Showing Posts For jia li ng.8415:
Main Entry: revenant
Part of Speech: noun
Definition: ghost
Synonyms: apparition, phantom, specter, spirit
Everything I have been able to find pertaining to the meaning and history of the term Revenant leaves me with only one conclusion .. Rytlock died .. and now he’s back with Ritualistic power to summon spirit Legends from the past.
Just saying we will see just how much splash the developers can add to hide the fact it’s the Ritualist warmed over, inspite of the fact you get wear heavy armor and have medium health and spell cast Legends (spirits) ..
One thing I thought was most probably the coolest thing I saw in the brief Rytlock cinematic was his ability to be a Warrior/Assassin using skillsets found/used on Caithe ..
If they (the Developers) were ever actually listening to their followers .. Bringing dual professions would have been a better solution to success than by introducing an undead, which seems rather unoriginal after reading everyone’s input.
A revenant is a visible ghost or animated corpse that was believed to return from the grave to terrorize the living. The word “revenant” is derived from the Latin word, reveniens, “returning” related to French verb “revenir”, meaning “to come back”.
I suppose if you have a Ghost pet rock that your pet Fido keeps retrieving you could call it a Revenant Rock …
“I’m feeling better, I think I’ll go for a walk” ..
Being encouraged to play a recently deceased character who may not have been quite dead yet just makes me happy I won’t have to smell their rotting corpse as I craft items in the Mystic Forge ..
revenant
[ ?rev??näN, -n?nt ]
NOUN
a person who has returned, especially supposedly from the dead. Source the Oxford Dictionary.
The origin of the word is Latin oddly enough ..
It was by Rytlock coveting the stolen human sword Sohothin that he chose to jump to his death into the mists. He wears a Ritualist wrap over his soulless eyes.
It wouldn’t surpise me if the Engineer class would figure out space travel in a year or two ..not out of need but of nessesity, I mean with all the undead running about killing things.
Just like how fat handed claw tip fingered Charr miraculously developed the technology of moving wing flight.
Just trying to understand why the use of Revenant as the ooo ah word … and too trying to grasp what the Developers were thinking when they came up with an undead player character ..
So I guess your not an undead, but utilize the Revenant legends of by gone lore to aid you .. Like summoning a spirit of pain, but with a lot cooler graphics .. you can still fight with weapons but using the glamors will make you look so much more elite than you actually are .. It’s the bling thing .. Same mechanics warmed over with a twist and tweak ..
“I get it now”
It’s the use of calling a player a Revenant that was throwing me .. a Ritualist brought back from the dead
Maybe we will see Togo again
So you change word in here and there .. Put in some really cool glamors and its “new”
Let’s see … Two seconds to summon .. Forty second cool down .. Oh but wait you have to attune first .. Ok the minor change is what makes it “new” ..
Having just recently rescued a Warrior with my lowly Ranger I would tend to agree the poor Warior has become more or less squishy, perhaps it was this particular Warriors play style that put him down but he didn’t last long against two Aetherblade and a Veteran .. While I could hardly keep him from falling myself I revived him after I finished dispatching his adversaries.
I personally like the Elementalist for high DPS or a Mesmer with Shatter swapping weapons to keep three phantoms up and keeping the daze flowing ..
My Ranger is growing as a beastmaster/skrimisher .. I’ll let you know how that goes ..
Just to clearify what is the newly translated version of the definition of Revenant?
A character who summons spirits from the mists .. Not quite dead yet .. Sounds vaguely similar to the mechanics of a Ritualist but that “name is already taken” …
Shiny eh not so much
Oh yeah, That’s right, Gandalf must have become a benevolent (ha) Revenant too
(edited by jia li ng.8415)
Oh Whoops of Warcraft .. Well there’s an original idea !!
Yea.. A dead class for Tyria too ..
