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1c Custom Offer Problem

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Posted by: lackofcheese.5617

lackofcheese.5617

It recently occurred to me that the reason why people make a minimal bid on an item is that it basically lets them “bookmark” it so they can use their transactions tab to avoid searching for the same items repeatedly.

Ah, not a bad idea. Still, I don’t think it’s “the” reason, though some people probably do this.

1c Custom Offer Problem

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Posted by: lackofcheese.5617

lackofcheese.5617

The minimum listing price directly indicates the intent to require buyers to bid high enough for sellers to make a profit.

No, all it indicates to me is the intent to prevent people from buying low on the TP and then selling to vendors for profit (though admittedly that wouldn’t justify prohibiting vendor price bids, just the ones below vendor price).

Why would they care about that?

Mystic Forge "odds" reduced in patch (Oct 7.)?

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Posted by: lackofcheese.5617

lackofcheese.5617

That’s a good way of putting it, although your numbers are off when you say “equally uncommon”.

Getting 0 is about as uncommon as getting 25; getting 1 is similar to 21 or 22, and getting 2 is close to 19-20.

Official Response: Drop Rate of Legendary Precursors

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Posted by: lackofcheese.5617

lackofcheese.5617

“In the past six days or so, the price has only gone up by around 200g in total.” Only 200g? If thats only for you, feel free to send me 200g. lol
Most people dont even have 100g, infact I seem to be (by far) the richest person in our guild and I only got 122g cash. And that sum will definatly grow slower now that university started again. So no farming 10h a day to keep up with precursor inflation

Perhaps you didn’t read the comment I was responding to, but I used the word “only” in response to the claim that prices have been going up several hundred gold per day. Considering that the actual increase has been closer to 30g per day, I think “only” is warranted by comparison when ChairGraveyard was claiming a figure that was an order of magnitude larger.

From what I’ve seen, the chance of getting a precursor is very low indeed, and based on what Linsey has said, that’s how ArenaNet intended it to be.

I agree that it would have been better if people had not benefited from the karma and Godskull exploits, and instead things had been the way ArenaNet intended from the very beginning. That would’ve avoided a lot of the trouble and annoyance due to people benefiting from ArenaNet’s mistake.

However, if that had been what happened, the main difference would be that there wouldn’t have been that many under 100g before. Perhaps a couple of people who just got lucky would’ve sold them that low, but as people realised the chances the price would still have steadily risen up until it reflected the actual odds. If anything, the price would be even higher now without those exploits, since there would be significantly fewer precursors to go around.

Based on what I’ve heard from other people so far, it takes, on average, several hundred exotic level 80 greatswords per precursor. If we take the figure to be 300, then that means it takes 450g to make one, and so in the long term it wouldn’t be even be worthwhile to sell one at less than 600g, once you take into account the 15% TP tax and the inherent risk involved.

The chances might be higher or lower than that, and maybe they are indeed too low and need to be increased. Either way, there’s a limit to how high the prices will go. Even if you don’t accept my argument (and Wahaha has made the same argument) that the drop rate inherently sets an upper limit on the price of a precursor relative to the price of exotics, I think Linsey’s word should be enough for you.

We have been watching the prices climbing on Legendary precursors and share your concerns about some of them becoming too expensive. We will continue to monitor the situation and will make any adjustments we feel are necessary.

(edited by lackofcheese.5617)

Official Response: Drop Rate of Legendary Precursors

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Posted by: lackofcheese.5617

lackofcheese.5617

Moreover, if it really was the case that there was a clique of super-rich Godskull cheaters with the intent of keeping everyone else from getting their hands on Dawn or Dusk, why would there be any precursors up for sale on the TP at all? Wouldn’t they just buy up every single precursor everyone else put up, except maybe if it was at 1000g or so?

The main Godskull cheater admitted to doing that exact thing. Unless you’re blind you might have noticed the precusors going up by hundreds of gold every single day?

