Showing Posts For ozma.3498:

Highest rated Warrior?

in Warrior

Posted by: ozma.3498

ozma.3498

Thanks for the info guys.

Highest rated Warrior?

in Warrior

Posted by: ozma.3498

ozma.3498

I recently decided to whisper/find (in HotM) a bunch of players from the top 100 to see if I could find any Warriors. Unsurprisingly, out of the 30 or so players I tracked down or spoke to, none of them were Warriors – most were Elementalists, Guardians or Engineers.

While it’s no secret that Warriors are weak in sPvP (even after the buff), does anybody know who the highest rated Warrior is? Are there any Warriors out there who are overcoming the limitations of the class in competitive level play?

This isn’t a QQ post, but more genuine curiosity. I’ve seen one or two instances of Warriors being in top teams during tournament streams, but it’s obviously very uncommon.

[API Suggestion] Event Details

in API Development

Posted by: ozma.3498

ozma.3498

A couple of requests:

In event_details.json, it would be good to have details on the time between an event being completed and it starting again (including whether or not it is based on its own completion or that of another event – for example, meta events). This would be very useful for making timer-based applications. For example, “cooldown”:“600” for an event that takes 10 minutes to respawn, and “preceded_by”:“event_id” for prerequisite event completions.

In events.json, I’d like to see something to indicate when an event entered its current state. It could be relative (i.e. seconds since last state change), or an actual timestamp using a standard time zone (rather than different time zones for each server). For example, “state_changed”:“1372361374”.

(edited by ozma.3498)

Map tiles service intermittently cutting out

in API Development

Posted by: ozma.3498

ozma.3498

Thanks for the update Cliff!

Map tiles service intermittently cutting out

in API Development

Posted by: ozma.3498

ozma.3498

I’m sure the devs are aware of it, but since it doesn’t look like anybody else has posted about it I thought I’d let you know that the map tile JPGs are intermittently not loading and have been this way for 8+ hours at the time of this post. It’s not just me – many others are having the same issue.

For example:
https://tiles.guildwars2.com/1/1/7/62/66.jpg

This is just a randomly selected tile. At the time of this post, none of them will load.

Request: 'The Big Boom...' achievement

in Dragon Bash

Posted by: ozma.3498

ozma.3498

Well that’s just silly.

How long is a piece of string?

Seriously some people might not log in for a month . some might buy the game tomorrow,

Do they all deserve past content too?

There is a big difference between someone who is actively playing, logging in and generally participating in an all aspects of the event for the entire all month but cannot log in for a few days, and therefore misses the one-time-only event “souvenir” (or worse yet, they actually go at the specified time and don’t get it due to bugs, as many people have reported) and someone buying the game tomorrow and saying “I demand ArenaNet re-runs the Karka event for me!”

Especially since the whole thing was riddled with bugs, miscommunication (which ArenaNet admits) and timing inconsistencies due to overflows not having the firework displays at the advertised times. On top of that, a lot of people received the achievement and helm over a week before the finale even happened due to bugs in LA yet were allowed to keep them, while people who stood around for hours waiting for the fireworks to go off (to no avail) get nothing.

But as someone else mentioned, this one-time-only stuff actually puts people off playing too as we’re less than a year in, and there are already countless skins, titles and achievements new players will never be able to get, as well as bits of content they have missed out on. Meanwhile, the actual rewards they get from challenging gameplay (for example, reaching a high fractal level) are virtually non-existent.

[API Suggestion] Event Details

in API Development

Posted by: ozma.3498

ozma.3498

Is there some difference we should be aware of in the format of the coordinates in event_details.json as opposed to map_floor.json? Apologies if this has already been covered, but I can’t find it anywhere.

See https://forum-en.gw2archive.eu/forum/community/api/Event-Details-API-location-coordinates/first

Thanks!

[API Suggestion] Event Details

in API Development

Posted by: ozma.3498

ozma.3498

@Ozma: The new event_details API has a flag for GroupEvent.

