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WvW Rewards - New Gear?

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March will see the release of the WuvWuv progression system, new ranks you can earn in WvW visible to all other players, and new DubVDub specific abilities/bonuses that you can earn as you rank up.

That’s great and all, but is there any word on whether or not they’re going to be adding New cosmetic gear and/or cosmetic items to WvW in March? Maybe even Ascended?

I have nothing to spend my badges on because the current gear is awful (in both stat selection and appearance). I feel like WvW should have multiple sets of gear in terms of both cosmetics and stats, just like Dungeons do. Also, it should have more prestigious options for more devoted WvWers, equivalent to Legendaries, in my opinion.

I was just curious, maybe I missed something.

No. Just no. Keep pvp as skill based as possible. The best pvp items (stat wise) should be fairly easy to obtain by anyone.

Buffed Krait: Bad for WvW?

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Aquatic fighting will always come second to ground because two things; a) there’s less water than land and b) there’s absolutely no flexibility in water builds. I don’t think big battles ever really happen under water. It’s mostly a way to travel without being a silhouette. Or a shortcut.

It’s not the builds, it’s that it’s more of a 3d environment and people don’t know how to fight there, it’s not comfortable for them.

If you take advantage of that, you can win a lot of underwater fights.

2/22 -JQ/SoR/SoS

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So how did [Hire] of SoR manage to get to inner gate of JQ garrison without breaking the water gate? With absolutely no swords up?

if you are talking about red swords they made it so its 25 people with the new patch so that might be the reason why

It is not red swords, there was absolutely no swords up, not white, orange or red lol. I was watching the water gate which is up and no swords on garrison when i turn around and saw a Hire zerg of 40 with 3 golems on inner gate.

Unless this is something new in the patch that i am unaware of…

There have been so many bugs with this patch, wouldn’t surprise me if the swords are bugged. The fix for thieves not being able to stealth on walls seems to not be working also, I was able to C&D on walls and gates still. So you still need to keep an eye out for them when you sweep.

2/22 -JQ/SoR/SoS

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The real losers here us on SoS still. To leave is too expensive.

I disagree. People are actually starting to relax and looking forward to T2 now that all the drama with the transfers are over. Tonight in eb we had a queue even, and a commander train running amok. People were having more fun then anytime in the last few days.

Of course Foo had to come along and ruin our party eventually… We offered them drinks and snacks at Ogre, but they decided they would rather ransack the place and kick us out.

2/22 -JQ/SoR/SoS

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Simple: Result Remains to be seen.

MERC & ND won’t be fully transferred for another week or 2. A lot of our members don’t have the gold to transfer so are still farming.

1. MERC & ND were moving together no matter the server we chose.

2. We chose BG because of the even coverage they had, we were getting burnt out and tired of pushing hard every night in Oceanic / SEA timeslot going from 3pm till 2-3am (GMT+8) only to log out 10k up knowing FoO & JQ’s Euros would pvdoor and turn our 10k gain into 10-20k deficit when we logged in in the morning.

3. SoS simply did not have the guilds and coverage to compete in T1 anymore (I know this is a surprise for most who will say NO SOS’S COVERAGE WAS INSANE) our coverage and success was based on really dedicated guilds such as MERC, AoI, TySM, Agg, FoE & insane players like Amarathy, Patone, Kurthos and Jedahs pulling ridiculous hours and rallying people through our “offpeak” timezone to maintain a steady ppt during (people will say they all have done the same thing but really? I doubt that you were ever on Patone or Kurthos’s level), These people have become burnt out and quit / stopped going as hard. VoTF was our only EU and as amazing as this 108 man guild is they could not hold off JQ’s onslaught across all 4 maps.

4. MERC & ND cannot play in any other tier than T1 or T2 (vs WM) without it being a roflstomp and PvDoor.

5. MERC & ND have decided to change server for the health of our members and guilds, we are really looking forward to fighting alongside BG who will undoubtedly bring a renewed fight to JQueue.

You all remember Jedahs, he quit because the game was impeding his real life, this is what MERC & ND are avoiding. I remember pulling all nighters over christmas to achieve that comeback victory from JQ & the same the week after new years. Simply put our activity and level we were playing at on SoS was unsustainable therefore we decided as a guild to look at our options, we approached just about every guild on SoS and let them know our views holding many open server and guild meetings with our allies and have been as transparent as possible with our decision to move, we didn’t come to it lightly.

Goodluck to all and see you back in T1! I think the thread should be dedicated to the renewed server – Swaggate.

Putting in long hours in a GAME, to try and make up for a lack of coverage, is the epitomy of lunacy and a surefire recipe for burnout. I hope you guys don’t repeat that, because I’ve played alongside all of you and think very highly of not just Merc and ND, but a lot of the Sos guilds that left.

The race for the weekly point total was never a game of skill, for reasons many of us know and have stated here on the forums over and over.

You know what we should do. All of us in T1 and T2 should just game the system to the point where anet has no choice but to change it. Everyone go out and just have fun with keep battles and open field fights, but we intentionally keep the score a tie. Make up our own mini meta game or something. Why not? The weekly points system we have now doesn’t represent any level of skill on the opposing servers, it’s all coverage. Why continue to treat it as if it really means anything? Are you all content to just follow the shiny anet puts in front of you, even if it’s completely broken?

