Your complaints are not based in reality, it is a result of being jealous of some hypothetical TP Baron who bathes in the gold stolen from innocent players and picks his teeth with shards of broken precursors just because he can.
Because there actually is no problem, there is no solution to be offered. If you keep pretending that there is, I will keep setting you straight.
all you said is you server hop. and you buy out an item which is limited supply. If people want to buy items cheap they can just place a cheaper bid.
If that’s the case. You can do it even if Rift use the GW2 system.
Place a cheaper bid for what?
There are 10 pieces of oak wood for sale at a minimum bid/buy price of 10s each. I buy all 10 and relist them for 25s each.
There are 10 pieces of oak wood for sale at a minimum bid/buy price of 25s each. How do you place a lower bid when this is the minimum you can pay for them?
You have absolutely no comprehension of what I tried to explain to you. You can’t bid on items that are not offered for sale. In GW2 you can place an order saying “I will pay 6s each for 10 pieces of oak wood” if you don’t want to pay 10s each. You can’t do that in Rift.
So to combat this “noise” you make more “noise” yourself? That’s genius! His stereo is too loud! I’ll turn mine up to drone his out. That’ll solve the noise issue…………
I don’t need to convince JS to keep the TP the way it is, he already agrees that this is the best system they can come up with. The burden is on the other side to prove that their plans are better than what we have now.
Thirty-two pages of discussion now and they have spectacularly failed to show that there is anything wrong with the system as it exists, let alone prove that they can come up with something better.
Since this is the most efficient and fairest marketplace I’ve seen in an MMO, saying “you should throw this away and be like Rift’s marketplace” just doesn’t work.
maybe if more people posted this complaint, there would be a chance of change.
When they sell 50,000 units in a week, how many complaints are necessary to convince them this is bad?
Im just letting them know, where i believe they are making mistakes. Thats what feedback is about. And no, not everything they do is the best answer just because they do it. They make mistakes just like anyone else. If people dont try to change things then nothing ever progresses.
You’ve said your piece over and over and over and over. When does it stop being “feedback” and become “noise?”
The current system is an improvement over other MMOs – see my post above about my AH manipulations in Rift. It’s incredibly easy to take any amount of money in that game and double it in less than a week, then double that the next week, and so on, until you are sitting on more money than you can spend.
(edited by tolunart.2095)
Every.
Single.
Time.
Dyes.
Are.
Sold.
In.
The.
Gem.
Store.
Someone.
Posts.
This.
Same.
Complaint.
You should feel bad. Think of all the fake families who will lose their fake homes and the fake children who go to their fake beds hungry every night because you stole the fake money from the fake people buying and selling fake goods for fake money.
You should be ashamed of yourself.
The game is also the design of the systems, which make it such that it is nigh impossible to get anything you desire without getting a bunch of stuff you have no desire for, and in fact takes up space.
You really have only two choices in order to play the game, npc items, or use the trading post. So its not that people particularly want to give their money, its that the game makes people enter the market blindly.
Also the rewards should reflect the gameplay types.
Adventuring should be the best way to earn adventurer rewards
Farming should be the best way to earn farmer rewards
Merchanting should be the best way to earn merchanting rewardsmoney should be used between different playtypes to get the things they want to get that dont fall into their playtypes or goals.
I understand what you’re saying, that you don’t like the way the game is designed. Unfortunately, you are not in charge of designing the game and there is very little chance that complaining about it here will cause the game to become what you want it to be.
There are many different kinds of games out there to play. I have to wonder why you would rather waste your time demanding change that will not happen when you could be looking for a game that is a closer match to the kind of game you want to play.
I mean, I like Italian food. McDonald’s doesn’t serve Italian food. Which is better, to go to the nearest McDonald’s and stand in the middle of the restaurant demanding that they serve me Italian food, or going to an Italian restaurant and ordering Italian food because that’s what they make?
If I said anything wrong, I’ll actually admit wrong. I just dont’ understand the internet generation which no one admit they said anything wrong.
I can’t believe you are old enough to have a wife and talk the way you do.
I’m 43 years old and I’ve been conversing via the internet for around 20 years now. If I don’t know what I’m talking about, I learn from people who do. You do not know what you’re talking about.
I don’t care whether you believe me or not.
You said having 1 uniform buy and sell price will help the evil TP Baron manipulate the price. Since they can keep buying out and relist item for more expensive price.
