Kaschen, Engi, Nerfed Spec
Devona’s Refugee, recently arrived to F.Aspenwood
I’m not too sure I’m the only one that thinks this, but every time I see an oddly named naked character suddenly appear on an ore node, start mining it, and then mysteriously disappear the very moment they’re done (though of course they’re still online and still in the zone… somewhere…)
…well, I have to wonder if the crew at Guild Wars 2 is doing something about it.
Of course, usually this results in the usual thread locking with propaganda pointing at the thread that states things are clearly being done, and that should be the end of that problem.
Except that the commitment was expressed four months ago, and since then, we as a community have received, oh, about zilch information about how that’s going.
Personally, I think this is a grievous error on the part of ArenaNet, and something should be done about it.
The Solution
Give us constant updates about what ArenaNet is doing about the third party problem.
I as a humble forum browser can see clearly on the DevTracker that there are constant updates about how various tickets are being handled. I want to see the same done by a representative of those in charge of dealing with our reports of botting (since “Send Report: Hacking” still isn’t a thing.).
It doesn’t have to be names (Even though it probably should be, if they’re clearly guilty.). Just a monthly update from you, to your customers, about the number of people you’ve banned so far.
It would be nice to get more information that that, but still, even that small little morsel of information would help in reassuring us that yes, ANet is doing something with those reports that we seem to fruitlessly send out. As it is, it’s laughable at how little we know what’s actually going on right now.
CC CharlesAs soon as we will have more information to provide, we will keep you updated here.
That was the guarantee you gave to us four months ago. That’s something you have failed to provide for four months.
Eh, I’m sure we’d do the same if we were in SBI’s position. IoJ’s worse anyways. We spend the time and effort to sneakily take SBI’s fortified Hills, only to have those backstabbers merrily run in after us when they could’ve had their own fortified keep to take on.
So we had our honeymoon, we had polite conversation, and then we reached the point where we were pointing out each other’s flaws while throwing things at each other…
I think our servers’ long term relationship has reached the point where we just quietly accept each other, sit down, silently eat breakfast as we read the newspapers, and generally just tolerate each other, since the divorce would be too messy and really, things aren’t that bad…
I’m pretty sure you can blame thieves for it. “Oh, we’re not overpowered when we kill you before we even appear on your screen, you just need to stack more toughness and vitality.”
And so they have.
Soon we shall have a new utopia where everyone’s too defensive to kill, and yet unable to kill anything! Peace will decend upon the Mists as zergs run into each other and simply /dance, while zerker thieves run around stabbing fruitlessly, and a new breed of warrior shall rise with the uplevels, as the now godlike bunker builds use them as pokemon to do their fighting for them!
What do they mean by “within range”? I’m hoping it would be like Planetside 2 where only snipers have difficulty trying to find the opponent at extreme ranges, but I’m expecting we’ll still be “pleasantly” surprised by a ball of hostile red named typed appearing “within range” of you.
I keep names on at all times… I don’t see how this could fool someone who does unless you just weren’t rendered (lol culling).
…people have names off in WvW? Aside from those kitten thieves, it’s hellishly useful to have a big red “I’m not friendly!” title over that person that just poofed into existence thanks to culling.
Do u know guys a role of spotter in www?
Are you volunteering? Since personally I hate just standing around doing nothing while guarding something critically important that might not be attacked for an hour or so.
Can’t say I care much for the 25person cap on orange swords. If the intent is to have live sentries standing around at towers and keeps to call out incomings, then kitten have something for them to do while they pace back and forth, watching the horizons.
Oh great, the Queen’s a hippie. Yet another reason why the Charr ruin everything, if an Ascalonian was in charge, they’d bloody well dress up the part!
Also an Ascalonian would at least fill in that nasty pothole in Divinity’s Reach by now. As well as put in place sufficient educational facilities so that the majority of the city residents can communicate in more than hum’s and ha’s. Sure Lion’s Arch citizens suffer from severe short term memory loss, and tend to repeat themselves, but at least you can understand them.
