1v1 and Queue
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As you can see in the title I think Druid is way to underpowered.
Being able to tank 3 offensive spec’d classes at the same time while droping 6k bursts with the pets and being able to support people in a team fight is way too weak.
Here is my suggestion how Anet could make Druid viable:
1) Introduce a Skill with 5 sec cooldown which full heals all allies within the range of 50.000.
2) Increase the pet damage slightly by 700%.
3) Make Druid pulse 4 seconds Weakness and Blind every 2 seconds within a range of 50.000. 90% of the time isn’t enough, we Druids want 100% of the time weakness and blinds.
Thanks
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This finding is a breakthrough. You should make another thread just incase some one didn’t see it…
sorry dude, the forum lagged due to the patch and it got posted 3 times ._.
I’ll be honest with you guys, regarding the Dragonhunter. There is a lot of rage and QQ’ing about it and I want to tell you my objective thoughts.
I fight on 1v1 Arenas since like 2 years on European Servers and tested DH now since release. So these are my results:
Traps are WAY to OP. Face it Guys. Doesn’t matter if Guard or another Profession, its simply this way. Everyone who says they are okay, doesnt understand anything about GW2.
BUT Trueshot is okay. 6k DMG is okay considering the other weapon skills are average. At BWE3 Dragonhunter was quite okay. Trueshot didn’t change, traps did. You can do the math.
Also people need to consider, that the last months before HoT Power Guard pretty much sucked at 1v1’s. So the contrast is bigger.
Nerf the Traps and the DH will be okay again, just like they did at BWE3.
Also Anet should consider nerfing defensive capabilities on Druids, Tempests and espeacially Rev AND their unrelenting assault.
I’ll be honest with you guys, regarding the Dragonhunter. There is a lot of rage and QQ’ing about it and I want to tell you my objective thoughts.
I fight on 1v1 Arenas since like 2 years on European Servers and tested DH now since release. So these are my results:
Traps are WAY to OP. Face it Guys. Doesn’t matter if Guard or another Profession, its simply this way. Everyone who says they are okay, has no knowlage about GW2.
Trueshot is okay. 6k DMG is okay considering the other weapon skills are average. At BWE3 Dragonhunter was quite okay. Trueshot didn’t change, traps did. You can do the math.
Also people need to consider, that the last months before HoT Power Guard pretty much sucked at 1v1’s. So the contrast is bigger.
Nerf the Traps and the DH will be okay again, just like they did at BWE3.
Also Anet should consider nerfing defensive capabilities on Druids, Tempests and espeacially Rev AND their unrelenting assault.
I play Guard since launch
finally get rekt by guardians for once in their life.
Lmao
Was top 20 team q and you LMAO.
Well i see it the same way tbh, I play Guard since launch and think people are complaining about DH because they finally get rekt by guardians for once in their life.
Also i have to say that nerfing the traps would be probably the best way dealing with it. True shot needs to stay as it is. Just make it like BWE3, a strong true shot with weak traps ad we have a good middleground.
I was testing my Dragonhunter in PvP and Trueshot does way less Damage than before, I think or am I just imagining? I think in the last BWE it did way over 2000 base Damage on Marouder, while now it is 1911. Correct me if I’m wrong.
Tbh Karl giving ranger a taunt with 15s cd AND petswap while giving DH a simple pull with 40s CD which nearly never hits, is kinda rediculous. Decrease CD to 20s or match it up with Spear of Justice.
I like the overall changes Karl but Hunters Verdict has a way too high Cooldown for 1 simple pull, I would match it up with Spear of Justice and would male DH really enjoyable, also SoJ is really hard to hit.
With this CD i couldnt even pull a ranger because the controll effect is transferred to the pet.
With this high cooldown its clunky and not enjoyable at all
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No because its pretty awesome to knock back enemies with deflecting shot backwards, when you try to kite. Heavy light is good as it is.