I said no, since if it is like the system most games use(what they use on ebay), you’ll loss listing fee if your item don’t sell. And since people can still bid on items without paying the buyout price, they dont’ need to pay the price TP Baron put up.
I suppose you’ll just stop using reasons to discuss the topic like you did last time. I really like the “what people say don’t matter since they are the minority” to talk out of every discussion.
No, the problem is that you just don’t comprehend what we’re talking about. You make up your own conclusions and act as though you know what I mean when you don’t have the slightest idea what I actually said.
Let me try to explain something to you.
My first MMO was Rift. The AH there works the way you mentioned. There are no buy orders, just timed auctions with a “buy now” option for a fixed price. Like most MMOs, the AH only covers a single server, unlike GW2 which pools dozens of servers into the same market.
Now, there are daily crafting quests in Rift, such as “craft six Oak Wands.” This means that the materials to craft Oak Wands, such as oak wood, are in demand because a lot of players will use several pieces of oak wood every day.
Most players don’t bother selling on the AH, either it takes too long or it’s too confusing, whatever. When I go to the AH to buy oak wood for the crafting quests, there’s only a few pieces available, sometimes none at all.
So I started keeping an eye on the TP and learning what the average prices were. When I saw oak wood for sale at a good price, I bought it even if I didn’t need it for the crafting quests any more. I knew other people need it, and would pay more for it than I did.
So I bought up several dozen pieces of oak wood this way, and put them back on the AH at a much higher price. Sometimes someone else comes along and sells some for less than I do, but if I see it then I just buy that oak wood and add it to my supply and sell it at my price.
Most of the time it sells, even at a price that 2x, 3x, 4x what I paid for it. I made a lot of money that way, and used the money to buy larger quantities of items and sell them for a profit, eventually making a lot of money each week. Enough that I could buy the materials and gear that I wanted and still have plenty of money left.
In addition, in Rift each toon can transfer servers once a week, for free. So I started looking at the markets for other servers, and when I see that Server A has a lot of oak wood for sale cheap, and Server B has only a few pieces of oak wood at a much higher price, then I buy all the oak wood on Server A, transfer to server B, and sell it for a much higher price.
I went from making a lot of money to making an obscene amount of money. I did what people here complain about. I took 100 platinum (1p in Rift = 1g here) and in a week I turned it into 200p, in a month I turned it into 1000p.
Eventually I got bored because there was no challenge to it, just a simple formula, buy cheap stuff on Server A, transfer to Server B and sell it, double triple or quadruple my money. I did this with a lot of different items, anything that sold for a higher price than I could buy it at. I did this with several toons, transferring back and forth once a week, and ever week I at least doubled my money.
So when I say that I have done it, I mean exactly that – I did this in other games, and the way the TP is set up here the market is much more fair for all players, and much harder to manipulate.
(edited by tolunart.2095)
I was being sarcastic. ^^
So far this thread has failed to explain how the trading post hurts someone like me, a dedicated farmer. All I’ve seen is statements that is does, refusals to give exact ways it does and a lot of hand waving.
It’s so obvious that everyone knows it without the need for proof or explanations. And if you deny it then you’re just one of us evil TP Barons who want to steal everyone’s fake money and laugh about it while we drink their tears from golden cups.
That’s sarcasm too.
If I said anything wrong, I’ll actually admit wrong. I just dont’ understand the internet generation which no one admit they said anything wrong.
I can’t believe you are old enough to have a wife and talk the way you do.
I’m 43 years old and I’ve been conversing via the internet for around 20 years now. If I don’t know what I’m talking about, I learn from people who do. You do not know what you’re talking about.
I don’t care whether you believe me or not.
Actually I have played other MMOs and the process I described is a method I’ve used to make money there.
If you really played other mmorpg you’ll know what you said is wrong. Most mmorpg use the same system ebay is using. An action auction house which have a min bid and buyout option. People will still be able to bid lower than you do.
Sure you can buy out all wood and relist it for 2 silver. The problem is there is still min bid option so people can still buy it cheaper. And obviously you’ll be charge for listing fee if your wood didn’t sell.
The GW2 system use a system more like the stock market.
If you want to explain a concept, first you have to have some idea of what you’re talking about. Sorry, but I can’t recall ever seeing a post from you that made sense, let alone contained correct information.
