Showing Posts For maddoctor.2738:

Oiled Longbow string aquisition

in Guild Wars 2: Heart of Thorns

Posted by: maddoctor.2738

maddoctor.2738

It has a 100% chance to drop from the end chest of DS if it’s the only collection active, otherwise you might get any of the collection pieces.

Anet, Impossible LFG for New folk

in Fractals, Dungeons & Raids

Posted by: maddoctor.2738

maddoctor.2738

Worked in Fractals. What do you have to back up that it won’t?

Doesn’t work in Fractals at all. What do you have to back up that it does?
No matter how many tiers there are you won’t find it easier to join T4/CM groups

Anet, Impossible LFG for New folk

in Fractals, Dungeons & Raids

Posted by: maddoctor.2738

maddoctor.2738

Also, you must have me confused with someone else, while it’s a well known fact that tiers would resolve the current problem with raids, I have not advocated them, and I still don’t.

No they won’t resolve the current problem with Raids, which is finding groups on the LFG for them as explained multiple times. Multiple tiers fail to solve that problem.

Stop saying that something is a fact when in reality it’s not.

As ranged player i need to be always in melee

in Guild Wars 2 Discussion

Posted by: maddoctor.2738

maddoctor.2738

Most of the deaths I see in open-world fights are quite far away from the boss though, anyway, due to the massive area-denial the bosses spew out (Donuts for Gerent). And I find it’s actually easier to survive in melee – not only from the heals, but most melee weapons have defensive skills built into them, as well.

If you are ranged and get hit by the donuts at Gerent you are doing something wrong. Since they appear when he charges, melee players need to move instantly when he does, while ranged players simply stand still at their current spot. The area denial doesn’t hit players attacking from a long range, only close range players get hit. And if you use a 1200 range weapon you probably don’t even need to move during most fights, just pray the boss doesn’t aggro on you but on another unlucky soul.

When at range you do not need defensive skills, while in melee you can’t survive without them, either you using them or someone else in your group using them. But when at range you don’t need healing nor defensive skills since all attacks can’t even reach you at range.

Pay to play each map?? Really??

in Guild Wars 2 Discussion

Posted by: maddoctor.2738

maddoctor.2738

Some of them are reachable via rata novus. You can also sell their teleport scrolls on the marketplace for less than the cost of the season.

Instanced Rata Novus (part of the story) not -actual- Rata Novus.
As for the teleport scrolls I think the problem as seen in this thread and others is the extra gem cost of the episodes, so if those scrolls also have a gem cost, it wouldn’t help.

Pay to play each map?? Really??

in Guild Wars 2 Discussion

Posted by: maddoctor.2738

maddoctor.2738

If you want to do the story you still will have to pay but it will keep the zones active and some of the people that it brings it will buy the story because they like the zone. Meanwhile people who previously unlocked it will have gotten their enjoyment from it and moved on to the current content.

With the exceptions of Bitterfrost Frontier and Lake Doric all the other maps do not have any kind of zone border with existing zones. How exactly are they gonna give access to those zones without having access to the story that leads you there?
And please don’t say “teleport to a friend”

As ranged player i need to be always in melee

in Guild Wars 2 Discussion

Posted by: maddoctor.2738

maddoctor.2738

Because it’s the stupidest encounter design concept to ever blight any game. Seriously – for everything this game does right, the “EVERYONE STACK IN MELEE” meta has turned this game’s instanced content into the laughingstock of the industry. It looks bad. It plays bad, and it makes any content in this game that requires it bad.

And if they increased the buff/heal range to allow players to play from ranged they’d be ignoring all the boss mechanics and attacks. That must be great game design indeed.

Take a look at any open world boss to see what happens without the stack in melee. At any Wyvern fight you can stay at a distance and semi-afk the encounter because no attack of the boss will ever hit you, unless you don’t CC it. The Chak Gerent when mobile poses no threat to a ranged player who can safely semi-afk the encounter, while, for obvious reasons, melee players have to put so much more effort in the fight.