Nice. :-)

@Rodadams: Location->center is starting location, per the documentation post. The rest of the location-> attributes (->radius for type:“sphere”, ->points for type:“poly”, etc.) define the 3D volume around the center within which a character can participate in the event.

Have you played around with the event coordinates yet? I’m not the most technically gifted web developer, but so far none of the event coordinates I’ve plugged in to the map API have been accurate while the POI/Waypoints etc. work just fine.

Is there some difference we should be aware of in the format of the coordinates in event_details.json as opposed to map_floor.json? Apologies if this has already been covered, but I can’t find it anywhere.

Request: 'The Big Boom...' achievement

in Dragon Bash

Posted by: ozma.3498

ozma.3498

I think it’s fine to have both kinds of rewards, and it’s fine to not get one or both because you have real life obligations. It’s not about “deserving” anything – nobody “deserved” it they just got it as a gift if they showed up. I don’t see what’s wrong about saying, “my family/work/tiger was more important for those days than a video game helmet” and just not having it.

My point is that it was a fundamentally stupid design choice, and I don’t think being detached to the point of not having an opinion is the answer.

ArenaNet made a poor decision that resulted in people who weren’t even very busy IRL not being able to get the helm due to buggy overflows and such, while at the same time a lot of people got it erroneously due to bugs, yet were allowed to keep it.

The whole thing was just badly executed and people who enjoy collecting stuff in-game (or just wanted that particular helm) missed out for no genuine reason – just tacked on exclusivity.

[API Suggestion] Event Details

in API Development

Posted by: ozma.3498

ozma.3498

And on the subject of event details, it would be nice to see event_type (so apps can show the correct icon next to the event name without having to scrape the wiki for this information), as well as a flag for whether or not it’s a group event. It would also be nice to have details about which sub-region of the zone the event occurs in, although I’m not confident that this data would be easy to add to the API.

(edited by ozma.3498)

[Maps API] .zip'd tiles possible?

in API Development

Posted by: ozma.3498

ozma.3498

I’ve been able to extract the map textures from Gw2.dat and use the corresponding PIMG (paged image) metadata files to reconstruct complete maps, but I never figured out how the masking worked.

The map textures from the DAT look normal if you delete the alpha channel from the image (at least in the ones I experimented with).

[API Suggestion] Items, Recipes, and Crafting

in API Development

Posted by: ozma.3498

ozma.3498

Glad to see there is already a lot of interest for icons to be added to item_details.json – I was just going to make a post suggesting it.

Since ArenaNet are encouraging people to hotlink to their map tiles rather than mirror them, I have hope that they will add icon support to the current items API. As many people have stated, at the minute it’s very much needed.

While I personally have no issues using GW2DatBrowser to get the icons, I don’t think it would be good practice to have icon IDs in the API without also providing those icons directly.

The best implementation I can think of would be to have something like “icon_id” in item_details.json, and create item_icons.json with URLs to ArenaNet-hosted PNG files that correspond with the IDs.

Request: 'The Big Boom...' achievement

in Dragon Bash

Posted by: ozma.3498

ozma.3498

I agree that they could have made the fireworks event a bit longer. I think their reasoning was that it was over a weekend, which I agree, still excludes many people. I’m glad you didn’t see my message as condescending because I truly was not trying to be. By the way did you get the holo mini drop? The RNG spirits decided I needed abou 20 of them while they also decided I didn’t want a claim ticket Anyway if you did not as a fellow collector I’d be happy to send you one in game mail.

Thank you for the kind offer, but I too was lucky enough to get about the same amount as you did while opening coffers.

Request: 'The Big Boom...' achievement

in Dragon Bash

Posted by: ozma.3498

ozma.3498

I know what you mean, and frankly I don’t expect that ArenaNet will do anything about it, likely for some of the reasons you listed. It would indeed set the precedent that whining about things in forums might actually accomplish something. And yes, many people made effort to witness the finale, no doubt.