I like your idea
Karl the Dragonhunter is way better than before. I would love to see 1 Little change how about an adept trait which knocks down enemies which get hit by “smite condition” when a condition is removed? You could call it “dragons stomp” and it would benefit the control character of the dragonhunter
Well the Dragonhunter till now isnt quite perfect, but it gotten better, I highly recommend for Anet inplementing a the Trait Idea “Dragons Stomp” which knock downs enemies when removing a condition with “Smite Condition”, it would reall give the Dragonhunter the tiny bit of control it needs and BAM we have a pretty nice class for the release.
P.S. like the changes, just some little more changes and it would get from a not-wanted elite spec to a awesome crowdpleaser
WARNING: This thread is the result of being left aside by Anet for almost 1,5 years and the pure concentration of complaints and QQ.
Well Anet first i thought that the Revenant will be a strong rival for the Guardian, but what you did with the Druid is just unacceptable. I’ve already noticed, that you care kitten about Guardians and so I tried to make some constructive Ideas in form of a pretty popular thread, but you still dont care, what people say, just watch the latest Balance Update Notes. Yet again the Guardian was the class with one of the smallest Changes in the Notes, while you buff Engis, Rangers and Wars, but its okay, that is nothing new
Here is my Thread with Ideas, if someone is actually interested in showing some love for Guardians, i was always friendly, but enough is enough:
https://forum-en.gw2archive.eu/forum/professions/guardian/That-could-make-DH-a-crowd-pleaser
I have to say that I’m already playing Guild Wars since Pretty much 9 Years, I started as a Child with Guild Wars 1 and no missbalancing EVER made me so angry, that i wanted to quit this game. Well done Anet because now finally after half of my life you finally ruined my favorite game. But there is one good thing after all, I now will have plenty of time for University and my beloved Girlfriend
some people might say I’m a whiner and all this stuff, but I play pretty much Guardian since BWE1 in PVP and since like 2 years on 1v1 Servers (Greets to Distubin at this Point :] ) and I just dont have time and pleasure in getting left aside and getting my kitten beaten out of the arena, some might, but I simply dont
Have a nice Life Guild Wars 2
ok, i have to say that after going through the guardian traits, there are so many redundancies and needlessly pointless skills that make no sense. like strenght of the fallen (condi cleanse) and smiters boon (condi cleanse). a fully traited medi build severely out powers strength of the fallen. and the rest of the skills are all “on block” abilities. unlike many other classes, there is absolutely no theme or direction to the traits. ive made some progress with my rebuild, but it will take some time.
please keep suggestions flowing so i can include them in the revision.
Yeah i think the same way. Other classes have straight themes for their elite spec traitlines, while DH’s seem kinda thrown together :/
Also i have a new Idea for Dragonhunter, what about a trap which immobilizes targets on every puls or even better, changing the trait which dazes enemies when stepping in a trep, that it immobilizes targets instead. That actually would make me use one trap
ideally, i want to have a theme for each trait line, and have each line have a flavor and a spec concept. there are alot of useless traits that dont make sense.
I also dont think that having monks focus and altruistic healing in competing spots is a good idea. altruistic healing feels more like a honor trait, as its about boons. monks focus i would put in zeal as its more about conditions.
valor feels more like a defensive line about taking hits (which in itself is against the gw2 idea as evasion is defense and taking hits is often fatal in most cases.) for stalwart defender i would change it so while a shield is equipped, you are immune to critical hits.
add in a trait that gives you a 33% chance to gain retaliation upon being hit
2nd trait: when hit while under the effects of retaliation, cause burning to the attacker.
3rd trait: 15% damage reduction while virtue of courage is on cooldown.
I really love your Trait Ideas with the retaliation and the burn on reta, I also like the 15% dmg reduction while courage is on cooldown, tbh i wish Anet would consider your ideas while balancing the guardians, they are REALLY creative
But I also have to say Immunity against Crits while wielding a shield might be to strong, make it “immunity against crits while you are below 50% or 30% health while wielding a shield” sounds still really really op, but would definitly make me play shield instad of scepter. That are some ideas which would make shield viable, not reducing the cooldowns, like anet likes to do.