Based on what I have been reading about the meaning of the word Revenant I really don’t suppose I will ever create a playable character as such .. No matter how cool it may be to some .. Playing an undead just isn’t my cup of tea .. While a Zombie or a Vampire which needs to consume the living to satiate hunger and prolong an unnatural existence,
a Revenant is a soul or soulless creature that has come back from the dead to right a wrong or perceived wrong done to them or by their own hand. Still as an undead, the Revenant may have powers from the grave .. Does the mean Warmaster Forgal and Tybalt Leftpaw could also become Revenants, or Apatia? What kind or type of demonic evil exists that would reanimate a long since deceased to return and plague the world? You thought finding out that Sylvari were minions of Mordremoth was bad, the Revenant corpse of worms is a scourge on all that is Holy .. Dwayna save us …
I wonder if the demi-god Kormir had something to it? ..
My personal experience developed from playing thirty five characters of which half are level eighty would lean towards finesse .. I have found that each class has a myriad of possibilities limited only by play style and what someone deems effective at a given time .. Lately I have been enjoying playing a Thief, an Engineer, an Elementalist, and a Mesmer .. but I have no problems playing a Necromancer, Ranger, Guardian, or Warrior either .. It takes a few moments to adjust from one to another, but then it also depends on how that particular character is set-up, what I plan on trying to accomplish .. I like the Thief with dual guns and ricochet, or a shortbow using trick shot to hit multiple targets around corners, then switching to dagger/dagger or sword/dagger depending on my mood .. that’s just lately .. but whatever you decide to play remember there is more than one way to make something that works for you .. You can be shown the door but you’re the one that has to walk through it .. Enjoy the process of growth in everything
I like GuildWars2 just the way they have it now, you play you eventually succeed at obtaining what you think makes Über .. but it is just a perception of Über-ness .. because the game is flux .. things change in Tyria, it isn’t a stagnant cesspool like most every other MMORPG out there .. been there, done it .. and by the time you’ve finally finished crafting your superman suit of armor, BAM .. nerfed ya
In the past few weeks I have been less than congenial about customer service …
I would like to submit a sincere heartfelt apology to everyone subjected to my copious remarks about feeling ignored. First, I truly understand the enormous response and excitement generated by the announcement of GuildWars2 first ever expansions. The overwhelming response by new and returning players while a very happy coincidence placed undue burden upon support, and my unjust remarks were selfish and narrow minded. Second, I would like to point out that my accounts, just as everyone else’s accounts are our own personal responsibility and while we may need help from time to time with certain issues, usually they are issues of our own making not of the support staff, who by the way do so much for all of us, sometimes we forget to give them the appreciation and gratitude they deserve.
Without their continued support I would not have been able to recall how I lost my account and subsequently recovered it.
Thank You Support Team
ticket 1190274 .. still awaiting password reset .. just sometime in the next year would be ok with me.
I submitted my First ticket in the latter part of December and the Entire month of January has passed without resolution, I can say without a doubt that ArenaNet/NCSoft have lost touch with the meaning of Customer Service. At this point I have given up all hope that I will ever see this particular account of mine again. If by some remote chance I do receive an e-mail allowing a password reset I would probably have some type of cardio-event.
(edited by jia li ng.8415)
From my personal experience attempting to receive a password reset for over a month now I would hope your issue could be resolved faster than mine .. I have given up on any expectations of getting my password reset until sometime around June .. if ever …
Following protocol you submit your ticket, they send an auto-bot response telling you they are overwhelmed, so you wait in queue indefinitely, something that used to take no more than two days, after a month of patiently waiting you can resubmit another ticket starting the whole process all over again .. rinse, repeat ..
yes .. yes .. yes
I have been reading about all the “unanticipated” insurgence from new and returning players creating a multitude of tickets from the introduction to the “Heart of Thorns” announcement …
kind of like kicking a hornets nest then wondering why you’re getting stung …
funny how that works … didn’t see that coming
I completely understand the limited resources allowed to a department as trivial as Customer Service, and I completely agree that we should not be concerned with longer and longer wait times, frankly, if my issue ever gets resolved now has become a moot point. This is only one of my accounts and while a complete inconvenience being unable to access it, life goes on, and I can continue to play all my other accounts unimpeded.
