They drop from bandits I get lots of those when I’m killing them for other events
Having to show up early to catch a single bus is basically a dead map for a game in which other events and maps have multiple maps filling up and even during the events themselves.
I don’t know how you reach the conclusion that because you have to get early, the map is dead, while it’s the opposite. It shows the popularity of the map and the loads of players going there to play, unlike other maps which are mostly empty of players. And the difficulty of the Gerent event is irrelevant because it hardly ever fails anyway.
ANet did revisions to two launch game armies (Krait and Risen) a long time ago.
The first army they revised was the Flame Legion and the Dredge, in their Molten Alliance form. There were some excellent mobs in the Molten Alliance that were more mechanically heavy than core mobs, sadly they all disappeared when the Molten Alliance was defeated.
It quickly failed in HoT once the majority left, which turned it into LFG-only content.
That LFG-only content is more alive than the other content in the game though. I don’t see an issue with the LFG-only content myself, it gives longevity to the maps. The LS3 maps will die long before HoT maps do.
Again, to clarify, the game is easy for YOU, but your solution is to make it more difficult to EVERYONE.
To be fair he said to give mobs buffs to counter the power creep. The mobs at release, even with downscaling, were designed for specific amounts of stats, and damage, without elite specs and so on.
What he probably failed to realize is that players still play on low level zones, using low level characters. I know it’s shocking that a level 30 player is playing on a level 30 zone.
That said, I’d rather they buff scaled event mobs significantly to use more interesting abilities because right now when loads of players gather at events the mobs that spawn have a bazillion hit points, deal a bazillion points of damage, but have no actual mechanics. Huge damage sponges that 1-shot everyone are not fun at all, instead those event mobs could be updated to use better and more interesting skills and abilities.
The regular open world, especially the lower levels, are just fine.
That map TD has basically died out now. No one enjoyed it much to begin with but now its rare to see the meta happening. That means the chances of that egg sac appearing are a million to one
I did the meta 12 times, in the last 12 days. Some days I even missed it at first because all the maps were full and had to wait for the next cycle. TD is likely one of the fuller HoT maps especially during the Gerent meta.
They might add them to a HoT-themed gem store chest similar to the LS1 chests sometime in the future
I’ve recently returned from a year and a half hiatus from GW2 and every time I join a group now i’m told i’m not doing ‘max dps’ and then I get kicked.
This is interesting. How many groups did you join and ALL of them kicked you for not doing max dps?
HoT won’t be empty, the meta events will still happen even after PoF is released. Players are still doing world bosses in core tyria and those aren’t even required for legendary weapons nor do they have lots of achievements, with few exceptions. The meta events of HoT give a lot of loot for their completion so it’s unlikely those meta events will ever be empty.
The question will be different, if PoF maps do NOT have huge meta events, they will die when players finish their achievements and story there, then go back to HoT maps for the meta events. Which is why I find it unlikely that PoF maps won’t have meta events, but we’ll see about that. Huge open maps are good for exploration the first few times around, but do not have the long lasting value of a meta event.
A) have to suddenly find 4 friends who like fractals, have 150 AR already, and are interested in doing the challenge mode.
Or find 4 friends who like Fractals, help them get to 150 AR working as a team and when the time comes do the challenge motes with them. Friends and guild mates are long term investments
Many people posting here still think that mounts will be used only as a speed boost that allows you to reach events faster than walking. If that was the case, why do they all have unique special abilities? And why are those special abilities movement abilities?
Mounts will be required in PoF and their abilities too. That’s what makes the mounts of PoF good mounts instead of terrible mounts, like in other games where they are just speed boosts.
DO NOT. I REPEAT, DO NOT make your own group.
So you’d rather some random stranger creates the group. If everyone was thinking like that then we wouldn’t have any groups to begin with.
First step: remove antialiasing
Second step: try to see if playing in full screen mode makes it better
Third step: lower character model limit and character model quality to lowest
If you are still having problems then you’d probably need to figure out where your bottleneck is. Check your cpu/ram/gpu/vram usage to find out where the problem is.
How is the Skimmer nothing new? You float over water.