That’s why Raid bosses have damaging auras around them, so you can’t just semi-afk the encounter from a safe distance, and instead must remain grouped, even at range, to receive buffs and healing. Without the damaging auras all the Raid bosses would be cheesed to death. Watch the solo Druid Cairn kill for proof.

As for Dungeon and Fractal bosses, you can range a lot of them from a very safe distance. Sure it will take longer, but it’s much safer.
All Caudecu’s Manor bosses have short range attacks that you can safely ignore while ranging them from a distance.
While ranging the Twilight Arbor bosses you can ignore the spirit adds. The last boss of Aetherpath is much easier to range than to melee, provided you have push skills.
SE1 P1 and P3 cannot even touch you at range, circle strafe around them while attacking them til they are dead.
You can kite Giganticus Lupicus around from a distance, have a much longer window to dodge his attacks, ignore his melee attacks and in general make the fight super easy. You can attack Subject Alpha from a distance and ignore all of his attacks easily, provided you don’t move much.

Range = safe. Melee = fast.

(edited by maddoctor.2738)

Pay to play each map?? Really??

in Guild Wars 2 Discussion

Posted by: maddoctor.2738

maddoctor.2738

If you said LS2 that would’ve made sense. I seriously think LS2 shouldve been bundles into HoT special edition, and LS3 shoulve been bundled into PoF special edition.

Well they do give you 4k gems with the deluxe editions of HoT and PoF

Anet, Impossible LFG for New folk

in Fractals, Dungeons & Raids

Posted by: maddoctor.2738

maddoctor.2738

I suppose, with Tiers, all the egotistical elitist could hem and haw about how great they are doing T4 raids, with all their DPS meters, and requirements, while the lowly peasants only did T1 Raids with their all welcome tags and saturated with clueless wonders.. just like fractals.

And as I explained a bazillion times already, it get tiring btw, that won’t help anyone get into the current Raid LFG which, since you missed for the billionth time, was the topic. And not tiers of Raids. Now, have fun trolling all the threads about Raids with your tiers of difficulty even if it’s completely irrelevant. The bold letters was a nice touch though.

So… I guess it is a matter of newer players being bold enough to write their own LFG.

Glad you found your way

Anet, Impossible LFG for New folk

in Fractals, Dungeons & Raids

Posted by: maddoctor.2738

maddoctor.2738

So kittening what? Players can still enjoy and run fractals, even if they never get better then T1. which was my point, if you have some other strawman you are fussing against, quote them and not me.

Who cares? The question was how to allow new players to join LFG groups for the Raids, not for some other tier of Raids. Read the OP, the title of the thread and other posts in it before you post.

Server w/ realistic skin playerbase?

in Guild Wars 2 Discussion

Posted by: maddoctor.2738

maddoctor.2738

If you find it that annoying lower your character model limit so players around you use the default models

ventari OP what about radiant hammer guard?

in PvP

Posted by: maddoctor.2738

maddoctor.2738

Is it the one that gives you 10 stacks of burning instantly?

Tickets Status Update

in Guild Wars 2 Discussion

Posted by: maddoctor.2738

maddoctor.2738

Are they tickets for the same thing? Because if you do that your old ticket is discarded and you lose your position in the queue. Only the most recent one applies

Can we have Heroes?

in Guild Wars 2 Discussion

Posted by: maddoctor.2738

maddoctor.2738

Is everyone here forgetting that The Old Republic uses a similar system?

SWTOR is a very static game while GW2 is more movement and action based game.

As ranged player i need to be always in melee

in Guild Wars 2 Discussion

Posted by: maddoctor.2738

maddoctor.2738

PvE in this game isn’t balanced, that is the point, in a well balanced game people can actually go ranged…

You mean can go leech?

Anet, Impossible LFG for New folk

in Fractals, Dungeons & Raids

Posted by: maddoctor.2738

maddoctor.2738

Of course the requirements to get into a group would change with varying degrees of difficulty, this has been proven with fractals time and time again, the requirements to get into T1 fractals are far less then what it takes to get into T4. This is a proven and self evident fact of the game.