If you mean the person from that GW2Guru thread, the post is pretty disjointed and it’s hard to make out what that their intention was. However, at no point did that person claim that they wanted to “keep precursors out of everyone else’s hands”…

Also, your claim that the price is rising by “hundreds of gold every single day” is an obvious exaggeration. In the past six days or so, the price has only gone up by around 200g in total.

As for the idea that the Mystic Forge wasn’t nerfed, well I’ve seen over 5000 tries at the Mystic Forge that confirm the new lower percentage, so yeah I’m disinclined to believe what Lindsey is saying about it.

I didn’t suggest that there wasn’t a nerf – clearly the Godskull exploit has been nerfed, and according to Linsey so have the chances for level 70-75 rares. What I said was that the developers didn’t do what they did with the express purpose of screwing over legitimate players, as you suggested.

Linsey didn’t say anything about level 80 rares, unfortunately. I asked about that earlier in the thread, but my question has long since been buried by other comments.

Edit: Nor am I inclined to believe people when they say they didn’t use the Godskull exploit when they come on this thread and say “Cheaters are the only ones that should have any possibility at seeing the end game in Guild Wars 2, regardless of effort.”

Can you provide a quote of someone saying that? I haven’t noticed any, but it would be useful to know if I’ve missed something like that.

(edited by lackofcheese.5617)

Leveling cooking through discovery, possible?

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Posted by: lackofcheese.5617

lackofcheese.5617

You might need to make some of the intermediate ingredients in order to discover the recipes you need. You’ll find that quite a lot of the cooking recipes tend to involve these kinds of intermediate steps; sometimes more than one.

If you go to the “Production” tab and go through each recipe you already know, you will find that a good portion of the recipes you already have actually make other ingredients, and those can then be used to make other recipes in turn. Have you checked all of these as well?

Official Response: Drop Rate of Legendary Precursors

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Posted by: lackofcheese.5617

lackofcheese.5617

They already changed it to kitten over legitimate players. So yeah. All we want are the same chances as everyone before the Mystic Forge nerf.

Of course I think many people here claiming it’s all fine are simply Godskull cheaters themselves, and thus have a vested interest in the precursor staying impossible to get for anyone but cheaters. I’m not going to be responding to any more of the cheaters posting here from now on: your opinion is irrelevant because you are a cheater.

I, for one, am not a Godskull cheater.

EDIT:
Also, unless you want to accuse the ArenaNet developers (Linsey in particular) of lying, it’s clear enough that they did not, in fact, do it to “kitten over legitimate players”. The chances were higher than they were supposed to be, and so they reduced those chances, because they believed it would bring things closer to the way they intended them to be in the first place.

Moreover, if it really was the case that there was a clique of super-rich Godskull cheaters with the intent of keeping everyone else from getting their hands on Dawn or Dusk, why would there be any precursors up for sale on the TP at all? Wouldn’t they just buy up every single precursor everyone else put up, except maybe if it was at 1000g or so?
(end of EDIT)

As far as I can tell, what you’re saying is that most (or even all) people who disagree with you are cheaters and you’re going to ignore them. For one thing, this is an ad hominem fallacy – even if they were Godskull cheaters, it wouldn’t mean that they were wrong about what they were saying. More importantly, though, assuming that those who disagree with you are “evil” people simply because they disagree with you is a very dangerous way of thinking.

It’s up to you if you would rather reside in an echo chamber, but if I were you I’d give some serious thought to the line of thinking you’re taking.

(edited by lackofcheese.5617)

estemated profit

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Posted by: lackofcheese.5617

lackofcheese.5617

I guess it’s not that weird when you think about it in terms of the code. There’s probably an if statement that branches on a condition like ((x%10) < 5), and one of the branches has the rounding done in the wrong order, just like you’ve suggested.

The behaviour for prices less than 10c is a little stranger, but I suspect that it’s probably due to it being treated as a special case. This might be related to the minimum listing fee of 1c.

estemated profit

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Posted by: lackofcheese.5617

lackofcheese.5617

Nah, that rule doesn’t work either. From what I can tell, it seems to treat rounding up differently to rounding down. With the exception of the single-digit numbers, if the last digit is 0-4, it seems to work normally and take of 10% from the entire sum, while if the last digit is 5-9 it seems to work on a per-unit basis.

