Showing Posts For josh.7390:

International ALL-STAR Karaoke Tournament!

in PvP

Posted by: josh.7390

josh.7390

Newest research show that Tarcis left GW2 and is becoming a proffessional singer…. Album alrdy planned, duett with Phanta confirmed

D/P Advice

in Thief

Posted by: josh.7390

josh.7390

Tbh I play mostly Tpvp and am therefore not a too reliable source for wvw stuff. However whenever i went into WvW my standard panic strike build worked perfectly. I dont like full shadow arts at all, imho it just covers poor skill. 6/0/2/0/6 gives you an awsm immobilize, OP steal and enough condi remove as long as you know how to dodge…

Butter’s build is the same attempt but gone into crit lane instead for panic strike (check here)

Put in my sigills/runes/trinkets too but there’re many viable options… Btw. if you’re newer to d/p, keep in mind that shadow shot and headshot are more important than your signature move (bp into hs), headshot the kitten out of them to drive them crazy

The Celestial Meta - It hurts.

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Posted by: josh.7390

josh.7390

The problem with cele ele isn’kittens survivability, pretty much every trait is set for defense, but overtime they dish out way too much dmg due to mightstacks. Plus Ele synergizes so well with cele. Some crit chance for vigor, cond dmg for burning (and sigill conds), some hp and tougness for the poor hp pool and armor… Same goes for engis except for the defensive traits, nades synergizes very well both with power and conds, toolkit block and cc save them to the next heal-cd.

Btw. remove intell-sigill, that alone brings engi back in line, and no more 4-5k stuns from soldier warrs…

TL;DR lower mightstacking, remove intell-sigill and remove steal cd reduction of SoH (every1 knows steal is broken atm)

DC: No compensation for the 4 men-team?

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Posted by: josh.7390

josh.7390

How about they way Dota2 handels it? When you have a dc on your team the guy disconnected has 5minutes time to reconnect, after that the game wont get into statistics and is free to leave. Since Dota matches take 3x as long as a GW2 match, I’d set it to 3 mins (even then you have huge disadvantage).

Addiontaly instead of giving dishonored to dc’ed players (it’s not always intentional), they can only queue unranked matches and their next 3 matches wont give them any rewards (rank/track progression) and they musn’t leave in these 3 matches…

IMO shatter mesmers need a nerf

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Posted by: josh.7390

josh.7390

Don’t be angry to OP. When he played at least 1k matches he will understand his mistakes, and appologise for this rage to us. I think we all was like OP when we started to PvP: ‘Thieves OP!!, PU OP!!!, Wars OP!!’, but when we received some experience we changed our opinion. Do you remember? Someone need 100 matches to understand it, someone 500, Mans like OP 1000, but result will be similar.

with cheers

Thief right now is balanced because they nerfed sword evade spam. Mesmer still waiting for a balance like thief had.

All the metas for other classes are ok and balanced:

-hambow
-celestial ele
-celestial rifle engi or condi engi
-zerk thief
-fearmancer
-bunker guard
-etc..

Wow, you really dont have an idea of balance. Thief was nerfed the wrong way. Steal is utterly broken, while flanking/larcenous was okay due to the high telegraph. They should have removed the 20% steal cd reduction from sleight of hand and put a shared cd on air/fire, problem fixed.
Hambow is still totally broken. Not as strong in 1v1s but combustive shot and AoE cc on such low cd is kittened. Espically when you combine the high mightstacking with intelligence sigil so that you can 1shot on soldiers ammy.
I guess every1 knows that celestial dd needs a nerf. Elemental shielding needs an icd, probably about 20s but instead give them 7-8s protection on aura, this way removing the boon actually helps…
Condi engi is probably the most kittened spec in this game. Running p/s, toolkit/grenades/elixir s is way too easy. 3s block on 20s cd, 3s reflection on 30s cd, defensive stun on 40s cd, 3s invul on 60s cd, 5s stealth on 60s. You simply can’t die in a 1v1 if you have some brain. Toolkit block needs at least a 30s cd. Like many suggested before IP needs to go in its current state too. Make it on switch or w/e, but undodgeable 7s burning is broken.
Terrormancer, i dont even want to start with passive 3s fear procs which are unavoidable on most classes. Simply kittened.
Bunker guard in this state is actually quite balanced, it gives good support but dies quite quickly to conds/direct dmg….

You might see everything you stated is OP imho. But thats how the game is atm. If everything is OP it’s actually balanced for the OP builds, but build diversity cant exist. Every metabuild has either to get towned dont in dmg output or survivability, some in both areas.

Shared cd’s on air/fire, Fireblasts reduced to 2 stacks might, Higher cooldown and uptime on conds/boons so that removing either of them actually pays off.

