Showing Posts For grumbles.5412:

Southsun Cove post Lost Shores - Hollow?

in Guild Wars 2 Discussion

Posted by: grumbles.5412

grumbles.5412

Southsun Cove also suffers from the fact that each enemy is potentially more powerful than you can handle. A single Karka (regular) is capable of reducing your health to 25%. Of course this can be dodged to avoid some of it. Tack this on with multiple karka coming at you..

The monsters there turned me away because its to much effort for so little gain. Level 81-84 monsters? I kinda feel this is intentional to get people thinking “these creatures are more powerful than me! I guess I’ll need to get ascended gear to get back onto par”

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike Obrien, President of Arenanet

What pays the bills in a FTP game?

in Guild Wars 2 Discussion

Posted by: grumbles.5412

grumbles.5412

People really like being unique. I’m surprised ArenaNet has been slacking on appearance gear for sell in the GemShop.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike Obrien, President of Arenanet

Twin Chalice Collective -RP/PvE/WvW-TarnCoast

in Guilds

Posted by: grumbles.5412

grumbles.5412

General Guild Summary
Guild Name: Twin Chalice Collective[TCC]
Guild Type: RP | PvE| WvW
Homeworld: Tarnished Coast
Contacts: Pekkoi and Phantom the Aspect
Website: http://twinchalice.enjin.com/

About the Twin Chalice Collective
The Twin Chalice Collective is at the core a friendly, roleplaying and cooperative guild that works to establish friendly atmosphere in which to play and roleplay in. The guild itself is designed to constantly evolve, forming from a simple ideal as a group of adventurers and profiteers coming together to achieve fame and recognition. With core members having a strong background in roleplaying, we’ve worked to create a evolving and growing guild that is shaped, influenced, and changes to the world and membership. The Twin Chalice is focused around to creating small community of roleplayers from all walks of life to be able to work within the guild; from your traditional adventurer to you idyllic merchant. Whatever your character is, it’ll be able to help influence how the guild progresses forward.

In an in character perspective the Twin Chalice Collective was formed to help solve some of Tyria’s many problems. Together our collective knowledge, influence, and strength and overcome the obstacles the stand in the way of a secured and peaceful future. The Silver Chalice stands tall as the vanguard to protect the people of Tyria and rid them of the troubles that befall upon them. They are the defenders and fighters that make up the Collective’s unyielding fighting force. Those that stand side by side within the Silver Chalice do so as a testament of courage and determination.

The Structure of the Twin Chalice

In order to maintain a sense of unity, cohesion, and focus the Twin Chalice Collective is organized into a hierarchical chain of command. Within this chain of command there is unit level groupings.. This unit level grouping is essential in establishing lasting bonds that we feel help promote activity and interaction between what may otherwise be different people coming together to achieve their goals.

The highest word of authority within the Twin Chalice Collective is the Council of Seven. This highly mystery council decides the course and fate in which the Collective will be lead and their foresight the Collective’s guide. While the Council of Seven do not directly interact with the rest of the Collective it is up to the Architects to carry out the word and choices of the Council. The Architects in turn elect Paragons to ensure their designs are carried out their designs. The Council of Seven, Architects and Paragons make up the upper echelon of the Twin Chalice Collective.

The Champions of the Twin Chalice Collective are the honored membership that are allowed to in turn take up an Aspirant and guide them also towards the rank of Champion. Champions are allowed full benefits and privileges of being with the Twin Chalice as well as the respect from their peers having completed the tasks and approval of their position.Aspirants are members who have been taken under the wing of a Champion and to be trained accordingly. These members form bonds with their mentors that will help influence cooperative teamwork and a more engaging roleplayed connection which extends beyond being merely guild mates.

All new applicants into the Twin Chalice begin as Initiate, members who have limited rights and privileges. Once an Initiate is deem worthy to undergo training by a Champion they immediate become classified as Aspirants. Initiates are also considered a prohibitory position used to determine of a new applicant is suitable and fits within the roleplay culture of the Collective on an out of character basis.