Welcome to T1 wvwvw.. I mean Jade Quarry!

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Jade Quarry achieved something today. To the Commanders leading us and the soldiers sacrificing their lives to make it happen… it doesn’t make it any less of an achievement. We’re not bragging, or showing off… we’re patting one another on the back… because this was a team effort.. and there is no I in team.

If this is really what a lot of people in this game aspire to, I feel sorry for them.

Whirling Axe Healing

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Oh no I copied this build from someone and now it’s been nerfed, and I need someone to give me another build because I can’t go out and come up with one on my own!

I swear, people just expect things to be handed to them just for showing up.

The departure of ND, MERC, & VOTF from SoS

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I don’t get why everyone needs to play follow the leader to the next hot server. Why not stop creating 1 or 2 stacked servers and instead balance out the top six servers and actually have fun? If, big if, SoS does go the way of the ET, HoD, SBI, etc we have an opportunity to flesh out TC and FA. It seems some people just like to log-in to win, but if we got 6 servers rotating that could be a lot more fun than becoming the next stacked server for a two months and then imploding.

Striving to reach JQ’s coverage will not be successful for this game with its current population. If anything, JQ should be de-stacking a bit as well to promote the game’s ecosystem.

I’ve given up on ever getting enough people to understand this and make logical decisions. If other people want to spend several weeks of pvedoor or be completely outnumbered to get one week of good fights, that’s there business. I value my time a bit more. So I hop servers every 2-3 weeks, pick a good guild, and fight like crazy for the server I am on. If the server becomes a bandwaggon server, implodes, or something else happens that kills good fights, I move on.

I’d prefer to stick with just one guild that gets it, but so far I haven’t found one.

The departure of ND, MERC, & VOTF from SoS

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What guilds exactly? I only know of AGG, FoE, MERC and ND. Is there one more that has stated they’re coming here?

I think the poster may have been referring to VotF, but I think they are moving to a European server (just speculation)

I love how people are just trying to deny they stacked their server. Who cares if you did accept it and be proud of it. No matter what you do, you’re not going to come into Tier I like some underdog.

Well just like when SBI imploded, SoR got 7 guilds out of that and became stacked while BG didn’t get anything from them. Now that we’re getting 2 other guilds from SoS we’re being called a stacked server lol. I think that we do have better coverage than the other T2 servers as of now, but come T1 the match will be very even between BG and JQ to where we can actually compete for the top spot and not get a hard steam-roll.

Just like you received guilds before the transfers, just like SoR gained guilds before that, just like… Yeah…

Compared to JQ you may be “competitive” as most BG posters have put it, but from the perspective of SoR, who is already having a competitive match against SoS for second place, you are looking to be stacked. I mean, back in T2 you already had nice coverage compared to us, we filled up that slot a little so we were probably neck and neck in that respect when we moved up to T1, but we couldn’t know for certain.

Now, you are receiving four main guilds from a still T1 capable server, filling up arguably your only time gap where you need coverage, where we as SoR have been fighting these guilds and barely scraping by with second place. Combine that with a server that has continually beaten us in the past, you can see where that statement comes from.

Ultimately, SoR, we are going to have a heavy fight coming up. It is going to be difficult fighting essentially two powerhouses with the depth that they have. All I have to say is that we as SoR are known for our tenacity. We never stop fighting, and we never stop having fun in WvW, and we never stop smashing the opposition while we are on the field of battle Don’t let the points get to you, because if you do, the next month or two when BG inevitably moves up will be painful.

Course I say all of that, but it has yet to be tested how we stand with BG nowadays ^^

Anyway, back on topic, I really wish SoS well as a server. I actually came to SoR during the middle of THE closest race I have ever participated in WvW, that fateful match that came down to the wire with SoS. Best match up to date for me. I hope you as a community continue to grow and love the game as I do.

P.S. This was in no way meant to be malicious, just trying to bring a little levity. I look forward to the battles ahead. They will be very difficult, but I will still smash anyone in my path ^^

Sincerely,

I foot soldier of SoR

/salute

BG is no more stacked in NA then Sor is. BG is actually well rounded right now, while Sor and JQ are not.

From a pure balance perspective, the best thing would be for JQ and Sor to trade a guild or two, and then once BG moved up all three would be relatively equal.

2/22 -JQ/SoR/SoS

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JQ needs to lose some guilds … this is getting boring… i fear for the future of gw2, im not seeing a expancion working on gw2 any more…

The solution is pretty obvious. Some of the guilds that recently joined JQ should transfer to TC. If that happened, you would have six very competitive servers in the top two tiers.

They won’t do that, it would make too much sense. Instead they will go to BG or FA, because they want to ‘be part’ of the next winner! Yes you too can be a winner, just pay the fee and transfer to the winners server! It’s that easy!

What I’ve learned is that when things get tough, there is maybe 10% of the population that will take it on and find ways to fight back. It’s the same on every server, every guild I have been in. Most people that play this game are not competitors, they are gamers. They pay to win, that’s how the game industry has conditioned them. To expect anything different, is wishful thinking.