Just noticed I ran completely off-topic, but w/e…

thief hard countering zerkers specs

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Posted by: josh.7390

josh.7390

well, to be honest, i always pictured the thief to be doing exactly that and i still think the thief should be the hard counter to every zerker spec in the game. every other profession can endure a thief long enough and even win. plus, i don’t really want to discuss this, because i am a really really terrible thief and i cannot even know if this is true in general.

Then enjoy the bunker celestial cheese comp /thread

You’re wrong on so many levels it isn’t even funny anymore, I don’t know where to start… First, the main argument that thief counters every zerker spec. Lets go through the classes, btw. I’m always referring to a d/p thief, not s/d.

1. Zerker Warrior is just bad due to being a one-trick-pony (evis / 100b)
2. Zerker Ranger is quite a thread to thieves cuz u have to blow 2 gapclosers to get on him, while one is a stunbreak and the other your daze/boonsteal. If the ranger isn’t caught in a rlly bad spot, he usually has the upper hand. A good Ranger will completely troll you by starting rapid fire when you put down black powder, the channel will kill you while stealthing
3. Zekrer Engis are, like warriors, one-trick-ponies
4. Tbh I haven’t seen a power nec since lich nerf, therefore cant really say something about it…
5. Zerker scepter eles got a solid 50% chance I’d say. Due to tripple block and invuln (if running focus), they can mitigate a lot of your damage while they deal crazy amounts of damage. Phoenix, the hardest hitting skill, can be cast w/o target into sr or black powder.
6. Zerker guardians wreck thieves, period.
7. Thieves usually got the upper hand against mesmers, eventough when the mesmer dodges the steal he has a solid chance. Since steal is instant, doding it is a lot about expierence and predicting.

Something to add to all the steal-haters. We invest 4 traits (8 Points) into this 1 skill. Yea it is powerful, but dont forget if you fail it more than once (sometimes once is already enough), you isntantly lost your 1v1.

As you may see “countering every zerker spec” is just plain wrong. The only zerker spec truly countered is mesmer. And now it gets interesting. In the quote above you say, that we obviously want the celstial chees comp to continue. Therefore I assume that you’re refering to teamq (where you can actually decide which comp you run). And this is the point where I call l2p. Not directly towards you, but to your team. If you’re running a mesmer and your team isn’t peeling for you, you’re doing it wrong. However if my assumption is wrong and you’re referring to soloq, then you just got to get used to it. Every1 gets countered by a certain spec.

One point I agree with you is, that consume plasma is too much. Remove the aegis and it’s pretty balanced.

To the last one, celestial existing due to thief. What a joke. The problem is that thief/mesmer is faster between nodes that most other roamers so you pick these two, plus most celestial bunker builds are more viable than their zerker counterparts. d/d ele is just incredibly strong with the amount of protection and cleanse you get, espically when you add the mightstacking, same goes for staff ele. As I mentioned above, warrior zerker is imo useless. The celestial builds are just the best you can get out of the class, that’s why it is so popular. Compared to zerker amulet you loose quite a lot of power and some crit chance. But then you just go mighstacking like crazy and pick your thief with pack runes, tadaa 2 sustainers with zerker dmg…

(edited by josh.7390)

Revealed

in Profession Balance

Posted by: josh.7390

josh.7390

Some of you may overlook that it isnt only good for the thief to have a clear revealed tell. Lets say you’re in soloq or a 20 man group in which not every1 is in voip. A clear revealed tell could indicate you’re teamm8s that the enemy thief is very vulnerable at the moment and therefore be focused..

Besides anet want their players to focus on animations, that’s why we don’t have castbars. Nothing wrong with the suggestion.

Mesmer and condis

in PvP

Posted by: josh.7390

josh.7390

Hello frands! Vee Wee here, #1 Engi NA and world first rank 80!

Once again builds aren’t set in stone! If you look at ToL1, Helseth ran Null Field against condi heavy teams! If you look at Supcutie’s shatter guide, he recommends Lyssa Runes and/or Null Field if you have trouble with conditions! So please just because you saw some thuper good Mesmer in a tournament run a build doesn’t mean you should copy it to the letter! First, they are better players than you and tailor their own builds for their own playstyle! Second, they are better players than you and understand positioning and know when to dodge the damaging condition applying hits! Third, they play with a team and, especially in the Mesmer’s case, will support them with peels and condi clears and boons etc! So if you are personally having trouble with conditions, grab some anti condition skills or runes! The top Mesmers in the game who invented the build that you copied gave you the OK! Good luck!