How to Join the Collective

Recruitment into the Twin Chalice Collective first involves heading over to our website and submitting an application. This application will be reviewed by leadership in the guild for a first-glance examination of player and his/her character (the one that is joining the Collective). If approved we will respond to you through the forums regarding scheduled in-game in-character meetup and review. Once we feel your character and attitudes work well within our community we will provide you with a invite into the guild. From there it will be learning more about your own character’s moral perspective and how he/she will fit within the Collective and which side of it suitable.

It is suggestible that you search us out in-game and make preliminary in-character contact, get to speaking with us and working with us before hand can provide us with a more immediate and better understanding of your character, style of roleplay, and also allow you to get a feel of how we operate. Please be sure to refer to anyone who introduced you to the Twin Chalice Collective or how you may of came across us.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike Obrien, President of Arenanet

why are people complaining ?

in Guild Wars 2 Discussion

Posted by: grumbles.5412

grumbles.5412

Ah ok. Though this mechanic only applies to this one dungeon so whats the problem?

The problem is that it should apply to zero dungeons.

Why? This is part of PvE content of a MMO, PvE players like to get gear upgrades. If you don’t like PvE why are you even running dungeons?

As a player that enjoys PvE. I do not like gear upgrades. I enjoy running dungeons because they offer interesting social experiences that provide quite intense action. This is the PvE Content of GuildWars 2 a supposedly different kind of MMO. If I wanted gear-progression based game I’d go to certain other MMOs out there, where you have 14+ tiers of gear available to you.

And whats stopping from enjoying PvE as it is? You do realize that at this point in time around 0 people have new tier of gear and yet they still are doing the new dungeon and are still praising it as one of better achievements of GW2 team.

You’re confusing two issues. The new tier of armor, and the new dungeon. I know, I know, there is a very real relationship between the two things…. but one is not the same thing as the other and you shouldn’t interchange them so cavalierly.

The outrage is not directed at all at the new dungeon. Some people like, some don’t, many simply love it. That’s fine and good. The issue people are getting all crazy over is the new tier of gear, the complete reversal of philosophy in the game, the power creep, the precedent.

GW2 now has a gear treadmill. Last week it really didn’t. The change has very dire implications for the future of the game, long reaching implications.

Isn’t it the first time they added new gear sets? You can’t really call this a treadmill…

Its the precedent and its opening the door for the future. As ArenaNet stated
“This is just the beginning. In November, we’re only adding the first level of Infusions and Ascended Rings and Back slots, so that leaves us a lot of room to build upon these levels of Item progression in future content.” – Linsey Murdock

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike Obrien, President of Arenanet

why are people complaining ?

in Guild Wars 2 Discussion

Posted by: grumbles.5412

grumbles.5412

Simply put people don’t want to be forced to constantly grind to get the best gear available to keep doing the content they enjoy. People don’t want to be forced to grind the best get to be able to remain competitive against other players in WvW. (since the stat difference can very much tip the balance)

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike Obrien, President of Arenanet

why are people complaining ?

in Guild Wars 2 Discussion

Posted by: grumbles.5412

grumbles.5412

The new dungeon is great and I am definitely enjoying it.. I’d rather not have to constantly grind through it to remain on par with my fellow players. Not to mention when I go into World vs World. I’d like to take a break do other things and come back not feeling as though I am lagging behind and losing out on potential groups because I don’t have the gear requirement.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike Obrien, President of Arenanet

why are people complaining ?

in Guild Wars 2 Discussion

Posted by: grumbles.5412

grumbles.5412

Ah ok. Though this mechanic only applies to this one dungeon so whats the problem?

The problem is that it should apply to zero dungeons.

Why? This is part of PvE content of a MMO, PvE players like to get gear upgrades. If you don’t like PvE why are you even running dungeons?

As a player that enjoys PvE. I do not like gear upgrades. I enjoy running dungeons because they offer interesting social experiences that provide quite intense action. This is the PvE Content of GuildWars 2 a supposedly different kind of MMO. If I wanted gear-progression based game I’d go to certain other MMOs out there, where you have 14+ tiers of gear available to you.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike Obrien, President of Arenanet

why are people complaining ?

in Guild Wars 2 Discussion

Posted by: grumbles.5412

grumbles.5412

Q: Why is any content worth doing?