The single-digit numbers are especially weird, given that it seems to be rounding up even when it should be rounding down. That’s especially notable when the price is 2c – there’s no way it makes sense that you would be taxed a whole silver for 2s worth of stuff.

I don’t think that the TP actually works this way, so I think it’s just a bug in the Projected Profit display that needs to be fixed.

Official Response: Drop Rate of Legendary Precursors

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Posted by: lackofcheese.5617

lackofcheese.5617

I haven’t seen anyone in this thread say they’re happy with people having unfairly benefited from flaws in the game. That sucks, and I wish ArenaNet were able to do something about it.

However, I don’t think the fact that some exploiters got away with what they did is a good reason to change the game from the way it was intended to work.

Mithril Ore Exploit?

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Posted by: lackofcheese.5617

lackofcheese.5617

Another driver for mithril demand that’s worth considering is the demand for level 80 rare weaponry – especially greatswords – to throw into the Forge.

estemated profit

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Posted by: lackofcheese.5617

lackofcheese.5617

EDIT: That’s a good point about it being “Projected Profit” – it illustrates that it’s not guaranteed. Mind you, you could equally say that it’s “Projected Profit” because there’s no guarantee your item will sell in the first place; it might never sell, after all.

However, it seems that the “Projected Profit” is inconsistent and works differently for different prices. Here’s what it reports as the profit when type different prices for a quantity of 100 units; prices are 1c, 2c, 3c, and so on (units are coppers, dropped for convenience):
1) 90
2) 100
3) 200
4) 300
5) 400
6) 500
7) 600
8) 700
9) 800
10) 900
11) 990
12) 1080
13) 1170
14) 1260
15) 1300

Unless the real system works in this kind of inconsistent manner, I’d have to say that the “Projected Profit” display is bugged. Either way, I’d like to know how the system itself works.

I do agree that the tax is probably applied per-transaction, in which case you could get different amounts depending on the quantities people choose to buy from you.

If it really does round up/down on a per-item basis, it would be pointless to sell something at 30c instead of 29c because you’d lose an extra copper per item to sales tax anyway. That’s pretty silly, though, so I doubt that’s how it works.

(edited by lackofcheese.5617)

Buying option!! suggestion

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Posted by: lackofcheese.5617

lackofcheese.5617

Actually, the buying price is restricted. New buy orders now have to be above the vendor price for every item.

The reason there’s buy orders at or below vendor price still around is that they were put up before that restriction was put into place.

estemated profit

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Posted by: lackofcheese.5617

lackofcheese.5617

I guess that’s just another way in which “Projected Profit” is showing incorrect values, then.

Incidentally, if you sell something for 24c, you only pay 1c listing fee and 2c tax, which works out to 12.5% total – a 2.5% saving! That means you can make an extra 60c by selling a stack of 100 one unit at a time (Yes, I seriously doubt anyone would do this, but it’s amusing to think about).

estemated profit

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Posted by: lackofcheese.5617

lackofcheese.5617

Are you sure that site is correct for small values?

That site says you’ll end up with 2c if you sell one item at 3c, but based on the “Projected Profit” and listing fee it seems like you may only end up with 1c after listing fee and sales tax.

Superior Rune of Holding too expensive

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Posted by: lackofcheese.5617

lackofcheese.5617

Ah, right, sorry.

Nonetheless, while it’s better to just buy extra bag slots initially, that analysis doesn’t apply when you’ve already got full bag slots and 18 slot bags. If you want to have more than 146 slots in your inventory, 20 slot bags are your only option.

You could argue that there is little to no reason to have that much inventory space in the first place, but while most people (myself included) would agree with you, it’s a matter of personal preference.

Superior Rune of Holding too expensive

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Posted by: lackofcheese.5617

lackofcheese.5617

Buying extra character slots is also fairly efficient for getting extra storage space.

estemated profit

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Posted by: lackofcheese.5617

lackofcheese.5617

1c-3c would be a profit even with the 5% listing fee and 10% tax.