The state of tier 1 NA

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First, let me point out that the constant use of the bandwagon myth, to JQ, is indeed that. A myth.
JQ was not winning when these transfers started. Bandwagons occur on winning servers, just so we clear that up. So try to be more accurate when you use insulting terms. Three T1 servers tried to recruit us, not just JQ. JQ just made the best argument to move there. Besides, we didn’t want to be part of a server that would PM BOMB a Guild., follow them around with server spys spamming those silly Bells, emoting endlessly, and basically acting like 6 year olds.
Second, as was also stated in a few replies above, SoS has indeed used much more destructive tactics to smash an entire server, than this silly rumor mill thing that has you all throwing fits.
I find SoS to be quite hypocritical as of late, and the OP here displays it quite nicely.
It doesn’t matter one bit if those who PM bombed not only 1 guild, but attempted to do the same to a few others (but failed) and destroyed a server that wasn’t even beating them! They did it for fun. To be evil.
Their server did not condemn them at all, they DEFENDED the tactic. At least here in the forum.
I’m tired of the whining from SoS, even if I don’t condone whatever drama is going on currently.
How about just growing up, and play the game. Win or Loose, and move on. Leave the whining, and the mind games at the basement door.

“Bandwagons occur on winning servers”. Not true.

Bandwagons occur on servers that look promising and while they are mostly occur 1st place servers, people do bandwagon to select 2nd and 3rd place servers as well when they rumors are good that they have “potential” or that “all these guilds are moving to that server”.

This.

When will people stop and do even just the basic math to figure out why these types of transfers end up creating unbalanced tiers and less fun for everyone involved. It’s not really that complicated guys, yet some of you keep doing it over and over and over.

The state of tier 1 NA

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Here is how you handle all of this. Pick a guild who’s leadership is mature and has built a good group of people, and go beat your opponents into the dust. Let other people play the recruiting, my server is better then your server game. People who tie their fun to whether they are winning in points are the ultimate losers in this game. Servers that actively recruit guilds from other servers will all eventually implode if they stay in T1 for that long, for a number of reasons already stated on these forums multiple times.

At the guild level, my own advice would be don’t be afraid to move to another server, but do it for the right reasons. Server communities in this game don’t really exists, unless you call TS and a website community, which I don’t. If you want to have the most fun you can have as a guild, and also help other people have fun at the same time, then transfer to servers where your move would create more balance in a tier.

I say kitten all of the peer pressure to play this game for the point tick. If anyone still thinks that playing for points equals real competition, in a system where you can just pay to transfer to the winning team, well I’ve got a bridge to sell you also.

Smack Talk on WvW

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Ya most of the time it’s quite useful. If someone you killed griefs you with it, probably just means that person really really can’t handle losing. Next time just tell them hey, who’s the one lying on their back dead? Then drop group.

2/22 -JQ/SoR/SoS

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^ Are you guys okay with your borderlands turning red?

Yes

It’s been said on here a dozen times before, SoR does not care about points. You can have all the keeps and towers, we just want to kill you over and over and over again.

And all the people that transferred to Sor from servers that were losing in points, that had nothing to do with anything? Of course not. Even though transfers are almost always to servers who are winning their tier, it’s never about points!

You know the saying, something about actions speak louder then words…

2/15 JQ/SoR/SoS

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You cant fault people for transferring to JQ. It’s the only NA server that offers an active population every hour of the day. It’s not dishonorable to want people to play with.

I dont’ fault them, I just don’t play for the same reasons they do. I want good fights. I want balanced matches. I want that more then just on the weekend. People who stack servers ruin that. I dont’ think they have bad intentions. I don’t really know what they think to be honest because I dont’ think like them.

2/15 JQ/SoR/SoS

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I miss Blackgate.

In an ideal world we would have a SoR/SoS/BG matchup.

I agree.

In an ideal world guilds would stop transferring to the winning servers resulting in lopsided matchups.

If your guild has been tested and had to play outmanned for even a couple of weeks and still went out there and fought, cheers to you. If you havent’ been tested yet, well we shall see… To the rest, good riddance!

2/15 JQ/SoR/SoS

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IMO, players should focus on the good fights, not the points.

I agree that this is what you should do if you want to have fun. But you can’t blame people for looking mainly at the points, because that is the system for measuring success that we were given.

And I’ll stop there, because every time I think of just how broken this system is, I want to go into a much longer rant about half finished games and the designers who make them.

2013 - BG-Kain-TC

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And very few trolls .. well done all

You’ll also note the Tier 2 thread has the most views of any other match .. could be cos we’re all a bit nutty and it’s fun to read. I think of it more as we’re setting the bar

Im personally reading it to keep tabs on BG and Kain. To be honest, most posts from TC just clog up the thread with useless banter and nonsense about dolyaks. I understand you guys try to be silly or whatever but it paints your server as not being serious about wvw.

Ignore this guy. Even his guild leader has to tell him to stfu on the forums every now and then because he is such a troll.

2/15 JQ/SoR/SoS

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Nice use of Gears.. Im looking at you SoS in EB >_> get ready for a long week! *huff

Any guild that doesn’t ban their members from using these things, should. If a large group of people is using these in coordination, it’s pretty game breaking.