Wahoo! Bye frands!

i just want to question why a mesmer is the only class that has such a disadvantage when facing other players?

you got a low HP pool anyway and then you arent even able to make a usefull top tier pvp build without one single condi remover? pls stahp this sheeet with “then use other skills”, holy crap i am not a bad mesmer either and i cant change any of my skills for something pretty much useless like nullfield….

imagine any other class had no elite skill or no heal skill, everyone would QQ, but now when you bring a certain question about balance suddenly every guy that doesnt play mesmer comes with kittenty arguments against you, just because you want a mesmer to be an eZ kill as it is against your class being condi engi

go play mesmer yourself, try to make a fair 1-1 against any other class and we will see

btw i recently had a duel vs a very very good ele (wont mention a name) and i kited like a baws, but i still died….then i checked what killed me…..50hits burning, 35hits poison, ONLY ONE SINGLE RING OF FIRE HIT and then NOTHING (!) else….i just died of conditions which i cant do nothing against….and you think its fair?

This is quite a joke. You’re basically saying, “I have no condition remove because I dont take skills or traits that remove conditions and im not willing to change for it. Mesmer so kitten!”

In Soloq not taking condi cleanse with you against condi heavy team is totally your bad, portal isn’t as good in soloq anyways, here’s why.

- You use it to backcap a node which you will loose instantly cuz no1 will rotate over to hold it (if cond-class is incoming).
- You use it to port back on your node which is being backcapped but wont be able to hold it anyways, cuz no1 will portal with you to support and you are forced off node 90% of the time. (even if they’re not condi)
- You use it to port back from a backcap into the teamfight, actually the only time it is useful.

Therefore running portal in soloq is not very good, unless you’re kitten good on your mesmer and can deal with conds anyway. If you get rolled by condis in teamq, it’s entierly your teams fault. If they don’t peel for you, you die.

Sidenotes: Saying you got only hit by fire ring and nothing else but died of condis. I lol’d. Like condis just magically appear and are not the result of eating skills. Learn which skills deal heavy conds and dodge them. There are things which aren’t avoidable such as IP, but that’s just bad design of ArenaNet.

Backstab thief can run 60206 or 26006. The first one goes with panik strike for immob and cond remove, the second for executioner. It’s purely players preference. I for myself like 26006 more cuz it spikes better (we run mesmer/thief so it rockzz). While running 26006 i have to use one of my 2 stunbreaks to clear 3 conds every 50seconds, aka. I can’t really deal with conds, that’s why I run HiS instead of withdraw, eventhough I prefer withdraw. You gotta give up something to compensate. But eventhough i run HiS I need my guard to take the conds off me, that means d/p sucks in soloq. With this in mind I dont need to qq on forums about it, cuz I know why it sucks. My damage is hilarious, therefore my cleansing sucks. Same applies to mesmers, deal with it.

Replace HotJoin

in PvP

Posted by: josh.7390

josh.7390

Instead give us unranked soloq. Nomore unbalanced matched, nomore spectater abuse, maybe a little more seriousness. Something to warm-up without worrying about rank (ya it means nothing but it could become meaningful…) And leavers would get punished
Keep customs for scirmishes and 1v1/buildtesting but remove rewards. You also get rid of rank-farmers for those who care….

/discuss

Thief is currently the worst class in PvP

in PvP

Posted by: josh.7390

josh.7390

Biggest nerf is that you cant dodge in wari steal skill anymore… hardest dps now useless against hambow. Fml (eventough its rather a fix than a nerf)

Get your kitten together

in PvP

Posted by: josh.7390

josh.7390

Seriously, get some servers Anet. Everyone is just randomly lagging. There are 3s screen freezes out of nowhere or whole matches you just lagg trough. Just had a Soloq match where 3guys dc’ed the exact same time, pls tell me it’s cuz they all have the same provider and it’s nothing about your servers.

I thought it was a joke until...

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Posted by: josh.7390

josh.7390

It is kinda funny how clueless most na players are about eu (I guess it is the same for eu/na).
Sizer streams alot, but currently he is in Austria (dunno for how long) and he doesn’t have good internet there, so he streams really rarely, also im sure he has past broadcasts.
You can probably find VOD’s of the TOL 1 finals, where he played for TCG.

Actually he doesnt save them… there are no past broadcasts on his twitch acc

International All-Stars Vote Discussion

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Posted by: josh.7390

josh.7390

Can we please get zapdos and helseth. wanna see them playing in the same team

knockback. knockback. this is gw2pvp

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Posted by: josh.7390

josh.7390

stability

/15charr

boonstrip

/15charr

Need to Reduce Cooperation in PvP

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Posted by: josh.7390

josh.7390

I’m not sure if I get you wrong, but are u trying to tell me that formats like jade quarry and RA weren’t team based? I mean ya you didn’t have to build up a team, you were just given one but u totally had to rely on them. Sure you could solo a spot in JQ but if your team failed you lost anyway?? Just hop into yoloq and push far 24/7 having your 1v1, same experience imho. As far as PvE goes: There are guys running Arah solo, gl with it

Thieves Evade spamming is Out Of Control.