Thankfully, Customer Service at the DMV improved . . .
Since it has been one month and as I have waited patiently for this moment I can now submit my second request for my account password reset ... the new cycle of waiting begins yet again.
... and to address comments by lordkrall ... How wonderful it must be to be able to witness an issue before you and be unable to see. Of course it IS how it works, more growth, more success, more issues, more complaints, and the solution IS ... more customer service not just for the interim but in the future. In the future lordkrall would have us believe the nominal operations of customer service will not grow even as the consumer base grows two fold .. I guess you hope that it doesn’t grow and things get back to those good old days of yesteryear, but that’s not what will happen ... more players will have issues, treating this as a minor "hic-cup" now only prolongs the inevitable, but let us be blinded by your myopic vision, concede that growth in the consumer base won’t bring a rise in tickets needed to be addressed in a timely manner, that every player will show the patience to understand that their issue will be handled by a minimal staff, overworked, and under appreciated ... and just expect unusually long waits ...
Kemmibear … it is understandable to feel a little less than enthused with the Customer Service, but I think keeping in perspective the overwhelming amount of tickets received has been somewhere around two hundred thousand or more in the past three weeks and is expected to continue to rise exponentially in the future.
First, only submit one ticket … this will not bog down the system any more than it already is … send your updated replies on your ticket as soon as possible … your ticket will remain in the queue in the order received, which may not be any consolation but it may quicken the resolution …
Remember to breathe slowly and trust that ArenaNet is more than aware of this failure in logistics.
(edited by jia li ng.8415)
I seriously doubt that the number of incident tickets will be dropping to below its June ’05 numbers anytime if ever, and there are more than a thousand unemployed IT workers seeking a decent job, of those, the cream of top one hundred may apply for a position posted with ArenaNet, with barely any training.
Given the fact that resurgence of interest with an impending expansion placing another twenty full time Customer Service personnel would do nothing but shore up a sagging department. If a number of individuals hired show promising talent there would be no reason to lay-off or defer any to unemployment again … if what I see on the horizon for ArenaNet is true then being able to provide prompt Customer Service should always be of keen interest.
Lost in translation, the complete jest is as follows:
It is not whether any player has made any contribution to the game whatsoever, and just by purchasing the game you become a member of the GuildWars/GuildWars2 community … My argument is with the “Billions” of revenue acquired what apparently has been overlooked was the value of the Customer Service.
… and I do say appearance, because I know and understand that tens of thousands of players have swamped the system with incident tickets. From what I have been able to discern ArenaNet is ramping up the resolution to everyone’s inquiry at this time.
Somehow this discussion got twisted into an issue of me and my overall investment seeking preferential treatment, allow me to restate my intent.
Waiting three weeks or what will now become four weeks to have any incident or issue resolved is quite unlike the fantastic Customer Service we used to enjoy from ArenaNet in the past when you could at best see your issue resolved in a matter of a day or two …
I hope I clarified myself succinctly enough to be marginally understood.
Thank you Inculpatus .. I found the link offered a little comfort, so I guess it’s just sit back a wait, and wait, and wait … and by the time my minor issue is resolved I will be able to with any good fortune remember my passwords in the future … maybe next year I’ll be able participate in the Canthan New Year.
(edited by jia li ng.8415)
I agree $3.00 a day for what will soon be ten years of Guild Wars / GuildWars2 gaming is nothing, frankly it’s about the best entertainment value around. I am not the only player that contributes to the Guild Wars Franchise, but imagine if you can only 100,000 players contributing an average of $3.00 a day over the past ten years, the “Billion” dollars is a significant number, it not about how much I spent, it’s about Customer Service.