Swimming does not slow characters down or requires you to do anything different from just running. So floating over water is pretty much just a different animation. Now if swimming would slow you down and/or consume stamina then floating over water would be pretty neat.
I believe the Skimmer will allow us to hover over the sulfurous haze, the white desert part of the desolation that instantly kills anyone that touch it. As such it is something new. Maybe it will allow you to hover over lava too, ignoring the damage, which can be good on some places, and also can be considered new.
Waypoints+mounts> just waypoints
The question is:
Waypoints vs half-waypoints + mounts
The expansions after PoF are going to be the bigger problem however, because mounts are too big of a deal to ignore.
I’m curious about the impact of PoF masteries (Mounts) on HoT content, HoT is also standalone and players that only own HoT shouldn’t be compelled to buy PoF to make traveling around HoT easier, the same argument as for using HoT masteries in PoF.
For example, will the Springer make bouncing mushrooms obsolete? Some mushrooms propel you really high so it’s unlikely for those, but what about all the others?
The dailies you did were T4 (75-100)?
*That waypoints are faster is hopefully an uncontested opinion.
It depends on your hardware. Sorry had to say it!
If you do not like an argument, using valid reasoning to not get it build is good, using “I need them to work on something else” or “A-Net do not have time to do that” is just plain wrong…..and I mean completely wrong
“I need them to work on something else” is perfect valid reasoning. It’s like you are saying that if I don’t like a feature then saying that I want them to work on something that I actually like is a bad thing.
Of course always within reason, saying “I don’t want them to make gem store outfits and instead add more cats” is invalid because there are different teams working on those things. Same with saying “I don’t want them to add more Fractals, I’d rather they add more WvW maps”, different teams, different things. So it depends on the suggestion. There are those where it is valid, and those that it is invalid.
There might of cause be something I have missed, and that is the reason almost every suggestion contains “not worth the time” answer? If there is, please do inform me.
I think if something is worth it or not, depends on what other things would be sacrificed to make that suggestion. When you try to implement a new feature to a game, it means development time will be taken from some other feature. Especially true for features that are known and confirmed to be hard to implement, like build templates. Even the devs want them but they are not easy to do and they’ve said so on multiple occasions.
Take the mounts for example. Many suggested adding mounts to the game for years, yet they never added them. Now we get them in Path of Fire, but they are not just an addition to the game, but an integral part of the expansion. Before Path of Fire, they were a waste of development time as their purpose wasn’t clear and they would’ve been relatively useless. Now that mounts got a real purpose as an expansion feature, they are no longer a “waste”.
What’s a waste and what is not depends on so many factors but I agree using that phrase on everything is tiring and a waste of post letters.
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Remember, that in raids, requirements are put not just because players demand perfection, but simply to increase the chance of success. Which is important, because (unlike in dungeons then), the base success chance with unfiltered crowd is close to zero.
You need to remember that dungeons were doable even by not-level 80 characters. I’m quite sure a group of fresh level 35 characters in masterwork and half-rare gear will have a hard time in Ascalonian Catacombs. Getting a proper build to do Raids is like getting to level 80 and then doing dungeons.
Open world is a content meant for everyone.
Well even the open world has some limits and it’s not for everyone as all the Heart of Thorns-hate posts clearly show.
I’d make a question though, would you rather the open world is split in difficulty and has parts that are for everyone and parts that are NOT for everyone, or keep the open world for everyone and let instanced content be not for everyone? Which one is better?
Fixing forum bugs?
Then i could open an “all welcome” LFG and have pretty much the same chances of completing as the elitist restricted ones. That is definitely not true in raids.
I’m positive when you opened an “all welcome” LFG you already had at least some experience in the content. Even the easiest dungeon is hard when you try it for the first time without any experience and you need at least one person that knows what to do and teach the others.
I don’t say this just as any kind of anecdote or what have you, but you know there something wrong with such a close-knit community when 3 out of 4 returning player have to lie about their exp before they get their foot in the door and be accepted by any pug. Thats a bit ridiculous imo and I agree with this person that there something flawed with a community that operate like this, with such a steep learning curve and divide.