You’re not in a position to teach me anything.
JS, or anyone else that can, please kill it. With fire preferably, extra crispy and burnt. There’s nothing valuable in this thread.
There never was.
The problem was solved with Ascended weapon crafting IMO. Now no one can argue they NEED a legendary. It’s simply a cosmetic item that offers slightly more function because of it’s increased cost.
I dont see how. Before ascended legendaries hat equal stats to exotics. So ascended changed nothing.
I don’t follow you. My point is simple … people can’t argue the need a Legendary because Ascended weapons can be crafted. Therefore, the landscape of all this legendary/precursor discussion has changed enough that it’s much different than it was when this thread was started.
At launch, Legendary weapons were exactly the same stats as exotics. At launch, you could craft an exotic weapon that had exactly the same stats as a Legendary. The skin and glowy effects were the only differences between them.
Actually I have played other MMOs and the process I described is a method I’ve used to make money there.
Morals have nothing to do with it. If you feel guilty about making too much money, you can stand around one of the cities and give stuff to random players.
Or you can realize that this is a game, and no one is going to starve because they spent all their play money on a fancy weapon skin.
Besides arn’t you the one saying people buying out item isn’t manipulation. Something along the line that with every item that people buy out there is equal number of items in another persons bag…. or whatever. Maybe my memory is fuzzy.
Not me.
But what you are proposing is to rip apart the system that exists now, making it easier for those evil “TP Barons” to manipulate the system, not harder. Buy orders allow every player to say “those sellers want too much for (item), I’m going to make an offer to pay (lower price).” Without it every buyer has no choice but to pay what the sellers are asking.
For example, say Dusk is selling for 1000g+ but you don’t want to pay that much. With buy orders, you can place an order for Dusk at 800g and see if someone is willing to accept a lower price to get their money right now. If no one takes the offer, you can continue grinding gold and cancel the order when you have more money and place a higher buy order or buy one from a seller.
In a system without buy orders, you can wait to see if the price drops, but if someone comes along and buys all the lower priced Dusks and relists them for 1500g, you lost your chance to get one for “cheap” and you are stuck waiting even longer or grinding out more gold to buy one at a huge markup.
(edited by tolunart.2095)
Crafting mats or rare drops, the effect is the same. The ability to choose between instant purchase (sell order) or a better price (buy order) is an improvement over other game’s auction houses and trading systems. Removing this choice makes the system less useful, not better.
The problem was solved with Ascended weapon crafting IMO. Now no one can argue they NEED a legendary. It’s simply a cosmetic item that offers slightly more function because of it’s increased cost.
This was always so. The ability to change stats without transmuting makes it slightly more useful than other top-tier weapons, but only in specific circumstances. For the most part it’s just a fancy, incredibly expensive skin.
As far as precursor price is concerned : I’m waiting for the “precursor quests”. I just hope people don’t shift the precursor cost onto other materials (t6, ectos …).
They will, which is why it wasn’t included in last week’s update. What happens when players have a specific path to a guaranteed precursor? The number of people working on Legendaries doubles, triples, or quadruples immediately. They don’t want to wait for a precursor by farming gold, so they won’t want to wait for the mats to finish the Legendary either. So there will be a rush to collect stacks of whatever they need, and those items will also see their demand double, triple, or quadruple. So the prices will shoot up higher than ever before almost immediately.
What some people don’t grasp is that if an item that drops into the economy at a very low rate relative to the number of players who want it, say 1 for every 1000, then only the players who are in the top 0.1% of wealth should be the only ones who can afford to buy it. If the item was more common then the price would be lower. If it’s too common then it’s price is dirt cheap ranging down to worthless.
They know it, they just don’t like it. I’ve explained multiple times that this is how things work in MMOs – if there are 1000 copies of an item in the game world and 100,000 people want it, 99,000 people can’t have it. When the item is sellable on the TP, you need to throw more money at it than 99,000 other people to get it. If you can’t, then you won’t get one until either more items are introduced into the game world or you get more money.
This is intentional, and the system is built around having exclusive items that most people want but can’t have. This leads to a lot of jealousy, and some players are willing to destroy the system if it means they can have the things they want without working harder than other people to get it.
The irony is that most of these people wouldn’t care about the item any more if they got it this way – because most of the other 99,000 would also have it, making the item common and therefore no longer special.
