When you are balancing traits, its a self balance thing, you arent really disagreeing that opportunist was unbalanced, you are merely saying that other traits should be on the same level, so more builds of thief have access to good ini.
problem with this is, that means you would be increasing the max ini regen by even more, because if you improve those traits, people would get opportunist and the new traits.
you could move the traits up so it would be hard to get both, however that mean balanced builds wont have access to decent iniative gains.
the only way to make traits exclusive is to put them in grandmaster teir, and that brings a host of problems.
the honest best solution is that all theives need more access to a faster base ini regen. This means that traits that give ini CANNOT remain the same. it would just give people op ini.
Maybe the numbers arent perfect, or need tweaks, but its definately the right direction. Have you tried playing with other theif builds? you will find yourself out of initiative very fast and very often.
Now to the point that overall, theif needs buffs, i agree. Thief does not excel in any game mode, and is average at best in spvp. weak in PVE and not very good in WvW at actually doing things that matter. (best at annoying people and running away) So yeah, i think nerfs are bad, because its already barely hanging on in most modes, however as i evaluated the ini numbers, its going to give more ini to the majority of weapon sets, and close to break even for the others.
My point is how the original opportunist + base regen = 80 initiative per minute, new system = 60 initiative/minute. As far as I’m concerned why is ANet nerfing our pve aspect, then thrashing our traits and weapon sets to kitten in PvP?
And if you think it will give more initiative to weapon sets, that’s completely and utterly wrong. S/P, PP, Shortbow, S/D instant nerf for critical line. There’s NO way other lines in the new system can output more initiative than the old critical lines.
If you wanted to increase the viability of the new builds, they should have monitored the critical line closely instead of kittying around with it. It’s not like thieves are meant to be survival tankers.
What’s the use of giving the PVT thieves 15 more initiative per minute. 2.5 Extra cloak and daggers? 1000 more HP gain under stealth? Or what, cast 3.25 extra seconds worth of immobolize/minute with PP set with the new initiative system? Massive buff??? To what aspect? Support thief? Tanking thief? Healing thief with area stealth and traiting regeneration for allies (OH WAIT—- Infusion of shadows nerfed!) WOOOOAHHHH MASSIVE! Changes…. to… erm… what? Massive nerfs to survivability to thief because thief got slapped a 40 % vigor nerf? Yeah. MASSSSSIVE changes indeed.
If they want to increase their base ini regeneration they should have done so without messing around with our meta builds and call it a massive buff. kitten this kitten.
PS: Sanduskel can you stop trying to be the resident you-know-starts-with-letter-T-trying-to-bait-people? We (main thieves and either got to high ranking/did mathematical calculations) know better than the devs who didn’t do any calculations but gut feelings , end of story.
so a pistol/dagger thief has more torments, stealth bleeds, imobs cripples
so a dagger dagger thief has more cloak and dagger, bleeds and evasions
so a sword dagger thief is gaining more initiative while dancing around
so a sword pistol theif is gaining more initiative while dancing around/stunning players
so a venom sharing build isnt giving up all the positional shadow steps and only pressing 1 because he got no ini
Yeah i get that it MAY slightly effect people doing a max dps rotation versus a mob that is never a threat to them and so they never do anything but attack, but i dont think that one playstyle should be the one which forces all others to have crappy ini gains. In fact i would hope they improve thier AI to where thats never the right answer for a fight.
how do you realistically propose they give all the builds which actually need more ini regen ini, without increasing the 80 you are used to, to 120 ini?