Showing Posts For josh.7390:

Crystalline Blade, Myth or Real?

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Posted by: josh.7390

josh.7390

It’s real. It just requires very high rank(70+) to loot or craft.

Are you sure you need 70+ to get this? This is a “precursor” in PvE and I just got “Storm” known in PvP as “PvP Water Scepter” and I’m just r34. Storm is a precursor too. I guess some precursors are rarer than others?

what is pve?

Player vs Environment. The regular mobs you fight in the open world.

1. Just if you didn’t notice, he was trolling…
2. It’s not a precursor. Zap is the precursor and just shares zhe skin
There are regular cryssis in PvE too. They cost around 5g rare afaik..

In my opinion Matchmaking Tournaments is a FAIL

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Posted by: josh.7390

josh.7390

You guys now that Rating got resetted with this patch? Atm everyone is almost on a equal rating, it will take some time till it will work properly… Another problem is that there is just one rating… So high rated soloqueres will probably face high rated premadea (this will be a problem when the rating is in for a month so there actually is a countable rating..)

no it wasnt.

So why are they saying it will take time to collect information to build a ladder, there should allready be enough information?..

they are waiting to see if the system can handle the information trafic etc etc nothing to do with collect information

ahh… never said anything.. FAIL MATCHMAKING!!!!1111

In my opinion Matchmaking Tournaments is a FAIL

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Posted by: josh.7390

josh.7390

You guys now that Rating got resetted with this patch? Atm everyone is almost on a equal rating, it will take some time till it will work properly… Another problem is that there is just one rating… So high rated soloqueres will probably face high rated premadea (this will be a problem when the rating is in for a month so there actually is a countable rating..)

no it wasnt.

So why are they saying it will take time to collect information to build a ladder, there should allready be enough information?..

In my opinion Matchmaking Tournaments is a FAIL

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Posted by: josh.7390

josh.7390

You guys now that Rating got resetted with this patch? Atm everyone is almost on a equal rating, it will take some time till it will work properly… Another problem is that there is just one rating… So high rated soloqueres will probably face high rated premadea (this will be a problem when the rating is in for a month so there actually is a countable rating..)

Poll : Are you happy with the Haste nerf?

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Posted by: josh.7390

josh.7390

+1

And I actually don’t get why people qq about warrior. Pre-patch every1 said 100b combo isn’t usefull because it’s to easy to dodge… And now every wari complains about broken 100b combo???? Btw. frenzy 60s cooldown, 100b 8s cooldown so you used it for every 4th 100b (calculated as you wouldn’t be spamming it all day…

Beside this the haste nerf improved a lot. Its not only a nerf to the attack speed but also to haste stomp/ress, that’s pretty nice imho…

And try condis to take down bunkers (necro anyone). It’s a safer kill than a potential 1shot combo which often ends up in guardian blocks…

Cuz, you know, quickness combos was only valuable thing for warrior in tPvP, and GS 100b build was best option to keep up in sPvP on decent (not OP, great or good, just decent) level. Now it’s removed completely.
May be you show us some secret warrior l33t build, so we all can stop qq?

As I said before they were crap pre-patch. It’s a bit evil but: A healthy change for the whole pvp >>>>> a little nerf to an allrdy useless class imho. Of course it’s kittenty for warriors but I guess now they can really hope for a big change with the next patch, if not, only 7 classes left to balance!

Poll : Are you happy with the Haste nerf?

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Posted by: josh.7390

josh.7390

Now the ele will have enough time to react

So, you’re saying it was ok to kill a bunker faster than a human can physically react to the attack?

From this point forward, all of your opinions are invalid.

It seems you don’t understand.

“current balance level can’t afford a quickness nerf”.

it means that till bunker eles can facetank 2/3 people and leave, heal, come back at will ( and till bunkering is still so strong overall), this nerf will simply get balance WORSE.

Or rather, now 4 eles+ guardian comps will become viable.

No matter how you slice it, I would much rather fight a bunker Ele face tanking me then the quickness inspired rubbish that thieves had. You know why? At least you get to fight the Ele.

50% nerf wasnt near enough. This game has infinitely more chance of achieving a more balanced state (current state is actually pretty good IMO) without quickness in the game.

Add that to scrub mechanics like Confusion and Retaliation. Way to go there. I do t care too much, just hate passive mechanics that help bad players more than anything.

+1

And I actually don’t get why people qq about warrior. Pre-patch every1 said 100b combo isn’t usefull because it’s to easy to dodge… And now every wari complains about broken 100b combo???? Btw. frenzy 60s cooldown, 100b 8s cooldown so you used it for every 4th 100b (calculated as you wouldn’t be spamming it all day…

Beside this the haste nerf improved a lot. Its not only a nerf to the attack speed but also to haste stomp/ress, that’s pretty nice imho…

And try condis to take down bunkers (necro anyone). It’s a safer kill than a potential 1shot combo which often ends up in guardian blocks…

(edited by josh.7390)

Custom Arena's today?!?! Look at Gem Store!

