Showing Posts For killahmayne.9518:

[Build] Empowered Knight highest DPS

in Warrior

Posted by: killahmayne.9518

killahmayne.9518

i might be mistaken but, doesn’t runes of lyssa last like 5 seconds?

Mace/Greatsword Video (Sept Patch)

https://www.youtube.com/watch?v=MoAjKtD6MLY

Weakness useless in PvP

in Warrior

Posted by: killahmayne.9518

killahmayne.9518

it should reduce the damage of critical hits by 50%, not non-critical hits, it really doesn’t make sense in my opinion.

Mace/Greatsword Video (Sept Patch)

https://www.youtube.com/watch?v=MoAjKtD6MLY

Guardians vs Warriors

in Guardian

Posted by: killahmayne.9518

killahmayne.9518

People talk about thieves and mesmers being a pain in the kitten but I find that the guardian (a well built one) is the hardest class for a warrior like myself to kill. Even if you go glass cannon, hundred blades will not 1 shot most guardians, at most maybe get them down to 1/4 of their HP (if you are lucky and they don’t block all your CC or break out of stun.

They block like every 3rd of your attack, constantly have protection and retaliation so you do like 1k crits and 400 normal damage while taking damage yourself. Whatever little damage you do to them, they can heal it up rather easily as well. Going melee against them is like a death sentence as their greatsword can pack a punch and eventually they will wear you down with burns and retaliation. I find it kind of frustrating.

Does any1 have any tips to fighting Guardians, except maybe running or to zerg them? Honest question, I have not really played a guardian so a little bit of insight would be much appreciated.

Mace/Greatsword Video (Sept Patch)

https://www.youtube.com/watch?v=MoAjKtD6MLY

Warriors abandoned to themselves.

in Warrior

Posted by: killahmayne.9518

killahmayne.9518

I agree with the OP.

Warrior, Engineer, Necro are by far some of the worst classes in this game….

lol @ necro in that list

necros are awesome

Mace/Greatsword Video (Sept Patch)

https://www.youtube.com/watch?v=MoAjKtD6MLY

Warriors vs Guardians

in Warrior

Posted by: killahmayne.9518

killahmayne.9518

People talk about thieves and mesmers being a pain in the kitten but I find that the guardian (a well built one) is the hardest class for a Warrior to kill. Even if you go glass cannon, hundred blades will not 1 shot most guardians, at most maybe get them down to 1/4 of their HP (if you are lucky and they don’t block all your CC or break out of stun.

They block like every 3rd of your attack, constantly have protection and retaliation so you do like 1k crits and 400 normal damage while taking damage yourself. Whatever little damage you do to them, they can heal it up rather easily as well. Going melee against them is like a death sentence as their greatsword can pack a punch and eventually they will wear you down with burns and retaliation. I find it kind of frustrating.

I am wondering if anybody else has the same problems with guardians as I am having, they are too tanky for me to deal reliable DPS. It seems like the best way is to CC them somehow, pop frenzy and try to burst them down as quickly as possible with any wep, but by the time frenzy comes up again they will be at full health.

Does any1 have any tips to fighting Guardians, except maybe running or to zerg them?

Mace/Greatsword Video (Sept Patch)

https://www.youtube.com/watch?v=MoAjKtD6MLY

Warriors abandoned to themselves.

in Warrior

Posted by: killahmayne.9518

killahmayne.9518

I actually like Rush, to me it usually it is one of the better gap closers and it actually lands on people more often than not and sets me up pretty well for melee.

Bulls charge to me seems kinda buggy in my opinion. It has 900 range if I am not mistaken. However if you are within the max range of this skill it obviously will not land because your opponent probably moved outside the range. So it is better to use when you are within 600 or so range so it will land more often. Still though, can be easily dodged and it suffers from pathing issues. That and it has a 40 second cooldown, kinda brutal.

Bolas is not a bad skill, just the fact that Warriors need to take up their utility slots with single target CC just to set them up for melee combat kinda sucks. It does offer a great immobilize however and synergizes pretty well with other CC type moves.

