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Feedback/Questions: Town clothes, Costumes, & Combat

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phys.7689

Because I know alot of ignorant people who compare making dyes account bound to the capability of paying your way to max level with full gear. GW2 community is consisted of different bases and each one are ignorant about their own.

‘’Town clothing is why I play’‘. ’’Oh no, legendary is why I play’’. ‘’No no, I play because I am waiting for Titan that will come in 20 years, kitten Anet and GW2’’.

Also, I care about this place more than uneducated people not knwing anything about the MMO industry, believing that games should never evolve becasue they are happy with the way they are.

One more thing, read the EOLA before talking about ‘’Anet must refund’’.

I really don’t want to go off-topic here but educated people know it’s an EULA and I’m actually wondering if you know what the word ‘ignorant’ means. Because it makes no sense in that context.

Oh my, you are really good with finding typos. If you are this good, you should probably read it to understand that forcing Anet into refunds isn’t a legal option.

Otherwise, if you really think games should not eveolve because some want those old features, then you have to try checking Wiki too, you will find some informative pages about MMOs.

eula isnt really legally binding in most states anyhow. Its gives them more of a case, but at the end of the day its up the judge to decide. Anyhow legal isnt so important in this case, its more about satisfying customers, satisfied customers spend more, they majority of people who actually invested in town clothes, are the type of customers anet likes, they spend money often for things they feel is worthwhile. Its a bad idea to alienate a user base that regularly supports you, satisfying them is more profitable in the long run.

These people probably wont sue, but they may stop buying anything/leave the game. Since a lot of these guys are repeat buyers spending consistent money, thats a pretty bad thing for anet.

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Posted by: phys.7689

phys.7689

At first I was like, “wow, feature pack, it’s gonna rock!”, but now I’ve realised that this game’s doomed. 2 years and almsot no new permanent content.

God, forgive ANet for their mistakes…

GW3 is the only thing that may actually save this game!:)

while this isnt really on topic, i agree, they make a lot of changes to the game, but so far they havent expanded the game much.
Game expanding changes would probably be
Fractals
Guild Missions/progression
9 new skills
40 new traits
1 new zone.

which isnt really much at the end of the day. Guild missions is not something i can participate in, which is fine, but it still seems like it is in its infancy. Fractals i think was probably the best thing. the new skills is fairly small amount of change, the new zone while visually impressive is not as well designed content wise as other zones.(generally feels like not much to do there) and the traits havent happened yet so i cant comment on them too much.

Really i like Gw2 in general, but i just dont have much interesting to do anymore.

Feedback/Questions: Town clothes, Costumes, & Combat

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phys.7689

I think anet has to solve this town clothes issue to the satisfaction of the people who bought it, or refund a lot of money.
Simply because even though its not a lot of the majority, its a lot of people who spend a lot of money on gem store items.

It may take extra work and it may not be ready in time for the patch, but i think anet should commit to getting them the same functionality they once had, or just refund them however much gems, OR gold they spent on it. Im actually surprised how many interesting looks people created here.

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phys.7689

How anyone who asked for a wardrobe could have thought that it would be free to use infinitely any skin you bought once, or received once, is beyond my comprehension. That’s my issue with this. And they’re even giving us ample time to farm those low level transmutation stones so that we can get free charges come April 15.

Now, as for what kind of player I am, you’re half right. I place expensive skins on my expensive weapons and armors. I have been so hesitant to change them, because I would be losing either my stats or my skins. I no longer have to feel like I’m wasting my dungeon armors or my cultural armors just because I want to try something else. This will change a lot for me. I know some people are perfectly fine with their looks, but then some people are perfectly fine with have 1 character.

I can now (As of April 15) change any character’s look I want with the penalty of a few of these charges. Rather than, the penalty of the ascended gear stats versus the full cost of my cultural armors or gem store armors. I don’t need to lose them. I have my end game gear, and I can change it with a relatively small cost in comparison to what it would be.

Does this make sense?

What you are saying makes perfect sense, for how you play.

for expensive sets, its most valuable, you are paying say 36 gold instead of 100g, for gear that only costs 20s-3 gold per piece, you are probably paying more than the gear costs every time you change.

As far as being free, some would say it should be free, but i have no illusions about the chance of that. I am saying however over all, anet would make more money with charge per unlocks even if the unlocking part was per charachter than they would ever make with per change.

And the problems is it doesnt solve a lot of the cosmetics issues, you still need to carry around armor for every look unless you want to pay 32 gold every time you change your look, or 3.60$ you still shouldnt use those skins in your bank unless you are sure who wants to use them. you still shouldnt waste your transmutation stones on a lark, because you will need them if they make some new cool gear drop, or you decide to change your look.

solved some problems, made high end items more effecient, but overall, not much changes. People who dont mind spending 32 gold for a new look (64 if you ever go back to the initial look) or 3.60/7.20 irl, are getting a lot more out of it, but i dont think the number of people who feel that is worthy would equal the amount that would spend the same amount to permantly unlock.

I just dont see the one look thing changing much with this. destruction was only one facet of the problem.

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phys.7689

The reason for the premature elation over this is because many people cannot read, or, to put it another way, people read only what they want to see.

When others come along, pointing out things they failed to comprehend, is when the disappointment sets in. They think something has been taken away from them when it wasn’t even there in the first place.

For me, I was not impressed when I first read the blog. At best, the wardrobe will free up a few bank slots; at worst it will make playing dress-up while leveling an alt more expensive.

I am currently leveling my 5th and last alt, a sylvari thief, and hit lvl 62 on Monday. I then bought a full set of medium T2 cultural, and used 6 trans stones to get the skins onto lvl 62 masterwork zerker armour. Come 15 April, this will cost 18 trans stones!!

Now I need to finish leveling this alt before 15 April, so I am not pleased …

You forget one thing. You had to buy 2 sets of armor AND use transmutation stones to get the desired effect, in the new system you only need the transmutation stones since you’ve already unlocked that, and other, armors for every toon.

Now, T2 is still pretty cheap but once you take that up to T3 which runs at, what, 140G or so? then it becomes a lot more palatable.
Also, while the old transmutation stones will disappear (I assume) there could well be an increased drop rate for the Crystals or new ways to acquire them.

yeah you save on having to buy 2 sets AFTER you get it the first time. IE you will still need to buy teir 3 AND the gear with the stats you want, but after the first time unlocking it, you will just need the gear with the stats you want. Like i said its better than what we have now, but it doesnt really change the “meta” of cosmetics, which makes most people only use one gear set for long periods of time.

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phys.7689

The reason for the premature elation over this is because many people cannot read, or, to put it another way, people read only what they want to see.

When others come along, pointing out things they failed to comprehend, is when the disappointment sets in. They think something has been taken away from them when it wasn’t even there in the first place.

For me, I was not impressed when I first read the blog. At best, the wardrobe will free up a few bank slots; at worst it will make playing dress-up while leveling an alt more expensive.

I am currently leveling my 5th and last alt, a sylvari thief, and hit lvl 62 on Monday. I then bought a full set of medium T2 cultural, and used 6 trans stones to get the skins onto lvl 62 masterwork zerker armour. Come 15 April, this will cost 18 trans stones!!

Now I need to finish leveling this alt before 15 April, so I am not pleased …

…I don’t understand how this could cost you 18 stones. it will cost you 6. o.O Ah, you mean the free stones you get from mapping.

Yeah I just don’t see your argument.

Stones, rather than crystals. Transmutation stones will be converted to transmutation charges at a rate of 3:1, so each transmute on a lower level character that currently costs 1 stone, will cost 1 charge, which is the equivalent of 3 stones. So transmuting a whole set of armour will cost the equivalent of 18 stones for a lower level character.

Gathered that.

Since they are so readily available i really don’t understand people’s complaint, tbh. It’s nice that we are getting a conversion at all.

My opinion.

they were available, who knows what they will be now.
also i dont know about (readily) they were given for map completion mostly, the reason people had so many is because they didnt bother using them.