Ratings reset - big mistake

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I know it’s really really early, but this is looking like a lot of really close matches this week. I’m going to go out on a tiny limb here and say the reset will be a disaster after looking at the final scores for this week.

Any Tarnished Coast citizens agree?

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I would ask that more database queries be done using some different qualifiers other then the ones you are using. If the data you are querying is bad, your results will be bad.

I think there is enough circumstantial evidence on the forums to indicate something is definitely off. Queues on a server during the week that has 120 point tick and where the population is obviously less then normal?

Other threads are starting to comment on this also.

How to have competitive matches every week

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The only thing broken is actually the rating system as I’ve pointed out a long time ago. Glicko-2 doesn’t work for WvW. Hopefully they are changing it with an updated rating system.

That would not solve the problem of having teams that have drastically different numbers they can field. Would you play Spvp if the number of people on a team were random, and where a 4 man team might get matched up against a 10 man team? I don’t think that would go over too well with most people. But in wvw that’s pretty close to what’s happening in a lot of matches.

Feb 1st - BG/TC/FA

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I left BG to go play with another guild on another server right as they went to T1. I was just watching some recent video’s of Knt/Icoa/etc, and they have definitely improved from what I can tell.

Knt always had some good leadership, so it doesn’t surprise me that their core adapted and learned. Icoa I always thought of as a collection of pugs (no offense, but back in T2 you guys were pretty disorganized a lot of the time). Now when I watched a video with Icoa, I was like wow that’s not the same guild I remember.

WvWvW Queues issue [Merged Threads]

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Yet another reason why Arenanet should have a PUBLIC TEST SERVER. How else are you meant to test changes that affect large numbers and are unable to do in house. Seriously I thought beta weekends ended ages ago.

My guess is that they didn’t feel they needed it, because gw2 would not have large significant changes after launch. With GW2 they sell the box, they don’t have a sub so as a business model large changes are just not in the picture.

Not that I agree with that line of thought, but that’s my guess as to why no test server.

Question regarding "full" wvw maps

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Correctly expiring players from a game (or map in this case) is an area where you can easily have bugs. My theory is that with the current matchup TC is in, we are switching maps a lot more often (we get wiped off one map in a short time period everyone goes to another). This is causing a scenario that wasn’t anticipated or tested well enough.

The dev post was more of a general here is how it’s supposed to work. I believe there is a bug, given the evidence I have personally seen.

Any Tarnished Coast citizens agree?

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This sounds to me like it probably has to do with players switching maps a lot, and the system not expiring them correctly or fast enough. This matchup has people switching maps quite a bit, as we get completely blown out of one map, and everyone moves to another.

Feb 1st - BG/TC/FA

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I think that TC has been hardened by the thrashing Sor gave them this last week, and will show up in pretty good numbers next matchup. Anything remotely competitive will make this week a lot more fun for TC.

How to have competitive matches every week

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By far the biggest complaint players have in wvw is the large number of lopsided matchups. While paid transfers might provide some stability, it doesn’t really address the underlying problem directly.

Also, we have no rules beyond what is coded into the game. This is entirely inadequate for a competitive game. Every game should have player enforced rules that can adapt to new situations, and enforce sportsmanlike conduct. This can never be accomplished purely through code and game mechanics.

My proposal would be something along the following. I’m sure others will have more/better ideas also. My hope is that maybe this idea picks up steam and something comes out of it.

#1. A game wide guild association.
This association would create the game rules. Guilds would get to vote on the rules, and all guilds would agree to abide by them. Although it is strictly voluntary, if enough guilds joined there would be a lot of pressure on other guilds to join also.

#2. An NFL like draft system to control guild transfers.
While guild transfers are not the only transfers that happen, they are the only ones we can reasonably control with a system like this. I think it’s also true that it’s the guild transfers that have the largest impact.

The draft system would prevent transfers to servers that are winning by a large margin, or the transferring of large guilds to a tier where even if it was a losing server, would obviously unbalance the tier.

#3. Rules enforcing sportsmanlike conduct.
These could be basic, but would help to enforce the idea that what we want is fun matches for everyone. There should be rules to disallow things that benefit one server/guild at the expense of several others.

#4. Tools for server to server and guild to guild communication. This is primarily a place for recruitment and discussing things related to the guild association. I think people from opposing servers/guilds having a way to communicate would be a good thing. It bridges gaps and helps to create friendly competition.

Thoughts? Does anyone think this could actually get off the ground? I have my doubts, but I’m hopeful.

Servers Transfers price - big fail.

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we’re not talking about using wvw population we’re talking about using realm ranking to quantify gem cost

its not about stopping them making money its about using a scaling for server transfers that actually benefits communities instead of screwing ares up.

wvw is quantifiable by server ranking , transfers only effect WVW they have no effect on any other part of the game ZERO effect!