However, I just feel that in this case ArenaNet made a very poor decision in making it only last three days without any proper reasoning. It’s just artificial exclusivity. It’s one thing to have a souvenir to show you were at the first Dragon Bash like the achievement-awarded holographic wings – why take it to the extreme and have a souvenir to show you were online on some trivial dates during the first Dragon Bash? And even if you’re a dedicated player who goes and grinds out all the other festival achievements, and logs in plenty of times throughout Dragon Bash, and participates in everything in-game, and jumps through hoops pressing F next to pinatas and fireworks – because you weren’t online during those arbitrary dates you still don’t get the hat.

Thanks for the thoughtful reply, anyway. My main hope is that ArenaNet doesn’t do this kind of thing in future events – one of the reasons I came to GW2 was because I’m an adult gamer who doesn’t want to have to schedule my life around gaming (as was the case in WoW), and while some cosmetic helm is obvious “optional content”, I’m a collector in MMOs and it’s not nice to miss out on things because ArenaNet is enforcing totally artificial exclusivity by doing temporary events within temporary events.

Request: 'The Big Boom...' achievement

in Dragon Bash

Posted by: ozma.3498

ozma.3498

To be honest if you really wanted the helm you would of made sure you could come on for like 15 mins during 3 days, it is not like it was miss leading. Both the launcher and the website both stated the days it would be possible to get well in advance (about 6 days). You missed it oh well, the helm is horrible and it is just wasting bank space atm, wish I could sell them.

Unfortunately people have real life commitments that make it impossible to log in at all sometimes, as has been the case for a fair few people. Not everybody has the luxury of saying “yes, I will definitely log in on Saturday, Sunday or Monday at one of the 2 hourly event times”. Then even if they did, they might get into overflow with messed up timings on the fireworks (as happened to many).

Since it’s not a dynamic world event or anything of that nature, it seems stupid to have had such a short window of time to get it. It’s just an achievement for doing nothing, with a nice reward. Why penalise those who can’t log in on those days when the event lasts all month? I just don’t get it.

Request: 'The Big Boom...' achievement

in Dragon Bash

Posted by: ozma.3498

ozma.3498

Lots of people missed out on getting the dragon helm from the ‘Big Boom in the Big City’ achievement over the weekend, myself included. While I have mixed feelings about temporary content in general, I feel that this particular achievement/reward was poorly executed and has left many people unable to obtain this great looking helm for no real reason other than not being able to log in on three arbitrarily selected dates.

ArenaNet in the past has mentioned that they can never please everyone when it comes to “one time” events in-game and there will always be people who miss out. I can understand this fully when it comes to things like the Karka event – it wouldn’t make sense to repeatedly run a world-impacting event.

However, in this case, it’s a festival-themed cosmetic item and “pleasing everyone” would be very easy – simply make the achievement obtainable for the rest of the event. Have the finale fireworks display happen every night – it wouldn’t be any less of a finale than having it happen in the middle of the event, as it did, but then still have the hologram and fireworks around the city afterwards.

Of course, this is the internet, and people will doubtlessly jump in and act like somehow having real life commitments means you don’t “deserve” the achievement and reward. My personal opinion is that in this case, it’s simply exclusivity for the sake of exclusivity. There was no skill, effort or even a grind involved. You didn’t earn your achievement and helm by not being busy that weekend. You were given it. Hell, lots of people got it before the finale even happened because of bugs and were allowed to keep them. Many people also got them just by being in LA without even planning for it.

Then there are other factors, like the fact that there was no in-game timer, no mail indicating when it would happen (correct me if I’m wrong on that one, but I couldn’t see any in my mailbox), the official wiki showed the incorrect dates, and as I mentioned – a lot of people got the achievement and helm due to a bug long before the finale, yet were allowed to keep it.

