be a mixed bag of players adapting and adjusting as the new reward mechansim placed in front of them demands. There will probably also be attrition, as expected. Hopefully the balance will even out over time. Or until the next “controversial” content is released. In the meantime, a wedge has been applied and the social dynamics have been affected.
ANet has lost credibility in their “community-feel” messaging. Which was a major positive marketing factor for GW2.
We have not yet joined an alliance in this game because there has been no need. Until maybe now. It’s not clear from the information that ANet has posted.
We are not averse to doing so, just have not had the need. Alliances, like any other choice, also have consequences. If we join one, we want to make sure we are contributing to them.
I agree, as I said before, we need to wait and see how this all plays out.
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There is a concern about small guild participation, and that is being voiced by my guild and others.
And it’s a very simple view. “We play the game as we like to. When we can’t anymore, we leave.” I appreciate it.
I’m concerned a bit more about the costing of these things, than the ability to actually do them. If a small guild wants to do them badly enough, I have no doubts they will manage to do so. And it’s within anyone’s right to say “no, I don’t want to do that” and . . . not do it.
I still think until we see exactly what this is, that anything more than concerns are probably premature.
I agree they seem to be premature.
I usually advocate a “wait and see” position on any new changes to software/MMO’s.
There’s enough folks raising an expenditure concern here, that I think it indicates there may be issues once it’s released.
As I tell my son all the time, we shall see.
What would you call a group of 4 people that have been together for over 20 years, and gaming online for over a dozen?
That is our guild. It is a guild. It has been through multiple MMO’s at that size. We have been in games with in-game mechanics that support alliances, and games where we managed to form alliances through outside abilities.
We have led server wide raids on an on-going basis for years. We have participated with large outdoor raids, in RvR, WvW, doing explorables (all except one path in one dungeon which demands 5).We have added folks to our group to take through dungeon runs when nobody wanted that particular class.
I know from postings out here and on other forums, there are many similar guilds.
Pardon me for responding, but the cliche “just merge” demonstrates the same level of insight as “learn to play” or “you’re playing wrong”.
You say your group has joined alliances before whether in-game functions allowed it or not – so what’s stopping you now? (the answer is nothing, by the way; my guild had such an alliance)
You don’t have to merge. In GW2 you can keep your guild, but also join another. And another. And another.
You claim that you’re so benevolent, graciously letting people into your dungeon group; but you’re not so benevolent as to accept people not part of your in-club into your guild? You can let people into your guild to have more players without compromising your friendship.
This is absolutely your decision, but every choice has an opportunity cost, and you must decide whether it’s worth it or not.
If it ends up not being worth it to be part of a smaller guild, then you have to adapt, not stomp your foot and stubbornly dig in your heels, or live with keeping your tiny group and not being able to manage the content.
First, let me make this perfectly clear:
No one is stomping their foot.
No one is digging in their heels.
We have paid the cost over the years. Being forced out of some games where the devs have made a sudden design decision to punish small guilds under 10 people. It was a deliberate, published decision. And we voted with our feet. We had fun. The game was deliberately changed. We left. End of story.
My response was to those players who have a knee-jerk (uninformed/narrow) perception that the obvious answer is “merge”, or “learn to grow”. There are reasons we keep our guild limited, some which started out with protecting guildmates. It is our choice. We accept full responsibility.
That does not mean we are anti-social. Like I said, we have participated in and also led raids of various nature (PvE, raid, and PvP). We have adapted. And continue to do so.
Nor does that mean (and I have not seen any posting of mine on this board or others) that indicate that we deserve special preference, shouldn’t have responsibility, nor (list of negative adjectives here) want to take away anything from other players.
We came to this game, because interviews and videos and statements from ANet devs were promoting small group structure.
There is a concern about small guild participation, and that is being voiced by my guild and others.
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A guild with an average of 5 people online is what I call a party group, Im sorry to say this but thats not a guild, why dont you fuse with another smaller guild….
And another thing, guild missions arent even out yet so we dont even know what to expect…relax en most important thing enjoy the game
What would you call a group of 4 people that have been together for over 20 years, and gaming online for over a dozen?