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Posted by: josh.7390

josh.7390

Some1 faced the almighty 30/30/30/30/30 build, srsly the amount of misinformation is ridiculous.
evade/blind/stealth/port spam in 1 build is impossible.

you get evade/port on s/d. the only blind in this build is infiltrator arrow on sb, not spamable. the only stealth is either from thief steal or sr, aka. 3s/20s (if running acro/tric) if there’s another tbief around 24/7 plus refuge.

evade/blind/port is s/p, even tough they cant spam blind/evade at the same time otherwise they’re out of initiative almsost instantly. Pistolwhip got a huge aftercast just kill him. The only difference at getting stealth compared to s/d is, that they can blast finish their blind field with clusterbomb.

blind/stealth is for d/p. no evades only few ports, incredibly squishy. dont get caught in a bad spot and kill them.

Tradingpost broken?

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Posted by: josh.7390

josh.7390

Maybe too many users from China release?

China doesnt effect NA/EU. Afaik its a closed system, otherwise probably the whole game would crash

Tradingpost broken?

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Posted by: josh.7390

josh.7390

That is actually a bug sometimes happens if you sell too fast, however if that was the only thing you were selling it should not pop up right away.

To be honest I’m also having a problem. I had around 30 things listed for sale and they are not showing in the “items I’m selling window” and there was no gold for pickup.

Usually these things fix themselves though so I’m not really worried yet.

I actually know that bug. It appeared when I sold a lot of dyes (since im doing tpvp mainly the only thing I could sell for like 18 months were dyes), but when the error message came up, the dye stayed in my inventory, so not exactly the same…

(edited by josh.7390)

Tradingpost broken?

in Black Lion Trading Co

Posted by: josh.7390

josh.7390

Hey, just got huge issues with the trading post. wanted to sell 110 bolts of gossamers. got a error message “unable to sell” or something. didnt think about till i saw that it isnt listed in the trading post nor in my invent/bank…
Cant sell anything by now..

Last time logged in

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Posted by: josh.7390

josh.7390

Love the new feature!

Attachments:

broken strength runes

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Posted by: josh.7390

josh.7390

Problem is with bunkers using them to deal hilarious dmg while surviving 2v1… Bunker ele with 25 might stacks and kitten

Thief requires serious redesign.

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Posted by: josh.7390

josh.7390

This is getting out of hands…

The OP talked about off-combat OP’ness, like being able to decidie to 1v1s (close/far) wihin 15-20 seconds. Or deciding close and decap far, aka. forcing a 4-5 vs. 3 teamfight, and I got to agree that’s broken. A decent played thief carris the team more than any other class, not cuz of his 1v1 ability. If you cant deal with a thief in 1v1s it’s a l2p issue. Espically with the d-shot nerf. There are thiefs who win 99.99% of their 1v1 (maybe 3 EU and NA) but that’s cuz they’re ridiculous good, not cuz the class is broken.

As soon as the enemy team has a decent thief you need a thief yourself, otherwise he’s gonna wreck you. The z-axis ports in teamfights kill your glassy dps, like mesmer/nec. So you get your own thief to protect them. Plus without your own thief you will find your nodes always decapped.

So yeah there’s a problem with thiefs and the OP has a point, but all the haters in this thread complaining about 1v1 and stealth and kitten should l2p…

If you remove iniative give them 3 hard cc’s on a wep-set. Or an AOE that hits for 5k or invul on class-ability or 4 different skill sets with crazy sustain heal…

PvPers should be the Richest Players.

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Posted by: josh.7390

josh.7390

bring back the champ-range, qualypoins and z-keys NAO
GW1!

AFK report

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Posted by: josh.7390

josh.7390

I dont want to blame the new ppl in pvp, but since the patch hit, there’s a huge incresase in afk’ers, leavers etc…

How can we report them, there still isn’t any afk report… I mean it’s not even that they’re afk from start, its more stuff like this (same dude twice….):

Attachments:

Engis are becoming a problem

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Posted by: josh.7390

josh.7390

It’s not like engis got a huge buff except balth, the real problem is that wars dont faceroll them anymore and thiefs got an even harder time. Both classes didnt get nerfed extremly but lyssa is gone aka. a full cond cleanse. Necros and engis werent seen often latley due to wari, they always were strong but had a very hard time agains war. With lyssa gone no1 has a chance against all the conds flying ’round…

Reasons why guildwars2 pvp is broken

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Posted by: josh.7390

josh.7390

played gw1 a lot (gvg/ha). i would never ever join a 8v8 tdm for “competitive” play. gw2 is much faster and much more animated then gw1 ever was. remember no jumping, no doding, stationary casts only etc… it would never work. even 4v4 teamfights are too much sometimes.

