Showing Posts For pelle ossa.9705:

September Fix Patch

in Guild Wars 2 Discussion

Posted by: pelle ossa.9705

pelle ossa.9705

This is not a feature patch, most of the things announced are simply fix wanted from community since 2 years (f.e. commander). Now i should wait other 6 months for class balancing and needed fix, meanwhile, no sab, no legendary, no class, no races,no pvp improvement….should i continue?

They are actually fixing things people want, and you are complaining?! Seriously?

Thank you, Anet. These are things people asked for, and you gave it to us. I know people complain about the lack of communication, and there are certainly still things that people want that have not been done, but there are probably reasons. You should still do those things. Make the effort. But thank you for doing what you have done.

We should be glad, and we should let the company know when they do things we actually like. More whining doesn’t accomplish anything.

I think you’re glossing over the point where Anet class “Fixes” as “Features”.
This needs to be clarified because while we see something like the dungeon instance owner thing as a fix (because it’s been a “fix” in previous patches to try and resolve everyone being kicked from a dungeon), Anet obviously see it as a fix worthy of being a Feature.

I dunno…is it “If it takes more than 6 months to fix, it’s instantly a feature”?

So you’d rather they put in features like new traps in WvW, or new specialization or new functionality for the commander tag (like colors) or new crafting recipes (which are coming tomorrow)?

Gotcha.

you really don’t know what is a feature…. and again , 8 months ago in a CDI about improvements of commander , a lot of good things came out , but in 8 month they put only commander colour&account bound commander , for the spvp it’s 1,5 years they are talking about new type of pvp and they told always 8 month ago of league/ladder and still we have nothing of those things. I have 4,2k of hours on this game and i think yet this is an amazing mmo , but after 2 years it’s late to do a feature patch full of things which we must had 2 years ago , not now , now it’s late.

In your opinion it’s too late and for some people that will be true. It’s not too late for many others.

Yes I know what a feature is. The problem, late or not, some of these things are features. But it’s all irrelevant anyway, because Anet has defined, in the past, precisely what a feature pack is. You’re just ignoring what they told us.

In the past, these updates were delivered with the living story. Anet decided that the living story and other upgrades at the same time detracted from each. The updates got lost in the story or vice versa. So they took those things out of the regular patches and put them in the feature patch. They TOLD us this.

If you want to make up other definitions for what it is, be my guest.

I’ll go with what was told to us.

always say yes to anet doesn’t help they to make this game better

Ah, how simple it is to try to dimiss someone who disagrees with you. Just paint them as someone who always says yes. I don’t always say yes. I said no to the trait changes. I also say no to someone who’s point I don’t believe to be valid.

Anet TOLD us, straight out, exactly what these content patches would be. No guesswork. They told us. You choose to apply a definition of content that works fine except for that explanation. If you insist on doing this, that’s fine. It’s your prerogative to do so.

I just don’t see that as reasonable or fair. That’s my prerogative.

THEY (not me or someone else , THEY) told us a lot of things: scavenger precursor , give a sense to southsun cove , revamp of dungeons , new legendaries , another item ascendent (back or amulet , we don’t know exactly what) , fractal’s leaderboard ecc…… , i don’t want only things i want , but what they told us.

September Fix Patch

in Guild Wars 2 Discussion

Posted by: pelle ossa.9705

pelle ossa.9705

This is not a feature patch, most of the things announced are simply fix wanted from community since 2 years (f.e. commander). Now i should wait other 6 months for class balancing and needed fix, meanwhile, no sab, no legendary, no class, no races,no pvp improvement….should i continue?

They are actually fixing things people want, and you are complaining?! Seriously?

Thank you, Anet. These are things people asked for, and you gave it to us. I know people complain about the lack of communication, and there are certainly still things that people want that have not been done, but there are probably reasons. You should still do those things. Make the effort. But thank you for doing what you have done.

We should be glad, and we should let the company know when they do things we actually like. More whining doesn’t accomplish anything.

I think you’re glossing over the point where Anet class “Fixes” as “Features”.
This needs to be clarified because while we see something like the dungeon instance owner thing as a fix (because it’s been a “fix” in previous patches to try and resolve everyone being kicked from a dungeon), Anet obviously see it as a fix worthy of being a Feature.

I dunno…is it “If it takes more than 6 months to fix, it’s instantly a feature”?

So you’d rather they put in features like new traps in WvW, or new specialization or new functionality for the commander tag (like colors) or new crafting recipes (which are coming tomorrow)?

Gotcha.

you really don’t know what is a feature…. and again , 8 months ago in a CDI about improvements of commander , a lot of good things came out , but in 8 month they put only commander colour&account bound commander , for the spvp it’s 1,5 years they are talking about new type of pvp and they told always 8 month ago of league/ladder and still we have nothing of those things. I have 4,2k of hours on this game and i think yet this is an amazing mmo , but after 2 years it’s late to do a feature patch full of things which we must had 2 years ago , not now , now it’s late.

In your opinion it’s too late and for some people that will be true. It’s not too late for many others.

