, we are not beaten and we will stay fighting gratz to the enemy who evolved alot from last week battle. they DID have an alliance but it is part of the game if there is a big enemy to beat i dont see a problem with that, is a feature and with 3 fighting servers is a possibility,
I find it funny that people genuinely believe this.
How can you believe it when everything points that there wasn’t one?
1962 Kill :
1*Invaders Sword
1*Invaders Accessoiry
230 Badges currentlyI don’t know what you are doing wrong, but you must doing something wrong o_o
I’m curious, do you do the jumping puzzle regularly?
When I was at around 1200 kills I had around 108 or so badges.
I love the responses.
Basically, they amount to this: Thief is one of the most powerful classes in the game.
If that isn’t for you then try something a little more challenging.
As to the comment that -any- class can take on 2 people at once – good luck with that with some of the classes.
OP, if you aren’t enjoying your thief, switch classes. There are plenty more to try.
SoPP: Try another server.
One’s experience in WvWvW will alter drastically based on the server one is on. Some servers are organized. Some are not.
Some servers have a majority of players who “understand” the maps and mostly work together even without specific or direct leadership and others have mindless zergs that don’t have any objectives and just hit the nearest thing to them.
If you play on a server where morale is low (EB certainly seems like this but I may be mistaken and they may be super happy and chipper about WvW) then your WvW experience isn’t going to be great. When a critical mass of complainers, excusers, wet blankets, or nay-sayers is reached entertainment value plummets.
On happier servers the /team chat is full of encouragement, calling out objectives / defenses, and people having fun.
I haven’t been on one of the ‘top tier’ servers which are, apparently, pro – so maybe they are all about business and anti-newbie. Perhaps someone can talk about their experiences there.
Anyway, SoPP: Try Daineg (sp?) – they seem to have a blast playing together.
Also remember that more and more players are hitting level 80.
I’m not sure where the ‘majority’ of players are at in terms of level but I don’t think they’ve hit 80 yet. I’m tempted to go through all the different areas and find out which ones are full.
To answer the specific Tarnished Coast question:
Server Rankings1595.57 Sea of Sorrows
1570.33 Tarnished Coast
1533.33 Gate of Madness
That is why TC is blue this go around.
TC was green last go around because it was placed higher, in the overall standings, than EB and Mag.
What’s interesting is that the match up of SoS, TC, and Gate is playing out exactly like the scores would predict. SoS and TC are fighting it out for first with SoS maintaining a slight lead for longer while Gate is lingering at third.
Mr Magoo: EVE online.
I wouldn’t call their mass scale pvp a complete failure.
As to whether or not ArenaNet cares: I bet they care. The thing is it takes time to make changes that don’t negatively impact everything. You need to be careful to making any change.
We don’t know what is linked to the orb bonuses or the unmanned bonuses. Does either bonus make sense? No, they should be reversed but does that mean it is an “easy” fix on their end? We have no idea.
I don’t want them to just toss in changes without testing them.
I hope they dedicate some support staff to monitoring the WvWvW games so people who are hacking are caught / banned within ten minutes. The orb thing is crazy and should not be allowed to persist.
That needs to be taken care of immediately – if not through code by a human presence. And that is something that can be done quickly. ArenaNet just has to decide to dedicate the resources (people) to continually observe the WvW matches while they fix their end.
Certain Yak and Ebay guilds have paid a certain Magoona guild many golds to stay off of certain real estate assets…FYI
That sounds like something Goons would do.
I am soooo curious if this is true!
Klawlyt.6507, next match-up, want to ally?
This has been the best match-up so far for me. I’ve enjoyed the match and I had to laugh a few times. For example, this morning (I’ve been trying to check out all the different maps at different times when I can) I saw EB and Mag going at it when there was a skeleton crew of TCs online.
I think TC had ~30 players all told on and had control of most of the map. EB and Mag started taking everything back (since 30 people really can’t defend the entire map especially when at least 10 are off doing whatever they do) but stopped to fight over Bravos.
It was great. The two “organized” zergs wiped one another. That broke the momentum and even though both servers had more people on than TC at that one particular moment in time (TC definitely had more people on earlier) the two teams were fighting one another and not TC.
I don’t know if that’s what has been going on all week or not but it was amusing. I had to solo defend twice – lost one outpost to tkitten group of 35 (being dead on the ground allows for a good counting opportunity) and the other I “defended” ’cause Mag and EB went at it at the gate.