Decap Engi

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Posted by: josh.7390

josh.7390

I strongly disagree with the OP. Decap engis are not over powered. Engis have to work much harder to accomplish things in this game than other professions do. It is downright funny really how much you can accomplish with other professions with so little work compared to an engi.

You have to button mash like a maniac to accomplish what a decap engi does. While other classes can get by with very few abilities.

I think people in this game complain to much instead of adapting. Yes decap engis are annoying and strong but they are much harder to play then…i dunno…cheese hambow.

Yes, it takes more than one person to kill a decap engi but at the same time decap engis do not do much damage. That is part of the trade off.

People forget that engis do not have much access to stability so you can slap them around like a rag doll too. So what comes around goes around. Get good, counter, and stop crying.

Sooooo wait. button smashing = skill?

When I stated “button mashing” I was referring to the effort that an decap engi has to put forth to accomplish something when compared to another profession’s meta builds.

Decap engi is for the most part ft/bomb/tk. Some people use rifle some people use pistol shield for the extra blind. There are a ton of skills that you have to cycle through to avoid damage. It is a troll build for sure but does that take more or less skill than a spirit ranger or a hambow or any other meta build? Who is to say?

Decap engi can be countered by a.) rotating or b.) sending a bunker with a ton of stability to ruin his cc party. I am sure there are other direct counters as well.

I think it is important to point out that decap engi vs. guard bunker makes for a really good fight for a point in which in my experience usually ends up in the engi loosing the battle of attrition for the point.

Decap engi is a bunker and bunkers often require help when fighting them. They can be easily countered though. But I guess who wants to do that when they can just go to the forum and complain instead?

It still is button smashing. With the amount off cc, espically instant cc you have, you dont even need to time your skills. At least to be effective. Of course a good player will accomplish more, but…

Aaaand nope. A bunker guard will loose the node against a decapper. 100% sure. Its the best situation you can come into as decap engi. The enemies support is wasted on a alrdy lost 1v1..

(edited by josh.7390)

Decap Engi

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Posted by: josh.7390

josh.7390

I strongly disagree with the OP. Decap engis are not over powered. Engis have to work much harder to accomplish things in this game than other professions do. It is downright funny really how much you can accomplish with other professions with so little work compared to an engi.

You have to button mash like a maniac to accomplish what a decap engi does. While other classes can get by with very few abilities.

I think people in this game complain to much instead of adapting. Yes decap engis are annoying and strong but they are much harder to play then…i dunno…cheese hambow.

Yes, it takes more than one person to kill a decap engi but at the same time decap engis do not do much damage. That is part of the trade off.

People forget that engis do not have much access to stability so you can slap them around like a rag doll too. So what comes around goes around. Get good, counter, and stop crying.

Sooooo wait. button smashing = skill?

daily skyhammer rage thread

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Posted by: josh.7390

josh.7390

+1.

Allie posted that the love/hate for skyhammer is 50/50. even if we believe this. which other map is hated by 50% of the community?

best class to carry a team in soloq?

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Posted by: josh.7390

josh.7390

Decap Engi. Uncoordinated teams wont kill you unless 1v3, probably 1v2 but it still takes ages… And normally you can even cap trough as long as it’s 1v1…

[EU] Accidently Famous [oops] looking for 5th

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Posted by: josh.7390

josh.7390

Sup guys

We’re Accidently Famous [oops] playing on EU and looking for a 5th player. We play together since October/Novembre 2012 but our 5th member never lasted long…

Some information about us:

In the ladder (ya not reliable and kitten) we’re in top 60/50 and planning to stay there. Other stuff: GW2 invitational we made it to the quarter final (out of 32 Teams), ESL opening cup #3, some ESL weekly cups…. Two of us are students (with a lot of time to play) and the others are working and only get to play in the evening, but still not every. That means we play normally 2-3 times per week, while the other days are used for 1v1s, soloq or f-list-pugs. Beside we all got sort of a real life, so week-ends may pass without teamqueue. Nevertheless we still want to play competitive (if you can say that in GW2..) and when we play together we have a somewhat serious atmosphere (not between the matches ;D).

Right now our teamplate is the following:

Kekz – Bunker Guard
Awu – Hambow
Traq – Engi

What we’re looking for:

Right now we’re looking for a ranger (UB3R-HAXX0R-1337-SKILLZ included), with the april patch that might change, so it would be awesome if you’re capable of multiple classes Since we’re not the best teamfighters you should be able to split properly and have a decent map-overview. We want someone who is actually talking in teamspeak and announce the important stuff going around (like incoming cc, who is where etc., just what is needed). Be open for critizism and place yours in a acceptable manner. Noone is perfect, but there’s no reason for raging. We’re swearing a lot in teamspeak, most often its cuz of fails the one swearing made himself. Since we all got mothertongue german, we would prefer a native german-speaker. If your mothertongue isn’t german, you should atleast be fluent in english.