Anyway, ArenaNet – please consider making this achievement obtainable again. There is no reason not to. It not an epic or exciting form of exclusivity – it’s more a case of “I wasn’t busy IRL, so I got this helm” or “I benefited from a bug” or “I was just standing in LA and suddenly got an achievement and helm for doing nothing”. Let’s keep it fair – maybe you also afk’d in LA for a couple of hours to get it.

Please see the following posts from people who missed the event and would no doubt be overjoyed if the event would repeat before Dragon Bash ends:

https://forum-en.gw2archive.eu/forum/livingworld/dragonbash/Fireworks-Who-did-not-get-credit

https://forum-en.gw2archive.eu/forum/livingworld/dragonbash/Fireworks-Thread-Overflow-and-Achievement-issues

https://forum-en.gw2archive.eu/forum/livingworld/dragonbash/Apparently-I-missed-the-fireworks-display

https://forum-en.gw2archive.eu/forum/livingworld/dragonbash/Wiki-screwed-me-out-of-the-helmet-and-achiev

https://forum-en.gw2archive.eu/forum/livingworld/dragonbash/The-big-boom-in-the-big-city-2

https://forum-en.gw2archive.eu/forum/livingworld/dragonbash/Where-are-the-fireworks

https://forum-en.gw2archive.eu/forum/livingworld/dragonbash/Big-Boom

https://forum-en.gw2archive.eu/forum/livingworld/dragonbash/Dragon-Bash-Fireworks

https://forum-en.gw2archive.eu/forum/livingworld/dragonbash/The-Big-Boom-in-the-Big-City-1

Fireworks: Who did not get credit?

in Dragon Bash

Posted by: ozma.3498

ozma.3498

I also had real life commitments that prevented me from being able to get the achievement and helm (yes, there is such a thing as real life commitments that don’t allow you to play for a few days – I guess some people are so wrapped up in their gaming addiction that they don’t realise this).

While I’m not demanding the helm or a repeat of the finale, I must say – it’s kind of disappointing to not be able to get the achievement/helm simply because I couldn’t get online for a couple of days on some arbitrary dates, despite being a dedicated and loyal player who has been around since day one and supported the game with gem store purchases and the like.

It just seems stupid to restrict it to one weekend, for no actual reason. Especially calling it a “finale”, even though it was in the middle of the event. There really was no genuine reason to have the fireworks only be around on those three days. It’s just yet another bonehead decision by ArenaNet.

[API Suggestion] Vendor API

in API Development

Posted by: ozma.3498

ozma.3498

This is a good idea. It would be nice to actually see a general NPC API that incorporates the stuff they sell if they are in fact a vendor, but also includes NPCs that aren’t vendors as that could be useful in certain situations.

LFM Fractals level 70+ runs (EU)

in Guilds

Posted by: ozma.3498

ozma.3498

I’m looking for players to do fractal level 70+ runs over the next week. It is expected that you are personal level 60 or above and play with a build that is suitable for high level fractals.

It is also expected that you can dodge all of the agony attacks reliably.

We will run whichever level will grant everybody in the group a level-up, as I can get any level opened.

If you are interested, please mail me (Ozma) in game with your profession and personal level, and I’ll get back to you.

100 Blades immediately after weapon swap

in Bugs: Game, Forum, Website

Posted by: ozma.3498

ozma.3498

This bug has only been happening to me over the past week or so. When swapping weapon to Greatsword in combat, if I use 100 Blades immediately after swapping, the attack doesn’t happen, but the “mini cooldown” (the one that happens when a skill is interrupted) is incurred. This has happened many times over the past week and is nothing to do with being interrupted.

Whirlwind Attack going in wrong direction

in Bugs: Game, Forum, Website

Posted by: ozma.3498

ozma.3498

This bug seems to have come up in the past week or so for me, when using Whirlwind Attack to get away from mobs, I’ll click ahead of my character, but I will go backwards toward the mobs. This has happened many times and isn’t anything to do with mobs doing pull abilities or anything. It has also happened to a couple of other Warriors I know.