Yes I know what a feature is. The problem, late or not, some of these things are features. But it’s all irrelevant anyway, because Anet has defined, in the past, precisely what a feature pack is. You’re just ignoring what they told us.

In the past, these updates were delivered with the living story. Anet decided that the living story and other upgrades at the same time detracted from each. The updates got lost in the story or vice versa. So they took those things out of the regular patches and put them in the feature patch. They TOLD us this.

If you want to make up other definitions for what it is, be my guest.

I’ll go with what was told to us.

always say yes to anet doesn’t help they to make this game better

September Fix Patch

in Guild Wars 2 Discussion

Posted by: pelle ossa.9705

pelle ossa.9705

This is not a feature patch, most of the things announced are simply fix wanted from community since 2 years (f.e. commander). Now i should wait other 6 months for class balancing and needed fix, meanwhile, no sab, no legendary, no class, no races,no pvp improvement….should i continue?

They are actually fixing things people want, and you are complaining?! Seriously?

Thank you, Anet. These are things people asked for, and you gave it to us. I know people complain about the lack of communication, and there are certainly still things that people want that have not been done, but there are probably reasons. You should still do those things. Make the effort. But thank you for doing what you have done.

We should be glad, and we should let the company know when they do things we actually like. More whining doesn’t accomplish anything.

I think you’re glossing over the point where Anet class “Fixes” as “Features”.
This needs to be clarified because while we see something like the dungeon instance owner thing as a fix (because it’s been a “fix” in previous patches to try and resolve everyone being kicked from a dungeon), Anet obviously see it as a fix worthy of being a Feature.

I dunno…is it “If it takes more than 6 months to fix, it’s instantly a feature”?

So you’d rather they put in features like new traps in WvW, or new specialization or new functionality for the commander tag (like colors) or new crafting recipes (which are coming tomorrow)?

Gotcha.

you really don’t know what is a feature…. and again , 8 months ago in a CDI about improvements of commander , a lot of good things came out , but in 8 month they put only commander colour&account bound commander , for the spvp it’s 1,5 years they are talking about new type of pvp and they also told always 8 month ago of league/ladder and still we have nothing of those things. I have 4,2k of hours on this game and i think yet this is an amazing mmo , but after 2 years it’s late to do a feature patch full of things which we must had 2 years ago , not now , now it’s late.

(edited by pelle ossa.9705)

September Fix Patch

in Guild Wars 2 Discussion

Posted by: pelle ossa.9705

pelle ossa.9705

Most of the items you listed off that aren’t in this update are because they are content. This is not a content update, this is a feature pack. Content updates usually, but not exclusively, take the forum of living world updates or festivals.

And the items you listed in feature pack aren’t feature…. are fix or improvement to old feature and you know that… but hey gemstore is always open…
In a far far island there are kurt cobain , jimy endrix , scavenger precursor , ladder&league and new type of pvp , guild housing ecc….

You mean a commander tag that’s account bound and in colors isn’t a feature? Tricks aren’t a feature? A new specialization in WvW isn’t a feature. Because those look like features to me.

Of course Tournaments are also features.

What they aren’t really is content. That’s good since this is a feature patch.

those things aren’t a feature they are a improvement to commander….
in wvwvw i want to see more reason to defend a keep or a tower and for divided a zerg…. not a stupid trick.
and a tournament it’s a event , not a feature , a feature is something likes ladder&league.

and for the change to commander , in an old CDI:

Isaiah Cartwright

Guild Wars 2 Lead Designer

I’m going to close this thread as I think this topic has come to and end, I wanted to thank everyone involved it’s been a great thread here is a summary of the discussions, this is a list of the main topics that where discussed and not a list of upcoming features. As with all CDI threads will bring the info gained from these threads into our discussion internally.

Commander Visibility

More options for the Color/Shape of the tag itself. This could be tied to functionality or rank of commanders but mainly targeted around organization.
Removal of buff display to enemies. As well as we should avoid doing skills/abilities that highlight the commander to enemies.
Ability to limit visibility to a sub group, party, guild, ect..
Tag sizing. (I debate this a bit as when you auto size the tag you can often lose the ability to see how far away something is but it was brought up a lot so listing it here)
Add squads to LFG system.

Commander Tools

More detailed supply info that’s always up. (Increased radius)
Ability to create sub roles within a squad.
Current squad tools are rarely used.
Seems to be some debates on buffs to followers, but there is a lot of good examples of ways to do that.
Squad size needs to be increased.
Ability to group up parties or other commanders to form different squad organization.
Improved chat suppression for commanders
Commander announcements (yellow text across the screen)
Open/Closing Squad tools

Commander gating

Current 100g gate isn’t the cleanest gate. (Whole goal behind a gate is to limit the number of commanders out there.
Gating using WvW abilities seems to have some debate to it, but seems like something we should avoid.
Account bound commander tags vs character bound.

The next CDI thread will be run by Chris Whiteside starting on Wed 12/11 the topic will be Progression.

Once again Thank you these threads are a joy to read and cause many great conversations and discussion here in the office.


-
of all those things we will see only some color for commander tag….