That is our guild. It is a guild. It has been through multiple MMO’s at that size. We have been in games with in-game mechanics that support alliances, and games where we managed to form alliances through outside abilities.
We have led server wide raids on an on-going basis for years. We have participated with large outdoor raids, in RvR, WvW, doing explorables (all except one path in one dungeon which demands 5).We have added folks to our group to take through dungeon runs when nobody wanted that particular class.
I know from postings out here and on other forums, there are many similar guilds.
Pardon me for responding, but the cliche “just merge” demonstrates the same level of insight as “learn to play” or “you’re playing wrong”.
I agree, raising concerns regarding content not yet released seems premature.
However, it appears that small guilds do have some concerns that need to be identified and discussed. And it would be better marketing to address those early, and if there are actual problems that cannot be easily remedied by players themselves, to take note and make a decision about dealing with them or not.
Wondering first if there was a focus group for this content. And secondly, who at ANet is constantly promoting installing arcade style game play within an MMO.
I am desperately trying to reserve my opinion on this.
…[Shortened for purpose of quoting]…
Trying to reserve opinion until actually experiencing the new content.
At the moment, on paper, there is nothing attractive about the new content.
And it raises concerns about future content.Keep in mind that the things you may not like as much about GW2 are exactly the things that make some people love the game.
To me this does not raise concerns about future content but actually makes me quite excited to see what content will be added over the next 12 months. Maybe difficult content can be combined with ‘arcade’ style activities and I hope that content like this will continue to be added to the game.
Yes, I am aware that many other players enjoy jump puzzles. I don’t have a problem with that.
It would be churlish of me to suggest that content not be there or be removed.
I also understand that sometimes development goes in cycles, adding content to help balance the game overall.
Would just like to see a better balance of content. Our guild has concerns based on the pattern seen so far.
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Wondering first if there was a focus group for this content. And secondly, who at ANet is constantly promoting installing arcade style game play within an MMO.
I am desperately trying to reserve my opinion on this.
Small guild here as well. We like it that way. Have been gaming together for over a dozen years. That aside, the main issue here that raises a red flag for my guild’s longevity with this game:
As as a small guild in multiple MMO’s in the past, we have enjoyed participating and often leading outdoor raid content which requires strategy and coordination on a large scale. We were hoping GW2 was headed more in this “classic MMO” direction.
What we’re seeing, as an on-going pattern, and specifically here, is nothing more than glorified jump puzzles and arcade style play with timers. Designed for large groups.
We don’t want to use the guild missions as a recruiting tool.
There is concern about investing guild “currency” in a mission with realistically high-risk of little return.
We won’t be partaking in “community-building” jump puzzles, because we don’t enjoy Mario Brothers nor Frogger.
Trying to reserve opinion until actually experiencing the new content.
At the moment, on paper, there is nothing attractive about the new content.
And it raises concerns about future content.
I am desperately trying to reserve my opinion on this.
Small guild here as well. We like it that way. Have been gaming together for over a dozen years.
That aside, the main issue here that raises a red flag for my guild’s longevity with this game:
As as a small guild in multiple MMO’s in the past, we have enjoyed participating and often leading outdoor raid content which requires strategy and coordination on a large scale. We were hoping GW2 was headed more in this “classic MMO” direction.
What we’re seeing, as an on-going pattern, and specifically here, is nothing more than glorified jump puzzles and arcade style play with timers. Designed for large groups.
We don’t want to use the guild missions as a recruiting tool.
There is concern about investing guild “currency” in a mission with realistically high-risk of little return.
We won’t be partaking in “community-building” jump puzzles, because we don’t enjoy Mario Brothers nor Frogger.
Trying to reserve opinion until actually experiencing the new content.
At the moment, on paper, there is nothing attractive about the new content.
And it raises concerns about future content.
All of the following are female and include 5 80s:
(These 14 are the ones I actually play out of 35.)