Add block option when using a shield

in Suggestions

Posted by: ozma.3498

ozma.3498

I would like to see a “block” option for shield-users that uses Endurance and has the same time-frame of invulnerability as dodging. You would simply bind it to a key, and it wouldn’t replace dodging – it would just use the same amount of Endurance.

In other MMOs I always played heavy armor tank classes, but in GW2 even when using a shield, I have to roll in order to avoid damage (or use a longish cooldown block on ability #5). Rolling just doesn’t seem right for someone in heavy armor with a shield.

Remember map zoom settings

in Suggestions

Posted by: ozma.3498

ozma.3498

The topic title says it all. Please make the client remember how far zoomed in/out the map was last time it was opened. In WvW especially it gets ridiculously tedious always having to readjust the map’s zoom every time I check the map.

Blind not working on Graveling Howler in AC

in Bugs: Game, Forum, Website

Posted by: ozma.3498

ozma.3498

Blind abilities don’t behave as expected on Graveling Howlers in AC. You can use Blind and still get hit by the ability “Slash” – a normal melee swing. The Blind condition is removed from the Howler when it uses Slash however, so you both take damage and the application of the condition is consumed.

To Raid or Not to Raid

in Suggestions

Posted by: ozma.3498

ozma.3498

Plus, I can honestly say I’ve met very few people who raided for the enjoyment of it. They do it because it’s the only way to be “the best”. I’m not saying nobody enjoys it, but I really do believe that those who do enjoy raiding are a very small percentage of any given playerbase.

That’s a great point. I genuinely enjoyed raiding in WoW for years, but I can remember countless guildies who literally hated raiding and the game itself, yet continued to raid 4 nights per week for well over a year because of the prestige it gave them when standing around in Orgrimmar sporting the latest tier armour/titles/mounts.

To Raid or Not to Raid

in Suggestions

Posted by: ozma.3498

ozma.3498

Plus, I can honestly say I’ve met very few people who raided for the enjoyment of it. They do it because it’s the only way to be “the best”. I’m not saying nobody enjoys it, but I really do believe that those who do enjoy raiding are a very small percentage of any given playerbase.

That’s a great point. I genuinely enjoyed raiding in WoW for years, but I can remember countless guildies who literally hated raiding and the game itself, yet continued to raid 4 nights per week for well over a year because of the prestige it gave them when standing around in Orgrimmar sporting the latest tier armour/titles/mounts.

Charging in random directions

in Bugs: Game, Forum, Website

Posted by: ozma.3498

ozma.3498

Tonight when fighting the Jade Maw, at the end (when everyone gets the skull over there head) and used Rush (Warrior Greatsword ability 5) to move toward a reflection crystal quickly, but the game instead decided to send me in a completely random direction, in no way accounting for the fact that I was facing the crystal. This is despite the fact that there were no mobs present (visibly, at least).

The mechanics of Rush (and other charges) are generally buggy and cannot be relied up to pull off situational manoeuvres in combat. For example, if you use Whirlwind Attack to move through some mobs and instantly press Rush at the end of it, some of the time you will charge far, far away from the mob you have targeted (if you camera is facing away from the mobs) rather than return to the mob.

It’s simply not enjoyable having to micromanage the camera position in such a situation just to compensate for the buggy behaviour of certain abilities, and it really breaks the immersion. Please give the game’s charge mechanics some real attention so they start working correctly.

Make AoE circles display correctly over water

in Suggestions

Posted by: ozma.3498

ozma.3498

I wasn’t sure whether to submit this to bugs or suggestions, but on fights like Bloomhunger, AoE circles that happen to land over water are practically invisible in certain spots. One solution for players is “learn where to stand” but a better solution is to make them display correctly over water. Since there is no real reason from a design standpoint to punish players for standing in watery bits of a “land map”, I’m guessing it’s just an oversight. Please change it.