Keep going mate I really love your ideas
tha positivity from dis guy, must be new to guard forums…
Well tbh I play Guardian in competive PvP since BWE1 i just think hate in a game which is supposed to make fun is kinda meh :>
ideally, i want to have a theme for each trait line, and have each line have a flavor and a spec concept. there are alot of useless traits that dont make sense.
I also dont think that having monks focus and altruistic healing in competing spots is a good idea. altruistic healing feels more like a honor trait, as its about boons. monks focus i would put in zeal as its more about conditions.
valor feels more like a defensive line about taking hits (which in itself is against the gw2 idea as evasion is defense and taking hits is often fatal in most cases.) for stalwart defender i would change it so while a shield is equipped, you are immune to critical hits.
add in a trait that gives you a 33% chance to gain retaliation upon being hit
2nd trait: when hit while under the effects of retaliation, cause burning to the attacker.
3rd trait: 15% damage reduction while virtue of courage is on cooldown.
I really love your Trait Ideas with the retaliation and the burn on reta, I also like the 15% dmg reduction while courage is on cooldown, tbh i wish Anet would consider your ideas while balancing the guardians, they are REALLY creative
But I also have to say Immunity against Crits while wielding a shield might be to strong, make it “immunity against crits while you are below 50% or 30% health while wielding a shield” sounds still really really op, but would definitly make me play shield instad of scepter. That are some ideas which would make shield viable, not reducing the cooldowns, like anet likes to do.
Keep going mate I really love your ideas
right now, i’m working on a few more ideas inline with my previous suggestions, but want to put them in a cohesive form. I am looking through many of the guardian traits and creating a much more realized concept of WHO the guardian is.
here is a sample of a few new idea i had for traits:
King of Kings: has a 20% chance on critical OR when you rally a player to spawn a lesser “sword of justice” (max 5) that remains for 20 seconds and does 40% of the swords regular damage. the sword automatically uses command when destroyed.
Will of the martyr: provides nearby players with a damage reduction of 20% when virtue of courage is used for 5 seconds, but 5% of the damage is instead taken by the guardian. (this in conjunction with the shield idea could create a nice burst heal and damage mitigation, but poorly timed may get you one shot, creating a strategic risk-reward gameplay)
i have a few other trait ideas that would work well with these.
Dude ive totally overseen this idea of you and I like them really much and would love to hear some more ideas of you they seem neither too weak nor too op in my opinion
Also what would you guys think about changing deflecting shot into a shot which creates a Wall of Reflection on his paths for 2 seconds which disappears then again?
I totally share your opinion, guardians get so often left aside by anet that it makes me angry.
I think I’ve this statement posted in every other profession’s forum page over the past month, just replacing ‘Guardian’ with whatever profession that forum is dedicated to. Even just a few minutes ago before coming here I can remember off the top of my head seeing it in the Engineer, Ranger, Necromancer and even Mesmer forums. Maybe its just an MMO thing, because I see it everywhere, but every class/profession seems to be the most ignored and most paid attention too, all at the same time, just depends who you ask.
Sorry though, back on topic, just amusing consider how I read that same statement in different places in just the span of about 20 minutes.
Delgotta had a lot of great points to help move Guardian in the right direction. I’ve always loved shields in MMOs, but here they just seems very under used expect in a tiny handful of cases.
It might a simple request, and nowhere near as pressing as the other big issues that Guardians have. However, I’d like it if they added a trait or change to a utility, that could help with our mobility a bit. Every other professions seems to have a way to keep up at least a good amount of swiftness, if not a flat +25% movement speed. We seems to suffer greatly from a lack of disengage when the going gets a little out of hand.
I fear though that Dragonhunter mostly suffers from just a lack of purpose. I think this could be said about most, if not all the Elite Specializations. Whether conscious or unconscious, I think its become too embedded that Elite means must have. I have been seeing more ideas on how to use the specializations, but dropping the new weapon that comes with them just for some of the utilities and traits. Don’t really see that happening with Dragonhunter though. Very little synergy exists between the Dragonhunter trait line and our other ones. Even more so for Traps. Dragon’s Maw really seems to be the only worth while trap, imo, but even then, other elite skills I think just work better with the rest of our toolkit.
