I sat back and thought about this idea for a bit.
At the end of the day, I decided that I like it. When you go to a real life auction the auctioneer sets the bid increments, Bidders can try to cut the increment by half or another amount but it is left to the auctioneer to accept their bid or not.
An auction house or trading house could very well have a minimum increment based on a percent of the original set price. This would stop the situation that an item is listed for, as an example, 1000g and then someone comes along and posts an item for 999.99g. In this situation, the second person posting an item is, effectively, getting 1000g for the item but due to the ruleset of the trading post their item will be sold first.
That isn’t ‘supply and demand’ in a market place.
If players set the price than everything would be overpriced. This undercutting is the only thing that is balancing prices so they can’t jump to much.
Heck if they did this I would be the first to unload my stash of crafting material and setting the price to 1-2g a piece since none would undercut me and buyers would have to pay. This would only create a monopoly for suppliers and buyers would be extorted since they would have to match buy offers close to sale offer or pay sale offers that would be overpriced for every item on the trade post.
That isn’t what the OP is proposing. They are proposing that there be a minimum increment for the movement of a bid. If an item were listed at 1g then to undercut it the seller would need to list the item at 95s or less.
There is nothing here that -prevents- undercutting. In fact, it would encourage the market to find equilibrium faster.
As stated above, the more I think about it, the more I am inclined to agree that there should be a minimum increment for bidding.
Using the OP’s proposal of 5% then an item listed for 5c could still be undercut to 4c since the increment is greater than 5%. An item listed for 10c could be undercut at 9c because, again, that is greater than 5%.
However, an item listed at 1g would have to be undercut to 95s for it to list.
It is easy to check if the relative position of a server in a match up dictates the colour.
Just go to:
https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/Updated-World-Ratings-Nov-2/first#post622548
The colour of a server is determined by the relative position at the start of the match-up. There is nothing random about it.
1st: Green
2nd: Blue
3rd: Red
At the moment it doesn’t look to me that ArenaNet has a grand vision for WvWvW beyond what is currently existing. I haven’t seen any plans for any kind of progression, improved mechanisms for organization, or an idea to address the silliness (in my view) that is their scoring system.
I am rather disappointed by the lack of a clear vision but it is their game and WvW is somewhat fun as it is.
I do wish that they would introduce a gear progression via badges that are, basically, cool looking skins.
I also wish that they’d introduce more levels to the command ranks that allow for actual groups and, again, purchased via karma and badges.
Finally, I really want them to link points to population balance. If one team that is severely under populated takes over objectives and holds them it should be worth a ton of points versus taking and holding objectives when you outnumber your opponent. This would remove the whole “night capping” issue.
Buuuut… again, no vision as of yet.
..not sure if you are trolling or don’t understand the ridiculousness of ANet’s forum censorship.
You mean the awesomeness that is the kittening of ArenaNet’s forum censorship?
ArenaNet replaces any and all words that they find questionable with kitten. It’s pure win. I think it’s the best censorship ever because you are also left wondering if the person purposefully wrote kitten in.
Anyway, quick example, if let’s say bark was considered a bad word the following would happen:
You must be barking mad!
Replaced with:
You must be kittening mad!
So full of win.
6AM EST time isnt early enough?
because the reason I am asking is, I saw a post from another person saying darkhaven is a ghost town and server is dead and stuff. but when i look at the server list darkhaven is always full aswell. so that was the reason i started assuming servers are now shift between high to full based on number of accounts on the server not based on the number of people logged in at one time as everyone thought?
People always, shall we say, extrapolate from their own experiences.
For example, someone on Darkhaven may start a new character and see one other player. That one experience makes them think that the server is a ghost town even when the server might have a healthy population. So take the comments of servers being ‘ghost towns’ with a grain of salt.
The full listing is indicating that the server is at it’s maximum capacity for people logged in at the same time.
I can only suggest that you should try to join the server at various hours. At least half of the NA servers have very healthy populations.
Edited to add: IoJ at 10:03am Eastern is listed as “high” so you would be able to transfer now.
(edited by whiran.1473)
Many of the servers are listed as ‘full’ at this hour so they aren’t dead. The thing is, a lot of these players will be found in dungeons, sPvP, WvW, or in Lion’s Arch – all of these lead to the players not being seen in any of the maps.