I’m wondering, is there a way to convince someone that you have experience in the type of content you are doing? What does “Experience” even mean?
There is nothing wrong with the community working like this. You can’t expect to join a group of experienced players and have them do the content while you watch, that’s not fair to them, isn’t it? Even those guys spend some time learning the content in their static groups, so why don’t you do the same?
but do you really have to know any thing at all to “train”.
Running with PUGs is not the best way to get experience in any kind of content, unless you have a “teacher” with you, and I don’t know why anyone would expect otherwise. Not everyone is a good teacher though, especially when it comes to content that you have to manage 9 other players. To be a good teacher in dungeons, you basically teach them the mechanics, because all players will deal with the exact same mechanics.
In Raids it’s harder because different players will have to deal with completely different mechanics, one will have to heal, another will have to tank, another will have to move to certain places, another to CC, and so on. In order to “teach” a group of random people you’d have to know every role, of every fight, which isn’t always possible. Which is why teaching in Raids is much harder than teaching dungeons or fractals.
And this is the main reason that Raid PUGs in general do not teach. They expect those who join them to already know their role and the mechanics, and that’s why we get the LI requirements or KP or whatever they use these days. And what’s wrong with that? You want to learn the mechanics? Find a training run and/or go in with your guild and/or friends. Those can teach you what you need to know, random strangers won’t.
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How is this OK that a spider or a little mushroom can two shot my level 80 warrior fully geared in knight armor with all the specializations skills unlocked?
Where is this spider you are talking about?
An idea for condi cleanse:
What if Weavers got their version of https://wiki.guildwars2.com/wiki/Abrasive_Gift ?
There are a lot of ways to get Barrier on Weaver, you can use traits to get Barrier when you dodge and when you use dual skills.
Removing conditions when getting a barrier effect would work well on Weaver. Perhaps too well?
Weaver sword auto animations seemed really off to me
Let’s say I’m in another guild, a pvp guild, and I want to join a more all-around guild that has that option checked. What happens then?
If you add an option that limits which players can join your guild, then effectively you remove a huge segment of the playerbase from potential guild members. I don’t think that’s a very good idea, especially for smaller guilds. Someone could join a larger guild for the guild hall benefits, then join a smaller one to be with a more closed group doing dungeons, fractals, raids, pvp or rp.
There needs to be a rite of passage of some sort; a trial by fire if you will. If you can clear THIS, you’ve earned the right to raid on this character (or account). That’s possibly the best solution for it.
Technically there is a trial. You need Heart of Thorns to start raiding, you need certain mastery abilities unlocked in order to start raiding and of course in most cases you need to have your elite spec unlocked to start raiding.
What kind of trial do you want? A boss encounter or something?
They added elite specs, that’s what changed.
The following elite specs are, and have been forever, the dominant ones in Raids:
Chronomancer (Mesmer), Druid (Ranger), Berserker (Warrior)
Engineer was never bad, it is just way too complicated to play lol
Elementalist got nerfed badly in the latest patch, at least the power builds. Curiously enough, the condition damage Elementalist is now top damage dealer. A great condition damage build for Elementalists used to be a running joke, now it’s a reality.
As for your profession of choice, Guardian was never truly amazing, until the latest patch (August) when they actually became amazing. Guardians got seriously buffed (with Dragonhunter of course) in almost all aspects. They only lost their loot stick capability but that doesn’t matter in Fractals/Raids.
The trick is always to make the group feel like one team which can talk about mistakes freely and accept those mistakes more readily.
That’s what guild groups do
And if I were to make a suggestion on how to help raids that could be put in by the devs?
I’m not sure if making raids harder or adding extra gates would make the community better. The Raids were supposed to be content for guilds and not content to do in random groups. How do you make them guild content though?
Also, many of these problems could be solved by just talking about it before even starting the instance (again, i did mention that not all requirements need to be immediately in LFG, some can be stated separately at/just after the party forming phase – as long as they are stated before the actual run begins). In no case a kick would be required partway through the actual dungeon/fractal/raid run.