One of the big things they havent said, is how we will obtain charges in the future,
If they make charges a reward for more types of play (not just finite map completion and random dailies) then the system may promote hunting armor and changing gear looks more often.
If they eliminate all most sources but the cash shop or gold to gem, then it will definately decrease changes.

but in either case they wont really be making as much money as they would with an unlock system imo

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phys.7689

The reason for the premature elation over this is because many people cannot read, or, to put it another way, people read only what they want to see.

When others come along, pointing out things they failed to comprehend, is when the disappointment sets in. They think something has been taken away from them when it wasn’t even there in the first place.

For me, I was not impressed when I first read the blog. At best, the wardrobe will free up a few bank slots; at worst it will make playing dress-up while leveling an alt more expensive.

I am currently leveling my 5th and last alt, a sylvari thief, and hit lvl 62 on Monday. I then bought a full set of medium T2 cultural, and used 6 trans stones to get the skins onto lvl 62 masterwork zerker armour. Come 15 April, this will cost 18 trans stones!!

Now I need to finish leveling this alt before 15 April, so I am not pleased …

…I don’t understand how this could cost you 18 stones. it will cost you 6. o.O Ah, you mean the free stones you get from mapping.

Yeah I just don’t see your argument.

Essentially, using T stones, of the course of leveling an alt, she could change her appearance multiple times, she was in fact encouraged to do so, because once she couldnt use the same stones once her charachter was using level 80 gears. Now the amount of changing is reduced by a factor of 3, and its using the same resource that decides how many times you can change level 80 gear.

now, personally this is not the end of the world, but it does reduce amount of changing for some.

See i may be assuming, but based on your previous posts, im assuming you spend a lot of money on the gem store, and are used to transmuting whenever it tickled your fancy. For you this system is pretty much the same but better. You get better window shopping, and get your purchases to be slightly cheaper than they used to be, as well as having access to whatever items you used to destroy.

However, most people dont really play the way you do. Most people rarely change their looks, because changing looks is a repeated cost. Most people are sitting on a ton of stones, because they didnt want to waste their costume changes. They hold on to skins because they are not sure who to give it to, and dont want to have to pay to change it later. They dont hunt new gears because what they have is 10% better and it aint worth 8 gold to them, or 1 dollar every time they change and then go back to the old style.

For a lot of people this change doesnt change anything, except effectively making most skins accountbound at the cost of transmutation stones. So they are dissapointed because they will still be mostly ignoring cosmetics, because they dont want to carry around a bunch of different armor sets, or pay a change cost every time they use a new look.

But yeah for players of your style (my guess ) this is a really good change, better shopping, less destruction, and account bound. If buying transmuation stones for each change never bothered you or made you not change, this system is quite a step up.

Would you even WANT a new class/race?

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phys.7689

snip

I completely have to disagree with you to the point, that I have to say that you have no clues about what you are talking here.
Classes aren’t “married” with anything. There are no rules for ANet to change certain mechanics for Classes, like the F-Mechanics, only because you think, that these mechanics must stay untouched.

and more…

Heres the thing, if anet is willing to change the class mechanics, and skills, and traits (because traits are mostly for manipulating the class mechanics and skills)
then sub classes are fine, but they are basically the same thing as new jobs.

I have no problem with new proffesions. I have no problem with making “sub profressions” that totally alter main profressions enough to be a new class.

The reason i pick out chronomancer and bard, was not because i hate them, but because the current mechanics of mesmer work the least well with them. But sure if they are going to change f1-f4, make illusions work differently, etc, then the only problem I see, is that one of the best parts about new professions is being able to play new content while getting to earn new skills/traits, as long as your subsystem has me going out and earning new abilities, doing new content with a new playstyle, its all good.

That said, i really dont think anet would be willing to go that far with sub jobs, as changing class mechanics, skills, and traits. They seem to be very particular about confusing people(not saying everyone would be confused) and would probably want to call it a new proffession if it had that many differences.

Feedback/Questions: The Wardrobe System

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phys.7689

“Unlocked skins can be applied to items infinitely (for just one Transmutation Charge), which makes it much less stressful to try out a new look for your character, since you can always switch back (for just one more Transmutation Charge)!”

Wait. That’s how its going to work? Not just unlock with a charge/crystal then use it as you like? No playing dress-up willy nilly? Well, this is bloody pointless.

yeah a lot of people are hyped, but looks like it will basically be the same as current system in practice, with most of the flaws, though a few benefits.

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phys.7689

People need to start realizing that the only thing happening in this patch is winning and some people win more than others. there are no losers in this patch but because some people didn’t win the jackpot like others they feel like they lost on something. thats it

I think I will just post this to people’s complaints about this patch. There has to be some psychological syndrome that describes this phenomenon. It happens with everything, even if everyone wins as long as someone else has won more there are certain people out there who will feel cheated. You cant change human nature I guess.

for me its not about who benefits more, its about a system that makes better use of resources.
Still will have most of the same problems with new system as old system.
they made a better version of the old system, but the problem is the old system was causing problems at its roots.
1) annoying to deal with inventory
2)discourages changing looks
3)virtually no incentive to use gems more than once per chr
4)need to hang on to skins forever
5)doesnt encourage horizontal cosmetic progression

yeah its definately better than what we had, but all of the problems the old system encouraged, this one does as well.

Feedback/Questions: The Wardrobe System

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phys.7689

Sooo.. since I can unlock the precursors to legendaries can I do:

Make Sunrise > Unlock Skin
Make Twilight > Unlock Skin
Make Eternity > Item becomes bind on equip > Sell to TP = profit?

Sounds like hax

yeah, problem is, you wont have access to one item that changes its effects. You will have to pay 5 gold every time you change skins

Feedback/Questions: The Wardrobe System

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phys.7689

I think the new wardrobe system is a step in the right direction. However, it still doesn’t solve the fundamental problem for me: I’m reluctant to change my armor looks because of the cost.

I was hoping that the system would work more like this:

1. An armor piece can be unlocked for the account by placing it in the wardrobe (account bound).
2. Using a transmutation charge/crystal unlocks it permanently for a character (soul bound).

There would still be a use for transmutation crystals and people would feel more encouraged to buy new armor sets in the gem shop. As it is now, I won’t buy armor from the gem shop unless I 100% want my character to have that look for a long time. In fact, I’ll likely continue to horde stones/crystals until a perfect look comes around. So it won’t really change my gem purchasing behavior very much in the long term. In the short term, I might take advantage of the system for a few alts, but that’s it.

Under the system I hoped for, I would be more likely to buy armor and use stones/crystals to satisfy a desire for a complete set and to experiment with. In short term, I would likely use a lot more stones/crystals to unlock armors. In the long term, I would be more open to buying new armor sets to unlock. I believe that this system would have been best for both Anet and the players. So kind of disappointed by this change.

yes, this is the main problem, i think most players are caught on wardrobe and once they see the functionality, will probably be a little less excited about the possibilities, which aside from using popular sets on alts doesnt change much

Feedback/Questions: The Wardrobe System

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phys.7689

So, to make clear then, we finally got the wardrobe we all wanted because we are tired of using up space in inventory and bank for all our multitudes of armor skins and weapon skins. People still complain. We can now make ONE legendary and get the skin on all toons. People are complaining. We get account bound dyes… FINALLY, and people are complaining. ANet gives us something for the double dyes we have. Complain. Cost to “transmute” skin onto another toon… same “price” as it always was, but way more convenient. Complain. Have I covered everything???

actually you will probably still want to keep all those skins, because using them up will lock them to one charachter and you ll have to use charges if you want to use it on a different charachter. Likewise if you want to use a look without losing your old look, you will still need to keep the armor. Also if you wanted different looks with one stat selection you will still need to keep the armor.

The system will be virtually the same except you get to look at more stuff at once, and it keeps track of stuff you may have once had.

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phys.7689

Im not mad at you, its the perfectly logical thing to do, its what the system encourages, it is however, not the best system for anets profit, anets art designers, or even the players of the game.

Well, I’m glad you’re not the one making that call.

why, the system i propose changes nothing for you, unless you are saying that under that system, you may actually feel a compelling desire to use more transmutation stones, and unlock more gear?

i mean if you keep one look and and only unlock one look per charachter which is now legendary, nothing much has changed

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phys.7689

It’s because they have no impulse control and think everything they want should be free and they should get it RIGHT NOW!