Asura: Necro, Mesmer, Guardian, Warrior, Elementalist, Ranger
Human: Necro, Mesmer, Guardian, Warrior
Norn: Warrior, Elementalist
Sylvari: Mesmer, Warrior
I actually started out with ALL female norns. After a while, they felt slow and plodding and the armors (particularly heavy) look better on the human models. (Skirts flair too much like 1950 poodle skirts.)
Asuras have ended up being a lot of my go-to characters because other than one set of armor, all of the armor on Asuras have good coverage and don’t look indecent. (Subjective preference.)
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PPS:
That would make the fight feel more “epic” And one I would level multiple characters to see over and over again.
PS: in response to a question on another forum about what should be added / changed about the Zhaitan fight, I posted the following:
(inserts tongue in cheek)
Trahearne needed to be part of the fight.
I’d like him to utter the phrase “this won’t end well” before putting him into a cannon and shooting him straight into Zhaitain’s mouth.
As Trahearne is continuing to babble in flight, Zhaitan swallows him whole, spits the legendary Caladbolg (the sword) back at you (for your use), grabs his scaly throat, eyes bulging, promptly chokes on Trahearne and falls into the Abyss.
Two unwelcome characters gone with one flash.
With possibility of resurrection from the Abyss.
If they decide to bring back the slime-covered zombie Trahearne who wants vengence on you (and his sword back), it would be a pleasure to slay the corrupted vegetable for all eternity.
(dry look)
Was pretty “epic” until we got to the cannons.
We shoot Zhaitan mid-air, he starts falling….
…my guildmate yells "YAY!! He’s down, now we can land and beat him up!!!’
.
.
.
WHAT?
THAT’S IT?!!!!!!!!!!!!!!
That. Is.
So.
Cheap.
.
.
.
(dead silence)
.
.
She has refused to ever step back into that story step for any of her alts, our alts, guild reward, etceta.
This was one of those profound moments of utter stunned disbelief. She was such a lore junkie. And without overstating it one bit, I know this is going to be the defining memory of the game for her. Sadly.
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Are gamers in general now so dependent on developer’s holding their hands and leading them along that they get totally lost in this because there isn’t a big icon on the map with flashing lights and an arrow that says “Daily here”?
If dailies are changing the way you play, then you are doing it wrong. They are something that should be completed as you are playing. If you have to aggro and dodge low level moa in a field because you can’t manage to dodge ten times in a dungeon or high level events with your guild while just playing the game…you are doing many things wrong.
My husband logs on about 10 o’clock at night, sometimes past 11 PM. That’s his available free time during the week. Here’s the thing. The rest of our guild is not on at that time. He is not running dungeons, he is not out doing high level events with his guild. He does not WvW.
He is just trying to play the game the way he has enjoyed for the last 6 months, with the freedom to choose from among the diverse playstyles that were marketed as a selling point of the game. Without a developer forcing his hand in a particular direction. There are plenty of OTHER games that do that.
He is not playing “wrong”.
He does not need or want hand-holding.
He does not need the dev to help him unlearn how to play by forcing an unnatural evade mechanism which is often faulty in measurement (please see bewhatever’s post). He is quite capable of skillfully staying out of harm’s reach when we run explorables with only 4 of us on the weekends.
He’d like to go back to the freedom of having dailies occur as part of a normal course of play.
And he is just as concerned as I am about the negative impact on the community that these “unnatural” behaviors cause. Both in-game and on the boards. Especially from people making judgements about other’s playstyles being “wrong”, because there is lack of perception outside their own immediate experience.
Which goes full circle back to the call he and I, other guildmates and few other aware players have made regarding the use of “red team” (or focus group) before implementing new content.
Hopefully the much-awaited addition of daily choice will help alleviate some of the issues discussed on this thread and others.
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By the way, I find dodging easier if I find a Raptor or Moa type critter and dodge their breath/scream attack. Actually, getting two helps a lot. I’ve actually taken it as a challenge to find different types of mobs and find the “dodge windows” for different kinds of attacks.
. . . look, I played Monster Hunter, this is a learned behavior on my part.
You can get 2 EVADES ( I refuse to call them dodges because they aren’t) from Moa’s by dodging back then forwards in the space of one Moa breath.