I thought the obvious solution to all of our problems was DAoC? I keep hearing it so frelling often…
I personally would be interested to see what ANet’s proposed “new maths” for matchups would’ve been. I was one of the people dead set against the silly hard reset, but I’m hardly opposed to change. Perhaps making it a bit easier for a server to switch tiers? As in if a server takes 50% of the points, it automatically goes a tier up?
If IoJ and DR had more coverage, this matchup would be perfect.
Server looking for Kiwis and Aussies! PST! Have cupcakes!
(Kiwis and Aussies go well together, right? They both have those sexy Austrian accents, and they both get to see those Alpine Kangaroos…)
How is it that we have Yaks trained so well that they love to carry well needed supplies without any guidance, even through a rain of siege fire?
Why doesn’t the Keep have some furnishings? If I was a Champion Lord, I’d want to have a couch handy.
Why is it that gravel and boulders are suitable for catapulting, but not an Asura?
Lol that isn’t the Kaineng WM.
Oozo is my favourite poster in these match-up threads. He does an okay job at veiling what is really just typical outnumbered QQ.
Got some pics of DRzergserver QQ :‘( i’msadcauseigotzerged.
Good fun on SBI BL, DR.
Yeah, actually that’s not a zerg. You see, we were all soloing, and Lilj called us in together to hit the same objective at once… so yeah, not a zerg. Totally.
The first screenshot had 10-12 players in it. You are right, that isn’t a zerg.
You can’t see the hundreds of us hidden by culling. :b
We as a server took a very heavy blow because of that. Lost allot of fair-weather guilds and players
Actually Kain can’t even claim they chased off our fairweathers, they all skittered off when Maguuma showed up.
What?! They are? Oh god, we’re going to be taken up to Tier 2 and then abandoned up there, aren’t we…
SBI worse than EBay? What? EBay were zergilicious compared to SBI! Much rather be fighting SBI than the EBay… (Who are fighting against Mag this week, poor sods.)
Anyways, I for one would like to propose that Oozo is… well, I suppose I could get a bit creative in what I think of him calling SBI just a bunch of zergs compared to other servers (clearly he just joined us and didn’t fight against Maguuma or Kaineg). Oozo appeareth nothing to me but a foul and pestilent congregation of vapours.
Clearly the Tier 1 thinks this thread needs more drama.
IoJ’s cupcakes have silly sprinkles on them! Ha!
What you could just do is look at http://mos.millenium.org/matchups#NA
So if say you need points that are held by the green server, then you’d simply pick any one of the servers in the first slot, while checking their history to make sure that they’re not some server that’s been plummeting down the ranks on its way to tier 6 constantly getting murdered by the other servers.
While it doesn’t necessarily have to be a button to change the weapon itself, it would really be nice to have an option to change around different weapons, and even say armour and whatnot, without needing to dig around in bags or having the character screen completely block your view.
That, or make Staff useful so that I’m not constantly tossing it back in the bags when I’m about to get in combat.
This didn’t resonate well with some players for a variety of reasons. We’re comparing external feedback with our own, since we have plans for Trahearne and other existing characters in future live updates and expansion content. We won’t spoil what we’re discussing, other than to say we’re looking at many different options for his current implementation and beyond.
Are you going to give that Mary Sue a quick death? Slow death? Fiery death? At the very least make that tree lose his/her vocal cords… or vocal twigs. His voice is so bland and monotonous that the very instance Trahearne makes his appearance I skip to the end immediately.
Of course then he just wouldn’t shut up as he follows you around like a useless puppy carrying some fancy sword, with paragraphs of exposition and regret filling up your screen. He actually makes joining Zhaitan appealing. (The dragon helped recover a long lost island, turned Quaggans from whimpering butterballs to slightly threatening toads, offers a long term retirement plan and is an accomplished, if misunderstood, landscape artist.)
And I’m amused at how you say some. How about next event involves the community choosing whether or not our ridiculous tree general lives or dies and we’ll see how abundant “some” really is.