And you still aren’t reading and posting in the wrong thread apparently. It is proven and is a fact in the game that the multiple difficulties did not affect the requirements of T4 nor CM fractals. To play T4 you must be experienced in T4, to play CM you must be experienced in CM, unless it’s a training group. That’s a fact of life.

Difficulty Tiers make it so that anyone can approach a Fractal, starting at the lowest level where they can learn how fractals work, get gear, and have other players explain the mechanics, and then, if they so choose, slowly working their way up, or not, they could stay at low level fractals, in either case, a lot more people are doing fractals with the difficulty levels then if it was T4 or nothing.

No matter how many times you finish T1, the requirement to be experienced in CM won’t change and you won’t be accepted in CM runs, even if you run T1 a billion times. A multiple tiered difficulty won’t allow them to enter groups on the LFG for T4 and/or CM so difficulty tiers are practically useless as a means of allowing access to T4/CM on the LFG, which is kind of what was there in opening.

Asking for an extra reward when players take a newbie into Raids, so organized teams running the current Raids have some extra incentive to take such newbies with them. Again, nothing to do with tiers.

Try again

(edited by maddoctor.2738)

As ranged player i need to be always in melee

in Guild Wars 2 Discussion

Posted by: maddoctor.2738

maddoctor.2738

I am talking about full fight spending ranged, outside safety of melee-stack. I.e. you are not melee-stack all fight, not like just took ranged weapon staying in stack Or took weapon for some gimmick and continue melee after that.

You are indeed spending most of the fight ranged in all those situations I mentioned. I get it you have no experience of Raids perhaps you should run some. Swapping between melee and ranged is what makes a good encounter, why stay only at range?

What “major mechanics” you are talking about, your party wont have to melee-stack?

You want only for yourself to stay at ranged and ignore all mechanics while your group stacks in melee and takes all the mechanics in the face? Aren’t you a bit selfish here?

I answered about the mechanics already, it’s here
https://forum-en.gw2archive.eu/forum/game/gw2/As-ranged-player-i-need-to-be-always-in-melee/page/3#post6746675

You obviously ignored it.

Can we have Heroes?

in Guild Wars 2 Discussion

Posted by: maddoctor.2738

maddoctor.2738

No. Because an AI cannot handle the combat system of the game. This isn’t a passive system like the one in GW1 where making an AI work was easy work.

Imagine doing the Graveling Barrows part of AC with Heroes, or the bomb part in CM Path 2, or the lasers at CoE, or the bombs at CoF. The encounters that make an AI useless are so many, there are probably more mechanics in the game that an AI cannot perform than those that it can.

As ranged player i need to be always in melee

in Guild Wars 2 Discussion

Posted by: maddoctor.2738

maddoctor.2738

Did you try staying at range for most bosses in raids and fractal fights?

Vale Guardian: Ranged when on green circle duty
Gorseval: Ranged killing orbs (before the no-updraft strategy)
Sabetha: ranged when kiting the bombs
Slothasor: no ranged attack needed
Matthias: ranged at phase 3 and at abomination phase when you need to avoid the exploding circles
Keep Construct: ranged at green circles, ranged when attacking an add that is following the one orb pusher
Xera: clearing the shards from range
Cairn: obvious ranged when at green circle and when you get the red debuff
Mursaat Overseer: no point in ranging here, there is no space anyway
Samarog: no range here either
Deimos: at ~60% everyone other than the black kiter and the tank use ranged attacks (safe strat)

So other than Slothasor, Mursaat Overseer and Samarog all other raid boss fights require some form of ranged attack from at least one member of the Raid team.

The amount of damage you take when at range is hardly relevant. Increasing the range of buffs would remove major mechanics from all fights, dumping them down considerably. It’s as simple as that.

(edited by maddoctor.2738)

As ranged player i need to be always in melee

in Guild Wars 2 Discussion

Posted by: maddoctor.2738

maddoctor.2738

What “coordination” in melee stack? Just get to boss and spam attacks, since your heals/buffs are being taken care of.

You know those who are healing and buffing need to perform some rotations that range from easy to really complex. And if you “spam” attacks you are doing it wrong.

