I would be shocked if many people knew how to use this properly with out the need of a addon app
You do know that the in game combat log doesn’t add up damage right?
It also doesn’t show boon/buff uptime. It’s basically near useless
Well I spent a little time back in VB , and I have noticed there are a lot less mobs floating around, and they seem much easier then I remember.
They did not change mob spawns in VB it’s same as it was at launch. As for difficulty, the only thing I remember changing was the itzel shadowleaper ability to evade ranged attacks, it know evades projectiles not all ranged attacks if I’m not mistaken. If anything, at launch it was easier due to the number of players around.
Of course if you were trying to move through while the dozens of players were fighting in events, it was more than likely you had to fight event-scaled mobs and maybe those caused you all that trouble. Spawning scaling mobs is the normal thing to do even on core tyria maps, try moving through the area around Tequatl when the event is active and you will notice mobs that 1-shot you, or moving between the Penit-Shelter waypoints in Cursed Shore while either event is ongoing. That’s not HoT-specific
No, it is literal truth for me in general
The only place really full with mobs is the Rata Novus lane in Tangled Depths. You can find places to stop and places without any mob spawns nearly everywhere else
The only time I get to take a breath and look around is at a WP (uncontested) or when I’m dead.
Yes of course. You are exaggerating obviously because this is really far from the truth
Personally I wish they’d add something between PS and LS2 to gradually ramp up the difficulty to avoid “HoT-shock” and, y’know, maybe bridge the story-gap between those two bits as well since the summary of LS1 is woefully insufficient. I really think this would be healthy for player retention, and as such, the longevity of the game as well, but I digress…
That “one time event” strategy for LS1 really hurt the game in terms of difficulty because LS1 was considerably harder than the core game and it was a good way to prepare players for LS2. And LS2 was an excellent way to prepare players for HoT. Unfortunately, now players can jump to HoT without playing either LS1 nor LS2, or not even finishing the personal story thanks to the instant-level 80 boosts.
Believe it or not, according to marketing reports on this game specifically, his type of player makes up as much as 70% of the people who play this game.
Got a link for those marketing reports because I’d like to read them
A Bard sounds like a great elite spec for a Mesmer
Who understands this community?!
“Please nerf HoT, it’s too difficult compared to the rest of the game, we can’t play, we get lost”
“Please buff mods OMG everyone in this game is a pro and if you get killed you SUCK! Bring back OP mobs and train based hero points”
Gee no one can please you.
Maybe, just maybe, because there are lots of different players in the community?
The game did great before Raids! Numbers don’t lie!
The game did great before free to play you mean.
There will be Raids: https://forum-en.gw2archive.eu/forum/game/dungeons/new-expansion-has-no-raid/first#post6667709
The obvious reason for not adding raids at release of Path of Fire is that we don’t know the elite specs. It makes sense to let players unlock their elite specs, unlock mounts, and learn how both work. Then the Raid can be released as part of LS4 after we know how the unique aspects of the expansion work.
It is odd though, for marketing reasons, why they don’t mention that Raids are coming.
What is easy for you, could be difficult for others. Depends on what class you play and how well you have trained yourself. Your “NPCs” will usually die very fast and no enemy remains engaged with them.
As for knowing how to play, what’s the point in playing the demo on a build you don’t know anything about?
And the npcs can actually survive for a long time so I don’t know what you are talking about here. Did you actually play the demo?
Oddly enough I’ve seen quite a few people saying the exact opposite – that they found the enemies, particularly in the story mission, too difficult and they’re concerned that if the entire expansion is like that it will be impossible for them to complete.
One more time. The enemies in the story mission are really easy to fight, the problem appears when players pull more than they can handle. Initially those mobs are engaged with npcs, so you can pull them in really small chunks and destroy them without problems.
Also, the main issue is with veteran and champion mobs, especially champions, that are really easy in Path of Fire. They are even easier than core tyria champions which makes little to no sense.
Story and out world are too completely different things, it’s quite possible for one to be over-tuned while the other is under-tuned
Maybe we’ll get the other trinket in LS4
The entire trinket collection is an excellent incentive and opportunity to revisit old maps, they should do this for LS4 as well.
One- Training for the actual 10 Man- Raid Mechanics, with everything tuned down and virtually all the same mechanics.