I’m on SF. We’re a mid-tier server. Nothing spectacular, pretty average if that’s what you want heh.
But OMG. I’ve been debating on moving to Tarnished Coast for awhile now. The RP sounds fun.
There is even RP in WvW… at times at least.
Okay, I’ve only experienced it once. But, it’s there!
We were upgrading one of the forts so a few of us started gabbing, emoting, and telling tales of victory over the evil and vile invaders from Ehmry Bay.
I don’t mind the costs for upgrading but it should be an investment.
Have the upgrade pay back in full over the span of a period of time.
Perhaps 50c per 15 minutes? That’s 2s per hour.
If an upgrade costs 10s, it’d take 5 hours of occupancy to return the initial investment. After that, one starts making money. This also provides incentives to defending.
So, about the alliance…
Lets gets some facts here becuase most of the post are BS.
Since they are “facts” you can prove them correct? As such, let’s see your proofs.
1. Mag and TC paired up at the start even before fighting against EB.
I played on Friday and we fought hard against Mag in Eternal. Since there is only one of me I don’t know exactly what happened in the bordlands but since the score was pretty close the implication would be that it was definitely a three way fight.
2. Mag is so dumb that they agreed to this knowing they could not win
I’m looking to your proof on this one. How are you going to prove that every player on Mag’s side or even the -majority- of them are “dumb.” And you also get to prove that there was an alliance.
3. Even today with a huge lead MAG and TC are STILL teaming against EB.
Which battleground? The ones I visited this wasn’t the case at all.
4. Both MAG and TC are trash and would have lost iff they didnt nutcup each other.
Please prove this. This will be easy – just take every day’s prime time distribution of the map and compare them. Does EB control the majority of the map when all teams are of equal size?
5. EB regardless of numbers has better Wvwers on it then either MAG or TC.
This match was ruined from the start which is a shame becuase it would have been a great battle
Citation needed.
9. 2 v 1 ’s and night capping will end this game. Check the logs this week already had a 20% reduction in players This trend will continue. If these are not fixed all the real pvp (not pvx who are really pve guilds) will hang until nov when df2 comes out and this will be left to the wow pvpers who really have no idea what pvp really is/.
What logs?
10. The biggest shame of all is TC outmans both servers and has a bigger night early morning EST group then both. but yet they still needed a 2v1 …
Citation needed.
Lastly regardless of this i had a fun week 2v1 and my group embarressed MAg and TC all week while outnumbered upwards of 10 to 1. thanks for the 5k kills and 2k badges..
Screenshot of the kills and badges please.
Which map do you fight on? Which group are you part of?
Transfers: I think instead of a total stop implementing a ‘hold’ on WvWing would work better. This would prevent players who just transferred from entering WvW for the remaining duration of the match. Or just put a 7 day limit on it.
This way friends could still join friends and be on the same server.
I think there also needs to be a longer delay as to how often someone can transfer. Instead of 24 hours make it at least 72 hours. Preferably a week before you can transfer again.
Motorboats, did you add music to the video?
If so, that’s probably what it is.
I know yesterday EB had hardly any que in all 4 maps. The only queue was 4 min in EB
It doesn’t matter how long the queue is. If there is a queue then that map is at its population limit.
The only reason I bring this is up is to get people to think about the ‘they outnumber’ us comments.
There is probably some truth to it (it being TC having more players on some, if not all, of the maps since Sunday night) in the off-peak hours – since no one has queues and it’s really hard to figure out how many people are WvWing – but during peak times when every server experiences queues then everyone is at equal strength in the map.
I’ll check tonight, if I log in, if TC has queues for all the borderlands.
I hope arenanet posts the queue stats again and I would love to see population stats as well.
Just a note: Any time there is a queue that means the battleground is at their population limit. If all servers have a queue that means that each server has the same number of people in the battle.
Unequal numbers only happen when there are no queues. That means one server will probably have more people than another server. It’s worse if one server has a queue and another server does not.
I believe that TC has greater numbers in during the off-hours now. The week didn’t start like that but it has gotten to that point. I don’t know if this is true or not but I think so.
During prime time the teams are equal in terms of numbers unless EB no longer has a queue for that time.
evocati.8712,
I think you got the broad strokes of it.