A Veteran of PC Support would recognize that meeting the customers service issues is paramount to the growth and overall satisfaction of customer relations, and if there is an issue of prompt customer service within a company shouldn’t you hire more help?
My background is Customer Service for 43 years, I understand that customers get irritated, some just are mad at every thing, I am not mad, nor am I irritated, well perhaps, but that would be at myself for forgetting the stupid password in the first place, I know I wrote it down somewhere, but my photographic memory is analog not digital, and accessing that portion of my brain since my stroke has been a little more challenging.
If Z equals one hour and x equals the number of issues that can addressed per hour then y should be the number of customers taken care of by one individual per day .. If the volume of incidence increases by M and W the number of customer service representatives remains constant, U the customer will begin to feel neglected because M/Zx-Wy becomes static .. or Nil ..
Operational overload is a poor excuse for not being able to transmit something that could be as easy as cut/paste link, provided allowances should be given for all information is entered correctly and no further investigation is necessary in which case a timely wait should be expected …
… and understandably every ticket is on a first come first serve basis, the money that pays for maintaining the operations of ArenaNet comes from us the consumer, furthermore it is with the customer base who are willing to maintain operations by investing for services or expansions or whatever that ArenaNet can meet or exceed their projected growth in fiscal years ahead.
Actually my auto-bot response came to my in box within seconds of my submission of a ticket, and in the past nine years issues were always addressed in a timely manner, usually less than three days …
This message has always arrived with an auto-bot response:
Note: We are receiving a high volume of tickets at this time, but we will get to your ticket as quickly as possible. Please do not submit extra tickets, as this will slow down our response time. Thanks for your patience!
… and I never had to resubmit my ticket to see a resolution to any issue …
all I am saying here is what happened to the fantastic customer service we used to enjoy … players who have contributed thousands and thousands of dollars should not be subjected to this.
I have been attempting to get password resets for the past three weeks but I guess with the roll-out of Heart of Thorns making simple requests is a back burner issue ..
Is anyone else getting set aside receiving auto-mail that essentially a dead-end .. requests for help unanswered? ..
Allow me to set up my dilemma .. I have 5 accounts on Guild Wars and one GuildWars2 account .. over all I have 100 characters, I have rolled and re-rolled at least 100 more attempting to achieve the look of a playable character .. after suffering a stroke, I find it amazing that I can recall all but one account, but I never receive the mail with the link to reset my password just this auto-mail of pfft ..
You would think that you could get customer service .. yeah, I know many other business’s that would be actually taking care of their customers, but lately Guild Wars / Guild Wars 2 is more interested in “hype” than help.
Jaymee, it is wonderful that you can enjoy playing GuildWars and GuildWars2. I must admit that I don’t feel as challenged in the game as I do in real life. I was once a world class athlete able to run a four minute mile, now I can barely walk my two miles a day without the pain of RA. I play a left handed mouse and type about twenty words a minute lefthanded as well, doing Fractals is a major challenge. Twenty years ago I was hit by a speeding motorist, he was doing eighty five miles per hour through a red light, thankfully I only broke thirty four bones after being tossed like a rag doll two hundred feet. I know that I play the game a little to much, but that could be OCD, and maybe I take Tyria more serious than I should as it has been there for me during those times when I needed to escape thoughts of the pain. Then, last year I had a stroke and GuildWars2 helped with restoring some motor skills and parts of my memory. For just about ten years now GuildWars has enabled me to be more social both in the game and real life, our community of players are the best around.
I did stop playing for a little over a month last year because of depression, things happen that I couldn’t cope … thoughts of my family of characters patiently waiting for me bought me back from the depths. I don’t want to leave the story unfinished (except some of those jumping puzzles) with so much more still to come.
