Showing Posts For slimjim.8415:
Just at a fundamental level what inf the hell are you guys doing when making a patch? I was just in tPVP where Mesmer phantasms were completely broken and malfunctioning. All you idiots needed to do was have one person test the damn patch. Do you guys even care?
So whenever I walk to Penitent camp and Shelter’s Gate… I see at least 20 bots just standing there waiting for the event to start. Is it really that hard to have the GM occasionally check those 2 areas and Ban all the bots? These bots are not even trying to hide the fact the they are bots…… I am beginning to believe that Arena Net Condones botting. Please ban these bots clumped together in groups of 20s.
My sPVP traits constantly resets whenever i relog into spvp…. why does this happen????
God I am so fed up with is…. This game has no pve end game content and pvp is plagued with this BS. I am not coming back to this game until this is FIXED. Anet changed the title of my post to a question. WELL THIS IS NOT A QUESTION ANET. this is a major issue in PVP and you better fix. Until then bye bye.
This has been suggested many many times during the beta. I think we may have to open our character sheet/inventory every time to switch weapons out of combat for a long long long time. The out of combat swap button is too practical for anyone to implement.
I would like to point out in PvE the Elementalist has the superior downed skill, mist form made it so I died about a third of the time as any of my compatriots in the AC dungeon
Mist form runs on a long CD, Most of the time i die in PVE before i even get to use it unless i have teammates helping. Additionally, you claim that you die about a third of a time as any of your compatriots because of mist form? So you agree that there is a balance issue for the downed states.
Just don’t “DIE”, Being downed doesn’t damage your gear…. I do not think this is a problem.
I run around reporting Bots and WvW
Every class should have the same opportunity to survive the while in down state or have no opportunity to escape finishers other than to rally in my opinion. Difference is good, but difference that creates a clear advantage for some classes vs others is an imbalance. Right now, Rangers, Elementalist (i don’t know about every class) has absolutely no opportunity to escape the finisher in the first 6-7 seconds. While other classes like thieves Mesmer warriors and guardians have abilities to extend their down state. If every class had some way to extend their downed state… then i would be ok with it but to give some class with the ability to survive vs giving some classes absolutely nothing is blatant imbalance.
Also with the invulnerability on the surface. this is not a glitch, during the period in wich you go from alive state to downed state (~2 seconds) you become invulnerable to all attacks land or water. When you get downed underwater, you can rise to the surface and during the transition from your underwater state to recovering state (~2 sec) at the surface, you become invulnerable. This is interrupted when you get hit. but you can resurface to get another 2 second of invulnerability. Rinse repeat. If you time it right you can survive for a VERY long time with your assailants being unable to kill you for good.
I am still incredibly baffled about the clear imbalance that exist with the downed states. between professions. This is most relevant during PVP. Classes like Rangers and Elementalist do not have an immediate interrupt of escapees like thieves Mesmer Warriors Guardians etc. Now i don’t even use the finisher move because its more efficient to just dps them down while they are down. Making the finishing move completely useless., When i got down (elementalist) I am just screwed…
I am curious… am i the only one who think that this is a clear imbalance?
Additionally, when people go down underwater, you can essentially survice for a very very long time by surfacing. This is because while you surface you be come invulnerable to all attacks for 2-3 seconds. then you get hit, then surface, hit, surface, hit, surface….on and on. It once took me 2 minutes to actually finish off a person underwater…
I feel like i am being punished for playing an elementalist and people are being rewarded for losing a pvp fight rather than being punished.
What do you guys think?
This does not just happen in WvW… it happens in PVE as well when there are alot of people around.
Whenever i have alot of players on the screen, the sounds goes dead and i start hearing Ringing sounds. Then within 3 minutes my game crashes. This started happening since 9/7 patch…. This makes me impossible to WvW since whenever i am in a large crowd my sound dies then game crashes.
This is incredibly ironic because this game is Guild Wars 2 and we cannot join guilds. If anyone know of a fix i would greatly appreciate it.
I get guild invites but every time i click accept i get a net work error code 3040:1002:3:1930:101. This has been going on for 7 days now. Please help.