I was really hopeful for the Dragonhunter, the concept around it anyways, because I love bows, generally combined with magic. When I first heard about them, I sort of jumped the gun and thought it’d be a nice substitute for Ice Bow with some flare. I was looking forward to a different range style, because I’ve always found scepter to be rather boring and bland. My friend always compared the painfully slow moving auto attack of scepter, to a dodge ball that even the second to last picked kid could catch and get you out. I personally always felt that the scepter auto attack should be a beam of holy fire, similar to the elementalist lightning scepter auto or Mesmer’s GS auto.
Yeah what you mentioned about every class feeling left aside by Anet is true, I admit that but in my opinion its another thing with guardians. Litterally EVERY guardian is sick of hearing the words “guardian is in a good spot” and seeing nothing but some bigfixes and nerfs on the balance updates. Also you have to admid that the dissatisfaction about the Dragonhunter is by far the strongest. I dont know about you and it may just be me, but ive seen alot of daredevils, chronos, berserks and reapers, while ive seen deahonhunters and tempests very rarely in PvP i tried every elite spec right now and DH just feels like anet rushed it to finish it fast, it feels uncreative and is paradox running a rage class with traps (which i even wouldnt play when they woulf be ground target – traps suck) and thats why Our Guard community is so upset with it. Hearing litterally every balance update “Guard is in a good spot” and getting such an uncreative and rushed elite spec ofc makes this community rage. I personally just want to be viable in HoT PvP, not OP (i dont want any scrub switching to guard) – just viable enough for my team, because at the moment guardian is sure NOT in a good spot
But also i have to say i like your ideas alot too, i thought about the scepter idea too. I can see that you know what you are talking about and understand the class mechanic of guardians very well. Hope Anet considers some of your ideas, they are great
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seems the discussion here pretty much fell asleep :/
prob cause devs were “unable” to include all the changes in the last bwe, so bwe2 drangonhunter was basically already out of date.
delaying giving us those updates means they only have 1 bwe left for us to qq about before its live.
once its live, they can essentially just ignore it like they have wit most guard req’s.
if they had actually pushed all the updates so we could test in bwe2, then they’d have to continue to work on it. whereas right now, they can say, ‘look bwe2 didn’t count cause we couldn’t put all those updates in there, just wait until bwe3’ and they can just ignore dragonhunter until bwe3 and point to those updates they said are coming but we haven’t seen yet
I totally share your opinion, guardians get so often left aside by anet that it makes me angry. However I’ve also learned, that just saying “Anet you dont care about Guards” and being disrespectful to anet, no matter how much everyone wants it won’t solve any problems. Thats why I made this thread. To make people bring up some constructive ideas for Anet and maybe some of them get some attention, at least i like some ideas mentioned in this post also its better than doing nothing :P
seems the discussion here pretty much fell asleep :/
I was also thinking that when traited, shield #5 could also do an aoe rally, kinda like the necro trait in the blood line, but only applies to those under the dome.
Wow dude you have some great ideas i love them, rally as a Weaponskill would be a really nice, since thief also got an instafinish as a elite skill i would play that
We have too many passive traits that are now only applied AFTER we block, where prior to the class change were not. There are too many situational triggers for us to use our traits like blocking, rallying ourselves and rallying others. In most cases a heal, extra toughness or extra healing power AFTER we block is useless.
Here is what i would like to see:
Give shield #4 a 12 second cool down 2-3 second block like the Rev and Warrior have. (To keep with the theme have it so it heals 5% of the damage absorbed to the Guardian, and for “stalwart defender” have it affect 5 players in a radius. ) I hate having to use my heal skill (shelter) like a shield. It’s the best active block we have.