What we’re not looking for!:

It’s quite likely that we won’t ever play at the very top, for that we don’t play often enough. Still we have some ambition, without ambition you don’t need to play pvp However try hard 24/7 addicts won’t have a good time with us. Please don’t be offended my lovely addicts, without you the game would be boring (cough even more cough). we just want to be honest with you, so you dont expect something that won’t happen…

Just some more basic stuff. Since we’re playing together a year and a half now, we’re looking for someone who isn’t hopping around guilds and doesn’t rage after 5 losses in a row. The most important thing is, that we won’t decide on skill-lvl only. Of course there must be a basic skill-lvl and a perspective of getting better. BUT, we would rather have someone a bit worse but with a better personality matching ours, than a high-skilled player we don’t come along with so well.

If you’re still interested after all the stuff above, just contact one of us in the forum or directly ingame. And check out Traq’s youtube-channel, he recorded some teamq matches and put them up there http://www.youtube.com/channel/UCi0f4d4eEdWdJb1RM3TSddA?feature=watch

Accidently Famous [oops]

Kekz – zword.2735
Awu – AwUu.9283
Traq – Shranks.3260

(edited by josh.7390)

Rank %

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Posted by: josh.7390

josh.7390

It also depends what your enemies were ranked… When you loose 10 times against r 1000-500 and win 8 times against 500-100 you will probably go up… And when you havent played for some days the decay will drop youd rank, whe you then play again you will jump up…

Forest of Niflhel lags

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Posted by: josh.7390

josh.7390

Had some laggs to. Like every 5mins you get a 2-3s freeze. Many others had them too f.e. sizer lagged in his stream aswell… NEVER PLAY ON A PATCH DAY!

Chaos Storm

in PvP

Posted by: josh.7390

josh.7390

Sword/torch with PU can do better than staff, and is both offensive and defensive. Aegis is nice, retal and swiftness, not so much.

And I don’t know how to quote :/

With the little arroe beside the respond button. @PU good luck holding a node… + vs. hambow stealth helps very little. same for necro marks and engi bombs.

And what’s the difference with cstorm? You may be a way better player than I am, but I can’t afford stay on node all the time as a mesmer, and it will get neutralized when a fight comes to me.

PU-builds are even more useless in teamfights so I thought you’re talking about 1v1. In a 1v1 you just stand into the chaosstorm and are happy for the next 5s. Torch is a nice wep to set up shatters, it can even be devestating. It’s also a nice deff-ability in Teamfights but why sould you run s/t when you dont have illu persona?. PU in Teamq and yoloq too maybe is mandatory-usless.

Right. Maybe a few things went over my head. s/t can still be good without PU. Chaos storm can stop melee class from getting close during that 5s, but what about necros and the like?

They too have to stand on a node. And necs rarely go solo on a node (except minion master) because they’re slow w/o waisting spectral walk. But as a mesmer when you dont have nullfield the best you can do against a decent nec is to run away…

Chaos Storm

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Posted by: josh.7390

josh.7390

Sword/torch with PU can do better than staff, and is both offensive and defensive. Aegis is nice, retal and swiftness, not so much.

And I don’t know how to quote :/

With the little arroe beside the respond button. @PU good luck holding a node… + vs. hambow stealth helps very little. same for necro marks and engi bombs.

And what’s the difference with cstorm? You may be a way better player than I am, but I can’t afford stay on node all the time as a mesmer, and it will get neutralized when a fight comes to me.

PU-builds are even more useless in teamfights so I thought you’re talking about 1v1. In a 1v1 you just stand into the chaosstorm and are happy for the next 5s. Torch is a nice wep to set up shatters, it can even be devestating. It’s also a nice deff-ability in Teamfights but why sould you run s/t when you dont have illu persona?. PU in Teamq and yoloq too maybe is mandatory-usless.

Chaos Storm

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Posted by: josh.7390

josh.7390

Sword/torch with PU can do better than staff, and is both offensive and defensive. Aegis is nice, retal and swiftness, not so much.

And I don’t know how to quote :/

With the little arroe beside the respond button. @PU good luck holding a node… + vs. hambow stealth helps very little. same for necro marks and engi bombs.

Chaos Storm

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Posted by: josh.7390

josh.7390

It has 66.5% to proc per second for 4 seconds. Each condi applied is confusingly counted as a “daze”.

“An already powerful skill”

I don’t know how you came to that conclusion but staff isn’t that strong.