You just have to make sure you put them up for sale in quantities larger than 1, otherwise you’ll get hit by rounding issues.

On that note, if you put just a single item up for 3c, how do the taxes and listing fees work out? The GUI says “Projected Profit: 2” with a listing fee of 1 (I guess it’s rounding this up), so I guess that means you would indeed only end up with 1c.

In other words, how does the TP handle rounding? My guess is that it always rounds up both the listing fee and sales tax, so selling in small quantities at low prices is not generally a good idea.

(edited by lackofcheese.5617)

estemated profit

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Posted by: lackofcheese.5617

lackofcheese.5617

What’s strange to me is the numbers don’t seem to add up.

I put up 250 soft wood logs at 19c, which means the total sale price was 47s50c (which is displayed correctly when I put it up). However, the strange thing is that the “Projected Profit” is displayed as 42s50c.

If you take 10% off 47s50c, the result should be 42s75c, not 42s50c. What’s going on there?

Why does Anet hate chefs?

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Posted by: lackofcheese.5617

lackofcheese.5617

Vanilla is very expensive in the real world, so I find it amusing that it’s so expensive in this game.

Who buys and sells first on TP?

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Posted by: lackofcheese.5617

lackofcheese.5617

It’s misleading because it refers to them as a single listing, when in fact it’s two listings.

Who buys and sells first on TP?

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lackofcheese.5617

If that’s how it actually works, then that is good, although I’d say that a couple of things would still need fixing.

First of all, if the two end up being separate orders, why does the “My Transactions” tab combine the two orders into a single order? If they’re actually separate, you should be able to cancel them individually.

Also, when you’re selling items, the third option is called “Add to my lowest listing”. If the two end up at different positions in the queue, then it’s really creating a different listing and so the text is slightly misleading.

(edited by lackofcheese.5617)

Official Response: Drop Rate of Legendary Precursors

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Posted by: lackofcheese.5617

lackofcheese.5617

One issue is that ArenaNet can’t tell if any given person was doing it knowingly or not; in the case of the 21 karma weapons it was completely obvious, but I don’t think this exploit would have been anywhere near as clear-cut, especially with RNG being involved. Some of them may have just noticed that it was profitable and kept doing it; after all, not every way of making profit is necessarily an exploit.

So, while it would be nice if ArenaNet could undo the effects of that exploit, simply banning anyone who put lots of Godskulls through the Mystic Forge wouldn’t really have been an option.

Official Response: Drop Rate of Legendary Precursors

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Posted by: lackofcheese.5617

lackofcheese.5617

Yeah you are right is is Dusk – my game-client is not english.

In any case, what exactly does that say?
I’m just thinking… I mean it was bought and listed within minutes… But I wont say more, because it is just guessing in the wild. And as OP said anetz is already watching.

I guess you’re suggesting it was the same seller for both Dusks. That’s a possibility, but it’s still more likely to have been a different seller.

Also, I don’t get what your point was about Bifrosts. I have to assume you’re talking about the staff precursor, “The Legend”. There’s 6 of them on the TP, but what are you trying to suggest this is evidence of?

(edited by lackofcheese.5617)

Mystic Forge "odds" reduced in patch (Oct 7.)?

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lackofcheese.5617

I did my first few rolls of about 56 (reqlevel 80) rare staves… not a SINGLE exotic…

The only reason I even considered it was because I had heard the odds were about 1/6 to rank up to the next rarity. CLEARLY this is not the case… I wish there was some transparency about these “undocumented changes.” I could have saved myself a lot of gold and grief.

56 rares is only enough for 18 tries.
If it was a 1/6 chance, then there would be a (5/6)^18 ~= 3.76% chance of you not getting any exotics from that 18 conversions.

You might think that’s low, but at the same time you have to consider that with so many people playing this game, 4% chance RNG rolls / sequences of rolls are probably happening as many as millions of times a day. This kind of thing happening to a single person is hardly enough evidence to discount the probability being at or above 1/6.