Shield #5 i like the bubble, but have it INCREASE in size every second doing an additional knockback each time it grows (also increasing the detonation effect based on stage)
stage 1- heals 1300
stage 2- heals and grants protection to 5 players in the shield
stage 3- also grants aegis
stage 4- also grants mightHave all the after block abilities be offensive for instance, gain might or retaliation after a block, or make the next attack after a block unblockable.
Another idea for a trait in the Virtues line would be, cool downs for resolve and courage are reduced based on current health (above 75%, below 75% and below 50% reduce by 15%, 25% then 40%).
For the mace, on Invigorated Bulwark, instead of making the healing based on blocking, have it based on how many enemies are hit by Symbol of Faith. This makes more sense than having it block based.
Give Guardian taunt. This class could really benefit from all this new tech A-Net has and it feels a little left behind. Could apply taunt on Virtue of Justice active effect.
For Virtues, with the current tech, and the new abilities coming out, we need to be more competitive. As it is, for a bunker support, we have already been replaced with Rev, Warrior, even a water-earth Elle. So, here is what i suggest:
Have the base virtues a toggle, much like the Revenant’s aspects. Have a passive selfish version and an active shared version. Don’t punish the Guardian when using his class mechanic by taking away his chances for survival or DPS.
I have to say I like your Ideas alot your idea would make me even play my shield, since at the moment shield is nothing more than a weapon with weak skills, which have low cd.
Also I think the same way as you. Dragonhunter and Guardian in general didnt get anything new Anet implemented in the game, since they announced HoT. I was hoping , that guardians may get taunt, but nothing happened. Tbh Dragonhunter feels like no one really cared about it, there is no funny trait, the utilities are complete garbage (even with groundtarget i would ever use a trap over a medi) and the fact that it was one of the first elite specs annouced makes me really feel this way :/
traps need to be symbols or new skills: wards. Traps are useless in pve, pvp or wvw.
No, I dont think so. No matter how they change Traps or which effects they add, traps will be nothing more, than another skill class of the guardian which will get never played, which is very sad, since guardian only plays shouts and meditaions because its whole sustain consists of them. as long as Anet doesnt fix these sustain issues with guardians we will never see guardians play something else than medis or shouts and “purging flames”
They can nerf shouts and meditations so we can switch to revenants
They didn’t even need to do that to already convince me to switch to Revenant.
Thats the same way that i thought, i mean Guardian has at the moment around 3 builds that are playable in PvP, but are rarely seen in Team Queue because others are simply better.
Offensive Meditation Guards – completly outdatet due tue nerfs and no buffs. If i could choosr between an offguard or a war i would always take the war, because the lack of sustainability.
Burn Guard – High Dmg, but the same sustain problem as Power Guard.
Bunker Guard – Good Boon Supporter, Bunker and team condicleanser, but COMPLETLY outclassed by defensive revenant. Rev has better booms to share, can invul without loosing the point, awesome heals, which scales good with healing power AND the a huge amount of boon duration, which we guards dont habe anymore. Also they can knock back and control enemies. knowing that i wiuld always take rev before guard.
I dint want to sound like a crybaby, but im afraid that guardians will not be seen in competive pvp anymore
traps need to be symbols or new skills: wards. Traps are useless in pve, pvp or wvw.
No, I dont think so. No matter how they change Traps or which effects they add, traps will be nothing more, than another skill class of the guardian which will get never played, which is very sad, since guardian only plays shouts and meditaions because its whole sustain consists of them. as long as Anet doesnt fix these sustain issues with guardians we will never see guardians play something else than medis or shouts and “purging flames”
+ for the F4 and 25% movement speed and if you use that virtue it slows enemies for 2 sec with 30 sec cd.
traps are bad and visible – need change
no instant virtues – need change
trait – need changewe were the first spec shown and we are last in usefulness and will be least played if something doesen’t change
Traps in general are the worst Utility Skill Class ingame, not used by thiefs and rarely by rangers. They have bad effects and i personally would never use a trap compared to my meditations or shouts.