I agree with you on the point you made about the sword. The leap is really nice, but the sword is underwhelming compared to the axe. The F1 is great, but I find the burst a little to weak for my liking. I would like to run with a rifle/axe-mace build for WvW, but seeing how I have no mobility prevents me from doing that, unless I pick another melee weapon like a greatsword instead of the rifle for mobility.

I don’t find the swiftness to be much of an issue, as some of the gap closers on our weapons can cover ground fairly well. We can also invest in boon duration, signet mastery or a warhorn so I don’t really think it is that bad. It is a decent elite skill, it is just a shame that it is pretty much our only option.

All professions have their share of bad skills, eviscerate is better used as a finisher when you have your opponent CC’ed. Arcing slice, yeah it is pretty bad. Killshot is better suited for picking a target amongst a zerg, rather than having much 1v1 or small skirmish practicality.

Our disengage isn’t the best, but we do have mobile strikes which isn’t bad. We can’t really outrun thieves or elementalists whatsoever. I think our lack of deaggroing and detargeting is what hurts us and the ease to which we are focused. With many people going glass cannons, warriors are pretty much as squishy as any other class and easy to focus so that adds to the profession’s reputation.

You are kind of right about the damage thing. Many classes can DPS without much effort, however, much of our damage relies on CC’ing targets and putting our kitten on the line. Now I don’t mind putting my kitten on the line (that is what makes warriors fun) but having to CC targets in order to get some hits in can be frustrating sometimes especially if they can break it. In other words we got to work more for us to be reliable DPS, except if you use the rifle/longbow, then in that case you can stay back.

You are right about how much of your survival comes through mitigating damage altogether, through heals, stealth, dodging, boons, condition removal, etc rather than stats. Warriors do have quite a few major bugs that need to be fixed, but overall I still like my warrior and don’t think it really is as terrible as it is made out to be.

Mace/Greatsword Video (Sept Patch)

https://www.youtube.com/watch?v=MoAjKtD6MLY

Rifle Berserker Mode Awesome at WvW

in Warrior

Posted by: killahmayne.9518

killahmayne.9518

you can hit 20K+ with kill shot on glass cannons if you go full berserker gear with all offensive traits and food that gives you crit damage, as well as runes that give you more damage.

the norm is probably 10-15k on most people, and on really tanky people maybe around 8-9k

Mace/Greatsword Video (Sept Patch)

https://www.youtube.com/watch?v=MoAjKtD6MLY

Warrior or Guardian continue game

in Warrior

Posted by: killahmayne.9518

killahmayne.9518

if you want to be support, 100% absolutely go guardian. They do it better than any other class for the most part.

Mace/Greatsword Video (Sept Patch)

https://www.youtube.com/watch?v=MoAjKtD6MLY

Discipline Tree: Stats.

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Posted by: killahmayne.9518

killahmayne.9518

I think the burst % should be upped to at least 10% or at least give the burst a 30% cooldown

Mace/Greatsword Video (Sept Patch)

https://www.youtube.com/watch?v=MoAjKtD6MLY

This is why your WARRIOR isn't good. Part 1.

in Warrior

Posted by: killahmayne.9518

killahmayne.9518

I feel like as well, we have to work harder as a warrior to get off our DPS. Some of our CC usage is clunky at best, i.e Bulls Charge, Bolas, etc. Going melee requires us to at least CC targets for a little bit (when its like a 10v10 or something it is a different story as people aren’t aware sometimes and you have your own teammates to help you lock targets) and that CC is easily kited or can be cleansed fairly well. The end result sometimes is trying to stick to your target but failing because your gapclosers and CC is down while the opponent kites you and deals half your health in damage before even getting close. Or just running away and waiting till your cooldowns are up. Melee combat is a little bit awkward sometimes, autoattacks do alot of damage but impossible to land if your opponent is kiting and not CC’ed.

While Mesmers can just spam illusions/phantasms and confusion/chaos armor dealing damage with relatively little technical motor skills, guardians can have retaliation up alot, essentially doing nothing deals damage. I can list some other examples, but all in all, warriors constantly puts themselves in danger and risk while trying to DPS while it is actually harder to DPS.

