No. Downscaling is fine. I keep saying it all over the place.
The problem is not downscaling or being able to get in a zerg.
The problem is that repetition works.
So people can kill the same champion oooover, and oooover, and oooover, and oooover, and oooover, and oooover, and oooover, and oooover, and oooover, and oooover, and oooover, and oooover, and oooover, and oooover, and oooover, and oooover, and oooover, and oooover, and oooover, and oooover, and oooover, and oooover, and oooover, and oooover, and oooover, and oooover, and oooover, and oooover, and oooover, and oooover, catches breath and oooover again.
What we need is flags in champions like EVERY OTHER SINGLE THING WITH GUARANTEEED REWARD HAS:
- Nobody can do the same dungeon path and get full daily rewards, they’ll have to do a different path.
- Nobody can do the same fractal range and get full daily rewards, they’ll have to do other level range.
- Nobody can jump the same puzzle again and get full daily rewards, they’ll have to find another puzzle.
- Nobody can fight the same world boss again and get full daily rewards. They’ll have to go to another boss.
- Nobody can try to go and mine he same orichalcum mine and expect it to be reloaded before the next day, they’ll have to find another node.
Why did they change rewards so you could not get them repeatedly from the same thing? Because otherwise people go to the easiest and fastest one, and stick to that, and anyone trying to find people to do other stuff with will have a much harder time to do it.
Have you tried to fight one of the Briban champions lately? Getting anyone to fight Robbary, or the Hylek priestess or the Demagogue takes AGES.
That’s why anything and everything with guaranteed rewards must have flags that prevent repetition within a short time.But with champions, you can go and kill the same one repeatedly, and they will always drop a bag, and it will often be an exotic bag. And it’ll be the best and fastest source of skill points and exotics, and a really, really good source of gold, not the best, but so easy that becomes the best option for many.
Give them flags with ‘uses’ like a node, and the more you kill a champion, and the greater the difference of level between you and the champion, the more ‘uses’ you consume and the less times you can kill it and get full rewards. So a level 80 killing a level 1-15 champion would be able to get just one bag per day as you’ll use up all uses in one go (even if they are inside a personal story, since those are way weaker and easier o kill, yet they give bags too), but against a level 80 Orrian champion you may be able to fight them up to 5 times before they stop dropping bags, as you consume less uses of its flag each time.
Want more bags? Find more champions. They are all over the place:
http://wiki.guildwars2.com/wiki/List_of_championsSee? There’s no shortage of champions! Why do people kill the same 4-5 over and over?
Because they can.
Give champions flags, make it so players can see a Commander emblem across maps, and you will get squads of people traveling all over the world in a squad, and doing different stuff, instead a zerg repeatedly killing 4-5 champions again and again.
which will make inaccessible, because there is no global chat, so how will you know where and when the wandering zerg is? While the idea is good in theory, in reality it would just kill the train for most players, as well as cause other issues, like more complaints about regular people killing champs everywhere etc.