Did you not even bother to read the post above yours? It explains the pitfall of your argument quite well.
A server has a max number of users it can handle, regardless of whether they WvW or not. This is fact.
Let’s use imaginary numbers to make this easier, I’ll keep the small so its easy to work with an understand, I know the numbers are not realistic.
Server Cap = 1000 players
Server A has 850 players on it currently
It’s population is 700 PvE and 150 WvW
Server A is currently locked into tier 8 because of its low WvW playing population but is still highly populated overall.
Guild X from another server decided to transfer its 300 member WvW centric guild to Server A and prove how kitten awesome they are be raising Server A ranking up and because its very cheap to transfer to a low ranked server.
——————————
After transfers:
Server A population is 1100 players. Server A crashes, repeatedly, it simply cannot handle the load. Server A WvW population is now 450 strong that cannot do anything because the server keeps failing because your system overloaded it.

thats a nice story but its totally unrelated to the problem at hand.

WvW has a fixed server population on its maps of 500 players split across the other maps.

The server we are playing on is a medium pop server in tier 3 wvw.
We currently have a disproportionate wvw population to pve population.
because of this we are higher up the WvW rankings than a server of our size should allow.
due to our rising ranking we have attracted far too many transfers which we have taken every possible measure to counter. This means we have 1000 wvw players trying to get into 500 spaces every evening leading to massive ques.

However because of our disproportionate wvw population our server has a lower gem cost than wvw servers that need the players further down the tiers. The total world population is completely irrelevant to WvW whilst T1 may reflect it better when you get to the lower tiers you can get High-Full servers such as underowld on the eu, which has a low wvw population. They need players.

if a guild from our server wants to transfer to Underworld we pay double the gem cost to transfer. If a wvw guild wants to move from tier 1 they will see Underworld 1000 gems in T4-5 (forgotten) and Piken Square Tier 3 500 gems. So the new system basically has ended our server community.

PVE has no factor on server population it doesn’t matter at all.. the only thing being screwed up here is a wvw community and frankly it sucks! and as to flooding to over capacity that still happens to T1 servers and that is handled by overflow. the wvw maps are capped end of the shard they are on handles a finite number of players so no it doesn’t crash or get worse as the overflow in pve will kick in.

I’m sure it was done the way it is because it was cheap and easy to implement. Basing it on wvw population would be problematic, because that number is so volatile even with the same server population. One lopsided match and half the people don’t play for that week.

Also, the same problem exists in reverse. If you based the transfers on wvw only, then it’s potentially unfair to those who just pve.

Once you get into all the details, it’s not really an easy problem to solve with code.

The best chance for real competitive wvw pvp is for players to come together and work out a set of rules they agree to play by. Like a game wide wvw guild association of sorts. That’s really the only type of structure that is flexible enough to solve this kind of problem. You have rules like not throwing matches, rules on recruitment, etc.. Real world sports all have this, and it works well. It would work just as well here also, but it’s a lot of work to put together, and I’d be shocked and amazed if it ever happened.

Scenario: You are the lead WvW map designer.

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unique borderlands per server would make for unbalanced play. There is no way they could balance that correctly, which is why it is the way it is.

Jan 25-Feb 1 | SBI, TC, SoR

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Odd…it was worse for me. Maybe it’s a problem on my end, although some have said it’s strictly a server issue. The slow rendering was even slower. What was different than before, was random in and out rendering within the same fight. Not thieves…just random enemies here and there fading in and out of existence.

There were actually 1 or 2 times when a group of 5-10 suddenly disappeared in front of me…then reappeared 5 seconds later as 20 strong…I couldn’t make sense of it.

With the old system the server would not send you all the character information right away. Now it supposedly is. But that’s a much higher strain on your system, and not all systems will be able to render the character models immediately.

So before it was more equal in a sense, now those with better systems benefit more.

On a system that was top of the line a year ago, I notice that I see at least some of the enemy right away, with a slight delay on rendering the more there are. But at least I see a few, better then not having any warning at all. I play on highest graphic settings though, haven’t tried it yet with some of the knobs turned down (anti aliasing being the most expensive fyi).

Toughness or Vitality in WvW?

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Posted by: snacktime.1082

snacktime.1082

I’ve been watching some of the videos put out by the top wvw guilds such as RG, HB, and another one that I can’t remember. Most of their warriors seem to be running 25k to 27k health. So they must be using a good amount of PVT, and knowing how important toughness is, I doubt they are running berserkers trinkets.

I’m running a mix of knights and PVT as a hammer warrior. 2300 toughness just under 26k health with food buffs.

Group dynamics make a big difference also. If you are running in a group that’s keeping fury up constantly, your need for extra crit from gear isn’t as great.

Jan 25-Feb 1 | SBI, TC, SoR

in WvW

Posted by: snacktime.1082

snacktime.1082

You do realize you lose more than anyone else? Blackgate and FA are going to eat up your rating. You will be in a lower tier than even us. I mean unless you guys want to go to T5/6.

At least if things stayed the same, you are fighting a T1 server(BG or SoS) and FA. You would have gained rating against BG. Now you’re just going to lose it completely and fall down to such a low tier.

If it helps the game as a whole, I’m for it. Server loyalty should not come before that. That said, I think the reset is a rather large risk. I think next week would have actually seen a lot of servers settling into the tier they belong in.

They also mentioned they made other changes to the ranking system. Those might very well do things like adjust for wvw population, or other things that would prevent servers from dropping way below where they should be. Total speculation, but there are other changes to the ranking system coming in.