A lot of players have stopped playing GW2 or cooled down on it but that doesn’t mean that the servers are dead. There are still a lot of players coming to the game. Unfortunately, for them, the majority of players aren’t in any of the starting zones or even mid-level zones at this point. This leads to a different game experience and, probably, causes some players to leave.
I’m curious to see what, if anything, ArenaNet will do to try to improve the game experience for new players in quiet zones plus increase their retention of existing players.
I imagine if no one complains about you scamming them then it should be okay.
But, it may be difficult to make certain that the proper person gets the name since someone else could swoop in and grab it first. As such, you may want to take half the gold up front and the rest upon completion. That does introduce all the standard trust issues – do they trust you to do it upon payment? Do you trust them to pay you upon getting the name? Will they lie about getting the name?
What happens if someone bids for a name, they pay, you release it, and they get their friend to take it before they do. They come back to you and demand that you give them back their money. You give them the money and a week later their friend releases the name to them…
Or, you refuse to refund so they report you for scamming them out of the gold.
I, personally, wouldn’t try doing this but if it went smoothly and you weren’t reported for it then I suspect that it’d be alright.
TsukasaHiiragi.9730, at the time of your posting there were 12 NA servers that are listed as full and 12 listed as High for population.
The time of your posting was ~3pm Eastern time. This isn’t even prime time.
I don’t know how it ‘feels’ to be on a ‘high’ population server at this hour since I didn’t log in and the server I would be playing on is listed as ‘full’ so I can’t speak to that. Perhaps high population really isn’t that many players on at the same time so maybe the lowest population servers could benefit from merging but it seems to me that Guild Wars 2 continues to have a steady influx of new players which are replacing the dormant players. It -seems- to me that the lowest population servers used to have medium populations at around this hour and now have high populations but that may be mis-remembering on my part.
Anyway, I think your post would do better in the World versus World discussion forum since it is primarily directed towards WvWvW.
Asura = best.
There are so many little things that come together to make Asura so great.
The animations, the things they say, the initial story-line, their attitude… just.. everything. They are the best race out of all of them.
Koth, Tarnished Coast has an amazing roleplaying community and TC players often RP while WvWing so that’s even better.
@whiran you obviously didn’t read the op at all. These forums I swear lol.
I read it but I figured I’d answer the question being asked in the title.
I think that the time that it lasted was perfect.
The fact that people are wishing that it lasted longer is indicative that it lasted just the right amount of time. If they had the event last longer it would have dragged and gotten boring.
This way people are left wanting which means that the next event will be appreciated that much more.
The way to stop players from buying gold from goldsellers is to temporarily ban them for doing it and to remove the gold that they bought from their character.
This means that if a player bought 150 gold from a goldseller then they have that 150g removed from their balance. If the player used that gold already to buy stuff just drop their account balance below 0.
EG, SillyPlayer buys 150g and spends 100g on armor. ArenaNet discovers SillyPlayer bought 150 gold. ArenaNet subtracts 150 gold from SillyPlayer and issues a warning and / or temporary ban. SillyPlayer now has NEGATIVE 100g and has to either work towards getting it back (in the meantime they can’t use any of the in-game services like waypoints or posting items on the trading house) or buy gems properly and convert them to gold.
At the same time, ban the goldsellers permanently.
Speculation is a two edged sword.
Part of why prices rose was because of people buying the items thinking that the prices would continue to rise. Thing is, most (if not all) of the people who wanted a skin got their skin.
Once prices started dropping (it only takes a couple of people to start undercutting one another to start this) many of the speculators panicked and jumped in trying to sell their items as well. This leads to a quick price drop and since most people who wanted the skins already have them there is little movement on the buying end. My guess is that this will lead to the price dropping for a long time.
As to the crafted skins – I dunno much about these since I haven’t followed them at all.
Should people who successfully defend get badges as well?
Project Blacktide - Pan Continental Alliance Looking for US and EU Guilds
in WvW
Posted by: whiran.1473
Stop inviting lolz. You gave me false hope. Your server is full. Before someone leaves, nobody can enter. So no more advertising for Blacktide
It gives people false hope.
A full server doesn’t mean that no one can join that server until someone leaves.
A full server means that the server is at maximum capacity (in terms of people online at the same time) at that moment. If you wait for the server’s population to drop down to “high” or lower you will be able to join the server.