/Veruca Salt

its because i have impulse control, and anet is making it really easy for me not to defeat it at all.

new and old system solution to equation, that many of the defenders also admit is their plan.
use old stones to transmute high end items they already unlocked on multiple charachters
net result anet gets no more money, or perhaps one charge sale if the person in question ran out. And nobody hunts or uses more than one set

my system
anet gets more money as users begin to use transmutation stones on any gear they like, even if only for special occaisons, in game players begin to collect various gear sets just for options, and have new horizotal progression goals with cosmetics.

problem is the system is close to being a smash hit for everyone, instead after about a week everything will be the same as before, other than having a better window shopping app.

“My system”

Maybe you should make a pitch to home-shopping network cause I’m not buying your kitten.

i honestly want whats best for the game as whole, not just whats cool for me. I mean at the end of the day the new system isnt any worse than what we have, i ve dealt with it for a year. In all likelyhood they will not change a thing, its after all only 20 days away. But it doesnt mean its the right solution to the problems. Its missing like 3 of the specifications in the problem that the old system had

they solved
1) item destruction
2) fairly unweildly to view items

they still have
1) to use multiple looks you need to use many slots (its still best to keep skins, because unlocking them means you ll have to pay to actually use them on any other charachter)
2) dis incentizes changing looks
3) doesnt encourage hunting more than one cosmetic
4) doesnt give transmutation stones much value for most customers, most sit on stones forever just in case they need it one day.

i dont hate anet, its just not a good solution. It will as many have said in its defense, change virtually nothing, aside from a brief spike in account sharing looks. but to be honest thats the same money they would have always spent, getting that charachter their look, its basically one look per chr, whether its legendaries, or exotics for most people.

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phys.7689

I think what people seem to be misunderstanding from the complaints to this system is that Anet is monetizing the wrong thing for their consumers. It’s great you’re unlocking all these awesome skins, but it’s too bad you can’t use them without paying Gems, or paying an increasing amount of gold to convert into Gems.

You realize that nothing has changed from the system, except now your non-80 xmute stones will count towards level 80 gear (albeit at a 3-to-1), right? Other than that, what has changed about xmute stones other than being called charges?

And for the record, if you can convert in-game gold you’ve farmed into gems to purchase xmute charges, then it is not a requirement to purchase anything. You can get all of the xmute stones/charges and anything else you want on the gem store just by playing the game without additional purchases just like your precious Diablo III. I do hope you realize this. Please god realize this. Otherwise you fail at GW2.

exactly the point, nothing has changed and the old system had everyone sitting on transmutation stones, and people never changing their gear, and choosing only one look per charachter, which is very bad for a game that wants horizontal progression through cosmetics.
there is no horizontal progression or vertical progression with this system.

I will definitely be applying certain skins onto multiple characters, of which I couldn’t do before without having multiple source skins.
….and when they come out with some new, cool looking stuff, then i’ll buy it and apply it as desired.

It’s a system just like DCUO’s except with the transmutation stone requirement (which isn’t much) and I loved it in that. It’s like you guys are actually afraid of having more options at your disposal. In DCUO, it WAS exciting to get a new skin. DCUO’s skin unlocks weren’t even account wide, so what ANet is doing is pretty great.

and why can’t people choose one look for their character and ‘sit on it’? It is their character…and only they know what they want it to look like. I know what I want my character to be like from the creation, once I obtain that…why should I have to change it?

no system would have forced you, and its not like DCUO system at all, DCUO you unlock a style item and can use it whenever you want, you dont have to pay money every time you change your style.

If it was like DCUO system it would be fine.

but this is not going to increase the desirability of transmutation stones (in your example it has the exact same value it had before to you) and its not going to increase the desirability of any armor that isnt the best right now.

yeah people will use stones to put the expensive hard to get gear on their other charachters, and then it will just sit there for months at a time. And they wont be trying to make that volcanus once they have dawn, because they can only use one anyhow.

DCUO charges you for every Content (story, dungeons, powers, etc) patch they release, so no thanks, I’ll take the GW2 system any day

DCUO is also free to play, i paid 60 bucks for this game, honestly id rather spend 60 a year and encourage development of new content rather than 10 a year and encourage nothing.

Anet im telling you right now, make a martial artist class, and some new content to actually explore his progression on, and i will gladly give you 60 bucks. I have no problem spending money for value, but its sad to see you try to sell me things that will have no value to me almost completely based on how you sell it.

unlocks, yes
per clothes change, nah, ill just take one look
nice window shopping app though

So you didn’t buy crystals before and you won’t buy crystals now. Wow…earth-shattering. Take your kittening elsewhere. There is always a fresh, new carrot on a stick in GW2…if you can’t see it, then that’s your problem and your problem alone.

no i actually bought crystals once, and i would buy them more often in a new unlock system, however most of the people here, including you will not buy them now, and didnt buy them before, and mostly intend to put the best skins on all your charachters with stones you got leveling up.

Im not mad at you, its the perfectly logical thing to do, its what the system encourages, it is however, not the best system for anets profit, anets art designers, or even the players of the game.

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phys.7689

It’s because they have no impulse control and think everything they want should be free and they should get it RIGHT NOW!

/Veruca Salt

its because i have impulse control, and anet is making it really easy for me not to defeat it at all.

new and old system solution to equation, that many of the defenders also admit is their plan.
use old stones to transmute high end items they already unlocked on multiple charachters
net result anet gets no more money, or perhaps one charge sale if the person in question ran out. And nobody hunts or uses more than one set

my system
anet gets more money as users begin to use transmutation stones on any gear they like, even if only for special occaisons, in game players begin to collect various gear sets just for options, and have new horizotal progression goals with cosmetics.

problem is the system is close to being a smash hit for everyone, instead after about a week everything will be the same as before, other than having a better window shopping app.

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phys.7689

I just really don’t get the complaints here… Do you not realize that NOTHING has changed that is going to cost you a copper more? When you get an item, you still get to use it once like you have always been able to. The skin just so happens to also now be stored in your locker after you equip the item. As such you can use a charge “exact same as a trans crystal” to put that skin on another item. YOU STILL HAVE THE FIRST ITEM AND DON’T HAVE TO PAY TO USE IT! This new system is the same as the old with the added benefit of skins not being destroyed in the transmutation process. All they did was improve the current situation (excluding the whole town clothes thing). You’ve been using gems in the past to do this, they just go farther now than they did before…..

the complaint is nothing has changed, and it isnt going to cost me a copper more, to be just as ambivalent about any new gear they put out.

the complaint is all they did is improve the current transmutation system which has the vast majority of people generally ignoring it after one use per charachter.

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phys.7689

I think what people seem to be misunderstanding from the complaints to this system is that Anet is monetizing the wrong thing for their consumers. It’s great you’re unlocking all these awesome skins, but it’s too bad you can’t use them without paying Gems, or paying an increasing amount of gold to convert into Gems.

You realize that nothing has changed from the system, except now your non-80 xmute stones will count towards level 80 gear (albeit at a 3-to-1), right? Other than that, what has changed about xmute stones other than being called charges?

And for the record, if you can convert in-game gold you’ve farmed into gems to purchase xmute charges, then it is not a requirement to purchase anything. You can get all of the xmute stones/charges and anything else you want on the gem store just by playing the game without additional purchases just like your precious Diablo III. I do hope you realize this. Please god realize this. Otherwise you fail at GW2.

exactly the point, nothing has changed and the old system had everyone sitting on transmutation stones, and people never changing their gear, and choosing only one look per charachter, which is very bad for a game that wants horizontal progression through cosmetics.
there is no horizontal progression or vertical progression with this system.

I will definitely be applying certain skins onto multiple characters, of which I couldn’t do before without having multiple source skins.
….and when they come out with some new, cool looking stuff, then i’ll buy it and apply it as desired.

It’s a system just like DCUO’s except with the transmutation stone requirement (which isn’t much) and I loved it in that. It’s like you guys are actually afraid of having more options at your disposal. In DCUO, it WAS exciting to get a new skin. DCUO’s skin unlocks weren’t even account wide, so what ANet is doing is pretty great.

and why can’t people choose one look for their character and ‘sit on it’? It is their character…and only they know what they want it to look like. I know what I want my character to be like from the creation, once I obtain that…why should I have to change it?

no system would have forced you, and its not like DCUO system at all, DCUO you unlock a style item and can use it whenever you want, you dont have to pay money every time you change your style.