Despite some of our flaws, the warrior still isn’t a bad class. Our utility skills lack excitement and “utility” but still we can kitten face in the correct situation. We tend to do exponentially better with Guardians or some other class that can constantly cast boons and heal. We are capable of some of the highest burst in the game (i.e Killshot, Volley, Hundred Blades, Eviscerate, etc). I could talk about some other flaws that the warrior has, like dumb minor traits in the tactics line, how many of our traits revolve around gaining adrenaline to the point where it becomes redundant, etc, but it would be too long.

To people saying “oh, warriors don’t suck, I own mesmers and thieves and eles all the time in WvW, learn to play noob”. So called “owning” people in WvW means nothing. First of all, WvW consists of mostly zergs so claiming to own people with 50 people behind you just makes you a loser. People in WvW may not even be level 80, in full exotics, etc. People in WvW may not have consumables on, or even be specced for a 1v1 build. It is called WvW for a reason. People have different skill levels, just because you “own” a thief or a mesmer, doesn’t mean you know how to play the game or Warriors are exceptionally amazing and everybody else just doesn’t know how to play them. Guaranteed an equally skilled Mesmer or a Thief could probably own a warrior. I have played most of the other classes and in fact most of them have much more survival utility than a Warrior does.

And to other people saying “oh warriors have the highest base HP and the highest armor, why are people complaining, if you cant own everybody b/c of that you must suck”. While we are blessed for having the best of both worlds, if this game relied just on base stats and numbers alone we would be the OP ones and eles would be the UP ones. However this isn’t the case, and you wonder why but its because stats and numbers dont mean as much as the intangibles and the utility that you cannot measure with numbers.

All in all though, I do enjoy playing warrior, we do have plenty of upside and potential, I do kitten face on my warrior on occasion. Many of the Warrior’s flaws are concealed in a WvW setting and tend not to rear its ugly head as we can do DPS pretty freely without having to worry about CC and people dodging all the time. It does start to show itself a little bit in small skirmishes and probably alot in 1v1 or 1v2, 2v2 scenarios. All classes have their flaws, im just complaining, but I hope some of the things that I have said do make sense xD.

Mace/Greatsword Video (Sept Patch)

https://www.youtube.com/watch?v=MoAjKtD6MLY

This is why your WARRIOR isn't good. Part 1.

in Warrior

Posted by: killahmayne.9518

killahmayne.9518

Some of the points that the OP made are true to an extent, although I don’t really think it is as bad is it is made out to be.

Warriors are highly gear dependent, in terms of having the best gear and the optimal type of gear. You cant just mix and match everything and expect it to work, while true for other classes it is especially true for a warrior, you got to have a clearly defined role and spec into it as much as you can without sacrificing the bare necessities (easier said then done).

With that said, I find that people like to focus warriors a lot. This probably has a lot to due with the fact that alot more people are building glass cannon (we are gaining a reputation of being squishy). But probably more due to the fact that we lack condition removal without speccing deeply into it and that we don’t quite have the disengage ability that elementalists, mesmers and thieves have, i.e stealth, illusions, teleports, mist, etc. We also have very few to no protection, retaliation, reflection and generally lack defensive boon generation.

People aren’t really going to focus guardians because of their reputation as tanks that constantly heal, block and retaliate. People might not focus a mesmer because they can be kited by illusions and can be difficult sometimes losing and acquiring target, as well as having confusion. People might not focus a thief because they can invis like 4 times in a minute. One might not focus a necro because they pretty much have double their base HP with shroud and plague form together. These are just examples.

In summary, warriors are more easily focused and targettable by other people (and probably the safest target) as they tend to be in melee range and lack retaliation or reflection buffs that might make somebody think twice before attacking them. Despite many gap closers they are not the best in terms of mobility.

Mace/Greatsword Video (Sept Patch)

https://www.youtube.com/watch?v=MoAjKtD6MLY

pwr+vit+tough vs pwr+pre+critdmg

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Posted by: killahmayne.9518

killahmayne.9518

And yes it does make a difference. Try having 1400-1600 toughness as opposed to 916 with just a 20% drop in crit dmg and minimal power/precision loss…

You are gaining 500-700 toughness from just a handful of armor pieces/accessories? Even using the worst crit damage:toughness ratios on gear, 700 toughness is going to be about 45% crit damage not 20%. 700 toughness is about 25% damage reduction. 45% crit damage is about the same increase in damage output. With such an even trade-off, why would you go for toughness instead of damage increasing stats when your focus is dealing damage?