As Fractals have proven time and again, a “toned down” version of Raids will never be good for training.
Also, you cannot have the same mechanics work for 5 people…
Much appreciated – will format that into an easy to understand format for the new players and relay. Appreciate your time and intel.
One thing I forgot. With gems you can unlock LS3 zones but you cannot play on LS3 zones without Heart of Thorns.
https://www.guildwars2.com/en/news/guild-wars-2s-living-world-returns-on-july-26/
LS3 is a nice bonus for Heart of Thorns owners but does nothing for those who haven’t purchased that expansion yet. Path of Fire will probably be required to access LS4 content, and LS4 will be unlocked with gems, just like LS3, for those who missed it.
I’d say that Heart of Thorns offers more than Path of Fire in terms of content, when you include LS3 and it’s a better purchase between the two. However, when comparing the two expansions side by side, without LS3, Path of Fire has 5 maps, while Heart of Thorns has 4, by that alone we can deduce that Path of Fire will have more content than Heart of Thorns, but can’t know for certain til we play it.
There is also the different style between the expansions. Heart of Thorns has vertical action, and gliding, while Path of Fire seems flat with expansive zones and mounts. Honestly, the selling point of the two expansions and what new players would have to choose from, is between Gliding and Mounts. Vertical or Flat. Oh and between themes: Jungle vs Desert
(edited by maddoctor.2738)
Now, the original Guild Wars 2 package obviously provides the purchaser with all of the maps with the exception (or inclusion) of those which include Draconis Mons, Ember Bay and the Bitterfrost Frontier although I believe that they have to be unlocked by gem purchase, right?
LS3 content is unlocked with gem purchase. In your list you can add Bloodstone Fen, Lake Doric and Siren’s Landing.
In order to unlock the maps for the Heart of Maguuma it is necessary (or is it?) to purchase the first expansion, Heart of Thorns and that expansion also provides the player with the Revenant and with the ability to fly, and I assume that existing customers with the original Guild Wars 2 can purchase the Heart of Maguuma in much the same way the above regions were unlocked – or am I in error?
To unlock Heart of Maguuma maps, Verdant Brink, Auric Basin, Tangled Depths and Dragon’s Stand you need to purchase Heart of Thorns.
Gliding is part of Heart of Thorns as well, you cannot glide without it.
The Revenant will be available to those who buy Path of Fire, it is not Heart of Thorns exclusive, however the Herald, the elite spec for Revenant in Heart of Thorns, is exclusive to the expansion. You can only access these regions with purchase of the expansions and not using gems, unlike LS3 maps.
Now I’m aware of the upcoming Path of Fire and that it unlocks the capability for the user to employ Mounts for the first time, but does it also include the capability to fly for those who do not have the Heart of Thorns game?
No, gliding is Heart of Thorns exclusive.
Put simply, can a person purchase Path of Fire and be able with that package to unlock the regions provided in the first expansion simply by paying for them to be unlocked? If that’s the case, I’ll go and promote Path of Fire as the package to aim for, and not Heart of Thorns AND Path of Fire.
No. You can only unlock LS3 zones with gems, not expansion zones. Expansion zones, gliding, all the expansion1 elite specs, require purchase of Heart of Thorns.
Yes there is still HoT, there are also still mid level base maps that I can solo champs on. I can’t usually solo lvl 80 base map champs, I can solo new expansion champs. Why? I also can’t solo most base map lvl 80 group content but can in HoF. Again why, what purpose does this serve?
Maybe the mobs in PoF were so undertuned because players wouldn’t focus on killing or doing specific events but rather explore the large (and empty) maps, test their mounts and only occasionally fight mobs. The community would be really split all over the map as players are testing different things and not really focused, that’s why if there was a meta event, it wasn’t active.
I really hope the actual PoF maps will be much more interesting and challenging than the beta.
- And most IMPORTANTLY, timed map metas need to be removed and become player-driven like the Silverwastes.
Then how are players going to know when the main event is about to start?