All you want is a way to do content while you are spamming your attacks from a distant corner, far away of any mechanics of the boss, while your teammates buffs and heals reach you and keep you alive. That’s never going to happen

Aurora crafting?

in Guild Wars 2 Discussion

Posted by: maddoctor.2738

maddoctor.2738

Outside achievements, you need 21 Xunlai Electrum Ingots, and all of them require Lump of Mithrillium which can only be crafted once per day (or bought on the TP) so if you don’t want to wait 21 days to craft it be sure to be craft one Xunlai Electrum Ingot (or at least Lump of Mithrillium) per day while you are finishing the achievements so you are ready for part II.

Hellfire frustration

in Guild Wars 2 Discussion

Posted by: maddoctor.2738

maddoctor.2738

If instead of:
1 shoulder
The other shoulder
1 helmet
The other helmet

We would just get a Radiant Armor Box or a Hellfire Armor Box, i would be happy, then I’d have 6 hellfire pieces now, and 1 radiant piece. Instead I have 4 hellfire pieces and 3 radiant pieces.

First, you are wrong, that’s not how the rewards work.
It goes likes:
Glove
Shoulder
Helm
Glove
Shoulder
Helm

So for the first three you can finish one of the sets (full Radiant) and then you get the full Hellfire. That’s how the system works up until the boots.

Full answer here:
https://forum-en.gw2archive.eu/forum/game/gw2/Hellfire-frustration/first#post6746493

In summary: the Radiant/Hellfire items weren’t added at the same time. Retroactively awarding skins is problematic and to my knowledge there has been no case in the game of removal of a skin from a player’s wardrobe. They can only add to it, not remove, therefore changing the contents of the reward chests at this point would cause a great deal of problems.

Would it make sense to make such a change? Yes. But it’s highly unlikely to make such a change given how you are awarded those skins, from chests that have FIXED rewards.

Hellfire frustration

in Guild Wars 2 Discussion

Posted by: maddoctor.2738

maddoctor.2738

Can you imagine one day if you develop this spectacular looking gear that can only be attained at 50k AP, and only one player ever gets to use it? Would you not see that as a waste of resources, where instead you could have developed content that everyone can enjoy?

Well according to this list: https://wiki.guildwars2.com/wiki/Achievement_rewards
Achievement rewards go up to 60k and you will get the last of pinnacle skins at 56k so they planned ahead for many many years. At a rate of 2.5k AP per year that’s about 8 more years.

At 42k you get the last backguard, we’ll see in a couple of years if they add anything at 45k but I really doubt it, as you said, at that point it would be creating content for a tiny few people and not everyone.

Fun fact: there are not enough achievement chests up to 60k to add a third set like Radiant/Hellfire so it might be something else (if there is anything)

As ranged player i need to be always in melee

in Guild Wars 2 Discussion

Posted by: maddoctor.2738

maddoctor.2738

Careful what you wish for!

I’m not wishing for the game to become like that. I’m stating why stacking works like this in the game (due to buffs). To remove stacking they need to make the game work like WoW and I don’t want that

Hellfire frustration

in Guild Wars 2 Discussion

Posted by: maddoctor.2738

maddoctor.2738

Yes, but what is your point? That still doesn’t change my opinion of it.

My point is if they add a way to get more achievement points faster, then the next reward will appear, which will lead to requests about adding even more achievement points, which would lead to even more rewards and so on.
There is no limit or cap on achievement points, so they can increase to infinity, which also means infinite rewards, the faster players can earn achievement points, the more rewards they need to add on that list. More rewards means extra work for the devs, work for the tiny few leaderboard leaders.

PS: I think the major mistake they did is adding those rewards as skins on the wardrobe. Rewards that cannot be obtained (like the backpacks) shouldn’t be on the wardrobe, until they are within reach.

PvP vs PvE

in Guild Wars 2 Discussion

Posted by: maddoctor.2738

maddoctor.2738

I wished ArenaNet would force people to learn about the defiance bar at some point in the story line or to get access to HoT maps. Or at least a short quest that rewards learning it, just like the dodging stations in the starter zones, without forcing people to do it.