If it was like DCUO system it would be fine.

but this is not going to increase the desirability of transmutation stones (in your example it has the exact same value it had before to you) and its not going to increase the desirability of any armor that isnt the best right now.

yeah people will use stones to put the expensive hard to get gear on their other charachters, and then it will just sit there for months at a time. And they wont be trying to make that volcanus once they have dawn, because they can only use one anyhow.

DCUO charges you for every Content (story, dungeons, powers, etc) patch they release, so no thanks, I’ll take the GW2 system any day

DCUO is also free to play, i paid 60 bucks for this game, honestly id rather spend 60 a year and encourage development of new content rather than 10 a year and encourage nothing.

Anet im telling you right now, make a martial artist class, and some new content to actually explore his progression on, and i will gladly give you 60 bucks. I have no problem spending money for value, but its sad to see you try to sell me things that will have no value to me almost completely based on how you sell it.

unlocks, yes
per clothes change, nah, ill just take one look
nice window shopping app though

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phys.7689

objectively there is absolutely NO reason to feel unhappy about this wardrobe thing, it only brings good things:

-Gem store skins are now bought once and you get them for all your characters
-You no longer destroy a set of armor/weapons to change your looks
-Skins no longer use up your inventory/bank space

Regarding “charges” we already have charges, they are called transmutation crystals and it would be stupid to think Anet would get rid of such a source of revenue, and thats actually good for us, if they keep getting money we’ll get better content, also by making gem store skins accountbound it actually makes them a bit less profitable, but transmutation is still profitable, so we might start getting some new in-game skins for a change

all in all I’d say this wardrobe thing is all goods and no bads, people should feel happiness or indifference, but never unhappiness… its not logical

its sad to see a change which could offer more profit, and more user usability, as well as enhance the game, still have the same core problems. Its unlikely once this change goes through another fix will come in a long time.

problems still unsolved

1) best to stack these charges because one day you may need it, which leads to only use once per charachter, aka few users buy transmutation stones often
2)every time you change clothes, you have to pay a fee, then pay a fee to change back
3) hunting any cosmetic that you already have something good for is a waste of time and resources

these problems diminish the game as a whole, by giving players less goals, less need to get special karma gears, etc and diminish their profits by having the vast majority of players who never, or rarely make use of transmutation stones.

so yeah, nice smoother system, to bad its still got big problems as a system as a whole. In a system of unlocks, people will use trans stones on anything they think looks cool, in the current system they will use trans stone only on what looks coolest.

its not a good system.

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phys.7689

but this is not going to increase the desirability of transmutation stones (in your example it has the exact same value it had before to you) and its not going to increase the desirability of any armor that isnt the best right now.

yeah people will use stones to put the expensive hard to get gear on their other charachters, and then it will just sit there for months at a time. And they wont be trying to make that volcanus once they have dawn, because they can only use one anyhow.

It DOES increase the value of transmutation stones. I will be much more likely to use them because there are some skins I want on multiple characters that I would not have pursued the multiple source skins for. I’d also use pre 80 stones at times to cover up some lowbie looking armors. Before, I wouldn’t have wasted the stone/skin to do so.

We also get plenty of stones through dailies and BLCs. I have spent zero dollars on stones and I will continue to spend zero dollars on stones. The changes only benefit me and everyone else. The only people it does lightly scorn are the people throwing the fits over mixing town clothes, but frankly, they can get over it.

How much clothes would you buy if everytime you went to the store they would take 10 dollars and take whatever you have on.

Sure the first time its an awesome deal, you get the 2000 dollar armani shirt, but after that? why bother even if some of those other shirts are cool, its gonna cost you 20 dollars if you ever want to wear the armani shirt again.

point is, while its a better implementation of what we have, its not a better method for selling shirts, or collecting shirts. which is the two primary values that GW2 wants clothes to have.

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phys.7689

I think what people seem to be misunderstanding from the complaints to this system is that Anet is monetizing the wrong thing for their consumers. It’s great you’re unlocking all these awesome skins, but it’s too bad you can’t use them without paying Gems, or paying an increasing amount of gold to convert into Gems.

You realize that nothing has changed from the system, except now your non-80 xmute stones will count towards level 80 gear (albeit at a 3-to-1), right? Other than that, what has changed about xmute stones other than being called charges?

And for the record, if you can convert in-game gold you’ve farmed into gems to purchase xmute charges, then it is not a requirement to purchase anything. You can get all of the xmute stones/charges and anything else you want on the gem store just by playing the game without additional purchases just like your precious Diablo III. I do hope you realize this. Please god realize this. Otherwise you fail at GW2.

exactly the point, nothing has changed and the old system had everyone sitting on transmutation stones, and people never changing their gear, and choosing only one look per charachter, which is very bad for a game that wants horizontal progression through cosmetics.
there is no horizontal progression or vertical progression with this system.

I will definitely be applying certain skins onto multiple characters, of which I couldn’t do before without having multiple source skins.
….and when they come out with some new, cool looking stuff, then i’ll buy it and apply it as desired.

It’s a system just like DCUO’s except with the transmutation stone requirement (which isn’t much) and I loved it in that. It’s like you guys are actually afraid of having more options at your disposal. In DCUO, it WAS exciting to get a new skin. DCUO’s skin unlocks weren’t even account wide, so what ANet is doing is pretty great.

and why can’t people choose one look for their character and ‘sit on it’? It is their character…and only they know what they want it to look like. I know what I want my character to be like from the creation, once I obtain that…why should I have to change it?

no system would have forced you, and its not like DCUO system at all, DCUO you unlock a style item and can use it whenever you want, you dont have to pay money every time you change your style.

If it was like DCUO system it would be fine.

but this is not going to increase the desirability of transmutation stones (in your example it has the exact same value it had before to you) and its not going to increase the desirability of any armor that isnt the best right now.

yeah people will use stones to put the expensive hard to get gear on their other charachters, and then it will just sit there for months at a time. And they wont be trying to make that volcanus once they have dawn, because they can only use one anyhow.

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phys.7689

I think what people seem to be misunderstanding from the complaints to this system is that Anet is monetizing the wrong thing for their consumers. It’s great you’re unlocking all these awesome skins, but it’s too bad you can’t use them without paying Gems, or paying an increasing amount of gold to convert into Gems.

You realize that nothing has changed from the system, except now your non-80 xmute stones will count towards level 80 gear (albeit at a 3-to-1), right? Other than that, what has changed about xmute stones other than being called charges?

And for the record, if you can convert in-game gold you’ve farmed into gems to purchase xmute charges, then it is not a requirement to purchase anything. You can get all of the xmute stones/charges and anything else you want on the gem store just by playing the game without additional purchases just like your precious Diablo III. I do hope you realize this. Please god realize this. Otherwise you fail at GW2.

exactly the point, nothing has changed and the old system had everyone sitting on transmutation stones, and people never changing their gear, and choosing only one look per charachter, which is very bad for a game that wants horizontal progression through cosmetics.
there is no horizontal progression or vertical progression with this system.

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phys.7689

To answer your question OP. It’s simple Mob Mentality.

People are sheep brained and are easily influenced by internet posts. You see it everywhere, not just here.

They actually did a study on it and it found that internet comments HEAVILY influenced opinion, now matter how kitten-poor they were.

or perhaps they used their brains and make decsions on their own?
fact is, while the wardrobe is an improvement on the current system, it still will not increase transmutation value much, and it wont increase desire to chase multiple looks much.
I got a legendary dagger now, some times i get tired of it, i would spend gems/stonesto unlock a new lock, but i would not spend gems/stones to change the look, knowing i will have to pay again when i switch back. If the item i was going to use was 5 gold, i would be spending 10 gold switching it and switching back.

Essentially it will still discourage changing looks, though not quite as much, which makes every gear related peice of art anet creates less valuable.

I mean they are going to do what they want, but its not as profitable, doesnt improve cosmetic hunting in game and will make things line up pretty similarly to what we have now, which is not condusive to making cosmetics valuable.