A: Because its fun and exciting, and entertaining.

Gear does not need to equate

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike Obrien, President of Arenanet

why are people complaining ?

in Guild Wars 2 Discussion

Posted by: grumbles.5412

grumbles.5412

“After a certain point, our new Ascended items and Infusions become crucial tools for survival.” – Leah Rivera

https://www.guildwars2.com/en/news/leah-rivera-on-the-new-fractals-of-the-mist-dungeon/

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike Obrien, President of Arenanet

why are people complaining ?

in Guild Wars 2 Discussion

Posted by: grumbles.5412

grumbles.5412

So you are saying I don’t need infused Ascended in order to push deeper into Fractal Dungeons? ArenaNet did indicate I would be required to get this new tier in harder difficulties. And even the most minor stat increases can tip the scales to someone elses favor in world vs world play.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike Obrien, President of Arenanet

(edited by grumbles.5412)

why are people complaining ?

in Guild Wars 2 Discussion

Posted by: grumbles.5412

grumbles.5412

Think of it this way. You order a cheeseburger and end up getting tofu. Its still in a bun and it might look the same in some instances but it different than what you ordered.

People want to be comfortable with character completion (not having to worry about leveling up or gearing up) this new tier potentially changes this feeling as the new gear is essentially required in order to remain competitive.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike Obrien, President of Arenanet

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: grumbles.5412

grumbles.5412

It should be noted that Item Progression does not constitute real content. It is often a piggyback on content to force players to work at said delivered content longer; without giving the content reason to play it longer through other means. (Titles, fun little trinkets and gadgets, trophies for your player home)

For those thinking Item Progression is a step to satisfy the desire to feel more powerful. This is an illusion. How it is an illusion you might ask? New gear is put into place to make players more powerful to face opponents that have become more powerful… Said new more powerful opponents actually are already powerful and you are in fact just catching up to become once against a equally powerful as they are… Which you were.. before the additional tier was put into place. There is no actual power gain established here, you are merely having to fight back up to the top rung of the chain.

Progression shouldn’t have to be about Item progression. What about personal progression, something to push your since of superiority? How would you do this? The fractal dungeon already promotes this personal progression style; through the use of increasing difficulty. How far can you go? How long can you endure? Perhaps even providing recognition for you valorous deeds, letting the world of Tyria know its mightiest of heroes. However instead we are given a false sense of superiority through increased gear rather than reputation.

We need REAL personal progression something that we can do to display our valorous and glorious deeds. Not through stat increases but through visual markers and indicators. Titles, special effects, unique and exciting devices that make you the envy of everyone around you.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike Obrien, President of Arenanet

(edited by grumbles.5412)

This new tier will be the last.

in Guild Wars 2 Discussion

Posted by: grumbles.5412

grumbles.5412

Ask yourself… can they stop?

The Ascendance gear is designed to fill the huge gap between how long it takes to get exotics and how long it takes to get Legendary gear (without spending some ludicrous amount of money on gems). With that in mind, again I don’t see why they wouldn’t be able to stop.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike Obrien, President of Arenanet

Who thinks ascended items are 'Exciting'

in Guild Wars 2 Discussion

Posted by: grumbles.5412

grumbles.5412

I’m not excited that I have to get new gear that I was previously comfortable with.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike Obrien, President of Arenanet

Infusions affect normal stats!

in Guild Wars 2 Discussion

Posted by: grumbles.5412

grumbles.5412

This whole ascended gear and infusions thing is making me on a metaphysical level rather sick to my stomach.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike Obrien, President of Arenanet

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: grumbles.5412

grumbles.5412

I’d just like to add in my personal opinions in regards to my immediate reaction to Ascended armor.