My two cents won’t matter either ..however, I would venture to say they (the Developers) for what ever reason, put gutting the Personal Story, and gutting your characters personality … etc. into the category of we just flatly don’t care about what the actual statements made at the games release. Those were just words to get you to buy the product, and now that you have they don’t care one iota about the community of players who are feeling TOTALLY RIPPED OFF … Hey, they got your money, it doesn’t matter if the storyline is fractured, or that your character has the personality trait torn away. I mean I am still playing, as disappointed as I am that every couple months something else of the world of Tyria disappeared without a trace …
Worse case scenario would be that someone will complain about that short Stoney looking guy in the basement of the Priory is just a little to offensive … and, Oops, poof … No more Ogden Stonehealer … Like it never even happened …
Forget about the storyline, obviously they have, it not about the journey to them unless you’re talking about the one to the bank.
I am glad that I had the opportunity to play a few of my thirty five characters through the original storyline, it was sad to be forced to make a choice in that no win scenario.
A players character shouldn’t have to deal with the reality of a world like that … and since we have no personality with our characters why would the choice matter anyway.
GuildWars used to be about the story, and they make a good pitch that it still is, but the reality is that you as a role player are not as important as those who compete in WvW or PvP. Look at who gets hurt after they rebuff builds in order to balance PvP, it’s those pesky role players. Sure it balances the field of battle for PvP, for about a month or so, until someone tries out a new build and it becomes the “thing” … Time to nerf again …
They are pushing PvP … And if the games storyline gets in the way they can butcher it as they feel fit …
I was one of the 74000 people who watched the PAX South Convention broadcast live and I admit I am excited about the expansion, but as I’ve watched it now about twenty times it seems the only reason to explore is to get new weapons to use in GvG/PvP/WvW …
I have an idea .. Why not just program the AI for build recognition and if a player insists that a berzerker high dps is the only way to play then the AI in the game adjusts to the player / players and spikes for ten, no fifty times more damage than the player can recover from, allowing a balanced player a more balanced spike of five times what they can recover from. That would mean you would never be “bored” because you would spend months trying to figure out why you keep getting ganked.
Well, since I have no other games with which to compare I admit my view may be somewhat limited, don’t misunderstand me, I have tried many other games out there, but since playing The GuildWars, GuildWars2 franchise I have become spoiled by the richness of the content. I do not play for titles or grind because I want to been an elite in the game, I play for the fun of discovery, and when something happens like this seamless scaling of a simple event not a Boss, where the only reward is the you were there that to me was awesome. I have heard some players complain that once they’ve raced through to get everything that they thought this game has to offer that they’re bored. For me it has always been about the journey. I don’t PvP or WvW, it’s all about my finding my place in the world of Tyria, seeing something new. Racing through to what you think is the end game of GuildWars or GuildWars2 simply means you missed “it”. Kind of like living in the real world, don’t be in such a hurry that you can’t look back with all the fondness of having lived and experienced ( or savored) every moment.
A couple days ago while wandering Gendarren Fields looking for events to complete my daily I happened upon Nebo Terrace being over run with Harathi, I typed in map chat that there was an event happening and what happened next was amazing.
There were about a dozen or more players holding the Harathi at the gates, no big deal right?, I was running from the southeast gate to the west gate lending support to fallen and pushing back the onslaught. After a while more and more players showed up and then the fun starts, when what seemed to be more than a hundred or more players joined in the game scaled so seamlessly, soon all you could see was a sea of blue names and Champion and Elite Harathi. Somehow, the Harathi had managed to take the center of Nebo and everyone closed in, the battle became epic, and we were barely holding on, downed but not out characters littered the battlefield to the east side of the courtyard, the west side had a little more room to roam and we weren’t pinned up against any walls. In the heat of battle you generally don’t stop and do a headcount but judging by the nearly solid blue ring of names I would guess that we had over two hundred and fifty players converge on the event ( having seen a similar response during the Shadow Behemoth daily a few days prior) …
What I found so enjoyable was the way gameplay kept growing and adapting to the players. So many times when someone calls an event by the time you arrive the “Zerg” is picking up the drops and moving on. This time everyone who showed up got a chance to participate. Quite possibly my most favorite recent event encountered, if this is what exploring a new zone is going to look like in the future, this game will be unsurpassed by anything else for decades.