This is a Thread created for the Ideas of the Guardian Community reagrding the Dragonhunter AND the Guardian. Post which kind of Traits, Skills and other Stuff you personally would love to see. Its not meant to be a Thread where People say “Your Idea is sh** and mine is better” or “Dragonhunter is fine, learn to play”. Just open your mind and share your Ideas no matter how crazy they are. Hopefully Anet considers some Ideas of this Thread as an Improvement to the Dragonhunter.
Let me start!
Hey Karl, I love seeing that you actually read our opinions and consider them when improving the DH I played alot of Professions since Guild Wars 2 Beta Weekends back like 3 years ago and made in the 2nd Beta Event the Guardian my Main. I played a lot of PvP on European Servers and like the Way the Dragonhunter is going, but still have a lot of doubts reagrding it. For me personally it seems the DH is by far the least liked Elite Spec till now and I would like to put some of my Ideas into the Discussion to make turn it to a highly wanted Crowd Pleaser. Maybe they will help improving not just the Dragonhunter, but the Gaurdian Issues in the first Place.
What is the Main Problem?
As far as i know Guardian is supposed to be the first one in the fight and the last one who leaves it. So why is my way of sustaining by blocks and heals such an unreliable way of sustaining? Don’t missunderstand me Guardian has alot of sustain in bunker builds, but this doesnt work on offensive builds, cause no matter how strong your heals are you will never be able to outheal the damage you get (except you play DD ele or Soldiers Engi). The better way of sustaining is avoiding the damage by mobility and dodges. Thats why War, Mes and Thief are often chosen in high Rank PvP Matches, while Necs and Guards rarely see the light of day (even though they do a really good amount of damage), so the Guards have to Stick to one Build – Bunker, which will get replaced by Defensive Revenant I guess. Compared to them Offensive Guards simply get hunted down at the moment, because of the power creep since the last balance update.
So what would I recommend?
1st Stop mixing offensive Capabilities of the Guardian with defensive ones. Like you do with our Meditations like “Smite Conditions” & “Judges Intervention” or with “Wings of Resolve”. Or even “Shattered Aegis” & “Smiters Boon”. How can sustain myself, when over 50% of my sustain is used up just to engage and do damage? Its simply a complete remake Guardians need. An example for a solution could be a Trait which knocks down enemies, when they get hit by “Smite Condition” and a Condition gets removed. the Trait could be a nice Master Trait, so it doesnt Conflict with “Hunter’s Fortification”. It could be called “Dragons Stomp” or something like that and would really benefit the control character of the Dragonhunter and would have a Great Synergy with “Smiters Boon”. Also i have to say the Blanacing Team of Anet did a Great Step in Seperating Offensive and Defensive Capabilities of the Guardian, by reworking “Hunter’s Fortification”. I like that Trait alot, because its a Pure Defensive one which removes Conditions on Block
2nd Pushing Guardians sustainability by getting rid of the extremly high cooldowns on the Virtues. I mean, just take Virtue of Courage. When you are fully invested in Virtues you have a 65,25s Cooldown for 1 Aegis, 5s Protection, and 4s Stability, which I simply cant understand. I remember in my first Beta Weekend 3 Years ago i tested some classes (Mesmer, Ele, War, Guardian) and the first thing I’ve noticed back then was “wow these are some crazy cooldowns on the Virtues.” and I bet alot of Guardians share the same experience. So here is my idea. I dont want to sound like someone who compares classes, cause they have differences in mechanic, but what do you think about implementing an Adept Trait (needs to be Adept please) in the Virtues line like the Mesmers one, which recharges the Virtues when you are below 50% health? It actually would Guardians make try other Elite Skills than “Renewed Focus” which would be really refreshing and awesome.
3rd and last one and please read before i get flamed how about giving the Dragonhunter an F4 Virtue, with a weak passive effect like “you blind your foe every 5th or 6th hit” or “10% movement speed increase” and making the active a ground target port with like 65-80 seconds cooldown. It would give the Guardian a little mobility, something like a last resort when things get really dirty, which cant be spammed, because of the high cooldown. That would solve so many problems regarding the Guardian. You could even name it somthing like “Last Resort” and would support the selfish character of the DH.