In my mind, the only thing I think you left out was that the early lead that EB took is what really set up the rest of the events. TC players and Maguuma players didn’t want what happened the previous week to happen again. As such there was definitely a concerted effort to take back what EB took overnight. No, not an alliance. Just individuals who rallied around the big enemy – EB.
As EB’s lead dwindled and Saturday’s prime time came and went – TC’s morale was way high. I don’t know about Maguuma but I know that goonsquad always has great morale… (so they tell us).
I also think that EB’s confidence was shaken. While people on TC’s side were putting in extra effort to ‘keep EB’ back. Some EB players were looking for scapegoats or ‘reasons’ why they were being attacked by both Maguuma and EB. The simple reason was that EB had almost full control of the map so, of course, they were targeted.
Once a zerg starts winning it keeps going.
Once morale is disturbed the snowball thing kicks in. More TC players check out WvW. This fills all the borderlands with full TC groups during prime time and even beyond. Players who avoided WvW the previous week pop back in for the ~good fights. This brings more players out into WvW since people like “winning.”
For EB the opposite starts happening. Less people join in WvW since they are “being ganged up on” and have to go against the “alliance.” Once a zerg appears EB will break early. I watched it a couple of times from the TC side. We had a smaller force than EB and broke EB because the EB players started running almost immediately. Plus, if a maguuma player is anywhere nearby it’s suddenly an alliance attack or something – so more EB players break off.
Maguuma… well.. goons are goons. Plus the rest of ’em. ~Good fights. Brofists!
The start of the week proved that this group was and is a great match up. The servers were pretty equal across the board. EB seemed to have been stronger in the early morning but that got munched away and since Saturday morning EB hasn’t managed to do the same thing again.
I’d love to play the same servers again next week – not because TC is winning but because the fights are fun, the people are awesome, and it’s a good vibe.. other than some apparently delusional and sad pandas on EB’s side.
Jaince, are you on an overflow server when attempting to do this stuff?
…Driven by a mass, and I mean MASS influx in bot activity… The game’s many events are now under the control of bots. Normal gamers can’t even enjoy these events any longer as an army of bots camp the location and teleport around earning rewards.
Ummm… maybe on your server but not on the one I am one. On Tarnished Coast I have encountered less than a dozen bots in the entire time I’ve played.
I hope you aren’t going to be publishing such a myopic view of the game.
Single players are injecting 1000s of items into the economy, far more that the customer base can actually consume. Seriously, 2000 items being listed by ONE seller is a pretty big clue.
Or you have a bunch of players who came from EVE Online and are used to playing the Station Trading game. They start small and slowly build up their reserve of goods until they start having buy orders for thousands. This is common in EVE Online and has nothing to do with injecting 1000s of items. If I buy up 2000 copper ore and resell it… what is this a clue of?
Rare items have seen a MASSIVE price hike and common items are now so cheap they are BELOW vendor value.
Please provide real data on this. Include data points from the original price point along with when this was and the current price point and -if- the item is selling at that point. I’ve seen a 100g staff on the Trading Post for almost a week now. It doesn’t appear to have been sold at that price but it is definitely listed.
Further, rare items that are useful will increase in price as more people see the value of them.
Common items that are useless won’t be bought up by players so they will have their price lowered to vendor pricing. Why? Because you can just sell them on the Trading Post from anywhere. Or you can use the trading post as a temporary bank slot.
Furthermore, many innocent players are finding that the Black Lion Trading Post is not giving them items they’ve purchased and constantly taking more money than they intend. Many players have been robbed of their hard earned in-game currency and the only response from ArenaNet has been “We do not have the tools to replace lost items and gold.”
“Many.”
I would say few. In fact, I would say an extremely small number of players have been affected by this.
“Robbed.”
Goodness, I can tell that this will be an unbiased article already.
So with no real word from ArenaNET, it’s time that the article finally be released describing the troublesome Black Lion Trading Post and how it has become the Achilles’ heel of Guild Wars 2.
I will post a link to the finished product late today or tomorrow after I’m done editing and drawing out the graphs and screenshots.
I hope people will be able to comment on what is sure to be an unbiased and insightful article.
I’ll reiterate: The TP will never offer anyone any profit due to the design of the rest of the game.
And yet many people make a lot of profit by using the Trading Post. I think you are really trying to say that crafting won’t make a profit?