Black Lion Ticket - Weapon Skins

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phys.7689

I currently have 8 Black Lion weapon skins (Weapon Skins acquired through Black Lion Claim Tickets) that are sitting in my inventory, unbound/unused. They are duplicates.

How will we be reimbursed for these types of skins if at all?

I also have 4 Gem purchased weapons skins (Marjory’s) all unbound/unused.

How will we be reimbursed for these skins, if at all?

i think skin items will remain as skin items, its essentially by soulbinding/acountbinding these items they become unlocked on your charachter. so you ll probably just sell it like you always planned to.

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phys.7689

It’s always nice to take everything with healthy suspicion and expectations.

I’m glad we’re getting a wardrobe, because it means I can free up space from my bank (transmutation stones, and excess skins). It lets me play collector (get every skin!). It means that I don’t have to do Arah again for my second Elementalist’s look. I can pull it from my current Necromancer, as she has the parts I want already. It means I can have my current three legendary skins on my other characters.

I probably won’t be using it to constantly change looks, as when I created a character and finalized their gear, I had a set look in mind for them. To me, this wardrobe is convenience. The option is there if I want it. The charge pricing hasn’t been released yet, but it’s like a repository for all the skins, and if I want to use it, I can just go to that repository to bring it back up.

However, I’m concerned about the fact you won’t be able to mix and match town clothes (from what I’ve read). That’s where town clothes excelled, and there were a lot of unique combinations from that, just like armor.

now what if there becomes some new gear, that fits your charachters style, but only some of the time, lets say its something he/she would only wear in special occaisons, under the current system, and the new one you probably wouldnt bother, because you ll have to pay 12 gold to switch, and 12 gold when you switch back. But under an unlock system you would pay the 12 gold once, and anytime it felt approriate to wear that armor you would switch to it.

congratualtions anet, you just made 12 more gold which translates into 1.75 roughly than they would make otherwise.

Not everyone has the same reasoning and behavior. I’m sure ANet has considered both, and went with the more profitable option (which I don’t blame them for).

I highly doubt its the more profitable system, or else more clothes or fashion items would have a similar model irl. Even comparing it to rentals, rentals charge you per day, not when you change gears. I forsee a quick spike of transmutation sales, maybe a modest increase. But overall once people see the system, they will stay in one gear forever just like they do now, and the far majority will sit on transmutation stones, and rarely change the decided looks of a charachter.

But eh well no one believes me, anet put all that development time, and unlocks would have made them so much more money.

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phys.7689

Folks, you do not need transformation crystals to “unlock” a skin for your account to use. That is just ONE way of adding the skin to your collection.

From the blog post:
For the Wardrobe, we’ve changed skins to an account-wide unlock system. Skins can be unlocked by using consumables, equipping items, salvaging equipment, or right-clicking on equipment and account-binding it. Items that you acquire that are already bound to your account automatically unlock their skin when they go into your inventory. Unlocked skins can be applied to items infinitely (for just one Transmutation Charge), which makes it much less stressful to try out a new look for your character, since you can always switch back!

Bold added to point out the relevant portions.
Source: https://www.guildwars2.com/en/news/introducing-the-wardrobe-system/

Once you do ANY of these actions on a piece of armor or weapon, it is forever part of your collection and that skin can be used on other characters (any number of time) for the cost of a transformation charge each time you apply the skin to a piece of gear. You will start off with all of the gear you currently have equipped as unlocked for your entire account.

While I would have loved having multiple full wardrobes that you could switch to with a hot key, this is by far better than what we currently have and does NOT preclude the possibility of full wardrobes being added at a later date. This is a huge step in the right direction for appearance handling. I cannot see a single drawback with this system over what we have NOW. It shows that ArenaNet is working on new stuff for us and I have to say I love it.

inccorect, unlocking the item makes it available for using the charges. So you will have to obtain the item, then use the charges anytime you want to change your looks. Essentially the system cleans up item destroying, and makes it easier to browse items you owned at one time.
Its a better version of the current system, but the current system isnt that good and works against using transmutation stones often, (most people save these) and against obtaining multiple peices of gear.

Feature Patch = Gem Store 2.0?

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phys.7689

Why do people continue to think GW2 is free?

Like it or not the game requires a profit and people to spend money in the gem shop to function.

If the above stops the game gets shut down.

So obviously systems that are released also have mechanics which would create revenue for the company – if not there would be no more GW2.

profit must be made, but your profit has to make the customer feel like its worth it. Figuring that out is the job of the consumer and the seller. Your always going to have to pay, but how is that effecting your experience, there are a lot people that are beginning to prefer sub models, because the cash shop models begin to seem like they are effecting the development of a good game. maybe they have a good equation, maybe they dont. No one will ever know if they are optimizing potential profit.

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phys.7689

It’s always nice to take everything with healthy suspicion and expectations.

I’m glad we’re getting a wardrobe, because it means I can free up space from my bank (transmutation stones, and excess skins). It lets me play collector (get every skin!). It means that I don’t have to do Arah again for my second Elementalist’s look. I can pull it from my current Necromancer, as she has the parts I want already. It means I can have my current three legendary skins on my other characters.

I probably won’t be using it to constantly change looks, as when I created a character and finalized their gear, I had a set look in mind for them. To me, this wardrobe is convenience. The option is there if I want it. The charge pricing hasn’t been released yet, but it’s like a repository for all the skins, and if I want to use it, I can just go to that repository to bring it back up.

However, I’m concerned about the fact you won’t be able to mix and match town clothes (from what I’ve read). That’s where town clothes excelled, and there were a lot of unique combinations from that, just like armor.

now what if there becomes some new gear, that fits your charachters style, but only some of the time, lets say its something he/she would only wear in special occaisons, under the current system, and the new one you probably wouldnt bother, because you ll have to pay 12 gold to switch, and 12 gold when you switch back. But under an unlock system you would pay the 12 gold once, and anytime it felt approriate to wear that armor you would switch to it.

congratualtions anet, you just made 12 more gold which translates into 1.75 roughly than they would make otherwise.

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Except as you said, there are 2000 looks in the game….once you “unlocked” all of those, you would be done, you would never unlock another. So in the short term…you are correct, they would probably see more transmutation shards used in an “unlock” scenerio since everyone would rush to unlock as many skins as they could….but they are not thinking short term….they are thinking long term….somewhere, someone did an analysis and it probably looked something like this:

A: If we make them “unlocks” then there will be an initial rush of people gathering and unlocking tons of skins….not everyone….but some people. The rest already have a look they are interested in and as such are not going to change it or rish out to unlock tons more…in the long term the “rush” people will unlock every skin and the only way to make further money off of them is by making more “gem store” skins for them…which they will only use a single shard to unlock and then be done with until the next one comes….all their characters, for ever will have every skin.

B: Meanwhile: if we make it a “per use” shard item…then yes, there will be no initial rush of every running out to unlock their items…but if we make a really cool gemstore item, we will get everyone to use shards to transmute to it, across multiple characters. Also, when people create new characters, they will have to use shards again on those…and particularly if we make some new armors that look really good with parts of the older armors…we can entice people to buy new armor, as well as use shards to transmute old armor…across multiple characters again.

The calculation came out: B is greater cash flow for the company than A….so they went B.

I guarantee they thought this through…they have accountants on staff who’s whole job is to monetize anything they introduce into the game (development time must = more cash or it won’t be done).

i have played the game for 1.5 years, i havent changed my armor looks via transmutation on average maybe once per charachter. it will be a long, long time probably never before they get 2000 gems off me. they probably have only gotten like 25 off me in a year.
if it was unlocks i would have probably used every stone i have, and would probably be either buying, or trading gold for some others. I would also be more into hunting new looks, and probably trying to get mystic forge recipe gears, that i currently have no reason to get, because i already have a look thats good enough for most things.

the system is not as profitable, and its not as useful for promoting obtaining new looks in game. Its just not a good way to sell clothes if you are the clothes creator.

the main difference with rental, is that you pay every day, rental where they only pay when they change looks cannot compare in profit or user desire to obtain new looks, with paying everytime you change looks.

the current and new systems discourage getting multiple looks, when anet is in the business of selling multiple looks. Its a bad business model.

as for the accountants, just because you have people doesnt mean they have the best solutions, they are taking the safe way. They know the numbers on how many people transmute, under current system, but they arent sure how many would transmute under unlock system. They are going with what they know, instead of what is most profitable. There are a few people who transmute often, and they will lose some of their money, but from what almost everyone here is saying they are the vast minority, most people choose one look and stick to it. I believe a big part of that is because everytime you switch looks, the game takes money from you. The most effecient way is to play is not to change looks. With unlocks, there becomes a new effecient way to have multiple looks, which equals more sales for anet, and more an increase in interest for obtaining cosmetics in game, which increases game life, and keeps players engaged.