In the very first story episode of Heart of Thorns you need to go close to a downed Pact chopper. As you are moving away of the chopper and back to the pact camp you face a champion (with lower hp than regular champions) Mordrem Punisher, the one with the charged hammer attack. You fight him on very narrow path, and it’s your introduction to breakbars. Since he is champion he cannot die by random attacks so you have to “combat” the breakbar to defeat him.

There is a part of the story that teaches you the breakbar, but it is often ignored

As ranged player i need to be always in melee

in Guild Wars 2 Discussion

Posted by: maddoctor.2738

maddoctor.2738

You realise that by giving buffs wider range – nothing would change except that classes (players) who prefer ranged playstyle will also get them?

Giving buffs range would make the encounters much much easier, because now positioning is important. With longer range, positioning is useless. Now to get the buffs you must be close, which means less room to avoid red circles or important boss abilities. As an example, if they allowed all buffs to be acquired at longer range then the blue area of effect attack of Vale Guardian (the teleport) would be useless, only the one tanking would need to take care of it while everyone else would simply ignore it.

Gorseval’s slam, Sabetha’s timed bomb, Slothasor’s sake, nearly all of the mechanics of Matthias, Keep Construct’s cc phase, Cairn’s teleport circles, Samarog’s slam, Deimos’s slam and so on would be worthless attacks. That’s only the Raid bosses, because in Fractals and Dungeons, even with a longer range, players would still stack in melee because otherwise the boss would move around too much.
So your “nothing will change” comment is false.

How to access to Bloodstone fen

in Guild Wars 2: Heart of Thorns

Posted by: maddoctor.2738

maddoctor.2738

How does logging in 1 day in the month or however long it was to get the LS free constitute loyalty?

Because most likely that player logging in wouldn’t just login to unlock the episode but actually play the game. The game needs players to be active, and unlocking the LS for free is an extra incentive to be there when it releases and experience the content first.

Why should newcomers be charged for what was offered as a free gift earlier if they pay for the expansion thinking that it would give them access to all playable content?

Because the free gift was a loyalty gift. And paying for the expansion doesn’t give them access to all playable content since the expansions are standalone.

As ranged player i need to be always in melee

in Guild Wars 2 Discussion

Posted by: maddoctor.2738

maddoctor.2738

I played many MMOs with teamwork groups. Never i heard that “melee stacking” equals teamwork.

When you stack you get buffs, you get buffs from your team mates → teamwork.
When you don’t stack and run around like a headless chicken you do not cooperate with your team mates, you do not buff, nor receive buffs → no teamwork.

As for your other MMOs in a lot of MMOs I’ve played, like most of them, they did not place such importance in buffs. Even the giant of MMORPGs has only a handful of buffs and most abilities buff yourself, instead of buffing others. Therefore, there is no need for players to stay at such a close range because buffs play a much less important role, it’s all about doing dps, healing and holding aggro.

In GW2 the big three, PS, Chrono and Druid can triple the damage output of the team (group of 5). Therefore, buffs in this game are the absolute king and maximizing those buffs (by being close together) is how you can finish content in the fastest and most efficient way.

This is a game of buffs, while in most other MMORPGs party wide buffs (with limited duration) are rare

As ranged player i need to be always in melee

in Guild Wars 2 Discussion

Posted by: maddoctor.2738

maddoctor.2738

Why people ignore that you HAVE to stack, you are asked by group leaders and game asks (via mechanics) for this.

It’s called teamwork.

As ranged player i need to be always in melee

in Guild Wars 2 Discussion

Posted by: maddoctor.2738

maddoctor.2738

Maybe, but the key drawback of ranger melee is that the pet will steal buffs etc from another group player. So for group melee, rangers would also have to stow their pet.

You cannot stow your pet in combat.
The pet won’t steal buffs because players have higher priority than pets

Hellfire frustration

in Guild Wars 2 Discussion

Posted by: maddoctor.2738

maddoctor.2738

In my opinion, if you create a reward that not even your absolute best or most dedicated players can get after 5 years, then something is seriously wrong. Lol.