But, that too is incorrect. There are -some- items that are profitable to craft. The majority though are not.
Profits in games like this come solely from ‘having something other people can’t get.’ And that simply doesn’t exist.
No. Profits in economies are from providing goods that people need and / or want. There are many items in GW 2 that are wanted from crafting items to interesting looking models to good stat items.
The solution, imo, is to create a slew of rare recipes that are randomly found, at a low drop rate.
This is why I think you are really writing about crafting and not the trading post as such.
Need help guys, having a hard time deciding which asura I want to play for my ranger,
which one looks more interesting/cooler/unique?
number 1 or number 2?
Definitely the first one.
First rule of the Alliance: There is no Alliance.
Try deleting some mail items.
There’s another post about the same issue and the individual had 9/10 mail. They deleted a couple of things and the items appeared.
Edited to add link: https://forum-en.gw2archive.eu/forum/game/bltc/Never-received-gem-store-item-after-10-days/first#post234021
Plague: And yet there are lots of posts from people who are trying to buy gems for real money and can’t due to problems with the payment authorization system.
So, there is definitely some interest in buying gems with real money even with the conversion ratio sitting where it is (100 gems will get you 27 silver and 72 copper at the time of this writing).
Drium: lol
To EB players – there was no alliance that was acknowledged or spoken about in /team chat.
The fun thing about psychology is that people look for reasons for everything. For example, when TC folk came online on Saturday to a deficit in the score there was a lot of push back to prevent the previous week’s results from happening again.
I, as one of the people on TC, came to the forums to check the queue times of each servers. I noticed that EB’s patterns were similar to TC’s pattern (and to Mag’s) so that brought hope but that first morning where EB took almost everything…
That really caused a shift. People stayed up a bit later. People got on a bit earlier. All of that was done to prevent the same situation once more.
Mag and TC have fought for awhile now. We are old and familiar enemies. We fight all the time. For awhile on Friday I was in Eternal and it seemed to me, as a TC player, that it was EB and Mag who were allied. But, of course, they weren’t. What I experienced on the map is a single view of the overall map. It just ‘felt’ like it at the time.
We lost SM on Friday because we had to defend the Southeast from Mag and the North from EB. EB broke through first then Mag broke through. Finally, in the lord’s room, we had both EB and Mag rushing at our deployed siege weaponry.
That’s been the tune since – fighting off EB and Mag. The priority on Saturday was take back everything since we had lost almost everything. I think there were a couple of things not taken.
But, all of that to write that at no time did I see a single /team message about we have an alliance with Mag. There wasn’t a need: who controlled most of the map? EB did.
EB got pushed all the way back.
During the primetime, EB wasn’t able to recapture their losses fully (they got back some stuff) but TC managed to stay ahead. But, then again, that’s how it was on Friday night as well during primetime.
I was curious to see if EB would reclaim everything the next morning but they didn’t. Why? Well, as I wrote, people as a group and without specific leadership to the effect but more as a general goal stayed up later and got up earlier into the fight to keep what was owned.
With EB’s confidence shaken and the ghost of an “alliance” haunting some people I’m guessing that the ghost grew really scary and people started believing it. If people continue to try and blame a non-existent alliance they’ll spend more time typing about it or not bothering to log in because why should they? There’s an alliance! Or they may just kill NPCs in the maps instead of trying to fight. Or they may break early if attacked and a single person from the other server shows up because.. It’s the ALLIANCE attacking!
Morale is a funny thing.
TemperHoof: No, that’s the problem for a very small minority.
Yes, it definitely sucks for them but they are still a minority. I hope ArenaNet figures out what is going on and fixes it.
who enjoyed that whole fiasco at the eternal battlegrounds jumping puzzle tonight? i did
What happened?
I wasn’t in Eternal tonight.
You can’t just post that and not give details.
TC and Mag are old buddies now in PvP. We know what one another do and the Mag boys are awesomely cool.
But, we still fight one another. A lot. And that fighting has been going on since the server reset.
I dunno why some on EB are so upset about what’s going on. In the early morning they managed to take over most of everything and once people from TC started coming online they lost it.
Now all three groups have a solid presence and we’ll see how it plays out.
So far, this is a great match-up. Other than some early morning advantage that EB had – it may have been numerical or it may simply have been better play. I dunno, I was asleep / out doing chores.