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phys.7689

At this point of the game’s life, people are already satisfied with their looks. They will only change when new armors or weapons are released.

In my example, I am already satisfied with human T3 cultural armor. Paying a high premium for unlocked skins I would rarely use is an inferior option to paying the 18 or so gold needed for just a single use skin that I would wear for a long time.

in your example nothing could make you spend gems at all no matter what is what your saying. And if you did decide to unlock it on another charachter the cost would be exactly the same.

But i think many others would unlock some different looks, for when they are feeling like being silly, or super tough, or this is my look like a crazy guy set, when they definately wont if the barrier to entry, and reentry is 10 gold every time.

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I want ANET to make money…I WANT them to pay their developers. The more money they make, the better content they can give us. This is why when I am happy with them, I buy gems. If I am angry at something they do, I don’t. I want them to see when something is good vs something bad and to do more of the good and less of the bad.

If they don’t make money, you wont have new content because they cannot pay their developers…which means cutting staff.

If you like the game….don’t complain about stuff that costs a minimum of money. Especially, as someone points out…you can indeed buy gems with gold.

this is not a good monetary system, it is dissatisfactory to most buyers. Really think about it in real life, how much clothes do you have, have much clothes do you rent. Maybe a tux for a wedding, thats it. Clothes renting is a bad model. You are not increasing selection, or the desire for the goods, if you have to pay everytime you change clothes.

I disagree. It is very satisfactory to me. IF you want to use a real-life example. This is more akin to me, an average person being able to buy an expensive suit…and then sharing that with my whole family…my wife, my kids, everyone can use it and they only have to pay a few dollars to have it “altered” to them….as a matter of fact, I can buy that single $1000 suit and ALL of us can wear it for a few dollars a piece rather than having to pay $1000 for each one.

In real life, I would gladly do that….I would love it if we only had to buy a single concert T-shirt once, but have it available for the whole family….or my wifes dresses would automatically turn into fancy Pant / shirt combo’s when I pay my couple dollars to “alter” them.

Oh the money I would save on clothing having a single “warddrobe” for my whole family!…even with the “alteration” charge….which is a fixed amount, which means I can save up for it if I want to!

except, you are considering only the suit, and not the vast bulk of your clothes, which you in fact spend more money on in total throughout your life.

you know your brown pants, and your jeans, and black pants with the black belt, and the blue shirt with the boat on it.
All of which you will never buy because while the shirt only costs 10 dollars, and only looks good on sunny days, it costs 100 dollars to alter it, and 100 dollars the next time you want to put on the suit again.
so everyone is walking around only in the most expensive suits, and only really interested in getting one or two garments.

its a bad system if you want to encourage fashion and make people buy/desire more clothes in general.

I did actually mention that…and where does this 100$ come from? Right now you can get 5 transmutation stones for about 18G…if you want to buy an outfit from the store it costs about 45 gold. It costs 180G for cultural (a “expensive” suit).

If prices remain the same…it definitely isn’t $100 to change a 10$ shirt…a shirt costs 400 gems or twice as much kitten stones…..so if you work it out that a $10 shirt = 10 stones, that makes a change = 1$… 800 gems for a full suit ($200 for a full suit in the real world) which is 4x 5 stones…but you need all 5 stones to change it out…so now your real world cost is about $25 to change the full suit over from a previous.

In all instances…except maybe if you are buying the super cheap stuff in the game, it will be cheaper to use tranmutation charges….

there is a lot of gear that isnt in the gem shop, it costs me 90 silver to buy duelist pants, and 2 gold to transmute it.

it cost me 200 karma to get lionguard gladiator looking armor and 2 gold to transmute it.

even buying a gear in the store, it cost me 500 gems to get profane armor, and 625 gems to transmute it if i decide to switch gear once.

yes its literally a better idea for me to buy profane armor again than to use the buy the transmutation stones.

yes, in many cases its not worth it to change clothes if you ever intend on wearing that style again. Yes its a very bad system for encouraging people to buy/obtain more different types of clothes, and will probably make less money overall than unlocking would.

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phys.7689

I really can’t believe all the people that want the wardrobe to be free. Really so you get the skin once and can use it when ever you want free of charge? How do you think this game is paid for? You do not pay monthly, you do not have to pay for the April 15th patch. Really I think you just want a game you log into, gets updated when ever you want but then you also get every single thing in the game. Just for the heads up the people that do the updating would like to get paid for the work they do.

Just do some thinking before screaming greedy company.

The evolution of NA society.

Where profit for a company becomes a bad thing.

Sighs…..

Capitalist system says profit for a company should be obtained by offering you the best services at the cheapest prices. No consumer is supposed to celebrate the profit of a company unless they feel the company is offering them a satisfying deal. Many people arent satisfied with this deal when they actually look closely at it.

Then free market kicks in and you have other options for value aka play another title.

The opinion is people want this for free – which is unrealistic but something that is continually hammered into people with all this liberal media.

Nothing is free.

GW2 requires a profit to stay running.

unlock per transmutation stone isnt free. It actually probably would lead to an increase in transmutation stones spent, because like they said, 2000 armor pieces or something. When this change hits, im still going to be hoarding my transmutation stones, i will use some on transmuting legendary looks. If it was unlocks i would spend a lot or all of them and want more, i would also start hunting gears i may only use sometimes.

Unlock is a better system for a fashion system. It gives people reasons to buy lots and lots of clothes, instead of just one.

Its not about free, its about having a more logical and appealing system that reinforces in game goals, and playing the game more.

i believe they will make more money of an unlock system than a rental system, because i believe a rental system is not the way people prefer to deal with fashion.

Rental systems are always more profitable over the course of time vs purchase/unlock systems.

Also, You may not prefer this – quite frankly your preference nor mine will have any impact.

Anet is using this system and we will have to see how it plays out.

no rental systems are not always profitable, in fact they are anti profit if you are the creator of the goods, because you make money from people getting lots of different clothes. Rental systems are profitable for people distributing the clothes. because they have limited inventory (not a problem for anet) and pay for each purchase of the clothes (not a problem for anet)
Right now, every garment in the game competes with every other garment for value of transmutation.

every new armor competes with every old armor, you can only have 1. in an unlock system you can catch em all. And the people who can create new armor profit most in that system.

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phys.7689

Many people arent satisfied with this deal when they actually look closely at it.

Yes because many of those people are of the, “Make everything ever free for me forever or Anet is greedy,” mindset.

my opinion on anet and greed, is more that anet is not maximizing user satisfaction and profit. I think they would have greater user satisfaction AND greater profit with an unlock system. This type of system only pays well if people are constantly changing their looks, but it still doesnt really encourage them to do so. If you are selling 2000 different pieces of clothes, you should be selling the clothes, not forcing people to wear one piece at a time. Everybody is just going to be sitting in the most desired clothes, and pay one time.

its not a good monetary system for clothes.

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phys.7689

I really can’t believe all the people that want the wardrobe to be free. Really so you get the skin once and can use it when ever you want free of charge? How do you think this game is paid for? You do not pay monthly, you do not have to pay for the April 15th patch. Really I think you just want a game you log into, gets updated when ever you want but then you also get every single thing in the game. Just for the heads up the people that do the updating would like to get paid for the work they do.

Just do some thinking before screaming greedy company.

The evolution of NA society.

Where profit for a company becomes a bad thing.

Sighs…..

Capitalist system says profit for a company should be obtained by offering you the best services at the cheapest prices. No consumer is supposed to celebrate the profit of a company unless they feel the company is offering them a satisfying deal. Many people arent satisfied with this deal when they actually look closely at it.