You do know that once those players get that reward… the next one will appear right?

HoT is nothing but group events and...

in Guild Wars 2: Heart of Thorns

Posted by: maddoctor.2738

maddoctor.2738

lets try with the fact, that the devs have said the expansion was “underperforming”

They never said that the expansion was “underperforming”, they said that the amount of free players converting to Heart of Thorns was low. Hint: maybe the problem is with Core Tyria and not Heart of Thorns.

lets try with the fact, that the core game sold 5 times better for twice as long

The Core game wasn’t free to play. Before the move to free to play the Heroic Edition of the game was selling more than Heart of Thorns is now.
Before free to play, in order to try the game, they had to pay. Now they do it for free, and don’t pay afterwards, this tells us that the problem of revenue and sales is with the core game, not with Heart of Thorns.
Maybe because it’s too easy and people are getting bored?

lets try with the fact , that if HoT was a success, you would need at least 100.000 players in maguma every day, every hour

You’d need full maps and enough players to complete all the meta events, which you do.

So all your “facts” aren’t facts.

Hellfire frustration

in Guild Wars 2 Discussion

Posted by: maddoctor.2738

maddoctor.2738

You seem to be counting all of the AP that was released during HoT, and every release since then in the past 2 years. So in total, with both an expansion AND 2 years worth of content we got less than 3k AP.

Let’s see.

Historical Achievements:
LS1: 2712 AP
Festival: 1626 AP
Retired: 246 AP
Total: 4584 AP are no longer available in the game

Achievements added since Heart of Thorns:
Collections: 475 AP
Fractals: 70 AP
Raids: 460 AP
PVP: 945 AP
Side Story: 368 AP
Heart of Thorns: 731 AP
Story Journal: 878 AP
Extra: 193 AP
Total: 4120 AP

A lot of the festivals (6 of them) happened after Heart of Thorns some of those 1626 festival AP need to be added to this total.

2 years worth of content = 4.5k Achievement Points and we are not at the 2 year mark yet. We are missing at least 1 Festival until that point.

Edit: I forgot to add the 110 AP from the revamped Shatterer Achievements, added them to the “extra” category bringing the total to 4120 AP without counting the 2015/2016 festivals.

Festivals after the release of Heart of Thorns:
Shadow of the Mad King 2015: 64 AP
A Very Merry Wintersday 2015: 208 AP
Lunar New Year 2016: 109 AP
Shadow of the Mad King 2016: 64 AP
A Very Merry Wintersday 2016: 188 AP
Total: 633 AP

Grand Total of Achievement Points added to the game since October 2015: 4753

(edited by maddoctor.2738)

PvP vs PvE

in Guild Wars 2 Discussion

Posted by: maddoctor.2738

maddoctor.2738

Why in the world would you ever use Basilisk Venom as your elite skill in PvE instead of something like Dagger Storm or Thieves Guild? You wouldn’t.

I always use Basilisk Venom as my elite of choice in PVE.
I think you are missing that venom sharing is now base for thieves, meaning all your allies around you get the effect, leading to a much longer stun duration (and ultimate damage on breakbars)

Hellfire frustration

in Guild Wars 2 Discussion

Posted by: maddoctor.2738

maddoctor.2738

In other words: keep it simple, let’s focus on the OP’s primary complaint, which is: why do we have to pick 2 radiants before we can get 3 hellfires (or vice versa)?

Answer: because when they released the achievement rewards it only included Helmet, Gloves and Mantle. So you got the 3 of one set first, then the 3 of the other one. It was a simple solution that did exactly what the OP is asking (you get first the complete Hellfire then the complete Radiant set)

However, years passed and Anet decided to add the boots. Instead of revamping the system, to add the boots as 4th in a row, they instead added both boots at the end, so you get them after you unlock all 6 previous skins.

Even later, they added leggings and chest, since they added them at the same time, they allow players to unlock the chest/leg combo of their choice first, before going for the other one, so you can unlock both radiant leggings and chest before you have to deal with hellfire.