I dont see, how this would stop price spikes. Price spikes are usually caused by high demand and all your suggestion would do is concentrate sell listings around the actual price. But once the supply on the tp is used up, it wouldnt prevent the price to rise.
If your system was in place and wood costs 1s on average, so the minimum buy order i can put in is 65c and the highest price i can list it is 1.35s.
Now i am buying up wood because i think in a month or 2, wood will be in demand and will be worth 2s. Right now i have the possibility to post it at 2s, making it available supply for everybody. If i cant post it at 2s, i just hold on to it and wait until the price rises. Once it does, you wont have many listings between 1.35s and 2s and beyond to prevent an even higher price spike.why not just take away buy order system. If you want to buy something go buy from the cheapest item on the trading post. That’s what most game uses.
And don’t start telling me about convenient. If you undercut by 20% to the usual price, I’m sure it’ll get sold instantly.
So instead of buy orders for wood I buy everything for sale that’s less than 2s and relist it for 2s. If I’m watching the market I can continue buying up everything I see <2s and relisting it, so most people buying wood to craft with have no choice but to buy from me, at the price I want to charge.
This is a much better system. I’d rather have people buying from me at the price I determine than placing buy orders at whatever price they are willing to pay for items.
Sarcastic, I already referred to the thread in a previous post.
Spoiler: it’s not a problem any more, and you’ll never get a response.
This is an interesting conclusion, from the same article:
Two obvious solutions for managers of virtual economies include more vigilant bot restrictions and close — indeed, real-time — monitoring of faucet output, sink absorption, prices, and user behaviors. More critically, though, whether structured as auctions or exchanges, markets must be allowed to operate freely, without caps, floors, or other artificialities. Unrestricted (real) cash auctions would for the most part preempt and obviate black markets.
No, that’s not what I"m saying. I’m saying the “problem” is the bug which cause the inflation. Not inflation due to the economy system.
The source of the problem is the bug not the inflation due to their economy system.
The bug came at the very end of the period of hyperinflation, it didn’t cause it.
Obviously since you know so much about a game you never played. And you have so many resource that you know only 5 people is complaining about the GW2 economy system.
I can read. Do you know that May comes after March?
Nevermind. You don’t even know what you’re talking about.
(edited by tolunart.2095)
If GW2 were to suffer similar problems to D3, for example, the price of Dusk would jump from 1,000g to 10,000 to 10,000,000g within a month.
No, that’s not what I"m saying. I’m saying the “problem” is the bug which cause the inflation. Not inflation due to the economy system.
The source of the problem is the bug not the inflation due to their economy system.
The bug came at the very end of the period of hyperinflation, it didn’t cause it.
…the Diablo 3 economy appears to have entered hyperinflation between February and March of 2013…
On May 7th 8th, 2013, Blizzard rolled out Patch 1.0.8, which contained the seeds of the last, hyperbolic surge of gold superabundance… In addition, a bug within the patch allowed users to cancel transactions in the auction house before completion, essentially allowing them to double their gold on demand.
They’re ballpark figures, not scientific research. And probably more accurate for pre-patch than right now, since everything is in a bit of a flux. But not that far off from reality. The numbers would assume, however, that you are salvaging whatever can be salvaged and posting sell orders on the TP instead of vendor prices or selling to buy orders, which would take a little longer to sell everything but you end up getting about 20% more in the long run.
In other words, them’s smart player numbers.
Where?
What problem?
In addition, a bug within the patch allowed users to cancel transactions in the auction house before completion, essentially allowing them to double their gold on demand.
There you go. The problem with it is never about inflation directly. It is about bug and duping.
Right. Here’s some quotes from the article:
[W]hy [are] certain items priced [s]o astronomically high? Many of them are not even that good yet cost 100’s of millions of gold. … I have about 45,000,000 gold saved up [and] check every few days to see if I can get any upgrades that are worth the gold, but … everything is vastly overpriced … clearly controlled by the gold sellers.
[A]dditional gold sinks [are] unfortunately comparable to spitting on a fire … [they] do nothing to limit the core issue which is that players are earning gold faster than they [want] to spend it. Repairing is not a … good gold sink as it works best [for] players who are [dying]. … Crafting is the same, works well on players who can get the items to craft with … but leaves players with limited gold supply out of the picture. … The amount of gold that drops … needs to be nerfed, and not softly.
watching the markets collapse and gold become worthless. … So you feel rich that you have a billion or two in gold[?] … [W]ell guess what, you aren’t … there is nothing you can invest in to hold value. The only thing worth anything has become $$$.
