Yup, this is correct for any map that the float team isn’t on besides EBG. We usually have 2/4 maps outmanned during Oceanic. I’ll see if I can’t take screenshots tomorrow.
Here we go again with claims that BG is outnumbered in OCX. It’s been explained numerous times on this thread, so at this point, I am assuming you’re pretending to not understand it. There is a reason why people are poking fun at posts that like these that keep saying BG is outnumbered in multiple time zones.
If a map can hold 80 players and BG is able to queue or come close to queing at least 2 maps, it means they have around 160 players covering OCX. They can have one 80-man group defending while the other 80-man group float to different maps to cap things.
SOR, in OCX, typically queues 1 map. They have just 1 float group doing both defending and capping. This means that SOR is typically outnumbered by at least 2 times in OCX.
JQ typically is able to fill up 1 map and have around 15-25 on another map. In other words, BG typically outnumbers JQ by around 40-60 during OCX.
So, please stop claiming BG is outnumbered when BG has 1 or 2 maps that are outmanned during off peak hours when other servers have even less people and more maps outmanned. It makes it even ridiculous if you check the score history for the past 2 months in OCX when BG typically ticks over 300 pts and sometimes almost 400 pts in OCX. A server is not outnumbered in a timezone with those types of scores.
I can tell you why this is the case.
SoR going around early oceanic today with 50-60 man float team first led by Choo, then a mix zerg (led by HIRE?). JQ didn’t really have a presence outside of EBG, but they had around 20-30 in their zerg outside of EBG at best (probably less, first was Pro, then XPK). Our float team was 20-25 people led by OnS. We had 10-15 people on other maps to cap/defend. Any map we would leave would basically get outmanned immediately. Especially after our NA guilds KnT and iCoa tagged down around 1am server time.
Not our fault you don’t break up your zerg. We split up our forces to cap more structures in more maps, resulting in higher PPT. We also really don’t care about EBG, only coming onto the map when our side of the map is getting pushed, floating off almost straight away. I see JQ and SoR numbers in EBG that could form 2-3 float teams to cap other maps. But hey, who am I to tell you how to play. We have fun with our smaller forces regardless.
I’m actually getting tired of the habit Sor has gotten into of just having one large float team. We have become very efficient at it. Even though it’s comprised of a mix of guilds/militia, it operates like a 50 man guild group because we run it so often. Most of these people are from organized guilds also, and almost all are on TS. BG and JQ just don’t have an equivalent single force like this. And it’s not that they couldn’t, they just don’t due to a variety of reasons already stated.
Personally I would prefer to see us split up more, have more small scale fights that are actually challenging and fun, and then combine when we really need to.
Truth is that we do this on Sor for the same reason a lot of people move to BG. People like to win. Those on BG get to win via ppt. Sor has no chance of winning ppt, but found out that having the largest organized force allowed them to win a lot of fights.
I’ve played on both BG and Sor. Both servers think they are ‘winning’. On BG they put down Sor because of how dumb they are at handling PPT. And on Sor they put down BG for how bad they are at fighting. It’s quite comical to listen to these people.