If someone did 100 conversions in a row without getting a single rare, that would be enough to justify talking about it, although when you consider the number of people playing a game there’s still a decent chance it has happened to someone.

If someone did 200 conversions in a row without an exotic, I’d be willing to agree the chance is probably lower than 10%.

(edited by lackofcheese.5617)

Mystic Forge "odds" reduced in patch (Oct 7.)?

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Posted by: lackofcheese.5617

lackofcheese.5617

Everything means something. The problem is that people often overestimate the significance of what they do observe, and are subject to myriad biases.

Official Response: Drop Rate of Legendary Precursors

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Posted by: lackofcheese.5617

lackofcheese.5617

From what Linsey has said the chance also depends on the level of the exotic in question, so you should make sure you take that into account in your considerations. You might find that more testing is needed ^_~

Gem prices $ vs £

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lackofcheese.5617

No, the point being made is that VAT doesn’t fully account for the price difference, especially not for the UK prices.

The UK prices are ~36% higher, but VAT is 20%.

Official Response: Drop Rate of Legendary Precursors

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lackofcheese.5617

No, it’s obvious enough that he/she did, in fact, use exotics. I don’t see much reason to disbelieve him/her, either.

Mystic forge glitch? Unintentionally suffering from DR.

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lackofcheese.5617

All that proves is that four days ago, salvaging wasn’t affected by diminishing returns.

Guess what?

Four days ago, neither was the mystic forge.

People have been claiming some kind of DR on the forge since at least 7 days ago, see here:
https://forum-en.gw2archive.eu/forum/game/crafting/Mystic-Forge-has-DR-too

More importantly, though, you’re talking as though everything in this game has DR unless it’s specifically proven otherwise. That’s a laughable attitude, honestly. Have you seen any evidence that salvaging is affected by DR?

@Lucubrication
I do agree that we need to see more data on salvaging for ectoplasm. It is indeed unfortunate that people don’t seem to have done large studies on the issue. Nonetheless, in the absence of decent evidence suggesting that there is DR on ectoplasm, there is little reason to believe in any.

As for the “chance to yield rarer materials”, most of what I’ve seen suggests that this does, in fact, refer to the common material one tier up. It’s unfortunate that salvage kits are so badly documented in-game, though.

Official Response: Drop Rate of Legendary Precursors

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Posted by: lackofcheese.5617

lackofcheese.5617

I think you mean Dusk, not Dawn.

In any case, what exactly does that say? If you have a Dusk and you notice that people are willing to buy it 350, clearly you’re going to put it up for a higher price. If I had a Dusk and wanted to sell it, I’d have tried 370 or more.

On the other hand, if you think that someone bought it for 350 and is now trying to resell it for 360, that’s laughable. They would be taking a loss doing that.

Official Response: Drop Rate of Legendary Precursors

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lackofcheese.5617

I think finding out the odds would be a good idea; we don’t necessarily need the devs to tell us those odds either.

If we get tens of thousands of trials done across hundreds of players and share the information, we could easily get the statistics we need. Also, working together to get that information would be a lot more fun than just being told the numbers, I think.

The only problem with this is if a undocumented change is made, and we start getting conflicted results.

That’s not so much a problem if the data are stored carefully and dated. In fact, it might even help to discover undocumented changes, so I see that as more of a plus.

One idea would be to write an open-source database and web app with the aim of collating data on drop rates in the Mystic Forge. I wouldn’t mind participating in a project like that.

Official Response: Drop Rate of Legendary Precursors

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lackofcheese.5617

Of course there’s an average.

Mystic forge glitch? Unintentionally suffering from DR.

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Posted by: lackofcheese.5617

lackofcheese.5617

On a side note, I don’t even salvage in a series now; I salvage one or two thing at a time as I loot them, and I will log out and play an alt or wait until tomorrow between salvaging rares trying for ecto. Yes, I am that convinced that DR is being (un?)intentionally applied to every random source of loot.

Nice superstition you have there.

Still, for your sake, I’ll link you here:
http://inquisitive-myths.blogspot.com.au/2012/10/gw2-salvaging-scraps-which-kit-to-use.html

Salvage isn’t affected by diminishing returns, and neither is opening loot bags.