This is true. Of course, the LFG doesn’t have enough space to type more complex listings and some extra communication after the group is formed is always nice.
I find it interesting that you are willing to leave the group instead of kicking the offending person.
Why are you pretending that your experiences are “reality” and other people’s experiences are not?
I’m not pretending anything.
Well the only alternative to you pretending it is you actually believing it, which is too baffling a possibility to consider. =P
You should read my answer to Rauderi:
https://forum-en.gw2archive.eu/forum/game/gw2/DPS-meter-really/page/9#post6713099
That’s really my last post on that subject and I don’t have to elaborate any further, I hope.
I’d love to hear everyone’s perspective on this:
https://forum-en.gw2archive.eu/forum/game/gw2/DPS-meter-really/page/9#post6712984
With the basic question:
Is it ever OK to kick someone even if they meet the advertised preferences of a group?
And this is why I advocate not being lazy and writing in the group demands. If you’re just putting in “T4 Daily” then you have no right to whinge when non-meters or non-metas show up.
Yay another one! Already answered that and I don’t understand why it’s creating such a misunderstanding in the first place. If you type “T4 Daily” you have to accept all the players that join, if they are meta or non-meta, if they are using a dps meter or not. I even said it earlier:
And? I never said anything about using dps meters or even meta builds in a simple “T4 dailies” group. I said about expecting players to already know how to do T4 fractals, and not go in and attack Subject 16 while he has the shield up and wipe the group.
I never said someone advertising a “T4 dailies” should kick people if they don’t do enough dps, or if they don’t play the meta builds. You are confusing two different things
Should I put it in my signature? The one and only thing I said is when someone says “T4 Daily” it excludes training. That’s like the one and only thing I said, how the run will go, if it’s meta, if it uses meters, if it’s a casual everyone welcome group or not, wasn’t in the argument to begin with. The “T4 Daily” is only there to distinguish between a training and a not-training run, that’s it. IF you want to use meters or meta builds then of course you will have to write it down and make it known.
The original comment for reference, the one that made people so worked up about it:
Although when you type “T4 dailies” you shouldn’t distinguish between professions and take any that might join, that doesn’t mean you will teach anyone the mechanics of any fight. That’s what groups with “training” in their name are for.
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Why are you pretending that your experiences are “reality” and other people’s experiences are not?
I’m not pretending anything.
No, the problem is that “they” (the people I’m talking about), think that they’re accurately stating their preferences (for example by just saying “T4 Daily”) when they’re actually not.
But in reality they are stating their preferences clearly. They don’t have a training run, otherwise it would’ve been stated as such. It’s not rocket science, if it doesn’t have “Training” in the listing then it’s not training.
You seem to be working under the belief that those are the only two states that exist, either someone is doing it your way or they should be in a training run. The options aren’t only “training run” and “normal run” if nothing else because your idea of normal might be abnormal.
What are those other mysterious states then?
or that their way to clear content is the default way
Oh and I forgot this. I’m not sure when you got the idea about doing the content in a specific way from anything I’ve ever posted. I only pointed the difference between a training and a not-training run, nothing about using potions, food, meta builds or anything else. My simple distinction was between training and not training
You said earlier:
Your way may not be the way that all “non-training” groups play.
and I answered:
And? I never said anything about using dps meters or even meta builds in a simple “T4 dailies” group. I said about expecting players to already know how to do T4 fractals, and not go in and attack Subject 16 while he has the shield up and wipe the group.
I never said someone advertising a “T4 dailies” should kick people if they don’t do enough dps, or if they don’t play the meta builds. You are confusing two different things
I don’t care how non-training groups play because that was never part of my argument to begin with.
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PoF is a content expansion, HoT was a mechanic expansion. This means that HoT introduced new ideas and new ways to expand the game that would be used in future expansions, while PoF uses those new mechanics to give us more content. This means that they are giving us more things that already existed in HoT, instead of brand new. New elite specs, new mastery points, a new GH and so on
Raids and fractals are coming, that’s been confirmed on the forums, but they didn’t announce those because apparently, they are not part of the expansion but part of the living world, which has a separate release schedule.