Several competing definitions for hyperinflation exist, with the strictest — an increase of 50 percent in one month — defined by economist Philip Cagan in his 1956 book The Monetary Dynamics of Hyperinflation. By his definition, the Diablo 3 economy appears to have entered hyperinflation between February and March of 2013, when the black market price of gold fell from $0.20/million to $0.05/million — a decline of over 75 percent in a few weeks
This, however, was still only the penultimate stage. On May 7th 8th, 2013, Blizzard rolled out Patch 1.0.8, which contained the seeds of the last, hyperbolic surge of gold superabundance. One change was the altering of the gold stack size from 1 million to 10 million per $0.25: a simultaneous redenomination and 90 percent devaluation (sitting, as the price was, at the RMAH floor) of virtual gold, targeting black market rates of roughly 4 cents per 10 million. In addition, a bug within the patch allowed users to cancel transactions in the auction house before completion, essentially allowing them to double their gold on demand.
In just a few hours, the already gold-swamped economy saw trillions more created: a mammoth deluge of, by then, worthless virtual gold chasing finite goods, driving prices upward in leaps and bounds. It was, at last, the hyperbolic blow-off characteristic of real world hyperinflationary episodes.
Oh, there’s that part about the bug. Yep, no mention of inflation at all, just a bug.
(edited by tolunart.2095)
The problem with diablo was never about inflation.
And then you go on to describe how inflation destroyed the game’s economy.
I googled the situation with D3 and read this article:
http://www.zerohedge.com/news/2013-05-21/diablo-3-case-virtual-hyperinflation
It describes what happened in the game that destroyed its economy, and it is pretty much the exact opposite of GW2.
So, if you want to compare the two it’s like saying vanilla ice cream is just like chocolate ice cream. Which it is, except they are completely different.
Posting constructive criticism on the forums is a great idea, but in practice it’s a lot like trying to whisper in a room full of people who are shouting as loud as they can. It doesn’t matter what you’re saying if no one can hear you.
If you farm crafting mats, it’s cause for celebration.
Why would I?
I’m serious… if you’re not satisfied with the game, coming here and posting “this game sucks!” is the least effective way of providing feedback, while choosing not to spend money on the game is the most effective.
Some turnover is to be expected, but if a large number of players stop buying gems it sends a clear message to Anet that something is wrong.
(edited by tolunart.2095)
ANet is a game company. It is not cost effective for a company to devote resources to fixing bugs. This is because the majority of players only respond to constant new content (even if temporary) and to have something to do, a fancy carrot to chase, and only a small number of people will care that bugs got fixed.
FYI: I’m a part of the “minority” who have by this moment multiple times used gold instead of available cash because I was feeling dissatisfied with the company’s attitude towards “old” players and fixing bugs.
Good, the best way to communicate your approval or disapproval is through the application of your wallet.
If this update is what players wanted why are there more negative responses than there is positive? Could it be because it was put together the way that they wanted it and not the way it was envisioned by the community?
Not sure what you expect. Do you think thousands of players are going to suddenly visit the forums for the first time every to post “Thanks Anet! This update is so cool!”
Anet knows how many people are logging in, and how often. The MMO genre alone is extremely competitive and if players didn’t like the game there’s no monthly sub keeping them from trying out a different game instead.
So if the update is so awful they’ll know within a couple of weeks when a few hundred thousand people stop logging in, buying gems, etc.
Go to any MMO forum and it’s full of people complaining about the game. I’ve tried quite a few and always check out the forums. I’ve never found one where there are more “I really enjoy this game!” threads than “this game sucks!” threads.
It’s like when a summer popcorn movie gets bad reviews – the critics hate it, but every weekend 10 million people pay $10 each to watch it. What is the producer more interested in, the ten people who complain, or the 10 million who don’t?
The only solution I would have is for the developers to actually listen to their CLIENTS(you know the ones who pay their salaries), the way I see them doing business is for them to say “yeah we hear you, but, we know better so we are going to do it our way end of story”.
The changes in the latest patch are all in response to things players have wanted.
Or are you referring to the customers who bought the game 18 months ago and haven’t paid a penny to play it since? Or the ones who announce they’re quitting?