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Posted by: josh.7390

josh.7390

I think atm it is 4 gold for 200 gems (approximately) so it would be pretty bad for spvp players (who the custom arenas are really aimed at) to afford consistently over a long period of time

Having said that we may be jumping the gun a bit who knows Anet may surprise us by allowing us to get them via glory or through tourney chests or w/e

They’ve already surprised me as i expected CA to appear in 2016.

Go with your 5man team on 1 CoF run (10mins) and u get more than 4g… not such a big deal, its not perfect to force ppl into pve but its done pretty fast tough

Forest of Niflhel Tp / Inf arrow major points

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Posted by: josh.7390

josh.7390

Its much funnier that you can jump on the rocks at the keep! The ones when you’re on the top ledge and face henge… You can jump up there, attack Chieftain and be rlly quick on henge..

Double golem health please

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Posted by: josh.7390

josh.7390

Just steal the Master of Damage from GW1. Heard somrthing that sounds like “put things from gw1 you liked into this game” well master of dmg was awesome, spcially to test team-speccs

What features are you expecting on the 26th?

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Posted by: josh.7390

josh.7390

3 round tournies will be completely dead…

What features are you expecting on the 26th?

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Posted by: josh.7390

josh.7390

1. soloq
2. random map rotating (i know its not coming..)
3. fixing bunker/burst meta (thief, mesmer, ele, guard)
4. make thief sbow teleport to a utility or something and give them swiftness or w/e
5. fix wari adrenalin skills (give them more than just burst, like the mesmer has for shatters)
6. daily/monthly tournaments with gem reward and bigger roaster
7. fix mesmer shatter bug and so remove .25 global cd
8. let.phants attqck instantly
9. fix bug with illu leap when casring upon a hill
10. remove “ooh-kitten-button” like distortion and mist form and so punish ppl for mistakes
11. fix engies
12. give us a spectator mode
13. custom arenas would be awesome
14. ton down stun/immobilize and give more chill/cripple so you actually nesd skill for a proper spike

i guess there would be more but thats what is in my mind right now.. sorry for spelling mistakes, writing on my smartphone in a bus on a kittening awful street :S

AOE vs single target dmg: Design Principle #1

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Posted by: josh.7390

josh.7390

Then why not make every melee-attack single targeted as 100b for example? I’ll tell you why, because then every1 with under 15k hp would get a free-ress… The AOE or lets say Splash of various skills as MW, 100blades, I guess Pistolwhip too (y its dead but its an exapmle anyway), most sword auoattacks is only effective on downed-targets.. It’s like “oh there’s a braindead resser w/o protection/block/invul/invi, lets just spike the downed one again so he doesnt get ressed and the resser gets probably killed.” It’s a punishment for stupid actions and I swear you, if they remove this splash mesm will be even better because you wont be able to kill 2 illus with 1hit…

AOE vs single target dmg: Design Principle #1

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Posted by: josh.7390

josh.7390

I lol’d, AOE from Shatter-Mesmer. Shatters do AOE if you you’re almost TOUCHING the shatter target, and if you’re so bad to ball up that hard you shouldnt be allowed to post here… I mean not mentioned that it is a little obvious if there are running 3 illusion to you and the guy by your side is imobilized and not mentioned that thiefs got they’re “kitten you, I’ll double evade on my RANGED weapon and after that just port my kitten outha here.” The problem with AOE is that they often fill a whole node, which sucks in capture mode and that doding at the end of AOE-cast (which means evading the whole DMG on single dmg) doesnt work properly because there are alot of non target requiring AOE’s…

(edited by josh.7390)

Ridiculous - Steal + Backstab 17k in sPvP

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Posted by: josh.7390

josh.7390

There are two main probs with thief:

1. culling, if a thief attacks with haste out of steal he can still make up to 4hits until you can see them properly and that sucks hard… For example as Mesmer you need a target to pull out illus and get more than 1sec distortion. 1sec of invul helps sometimes but most often the 22222 spike follows, which means good positioning doesnt help trugh the auto-face-gap-close-6k-spam-hs…

2. If out of fight thiefs can perma stealth (means as long as they got cooldowns rdy), this is the main problem on forest, where you often cross with thiefs at start… So at start they pull out shadow refuge and follows you. Right after stealth rans out they steal and since they weren’t in combat they can immediatley c&d and then backstab you…

Btw. a proper spike from a gc thief on a gc mesmer is a 100% kill (the dmg is enough) but a full MW spike from a gc mesm on gc thief leaves the thief with around 1.5k health → insta stealth & escape… So to all the haters which say you’re full glass, you must die: It doesn’t work in the othef direction. .