P.S You cheesers now have EB divided between the two of ya. Gonna start fighting now or keep holding hands?
Mag and TC are fighting on a couple of borderland maps. I don’t know about Eternal since I didn’t swing by that one.
I am hoping that in a few more hours the lead that EB took over the early morning will have vanished.
Having been part of the battles in this three I would like to note that it is fairly close.
While some on EB may think that Mag and TC are cooporating that isn’t really accurate. There have been many battles between Mag and TC.
What EB is experiencing is the result of having grabbed some ‘extra’ orbs and getting up on the point tally. To be up in points implies ownership of lots of stuff. That lots of stuff got taken back and the zerg groups just zerged onwards pushing back EB to a nominal presence on the map at the moment.
I’m sure once the zerg momentum breaks and EB regroups their zerg, the maps will even out again.
I don’t know why people actually think that there is some grand overall plan about how these maps play out. Organization is, at best, spotty. On TC we have a few ‘leaders’ but, the reality is that the zerg doesn’t read team chat anyway. People band together for protection. They act like a school of fish – all going together in one direction.
Once they get scattered they are shattered until the zerg reforms. It is very rare to see a cohesive and coordinated plan happening.
Your night, is someone elses day.
Night capping is not an issue. The issue is, what you do during your day to make up for it.
Work?
I find this information really interesting.
There is a definite trend that over the course of the week less and less people queue for WvW. Now, is that a function of the graphs starting on the weekend and moving out into the week? Or is it a sign of WvW fatigue / discouragement.
What are the chances of getting the battleground population graphs for each battlegroup? Although, I guess for some it’d be pretty boring – a straight line at full capacity.
Currently the price to buy gems with gold is: 1gold to ~260 gems.
At that price you can spend ~3 gold (a little bit more) to get your bank upgrade.
Or, you can buy it with real money.
Still, the option to use in game money for the expansion of your bank slot is a nice feature to me.
OP: Please send me your useless gold.
If anyone else believes that their gold is useless I will happily assist them with their problem and give it value by giving a sincere thank you for every gold amount received.
I’m trying to be patient, but there is one thing I don’t understand. After a couple weeks, the TP was finally working at about 98%. There were only occasional issues and it was actually fully functional. Why, with all the other issues that need to be fixed with the game, would you then mess with what you finally had working, to the point of breaking it even worse than it was broken at launch? Also, why not revert to the way things were before you broke them and work on figuring out what went wrong with the update that broke them on the side?
The frustration isn’t just the loss of functionality, it’s the appearance that it’s all unnecessary. If you could answer the above two questions, that understanding may help with keeping the players patient while you work to fix it.
Different teams work on different elements of the game. So the team that was working on the Trading Post stuff wouldn’t have been involved in, for example, fixing Event bugs.
That being said, the Trading Post had some bugs in it (first in first out wasn’t working) that were acknowledged and chances are someone / people found exploits with the existing bugs or new and imaginative ones to use that were destabilizing the entire system.
It may be that the tried to implement a fix and had serious impact issues – in that the “fix” broke a whole slew of other things that were working.
As to using twitter, facebook, reddit, 4chan, youtube, or whatever external site – it’s fine to do so so long as the main portal (being guildwars2.com) also carries the same information. Technology is great in that you can post a single update and have it on all of these platforms at once. Why ArenaNet is choosing not to do this… well, I’m sure they have their reasons (aka, someone probably didn’t think about it up front and since the main portal site was ‘down’ it was easier to post on social media. Besides, tons of people have a social media love.)
Another variable at play is that there are more level 80s. More level 80s means that there is more gold in the system. More gold means more purchasing power.
At the start of the game (within the first week) having ten gold was a big thing. Heck, some people still didn’t have 1 gold.
Now having 100 gold is a big thing. A lot of people don’t have 10g yet. Most people have at least 1g.
As money continues to build up in the system there is more discretionary spending. That includes the purchase of gems. Since more people are buying gems the price of them is going up. Or, your relative purchase of 1 gold is buying less gems.
As the ratio of how much gold you can get from gems (instead of how many gems one can get with gold) hits an attractive spot more people will buy gems with real money and sell them for the gold.