At the very least they could try to put an effort into their storyline… maybe not as involved as SWTOR but… SWTOR does have a pretty decent storyline. (Not much else is decent with that game, but, anyways…)
The storyline in this game however is… well, just insulting. Starts off pretty well, I was impressed at how I was pretty much conscripted into saving an entire village and fort from some nasty pair of hands, but then after the obligatory killing off the professional voice actors, it goes down hill pretty fast.
“And then Trahearne wants you to run off and do some inspections and then you almost get killed but it turns out they were actually trying to kill Trahearne and everyone loves his monotonous voice and he’s so wonderful and oh could you go pull that lever?”
Jewel is just another name for a gem. And gem is truly outrageous. Truly truly truly outrageous.
Given how disappointing the story missions as a whole are, is it really a surprise the ending will prove disappointing as well? As our glorious general of blandness prophesied constantly, “This won’t end well.”
…and it didn’t.
Have never bought a single key, and have absolutely no intention of spending anything, not even digital cash, for that ridiculous scam. With the occasional free key I’ve yet to get anything that made me feel like it would be something worth gambling gold on.
Well, I’m not going to blame our militias about why things are different from last week…
…so I’ll blame that guild of shifty eyed weasels, prancing wannabe princesses, and daring swashbucklers, RegA. More specifically, I blame Rahge. See, he repecced this week, and whereas last week he was the Charr version of Clint Eastwood, terrorizing EBay everywhere with his flamethrower and pistols, and basically singlehandedly fighting off your hordes with a cutting one liner, now he’s, I don’t know, some sort of kitty with toys, hardly fearful, and clearly the only reason why your server had the remotest chance of winning this week.
Did I mention there’s that Lunar Week thing going on? No, no, nothing to do with us having a bunch of East Asian guilds on vacation, it actually has to do with half of our server being lycanthropes, and have been spending the majority of nights growing facial hair and howling away for some kitten reason.
(edited by pixieish.9627)
Feh! Missed out on the glorious DR retaking the Stonemist castle from the evil EBay (they eat yak babies), but I was around to help keep the castle in our rightful hands. They were being pretty frelling persistent over it, the moment I got there the outer gates were down, and a desperate back and forth struggle for the Castle Lord’s poorly decorated living room soon began, with the only thing keeping the horde at bay was a fairly sufficient number of ballistas. (I managed to get a small carpet worth of glowing bags at my feet as we desperately shot bolts repeatedly outside the door.)
We push you back, fix the doors, and of course you break them down again, and it’s back to the ballista. You had me a bit worried when you brought up those great many golems again (a familiar strategy for ebay), but… well, ballistas.
Sadly dinner soon interrupted my fun, but personally I think it was one of our best Thursdays ever.
We need assault rifles as a ranged aoe option. Punish by raining down magic bullets of spiritual flame.
What guardians need are heavy flamers. Suffer not the Xenos to… oh, wait, wrong game.
FTF coming out of salt shakers?
srsly this thread makes no sense to me. Atleast maguuma flames me in what i can understand…
I know, it’s pretty ridiculous. “Three FTF”? He must’ve been suffering from some serious culling, FTF never travel in groups of less than ten, even if it’s just to increase their sodium intake.
Usually the safe thing is to assume that complete siege will disappear after 30 minutes without use. There are a lot of cases where it just seems to linger around for hours, but 30 minutes seems to be the minimum.
I suspect there’s an algorithm in place that gets rid of siege engines based on how useful they are. Toss a flame ram in a skritt cave? Expect it to stick around for the whole week (Maguuma’s server actually suffers from a flame ram that’s been sitting in front of their spawn for months! You can go there and see that it’s been spawning children somehow.). Toss down some essential arrowcarts? Expect it to suddenly run away a minute your garrison is about to be attacked.
Oh I don’t know why you’re thanking me, I wasn’t there. See, I was in your Cliff tower at the time in your borderlands…
And there was only three of us there, you know. Me, and a pair of uplevels that needed me to spend a whole thirty minutes what WvW was, and how they got here, and how they were a long way away from Queensdale.