Jan 25-Feb 1 | SBI, TC, SoR

in WvW

Posted by: snacktime.1082

snacktime.1082

ruh roh!

I like the sound of this…. and what it will mean… .. . .

The biggest implication is that without a rating history, you have more volatility. Puts a lot of pressure on those in T1 next week to not be the loser. With a server like BG most likely dominating T2 next week and gaining a lot of rating, someone in T1 will most likely fall back to T2 the following week.

Jan 25-Feb 1 | SBI, TC, SoR

in WvW

Posted by: snacktime.1082

snacktime.1082

I like how TC has given a superior attitude to servers they have beat in the past, but now that they get it….not so fun.

SoR gamed the system, it has nothing to do with winning or losing.

T1 servers want SoR in T1, SoR should be in T1 and some on SoR gamed the system.

You wouldn’t be faring any better if BG was in T2 this week anyways. I don’t get why you folks keep railing on this. Without that third competitive server (sorry SBI), you were going to get beat this week if it was SoR or BG. Drop the act already on this.

Please note the part where I said, it has nothing to do with winning or losing.

Drop the act where you pretend that gaming the system shouldn’t make a server gain justified hate.

There was no “gaming the system”. Keep thinking that. There was no upper command meeting where we all discussed how to get the rating close but stay in tier 2. We wanted to get transfers in, most people didn’t bother logging in to help this along. We had numerous blackouts that allowed both TC and SBI to gain ground again in the PPT. Had we known ANet was going to place every server at “Very High” on Thursday(?) we would have kept playing at full capacity.

Stop with the vile hate already. It’s getting really old.

Actually, I was on Sor and in TS and there were people in leadership positions (commanders) that were saying let TC have X and Y, we don’t want to go to T1 this week. Happened repeatedly. The idea that you didn’t want to be T1 this week and to take it easy and use the time to coordinate with the newer guilds was something I heard no less then 2 guild leaders say in TS.

I don’t blame them a whole lot for that, but let’s be honest about what really happened.

Jan 25-Feb 1 | SBI, TC, SoR

in WvW

Posted by: snacktime.1082

snacktime.1082

Chewy.9263 your embrassing your server right now, claiming you have proof when i know for a fact you clearly do not…. I understand you have no idea who i am, but rallins know who i am and what im about I have never had a cheater in my guild. We at FEAR prize ourselfs in our heighted ability to play, exploiting isnt in there.

But plz continue to rally up on the forums and post you have this proof. again plz send me a mail with the link i would really enjoy looking at it

I’m on TC now, but I’ve played with FEAR, CDS, and Choo in teamspeak. I’ve watched some of these guys accidentally glitch through doors on multiple occasions, and not only immediately exit but make sure to tell others to do the same if it happens to them. Cheating is not something they tolerate at all from what I saw.

Jan 25-Feb 1 | SBI, TC, SoR

in WvW

Posted by: snacktime.1082

snacktime.1082

This whole thread is proof that the wvw system is broken. People are just really frustrated because there are no good fights to be had. Blame Anet not the bored Sor who are spawn camping because that’s the only action they can find.

The system should never have allowed a matchup like this, that’s the real problem. Not all the other little stuff people are complaining about. Half of these posts wouldn’t exist if it was a competitive match.

Jan 25-Feb 1 | SBI, TC, SoR

in WvW

Posted by: snacktime.1082

snacktime.1082

To all T1 players spying on our thread…

You’re a terrible sport (great commander?) but that imagine is kitten funny.

Thanks for that.

Just joking around xD Miasmic has been hellbent on T1 for ages now.

Tell Miasmic he needs to sleep more. Seriously:) If he thinks getting to T1 is exhausting, wait until you guys are actually there, it’s crazy.

Jan 25-Feb 1 | SBI, TC, SoR

in WvW

Posted by: snacktime.1082

snacktime.1082

To all T1 players spying on our thread…

While I think Sor has a good chance to move up this week, the weekend scores are not good indicators. That predicted matchup is definitely wrong, I’d bet money on it.

The best chances are that BG will move down. If that doesn’t happen, Sor could get stuck in T2 for another week or two. The combination of a new server that isn’t completely absent and being in first place will make it harder to keep the rating gains up.

Jan 25-Feb 1 | SBI, TC, SoR

in WvW

Posted by: snacktime.1082

snacktime.1082

Upload away. You got outplayed (well nearly) and you’ve been told how. There’s no glitching going on here from TV, I can assure you.

Rendering as we speak, and for the meantime you honestly me or anyone else to believe that you:

  • Managed to sneak a Mesmer through the inner gate of Stonemist within the 30 second period of the gate going down and us capping thus repairing the gate.
  • They got through undetected despite CDS throwing down ballistas & arrow carts at the gate and remaining there (40 Caedas) expecting a SBI or TC push.
  • They managed to hide in the tower for 1 hour 30 mins ish (when this first attack occurred) despite 100 people fully sweeping the keep for 10 mins apon capping and a good 30 remaining in the keep patrolling the outer walls for zergs.
  • They managed to port more then 20 people in (as you can see from the video, its more then 20) by themselves.
  • They ported all the people in with 1 portal directly into the lords room from an outer wall.