Then free market kicks in and you have other options for value aka play another title.

The opinion is people want this for free – which is unrealistic but something that is continually hammered into people with all this liberal media.

Nothing is free.

GW2 requires a profit to stay running.

unlock per transmutation stone isnt free. It actually probably would lead to an increase in transmutation stones spent, because like they said, 2000 armor pieces or something. When this change hits, im still going to be hoarding my transmutation stones, i will use some on transmuting legendary looks. If it was unlocks i would spend a lot or all of them and want more, i would also start hunting gears i may only use sometimes.

Unlock is a better system for a fashion system. It gives people reasons to buy lots and lots of clothes, instead of just one.

Its not about free, its about having a more logical and appealing system that reinforces in game goals, and playing the game more.

i believe they will make more money of an unlock system than a rental system, because i believe a rental system is not the way people prefer to deal with fashion.

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phys.7689

People seem to forget that its relatively easy to get the transmutation stones. If you played the game since release and did some map clears you probably have 100s of them. I barely PvE and i have 182 of them, just by doing dailies etc. So even I will get 60 stacks right off the bat.

but will you continue to get stones easily? will this change make you more excited to hunt some items you previously had no reason to hunt due to only having one look available at a time without a lot of additional hassle or cost?

My biggest problem with the change, is not that its worse than what existed before, its that it only solves a small facet of the cosmetic problem, when it could solve much more, and give me and others reasons to play the game for new looks, as well as have greater use for those stones, instead of hoarding them and rarely/never changing my looks.

Interesting community reactions

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Posted by: phys.7689

phys.7689

I really can’t believe all the people that want the wardrobe to be free. Really so you get the skin once and can use it when ever you want free of charge? How do you think this game is paid for? You do not pay monthly, you do not have to pay for the April 15th patch. Really I think you just want a game you log into, gets updated when ever you want but then you also get every single thing in the game. Just for the heads up the people that do the updating would like to get paid for the work they do.

Just do some thinking before screaming greedy company.

The evolution of NA society.

Where profit for a company becomes a bad thing.

Sighs…..

Capitalist system says profit for a company should be obtained by offering you the best services at the cheapest prices. No consumer is supposed to celebrate the profit of a company unless they feel the company is offering them a satisfying deal. Many people arent satisfied with this deal when they actually look closely at it.

Interesting community reactions

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Posted by: phys.7689

phys.7689

So when the blog was posted, people responded with, largely, elation. There was confusion about certain wording and such, but with the discussion, people figured it out, and an hour after the blogs were released, mostly everyone was excited, elated, and optimistic about the coming changes.

But 2 hours after the blog was posted, attitudes changed. Many people began pointing out “flaws” and complaints on the new system. People are decidedly less excited. Are they different people? Maybe, but not really. I’ve seen specific posters (no names) go from happiness to fear, out of speculation and paranoia and distrust of the game company that they obviously care about.

Why is this? Why does the community reaction appear to decline almost exponentially? I’m still elated, but I know many others are not. They’re angry. They were excited, but now, no longer.

Is it a mob mentality? Do members of the community see a negative reaction and follow suit quickly? I don’t know. I’m very very interested to get some answers though.

So here it is: if you were happy but now aren’t, what changed? Was it further speculation, introspection, knowledge, what? And if you were first unhappy, but are now happy, what changed?

Thanks for reading!

Its because when the information was presented, it wasnt really clear some of the implications, people tend to fill in the blanks with what they think is going to happen. Then as people analyze and make clear to people exactly what is being offered, people start to realize exactly what they are getting. And its not as good as it seemed when they first saw the big flashy part
NEW WARDROBE

fine print is, each use of wardrobe will cost a variable amount of gold or a fixed amount of gems based on the demand at time of use of wardrobe. Certain restrictions may apply, Skins will offer free transmutation one time and one time only. insert legal speak and continue

point is, its not really a wardrobe its an unlockable rental shop. Bring us clothes and we ll store it for you and let you wear it for a fee.

Feedback/Questions: The Wardrobe System

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phys.7689

It’s only a rental system if you need to return it. It’s more like a clothing store, where you own what you buy, but need to pay for every purchase you make. BUT they give you discounts on repeat purchases, instead of having to pay the full price.

Its like a store, where you can only wear one set of clothes at a time, and every time you want a new outfit you have to pay the store. How often do you think people would wear new looks if that was the system in real life?

What? Isn’t that how real life works? I was of the assumption that you have to pay for a new outfit. When I buy a new shirt and pants, I pay money.

I have multiple sets of armor of the same stat, because I want different looks. It costs me bag space, but eh, I rarely hoard stuff.

yeah but i dont have to pay for the outfit i already bought everytime i decide i want to have a different look.

for example, i wore jeans yesterday, i wore pants today, i didnt have to pay a new fee to change to the jeans i bought last week

and yeah the bag space issue they said this resolves, it really doesnt. because if i want that functionality, i still need to keep and carry around all that extra gear.

(edited by phys.7689)

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phys.7689

I want ANET to make money…I WANT them to pay their developers. The more money they make, the better content they can give us. This is why when I am happy with them, I buy gems. If I am angry at something they do, I don’t. I want them to see when something is good vs something bad and to do more of the good and less of the bad.

If they don’t make money, you wont have new content because they cannot pay their developers…which means cutting staff.

If you like the game….don’t complain about stuff that costs a minimum of money. Especially, as someone points out…you can indeed buy gems with gold.

this is not a good monetary system, it is dissatisfactory to most buyers. Really think about it in real life, how much clothes do you have, have much clothes do you rent. Maybe a tux for a wedding, thats it. Clothes renting is a bad model. You are not increasing selection, or the desire for the goods, if you have to pay everytime you change clothes.

I disagree. It is very satisfactory to me. IF you want to use a real-life example. This is more akin to me, an average person being able to buy an expensive suit…and then sharing that with my whole family…my wife, my kids, everyone can use it and they only have to pay a few dollars to have it “altered” to them….as a matter of fact, I can buy that single $1000 suit and ALL of us can wear it for a few dollars a piece rather than having to pay $1000 for each one.

In real life, I would gladly do that….I would love it if we only had to buy a single concert T-shirt once, but have it available for the whole family….or my wifes dresses would automatically turn into fancy Pant / shirt combo’s when I pay my couple dollars to “alter” them.

Oh the money I would save on clothing having a single “warddrobe” for my whole family!…even with the “alteration” charge….which is a fixed amount, which means I can save up for it if I want to!

except, you are considering only the suit, and not the vast bulk of your clothes, which you in fact spend more money on in total throughout your life.

you know your brown pants, and your jeans, and black pants with the black belt, and the blue shirt with the boat on it.
All of which you will never buy because while the shirt only costs 10 dollars, and only looks good on sunny days, it costs 100 dollars to alter it, and 100 dollars the next time you want to put on the suit again.
so everyone is walking around only in the most expensive suits, and only really interested in getting one or two garments.

its a bad system if you want to encourage fashion and make people buy/desire more clothes in general.

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phys.7689

They haven’t increased the cost at all from the current system. I’m not sure why you are complaining now about a cost system that has always been in place. In actuality this is actually saving you money since when you transmute you haven’t lost the old skin like you do now.

This is only a beneficial feature. It hasn’t increased cost by even 1c for you. You still paid these prices before in the form of transmutation crystals and stones.

And can I give a big shout out to anet for making those transmutation stones actually useful for those of us that are at 80 now Glad I didn’t destroy my 100+ like I was so tempted to do!

the old system was bad, especially in a cosmetic game. Many items i never pursued because i would have to pay if i transmute it, then pay again if i want to use the old look. I guess its better in that it doesnt destroy the old look, but it still doesnt encourage using multiple looks, or changing your look very often, or collecting a lot of different gear looks

Feedback/Questions: The Wardrobe System

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phys.7689

It’s only a rental system if you need to return it. It’s more like a clothing store, where you own what you buy, but need to pay for every purchase you make. BUT they give you discounts on repeat purchases, instead of having to pay the full price.

Its like a store, where you can only wear one set of clothes at a time, and every time you want a new outfit you have to pay the store. How often do you think people would wear new looks if that was the system in real life?