And outside of the tower, well, you say you had to deal with the DR zerg? We had to deal with the EBay zerg. Which involves more than five people. As in, the culling was so bad, I could only see a brief screen of red names appear before the display just gave up, and offered me soothing placeholders of bunnies manning siege engines instead.
And oh they had siege engines. We were surrounded by trebuchets, showering us with cows because the gates and walls were long destroyed. And this was no ordinary EBay zerg, no, we fought that off hours ago. These were battle hardened mercenaries brought in from the Tier 2 servers, every single one of them abusing portal bombs, gears, and expensive dyes to give them the edge they thought would be enough to drive us from the sea of EBay green on their map. The single solitary dot of defiant DR red.
I couldn’t start my own thread thanking your server for a certain finite amount of karma, because even the ANet employees asking me if I was hacking didn’t know what my final tally was after my karma count suddenly started getting into the really weird ASCII characters, though I can tell you it sort of looked like a smiley face smoking a cigarette and cursing in french. And by this point I didn’t even bother picking up the bags off the fallen, the tower looked like it was carpeted by vampires with all that sparkle.
Of course, once we lost our lone arrowcart thanks to their third attempt of a golem rush, things were looking grim. I will admit, I figured it was hopeless, even with my two uplevels valiantly sacrificing themselves, ensuring that every single thief on the EBay server felt obligated to get on their corpse and /laugh, keeping them entertained for at least a few minutes. It’s impossible to hold off against your endless zerg of quickened Omega Golems…
Or was it?
For you see, the staff wasn’t my main weapon. As the ravenous hordes closed in on me and the tower lord, I switched to my hammer, and wouldn’t you know, I managed to knock their entire bubble zerg off with a single press of the number 4.
Oh, and then I saved the IoJ princess.
I wouldn’t say they destroyed our score, After the three weeks of Mag and Kain, EBay felt like a fair fight. …if you ignore two of four of the maps, anyways. :b
Pft, if you don’t like some of the optional PvE stuff, you don’t have to, more often than not there’s a lot of alternatives involving killing things.
Now as for the story missions, where you start off saving your friends, and then find yourself doing such things like being Trahearne’s babysitter, being his errand boy, and pulling levers!
stfu Time to sleep , Say gn to papa then slp Sn , Dont be so funny here
u will make me laughing alot more and more oh i forgot french ! they are selling HORSE MEAT :O :O insteed of bf meat
hahaaa
night night sleep well drama
)
And now, for an english translation:
I would request silence as the hour draws late. Speak only of dreams and rest to one’s father, and do so quickly. I would recommend to you to restrain making hilarious quips. My face stretches with a smile so wide it causes me to suffer the worst kind of vision impairment, for I see my reflected visage has multiplied.
Because of you, I have been feeling especially mirthful of late, but hark! Shall we speak of the French? They have slipped from my mind! and more oh i forgot french ! I am doubly shocked that they sell the flesh of a horse, instead of my boyfriend’s meat! What fun! Again, I bid you good night, and do not observe my daemonic ability to grow multiple faces like a hideous hydra being tickled by feathers.
IoJ and DR will miss us ebayers when we are gone.
Eh, I don’t think we’ll miss you as much as you’ll miss IoJ and us. Say hi to Maguuma for us. (You poor unfortunate souls…)
It’s probably because we beat everyone and they attempt to kill us and end up getting owned in the process.. thus starting an all out war.
Is that what happened with Kaineng then… huh.
Yeah, had those hostile guards spawn in Durios as well. The code monkeys who made that tower were a bit lazy.
For WvW, all classes have their uses, though the top three in popularity would seem to be Elementalists, Guardians, and Thieves. For overall adaptability, I think Elems have it the best, being able to switch from dueling weapons to a staff for group fights and clearing walls.
For flavour of the month wise, it would seem that good mesmers are a necessity, with all the mass stealthing and portals they can do, at least on my server.
Would be nice to see more necromancers though. Heard they’re good at dealing with those annoying constantly stealthed thieves.