So, to transfer to this server, just wait until an ‘off-peak’ time and transfer then.
Good luck with your transfer and new server experience.
Phoebe Ascension.8437, what I do not understand is why you are attacking a fortified position that is protected with superior numbers in the first place?
Even if there were no arrow carts in that situation trying to attack 50 people with 20 head on won’t work.
The arrow carts are not the issue in this situation.
You could, you know, ignore the fortified position by going around it and attacking somewhere else which would cause some in that position (if not all) to move away from it. Or, if they didn’t, you’d get a free objective that wasn’t defended.
What server are you on?
There’s a stealth buff you can get that lasts for a very long time near the start of the puzzle. Go grab that and run the puzzle. Some people (who are better than I am) are able to complete the entire puzzle while stealthed from that buff.
If the people are sitting at the ‘top’ of the puzzle mindlessly shooting arrows you can time them and run past. I suppose if there are like a few people who are coordinating their arrows so that there is a continual stream of them.. well, that would be annoying but just go do something else and allow those people to get bored.
Please put orbs back into the game with zero bonuses attached to them.
Make them purely honor objectives.
Keep the orb buff symbol but give no coded benefit other than the symbol itself.
That way people can fight over the orbs and have the pride of owning them.
A Ghastly Grinning Shield can be bought (at this time being 1:40pm eastern on Wednesday, Oct 24) as a custom order for 24g (that’s overbidding the other current bids).
250 Corn sells for ~40 silver at the same time.
Therefore, you’d need around 60 stacks of 250 corn to get your 24g.
Dedicated you can farm 250 corn per half hour (although there are reports of even higher numbers but let’s say an average of dedicated corn farming time.)
That’s 30 hours of farming corn to get the shield at current prices.
Earlier, prices for corn were higher and the shield was lower.
So, chances are when he did it, it took “hours” of farming the corn to get it.
I believe the implication is that the person farmed so much corn that they sold it and bought the item they were looking for.
Must gather corn to feed sugar crazed hyper costumed children in Lion’s Arch.
Wait, is there WvW happening?
I think the best thing I saw from TC’s side yesterday was a call on one of the borderlands during the day to form up a zerg to go corn gathering. Best zerg ever!
I love TC.
It was interesting to see just how many DB and FA players play during the off-hours. I dunno what it was but they had a big presence in the maps during the day. TC had out-manned buffs in the FA and DB borderlands.
I wonder if those players are always there and we just out maneuver them or if they sensed weakness on TC’s part (caused by our excitement of finding corn and costumed NPCs) and joined in. Or, maybe, they were out hunting corn and got caught up in fighting.
I really hope ArenaNet learns from this event and the plethora of unhappy customers.
One thing that I think would have prevented this backlash (no company should want to upset their most fervent fans by hitting them where it hurts the most – real money) is to have a 4 hour variant, a 24 hour variant, and a 1 week variant of the permanent weapon skins.
Make these time limited variants relatively common drops.
This way people who put real money into this event get -something- festive out of it.
I’m really surprised that ArenaNet didn’t include more festive time-limited things from their chests to reward the people who spent their real money to support ArenaNet.
Happy customers spend more money.
Unhappy customers not only spend no more money they tell other people to not spend money.
I hope that ArenaNet sends everyone who spent real money on keys something in the mail to thank them for their support because right now they have turned a lot of their best supporters into unhappy customers.
So there are three styles of the shoulders then regardless of armour type?
Deathly Avian
Deathly Bull
and Deathly?
I’ve been trying to figure out what all the skins -look- like so if people have gotten them show them off!
Post your screenshots of all the different skins from the chests.
It’s totally worth the move to Tarnished Coast.
I’m on it. I love it.
There are roleplayers everywhere.
The community is amazing.
Take a look at:
And transfer yourself over to join the roleplaying community.
The way the points are calculated in WvW.
I would make them proportional to the population balance.
If a team that is outnumbered 2 to 1 takes over a single keep and holds it, they should get way more points than the team that outnumbers them and controls a single keep.
This would stop the complaining about ‘off peak’ (night) capping which, in turn, would reduce the server transfer issue.
One word: downscaling.
The feature is in this game, and therefore it can not be compared to ‘level based zone’ games.
It was set out to be different in this very regard.So the real question to this particular fenomenon is: why are all those max levels not in the lower level zones?