Mystic forge glitch? Unintentionally suffering from DR.

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Posted by: lackofcheese.5617

lackofcheese.5617

But ignoring the Mystic Clover recipe, the circumstances where I choose to believe that a pattern of DR is observable is:

  • The number of upgraded materials received when upgrading a stack of Common/Fine materials.
  • The chances of receiving a high-level or -quality item from four random items.

If a couple of people who choose to challenge this are willing to upgrade, say, 15 stacks of the cheapest Fine materials you can find and Fraps the results, we could see whether that series of upgrades is affected. It should only take a couple of series of results being observably unaffected to disprove the theory that DR is applied to upgrading Fine materials in the Mystic Forge.

I wouldn’t ask anyone to sit around trying to upgrade a series of Rares to Exotics just to try to disprove that possible avenue of DR. Plus it’s more difficult to set up those trials. You would need one person to try thousands of consecutive upgrades and also thousands of people to each try a single upgrade to get a large enough sample size to sufficiently reduce noise.

I can understand believing the first case of DR, because it seems that a number of people have independently confirmed the same type of pattern. I won’t be fully satisfied without seeing the actual data, but it’s definitely something to be wary of.

However, I don’t think that you have much justification for believing there is DR in converting rares. Considering that this is completely different to the previous case this would essentially be a separate bug. Moreover, since it’s a binary success/failure of getting an exotic on every attempt, it’s very difficult to demonstrate any kind of DR at all. Where’s the evidence for DR?

Official Response: Drop Rate of Legendary Precursors

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lackofcheese.5617

I think finding out the odds would be a good idea; we don’t necessarily need the devs to tell us those odds either.

If we get tens of thousands of trials done across hundreds of players and share the information, we could easily get the statistics we need. Also, working together to get that information would be a lot more fun than just being told the numbers, I think.

Official Response: Drop Rate of Legendary Precursors

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lackofcheese.5617

First of all, I didn’t say it wasn’t a moving goalpost, I said it couldn’t recede forever, which is an entirely different point.

It’s also funny that you would say something like “your opinion about it is irrelevant”, when when most of what you’ve said in this thread has been simply your opinion – e.g. “So it absolutely […] is 100% absurd”. So your opinion is relevant, but mine isn’t? Or maybe most of what’s being said here is irrelevant, but you simply don’t care and are happy to continue an irrelevant discussion?

Nor is that simply my “opinion”. If you hadn’t noticed, I backed up up with an argument which I haven’t seen anyone respond to.

In any case, even you couldn’t trade with other players and had to rely solely on RNG, the moving goalpost analogy is flawed. An RNG-only situation would be a stationary goalpost that you didn’t move towards most of the time.

Official Response: Drop Rate of Legendary Precursors

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lackofcheese.5617

No, it is not and cannot be a forever receding goalpost. I don’t know how many times I have to say this. There is an upper limit to how high the price of precursors can rise relative to the prices of level 80 exotics, and that upper limit is directly tied to the drop rate.

Or are you suggesting that ArenaNet is going to nerf the Mystic Forge on a weekly basis until the chance gets to 0.0000000001%? They might, if they’re just plain evil, but in that case I’d strongly recommend against posting on these forums, because if you do so they might get annoyed and throw a personalized stealth nerf at you.

Why do some people just refuse to understand what we’re complaining about? All we want is some kind of price stability. The easiest way to do that would of course be a set recipe even if it costs the same as the current precursors on the TP that would make all the difference because we would know EXACTLY what we need to pay for it. That’s the reason no one is complaining about the rest of the legendary recipe even though it’s an insane amount of grind.

As I said on the previous page, there is an upper limit on the price. The price of a precursor won’t exceed ~500x the price of the materials needed for a single exotic (although, that is of course a high estimate).

The economy (the real economy as well as the ingame one) can in fact be manipulated, exploited and worst of all broken. Just look at all the other mmos, usually it’s the inflation that gets it. Admittedly Anet has some serious gold sink methods but the precursor prices are still inflating and that’s not good for the game.