Champion Wolf's "Pounce"

in Bugs: Game, Forum, Website

Posted by: ozma.3498

ozma.3498

The Champion wolf at the start of CoE has an ability called “Pounce” that has the potential to one-shot players. The problem is that when he uses it on players in melee range, it has no animation – you simply get downed instantly without any indication that it’s time to dodge.

Spell effects options

in Suggestions

Posted by: ozma.3498

ozma.3498

First of all, apologies if someone else has posted this as a suggestion. To be honest, I’d be surprised if nobody had, but a quick search for “spell effects” didn’t yield any dedicated posts about it (maybe I missed one).

For me, one of the most frustrating aspects of GW2 is the fact that the spell-effects make it very difficult to see key abilities that you’re expected to dodge, particularly in dungeons and fractals.

Some boss abilities are so deadly that they will one-shot you – especially in higher level fractals. To play effectively, you really need to be able to dodge these abilities, and to be able to dodge them, you need to be able to see them.

That is, after all, the whole purpose of the “active” combat system. Rather than relying on passive defensive stats like in WoW for example where you will automatically dodge/parry/block a certain percentage of attacks, you can take responsibility for staying alive. It’s a great idea, but executed quite poorly.

On some bosses, it’s just fine. For example, the final boss in the grawls fractal is very large and is also elevated above the ground, so you can clearly see when he shooting an Agony-arrow at you. If you are a skilled player with good reflexes, you can dodge the arrows every single time.

On the other hand, a boss like General Volkov in Sorrow’s Embrace is small (when you play Charr or Norn, at least) and he hits pretty hard. His melee swings are practically impossible to see amidst all the spell effects of a typical group, which makes most melee simply switch to a ranged weapon to make life easier on themselves.

I’m up for a challenge, but this kind of thing isn’t “true” difficulty – it’s simply not being able to see anything and being punished for it.

Please add some spell effects options so we can tweak the settings until you can actually see mobs, or better yet, polish up the mob animations and spell effects so we can actually react to attacks, as the game originally intended.

Bug when charging Graveling Burrows in AC

in Bugs: Game, Forum, Website

Posted by: ozma.3498

ozma.3498

I searched for this bug and couldn’t find any posts for this specific thing (only ones about the issues of melee attacks missing the burrows unless you stand at the exact right spot).

When using Bull’s Charge/Rush (the Greatsword skill) on a Graveling Burrow in Ascalonian Catacombs, your character stops moving before reaching the burrow, but the animation for the skill continues for its full duration, during which time you can’t do anything. Once the animation stops and you regain control of your character, you have to then run a short distance to actually reach the burrow.

Recent Market Shifts. Follow-up: Precursors

in Black Lion Trading Co

Posted by: ozma.3498

ozma.3498

Thanks ArenaNet for addressing this issue (although we don’t know how yet).

Since it’s an issue that’s close to my heart, I thought I’d give my two cents.

I’m a long-time MMO player who has done the whole “spending every hour of the day sat at my computer playing MMOs” thing. I’ve been through a number of big “grinds” in my time.

I played GW1 for ~6 months leading up to GW2 and was introduced to Anet’s “unforgiving” style of gameplay. At the last pull in a hard mode mission and make a small mistake? Sorry, you’re done. Start again from scratch.

I can accept “difficult” – that’s fine. I didn’t rage for a single second when learning the Mad King’s Clock Tower jumping puzzle, because I knew it was on me to get the job done.

I can also accept “expensive”. Some people complain about the cultural T3 prices… it doesn’t bother me. In fact, they could be 3x the price and I’d still be fine with it.

Why? Because it would be a level playing field, due to static prices and there would be only one way to get it – buy it from the vendor. No players winning the lottery. No feelings of disdain or “injustice” after you farmed for hundreds of hours and someone else got it from a random mob. None of that.