Also you don’t have to wait 2 hours anymore, they fixed that a long time ago. You go to the zone 10 minutes before the main event begins, finish the main event, and change maps. Without a timer you can’t do that, it will become hit-or-miss like Silverwastes
The Weaver specialization sword. Looks so great in the artwork
PoF is standalone so you can ignore HoT and go directly to PoF
One of the big mistakes they made with HoT was listening to the beta players complaining about how easy the mobs were and thus buffing them all for the release. Beta players are a minority and tend to be from the harder-core end of the player spectrum. Open-world needs to cater mostly for average players: no elite spec, probably a mix of exotic and ascended armour, less than optimum build etc.
I remember the opposite. They listened to the beta players of HoT and nerfed the mobs. Anyone remember how the Mordrem Snipers were during beta? Let me tell you that the current iteration is a joke compared to the beta version, even though they are still hard to deal with.
And yet, some players have posted about what a difficult time that had in the Story instance.
I doubt anyone had a difficult time in the story instance because mobs were hard. It was more like pulling lots of them and/or not tweaking the entire build. If you had to fight 20 level 80 Moa in a closed room at the same you might had a hard time too, that wouldn’t make the mobs exciting.
You have to remember the demo was of the first part of PoF. Since PoF can be started as soon as you hit lv80 the starting zone and missions have to be balanced to fresh lv80 standards, which means an optimized build will breeze right through it, whereas a fresh lvl80 in cheap gear might struggle a little but can still complete the content.
Not only we had an another expansion before this one, but also 3 full Living World seasons. There are also level 80 maps that require far better builds than core maps, like Dry Top and Silverwastes. There is absolutely no reason to balance the first map of PoF around fresh level 80 characters.
Some people here want to modify their posts. The dps meters that show other peoples’ damage without them using the same tool and having opted in to share it via server, are against the Terms of Use.
Got a source for this?
There is nothing about it here:
https://www.reddit.com/r/Guildwars2/comments/5sw8ey/arenanets_official_stance_on_3rd_party_dps_meters/?st=j6bztaty&sh=5d928a42
There is an achievement in PoF that requires collection of Elonian outfits. Maybe all those pretty Elonian dresses we see in Amnoon will be available in that collection. Also, you get those by playing the story of PoF which is another huge plus.
I thought they said that meters that read the damage is ok, but there are some that allow someone to gear check other players in the group whether they are running a meter of not, surely that cannot be allowed and has to be against the TOS,
From that reddit link:
We have no problems with players using a 3rd party tool whose scope is only to collect and visualize combat data gathered directly from the game client. Anything beyond that scope is still considered a violation of the User Agreement.
Only combat data gathering is allowed. Your gear is not combat data therefore gear checking isn’t allowed
I’m happy for a potentially simplified elementalist.
What? Weaver doesn’t look simpler than Tempest but more complex.
As for the op, I’ve been asking for an Elementalist sword for a long time so I’m really happy with the Weaver. I hope it’s a good melee weapon too
I wonder if everyone cares about who is doing what or rather just kick the one not doing alot of DPS.
There is one more thing to note here and it applies to the OP. Build and profession perception.
For example, an Elementalist joining a PUG is supposed to be the top damage dealer, that’s the perception of the profession. If he is not at the top of the dps list then he either doesn’t know how to play, or he is using a support build. I think it’s a good idea if someone joins a group but he is not on the expected build/role to say so. An Elementalist can be an excellent healer, however, the expectation is for them to be the top dps instead.
In a very similar way, before the condi ranger build appeared, when you joined a high level fractal or a raid group you were expected to bring Druid. If you weren’t a Druid then good luck.
Group composition is really important and that’s why talking is very important. As I said above, an Elementalist is a good healer, but if the group already has a Druid, then you need to pick one of those, as more than one healer isn’t needed in Fractals at all. Which means, if you join a group as a support Elementalist and you see a Druid, you SHOULD inform the team, so the Druid can change to a condi ranger instead, or they tell you to change to a dps spec.
I’m guessing the op didn’t do any of that, he joined a PUG on his support Elementalist, didn’t do the expected dps and got kicked. That PUG might even had a Druid already, which could certainly cause a lot of misunderstandings. When not using the meta builds, it’s a good thing to inform your team.
Until anet says clearly with their own words that DPSmeters are allowed (Not counting the overlay ones) I will never support DPS meters.
Anet said that dps meters are allowed in the game.