Either your outplaying people in T1 and the Devs themselves, or you need to re-assess your post.

Scores!

So many times I see people yell cheating, and usually because they couldn’t understand how someone else was able to accomplish something, not because they had actual proof.

I remember when I was on BG and people were yelling in /map and on the forums about foo mesmers cheating. In /map there were no less then 3 people who even said they ‘saw’ it happen. Turns out it was just a clever mesmer and people didn’t see what they thought they saw (or just said they did to back up their friends, some people throw ethics out the window to back up their server) And FYI I was one of the only people saying in /map to stop making accusations like that without proof.

I don’t know if cheating happened here, the main point I’m trying to make is that with all the unfounded accusations of cheating flying around in this game, I think people should have a higher standard before making accusations or insinuations.

Jan 18-25 SoR-TC-SBI

in WvW

Posted by: snacktime.1082

snacktime.1082

The funnest thing I’m doing now is trolling Sor zergs on my thief. Being that one guy that 20% of your zerg goes off chasing, knowing that your commander is going “Hey WTF guys don’t go off chasing one guy”

Jan 18-25 SoR-TC-SBI

in WvW

Posted by: snacktime.1082

snacktime.1082

They made a choice to relax a bit, to make sure they got everyone who wanted onto their server before the 28th, and I can’t slight them that. The relaxed state certainly made for more fun battles for me, so who cares if it didn’t exactly fit into our plans. None of this transfer business did, and we only have Anet and human nature to blame.

Actually, the way the system is setup, it’s not really fixable without a complete rework. It’s design guarantees uncompetitive matches. Tanking a match bugs me to some extent, because I tend to compare it immedately to most other competitive games where this practice is actually banned. But within the context of this game, it’s just one relatively small thing that sucks when compared to how much the system sucks as a whole.

The big loser is ANet. I’m pretty sure a whole lot of people who get stuck in matches far worse then this (like what’s going on with the lower tiers right now), will just stop playing altogether for a week or so, and end up leaving the game entirely. I’m playing less, because being a competitive person I want real competition, not just a few false victories here and there.

It would be cool to have some type of player run guild association that tried to tackle some of these issues. But most guild leaders I know already don’t get enough sleep, and that’s a huge undertaking.

Bored in WvW as Ranger

in WvW

Posted by: snacktime.1082

snacktime.1082

condition/trap ranger is good for 1v1, spvp, but not really that useful in fluid wvw situations where enemies don’t have to kill you to take positions and really 1v1 means that at least one of you isn’t helping capture or defend points.

Just saw the ‘20k damage ’ claim. Against anyone halfway decent, half your rapid fire will miss/dodged/obstructed/etc. Barrage you’ll be lucky if it hits the same player twice in a zerg, and if you’re solo then GL getting more than two arrows to hit any decent player. Adding to this you have to stand still while casting barrage making you a favorite target of any gap closing class.

I love glass cannon rangers for the easy kills they give me- start your barrage, I QZ, charr racial, lb 3, lb2, and by the time you finished standing in one spot you’re either dead or nearly dead and I’ve just avoided your barrage. Using mesmer against it is even more fun- GS2, shatter confusion, glamour and watch you kill yourself if you fail to cancel your barrage fast enough.

The flip side of that is a decent ranger won’t put themselves in the position for you to do those things. The more common scenario with a good ranger is that they will use barriage on stacks of people in a chokepoint or on a wall, or get a good line up on rapid fire to guarantee that they will hit a lot of people. And your average zerg doesn’t have a lot of people that would do half the things you mention.

I don’t play my ranger a whole lot because I don’t think they are nearly as useful for the type of gameplay I enjoy (organized 15-20 man groups). But of all the gear/build combinations I tried, glass cannon was the most fun. I went full healing gear and tried some BM/healing specs, but felt I was even less useful with those.

Bored in WvW as Ranger

in WvW

Posted by: snacktime.1082

snacktime.1082

glass cannon rangers (full berserkers gear) do crazy damage, very good against your average zerg and the most fun build I’ve found. Rapid fire with piercing arrows, and barriage, both can hit over 20k total damage fairly often against a large group.

Bad thing is that you have to be careful not to kill yourself on all the reflection/confusion that’s tossed around with organized wvw teams.

Jan 18-25 SoR-TC-SBI

in WvW

Posted by: snacktime.1082

snacktime.1082

If TC wants us out so bad, you can just stop showing up to WvW and tank the match. That is out of our control completely.

The fact is that servers that push to get to T1 unbalance tiers and ruin a lot of good fights along the way. It’s how the system works, it’s a no win situation, and it sucks.

But you don’t have to rub salt in the wound by basically saying i’m going to do what I want, and if you don’t like it you can stop playing for a week.

Jan 18-25 SoR-TC-SBI

in WvW

Posted by: snacktime.1082

snacktime.1082

I would just say…remember how long BG took to get to tier 1 back when they so clearly dominated the tier. They took even longer because TC entered the picture and messed up the ratings gain. The same thing will happen to SoR when a third server inevitably replaces SBI in T2 – SoR will likely tank in ratings because they won’t be able to take as many points from them compared to SBI. BG is also doing well enough as T1’s red team to not lose a significant amount of points, if at all.