Consider I have been playing GuildWars and GuildWars2 collectively for the past decade, it generally takes a little more than a nudge or teaser of something like Heart of Thorns to get me excited, but what I experienced in Nebo ignited my imagination of what I had hoped to see, a game that adapted to the players … I guess you had to be there …
Upon my awakening my wildhunt has always been to be free of Dragons … whether it is Zhaitan or Mordremoth or any other Dragon that threatens me or my Pale Tree mother.
From my personal experience making a Tengu a playable race would be similar to that of the Charr. In Guildwars I had grown a distain toward the Charr for the torturous murder of Lady Althea, and holding Gwen captive. My dislike for the Tengu outside Lions Arch became the same. I found nothing interesting about Tengu, even after Factions when you help them on Shing Jea island.
The mechanics of watching a Tengu run would be as exciting a watch the hapless Charr bounding across the map, or watching your Charr run like a bone minion if you spam your weapon. I wouldn’t be surprised if Tengu made an appearance, hopefully as an NPC, but not as a playable character, but if Tengu is what the designers feel is going add color to the game that is all it is … Plumage. We don’t need another race, not even in an expansion, when asked most players in the game are in agreement another couple classes would be far more enjoyable, something akin to the Dervish and the Ritualist. Seriously, Tengu? What a total bummer!
How many players have played the Sylvari race? … and then, how many players who have played the Sylvari race chose “Where life goes, so too, should you”?
In any case, having played multiple Sylvari literally, I am well acquainted with the story of Malyck, the anomaly … a.k.a. “the Harbinger”
Upon researching every aspect I could and before attempting to speculate the possible ramifications I think knowing some of this lore is useful.
1. There are more Groves. According to the dialog with Trahearne at least five seeds are known to exist, one is the Pale Tree which we know, another is the Grove which Malyck was from.
2. Seeds do not appear out of thin air, there must be a Grove that produced these seeds, this is a jump in fantasy MMO logic but be patient. The Order of Whispers Creator, according to the minipet is a Sylvari, what? you can check it out … it is.
3. Children of the Groves, not of the Pale Tree exist, and at least one Grove may be over five hundred years old or older, if the creator of the Order of Whispers is claimed to have saved the history of Tyria and help create the Durmand Priory a previous Grove must have existed. … a major jump in logic.
4. In Guild Wars there are five True Gods and Komir. Guild Wars 2 has five Dragons and “Bubbles” the water dragon, rumored but not yet seen.
Now with all that said, I think Caithe will remain honorable to the teachings of Ventari, as she is promised to be faithful to our hero in the “Point of No Return”, and I trust that she will honor the Pale Tree. As for the other Groves out there, Malyck said he and his armies would help fight the dragons.
As long as the Pale Tree lives we Sylvari will forever be faithful to the Dream.
Just reading about Lord Farren being so scantily clad this Wintersday …
I really don’t want to see more skin from any of my characters …
Who would want to see a heavyset Norn strutting around exposing his chankles?,(calves that droop to his ankles) there is a thread about running around bootless.
I would rather see armor skins that make sense, rational armor … armor that doesn’t cut or appear through another set.
You craft or re-skin leggings that looks great but the boots or shoes you like the style of show and the boots that are supposed to go with that set look like something I drew in a doodle in first grade …
Concept art always looks so awesome, then when it gets translated onto certain characters it looks ridiculous. Case in point, the Profane Light armor set on an Asura male, the poor little guy has so much bow in his legs (pronounced more so than if he was standing around in his underwear).
Now on the subject of Asura; what is it with the excessive arm swing when they run, it reminds me of when the Assassin class was introduced in Factions, that first month of running around like a bone minion was interesting but it got fixed into something somewhat more realistic. Am I ranting, no, it doesn’t change how the game is played but, just saying it is comical.