Several answers to that. The main being: too little incentive for too much cost…The basic idea was great, the implementation was again rather poor.
Well, I would suggest that a lot of people have gone back to the lower levels and done them. The problem with them is, as you point out, a lack of reward for being there. If you are level 80 and you get a level 15 item that isn’t really… useful or valuable.
The other thing that the lower level zones have going against them in my view are the hearts. Once you’ve done them, why do them again? There are less events in these zones so that leaves waiting around for events or grinding. Neither are overly appealing options.
Anet did put the mechanism in. I would like to see it tweaked to increase the value to the lower level zones to a maxxed character. The issue with it is the abuse element. There would need to be a balance.
But, at the end of the day, merging servers won’t magically put people in the lower level zones when they’ve already completed them.
I don’t quite understand this. As people level they move through the zones and then are, more or less, done with them.
Merging servers won’t change that people have leveled beyond particular zones.
In WoW, at it’s height of 12 million accounts, I started a new character. As I leveled up I barely saw anyone in the zones. But the game was healthy, busy, and it was a full server.
This is a basic flaw, if you will, of a level based zone system.
If you’d like to play with other people in a map just ask in /map if anyone would like to group up and do a map completion. But, you may have to redo a couple hearts. And, some people just aren’t willing to sacrifice their own time but they want others to help themselves out.
Lots of servers are at full almost 24 / 7 at the moment in NA. Most (if not all) of the others don’t go below HIGH in population. On the Euro side I noticed a couple of servers at medium during their wee hours of the day.
But, really, it’s the same issue that people who leveled really fast faced: they were outside of the ‘bubble’ of the majority of players. People who level slower (nothing wrong with it) will have to deal with quieter zones.
At least Anet created a reason for high level characters to come back to earlier zones and complete them.
DemiGod, if you are looking to get onto Tarnished Coast try this thread over at guildwars2roleplayers.com for assistance in determining the best time to transfer onto TC:
There are definitely times when you can transfer to TC throughout the week.
Shooopa, you can do the same thing if you want. Just note that TC is the unOfficial roleplaying server so you will find roleplayers there. Lots of them. They are awesome folk and very helpful but, for some people, it isn’t their cup of tea.
DemiGod, your only real option is to try at obscure and very off-peak times for whatever server you were on.
For example, if it is a NA server, try at 5am Eastern.
Maybe if you list what server it is you were on someone might know of a time when the population is less than full.
Shooopa, there are plenty of servers that have active WvW guilds and are listed as ‘high’ population that you can transfer to. I suppose it depends on what it is you are looking for and if you have a specific server that you really want to join. If server doesn’t matter to you, you can try Kaineng – they have an active WvW community and it is focused around a lot of active and, apparently, welcoming guilds.
When I played WoW during it’s most popular time (12 million accounts at that time) I started a new character on a Saturday morning.
The starting zone was empty.
As I leveled up the character I very rarely ran into anyone anywhere.
This is the nature of a level based game. The majority of players are well beyond the starting levels. If you had gone to the level 80 zone you probably would have experienced a whole bunch of players.
I was amazed when I checked server populations this morning at around 9am Eastern (Monday morning no less) and found a lot of servers listed as ‘full.’
I haven’t seen that in an MMO a month+ after it’s release ever.
Now, if your point is about dynamic events – you can do most of them solo at the appropriate levels. Plus, if you run into difficulty with one, chances are that there will be at least one other lonely player in the zone with you and they will probably be very happy to join in.
On my server, Tarnished Coast, there are always helpful people everywhere. I started a new character yesterday morning (Sunday morning at around 10am Eastern) and saw many people running around the newbie starting zone for Asura.
As always, your experiences will vary but playing at one of the quietest times of the week in a zone that the majority of players are well beyond is begging for a quiet experience regardless of which MMO you’re playing.
Rhadgast.8145, if you are still checking this thread all you need to do to transfer (or start a new character) on a ‘full’ server is wait until the server population is at high.
For most NA servers this happens during the early morning all the way up to early evening. Some servers are busier than others but you can definitely transfer or create on them if you are willing to do so during a quiet time.
The ‘full’ population rating only counts the number of people online and not the number of accounts on that server.
The server I am on, Tarnished Coast, is the unofficial roleplaying server. There is a website that maintains a thread about the server’s population so people know when to transfer to it or create a character.