Anyway, even if you conclude that you’d like the toughness it doesn’t make the decision obvious by any means.

I run a build that has 10 strength, 25 arms, 15 defense and 20 discipline. Most people from what I have seen go about 20 discipline anyway.

I run berserker gear for the most part with all berserker type trinkets, except for the chest (gives me +101 toughness) and pants (gives me about 67 toughness) and the traits give me 150 toughness. I run superior rune of the forge which gives me 165 toughness. Also a backpack that gives me 60 toughness. Also the minor trait in defense gives me +100 toughness and the one major trait which gives you +200 toughness on cripple, chill, etc. But for the purposes of this let us just say +100 toughness. You can even use the dolyak signet for extra toughness as well which bumps you even higher.

Together that is approximately +643 extra toughness. What am I losing? 5% crit damage from the chest, 3% crit damage from the pants and about 12% crit damage from the runes if I went for something else. My backpack also gives me crit damage. Alternatively, you could go power toughness crit damage gear and you would barely lose anything (besides a bit of precision). Or you could switch the traits a little bit to give you 30 discipline.

So all in all, it isn’t a decrease of 45% crit damage like you say. Or even close to that. At least if you take into consideration everything from gear, to traits, to runes, etc. All it requires is a bit of math to come to this conclusion. Would I take +643 extra toughness over 20% crit damage (or 30% at the absolute most for those who actually do 30 discipline?). You guys decide.

Mace/Greatsword Video (Sept Patch)

https://www.youtube.com/watch?v=MoAjKtD6MLY

(edited by killahmayne.9518)

pwr+vit+tough vs pwr+pre+critdmg

in Warrior

Posted by: killahmayne.9518

killahmayne.9518

Obviously going full glass cannon or full tank aren’t really the most optimal builds for a warrior.

It’s not obvious at all. Not to mention you really aren’t gaining all that much survivability anyway from a few toughness accessories and armor pieces. Maybe 10% damage reduction? Big deal.

I am talking about from a wvw and pvp standpoint, i dont really care for pve. And yes it does make a difference. Try having 1400-1600 toughness as opposed to 916 with just a 20% drop in crit dmg and minimal power/precision loss, and you will see what i mean. You can still have 75-85 base crit dmg (you could probably get 95 with the axe) with 45%+ base crit chance and 1900+ base power without being breathed on and dropping. It is possible and you still will be very durable whether it is PvE or WvW or just 1v1s in general. Why not just have 1 set of gear that can do all that?

And going glass cannon for dungeons like fractals (at least level 15, especially as a warrior with a lack of disengage and deaggro abilities) is not good either. A dead warrior does 0 dps

Mace/Greatsword Video (Sept Patch)

https://www.youtube.com/watch?v=MoAjKtD6MLY

(edited by killahmayne.9518)

pwr+vit+tough vs pwr+pre+critdmg

in Warrior

Posted by: killahmayne.9518

killahmayne.9518

as far as I know and have tested and have success with, building the warrior with high power, precision, crit damage with a good amount of toughness is the most balanced build in terms of DPS and tankiness.

Warriors already have a high amount of base HP so toughness is going to help them alot more, plus we have one of the best if not the best burst heal in the game in healing surge.

Obviously going full glass cannon or full tank aren’t really the most optimal builds for a warrior. Try to take advantage of Berserker’s Power (12% extra dmg full adreanaline) and the trait in Arms that gives you 10% more damage on bleeding foes. These synergize very well with having high crit damage (60%+ crit damage) is a pretty good number without sacrificing so much survivability.

Mace/Greatsword Video (Sept Patch)

https://www.youtube.com/watch?v=MoAjKtD6MLY

Superior Runes of Earth

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Posted by: killahmayne.9518

killahmayne.9518

hmmm I didn’t even think about the forge, that one looks pretty nice. For me though, I am going mostly DPS warrior (I have 47% crit chance and 76% crit dmg) but I am looking to get around maybe 1400-1500 toughness so I am not all too squishy.

