I’m not sure why you think this would bother me.
I didn’t; you assume I care enough to “bother” you.
The point is that we can’t have a discussion or a conversation about these issues when everything you post ultlimately reduces to opinions that can’t resolve anything. Yet you continue to post that people who don’t think the game is fun are really just wrong about mechanics being broken and/or underdeveloped or that they are wrong about the direction of the game and development.
You can’t have it both ways. Either your opinion is just as valid as mine, or one of us is objectively wrong on some shared criteria and/or set of facts.
For example:
Are skills tied to weapon sets a good thing or a bad thing? As it stands, I find such an arrangement poorly implemented, reducing creativity and depth of combat. Developers could introduce some more meaningful skills that don’t entail a great deal of redundancy and aren’t centered mostly around DPS; control and pressure elements would bring a great deal of diversity to build style and play. However, such skills couldn’t be introduced without finding a way to overhaul some or many of the weapon skills, either allowing some skills to be swapped out on particular weapons or introducing a whole new set of weapons.
If I make such a claim, what people are interested in discussing is whether the core mechanic needs to be changed or whether it can be salvaged with significant changes (or some ingenious set of tweaks). What specific improvements could be made and would they work?
If someone thinks the set of core mechanics is fine, people who think it’s flawed aren’t interested in hearing that your friends, guildies and/or some other set of people have an opinion that differs. What they want, if anything, is a set of compelling reasons that demonstrates or otherwise attempts to argue that the system is either: (a) going to improve with some set of specific and identifiable changes or (b) is better than perceived or really quite fine if a certain set of other facts are taken into account. Testimonials about the quality of someone’s experience don’t count in this situation in any meaningful way.
Whether or not someone likes a game’s core mechanics IS opinion.
You can say there’s not enough variety. I can say there’s enough variety for me. You can say the balance is bad, I can point to other games where many people have said the balance was bad, including Guild Wars 1.
But all of this, every single bit of it, is just opinion. You think gear progression is the devil incarnate, a lot of people don’t. Just opinion.
You don’t like the combat system, other people do. You can’t quantify everything in life. It’s just not possible.
Plenty of people don’t like the combat system in Guild Wars 2 and plenty do. It really is that simple. You can discuss it till the cows come home, but I doubt anyone is going to change their mind.
have to agree with giblet here. Saying everything is opinion may be true, but it also pointless. One can claim that everyone’s perception of blue is in fact different, and thus we cant really say what color any one should wear. But thats pointless, and adds nothing valuable to the situation.
If your work is going to institute a dress code, and they want people to wear blue, if you want to take part in the debate of dress code and what it should entail, discussing the subjectivity of reality and perception is pointless.
The issues are, what are the real pros an cons of a dress code, and if there is a dress code what should it entail, and how to make the dress code work the best to achieve whatever goals it set out to achieve.
And though i dont agree with clay that much, and do think that at some point one may have to let go of the anger and decide its no ones fault, and some things just dont appeal to you, i cant deny that the truth is, this is a work in progress, and the game will change with time, so its not totally useless to try to make his opinion known on the matter.
(edited by phys.7689)