A solution maybe to give the 5sec stealth cooldown also when not in combat.. Idk how breaking this would be for thieves, because I only played thiefs a few times, to get into stealth duration for a proper counter dodge

Fighting Melee Mesmers. (Balance Issue)

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Posted by: josh.7390

josh.7390

yep, when you try to use only wep set and when you dont need to use your illus for some defense. i mean not even 2k armor and 18k hp is such a strong defense you can spam your MW 24/7… this is getting ridiculous. Not to forget that 50% of xour illus die in the aoe… Im not saying Mesmer is not solid, but to say “PLS NERF, DMG IS OP LOLOLOL” based on a heavy golem kill, srsly? And no a mesmer doesnt have multiple roots, he got illu leap and magic bullet (this one is a bit op actually) on pistol if you play pistol but as i allrdy mentioned pistol isnt used that often.. you also have the curtain pull on focus, but with this one its hard to control where your enemie gets pulled..

(edited by josh.7390)

Fighting Melee Mesmers. (Balance Issue)

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Posted by: josh.7390

josh.7390

I’m happy that you used this one as example, cuz he’s combo is bad…^^ Using CoF as opener is completely senseless… Normally you use Diversion since it stacks vulnerability to target. Afaik anet said they want to balance more for the top players and you almost see no mesmer using pistol… Ehm and showing a Mesmer killing heavy golem to show they’re burst seems like a troll… ever seen bs thief on heavy golem?….

Now please reread what you just said. It is a bad combo. It was still able to deal a huge amount of damage. Now think of people who have better builds…. yeah. There is a reason I linked that, because it is a good showcase on how bad people with mesmers can still do good.

On a golem the cof fail doesnt matter because diversion stacks vuln only on rupt, have you ever seen a golem using skills? and you may watch on his skillbar, he got everything on cd… +he uses one stun, wanna see ppl get kittened by one stun, even 100b wars do better on golems xD

Fighting Melee Mesmers. (Balance Issue)

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Posted by: josh.7390

josh.7390

http://www.youtube.com/watch?feature=player_detailpage&v=HJf8TT8S718#t=1105s

Filmed not even a month ago and on the full 80 heavy Golem.

Edit: If you watch till the end you will hear him also state: If the Target lives (doubtful if they don’t block/dodge/or something) then it will also have 10 stacks of confusion.

I’m happy that you used this one as example, cuz he’s combo is bad…^^ Using CoF as opener is completely senseless… Normally you use Diversion since it stacks vulnerability to target. Afaik anet said they want to balance more for the top players and you almost see no mesmer using pistol… Ehm and showing a Mesmer killing heavy golem to show they’re burst seems like a troll… ever seen bs thief on heavy golem?….

Fighting Melee Mesmers. (Balance Issue)

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Posted by: josh.7390

josh.7390

endure pain is not a block, its just a you dont get dmg while conds are still ticking… but to add: conds are ticking in lnvul too, you just cant stack them up xD

elementalist

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Posted by: josh.7390

josh.7390

This is frankly a waste of time..Mesmer has numerous escapes,invlun and ways to lose target with stealth.Dont be ridicoulous.If a mesmer doesnt want to die he wont die..especially in hot join where portal and illusion of life are not required and you can be as selfish as you want.(the hot join reference is made so i can justify the avsence of the 2 above skills..just in case you are ready to say hot join is useless etc..)
My point again on the post you haven read i guess is :
How can you cipple rtl so much and leave the mobility of all the other mobile classes untouched?
I rest my case here..im sorry but we are both wasting our time and i really find it weird you got to rank 38 with 183 qp without having a sence of general balance amongs the classes..Yesterday the devs said that no matter how much they are gonna nerf in NO WAY they are gonna remove the builds from the game so again dont have high hopes of so drastic changes..l2p against it.Not that hard!

And again this is about eles so I complain about eles, I never said that other classes mobility doesnt need to get nerfed… And its a joke to say its crippled, you can target over such a big range it doesnt matter that much. If some1 is half was between 2spots you can target him w/o a problem. And there’s no kittening l2p issue if you are killing some1 but he just pops mist form for invul starts running and then uses rtl! Its just ridculous that ele can escape that easy but if as ele you’re killing some1 you can follow him with your hands in your pants, you could use your dick to follow some1 with an ele. Its just to prevent escaping so for 1 time eles need support too if they get in trouble as most other classes.. You still have this mobility but you only can use it to follow…
And please saying distortion is an esccaping skill is completly fail… At maximum you get it for 4 secs. But if a Mesmer has to escape he probably got 3k live left and in this 4secs youre just gonna die of the conditions and id not you cant escape in 4secs while infight. Stop comparing any class mobility (ok mybe thief) to ele mobility, thats ridiculous. And if you even add the survivability of a Ele it seems like a troll -.-

Got 1more point. Staph quoting Sotg cuz they also said the major balance is gonna be on top tier which means your hotjoin example is gone..

(edited by josh.7390)

Fighting Melee Mesmers. (Balance Issue)

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Posted by: josh.7390

josh.7390

No other class requires such an extensive amount of counterplay in order to stand a chance against them.

Mesmers really need to be reworked or deleted. There’s no other way around it. Extremely unfun class to face.