(edited by pelle ossa.9705)

September Fix Patch

in Guild Wars 2 Discussion

Posted by: pelle ossa.9705

pelle ossa.9705

Most of the items you listed off that aren’t in this update are because they are content. This is not a content update, this is a feature pack. Content updates usually, but not exclusively, take the forum of living world updates or festivals.

And the items you listed in feature pack aren’t feature…. are fix or improvement to old feature and you know that… but hey gemstore is always open…
In a far far island there are kurt cobain , jimy endrix , scavenger precursor , ladder&league and new type of pvp , guild housing ecc….

Communicating with you

in Guild Wars 2 Discussion

Posted by: pelle ossa.9705

pelle ossa.9705

Ok, lets take something that actually exist, for example, SAB. How many topics there is about SAB? a lot. Players tried to communicate with you, asking SAB to be back, over & over & over again, and what do we get in return? “SAB will not be returning for awhile”.

That’s not how communication works. So i’m gonna pass.

Some people might not realise the limited ressources Anet has. SAB was a project of a developer who creates new maps (if I remember correctly), currently we venture into new territory and got a new map (DryTop) in the first episodes. It would be really surprising if we stop now in progressing westwards, so I’d assume we get more map(s) soon.

People wanted new maps, everyone wants new maps.

Why would Anet priorize SAB over new maps? Even if SAB fans really want it, it would hurt the core game.

If you ask 10 people what they want you’ll get 20 different answers. You can’t expect Anet to give a answer to everyones questions when they try to keep the new maps a secret. And why are they keeping new maps a secret? I guess it’s to keep expectations on a realistic level.

do you know about arenanet = 350+ ppl?

The CDI is coming back! Topics

in Guild Wars 2 Discussion

Posted by: pelle ossa.9705

pelle ossa.9705

1: Anet chooses

Now more than Ever (repost)

in Guild Wars 2 Discussion

Posted by: pelle ossa.9705

pelle ossa.9705

Anet don’t want to talk to us anymore , they only want to talk with our money…..

#OccupySAB2014

in Guild Wars 2 Discussion

Posted by: pelle ossa.9705

pelle ossa.9705

SAB OR RIOT
for the quaggans

Attachments:

(edited by pelle ossa.9705)

#OccupySAB2014

in Guild Wars 2 Discussion

Posted by: pelle ossa.9705

pelle ossa.9705

#OccupySAB2014

[Poll] Who Will Win The ToL Finals?

in PvP

Posted by: pelle ossa.9705

pelle ossa.9705

It seems people have mistaken this for ‘Who is the most popular team?’ – CM will probably take ToL2 easily.

there is a little team called 55 hp on their way…. and i saw on last 4-5 esl weekly who win…..

Tournament of Legends 2 Grand Finals Brackets

in PvP

Posted by: pelle ossa.9705

pelle ossa.9705

TM vs 55 HP is coming

Is sPvP ever going to be more than Conquest?

in PvP

Posted by: pelle ossa.9705

pelle ossa.9705

@:“Is sPvP ever going to be more than Conquest?”

Yes.

we are tired… we want to play another tipe of spvp or gvg (not urrdhurr swag wvwvw gvg , guild wars 1 gvg) not read about it every 5-6 months…

Who will win the popularity contest

in PvP

Posted by: pelle ossa.9705

pelle ossa.9705

Eu:
Helseth ( lord captain)
Rom
Sizer
Maylo
Zapdos

Na:
Blù
Phantaram
Supcutie
Zombify
Acandis

Unplayable Lag - only spvp

in PvP

Posted by: pelle ossa.9705

pelle ossa.9705

I have similar problem too: huge lag only in soloq and sometimes the game crash and i can’t log my character for a while…(i have this problem since 3 days ago).
Please fix soon , it’s bad for my team mate if i crash ( i play guardian bunker).

A Guide to sPvP (1. Teamcomps and roles)

in PvP

Posted by: pelle ossa.9705

pelle ossa.9705

I appreciate the community coming together to help the community. Thanks OP for taking the time to write this up and the rest of the community to help grow this thread. If we help each other we can not only make each other better, make games less toxic, and grow the community at the same time.

+1 on threads like this.

yeah but matchmaking still suck.

why can’t we have a matchmaking based on match played?

CDI- Character Progression-Horizontal

in CDI

Posted by: pelle ossa.9705

pelle ossa.9705

1) Quests/Order Missions
2) New Skills
3) Lore

Current list of achievements (BUGGED or NOT)

in Super Adventure Box: Back to School

Posted by: pelle ossa.9705

pelle ossa.9705

Glutton for Punishment Z3 bugged since last patch. T_T Note how I have all three King Toad Z-* rewards but only have two of the achievements.

same problem

Guild System Improvements

in Suggestions

Posted by: pelle ossa.9705

pelle ossa.9705

I quote all points too , and i hope to see some of this improvements for the guild system soon

Ascalonian Catacombs (lvl 35) - blocked

in Bugs: Game, Forum, Website

Posted by: pelle ossa.9705

pelle ossa.9705

it’s now fixed?