The real problem is that there is no fixed goal and only one realistic way of reaching that unfixed goal: go loot farming in Orr. (Some people apparently play the Trading Post and earn lots that way, but their methods are unknown to me and 99.9% of the playerbase.)

So you can log in one day thinking “only another week of farming until I can buy my precurs— oh, it’s gone up by 40 gold”. What now? Your only option is to farm so much that you’ll overtake the rising prices. But loot DR that even gets in the way of that.

I won’t bother to propose solutions, since I’m sure ArenaNet wouldn’t use them, but I will say this: whatever “fix” they come up with, I hope it a) keeps the legendary EXTREMELY difficult and time-consuming to get, but b) makes it more of a ‘static’ goal – one that doesn’t fluctuate every single day (usually getting further away).

By the way, I find it hilarious that some people view this as a “nerf” to legendaries and an insult to people who already got them.

If you talk to people and read up, you’ll quickly discover that almost everyone who already has a legendary got their precursor while the prices were still reasonable, and thus they got their legendaries in “easy mode” comparatively speaking. (Because let’s be honest – the precursor cost alone accounts for at least 50% of the “grind”, if not more.)

22 Chests opened, nothing unique

in Halloween Event

Posted by: ozma.3498

ozma.3498

Hey, everyone. As mentioned earlier in this thread, the team has taken on board your feedback and concerns.

We’d recommend not throwing away or selling the items you’ve been receiving in the Black Lion Chests, as we’ll be providing ways in which those items can be used to obtain Halloween-related items…

We’ll have further updates when they become available.

Thank you again for all your feedback.

Thank you Regina. Sounds promising. :-)

22 Chests opened, nothing unique

in Halloween Event

Posted by: ozma.3498

ozma.3498

It’s fairly obnoxious for people to think that just because Anet said the skins had “a chance” to drop from a chest it makes the whole situation okay.

It’s not comparable to a lottery, either. When people go in for the lottery, they expect not to win. They think “I’ll probably never, in my entire life, win the lottery – but there’s a small chance, and it costs hardly anything to enter, so I’ll give it a go”.

This is a carrot and stick – many people bought keys assuming that if they bought 5 keys for 450 gems, for example, they’d at least get one skin. I mean, come on – real money for a “chance” at something? That’s got to be a one in five chance, surely?

But this is GW2. In any other game, I would have expected the chance to be high (say, 50%), but based on Anet’s decisions in many other aspects of the game (for example, the very unforgiving RNG element of legendary precusors from the MF) I guessed it would be like this and unfortunately I was right.

22 Chests opened, nothing unique

in Halloween Event

Posted by: ozma.3498

ozma.3498

This whole fiasco is the kind of thing that makes me question whether or not I’ll be playing GW2 in the long-term. While I fully support Anet’s decision to monetize part of the holiday event, it boggles the mind that something that was so obviously going to upset people would make it this far without someone in their offices saying “hey – it’s just fun skins, why don’t we just sell them in the gem store directly?”

Sure, in the short-term it benefits Anet in that a lot of people have thrown a lot of money down the drain on Black Lion Keys (a friend of mine, for example, ended up spending over £50 on them and got zero – yes, zero – Halloween skins. He is basically quitting the game over it). However, in the long-term the consequences will be dire. This is the kind of thing that can really destroy people’s faith in a game, and you really, really, really don’t want that in today’s MMO market.

When the Black Lion Chest thing was announced for Halloween I saw this coming a mile off and bought a bunch of keys with gold→gems rather than actual money, and boy I am I glad I did. I went through ~40 chests and got one skin (the shield), which I then sold on the TP and roughly got my money back. That will be the last time I ever partake in one of these types of deals, and I’m glad I got off easy by only spending in-game gold and getting my money back rather quickly.

Anet, a word of friendly advice from a jaded fan: you can’t afford to make mistakes like this when there are other AAA MMOs on the market that, for all of their flaws, don’t ever cause this kind of upset.