Then they added the backpacks which require you to unlock everything else first.
My most logical explanation as to why they do not do what the OP is asking (which would make absolute sense to do) is due to technical reasons and retroactively awarding those skins. Suppose you unlocked both versions of the Boots and now working towards your first leggings, giving the leggings faster to new players wouldn’t be so fair to older players that were hunting for achievements for a very long time.

Further, let’s say that they make it so you unlock a complete set before moving to the next, this would mean they will CHANGE the achievement rewards. What if someone already has both boots for example? Now his second boot will go to 30k+ AP but will they remove his skin and replace it with the lower AP reward? Isn’t it too much of a hassle to do such a change now, taking back skins and giving other skins in their place?

Just Finished HoT and...

in Guild Wars 2: Heart of Thorns

Posted by: maddoctor.2738

maddoctor.2738

1. Once in mission you cannot get out until completion?

That’s how all missions work since 2012

2. Tried no less than three times to get through it and . . . wait for it . . . even used you tube video to try and nope not even close.

Which part gave you trouble? The puzzle?

3. That’s 45 minutes each time of my life I cant get back for complete frustration. Not allowed to start over just in case something got missed.

If you were killed at a certain part then you don’t have to start over but instead get back to that fight until you finish it. How did you manage to spend 45 minutes each time?

Might be helpful:
https://wiki.guildwars2.com/wiki/%22Where%27s_Balthazar%22

Anet, Impossible LFG for New folk

in Fractals, Dungeons & Raids

Posted by: maddoctor.2738

maddoctor.2738

Sure it would, with more people doing raids coupled with less requirements to join their groups, more people will be able to join find and raid PUG LFM’s.

That’s false. Requirements will always be the same and no it won’t lead to -more- people doing raids.

So the solutions are out there, and have already been successfully put into the game.

Only your “solutions” do not help with what the OP posted and no there is no successful implementation in the game, fractals clearly show that difficulty tiers do not help the least bit. Your “solution” is for those who lack the skill to do the Raids, that’s hardly what is being discussed here, this is about accessing the -current- Raids, not accessing another form (easier) of Raids. And as I said, your easy mode Raids thread is somewhere else.

Nice going in circles though. There is more than enough proof that the difficulty tiers do not help, a look at the fractal LFG is all the evidence you need.

As ranged player i need to be always in melee

in Guild Wars 2 Discussion

Posted by: maddoctor.2738

maddoctor.2738

Name any fight where staying all-ranged will make fight faster and easier that all-melee stack?

So you were talking about Raids all along? You should’ve mentioned that in your opening

As ranged player i need to be always in melee

in Guild Wars 2 Discussion

Posted by: maddoctor.2738

maddoctor.2738

Please play in group content.

I play only group content. Ranged is safe and away of any damage that’s why you don’t need any of the buffs and healing.

Funny that you mentioned VG though I guess nobody ranged when they were at the green circles.

Veteran players are too hostile to newbies

in Guild Wars 2 Discussion

Posted by: maddoctor.2738

maddoctor.2738

The game explains things well. players refuse to read

As ranged player i need to be always in melee

in Guild Wars 2 Discussion

Posted by: maddoctor.2738

maddoctor.2738

You risk less in melee range in group content than staying in ranged distance.

You get all defence buffs/spam healed in melee range.

And at range you only have your own healing/own defence buffs.

This is false. At range you won’t even get attacked therefore having buffs and healing isn’t needed.

Story mission combat designed as raids?

in Living World

Posted by: maddoctor.2738

maddoctor.2738

Some of these are clearly raid or fractal design “copies” or similar. Stop that practice please.

The story team and the raid team are separate.
The story is for one person. Raids and Fractals are for groups of players. Low tier fractals can be finished solo easily, but it is still group-based content.

Anet, Impossible LFG for New folk

in Fractals, Dungeons & Raids

Posted by: maddoctor.2738

maddoctor.2738

They could fix the problem by making raids easy enough to Random PUG, making difficulty scales like fractals have, making a story/easy mode, etc, etc. They have ways to solve the current issues surrounding raids.