So don’t take T1 for granted! A week or two of “getting ready” and suddenly you are trapped in T2 for 2 months. And I’m sure nobody really wants that.

I’d rate this as a low possibility, but it’s possible. If BG made a big comeback for instance, it could lock Sor into T2 for a couple more weeks. But I don’t see BG doing that. I think it’s far more likely that Sor goes into T1 next week then sticking around in T2 for a while.

Jan 18-25 SoR-TC-SBI

in WvW

Posted by: snacktime.1082

snacktime.1082

Will have to wait a couple more days to see how the score looks, but if things keep on the track they are now, Sor would pass up BG and be in T1 next week.

And there isn’t an easy way for Sor to ‘hold back’ the zerg at this point. It’s actually more dependent IMO on how BG does.

AoE nerf, brace yourselves

in Elementalist

Posted by: snacktime.1082

snacktime.1082

Game designers always play all the different classes, as do the test teams. But you invariably miss things because that’s what maybe 5-10 people playing a specific class, against thousands of players.

The idea that game designers/dev’s don’t feel accountable, or don’t care, is absurd. Most of these people are hardcore gamers themselves, they take a lot of pride in the game they make and they absolutely do care. It’s just impossible to create a perfect balance in advance, a lot of game design is adjusting to things players find.

And unlike a player that just plays one class, they have to keep in mind every class with every change that’s made.

I’ve worked with a lot of top game designers and dev’s (most have worked on multiple games across multiple game companies). These are some of the smartest people you will ever meet.

Fortunately, they know that most players have no idea what goes into making a game and the kind of people behind it, so they dont’ get upset when they see ridiculous comments about them not caring, or not playing a class, or being stupid, or whatever.

Jan 18-25 SoR-TC-SBI

in WvW

Posted by: snacktime.1082

snacktime.1082

Most people assume that you can’t have fun and win at the same time.

Tempest Wolves has been an active guild in all pvp games since 2001- from DAOC to now GW2 and everything in between. Since then, our priority has always been having fun and enjoying the game together, the result of that has been success and winning in the games we play. They are not mutually exclusive.

Winning is just a by product of everything else in my opinion, never should it be the goal.

Winning as a guild or winning as a server? There is a really big difference. The fact is most people will not continue to play any game where they consistently lose. It’s all about how you define success. If you tie your fun to whether your server is winning, you are bound to be disappointed because servers go up and down.

Consistently winning fights against equal or larger numbers is the hallmark of the better guilds, and it’s fun. If you are playing at that level, chances are you won’t be transferring as soon as your server is not winning. I’ve watched guilds like Choo and HB dominate the battlefield in their primetime, even though their server is losing by a huge point gap. Those guys are still having a blast, and their fun isn’t tied to whether the server is winning or not.

The majority of players never get to experience what it’s like to be in a good guild, which is unfortunate. These are the players that go to whatever server is winning. They aren’t fair weather players anymore then anyone else, they just haven’t found out yet that the solution to winning and having fun in this game is to get into the right guild.

I’d also add to this that you dont’ need to be in a large guild. There are a number of smaller organized guilds that do very well. Often those guilds are a great place to learn the ropes also, as they tend to often be put in charge of sieging up towers and keeps, doing ninja attacks, etc..

Also, another thing I’ve noticed is that the way a server sets up their community TS can have a big effect on getting random players to get more involved. Make it easy for them. Don’t make hard auth requirements like having to fill out some form, or not allowing access unless you have been given permissions. Yes you will have trolls and spies, but IMO easy access is the winner.

Also, it’s much easier for new people if everyone uses the BL channels and not their own guilds channels. If you are not guilded or in a small guild that uses their own TS, you are kind of shut out of an important part of the community.

Jan 18-25 SoR-TC-SBI

in WvW

Posted by: snacktime.1082

snacktime.1082

Most people assume that you can’t have fun and win at the same time.

Tempest Wolves has been an active guild in all pvp games since 2001- from DAOC to now GW2 and everything in between. Since then, our priority has always been having fun and enjoying the game together, the result of that has been success and winning in the games we play. They are not mutually exclusive.

Winning is just a by product of everything else in my opinion, never should it be the goal.

Winning as a guild or winning as a server? There is a really big difference. The fact is most people will not continue to play any game where they consistently lose. It’s all about how you define success. If you tie your fun to whether your server is winning, you are bound to be disappointed because servers go up and down.

Consistently winning fights against equal or larger numbers is the hallmark of the better guilds, and it’s fun. If you are playing at that level, chances are you won’t be transferring as soon as your server is not winning. I’ve watched guilds like Choo and HB dominate the battlefield in their primetime, even though their server is losing by a huge point gap. Those guys are still having a blast, and their fun isn’t tied to whether the server is winning or not.

The majority of players never get to experience what it’s like to be in a good guild, which is unfortunate. These are the players that go to whatever server is winning. They aren’t fair weather players anymore then anyone else, they just haven’t found out yet that the solution to winning and having fun in this game is to get into the right guild.

(edited by snacktime.1082)