You can definitely join up with your friends to play unless Jade Quarry is ‘full’ 24/7.
I wouldn’t blame FA for defending an orb. I would guess that a lot of players on the map wouldn’t even realize that the orb was hacked or stolen. How would they know?
Let’s keep this civil and make allowances that the few bad apples aren’t the rule.
The orb was hacked – that’s ArenaNet’s fault. The person who did it is an individual and acted by themselves or, at worst, at the behest of a small group of players. Chances are FA, as a whole, did not sanction the hack nor did they applaud it. If they did then they have an awful lot of coordination and a really neat voting system that I would be totally jealous of and would want on TC as well! But, I don’t think that they do.
Those people who defend the stolen orb are, in all likelihood, doing so out of innocence. The orb is there so protect it.
The two things I would suggest that you do:
Join the zerg and follow it. Try to figure out what all the different names are of the locations and where they are. This will take awhile. You want to become more comfortable with the map.
Go to a keep under siege and join the defenses by using an arrowcart. When you use siege equipment you -really- help your team. Build your own (buy an arrowcart from one of the siege vendors ) and put it down. That way you will be the one controlling it and you start learning about placing siege things.
As to the where: Try everything.
On my server, Tarnished Coast, we have regulars in Eternal and then the borderlands. Some people prefer Eternal (I tend to stay in Eternal although I visit the borderlands regularly) and some prefer the Borderlands.
The goal of WvW in my view: To have fun. Do whatever it is that brings you joy and helps your team. As you learn the land you will probably have met a few players who play around when you do so you can join up with them and form a small band that takes supply points and sentries. You can even take towers that are undefended with two or three people. This really saps the morale of the opposing side!
Last night was a lot of fun. I played way past my bedtime and a lot of others on TC did as well.
At one point in the wee hours of the morning (eastern time so around 6amish? Yes.. way past my bedtime) we took control of the entire map so what appeared to be all of us went into the jumping puzzle or went to bed.
When I got out of the jumping puzzle (I’m really bad at it) FA was showing signs of stirring – they had retaken their keep.
I just checked the maps since it is around 6:40pm and we’re hitting prime times.
On TC there are queues for all battlegrounds. The queue for dragonbrand’s borderland was under 5 minutes.
Current score is:
TC: ~44.8k – 440
FA: ~24.3k – 200
DB: ~15.3k – 55
What happens if Ferg takes back the lead today before the end of the match?
I’ll try and help with some of the questions. I may be wrong
1. A lot of times items are sold at +1c as a way to “vendor” stuff when one is not near an actual vendor. Getting ~85% the vendor value is better than junking.
2. At level 80 you can make 1g / hour if you are just running around doing completions and killing things without trying. If you put some effort into it you can make 5g / hour. Before level 80 if you just complete maps and don’t spend a lot on crafting you’ll easily accumulate money.
3. Take some time to watch and observe. Basically anything with enough of a difference between the sell price and buy price will make you money. If you don’t want to play the TP then don’t. You don’t have to. I haven’t bothered and I was fine for gold.
4. First In First Out – FIFO. That means the first person to put something up for sale will be the first person to sell the item when someone buys it.
5. I haven’t farmed a single dungeon. I guess it depends what you mean by ‘getting better’ if you enjoy doing events you can chain events and make a bundle in Orr. But, since it is repetitive after awhile, it can get boring. You can make money in WvW as well – it really depends what you enjoy.
Basically, I approach GW2 like this: I want to enjoy myself so I do activities as I enjoy. In the process gold accumulates since there aren’t a lot of gold sinks in the game other than travel (which is easy enough to minimize) and repairs (which I have to pay a lot of during WvW).
OP, so by MMO community you mean the few people you’ve met who play MMOs and probably have the same interests in MMOs as you do.
I can make the counter claim that I’ve been playing MMOs since text based MUDs and the majority of people that I talk to who play MMOs think GW2 is a fun game.
Who is right?
I don’t think either group is necessarily a reflection of the entirety of the MMO gaming population nor would I attempt to position either group as being such.
I’m not because I do not have access to the data that allows me to use the word “significant” in the sense that he is supposedly using it. And frankly, I don’t think he has access to it either. Feel free to correct me if I’m wrong. In fact, I’d love to take a look at it some time.
I guess, in the end, it’s all a moot point because we can’t really prove anything. It’s all conjecture.