I guess I have three choices, if I want more condition removal I would pick the soldier runes, and if I want more tankiness (but lack of condition removal, in that case I would have to use mending ;/) I would pick either the forge runes or the earth ones.

Mace/Greatsword Video (Sept Patch)

https://www.youtube.com/watch?v=MoAjKtD6MLY

(edited by killahmayne.9518)

Superior Runes of Earth

in Warrior

Posted by: killahmayne.9518

killahmayne.9518

ty for all your opinions, uppin

Mace/Greatsword Video (Sept Patch)

https://www.youtube.com/watch?v=MoAjKtD6MLY

Superior Runes of Earth

in Warrior

Posted by: killahmayne.9518

killahmayne.9518

What do you guys think about this rune on a warrior? I am talking about for WvW, whether it be for 1v1, small skirmishes or just flat out like 30v30. What other runes do you guys think are good for warrior in WvW? or for 1v1 combat

Mace/Greatsword Video (Sept Patch)

https://www.youtube.com/watch?v=MoAjKtD6MLY

Mass crit dmg warrior

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Posted by: killahmayne.9518

killahmayne.9518

Just wondering, and I am sure somebody has tried it out.

A warrior with all berserker gear, ascended crit rings, crit jewelry/backpack, superior runes of divinity, 30 in discipline, crit foods, anything else I am missing.

That is probably well over 100% crit damage, was just curious if anybody tried this out just for fun, I would but it is an expensive test for me at the moment lol. I just wonder the kinds of numbers you would hit with that much crit damage. That and also speccing into 30 power or something. Wouldn’t be surprised if people would get hit in WvW for 20k+

Mace/Greatsword Video (Sept Patch)

https://www.youtube.com/watch?v=MoAjKtD6MLY

Boon Build (Universal Guide)

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Posted by: killahmayne.9518

killahmayne.9518

oh my bad yeah it is my mistake

Mace/Greatsword Video (Sept Patch)

https://www.youtube.com/watch?v=MoAjKtD6MLY

Boon Build (Universal Guide)

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Posted by: killahmayne.9518

killahmayne.9518

definitely an interesting idea though with the boon duration thing, but to me it meets a break point in which where speccing into other stats would be more beneficial instead.

Pure DPS like you said on a warrior isn’t as useful because of our lack of disengage ability and ways for enemies to stop sticking to you. For guardians it doesn’t matter as much because people recognize despite a lower base HP that they can constantly have protection and retaliation, combined with many heals. As a result, many people know not to focus them or not to hit them because retaliation is a mother. It isn’t very difficult to stick to a warrior and burst them down. That is all assuming you don’t have a greatsword, because it is a great weapon for weaving in and out of combat, but still a one trick pony in terms of DPS.

A warhorn brings so much to a fight and can make you useful in of itself to me it is a bit of an overlooked offhand sometimes. I honestly can’t think about using a shield over it or any other offhand.

Mace/Greatsword Video (Sept Patch)

https://www.youtube.com/watch?v=MoAjKtD6MLY

(edited by killahmayne.9518)

Boon Build (Universal Guide)

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Posted by: killahmayne.9518

killahmayne.9518

My approach to a warrior is mainly that conditions should be mainly used to supplement your DPS, not the other way around. Warriors are definitely capable of high burst damage (even with the sword) and I think it really gives you the best of both worlds more so than a condition build (plus I think you really limit yourself by going 30 into tactics in terms of what you can really do).

Boon Duration is nice, but investing in it too heavily (through the tactics trait line and runes) when there are other more beneficial choices. You are still limited by how many stacks of might you get through cooldowns and they can be stripped away quite easily, so I think a middle ground would probably be more optimal. At a certain point, you probably will not have that many more stacks of might than as you would if you didn’t invest heavily in a boon duration kind of build.

A build that I have been toying with that I have really liked (in sPvP and general melee PvP combat) has actually been the Sword-Warhorn/any wep of your choice (i tend to use greatsword or rifle).