Oh wait, here’s my rant … go to the Citadel and observe Charr children and adults running around in the upright position but yet we’re forced to play the hop-a-long version. Oh, I know you can continually spam a weapon skill to avoid the clump-clump, and by now I almost have gotten immune to the nauseating effect (mainly because I spam a weapon skill a lot) … but wouldn’t it be nice to see Charr running upright like they did in Guild Wars, only getting on all fours during a speed boost.
I really like the Shadow Assassin outfit you can get from the Trading Post, but why does the female version have the stupid bow, really?, finish the awesome skin with a nasty bow that’s “SO HUGE” … I think you get my meaning.
small trivial things that are only eye candy
one of the reasons this game is the best … if only …
you got change for a Grant?
good or bad change occurs in life (and in all of the gaming world) …
we adapt because we have to, complain because we can, and adjust,
that is nature.
I have to many to choose from and to pick one as best would be forgetting the rest … personally, I’ll let you decide
If it ain’t broke don’t “fix” it …
I have one character with over 800 skill points sadly I have no reason to use them for getting my traits. The character is a grandfathered level 80 that doesn’t craft … I created a necromancer as my scout, much like I did in GW, my personal experience is minions are useful as meatshields that can deal a little damage on the side. That being said, I created four engineers to experiment with AoE and Dps and since the grandfathering they still are very fun to play, but my newest engineer is an attempt at a bunker medic (kind of a throwback to the monk concept of GW). I thought how useful this build could be in almost any situation, PvE, PvP, and WvW. I never considered to time and cost of this build since the trait mechanics change.
I seriously doubt that whoever thought this change was suitable actually spent more time thinking about new players effected than the time it took to write the code. Maybe it never crossed their collective minds, and while I appreciate being able to swap my traits on the fly with my grandfathered characters, grinding out a new ambitious build now seems to be an over reach on my part. I know that we avid players have suffered through these so called improvements, adapting as best we can. We all know we will never ever see the Monk class again as Anet/NCsoft was quite adamant at stating from the release, but I will take the lemons I’ve got and endeavor to complete something resembling the functionality and usefulness of a monk out of the scraps I have.
Think outside the box to make your soufflé …
(edited by jia li ng.8415)
You can but why would you
I second that motion
Guild Wars 2 was in concept something out of the ordinary, the game was spectacular at first, eh, there were a few glitches and bugs that got ironed out and it was awesome. Though skimpy customization for your character was disappointing, you only see the back of your head while you trod your way to the next kill anyway. Then having the best product on the market, they sold out. I like the reference of cleaning the fish tank by McSlappy, it’s true, countless changes have made the game lack everything envisioned in 2008, the Living Story is about as much fun as having your teeth scaled by a dental hygienist with Parkinson’s. It’s not the world of Tyria though there are countless references that Cantha and Elona still exist, it’s just Kryta. I still haven’t found anything out there I would consider buying to replace Guild Wars 2 and believe me I’ve been hoping for anything since the game designers can’t seem to leave the game alone. Every couple weeks they come up with some change they think we can be happy with, and maybe one or two people out of a thousand are, and just when you’ve started to adapt to the changes, oh they’ve changed it again and generally not to make it better, not to revert it back to what actually worked, but into something so unrecognizable that it became like every other game on the market.
If you liked it before but got bored, don’t bother it didn’t improve since you went …
If you want a challenge of a radical game that changes every time you log in where the game designers change up stuff on whimsy without sense or logic, sure come back a play for a while … misery loves company
(edited by jia li ng.8415)
Actually, nothing about anything that keeps forever changing the game, week after week, month after month, excites me … the “Living Story” is a dead end with marginal rewards for suffering through the hours of tedium …
Chance is change, adapt or die, personally I think they keep changing things to justify their lack of creativity, or for job security. They sit around following what other games are doing now instead of leading the pack and being original. They are going through the expected motions of what is happening in the gaming world … making a once great game that was fresh and exciting, monotonous and mundane … Really, a reward for just logging in once a day? I’m trying to find a polite way to say it … but I can’t so, I will allow you to imagine what I think.
