I think the best villain ever (at least for me, myself and I, all three of us!) would be someone who isn’t evil for some MAD reason. It would be someone who simply wants to gain something by doing “villainous” acts.
For example a noble who hires X group to perform attacks on Y place to distract the Seraph from his own militia taking over place Z.
In other words, something logical, but unexpected and without super “deus ex machina” plot twist giving him invulnerability. Instead of someone like Scarlet: “Undefeated, super genius, amazingly powerful”, I’d prefer someone who simply knows strategy, tactics, have goals and means to reach them, that happen to be immoral.
In my eyes at least, a villain who isn’t evil for the sake of evilness, or even evil at all would make for a much more convincing, and thus more interesting story than an uber powerful super villain who s evil because “yolo”.
Hell yeah it’s serious, we’re puttin’ heavy gold here on Scarlet taking her poorly thought through fingers away from this one!
Well, dear Mr. Konig, I sure as hell hope Scarlet got nothing to do with the next update, because otherwise my fiance, who isn’t a gamer but is interested in my quest for Twilight, will hate me for loosing all the money on a bet!
The part of the obelisk story regarding them as ancient artifacts made from unknown materials is the reason why I discounted them from being the reason of krait activity in the first place…
I didn’t think about the possibility of krait building one, instead my train of thoughts went towards constructing siege engines and/or digging tunnels. They would need wood to build a tunnel too, mind you, for staples and other factors of mining, especially underwater one.
I still lean towards either krait wanting to take advantage of destroyer activity nearby, OR planning to attack Fort Salma, geography and strategy wise it would make sense.
Gotta agree, it’s very likely they construct an obelisk in there, but I think there is more to it.
I’d also like to add my 50g to the bet, against Scarlet involved.
I fear she might be, but it just would not make sense at all for her to be involved. Not that she makes any sense whatsoever anyway, but that would simply be over the top splatting her on every possible topic for no reason if she was.
Maybe, though I seem to recall it was starting a bit before the entrance of the cave main, as it was placed on the hill quite some ways from the cave itself.
I can’t recall exactly, or don’t have videos or screens of it available to check, so it remains my gut feeling of course.
Soo, found the npc’s, they don’t let out much… Except we know some researchers, including owner of the golem is missing… Well, I guess we’ll have to rescue them from some new and rebuilt krait base in the remodeled krait Bloodwitch cave? Vista viewing shows old cave, but the video is cut short from the front.
Hence my first thoughts were Fort Salma or Dominion of Winds with usage of Destroyer made tunnels.
Building siege engines/ramps to attack Fort Salma or tunnels/siege to take the Dominion Walla from below and enslave tengu when they least expect it seems like a valid course of actions, but so do other theories I heard so far.
On my way to talk with Marjorie and the other gal to see what they have to say, and please by all that is holy don’t let it be Scarlet.
EDIT: BTW Moogooloo vista shows inside of the cave, not much change, if at all, other than less witch.
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I haven’t met those two… Hmm, maybe they are digging then? That could possibly create both the strong updraft and temperature?
On the other hand, if they are tunneling to Dominion Killing Zone tunnels, between Viathan’s Arm and Dominion, then they would meet destroyers, and lava – possible source for the heat?
I noticed as well as many other people, that krait in Kessex Hills are up to something, deforesting the shoreline and gathering large amounts of lumber in Viathan Lake.
I was thinking about what can they possibly want to prepare for, obviously an offensive of sorts, right?
And then when I was thinking about potential targets nearby, it hit me!
There is a water connection between Viathan Lake and Viathan’s Arm. Siege engines can easily be transported underwater between them and then it’s a short stretch to take down the wall of Dominion of winds!
Why that thought?
Well, they would have to build the engines further away from Viathan’s Arm simply because there is not enough lumber availbale on Arm’s shores plus there is a Lionguard haven nearby.
AND there already are underground tunnels where destroyers emerge between the shore line and Dominion’s wall.
What do you think?
Attached is a map of Kessex, look at segments 6 and 7:
http://guides.gamepressure.com/guildwars2/guide.asp?ID=16609
Is it too far of a stretch?
EDIT: The other viable strategic target could be Fort Salma I guess, but how would they transport siege engines up the Halacon Cataracts? Well, it’s also a possibility, so I post it as well.
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I must say, I am really glad that it seems that people yelling for better quality storytelling and story itself seems to be more compelling. During (for example) Scarlet events I was basically pushed away from doing the connected content, simply because of general feel of shabbyness, and “It-should-have-been-betterness”, but the Halloween story so far really got me engaged, with it’s characters, plus “tale and all” (Yes, I went there, I love Clock Tower).
So, I myself congratulate ANet team on the (perceived) storytelling improvement, and of course feel free to post own opinions about it, after all “de gustibus non disputandum est”.
Yeah, Living Story is certainly less than I expected, Einlanzer.1627 pretty much summed my thoughts on the matter up.
I play them every now and again, but silly stories like the whole Scarlet shebang is below of what I have expected from ANet, whose compelling storytelling was what made me play seven years of Guild Wars 1 and GW2 since Beta.
I usually just read through forums, and rarely make and effort to log in just to post a reply, here I feel compelled heavily to do so.
I agree wholeheartedly with the OP, the majestic, tantalizing and absolutely awesome Lore is what Guild Wars 2 deserves, but lacks. It is actually what I miss most of anything else in the game, the only factor that casts a shadow on my gaming experience.
I do hope it will be improved over time, or at least some ideas from Beta would return (for example some foes were dropping a booklet f lore about them, which if they would return and be stored similarly as dungeon currency I would absolutely adore!).
Or similarly to Vistas there could be placed Lore points in different locations, telling tales of places in the world (Now THAT would be a scavenge run I’d sign in on!).
And of course plots, but as I said before, I agree fully and wholeheartedly with the OP!
The fragment is at the start of the book, page nr 16 (3 pages into the actual book) in my translation, no clue about the english one though.
In Ghosts of Ascalon there is a scene in which the main character is noticing that sylvari don’t emanate heat like animals do. Can’t remember the exact quote though, gonna look for the book and quote it if I find it.
EDIT: “Killeen and other members of her race were born fully formed as fruits of great tree growing in far south. Her body didn’t emanate with animal warmth.”
Not an exact quote from Ghosts of Ascalon, it’s a self made translation from a translation, so it probably varies from from the original wording, however gets the point across – Sylvari are cold bodied, or at least colder than mammals.
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Danikat, you made me login forums just to say kudos for your post! You made my evening.
And on topic, rocks etc. float due to magic, for example Wizards Castle in Kessex Hills, which has even been magically moved between GW1 and 2, and is now a tourist attraction, apparently.