Staff 1 does an okay damage even with trait (bleed, burn, 3/4 cast time, and double bounce). Damage: 110 (.0300)

Staff 2 is a really great skill that rewards player with good reflects. 8s cool down is a long wait to avoid the next burst however (like thief), but I’ve successfully avoid warrior’s axe F1, hammer stun, shield stun, and bull’s charge.

Staff 3 (Phantasmal Warden) never ever hits anything (except pve), at all. Upon cast, the sucker will take her time walking up to you, fire a slow moving bolt in a straight line that can be easily avoid by just moving around (without even paying attention to it). A 4-5k damage, gone.

Staff 4 is is a not so good skill. 1 second internal cool down, 35 seconds recharge. The protection, blinds, and cripple are nice, but I rarely even notice a difference whether I have it on or off. Since when is the last time you care about whether to hit a mesmer with chaos armor or not?

Staff 5 is an okay skill, does little damage [122 (.330)]. Supposedly (in a 1v1) a zoning skill that’d give the mesmer some room to breath (without CS). But it can be countered easily by swapping to ranged weapons. Even if you’re standing in it (without CS), the best thing it can do is taking 5% off of your HP bar (condition effects are chill(1s) / poison(2s) / weakness(2s).

Now with CStorm in place, warden can hits better, I can zone better, and prevent huge burst easier.

I wouldn’t say it’s OP at all, just don’t stand in it, what’s killing you most of the time is halting strike.

Chaosarmor is probably the best kitten you can get out of finishers. Whsn you stand in a chaosstorm you get most often an aegis + some random boons which arent that bad. Meanwhile you’re enemy gets dazed and crippled. Mesmers staff is one of the best defense sets you can find in gw when used properly, f.e. y-axis with nr.2

(edited by josh.7390)

Chaos Storm

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Posted by: josh.7390

josh.7390

thanks for the answer grouch <3 dont forget to buff them a bit!, mesmers are awsm

Chaos Storm

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Posted by: josh.7390

josh.7390

What class do you play?

Former mesmer, meanwhile thief. In yoloq war/guard if needed. But tell me what does the class im playing have to do with bugs?

Chaos Storm

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Posted by: josh.7390

josh.7390

its actually a bug that it doesnt daze on every tick, its meant to daze 5 times once per pulse so probably a mistake that you bring this up, you also wouldnt get any daze if you block the first tick so this skill is totally bugged and not in favor of mesmers.

If this were true (it isnt), it would be bugged since release.

While the devs are busy fixing it, i know a simple bandaid you can apply to lessen the OPness:

  • dont stand in the chaos storm

Yup because the game isn’t about standing on nodes and the animation is so obvious and there’s is not that much clutter in teamfights especially with mesmer and rangers in them. Thanks for the advice…

btw.:
“Create a magical storm at the target location that applies random conditions to foes and boons to allies.

Random cond → daze is a cond —> nope not on every tick…

Chaos Storm

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Posted by: josh.7390

josh.7390

I’m a bit surprised that yet noone complained about it…

Chaosstorm is bugged when traited with Confounding Suggestions. Normally it dazes you max. twice which is already lucky. With this trait you get at least dazed/stunned twice. Going up to 3 or 4 times. Someone mentioned it could be because the trait gives you the 50% chance on every chaosstorm tic, since the daze is random. So instead of just giving the 50% chance on every daze, it gives the 50% chance to stun on every chaosstorm condition.

Pls look into it anet, it makes an already powerful skill ridiculously op. Once catched in the storm you can’t get out without stability. Mesmer isn’t in such a good spot right now and nerfing mesmers really isn’t what I want. But making them viable again with a bug that can decide whole teamfights isn’t the way it should be imho…

I don't understand Skyhammer Hate

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Posted by: josh.7390

josh.7390

The problem is that some classes are just much better on skyham. When I fight an engi in skyhammer he can knockback/pull me like 5 times in 20s. me? scorp wire so about once in the same time. And while having all this cc engis can build very bunkerish so you cant take them down “the normal way”. That means that you have to be 5 times more skillfull (dodging all cc and hit your only cc well) just because you play another class. And when you make 1 mistake you’re dead, while other classes just throw a stability (looking at you waris). This map brings a huge imbalance between classey and therefore it sucks.

[merged] The Skyhammer Thread

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Posted by: josh.7390

josh.7390

The stupidest part is, that you can run full bunker and literally 1shot ppl with a knockback.. np! its not like we alrdy have an invasion of frking bunker engis in teamq

Let's talk about Warriors

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Posted by: josh.7390

josh.7390

I play all classes you said (warrior, mesmer and thief) and i see the mesmer with more issues with balancing than warrior in what you call risk vs reward.

really? hows that
please explain it a little bit

With mesmer you can fight without fight, do you know what i mean? (Phantasms, clones) Blurred frenzy (no risk/high reward every 10/12 seconds) are just examples

yeah, that works if you’re using a phantasm spec (which sucks) and playing against idiots. if you played mesmer like you say you do, you’d know most mesmers play shatter and that the phantasms are maybe 1/3 of the damage.