Another thing, out curiosity… Does the DPS meter tell you if the boons and class effects someone shares are counted in to that characters DPS? For example: If someone goes for a more build with more boons to share but does a little less damage, the boons gives everyone a little more damage output and maby a few more blocks? I bet you see the maximum damage of your whole team offcourse but can you see that the near death experience the other guy had would have been a fatal blow if this player didn’t use regen instead of might? Can you see that this player has more skill than any of the other players?
DPS meters show buff/boon uptime as well as healing and damage. If you parse them correctly you can know who is doing what.
I seriously doubt that there’s anybody out there who joins a group, thinking “Ouh yeah, I’m so gonna leech off of them! They’re gonna carry me all the way, while I eat cookies and laugh at them!”
More than enough do it. And you said it yourself below… they join the “experienced” groups so the others do the content for them.
How is a player supposed to get experience, if he’s never given the opportunity to do so?
By joining a training run. In case there is no training run available they can always create their own. It works wonders. But expecting an experienced group to take you along for the ride is really selfish. For once think about the experienced players too.
If you want your run to be perfect don’t do PUGs – get a static group, ask friends or guildmates. That way you know what you’re getting yourself into and you’ll have a much nicer time.
If you want to train get a static group, ask friends or guild mates. That way you know what you’re getting yourself into and you’ll have a much nicer time. Leave the PUGs who want to do the content fast and efficient do what they want. It’s their precious time
Agreed. Although I’d argue that always asking for experienced players is a bit short sighted in the long run …
No it’s not. Let the player decide what they want to do with their time. After all it’s their own game time and babysitting new players is not what everyone wants to do while in the game.
So Spellbreaker needs to be good at Power damage and offer reliable CC
Power PS: Spellbreaker, Condi PS: BerserkerOk, I like that and can so get behind it! A bit over condi right now anyways so heres hoping!
Another hint: Power PS was nerfed so even more reason for Spellbreaker to be power dps spec.
What kind of picture do you have of humankind? Do you always assume the worst?
What other reason is there for an inexperienced player to join an experienced run without knowledge of the encounter, or how to play their build properly? That’s just a waste of time, and time is important for all players. Maybe the most important factor.
You’re assuming I’m talking about a run that’s asking for experienced players, which I’m not. I’m talking about a regular, plain, 08/15 run …
What about them? If the run is advertised as “everyone welcome” and they kick people due to their dps then there is something wrong with their brains. Which is why I said the problem would go away when both LFG creators and LFG joiners know how to type and read respectively. If you want an experienced run, say so. If you want an “all welcome” run or a “training run” say so. And those joining should know how to read and join the group appropriate for them.
At best they’ll nerfbat chrono to the floor, but even then i doubt we’ll see warrior as its replacement tank.
That’s true.
I’m thinking that Firebrand will take the Chrono’s place with good Quickness uptime and offensive buffs. Maybe not as a tank but as an offensive buffer and healer
I believe Spellbreaker will become the go-to spec for Power PS. Berserker is taken for the damage and the CC, all the buffing capabilities of the PS are core skills. So Spellbreaker needs to be good at Power damage and offer reliable CC
Power PS: Spellbreaker, Condi PS: Berserker
And that leaves us with the Druid replacement.
Please read the whole post before replying. There is not that much so it should be quick.
I read it and it’s still a horrible idea.
The entire idea of this “overall score” is bad as you cannot quantify player performance in PvE. Feedback from others is an excellent opportunity to grief. It’s terrible to give a score based on what other players say. It’s open to abuse.
Matchmaking in PvP is a lot easier. The metric there is your win-loss performance, there is no such thing in PvE, the loss ratio in PvE content is so low, most players win. Unless they are doing CMs or aren’t very experienced in raiding.
I don’t see a single positive point in your idea.
I don’t mind DPS meters if they’re used for improving oneself – I do mind them, if they’re used as an excuse for being a selfish prick.
The selfish prick is the brand new and inexperienced player joining experienced runs to leech and get carried. If you join an experienced run never expect them to teach you anything, that’s unreasonable. All these problems discussed in this thread would be easily solved if those wishing to join an LFG knew how to read, and those making the LFG knew how to type.
doubt it.