First of all, there doesn’t seem to be a serious problem with inflation in this game. Note that one or two items increasing in price does not constitute inflation, in the usual economic sense of the word – that would only apply only if it applied to most of everything in the game.

Also, on what grounds is a rise in precursor prices “not good for the game”? I don’t really see an inherent problem. If anything, they were too cheap before, and now they’re much more reasonably priced. In fact, some of the less wanted precursors can be had at bargain basement prices, like Venom at 17g.

All we want is some kind of price stability. Can you understand this word? STABILITY? It doesn’t mean cheaper, it just means stable and not drastically changing. I want to know that I can take a 1 month break from the game and not come back realizing that getting a precursor has now tripled in cost. Is that too much to ask for?

Not everyone wants stability. I, for one, think lack of stability is a lot more fun. Besides, I don’t think you’d be complaining if the price was going down, would you? If so, then stability isn’t really what you want anyway.

(edited by lackofcheese.5617)

Mystic forge glitch? Unintentionally suffering from DR.

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lackofcheese.5617

What was the date of the patch you’re claiming brought in DR?

Anyways, I have another bunch of sigils I didn’t bother to do earlier because I got bored; I can still run those through the Forge if we’re looking for data.

Who buys and sells first on TP?

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lackofcheese.5617

I know that… What I’m asking is what happens to its position in the queue.

Are you saying that it stays in the same position? That would mean that you can stay at the front of the queue indefinitely by continuously updating your order.

Mystic forge glitch? Unintentionally suffering from DR.

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Posted by: lackofcheese.5617

lackofcheese.5617

If many people have done this and everyone has gotten the same result this is worth considering, although it’s still directly in contradiction to what the developers have said.

However, you haven’t really presented any evidence for your claim that this DR effect applies to every type of conversion.

When are you claiming that this DR came into effect? I converted ~800 batches of sigils a few days ago and I didn’t see any evidence of DR.

(edited by lackofcheese.5617)

Official Response: Drop Rate of Legendary Precursors

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Posted by: lackofcheese.5617

lackofcheese.5617

Linsey has quite specifically said the Mystic Forge is not affected by DR, so I remain doubtful of there being any.

Mystic Forge "odds" reduced in patch (Oct 7.)?

in Crafting

Posted by: lackofcheese.5617

lackofcheese.5617

Heh, I’d never even heard of that one before.

Official Response: Drop Rate of Legendary Precursors

in Crafting

Posted by: lackofcheese.5617

lackofcheese.5617

Why are you still posting as though we aren’t in agreement? I acknowledged your last post already. I can get it without RNG, sure — but it’s still a terribly lazy way to go about gating legendaries by the devs.

I’m not so sure that we are in agreement.

Most people here, including you, have been calling for a fixed recipe, but what I’ve been arguing is that a recipe with a similar average cost wouldn’t really make much of a difference – either way it’s going to be a grind, although with RNG you might also get lucky.

Now, if your argument is that obtaining a legendary shouldn’t be based on grind, I can understand that point and I can agree – but it’s an entirely different point to what has been the main focus of most of these threads, which have been complaining solely about RNG.

However, making a system where a legendary requires “an inordinate amount of skill”, as you propose, is much easier said than done. At the very least, it’s not something I’ve ever seen in an MMO.

As for GW2, it was supposed to innovate the boring, repetitive content. Anet lauded how a game without a subscription model didn’t require long grinds designed to gate content and keep people playing longer. What happened to that?

Getting to level 80 and full exotics isn’t that long a grind. Since legendaries are entirely a visual element, you’re not forced to continually grind in order to be competitive in WvW or PvE. That is a problem in many other MMOs and I think GW2 does a fine job of solving it; the difference between having optional grinding and mandatory grinding is rather a big one.

Mystic Forge "odds" reduced in patch (Oct 7.)?

in Crafting

Posted by: lackofcheese.5617

lackofcheese.5617

Hmm, yeah, those changes were made a while back. Still, Linsey’s post isn’t really patch-specific, I’d say, though it’s not entirely clear with respect to some things, like level 80 rares.