I would say Thief are ALOT worse thanks to the game mechanic that is Stealth and the Culling issue. I play a Mesmer alt and i dont have that much trouble fighting them, i know what to look out for and know the most important skills and know that AoE is deadly against them

Not alot you can do against a Perma-stealthing Thief that can kill you before the culling effect ends showing you where they are. Just a few hits before they show and unless you are a bunker you are either dead or near enough there

At least it’s a technical issue that will get eventually fixed.

Mesmers don’t need bugs to be overpowered.

EVENTUALLY…You sure about that? How long as the Culling issue been in the game? its an engine issue from what i heard i dont think their is a fix or surely they would have done it by now.

Mesmer’s are strong yes, but they have clear weaknesses cough Conditions cough They are far from the godlike modes that were the Guardian Bunker, Eel Bunker or Thief anything builds.

I rarely have any issue with Mesmers, i have played them enough to know what to look out for, AoE is a killer against the, conditions are a killer as well

Compare that to a thief that can just attack you while being in stealth (thanks culling!) and before you know anything 2-3 hits and that could be as much as 15k+ damage you are either dead or just about to die.

Dude, you’re realize you’re not in the WvW board right? Culling’s been fixed for the most part in SPvP. That and of the classes you’ve mentioned, only Guardian and Mesmer are considered must haves in high level TPvP.

Nope it’s not. On haste you can still make like 4 attacks until you’re really visible… That means about 15kdmg w/o a chance to dodge

elementalist

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Posted by: josh.7390

josh.7390

Thief was just an example of a calss with high mobility and escape mechanics aso my point is that if you make rtl target only you nerf it to oblivion and this would be obvious to you if you played ele.You basically remove every escape from most eles..Its worse than doubling the cd.Not to mention that you cripple its effect as a gap closer as well since at 1200 range your enemy might position in a way a rock blocks your line or get high ground etc..so its effectively even worse at closing gaps..
No.. thx! better 1 min cd than this stupidity..Warriors rush or sword leap is not target only.Rangers sword mobility is not target only.Thiefs mobility is not target only.Engineer rifle mobility is not target only..etc etc.
Just think even d/d apart from burning speed has no other way to move fast around the map without rtl(magnetic graps requires target).Rtl doesnt change..dont get hopes up on this one friend

Don’t be ridiculous and compare condition afecticeness of war and ele… That would lead to compare the conditionremoval of these classes, I think we know hich one would win that… And no Mesmer doesnt have this mobility. Mesmer got a blink (not every1 uses it), and if you play with focus a 12sec speedbuff on 25cd. Yeah portal is mobility but its from 1fix point to an other. You cant follow anyone with it, except he exactly runs where you put it down…

I know that Thiefs teleport is a op and it should get nerfed but thats still not the topic since thiefs die when you catch them once and dont get to full health within 5 secs..

elementalist

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Posted by: josh.7390

josh.7390

Really stuck them on one element?They should make you pass a small iq test before allowing you to start a new thread here

lol

But really without healing and ride the lightning ele would just be a free kill, u already get 1 shoted by a haste backstab thief as it is if your mistform is of CD or if u get imobillized and u fail to cleanse it. Our dmg is mediocre at best and we’r only able to kill stuff because theres so many glass canon unsustainable builds out there…

Oh didnt know that mobility and healpower affects your toughness and helps surviving a one shotter… you still could full heal yourself you just need more skills and canr do it so often, still better then every other class which has only 1healskill (necro, mesmer a bit, but with IP he got insta distorttion so not such a big deal)…
to argue with thief instagib is senseless since that can say almost every class…

So your problem is mobility or healing power?If they nerf healing power ele will still have a place in meta as a roamer defencive or not.If they nerf mobility that much then ele is out for good the way things are right now.You think 25 sec cd is a good spot??
What about a thief with shortbow?
2 IA at 900 range +stealth>15 sec cd 1200 gap closer.But you dont complain about thieves escapes here..Maybe cause in hot joins you mostly see hs spamming thieves that drop down like flies.In eu casuals havent even figured bs yet i swear..
Rtl is already affected by immob ,ccs area denial skills etc.Learn to use them.
If the ele has armor of earth twice during a fight up then blame that skill not the mobility..
Also to the people of that post in this thread..Attunement switch has cd which at minimum is 9.375 sec.That means that if i use rtl then switch and then come back to air and leave before the 15 sec of rtl are passed then i actulaly raise the cooldown of the skill at 20 sec +!. If i want to spamm rtl at 15 sec then i m actually kittening my rotation elsewhere.Bacially ele cds on ALL skills are effectively longer in practice depending on your rotations
Its a form of balance you fail to see initially..
Play the class if you want to learn how to counter it before proposing absurd things like what ive read.Its the least thing you can do if you want to be taken seriously.

As you may read in the title this is about eles not thiefs, how about staying on the topic? Thief got a incredible mobility but thats not what we’re talking about…
And please, I’m not speaking about hotjoins, I play a Mesmer (brace yourself, Mesmer complainments incoming), got over 500 Tourny wins and 183 qps (while just rank 38). When you would have read the whole thread this post wouldn’t even be nessesary (idk how its written ).