Had trouble with 5 manning a fully upgraded camp with Hylek support once…
Once.
Today though I’ve solod my first level 1 camp. Grabbed everything but the Vet Supervisor, fragged them all, fragged the Sup, and done.
I wouldn’t necessarily say the guards should do more damage, but they should at least be able to hold out a bit better, though more importantly, I think Yaks are in dire need of a buff. If the only reward for escorting a yak for ten minutes is possibly some extra supplies for your keep (and that’s if some solo thief doesn’t pop in and kill it), make the kitten thing move a bit faster.
You want sieges to be more medieval…
…
Yeah, I’m not too keen on fights lasting months while waiting for the people inside to starve.
As for those “useless” walls, pretty good at avoiding getting meleed to death, and a tower with just a couple of manned arrow carts in a good position can help hold off a decent sized group of attackers for a while. Also those walls are pretty handy in keeping invisible thieves from instant killing you while you’re trying to rally… that’s if you let yourself die instead of, say, just backing away before you die and hiding behind said wall for a bit.
Interesting idea, it could add new dynamics for zerg herding and coordinated strikes from guild groups.
It’s one of the very few ideas I thought of regarding the iffy problem of trying to solve zergs without inadvertently helping them. grumbles Well, simple ideas that don’t involve very complicated solutions…
I also think that AoE should be improved, rather than nerfed to encourage people not to run around like a big caterpillar, but I’m sure that would cause problems as well.
My more complex fix: Get rid of the linear advancement. Make it Pyramidal or something.
That… is actually a brilliant suggestion. Well, maybe not a full pyramid seeing how there’s only 8 tiers, but if say tier 8 and 7 were able to randomly switch servers around or… something…
The way I see it, people aren’t necessarily running around in zergs because of map design or differing capture points, it’s because when it comes to groups of dubiously equal skilled players, more simply is better. You want to beat a zerg? Get a bigger zerg.
Something I would like to see and I think might help, would be to have a zerg always appear on the map. If a group of say, thirty people or more get together, then a nice skull appears on the map. This would not only help your groups of five avoid bumping into a nasty painful death, it could also encourage people to spread out for the sake of preventing your opponent from knowing exactly where you’re going.
(It might also encourage an equal sized zerg to rally up and meet that other zerg on the open field, which should be interesting.)
Yes, you don’t count. If you really cared that much about your perceived notion of how WvW is supposed to work, you should’ve joined the more “fun” servers where, again, there’s people complaining. Join the upper tier servers, where there’s too many zergs. Or one of the middle tiers, which occasionally get a higher tier server dropping down (or flying up, in Kain’s case) to give them a good trouncing.
You had all the time in the world to leave your oh so horrible tier but no, couldn’t be bothered, have to change the system so that you could very well likely get trounced and find your server back where it started.
ridiculous how they’re ignoring a whole tier… wish people would take a minute to see how bad it is before they went off and posted some BS about us being terrible or how it isn’t so bad
Seven out of eight tiers being kept happy is a hell of a lot better than mixing things up for the special tier and making everyone unhappy.
A few seconds every few minutes of waypoint travel while under proper attack hardly balances out the ability of anyone to run up to a gate and bonk it once, rendering the waypoint useless. Until that’s fixed first, then no, your relatively minor issue should be ignored.
We’re all doomed. If your server does well? It goes up against Kaineg. Does poorly? Oh, tossed in with Dragonbrand. Try to just stay second place? Maguuma. No matter what happens, the server is doomed. DOOOOOOMED!
I don’t know about ganging up on IoJ, my guild was desperately trying to hold off the EBay hordes in EBat. Didn’t quite go so well, sadly.
My god everything looks like an outright nightmare in the next matchup. …well, based on old math, anyways… hopefully ANet has a clever plan in mind, or else there’s going to be so many matches that will make Kaineg’s ridiculous trouncing of other servers look like a fair fight.
Maguuma and Kaineg… together at last.
How many locked threads will this match result in?
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.