There have been several threads since this one that talk about timing issues with the servers and people altering their normal playstyle into something ineffective in general play in order to meet the requirements for evading for the daily.
What I do for this daily is not anything remotely like the skill I use when playing in an explorable when my guild is 4-manning them. And yes, there have been a lot of frustrating times when I have used dodge “correctly” for the daily, and the server has not registered it.
I’m saddened by this addition to the game. It cheapens it. 
Moving back to original topic… the hesitation is gone, yet maybe I’m a bit more jaded now because I haven’t gone out of my way to help either. I continue to play the way I feel I want to in events, helping where I can. And if I see someone with 3 or more melee mobs on them, yes, I stop and help.
-Still a community oriented player despite negative impacts from dailies
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She had botox. It’s a problem MOST MMOs with “old folks” have.
She could easily pass for 50. No problem.
But I’m guessing her voice sounds closer to 80.
Ah, you young folks.
The existence of the reset timer (and the fact it wipes an incomplete completion) (and the change so many of the dailies do not occur in the ordinary course of play) (and the change of the daily reward to include a token for higher than orange con gear, which tier is otherwise available only in fractals which I choose not to play) has changed the “feel” of the dailies from what seemed like a random reward, to a grind system (to a daily demand which detracts from spontaneous game play) which has significantly changed the limited play time I have.
Perhaps this says I have been Pavlov-conditioned in earlier MMO’s, and this new system is simply invoking not just behavior but feelings/perceptions from that era.
The deadline is another demand, forcing me to make choices about what I do when in game, which in turn breaks immersion, and for that matter destroys spontaneity.
What I’d really like is a step back to when it seemed like a random reinforcement, that is, a reward out of nowhere while I continued to play spontaneously and ignored both the quest and its rewards.
I agree. With the addition of a “hard and fast” deadline, what was enjoyable “find your own fun” has become a demand.
And even if you discount the “demand” as being totally subjective, what is not subjective is that at the same time everyday, the lowbie zones get flooded with level 80s killing off vets easily, reviving mobs (often used for heart completion – see Gendarran), and easily polishing off events solo, or doing so much AoE damage unthinkingly that it is often hard to get enough damage in to make it past bronze on an event.
Not a good impression for folks new to the game.
Staggering reset times and spreading that out would continue to put high level players into low level zones without them overriding everything.
I thought the 4 PM reset for everyone was deliberate to flood the lowbie zones (at the same time) with level 80s intent on getting easy vet kills and events.
I am both annoyed and ok with it.
Annoyed because ANet set up competition in PvE which negates community building.
And ok because between 4 – 7 PM (PST) the zones are flooded with nonstop events.
Having said that however:
I would also prefer either an early morning reset (say between 3-5 AM) or
a one time option to allow us to reset our own dailies.
I prefer playing in the mornings because the zones feel a lot more pleasant then.
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Don’t like any of the looks.
I find the effects annoying when in close proximity to those who like to “show them off” constantly (yes, this is derived from comments from those players.) :p
Most importantly: Now that gold sellers have spammed in-game mail announcing they are the sole source of legendaries, I wonder, did the immature idiot swinging his Twilight around just help promote that blight on the industry?
Legendaries, as of (pick a date ANet!) need to be account bound.
(Should not apply retroactively.)
No, there is nothing ANet could do to anything at this moment that would make me care about legendaries.
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And I have 34 alts – which means, yes, I have multiple races of a particular class, so I HAVE rerolled.
a bit ooc, but just out of interest, can you have 34 character-slots on one account or do you need several accounts for that? I’m kinda an alt-maniac myself, still far away from your numbers, but would be interesting to know..
You can do this on one account.
Happy alting!
Absolutely. Would love to be able to race change. Even understanding that has an lore-impact.
And I have 34 alts – which means, yes, I have multiple races of a particular class, so I HAVE rerolled. I’d rather be able to pay for a change.
Tell you what else I would gladly pay for: temporary “growth” potions that would last for an hour. Something that would turn me temporarily into a human. RIFT had this (preset representative appearance). Meant I could play my short class (Dwarf) and enjoy her appearance, and yet be more effective height wise (Human) inside dungeons when I was tanking.