1. As I allrdy mentioned, after a fight vs an ele, usually there’s all your cc on cooldown
2. A higher cd wouldnt help, rtl is mostly used as opener and to eacape
3. I said Anet should make rtl target required, as they do it for phantasm for example. You still could use rtl as gab-closer, to follow enemies and so on. You just couldnt escape out of the fight completely (only to the next enemie) what would be pretty fair i guess…

And lastly, when you want to be taken srsly, pls read before posting.

elementalist

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Posted by: josh.7390

josh.7390

Really stuck them on one element?They should make you pass a small iq test before allowing you to start a new thread here

lol

But really without healing and ride the lightning ele would just be a free kill, u already get 1 shoted by a haste backstab thief as it is if your mistform is of CD or if u get imobillized and u fail to cleanse it. Our dmg is mediocre at best and we’r only able to kill stuff because theres so many glass canon unsustainable builds out there…

Oh didnt know that mobility and healpower affects your toughness and helps surviving a one shotter… you still could full heal yourself you just need more skills and canr do it so often, still better then every other class which has only 1healskill (necro, mesmer a bit, but with IP he got insta distorttion so not such a big deal)…
to argue with thief instagib is senseless since that can say almost every class…

elementalist

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Posted by: josh.7390

josh.7390

How can you chain immobilize a stability & protection wielding ,ride the lightning turning ,mist form changing, perma swiftness running "pro player " that makes up every elementist out there?

They turn the fight off in the switch of 2 buttons. And they got like 4 of them.

How is that balanced that half the suggestions in these forums is “Form a passy”?
I don’t see a whole guild knocking on my door when they want to take down an engineer, a warrior, a ranger or guardian.

So pls explain us what the kitten a light armor profession is supposed to do at mele range?
We can’t do dmg because is OP
We can’t survive because is OP
We can’t support because is OP
Maybe in other games the mage archetype class is just a free kill..because in this game the community is so bad that they complain about anything

Maybe im an analphabet but did anyone say nerf DMG or support or survivability? The only thing I am asking for is: When I play better than the ele and when I’m winning the 1v1 I want to kittening kill this ele as I do with any other class! But as soon as the ele sees that he’s loosing he just runs away! thats even worse then those idiotic match-leaving-stomp-preventers, ’cuz the ele is back after 15sec!

elementalist

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Posted by: josh.7390

josh.7390

no its not gallrvaghn… its like saying every1 got an interrupt rdy after interrupting 100b or got stunbreak after using it for the thief… eles (and i mean s/d eles) are so bunkerish that you need 2 guys to get them down in an acceptable time… so you call your mate to help you, so he comes you atack the ele for 10secs and he just engages… your mate goes back into teamfight an puff you face the ele again…

elementalist

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Posted by: josh.7390

josh.7390

ya i guess after a fight vs. an ele, who is a decent 1v1 class, every1 got an imobilize rdy to prevent them from escaping… ridiculous… just change rtl that it needs a target, would help in many situations i think

Temple of the Silent Storm test extended.

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Posted by: josh.7390

josh.7390

Just one point to add: The matchmaking is a joke. Atm good Teams that win vs. good Teams get the same rewards as bad Teams pwning bad Teams… This means that you can’t figure out who is good and who not when looking for pugs, since every1 get the same amount of qp’s/glory or w/e… Pls make free to solo que, paid to team que (still 1v1, but w/o qp and gems) and add qp/gems to daily tournys with bigger roasters on fix times (for example every 8h a tourny so there is one in the evening for every timezone).. thanks!

Fighting Melee Mesmers. (Balance Issue)

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Posted by: josh.7390

josh.7390

Oh my gosh, hooma are you trolling? It is a learn to play issue, as you mentioned your self but you just didn’t notice…

“so only if tpvp teams brings a mesmer its not balanced? what a clear view of balance u have. very impressive.
and btw u know “more balanced” is not the same like balanced!!!!!!!!
troll maybe?”

“so u will say if i hoin a hot join match and beside the thiefs the enemy consists nearly of mesmers with few exception to other classes all the mesmer player are high skill?
so there is no relation why 70-80 of all hotjoin players are thief or mesmer? cause the both classes need so much skill that 70-80% of ppl are high skilled players and the rest is just bad?”

So you’re saying in tpvp Mesmers are beatable ’cuz they play vs. better enemies, but in hotjoin you got a huge load of mesmers beacuse bad players cant handle them.. Uhhh how do we call that, l2p issue maybe?

And as allrdy said there a classes which can beat a Mesmer, Eles on s/d very easy, Rangers on traps or bunker/petdmg, even off-guards got a good chance vs. mesmers. Btw. I would like to quote another of your statements, where you complained that Mesmers only need 1wepset+class-special for huge burst:

“so even if u go full berzerk u has 3 utilities for defense.. compare that to a warrior who needs nearly all of his utilities for a 100b combo.”