I hope you will consider some of my Ideas Karl when further improving the Dragonhunter, so that at the release day we all can be Happy with our Elite Specializations, no matter if Thief, Guardians, Wars and the others.
Cheers, Enis!
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The changes are okay so far, but tbh there is a change which everyone wants. Make F3 again an instacast, cause we need it to finish peolple.
Also the LB is not the only thing that should get love. Many people say give them traits more love, but everyone ignores this. As many people say, they are boring and weak.
Some Examples for Traits:
1st When health is below 50% your Vortues get recharged. This would make people actually use the new elites.
2nd (and my favorite one) what about a trait which knocks down people on smite condition? This would benefit the control character of the dragonhunter and could be combined with other traits such as “smite on heal” a cool name would be “Dragons Stomp”
3rd What about giving the Dragonhunter an F4 virtue with a weak passive effect (10% movement speed increase or every third/fifth hit blinds the foe) and making the active an ground target port. Or what about making deflecting shot an ground target port just like the thiefs one with an high cooldown.
These are a few ideas i would love to see as Dragonhunter traits, since till now they seem really boring and makes the guard community think Arenanet doesnt care about Guards
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Also there are a few ideas i would line to see on guard in the future since i play guardian since gw2 beta some of these seem real strong, but im not asking to make everything happen, just considering them
1st how about a DH grandmaster trait which males smite conditions knock people down for 2 senconds?
2nd what about an f4 whichs passive is something weak (maybe 10% increased movement speed?) and its active is a ground targeted port!
3rd id love to see radiance shine a little bit, so what do you think about an radiance/dh grandmaster trait which stuns people on blind?
4th making it able to move while casting true shot on LB
5th i would love to see a minor/adept virtues trait like the mesmers shatter trait which refreshes the virtues when the guard is below 50% health
They sound pretty strong and i would love anet considering some of these for the future of guardian since guard is becoming a more selfish class with the dragonhunter
Thb these changed are okay, but still not good. One big problem is for example that F3 isnt a instacast anymore, so we cant savestomp anyone. For me reason enough to not play dragonhunter in pvp. Also symbol of energy is very good, the skill which needs a change is deflecting shot, its nearly to useless. Make it something like a ground-target port with high cooldown and everything is allright.
I totally agree with what you’re saying. Also thought the same way about our Virtues
I read this People saying you know nothing about Guardian, talking about PvE and WvW and I just can’t stop laughing. I play Guardian since Beta in a competive way, was line Top20 Team Queue and have to say you are right my friend.
Tempest has only if you watch the PvP aspect the advantage over Bunker Guardian. You can transfer all your Boons to your Allies, get high ammount of Protection, have a staff and auras to heal and support allies and you have a ton of stundbreakers, mobility and traits like stone heart which saves you from crits and Obsidian flesh.
And now let me ask this Genius Players who say this is a Joke why would someone take EVER a bunker guardian over an bunker ele in PvP?
It’s sad to say but Medi-Guard just sucks at the moment in High-Class-Matches. HIGH CLASS! I’m not saying in general, skilled Medi-Guards can kill normal Players easy, but in High-Class-Matches they have no Chance. And seeing Bunker getting replaced with Ele makes me think, that there will be no place for Guards in the coming Metas, even with Dragonhunter.
Tbh i can’t understand why Guard since Beta hasn’t got an Attack that hits like a normal projectile and not based on luck. Hopefully with Bow this will change.
If they would fix the amulet system in PvP to not be all-or-nothing, I think you’d see bunker guardians return as semi-bunker.
The problem with the old bunker guardians is that they can’t win or neutralize a conquest node and don’t contribute much damage. Being harder to kill didn’t matter; they could still be focus fired. They did have good group support, though. If these guardians could actually do meaningful damage – enough to pressure enemies off a node – they wouldn’t be so bad.