When someone attempts to make a clear cut statement about causality they need to back up that statement with some sort of proof, or at the very least, a logical premise that others can follow along.
The onus is on the person (or people) making the claim to be able to back up the claim.
There is a baseline agreement that bots are having some sort of effect on the economy. The trouble is when people are claiming that bots are having a significant effect without being able to prove it in any sort of manner. The proofs offered earlier were not of botting activity but of human activity.
At the moment there is an economy in the game and it is rather robust. Players are making money from the economy in multiple ways. Bots are a part of this economy.
Yes, of course bots have an impact. This is true but are they -destroying- the economy?
If that claim is being made it needs to be backed up.
What bots are people talking about at this point?
Are they talking about farming bots? Or are they talking about Trading House bots?
In other words, it’s not for Hippo (or others asking for proofs) to disprove the claim, it is for the people making the claims that bots are negatively impacting the economy in a significant (noticeable) manner to back up their claims.
Use a site like greenman gaming and gift it from there.
If you want to RP on a server then go to Piken or join TC.
TC is usually full but there are many hours in the day when you can move to it and join in the fun there.
There is a very active roleplaying community on TC – if you go to basically any tavern in the game you will find Roleplayers plus you will find them all over the world even in WvW.
Either by producing more money in game constantly or by selling to players which then convert their bought gold to gems, the formula ANet is using is only making it harder on legitimate players.
Wouldn’t this increase the price of gems? Which, in turn, would make buying gems more attractive to players who want to not break the rules and support ArenaNet by getting them more gold for the gems they legitimately purchase?
Do you honestly think the people that buy gold have not realized they can get 3-4 times the amount of gems versus buying from ANet directly?
Since I never called that into question or even brought that up, no, I don’t think that at all. Not sure why you’d even think that I did.
Just a note about the OP: He wanted to ‘rule’ WvW and had his guild jump from server to server in an attempt to always win.
I’m not surprised he’s “exiting” the game. Nor am I surprised that he posted a really long message about his exit of the game.
Typically, anyone who writes such a long thing will come back so chances are he isn’t gone for good.
I’m sorry to the OP that he couldn’t find his ultimate WvW server where he could dominate. Better luck next time.
Just check his posting history but here’s one thread as a reference:
Yes.
Definitely worth $60.
aleiro please back that statement up with some evidence of any kind. I’m curious if this is true. Have you found posts about people who bought gold from gold sellers and, in turn, bought gems with it?
I would think that the pricing of gems is natural due to the ever increasing amount of gold in the game system. Once someone has bought all of their exotic gear what is there to spend gold on?
The cost of waypoints and armour repair do not eat away at the gold that my level 80 character makes in the course of playing. Without trying, one can make ~1g per hour after expenses at level 80. If someone really tries they can make 5g per hour.
Most people will be making around 1g – 2g per hour.
What do they do with this gold?
Well, some will do what I’ve done which is to buy gems cause I have nothing else to spend the gold on. I don’t want a legendary weapon.
As an aside, a lot of people who bought their legendary weapon now have gold freed up to spend on other stuff as well. What is there for them to spend the gold on in the game for? Basically, nothing, so why not buy up gems before the Halloween event in the hopes that some cool stuff will show up?
I was in Eternal tonight (at around 3am Eastern) and the first thing I encountered was RP! It was awesome.
The second thing I encountered were no commanders on the field but TCers at that hour pushing forward and defending in a surprisingly coordinated manner. Perhaps it was luck of the draw but there was action across the map.
Sure, we’re behind in the points but, so what? The fights were fun and continual.
I didn’t see any complaining in /team or /map. All I saw were calls for support that got, mostly, answered and some good natured joking.
I imagine that at some point over the past while TC got some fair weather types who transferred to the server. This is a good time for said folk to transfer off if they didn’t do so last week.
If we ignore the score since there isn’t much we can do against a team owning the entire map for hours due to population – we will still have a great time battling it out.
Hi Kendu,
The folks over at guildwars2roleplayers.com have a thread dedicated to getting onto Tarnished Coast.
This will show you the best times to join our incredible server.
Friday has just begun (it’s 12:15am on Friday, Oct 12) and here are the scores going into the final stretch:
CD: ~284k
TC: ~150k
DB: ~122k
Good luck on the final day! Let’s end this with a bang.