A favourite spec of mine is

10/25/15/20/0

I get 10 strength for the restorative strength or the one that gives dmg based on adreanaline

25 in arms for obviously the better crit chance (condition dmg is a very nice bonus too) and for increased bleed duration and extra crit chance on the sword. I go 25 because of the minor trait that gives you 10% dmg to bleeding foes, kind of seemed like a no brainer. The one that gives you fury and vigor is also a nice choice.

15 in Defense for the regen based on adreanaline, as for your major trait embrace the pain or the one that gives you toughness on cripples are nice

20 in tactics is nice too as it gives you a good amount of HP, a good amount of boon duration. I go either leg specialist or the one that grants me dmg per boon. The second major trait I get the one where warhorn converts 1 condition into a boon.

As for gear, I went a mix of Power/Vit/Crit Dmg and Power/Precision/Toughness. It seems like I am focusing on alot of different stats but the truth they are all almost equally valuable on a warrior. However, when put together with my trait set-up, you can get decently high values for each of these stats. As for runes, Divinity’s are an excellent choice for the crit dmg and stat increases all around. A cheaper alternative would be the Wurm runes which give you alot of vit, and a decent DPS increase.

For food there are plenty of options, if you feel you lack dps the truffle steak dinner is really nice, if you want to go the route of boon duration, your food and 20 in tactics should more then cover it, or for more tankiness the omnomberry bread is good too.

To me with this build, you have more than decent DPS (not just from burst but your bleeds are also a major source). Tankiness is decent (you should have around 2,700-3000 armor w/o food), maybe around 23-26K vit w/o food. Power will probably be around 1900, crit chance around 30-35% (without the sword trait and signet of rage). This is all with exotic gear.

You also have excellent condition removal (warhorn and restorative strength) and on top of that you can add some utility skills with condition removal. You pretty much have permanent swiftness as well and can inflict weakness and fumble on your enemies. On top of that you gain vigor and a random boon.

The warhorn is just an amazing offhand IMO that covers all the utility/condition removal that a warrior WILL need when engaging in melee. To me it is too hard to pass up on an offhand that does so much for you in terms of what your traits/gear/skills will not cover. On top of that, your allies will gain a lot of the effects that the warhorn gives.

Since it is a bit of an adreanaline based build, I like to use Healing Surge, but as for your utility skills, it is pretty much up to you, the situation and your playstyle.

Many may disagree, but I found this trait setup/sword-warhorn build most optimal in general close-combat PvP and it offers a lot of variation in terms of what type of gear you can use (you’d still have OK survivability if you went all Beserker though I think it is unoptimal).

Mace/Greatsword Video (Sept Patch)

https://www.youtube.com/watch?v=MoAjKtD6MLY

(edited by killahmayne.9518)

Sigil of Battle or Sigil of Fire

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Posted by: killahmayne.9518

killahmayne.9518

I am a level 80 warrior, full exotics. I use a rifle/longbow for world v world (my computer cannot really handle crowds and my fps drops when I go melee).

I was just wondering what would be a better choice in terms of dps output, the superior sigil of battle which gives me might on swap or the superior sigil of fire which gives me AoE dmg.

I kind of tested them both out and I now know that buying two sigil of battle is a waste because it seems to have some kind of cooldown (I don’t gain might when i switch). But when I put the sigil in one of my weapons, The most amount of stacks I can realistically reach is about 19 (that is including using signet of rage, power and for great justice). I can keep about 8-13 stacks of might without the rune which isn’t bad.

To me, it seems like the superior sigil of fire is the better choice by far on both weapons, as I can do anywhere from 1-1.5k AoE dmg per proc per person. That seems to supercede any dmg output increases I may get from stacking might. I don’t get why it is so expensive then, is there something I am missing?

Mace/Greatsword Video (Sept Patch)

https://www.youtube.com/watch?v=MoAjKtD6MLY

Empowered (tactics line trait)

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Posted by: killahmayne.9518

killahmayne.9518

does anyone actually know the percentage or flat rate of dmg you get per boon?