Let’s stay on the topic, and the topic is not easy mode Raids, that’s somewhere else around here. Now that’s out, nothing you mentioned will allow new players to find groups on the LFG to raid with. And to do the current Raids.
You don’t have to look far away if you want to find out why. Ask yourself, do all those difficulty scales of Fractals help anyone find a group for T4 or CM? No they do not.
So an easy mode/ story mode or multiple difficulty scales will do absolutely nothing to help with the subject of this thread. Therefore someone like the OP wouldn’t find a group anyway so it’s a moot point.

I know you, and many others, try to force the idea of difficulty tiers and story modes on every thread in existence, however, you must figure out the subject of the threads you are posting to and how they won’t fix the problem discussed in them.

The difference between 0 and 1200 Toughness

in PvP

Posted by: maddoctor.2738

maddoctor.2738

There is no difference! You can check it by yourself: go afk and ask your buddy Power Thief (or any other Power class) to burst you down.
With zero Toughness it takes about 4 – 7 seconds. More or less, it depends on class and how much health do you have.
With 1200 Toughness it takes, what a surprise, 4 – 7 seconds lol.
I guess i can just completely ignore this stat in PvP.

Now lets check the difference between 0 and 1200 Power. I think that we don’t need any explanations here, right?

Damage formula:
Damage done = (Weapon strength) * Power * (skill-specific coefficient) / (target’s Armor)

The base armor without toughness is about 2000, a bit less for light, a bit more for medium and heavy

With +2000 Toughness you get ~50% damage reduction
With +1200 toughness it’s ~38% damage reduction

Is it me or is PVP decay a really dumb idea?

in PvP

Posted by: maddoctor.2738

maddoctor.2738

They probably need to add as a description in game that decay doesn’t change the kind of players you are matched with and just affects leaderboard position so people stop making these threads.

If you open the PVP panel you see 3 numbers:
Skill Rating: your current leaderboard rating including decay
Decay: the amount of decay you have
Effective rating: your rating without decay, this one is used for matchmaking

Is it me or is PVP decay a really dumb idea?

in PvP

Posted by: maddoctor.2738

maddoctor.2738

Decay doesn’t affect Matchmaking in the Slightest it just affects the Leaderboard status, it is used in conjunction with the Minimum matches requires to keep an active Pvp population.

Source?

Here is your source:
https://forum-en.gw2archive.eu/forum/game/pvp/Decay-ridiculous/first#post6459036

So yeah what is stated in the OP cannot happen. A gold player that drops to bronze due to inactivity will face gold players. There is a reason on the PVP tab you can see your -actual- rating and your decay rating.

Rate New Specializations from 0 to 10

in Guild Wars 2 Discussion

Posted by: maddoctor.2738

maddoctor.2738

Out of all the iconic characters Anet can choose, they choose someone that I never heard of, despite playing GW series since 10 years ago.

Kalla is GW2 lore, not GW1 lore if you read a bit about the GW2 lore you’d know who she is.

https://wiki.guildwars2.com/wiki/Kalla_Scorchrazor

Living Story Season 3 - episodes blocked

in Living World

Posted by: maddoctor.2738

maddoctor.2738

So you are counting loyalty as the ability to login? Sounds… suspect.

Someone that will login has at least a chance of playing the game, see the latest gem store deals while someone who doesn’t even login won’t play and won’t see any of the gem store deals. It’s a business after all

Living Story Season 3 - episodes blocked

in Living World

Posted by: maddoctor.2738

maddoctor.2738

What if someone had a job which took them away from an ability to login the game? Are they no-longer a good player of the game because they have a real-life to currently live? You shouldn’t have had to pay for that content Dante, although it makes no difference to me that you held no issue with paying for it.

Because as it was explained to you multiple times unlocking the LS for free is a reward for loyalty. Those loyal to the game get it for free, because you know those loyal players make the game alive and active, while those who leave need to pay -in gems- to get the LS. They could’ve done like other games and offer the LS only with money (DLC) instead they allow you to pay with in-game gold.

And it’s only one time login every 2 to 3 months, hardly unreasonable.