Memser (Chrono) is just too effective at the role that the only way another thing comes in is if it can also poop out invlunes, boonshare, alacrity.
The thing is, PoF is standalone and doesn’t require HoT. It would be really sad for Anet not to release a good tanking spec comparable to Chrono with PoF. What are they going to tell to their PoF-only players? Go buy HoT in order to tank in PoF?
I believe PoF specs should all have a rough equivalent to HoT specs. So you can do the PoF raids just fine without ever using a HoT-specific spec. That’s one of the main problems of a standalone expansion really.
counter point: by having achievements be one time only, they can actually have good rewards. Compare the rewards of cairn cm to cm nightmare. Cairn way more rewarding, difficulty fairly comparable imo.
If they added a repeatable reward for the achievements, it should be an extra one. Keep the current reward as a one time only reward and then when you complete the achievement again you get some much smaller reward. It wouldn’t make any sense to remove the current reward from the achievements, otherwise what happens to those who already got it.
I’m all for adding extra rewards to the achievements. My only concern is what would happen to regular raids if they did that. If the rewards are really good then eventually the raiders would move on to the “hard” version of the encounters and leave the regular version empty.
Sorry doc, but the middle part is nonsense. Eles aren’t healer meta due to their lack of GotL and all that offensive stuff, but they do the healing (and defensive support) part just fine, arguably even better than druids. For fractals, that’s more than enough, as long as the group actually needs some healing (which the vast majority of pug groups do).
It was like this in the old days before the condi ranger was found to be such an amazing dps. When a Ranger joined a high end fractal group he was expected to be the Druid. Or kick. Even if Ele is the best healer (without offensive support buffs) I’m positive most PUGs would expect the Ele to be the best dps instead. Unless the support Ele build becomes famous, enters the meta, and the PUGs adapt to it, but PUGs tend to be really slow at adapting to new ideas.
Ok I read all the comment but you seem to forget 1 thing. Dps is not everything the reason I got poor dps, no I not a noob no I dont suck, in fact its pretty muche the other way around, no I run a support build, healer, damage reduction via perma protection. I run a support/healer auramancer build, cause I was told now day support class got their place. That said I am happy to see their is not too much kitten, sometime it seem you forgot thats its only just a game, to be play for FUN.
At least now we know what happened. When a PUG sees an Elementalist they expect a damage dealer because that’s what an Elementalist is good for and that’s what they are best at. Elementalist support isn’t good and usually other builds take on that role, builds that are superior to the Elementalist in that role. The group saw terrible dps numbers from you, assumed you were a terrible player and that’s why they kicked you.
Make grouping automated with no exception. Eliminate statics and kicking. Track player experience per profession for matching. Provide a rating system for competence, courtesy, and quitting.
That’s a horrible idea.
Automated system based on what? How do you count experience per profession?
Based on how many times you run the content in the past?
What kind of purpose does eliminating static groups have? Other than punishing guild groups and groups of friends who want to play together.
If you disallow kicking then you open the flood gates for griefing and trolling. No thanks.
An automated grouping system for PVE will never work and it’s absolutely terrible.
At what point can a player be considered “experienced”? After 10 succesfull runs? 20? 100? Perception’s differ and a player might think he’s experienced, although he’s not.
And that player will get kicked, once you join a couple of “experienced” run and succeed then you know you are experienced. Honestly it’s not the number of successful runs but rather if you know your build, know how to play and know the mechanics. Some get it quickly, others take more time, others don’t even want to know.
You don’t know the people you’re teaming up with, so why are you assuming they’re going to live up to your expactations? Just because they wrote “exp” in the description? It doesn’t make sense to me. It’s like expecting advertisements to be a true depiction of reality.
I’m assuming they will live up to expectations if they know how to read. Being “experienced” isn’t rocket science. There are a few special snow flakes who think they know everything when in reality they are not, but to my experience most people joining experienced groups are actually experienced and those that are not are getting kicked (then come on the forums and complain)
You don’t know the people you’re grouping up with.
Exactly why most PUGs post their requirements, usually the word “experienced”, or simply “exp”, others have more strict requirements. You can’t expect a PUG to teach you, unless it is advertised as a training run. And most PUGs aren’t advertised for training at all if you check the LFG.