Feedback/Questions: Transmutations

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phys.7689

I want ANET to make money…I WANT them to pay their developers. The more money they make, the better content they can give us. This is why when I am happy with them, I buy gems. If I am angry at something they do, I don’t. I want them to see when something is good vs something bad and to do more of the good and less of the bad.

If they don’t make money, you wont have new content because they cannot pay their developers…which means cutting staff.

If you like the game….don’t complain about stuff that costs a minimum of money. Especially, as someone points out…you can indeed buy gems with gold.

this is not a good monetary system, it is dissatisfactory to most buyers. Really think about it in real life, how much clothes do you have, have much clothes do you rent. Maybe a tux for a wedding, thats it. Clothes renting is a bad model. You are not increasing selection, or the desire for the goods, if you have to pay everytime you change clothes.

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phys.7689

For you people complaining…can’t you see the benefit of this? Seriously? It is exactly the same system they have right now with one giant exception:

Skins are unlocked for all of your characters. How many characters do you have are currently wearing the Tequatl wings? Or how about shattered ones? The Jetpack backpack skin? How about the dark gloves from halloween? The starting shoulders for the guardian? How about the Trooper gear that only drops through the personal story? What about the dragon helms from dragonbash? How about that rare Hammer you found on your one character worth 45gold? Did you make the crossing on all of your characters? How many Characters do you have wearing the dark gear? How many bought entire sets of dungeon gear? etc etc etc…..ALL of these items were soulbound. Which meant if you wanted them on multiple characters, you had to re-buy them with the old system…and then use a transmutation stone if you liked your current stats.

The new system makes it so that every character you have can be wearing the shattered wings on their cultural armor transmuted with Abyss dye….for the same cost as it used to be to just have one of them do it.

the new system still misses the mark of making you have more looks, and wanting to work towards more looks, which is the overall major problem of the system in a cosmetic focused game. There is no point in me getting a peice of gear that i rate 8/10 if i have piece that is 9/10.

Do you think more people would rent clothes or buy them? part of the fun part of collecting clothes, is having more variety at your fingertips, the current system doesnt encourage that, and neither does the new system.

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phys.7689

Basically it does not alter the cost of changing skins out (stones) but it frees up inventory space used on aesthetic items; and ensures you only have to obtain a skin once to be able to use it multiple times via charges.

So it is freeing up inventory space and cheaper overall unless you have absolutely no impulse control when compared to the current system.

Granted it’s not the mythical land of milk and honey where you can swap everything freely like in games that started out with a sub fee but for feks sake, you can’t have everything for free. They got to make some money to keep the servers running somehow. Be glad it is off of cosmetics and not something worse.

a cost per unlock is not free, and generally more palletable to more people, and would lead to many users actually getting more charges.
Many people dont like to rent, they want to own.

i believe they will actually make less money with this system than with an unlock system, and make persuing cosmetic items less incentivized. I still got no reason to do dungeons and unlock more gear, because if i change looks i will still have to pay transmutation fees any time i change a look.

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phys.7689

I wont spent a dime on transmutation charges. Stupid system is stupid.

Did you ever spend a dime on transmutation crystals?

I cant remember that I did, I think I only used the few ones I got for free during gameplay. But in my 5500hours I only had like 10 free lvl 80 transmutation stones, so I always kept my outfits permanently after finishing a look.

So you, like me, are not the target of this change (I also have never purchased any crystals and keep my outfits permanently). They didn’t really change the system (it still costs you crystals/charges to update your look), they just made it so that you don’t have to fill your inventory up with alternate skins for fear of losing it should you decide to switch it up later.

I’ve got an entire bank tab full of skins I’ve been saving because I didn’t want to use them now, but thought I might want to use them later since they were unique/cool. I’m glad to have the ability to clear out that tab.

except its still better to keep the skins, because those can be used without paying a transmutation fee, soo all those LS skins taking up inventory, still gonna take up inventory.
The system came close, but alas, its messing up in the end, and not really helping much.

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phys.7689

And this whole post is moot now. Things actually got way less gem store dependent. Account bound dyes? Less dye pack purchases. Retrait anywhere? No need to by instant trait resets.

actually no.
dyes no longer drop randomly, now gem store and craft only
retrait items werent in shop for awhile, and they probably werent selling at all anyway.

yes these changes are heavily tied to the gem shop.
I see one of the problems with the current system is while the game wasnt designed with the gem shop in mind, most of the updates or lack of updates, have been designed with gem shop in mind.
Company got to make money, but at the same time the base game is becoming less palettable over time.

If i was going to pay them money, id rather pay for content/expansions at least then they would be most encouraged to create new content, rather than monetize all new armors, and streamline old systems to better make profit off of them

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You can still use the skin for the first time you got it (for example buying the Viper armor from the gemstore). It’s when you transmute it to other stuff that you need charges – EXACTLY like what we have now with crystals and stones.

It’s not really changing the system, but rather streamlining and making it more convenient.

yeah, but the problem with the system, was it was working directly at odds with the heavy cosmetic focus of the game, deincentizing you from trying to get new looks, which is still the case with the new system. Its more convenient, but it doesnt really make you want to hunt more items, or get new looks if you already have a prefered one. Most people will still be sitting on one look per charachter for months at a time.

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Charges make the wardrobe pointless.

Yeah, the skins get unlocked, which is nice. And they are account bound, which is absolutely great.

But as it is, it’s all pointless. Because you are not really unlocking the skins. You are not keeping the skins in a wardrobe of yours. What you are doing is something more like collecting catalogs of skins that you then rent, not the skin themselves.

When I say “unlocks are always better”, I mean GW1 style unlocks:

- Pay once. Want us to buy more stuff? Make more stuff.
- Account wide. After buying it, all characters can use it without buying it gain.

Right now it seems “unlocked” for ANet means “You can still pay for it when we remove it from the gem store”, which would not be that bad for particular things like legendary skins, but not for freaking everything, every single time.

As the cost is on applying the skin, not unlocking the skin, having more skins doesn’t mean you can have more variety in appearance and change more often, it just means you’ll have more skins you can’t use unless you have charges, the skins themselves are therefore not really unlocked, only the access to them, as you still have to pay for them every time you want to use them.

I’d rather have an additional upfront cost for each skin before being able to use them, but pay just once, than this.

The average player will just pick the appearance they like the most, and never change until they get some free charges, is ever. Nothing will force them to buy gems if they don’t want to.

I don’t mind paying for new skins, I would buy any and all new skins if they were unlocked, but this is NOT “unlocked” for me. And I will not pay for the same thing over and over.

Same happens with hairstyles and other character customizations. You have to pay gems each time you change to a hairstyle, instead paying to unlock it, then being able to change to it for some coins by talking to a stylist NPC.

I don’t care much about a system whose only purpose is teasing me with all the things I could have but can’t unless I continuously pay to use something I supposedly already earned.

There’s not even a system in place in which you stop spending charges in a a skin after applying it 10 times or something like that.

Pointless.

yes, essentially charges defeat most of the good facets of a wardrobe, like saving inventory space, etc.
They really should change it to an unlock system rather than a rental system. I dont mind it on makeovers, but its kind of killing the point of a wardrobe. I wont be using anymore crystals/changing looks more often with this change.

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Why so much bad press? You can still go out into the world and earn the skins you want, but alternatively you can craft a piece of armour and use the Wardrobe to reskin that item if any alt on your account has already unlocked that skin. You’re still only going to be using transmutation charges when you want to.

I think a lot of people assumed because it was a wardrobe you’d be able to change your look every few seconds with no downside. Isn’t it the case that most people will choose a skin set and leave their gear on what they like for quite some time? I sure wont be changing many of my armour skins straight away after the patch, but for future use it’s a fantastic feature to have in-game.

It would be a better and more compelling feature if you could actually unlock a look, instead of renting the look though. Its better than what we have now, but what we have now was extremely bad for a cosmetic heavy game, and antiquated on the market.

like many have said even most f2p games now have at worst a one unlock feature, and many offer it without involving monetisation at all. As for the whole you can buy it with gold idea, its a bad idea, because the gem to gold rate is based on many factors, and the better they get at monteization, the more valuable the gems will be, which means they will be further out of reach.