I love my Asuras. Without ability to pull my camera back far enough inside explorables, it is often frustrating having to wait the extra couple of seconds (constantly fiddling with camera) to be able to put down targeted circles, etcetera.
I could willingly play a representative Seraph Guard inside dungeons.
If ANet is unwilling / unable to allow camera pullback, or race change, or a camera slider height option, I’ll gladly pay for a potion, one hour at a time, to get the same effect.
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Can’t you just enjoy the forums?
It’s ok to enjoy the game. It’s ok that other players have problems. It’s ok for them to post (within the given rules). It is ok for players to want the game they are playing to improve (for them and others.)
Balance is a good thing.
Perhaps more enjoyable playing and less forum reading would help?
1) I’d like to be able to purchase some of the costumes I see NPCs wearing. Particularly in and around Divinty’s Reach.
2) I’d like to be able to use those as overlay in combat.
3) and if costumes AREN’T available for overlay in combat, they ought to have built in speed boosts for the cities.
The current selection of costumes (even with a few event “bones” thrown in) is not enough.
I don’t have a problem helping him with his misson.
I don’t have a problem with the fact that from the minute you run into him on Claw Island, your story becomes HIS story.
I don’t have a problem with him “taking credit”. He’s a meaningless NPC in an MMO storyline. He hasn’t taken anything from me.
Having said that.
What I want is very simple:
I want a way to shut. him. up. Period.
He drones. It’s not even his constant “Debbie Downer” dribble. It’s that he never stops. It’s annoying. In one storyline on Claw Island, at a specific point on the island, you can hear 3 of him!
Enough.
I would like an ability to put NPC’s on /block or /mute.
I would like to block Trahearne and the rude norn bankers constantly barking “What?” and “I pray to the spirits”, merchants constantly intoning “I have all you need” and the host of other annoying NPCs that you can’t avoid while crafting.
If they were players, I would report them for spamming. And then /block them.
Maybe I need to go back to my decades old habit of playing with the sound off.
But I know if I did…
That won’t end well.
/drone post for example off
Some good points here. The dodge daily forces me to dodge, artificially, not to fight in the most effective manner possible. It’s the same with the healer daily, if you are assigned to protect an NPC, it is more efficient in terms of the daily to let him die numerous times so you can revive him. These are examples of brainstorming without a step to evaluate before implementation. The lack of reality-testing is a major missing element in the dev cycle since 11/15.
Yes. Several of us have pointed this out in multiple threads. Both the artificial behavior (and often negative impact on the community) and lack of focus group qualification in the early IP (investigative process) stage.
A red team would save a lot of grief and lost time and effort and even more effort required after the fact.
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Step one: Run CoE paths 2 and/or 3
Step two: Fight subject alpha
Step three: dodge 3-4 timesDaily dodge completed.
Honestly, it’s not difficult to get that “evade” to pop up. If you truly play at the level you claim, you should be skilled enough to “play recklessly” without hindering yourself. Go find a boss with a large telegraphed attack that you can dodge easily, then dodge it.
Dear reasonable developers at ANet:
When implementing new content:
Step one: do not assume everyone who plays can do a dungeon on a daily basis. (or WvW for that matter.)
Step two: account for lost “measurements” due to a “race condition” (e.g. a differing interpretation in the perception between client and server.)
Step three: gather “red teams” and focus groups and pretest content in the conception stage before it hits the customer.
Honestly, it’s not that difficult to understand that customers WILL react differently than your internal filter expects.
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Since most posters here have missed my point, I will not bother responding to any further posts.
Hopefully ANet will take more care in the future.
Oh, and there is no repair bill.
No damage from falling.
I’m not suggesting that players actually do this.
I’m not planning on “playing” this way.
I believe when ANet made what seemed like a quick “fix”, they didn’t think it through.
I’m pointing that out.
Thanks for helping with this endeavor.
“Hack”. I should have put it in quotes.
As a software dev (retired), I’m aware what ‘hack’ is. Thanks.