THIS.
Content expansion, with no dungeons or competitive content whatsoever… I think there is less in PoF, therefore the price tag.
Fractals, PVP maps, WvW maps and so on are not part of the expansion but instead are available to core players too therefore announcing them as part of the expansion isn’t needed.
Now, if you did state your preferences beforehand, and the player that joined happens to not fulfill them, kick away.
Now here is a couple of different situations.
1) You advertise a training run let’s say for Vale Guardian.
People join, they fill the important slots of it, you get two PS Warriors. You are at 9/10 and another PS Warrior joins, maybe you didn’t have the time to update your listing. None of the PS Warriors can swap to another build. All of them fulfill the preferences. Do you kick the one PS (to be fair, the last one to join)
2) You advertise for a daily fractal run. People join, including a healer Druid. The last person to join is another support build, let’s say a support Tempest. None want to swap their builds, going in with 2/5 support builds isn’t very good, in fact on many fractals even one support isn’t needed. Do you kick a support if neither wants to swap?
3) In an anyone welcome group, you get that one person who is always on the ground, dead. He begins to drag the team down, ignoring mechanics, wiping the entire group and refusing to change because “That’s how he wants to play”. That person is holding 4 people back and their fun is diminished by having him drag them down. Is it appropriate to kick said person?
4) In the opposite situation that 3. You join an all welcome group and that terrible person keeps harassing team members. The team succeeds in the encounters but that guy still goes at it. Do you kick said person or take his insults and move on?
I want that to change.
What do you propose?
You’ve been quoting my own posts about how people should state their preferences in the LFG, so how does this comment of your’s make any sense to you?
My comments were about a very specific listing on the LFG and a very specific situation, that is a T4 daily run. Runs that are not the normal are usually advertised as such, including training runs, if it’s not stating it’s a training run, then it’s not a training run. For some reason you want it stated like “T4 dailies, not a training run!” and no matter how many times you say it, it will still be illogical to me.
Besides that, your argument of “accurately stating your preferences” falls flat because even with more complex listings, we still get the same results. The problem here is not that people aren’t accurately stating their preferences, which is what you are turning it into, because in reality they do, and it fails. The question is what happens afterwards.
Is it fair to intrude on others and expect them to play with you, even if they don’t want to? That’s the big question.
If the rest of the group has also joined a group that didn’t specify it’s preferences, how do you know what the rest of them want?
Preferences don’t matter in this case, if you take your time to read the quoted post, preferences were never part of the equation, nor what the LFG listing stated.
I haven’t said anything about them either here.
All I’ve said is if you have preferences and want them respected, other people need to know what they are first.
You shouldn’t assume that they’re universal.
And yet you never replied about the part of the fairness.
Is it fair to assume that others will keep you into your team, no matter how good you are?
Putting what they want above what the rest of the group wants?
You realise that what you’re saying here is that your preferences are used to being catered to.
I refer you to one of my previous posts.
An “all welcome” group is preference too.
Your way may not be the way that all “non-training” groups play.
And? I never said anything about using dps meters or even meta builds in a simple “T4 dailies” group. I said about expecting players to already know how to do T4 fractals, and not go in and attack Subject 16 while he has the shield up and wipe the group.
I never said someone advertising a “T4 dailies” should kick people if they don’t do enough dps, or if they don’t play the meta builds. You are confusing two different things
It’s not a moot point it’s a perfect example of elitism right here.
When people still join groups that are not for them is a perfect example of elitism?
Any group that hasn’t stated their preferences is free to be joined by anyone, because they haven’t specified to the contrary.
They haven’t specified it’s an “all welcome” group or a “training group” either. There is a reason on the LFG the casual runs are advertised as such. And you are missing the point, even with those unnecessary extra words, players will still join groups that aren’t for them anyway. It’s a moot point.
You just seem to constantly be trying to justify why only people who don’t share your preferences should need to state them, presumably because you believe that your preferences are the default, when they’re not.
I don’t know why you continue to believe that not-training group should explicitly state that it is not a training group. A training group, is a training group, a non-training group is a non-training group. There is no middle ground.
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