I have to agree here…you are talking about zerker phantasm which is just not viable in tournys atm and with shatter you let your phantasms attack once before shattering

I don’t know where the notion comes from that phantasms deal no damage in shatter builds. Reality is that phantasm damage is always the top damage entry on your death breakdown against even a shatter mesmer.

Apparently most mesmers don’t realize that though. Mesmer is the one class that deals so much damage out of nowhere as no other and the shatter itself is just a very small portion of the total.

As far as phantasms dying, yeah, they absolutely can in certain team scenarios. But if they hit even once, they are already easily dealing more damage than whatever weapon skill another class would use for that cool down.

Blurred Frenzy – super high reward for almost no risk. 2.5s evade on a 10s CD

Distortion – up to 4 second immunity to condi, power and CC, which you can even have back to back for up to 8 seconds with a trait in a line that you invest 30 in anyway. This is the equivalent of a warrior using Berserker Stance, Balanced Stance and Endure pain by the way.

How is that for risk vs. reward?

I’m sorry but if a mesmer killed you with phantasms then he sucks because he cant land shatters, and YOU suck harder for beeing hit by phantasms till dead against a shatter mesmer. You got two chances to see phantasm skills coming, the animation casted and the phantasm animation itself. A well landed 3 clones + player body shatter can hit for 8k+ damage. That is hardly “a very small portion”.

And blurred frenzy has risk, specially against a warrior. We have to get into melee range to use it properly. Mesmer is a glass canon, melee against a warrior is a risk. It’s much safer to use staff.
You can’t compare Distortion with warrior stances, it is not equivalent to anything. Distortion actually has a drawback, strips us of all our clones (we loose both defense and offense), unlike warriors, that just press zerker stance/endure pain and keep tunneling you down and rolling their face on their keyboards.
And let’s not mention how the difference in mechanical demands of each class…

Yeah but guess why distortion erasing clones isn’t as bad. Because you have that perma-vigor trait and you can’t really count a “good” Mesmer’s dodge. You also strip boons and cleanse other people’s condition with Null-field (Which is kittened strong if you knew how to make good Mesmer builds).

Your class is also the cancer that doesn’t allow AoE in sPvP to get nerfed considering AoE is usually the best counter-play vs. Mesmers. So stop playing the martyr and actually analyze why Mesmers are just as cancerous as Warriors.

xD Mesmer probably need the distortion because they got 18k hp and 1.9k armor on zerk while wari got 23k hp and 2.4k armor… Mesmer is beside ele the the easiest to kill class. after 4s disto and probably 1stealth/port they’re freefame. espically since most run gs/staff cuz you can jump into a teamfight due to aoe stuns/condis flying round randomly..

Let's talk about Warriors

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Posted by: josh.7390

josh.7390

The hammers dmg never was a big problem. The combination that killed every1 was longbow 5 -> f1 -> 3. This combination eats about half of a mesmers live. + its all aoe (+ for mesmer espically your clones die in the burning from f1 even after the actual use)…

Hammer is just crucial in teamfights, imho earthshacker should be target required, so you cant jump in the mid of 2 guys standing on the opposing edgeds of a node and stun them both… The range of earthshacker is just hilarious (blah well telegraphed and kitten, doesnt change anything in the teamfight clutter with petting zoo and mesmers).

The only counter to his stances is leaving the node and wait for them to run out. War just turns into an unstoppable beast with zerker stance and stability. no hard cc no soft cc = gg

[PSA] Use Glory->Gold by Wintersday Gifts

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Posted by: josh.7390

josh.7390

Ridiculos how mindless anet is. implenting something like with the knowledge of guys having 5mio glory due to birthday gift bug / skyhammer farm… punishing ppl who decided not to bugabuse/exploit once more. gg

Mystery Coffers

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Posted by: josh.7390

josh.7390

frozen rifle in the 8th chest… but the next 92 chests were crap..

Devs dueling in the mists on ready up show

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Posted by: josh.7390

josh.7390

holy kitten, a FFA 10v10 arena sounds freaking hilarious. implent that kitten!!

Devs dueling in the mists on ready up show

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Posted by: josh.7390

josh.7390

If it is that easy to implement, why don’t you go with a system like WildStar is going to have? When you right-klick on a players name you can ask for a duel, whichthe other has to accept…

Miracle on the 10th of December?

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Posted by: josh.7390

josh.7390

Nope, the real problems wont be touched. gw2 will die soon