Mace/Greatsword Video (Sept Patch)

https://www.youtube.com/watch?v=MoAjKtD6MLY

Shouts and Healing Power

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Posted by: killahmayne.9518

killahmayne.9518

overall, compared to what you can get instead of healing power, it isn’t really worth it to invest in healing power

Mace/Greatsword Video (Sept Patch)

https://www.youtube.com/watch?v=MoAjKtD6MLY

Condition Damage or Critical Damage.

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Posted by: killahmayne.9518

killahmayne.9518

it depends on what weapons you use and how you trait yourself out. many tend to keep condition removal skills and many also have a very glass cannon set up. which means you can pop them pretty quick with a good crit.

Mace/Greatsword Video (Sept Patch)

https://www.youtube.com/watch?v=MoAjKtD6MLY

Best kind of food to pop for WvW

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Posted by: killahmayne.9518

killahmayne.9518

any1 else on what they use?

Mace/Greatsword Video (Sept Patch)

https://www.youtube.com/watch?v=MoAjKtD6MLY

Best kind of food to pop for WvW

in Warrior

Posted by: killahmayne.9518

killahmayne.9518

I pop the steak dinner 1 that gives me like 200 power after a kill for 30 sec and gives me 10% crit strike dmg but I am not so sure which one is the best. What are your opinions and which ones do you personally use?

Mace/Greatsword Video (Sept Patch)

https://www.youtube.com/watch?v=MoAjKtD6MLY

World vs World Player limits are needed

in WvW

Posted by: killahmayne.9518

killahmayne.9518

Both sides have really good points and arguments but let me just say something. I play on Ferguson’s Crossing, we are completely getting steamrolled by Northern Shiverpeaks. Yes, they are probably a bit more organized then we are and have some big and influential guilds, but what it comes down to in the end is numbers, and if you are getting outnumbered heavily (like 10:1), no amount of planning and strategy is really going to help you.

Granted, you have got to give time for the server matching system to get a better idea where all the servers are at, then the match-up system will self-normalize hopefully preventing these very lopsided WvW battles. FC literally has no big, influential guilds and a very low population and is that our fault?

However, something definitely needs to be done with shear amount of zerging and nightcapping that is going on. It really is unfair that stuff like that happens that are really out of our control.

What is the main reason why not alot of people on the lower population server do not want to WvW? I think the answer is quite obvious, they are zerging and nightcapping. Being outnumbered 10 or 20:1 at all times really makes WvW redundant and discouraging for people because it isn’t their fault that things are this way and you really don’t have much hope in fighting that. And once you do gain some territory, it is also very discouraging to see all that work lost due to nightcapping.

To all the people saying that, well, get organized and get some guilds for the night crew. First of all, these lower population servers barely have any large guilds to begin with, second of all, there is no way for us to control who can and cant be on at particular times. Guilds cannot control who can and cant be on either as it depends on the person whether they have work in the early morning or w/e.

Imposing a population limit is difficult and complex but it definitely can be done, and it must be done according to the server match ups and the population of each of the servers. For example, a server is not allowed to outnumber the lowest server by more then 2.5:1. But this restriction is only applied after a minimum amount of WvW players is reached on the lowest server. This prevents these so called 1v1v1 WvW scenarios that dumb people keep on talking about.

Also make this server cap flexible and dynamic depending on the time of day. Anet needs to analyze the statistics of all the servers to see when it is the most active and change it in a way to make things more even and not just making it boil down to a numbers game.

Most of the issues we see right now however though is because this game is relatively new and the server matchup system needs to figure out where servers rank relative to each other (kind of like the ELO concept), it needs a much larger statistical sample of how servers do against each other.

But some sort of dynamic server cap system needs to be implemented in case these zergs happen at certain times of the day. Success should not be determined by the shear numbers you have, but by strategic planning, tactics, etc.

Another problem is, of course people will want to transfer from the lower population servers where they are getting steamrolled and of course people will not want to join the lower population servers because of it. Thus creating a repeated cycle of the rich get richer and the poor get poorer. A lot of people would rather not work from the ground up but would rather build upon something that has already been built 1000 ft high. This kind of mentality doesn’t really help things much at all.

Though queue times and population imbalances will probably balance itself over time, if you don’t like queue times, try your hand on a different server where there are never queue times? Of course people won’t do that though, for multiple reasons.