I’m gonna say you something: Ya Mesmers got a lot of burst w/o utilities and ya Warriors need they’re utilities to get a nice spike… But the joke is, that the Warrior got mobility in his 1wepset (gs), OH MY GOSH MESMER DOESNT, WARRI IS SO OP! So what does a Mesmer, he takes mobility within his utilites, your whole statement is compeltely senseless. But what if we take eles anyway, they got DMG and mobility in they’re one weaponset, kitten they are completely unbalanced pls delete this clas!!!
/sarcasm

Where we go after the 1 week trial

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Posted by: josh.7390

josh.7390

GW2 needs a Matchmaking-Sytem more than anything else… Atm Paids are a joke. Yesterday when i wanted to go off a friend who was inactive for about 4months, asked me fof 1paid for his daily.. So I took a guildmate with me, and my inactive friend took a pve-star (which means completely unequipped for pvp, no trait synergy, just what u get when u join hom) and we took a random rank 18 Mesmer… What happened was, that we farmed 5 rank 35+. We (my guildm8 and me) completely rocked the wbole match, got every buff turned teamfight by 180º as soon as we joined them.. I mean its nice that ppl can get better into pvp right now. but its completely uncompetitive… u farm 19 out of 20 matches until u get vs. a better team and then you dont know what to do cuz u only played troll tactics…

vote for matchmaking asap!

Stuck in OLD PAID

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Posted by: josh.7390

josh.7390

Can we please get an answer on this topic? This is ridiculous, for 1 time every1 is playing paids but we can’t because you failed to update the game properly (again) and some of us are still stucked in 18h old Tournaments… At least tell us that you read this and that you know about this problem. We don’t event need a fix time when it will be fixed. Tell us you know about the problem and tell us when you will give us the next update about the bug…

e: thanks for the fix

(edited by josh.7390)

Where we go after the 1 week trial

in PvP

Posted by: josh.7390

josh.7390

We’re getting closer to gw1 standards wich is nice… how about the following system?

Frees only solo/duo queing but no finished after 3 rounds. make it like RA in gw1! No tourny Roaster, every 3 won matches a ticket and some reward and after 9 won rounds 5 extra tickets an a better reward…

Paid 1v1 is the normal system like it is atm, but u can only enter with premades and without fees, the matchmaking (rating) will sort out bad fron good teams… (like normal gvg in gw1, you could also add some special rank reward once you reached a high rating [champ-rannge]) Make the Paid Tournies at 3times a day (so that there is one in the evening for every timezone) with bigger roasters. You only gef Qps from tournies an you need a number of qps for the monthly tourny…

—> just make the whole system like in kittening gw1 and it will be awesome!

Stuck in OLD PAID

in PvP

Posted by: josh.7390

josh.7390

stucked too… pretty annoying, didnt even get a chest after winning sec. round and getting kicked out… stil waiting for at least 3qps and 80 gems..

That armour was so pretty

in Mesmer

Posted by: josh.7390

josh.7390

It looks a bit like the Hall of the Monuments-armor, but since its an artwork u wont get exactly this one

Temple of the Silent Storm- No gems?

in PvP

Posted by: josh.7390

josh.7390

This is just so stupid, if this would stay in the game like this, event the best Team would at some point be forced to craft tickets or farm free’s. You cant win EVERY match…

[List] Mesmer Video Compendium

in Mesmer

Posted by: josh.7390

josh.7390

If some1 is looking for PvP-Mesmer vids enjoy (comments are in German, since its a german Team):

Paid Tournament, Shatter Build

(edited by josh.7390)

Game Update Notes - January 28, 2013

in PvP

Posted by: josh.7390

josh.7390

Guys stop qq’ing, we now know in which team we play:

«Skillbars now have team-colored backgrounds in sPvP.»

Idk how you played w/o this awesome feature! And don’t forget that we now have to pay 2x more tickets then before the patch for 3 matches. Seems pretty nice, ya?

Its stupid teams must have a mesmer....

in PvP

Posted by: josh.7390

josh.7390

On another note he is making claims that are somewhat true but there are a lot of factors that go into that then just those things mentioned so it ok at best.

Also what you stated, is not true. And skill is more important than anything when it comes to facing someone 1v1. The best Mesmer in game will not lose to a bad ranger. That is just preposterous. Also rangers do not own every class ingame 1v1. A warrior easily beats a ranger and a dps guaridan can as well. Rangers would win most of time in an open field but most of the time you are fighting in small compacted areas so that is not the case. And if you are fighting a ranger in the open, most of the time your team will be around.