After all, it feels so much better to get 10g (an arbitrary value) instead of 1g even if in terms of relative purchasing power they are the same as it pertains to the player economy. The NPC economy remains fixed so buying gems and selling them for a low amount of gold doesn’t get people what they want quickly.
I expect that the price of gems relative to gold will continue to increase. Or, to flip it back to the OP’s point of view: gold will buy even fewer gems.
You can server transfer to other servers.
The problem is human mindset: Very few people want to join a losing team. Most people want to join a winning team.
Since you can transfer -to- a winning (and long queue time) server that’s what most people do.
I would like to see server transfers closed to higher population servers. That would start the cycle of stabilization of populations. Plus, we cannot forget that a number of players will simply stop playing GW2 soon from having played their fill of it.
Phaedryn and Pirhana, could you explain your reasoning behind thinking 1 week is too short?
A week has certainly felt very long, tedious, and meaningless. But, I think I’m missing something. So, please, explain?
mcl, yes, I am aware of that plan but I’d like to know… why?
I won’t get into how the current ranking system is “suspect” due to server transfers.
I’m really just interested in the reasoning for a week long fight or a two week long fight.
Why are server match-ups being held for seven days?
I suspect it has to do with making the buffs a server gets from points in WvW ‘meaningful’ but I am not certain. I haven’t seen any reasoning behind the arbitrary duration.
Having gone through a week of being on the ‘losing’ end of a match up, I noticed that as each day passed less and less people from our server “bothered” with WvW. In other words, there was fatigue setting in from having to fight the same opponent for such a long duration.
There was a total sense of, “Sure, when we have numbers we can hold our own or even beat them but most of the time their zerg is bigger than our zerg so why bother joining the fight?”
As such, the point differential became greater and greater as the week went on. As the point differential become larger there was even less motivation to join in WvW. When you are out numbered and one team has three orbs there isn’t a lot you can do. Well, you can die a lot.
This kind of situation isn’t fun for anyone – this isn’t fun for the losing servers who see their side becoming more and more demotivated to play and for those on the winning server, what is there to do when you own everything and have to hunt for fights from an enemy who runs away?
I don’t know what winning a match-up brings you (I don’t think there is any kind of acknowledgment for the winning side at the end of the match) and I don’t know why a week was decided.
I -feel- that three days for a match-up would be enough to retain the freshness of a match and excitement. Or, perhaps the sweet spot is 2 days. But, fatigue definitely is a factor (in a bad way) at the seven day mark.
So, maybe there’s another line of reasoning I’ve missed?
Stop being obnoxious and posting updates that are just what we already know.
If the trading post is down, we know it’s down.
Don’t give us an update that basically says “Yep it’s down, it’ll be back up at some point”. That’s completely useless information and not an update of any kind. We know that it’s down and we know it’ll be back up one day.
Actually tell us what’s going on instead.
I don’t agree with you.
Any update, regardless how minimal, is a good update when it comes to a critical service outage situation. A company acknowledging that a service is not working as intended is reducing the number of support tickets they get regarding that service.
Saying that they are working on it reduces even more support tickets.
Saying that they don’t know -when- it’ll come back up but that they are working on it reduces more tickets.
Sometimes more information is -not- a good thing but continual information is.
As to your CNN comparison, you’re talking about the product (being the news) itself instead of delivery system – being able to watch CNN on television, the web, or through an app.
ArenaNet if you are going to use twitter please link it back to your own official site through a feed.
That way you can continue to use twitter but also keep people who choose not to follow your twitter accounts due to a variety of reasons (including overall spam) up to date with what is going on without duplication of effort.
If you want to get fancy you can automatically feed updates to specific sub-forums for ease of use and organization but I don’t expect that.
Maxter, you seem to be stuck on ‘real life’ companies not having to pay a 5% relisting fee.
Take a moment and think about the expense that goes into sales and marketing. There is, indeed, a fee associated with lowering one’s price when it comes to any product. This cost is the price of new signage (with the new price listed), the cost of personnel who have to update the prices, and even, potentially, remaking an entire ad campaign with a new listed price.
But, at the end of the day, the comparison of real world to game world only ever goes so far. 5% is an annoyance this is true and should be viewed as ‘the cost of doing business.’
I’d probably be happier without the 5% list fee but I’m okay with it being there as a gold sink.
The OP needs to define what he means by PvP because, in my view, almost everything in WvW is PvP oriented.
There are also more and more level 80 people…