Yes, you can rez NPCs. Why bother going out to find them when you can just sit in Lion’s Arch and be done?
Some folks don’t WvW.
ANet needs to expect customers to do the unexpected.
Dear ANet, you might want to consider reverting the dailies back to pre-patch requirements.
The revive allies which replaced one of the new patch dailies is a give-away.
Stand at the Mystic Forge in Lion’s Arch. Have a friend climb to vista above. Have them jump. They die. Revive. Rinse repeat nine more times. Return favor.
Allies Revived Daily done.
Please consider reverting to something that actually requires a little effort.
At the moment, I don’t believe you can.
https://forum-en.gw2archive.eu/forum/game/suggestions/Top-right-GO-away/first#post1311225
“making an intuitive change to a complex system will inevitably leave the system worse off”
Is a concept from urban design studies over 40 years ago that informed system engineers / software designers have embraced. Along with the use of focus groups.
Several changes regarding this patch seemed to have by-passed those two concepts.
The change to the hero panel appears to be another.
I’m curious why ANet seemed to think this was a good change.
Have they checked with the garment industry on the effectiveness of international symbols?
There is a thread on the suggestion forum regarding this. Feel free to add to it. 
https://forum-en.gw2archive.eu/forum/game/suggestions/Top-right-GO-away/first#post1309322
Anet, I applaud you for trying to move players into parts of the game they may not have experienced. I’m sure someone there thinks it was a good idea. However, “leading” the customer around instead of providing options is not always a wise decision; it may annoy the customer. That is not an enjoyable playing experience.
3 new things that fall into this potential “annoy the customer as we lead them were WE think they ought to go” are:
1) Daily Kill Combo with an ally
Players cannot NOW do dailies solo. This may annoy customers who work odd hours, or log on late and they only have time to do the dailies. Yes, players may be able to find other players around doing an event and this will happen anyways. Yes, the game is community-oriented. That’s a good thing, as long as it’s a choice. You’re now forcing it. That’s annoying.
2) Daily crafting
As stated in this thread, there are players who do not want to do crafting. You are now forcing it. That’s annoying.
3) Daily underwater kills
Aren’t enough players in the water? Numbers collected in the office say these areas of the map aren’t being used? Looking ahead and trying to train players to do underwater fighting because content down the road will be heading in this direction?
Some players don’t enjoy fighting underwater because the z-action is clumsy. You are now forcing them to do something they don’t enjoy. That’s annoying.
Please note, “force” is a relative term here. No, no one NEEDS to do the dailies. They are more than welcome to opt out of this part of the game.
If they are annoyed enough, they might.
In which case, if ANet IS trying to use the dailies to “guide”, “lead”, “coach” players into new areas, ANet may have just defeated its own purpose.
-Won’t have a problem doing dailies. Knows guildmates that will balk.
I turned this in as a bug.
I’m sorry, ANet, if you are going to promote game play as “we want players focused on the center of the screen” and then you continually add creeping “clutter” to the screen which is distracting and annoying then you need to add an option that allows you to stop showing this. Especially when using an eye-catching color like orange (a known color used to draw attention.)
This request to eliminate visual clutter includes:
*holiday event texts
*the new daily info/et al
Please be consistent in your values and provide a UI option to turn off the unnecessary screen clutter.
working as intended?
After BWE2, neither my husband nor I (on separate PCs), could hear our own characters. Assumed it was a change and didn’t think anything of it, until playing online with both of our in-college kids over the weekend, when one of them commented, “love how your character always says …….. whenever she ……..”
And I replied, “really? I’ve never heard that.”
Astonished reponses from them: “What? You don’t hear your own character? We do, all the time.”
Nope, not for emotes like /cry or /laugh or any of the random shout outs. I hear other characters all the time, including my husband’s characters “refreshing”, “fast as the wind”, “fury rising”, “outrun a centaur”, even the humming the human male does when dancing.
Checked, double-checked, rechecked audio settings multiple times.
All sounds except my own character. Ditto for my husband.
Is it possible we have a corrupt download from past BWE2 and just need to redownload the whole game?