The devs collect a lot of data that doesn’t involve outshouting other people on the forums.
When the Watchwork Pick thread stops getting bumpied.
Good call.
(edited by Moderator)
I would say it has been overstated to exhaustion that skins are among the main endgame goals in this game, and that’s how I look at them.
You’re welcome to your opinion. Your endgame, then, involves spending a lot of gold. Since I don’t give a flying backwards kitten about those fancy skins, mine does not.
Um… so it takes about 25g to gear up a fresh 80 in exotics… I’ve done it 8 times, so that’s about 200 gold. I’ve used crafting to give each alt about 20 levels (times at least 16 alts, some of them reached 80, some were deleted to make a new one), every 10 levels cost me maybe 50 gold because I was stupid and bought sell orders instead of waiting/farming mats…
I don’t keep track, but I’ve gathered and spent at least 2000 gold since I started playing the game. When I say I don’t understand why people have such a hard time making money, I really mean it. A year ago I was going around to the low level zone World Bosses, Wurm, SB, Frozen Maw, Elemental, and occasionally the dragons. The loot from those events alone was enough to gear up a new 80 in a week or two, and represents maybe 1 hour/day of my time.
(edited by tolunart.2095)
Ok, so the “average” working man in the USA doesn’t make a lot of money either… but we still manage to buy lots and lots of stuff. So, what the game needs is…
The Tyrian Express Card.
You get a credit limit based on your AP score, you can buy all the stuff you ever wanted from the TP, and as you play the game the money you get is automatically deducted to pay the balance at a low low introductory rate of 33.33% interest.
But how do I pay for waypoints and stuff, you say? WP fees can be paid with the TEC too! Just WP wherever you want to go and don’t worry about paying for it. Just keep collecting loot so you can pay your bill or you’ll get a visit from our Executive Collections Agent, Mr. Teq.
The Tyrian Express Card… don’t log in without it!
PWN is leet speak meaning to own, beat or humiliate.
ex: I PWNED Sapphic Savvy.8376 in PVPIN other words I stomped him into the ground
Yes, but not everyone knows this, and not everyone is fluent enough in English to recognize the misspelling. It may have been reported by someone who thought it was a reference to “porn star.”
I think you just widely overestimate the average profit being made as tp merchant.
Personally, I already stated that I estimate my account wealth to be in the region of 50-60k gold and people said i make too much gold on the tp. But I also clocked more than 6k hours, so my hourly rate is less than 10 gold, which seems pretty much in line with other ways of earning gold.
But what about the guy in map chat who said he makes 1000g an hour without leaving Rata Sum? Surely he is a reliable source of information and would never exaggerate his TP profits to impress people!
^^ Yes, that is true. Only I would reword it such that too much of the game’s content is available only to a select few. I would love to have numbers on this, but I bet they don’t match, i.e. the 20% of difficult to attain items is not obtainable for at least 20% of the pl;ayers.
And this being a game, I would expect a system even more forgiving than that.
In most MMOs, the most rare and desired items are locked behind specific requirements, like gear that drops only from a specific raid boss. So you get to max level, join a group doing the raid, hope that the item you want drops, and then compete with other players to win that drop when it does happen. Most of the time you don’t get the loot you want, so you go back next week and do it again, and again…
Is this system better than gather loot anywhere, sell it on the TP, and use the money to buy the item you want? I have never been interested in raiding, so those items will simply never be available to me no matter how long I play the game. I find GW2 to be much more forgiving and provide more opportunities to get the things I want.
EVE players freaked out over a $60 cosmetic piece in their subscription game yet we simply grumble over skins that have a real dollar cost over twice that.
Yeah, my preferred method is to do key runs whenever, and save the tickets/scraps until they release new skins for 1 ticket each, or put existing skins on sale for reasonable ticket prices, and get skins for use/sale that way.
I don’t consider buying gems with the goal of obtaining “full price” ticket skins to be realistic… maybe for the cheap ones (Wintersday and Sclerite?) but there’s a reason why they’re cheaper.
Of course, the previous method was to obtain them during a specific window by grinding/buying rng boxes, the skins weren’t sellable so you either got one or you were out of luck.
So…why save up the gold? Does it help you with Solitaire?
It’s pay to win!
Election was rigged.
#neverforget
Yeah, totally. Gore won.