I am really not looking forward to having to work to achieve yet another set of armor to replace the one I currently have after spending hours acquiring stat-appearance-runes I wanted. Spending those fine transmutes to finish my overall appearance to my satisfaction. (Yes I’m aware the armor set pieces won’t be until later but however they are coming.) I’d rather devout my time to enjoying the game without having to endure the NEED to climb a gear ladder.

Looking forward to the new content, not looking forward to having to get gear to enjoy said content to its fullest potential. Not looking forward to having to reacquire stats that I otherwise thought I wouldn’t have to worry about anymore.

Endgame should be all about freedom of options, not necessity.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike Obrien, President of Arenanet

My server won! What now?

in WvW

Posted by: grumbles.5412

grumbles.5412

Are you not entertained!?

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike Obrien, President of Arenanet

10/26 - Sanctum of Rall / Tarnished Coast / Eredon Terrace

in WvW

Posted by: grumbles.5412

grumbles.5412

I’ve noticed a trend in Scoring and map dominations Which is

Green – Blue – Red
Green is usually on top with near or overwhelming control
Blue is struggling to maintain and hold what they have while giving pushes
Red is utterly destroyed with nearly nothing anywhere.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike Obrien, President of Arenanet

Dungeon Rewards Broken

in Bugs: Game, Forum, Website

Posted by: grumbles.5412

grumbles.5412

First Time Ran Honor of the Waves path 1 got the 60 koda tokens. Ran the Honor of the Waves path 3.. ended up with only 20 koda tokens. Some members in the group got full 60 each time another got 30 for the second round

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike Obrien, President of Arenanet

Engineer Turrets

in Suggestions

Posted by: grumbles.5412

grumbles.5412

As a person who uses turrets. I’ve noticed that the targeting of turrets is entirely random at times. Alot of the time they seem to just shoot at say ‘destroyed environment object A" or some enemy that is behind a wall and not at the enemy I am clearing fighting. There is also the fact they can be rather flimsy but I don’t mind that as much as them not performing as I need them to.

Picking up a turret i feel should reset the skill so a turret can be reused again immediately, I mean why else would you pick up a turret?

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike Obrien, President of Arenanet

Engineer Weapon Swapping

in Suggestions

Posted by: grumbles.5412

grumbles.5412

As an engineer I do agree that we should have access to a couple more actual weapons (I mean I can see an engineer using a focus as an engineering tool, some focuses do look like interesting gadgets)

I think what offsets weapon kit slot is the toolbelt, though I hardly use weapon kits due the fact that it takes up a utility slot.

Though I’d really would like to see more weapons available to us.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike Obrien, President of Arenanet

End Game at 80?

in Players Helping Players

Posted by: grumbles.5412

grumbles.5412

Have you completed the Ascalon Catacombs in Explorable mode?

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike Obrien, President of Arenanet

Graphic card

in Players Helping Players

Posted by: grumbles.5412

grumbles.5412

http://www.gpureview.com/show_cards.php?card1=664&card2=663

This website is usually good for comparing two videocards with each other and what they are capable of.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike Obrien, President of Arenanet

Gems and Gold conversation

in Players Helping Players

Posted by: grumbles.5412

grumbles.5412

I can see ArenaNet making quite a lot of money given your example.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike Obrien, President of Arenanet

End Game at 80?

in Players Helping Players

Posted by: grumbles.5412

grumbles.5412

End-game is such a silly term created by the raiding guilds to justify the need for more content once they hit level cap.

No there is no end-game in Guild Wars 2, because simply put the game doesn’t END. What to do when you finished the story set out before you? You create your own, you go on your own adventures. Guild Wars 2 Dynamic events system allows you to travel from event to event as you choose to help the people of Tyria when they need it.

Thwart a Centaur attack on a Seraph Outpost, rescue a Asuran researcher from Ettins, stop invading undead from overrunning sacred holy grounds.

So get out of the World of Warcraft era mentality of how MMOs should be like once you hit a given level cap. (Oh and by the way level 80 doesn’t mean the end, infinite meta-levels thereafter)

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike Obrien, President of Arenanet