The problem with the falling damage is that it isn’t consistent or at least doesn’t feel consistent. The Heolbrack example really nails it. The norn starting area for example are full of falls you will not survive. Since I was travelling from left to right I found myself dieing pretty often in the norn starting area from falling.
I am not sure if this a dynamic leveling issue, but I would suspect that. I can see why people want to keep falling damage, but it definitly needs a bit rebalancing, because my heroic character dies from falls where I as a person wouldn’t have got any injuries at all.
You can level in the crafting station or WvW to level 80 and never see the world. Than you think it would perhaps be fun to play your personal story. And than you relize the you have to run and run and run and run.
If you allow people to teleport to their personal story marker, you would support diffrent playstyles which do not have much interest in exploration. Make it expensive so people who do explore the world have a bonus above those who don’t.
Just a short idea I had.
Actually your choices are actually increasing in the higher levels. You can much more often decide what you wanna do, than on the lower levers, which had one decision point per chapter.
Also what many people not realize is that the 7. chapter has three distinct routs you can choose, but the the choice which one of three you do, isn’t labled as a decide option, so probably many people will miss that.
I want a steam thrower underwater, but submarine kit sounds awesome. ^^
My theorie is still that he became useless in combat once he got Caladbolg. His moves look effective but are mostly useless.
I think Trahearne was a pretty good idea. He gives the Pact a face. Yes he is a bit boring, but that give other people the possibility to shine.
And seriously he somehow got Sayeh al’Rajihd indepted. He can’t be that bad.
I somehow have the sudden urge to write Trahearne Sayeh lovestory O_o
It is funny to hear this, I often find myself using potions, so perhaps I should try out some gadgets. ^^
The weapon kits on the other hand… Most of the time I feel like there is a better utility skill than a glorified weapon swap.
After having more or less explored th whole map. Mounts that act like a permanent swiftness buff on the rider would be nice. This is nothing to broken and when I am exploring I usually have some swiftness buffs ready, but not every class has this luxury. ^^
So yeah pro mounts
1. Better dungeon design. Make story mode a nice brezee through and explorable dungeons well, a bit mor worthy exploring.
2. A give up butten in downed state.
3. A working stuck function
4. When you get the cleareance for the FortTrinity asura gates let me use the ones from the other orders please. I am a Pact commander, why will they let me in but not back?
5. Make waypoint travel to ever major city free. It is free anyway it just uses loading screen.
6. Player title earned trom the personal story. I would love to actually have the warmaster title infront of my name.
7. Tengu and Largos as playable races ^^
I realized that I seldom use thes. the toolbelt skills are often to uninteresting for most situations and the weapon kits are a utiliy skill I have less.
Some times I wander if they sould have made the weapon kits our class mechanic like: F1 Flame thrower, F2 Elixir gun, etc.
What are your experience with that, are there tool belt skills which are really great and do you often use weapon kits.
By the way don’t get me wrong I like the engineer I just think the toolbelt isn’t really something interesting.
I like the idea, making things a bit more interesting even when server are poorly matched.
That is also something that bugged me. I can’t count the times where I was sitting there and thought: “Oh, come one! Kill me already!”