Overall, most of these problems can be remedied with time. Slowly, the lower population servers should be able to match the numbers of the higher population servers, how long is a different question and provided that people don’t leave a server that is losing mostly due to zerging and nightcapping. As that happens, slowly big guilds will emerge and organization will soon after. Then the server will learn to organize itself. I see potential in Ferguson’s, we just do not have the large guilds of 100+ members or overall server population to coordinate with other guilds.

I also co-sign the outmanned buff giving some sort of stat advantage. The orbs aren’t terribly overpowered.

Mace/Greatsword Video (Sept Patch)

https://www.youtube.com/watch?v=MoAjKtD6MLY

Warriors in WvW and in general

in Warrior

Posted by: killahmayne.9518

killahmayne.9518

i am interested in knowing some of your traits in WvW and skill sets

Mace/Greatsword Video (Sept Patch)

https://www.youtube.com/watch?v=MoAjKtD6MLY

Warriors in WvW and in general

in Warrior

Posted by: killahmayne.9518

killahmayne.9518

I am big fan of the WvW scene and I tend to centre my builds around that. I use rifle/longbow combination as melee doesn’t seem to be that great in WvW unless facing very small crowds of people.

Already a level 80 warrior with full exotics as well, I have tried many different builds but I am not sure what would be best in WvW as many of them seem to fall short and be lackluster.

Our utility skills are very bland to say the least and dont do that much in the way of contributing to WvW. Most of our utility skills are pretty much self-target, lack excitement and are pretty one-dimensional.

For Great Justice is a very nice skill for WvW, but I think Banners are just really lame. Shouts are really lame as well, the heals aren’t that great and investing 30 into tactics while shouts take over 2/3 major trait choices is a heavy price to pay. Most of our shouts suck without having these additional effects and even with the Shout removes condition from that one rune, it still seems pretty mediocre.

Fear Me could have been a nice skill, doesn’t seem to fear a lot of people or for very long either but I would never use this skill because the cooldown is way too long. On my Mark could have been nice too, but it applies 10 stacks of vulnerability to a single target, whoop-dee-do.

Most of our utility skills do only one thing, i.e stability for 10 seconds, fury for 10 seconds, etc. Our traits don’t really help much in that either

Why can’t warriors have any cool skills like Guardians, Necros, Elementalists? Guardians have. I.E guardians can gain all buffs for 10 seconds and can summon weapons, etc

Warriors are supposed to be a tanky and durable class, yet we have nothing that gives us protection buffs, retaliation, it is starting to seem like glass cannon is the way to go. And honestly, we are not that tanky if we stack toughness and vit with some condition removal spells and stability.

Warriors I think lack a whole lot of crowd control. We lack stuns, knockdowns, AoE debuffs, status effects like chill, confuse, etc.

When I picked warrior I envisioned a class that was tanky DPS that could get in close and cause crowd control havoc while being a decent enough support. Warriors are definitely missing something in their character design. We lack a role in this game and in WvW. Guardians can support and tank better then us as well as be CC , Thieves, Rangers and Elementalists can put out more DPS, we lack support (I don’t really count stupid banners).

Warriors seem like the jack of all trades class, we can do most things ok but nothing exceptionally well. This game to me doesn’t really favour having balance builds so that is kind of bad. They seem very boring to me as well, I am quite disappointed as I love the Warrior type class in other games. The lack of melee viability in WvW is also what bothers me too. Warriors are supposed to be a class that gets in the thick of things and use their melee expertise to wreak havoc on the battlefield. That is what makes a warrior a warrior, but instead we are forced to use ranged weapons.

We have high base health yes, we wear heavy armor yes but our lack of survivability buffs is what hurt us. Endure Pain is like 3 seconds and really is kind of useless. We will go down as easy as many of the supposedly squishier classes because we lack the intangibles when it comes to surviving.

I will probably reroll Guardian as they have a very unique skill set combined with their traits. IMO they are a very well designed class, as well as Necros and Mesmers

Mace/Greatsword Video (Sept Patch)

https://www.youtube.com/watch?v=MoAjKtD6MLY