(edited by sami.3801)
Showing Posts For sami.3801:
I thought that water field + blast combo finisher = Aoe healing
But It doesn’t work with Regenerating Mist + Big Ol Bomb or Regenerating Mist + Supply Crate.
Is it a bug or it works as intended?
Some classes dont do anything with just 12345, they need to mix many abilities. On the other hand heartseeker or pistolwhip can be devastating with much less effort. I’m not calling for nerf, is just my point of view.
Your point of view is in direct conflict with Arenanets design for the Thief, if you don’t like it play another game
I dont think so. They already changed heartseeker.
Heartseeker: Reduced damage of the 100%-50% threshold by 20%. Damage thresholds changed. Old: 100%-66%, 66%-33%, 33%-0%. New: 100%-50%, 50%-25%, 25%-0%
Some classes dont do anything with just 12345, they need to mix many abilities. On the other hand heartseeker or pistolwhip can be devastating with much less effort. I’m not calling for nerf, is just my point of view.
Yes I do. The point is when you get stunned over and over again.
For me the biggest problem is the lack of penalties. You fail your burst combo, no prob try gain in 10 secs. But if you fail dodging you are dead. Little bit unfair.
What’s the point of being chain stunned over and over? Is there some kind of dismishing return that I’m not aware of?
I think it’s a bug in spanish translation. The Elixir R description when I use it on me says “Recuperarte del aturdimiento y perder todas las condiciones” (“Recover from stun and remove conditions”).
Thanks for the info.
Elixir R description says “Removes all conditions”. When I use it, conditions are not removed. Am I missing something or is just another engi bug?