Warrior actually are the hardest to fight against on this ranger, but srsly in 50 paids you may see one Warrior…. And in our Team the Ranger takes the Bunker-Eles place so he goes to the far spot, ever seen a Warrior defending homespot? Of course would the best Mesm pwn a bad Ranger, but a good Ranger (not top, but knows how to play etc.) would be equal to the best Mesm and thats sad…
Guild Wars 2 depends on Skill, but its a lie to say, that if the best Mesm plays vs. the best Bunker-Ele, the Mesmer would win…

Its stupid teams must have a mesmer....

in PvP

Posted by: josh.7390

josh.7390

vs the 5 teams that take paid seriously. but hey dropping mesmer for ele is deep meta

I’m tired of trying to explain this to people, so look: I’m sorry you’re not good at this game. I’m sorry that instead of trying to improve and have fun with the game you give up and say “X is required to win,” or “Y is too strong.” I’m sorry that you sit on the forums telling people the game is kitten.

It’s just really annoying. You seriously need to change your mindset.

Yes, portal is an easy way to defend the backpoint.
Does that mean the mesmer will always win a 1v1 against someone that goes back there? No. There are builds that will beat mesmers in a 1v1. This is what PZ does.

Does that mean other classes can’t defend backpoint because they don’t have a portal? No. If your team counts heads and keeps an eye on numbers, then you can have the backpoint defender leave the point to help somewhere else.

Lets say you lose your backpoint. Does that mean you lose? No. There are teams that will win a team fight in mid, and then go squash the person that backcapped, if they’re still there.

Does timewarp basically ensure you win the fight where you use it? Yes, it does. Does that mean you win the game? of course not. There’s no rule that says you have to do big team fights. And even if there was, it’s not going to be up every team fight.

Am I saying timewarp and portal couldn’t use a nerf? No, because I think they should be nerfed a little bit, but going to the extreme of saying “omg we can’t win because we don’t have a mesmer” is simply not true. You’re losing because you’re not good enough to not use a mesmer.

Do bunkers survive against everything 1v1? No, they don’t. You can’t build your bunker to beat everything. Against guardians, for example, a trap ranger will demolish you pretty quickly. If you change your build to be a lot more effective against trap rangers, then you’re more susceptible to something else. For example, an ele with the trap ranger.

On my bunker, I die to a CC warrior, d/d support ele, and a well necro in 15 seconds. And I’m not dying because I’m standing on wells, either. I’m dying because of the coordination of damage and CC, which I should add was not perfect or anything.

If you’re expecting perfect 1v1 balance, then that’s not going to happen. It’s just not realistic. The meta is the way it is because people aren’t good at the game. I’m not saying this as an insult, it’s just that the game is too new. It’s relatively easy to play a bunker at a low-level when people don’t coordinate to kill you. It’s relatively easy to throw a portal when someone is on your point and teleport back to it.

Well I say you’re right, my Team play w/o Thief, so every1 who guests us says: oh no Thief, how can you do enough DMG, blah blah…
We own most Team except the Top Teams, but: You can play as good as you want, when the class which is a bit OP is played as good as the class which is a bit UP, the UP class will loose.

Say whatever you want, but there’s a ranger-build out there, which pwns every class in 1v1, doesnt matter what you play and how good you play…

Or the example with the semi-bunker Eles. If Radom goes vs. the best Mesm ingame, i bet the Mesm will loose and even if he should win the figt. Radom just escape heal up and is back again to throw the Mesmer out of the spot…

Thief 27k damage, 2 secs, back to back

in PvP

Posted by: josh.7390

josh.7390

I’m main thief and I say thief is op and broken.
Vs gc Op showed us how thief kill him. To people who say take vita and thougness :
http://www.youtube.com/watch?v=LbhdsF4oEI8
^ 1.5 sec to kill a guardian, 2.5 to kill + stomp

I don’t understand the talk about only half team uses thief ? In EU except Team paradigm, every top teams uses a thief.

Why ? many reasons
Close point : it’s the only class that can kill ele bunker, and in the current meta if you can’t kill it, you lose close point (for people who don’t know, mesmer die vs ele semi-bunker).
Teamfight : you can’t kill anyone when your opponent has cd (as thief you can’t win in 1v1 vs an ele, and most classes), but when you’re in teamfight, you just need to wait.
E.G. As necro I don’t die when a thief open me and kill him if he 1v1, but I need DS and 100% hp and either fear mark or frost mark. In teamfight you can’t keep your DS cd and marks and stay 100% hp.

When thief is out of the teamfight you have to hit opponent team or defend yourself, you can’t just wait for thief. And when you start to dps someone (and you need to dps otherwise your team will lose), the thief can open you and instagibs you.

That’s why no teams run double thief, because you need someone to put pressure and then open, with double thief no one in your team will put pressure and they can wait and keep their cd.
Can you imagine the difference in pressure in teamfight when a team without thief has to play safe because if anyone drop below 80% and blow dodge, he’ll die and be stomped under quickness ? While the other teams is safe and can put as much pressure as they want.

But Anet can’t only nerf thief, if they do that, who will kill guardian/ele ? Mesmer spike can be avoided, necro condi is useless against shout/ele, warrior is good, trap ranger is good, ele dps, but they will take at least twice the time a thief need to kill a bunker. So bunker will be even more op.