The OP left out much needed information from his opening post. Did he join an “all welcome” or “training” group and got kicked for his dps? Did he join a low level T1 fractal or a T4 challenge mote fractal?
I don’t know if I’m alone on this one, but if I want to make absolutely sure I’m going to get through T4 fractals as fast and as easy as possible, I’m sure as hell not going to look for people I don’t know or have never played with. I’m going to play with guildies and voice chat.
You do not need guildies/friends or voice chat to succeed in fractals, they are easy enough as it is. That’s why there are PUGs out there to begin with. If I want to make absolutely sure I’m going to run through T4 fractals as fast and as easy as possible I join an experienced PUG run. Because PUGs are more readily available sometimes than guildies
I can understand that most people just want to complete their daily fractals as fast as possible, but if you’re not willing to play with people, who might not live up to your expectations, don’t do PUGs. Instead of just kicking players, maybe offer them some helpful pieces of advice and actually help them get better. Kicking players and telling them to “get gud” is just an easy way out for jerks. It’s simply rude.
I think it’s the other way around. PUGs are there to reach the end goal as fast as possible and with as little problems as possible. That’s what PUGs are there for. If someone wants to train they can always start a group that states so, or do it with their friends/guild members. You can’t expect a PUG to teach you how to play, teach you which skills/traits to use or even teach you the mechanics of fights.
I hear this for the first time that a programm which let you see the equipment of other players is allowed. Is there any official statement of anet?
Seeing the equipment of other players is NOT allowed. They are talking about their damage not gear.
Ultimately it is these things that prevent a bigger influx of players joining these higher end instances than there could be and leads to them stagnating due to low population.
I was always being told that the amazing thing about Fractals are the difficulty tiers that allow players to train at the lower levels so when they reach the higher levels they are prepared for them. I guess if players joining the higher tiers are getting kicked due to their builds and skills not being what is required then the problem is elsewhere.
GW2 was sold as the ‘game for the rest of us.’
It depends on what you think “the rest of us” is.
If you mean self-proclaimed casual players then it wasn’t sold as a game for them.
If you mean players that do not want a challenge, it wasn’t for them either.
The game was sold to players asking for a dynamic combat experience, a game that has no subscription fees, a game without a gear treadmill, a game with a cooperating open world experience, a game where skill defines the winner in PvP, a game with a more “balanced” world PvP setting based on worlds instead of same-server factions, with an emphasis on sieges, a game with challenging events and encounters and of course a game with hard dungeons to put that dynamic combat system to good use.
Since the game failed in many aspects of the above, they tried over the years to solve the main problems with varying degrees of success
I’m kind of worried with the expansion maps and that there may not be anymore map-wide metas. Granted, these could have just been turned off for the demo, but with how the LS3 maps went, it wouldn’t be a shock. It seems like they went too far to appease the self-proclaimed casual players that it leaves a lot of other players with much less to do.
How long before the PoF maps will be like the LS3 map in terms of active population? One month? Two months? Well I guess we have the regular content updates of LS4 to look forward to in January.
Worst case scenario those who loved HoT and kept the game going won’t like PoF, while those who didn’t enjoy HoT left and won’t be coming back anyway despite these forum posts.
Hopefully the other zones will be much more complex to navigate, and it’s only the first zone that is so barren and boring. Even better, the first zone wasn’t shown as is, but it is actually more content-full but for some reason they had it disabled.
We’ll know in a month
I had the same problem with my Ranger until I used my Druid build. I think Anet should provide the demo-ranger with 2 pets instead of 1. Not being able to switch pets and revive them quickly makes it very hard to play.
You can always click on the pet icon and select your second one.
So I’m asking the devs to tune it down on the story mode content. Some of us don’t have a merry band of four/five that we can take into story mode.
IF you are talking about the PoF story instance the mobs attack anyone they see and ignore the player. When I first entered the large room with the many mobs they were already busy attacking other allies, you either encountered a bug that made all mobs attack you or you pulled them. Let your npc allies deal with the adds.
Even the boss breaks attack and starts attacking random allies at times, never focused on the player once, outside the last part, but in the last part there were no adds. So I’m not exactly sure what your problem was and what needs to be toned down.
So according to the OP a “casual” is someone with bad direction skills