A lot of people were saying the rate was already down to ~12% for level 80 rares ever since they fixed the problem with lower-level rares (particularly the Godskull rares). Maybe that ~12% figure was just wrong, but it seems unlikely that it would have gone up and then back down again.

One thing that would definitely help is if we had more data to work with.

Mystic Forge "odds" reduced in patch (Oct 7.)?

in Crafting

Posted by: lackofcheese.5617

lackofcheese.5617

I just asked Linsey about this very issue here. In the first post of that thread, Linsey said this:

We did fix a few bugged recipes that were rewarding Legendary precursors more often than they should have been. These recipes were mostly using Rares in the level 70-75 range and mostly affected the precursors for the greatswords and the dagger. This has had some effect on the drop rate when using lower level rares to attempt to get a precursor but it was never intended for that to be the best way of acquiring these weapons. The recipes for throwing in level 80 exotics have not changed at all.

Unfortunately, this statement doesn’t say anything about the situation with level 80 rares, and it seems that my question may have now been drowned in further discussion.

So far, we know that the drop rate for lower-level rares is much reduced, and the rate for exotics is unchanged. This narrows it down to 3 notable possibilities, I think:
1) The chance of an exotic never meant to be that high from putting level 80 rares into the forge, and has now been fixed.
2) The chance of an exotic from level 80 rares is not much different from before, and the concerns over this are mostly a case of mass hysteria – perhaps the chances beforehand weren’t as high for 80s as everyone thought, or maybe they’re still that high and some people have been unlucky.
3) The chance of an exotic from level 80 rares is currently bugged, and may end up being fixed.

(edited by lackofcheese.5617)

Listing Fee - Edit Price

in Black Lion Trading Co

Posted by: lackofcheese.5617

lackofcheese.5617

If that’s the case, then the true value of the item is at or near vendor price, and you should rethink trading those items.

Official Response: Drop Rate of Legendary Precursors

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Posted by: lackofcheese.5617

lackofcheese.5617

Yes, and all I’m asking for is an endgame that does not in large part work on an RNG system.

Legendaries are not the only “endgame” in this game. WvW, sPVP, and doing dungeons for fun are all part of the endgame, and you can be maximally effective at those things if you just get full exotics.

It’s old, it’s dead, it’s not fun (when a specific outcome is desired), it’s not innovative, it doesn’t require being “the best” (lol at that whole trollbait post by Wah), it doesn’t even have to require effort. All that need be required is luck, a high tolerance for tedium and repetition, and/or a really large real-life disposable income.

As I’ve just demonstrated, the fact that these items can be traded on the trading post means that you can get around the RNG system if you choose to do so. Yes, you’ll pay a price premium for doing so, but I don’t see a huge problem.

As for tedium and repetition, that’s a complaint that can be levelled at the PvE aspect of every MMO ever made. Without a never-before-seen system that is either player-driven, or created by an artifical intelligence, the PvE content in an MMO is bound to get tedious and repetitive after a couple of hundred hours.

If tedium and repetition is an issue, don’t play an MMO, or focus on PvP content.

Official Response: Drop Rate of Legendary Precursors

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Posted by: lackofcheese.5617

lackofcheese.5617

The best players are the ones who have been PvPing the entire time, and probably some of the hardcore dungeon speedrunners.

Official Response: Drop Rate of Legendary Precursors

in Crafting

Posted by: lackofcheese.5617

lackofcheese.5617

*"it would kill my market and stop me from making easy money off base weapons.

The funny thing it was actually fine before the “bug fix”, it was nearly impossible to make money off it then without exploiting the bug."*

This are just your words…

He/she is saying it’s easy to make money now (presumably by buying and selling precursors), not before now.

In any case, if Cerise is making money at the moment in that manner, then that’s mostly the fault of whoever is willing to sell precursors to Cerise at a low price, and the others willing to buy them at a high price.

No one is forced to trade in this game; you buy low and sell high only with the willing co-operation of whoever you are trading with.

(edited by lackofcheese.5617)