Where is the game going, not where we fans of Guild Wars and Guild Wars 2 hope …
still in all, there isn’t a better game out there at present and I’ve been looking …
The way things are going with all changes it will die a slow death
(edited by jia li ng.8415)
Recently, I rolled a new character, since I have 34 characters I figured one more wouldn’t hurt. Just to see what a new player would be experiencing and trying to imagine the “fun” level of being devastated by these changes.
Getting traits is not to difficult in most areas of PvE, if you are of the appropriate level to enter the zone, are able to battle the boss solo because you can bet more than likely you will be alone and if you can’t well write that trait off until you get help. Then, there are those traits you have to go into PvP to obtain; first find out which world is controlling the zone you need to go to get the trait, change servers unless you really want to be ganked countless times never getting even close to the starting point. And when you finally get to the starting point the wonderful game designers have given you a two hour long jumping puzzle to while away your time all for the sake of a trait.
Are traits necessary, maybe, but are they something new players are going to find fun and enjoyable to get?, eh, I think not. I realize that the game system has gone through a multitude of changes, this change was pointless. Oh I understand, it’s an achievement to grab a trait, and thankfully most of my characters were 80 long before they changed the water …
It’s to late to go back now to the “original” system, it’s a “living” game. Nothing like it was and most likely not what we would have hoped for, it is what it is. A “Living Story” lost in translation, a game system to obtain traits that makes playing the game more than exasperating, no expectation of ever seeing what happened to Cantha or Elona after two hundred and fifty years of isolation.
I’ve been playing Guild Wars since February 2005 in Beta, online since April 2005. When I heard about the release of Guild Wars 2 in July 2008 I was filled with excitement. I knew that it would be the best game out there, and it was, but with all the changes it would be hard for me to recommend this game. Don’t get me wrong, I still love the game, hey, I’m the one with 35 characters, I will continue to play hoping to see Cantha and Elona (I can dream), and I will play a character without their traits because I just won’t bother to go through that again.
My first character I created in Guild Wars 2 was a Sylvari Ranger, Vandei, I would rather play any of my three Sylvari to any of my three Charr, perhaps because they are fresh, I think that the game developers are attempting to make people distrust the Sylvari because it is so easy to hate a hunchback Charr for how they ruined Ascalon. In my mind Charr should not be a playable race given the fact that they are granted impossible to achieve technologies. Really! I could see an Asura creating a helicopter, even a human, and given their connectedness to the world even a Sylvari, but a Charr?, a beast with the dexterity of a club fisted Ettin, tell me how many tries it takes a Charr to load bearings in the main rotor, doh! …they couldn’t! A Sylvari on the other hand being fresh can become either as Vandei or Trahearn and someone like Scarlet or Aerin …
There are many choices when considering a name for a humanoid plant, some names are actually quiet creative, I have read that some players have thoughts of using a form of Welsh names or using names from elvish lore.
My characters names are:
Vandei a Ranger
Aenn a Mesmer
Nat a Warrior
not to say I’m old but I remember key punch operators working endlessly to build files for the 1401 or the later 360, if that don’t date me. I remember playing chess via modem on what was to become known as “the internet” back in 1975. Pong was the first video game I played and I won’t even venture to guess how many different games I have played or at least sampled since then, I stumbled upon Guild Wars in February 2005, open beta and bought the Collector’s Edition after the experience … I crunch numbers, build and test everything … between Guild Wars and Guild Wars 2, I collectively have 95 characters, 65 on the former and 30 on the later, I know lore and weapons, stats and various builds as well as any of the youngsters, but I think the main reason I love Guild Wars 2 is the fluidity of the game as it grows with you, and the friendly community of players that you meet along the path.