Soo wer should I start… I guess first: Team Paradigm isnt top anymore, aswell as Super Squad, at the moment both teams got some problems…
You can actually kill a bunker Guard pretty fast with gc Mesmer and offense Ele and if u can’t it wouldnt even be a that big problem u throw him out of the point and it’s at least decapped. Deff eles are sucking much more. Even if you are able to kill them (I play Mesmer and it’s rllllllly hard do kill semi-bunkers but with a nice opening it’s possible), the only thing happens is mist form+ride the lightning and the Ele’s gone. And after that when you want to support your team and your portal is on cd you’re pretty kittened up. You see the ele starts running to your spot, so you follow him but then again this incredible mobility and he decaps the point.
I hear a lot of ppl complaining about portal, how about eles mobility, suvivability and decent dmg (aoe)?

So back to topic: The first response i saw in this thread was: “lol mesmer complaining about thief”… well yeah, this mesmer is glass cannon that’s right, but: I’ve never done 24k DMG to a gc Thief as a gc Mesm, while the Thief got a unbeliveable mobility… Mesmer got Portal every 90sec, and Blink every 30sec, these two mobility skills use 2 of 3 utility slots, while the Thief got on his SECONDARY wep a spammable teleport, srsly anet? And the next funny fact is, that the Thief got on his bow a spammable Blast finisher with 2.5k AoE on cirt, while spamming this Skill he won’t get out of Initiative at any time if he’s a bit traited… Don’t get me wrong, Mesmer is nice and i’d say it’s really balanced, TimeWarp is too good okay, but if you change Timewarp pls remove Quickness completely from the Game, it’s to gamebreaking…
Finally: The thief isn’t a big problem in 1v1, it’s not that difficult to counter, but if your in a Team with a thief, you got a Mesmer on Homespot, Guard in mid, Ele on far, the Thief can change at least 2fights within 20secs, that’s not what it should supposed to be!

(edited by josh.7390)

Developer Livestream Questions

in Guild Wars 2 Discussion

Posted by: josh.7390

josh.7390

What are your thoughts on PvP-Balance? Until now you’re forcing most classes on 1 or max. 2 builds, how about build diversity? Are you still focussing on a bunker/burst-over meta where hybrid chars are pretty useless cuz they cant kill bunkers but die fast vs. burster?

Why elementalists own everything with a fart?

in PvP

Posted by: josh.7390

josh.7390

Tank ele is pretty silly atm.

You know something is wrong when you press B before the start of a match, see that the enemy team does not have a thief and say ‘’Okay guys GG we’ve won, our ele will be able to go far without ever dying’’

You may doubt me on that but trust me, unless the enemy thief has double mesmer on point or mesmer+thief that ele is going to tank the 2v1 EASILY long enough for our team to win mid. Furthermore, anything but the mesmerthief are very unlikely to even get a kill on the ele, so there isnt even a punishment for the decap+attention you’ve wasted 2v1 on close.

This is by no means uncounterable since like I previously mentioned mesmer thief counters it pretty well but it’s still over the top, incredibly powerful in teamfights with uberheals, best roaming spec for sure and can also infinately tank a ton of different 2v1s

I actually can kill bunker eles within 2mins and since our team plays with a farspot attacker it doesnt rlly matter how lkng it takes… If our farspot-boy dies he just helps me with close to kill the ele or i pop a portal to get our nec for 10 secs to pop all his marks and wells… the real problem with bunker eles is once they’re dead, they come back pop tornando and u lost the point again… so it takes again 2mins to kill them and after that tornado is recharged… gg (sry for bad english)

Serious mesmer tpvp bug

in PvP

Posted by: josh.7390

josh.7390

We’re aware. Should be able to fix it up on Monday. It’s part of the gear-locking change. We’ll probably turn gear-lock back off for a bit, and then push the real fix asap.

Well Monday is gone, still not fixed. Feels like a kick in the nuttz, ecpicially since its “just” in the tournies where it doesnt work…

Mesmers Phantasms / Clones BUGGED

in PvP

Posted by: josh.7390

josh.7390

So this is the final fail. Im quitting gw2 till this kitten is fixed. Its not possible that ArenaNet needs more than 1 day to fix something, which completely breaks a class. Better fix PvE with the patch, its much more important!!!!!!!!!!!!!! Its like half of my Skill are useless atm. Its a lack of 15k Dmg in 10 sec on a glassy Mesmer, while the only imobilize doesnt work either… gg Anet

Portal Examples

in Mesmer

Posted by: josh.7390

josh.7390

Im using it in tournaments 24/7… if u are as mesmer on the middle cappoint and youre solo capper gets attacked by 2 or more enemies, i put the portal down, rush to my mate (blink) and then put the second portal down.. then the solo capper jumps trough it to regenerate and my mates from the middle point jump trough it to bash the attackers..

In casuql pve ive never used it.. but in dungeons to skipp my teammates. With mass invi its just so easy…^^

Looking for these two Staff's

in Players Helping Players

Posted by: josh.7390

josh.7390

looking for the pact-staff aswell…^^ didnt find anything in fort trinity :S