We Guardians are pretty much forced to play one Spec, which also got nerfed. I think that is really frustrating. Many may say “after patch Condi-Guard will be a thing”, but Condition Guardian will be a gimmiky Build with strong 1v1 potential, but no strong presence in Team Fights at all.
I would love if it would be that way you discribe it :>
@OP:
1. So you’re asking an escape mechanism (since guardians already have several gap closing abilities)? Guardian, similar to necro, was designed more to stay in fights until the end, not quickly run away and reset. So this seems unlikely happen. If it does happen, it means that it will be restrictive and likely comes at the cost of less ability to sustain in a fight. Would you trade a sizable chunk of healing on meditation use for this?
2. It doesn’t matter where they put Stalwart Defender; no one is going to take it. Shield and its associated trait just need a re-work. The rest of this item seems like a desire to allow medi guards to take two powerful defensive traits which currently compete against each other, which won’t and shouldn’t happen.
3. The internal cooldown was put on this trait intentionally (same with amplified wrath) so that it doesn’t proc continually on Shelter. Shelter is unique in the amount of blocks it provides in such a short duration. If you balance any on-block trait around shelter, it feels insignificant any other time. The ICD allows the on-block traits to have a more meaningful effect for all skills which block, not just Shelter. A better way to change on-block traits to make both extremes interesting is to impose a limit of procs over time, e.g. cannot activate more than 5 times in a 5 second period.
4. The shield cooldown reduction is nice, but shield will still be relegated to niche scenarios like clocktower on Khylo. The problem is that Shield #4 just isn’t good. Give shield #4 more of an impact on combat and it will be used.
at least to some extent, i should be able to say, like this trait line, but i want to play it as a dps. problem is a full set of adepts/masters/gm are only support traits. so now i can’t play the way i wanted because all 3 adepts (or masters or gms) are support related and don’t help my dps spec at all
This is intentional. One of the problems with the old system was that you could just take all the best damage traits in a line, even taking only the easily accessible ones, and go on to another line and do the same. Similarly, it was too easy to take multiple powerful defense traits and then use full berserker gear.
Traits lines are now intended to center on a few themes. For example, Radiance is burning, one-handed weapon damage, and signets. All the traits in that line should fit those themes. Each major trait selection gives 3 choices for a similar function. For example, the master slot in radiance is a damage increase, but gives 3 ways of achieving it. Other major trait slots may be defense, utility, group support, etc.
One of the big complaints about the guardian traits both in April and now is that they didn’t establish good themes and major trait slots don’t have interesting or competitive choices. For example, there’s a symbol trait in Honor that seems like it should go with Zeal. The scepter trait is in Zeal, but you’ll never be able to place a symbol when using scepter. The adept slot in Honor doesn’t have wide appeal.
Yeah you’ve got a point there to be honest, but you forget something quite big. Your arguments would be right, if the Meta stays as it is. You have to consider, that pretty much everything gets Buffed pretty much. I’m speeking about Thiefs how they are now plus 6 Points in Shadowarts. I’m speaking about new Waterfields, Explofinishers and perma Stability on Engis. Guardians will need this changes otherwise we will not be competive anymore compared to other classes.
Hopefully Anet see’s it the same way and we can get that for HoT. Im getting so motivated when I think about it
I personally think, that Guardian would be in a good Spot by getting a Port, since the Meta is changing in a drastic way. Everything is getting stronger and also Guardians need to go that way. Otherwise we will be not competetive anymore.
The only reliable way of making Guards good and stable in the next meta is giving them a ground target Port on Dragonhunter Longbow insteat of Deflecting Shot.
I like the 2nd one. Kinda stupid that the master slot doesn’t really offer you anything on a meditation build apart from a pretty meh toughness increase even though the adept and the grandmaster trait slots have traits dedicated to meditations.
Yeah thats what i think too, pretty much the whole master slot gives you some toughness and thats pretty boring
Hello my Name is Enis Beqiri, some of you may know me from the European 1v1 Arenas I have a list of things Anet should consider changing on Guardian before Patch, because they would make Guard much more viable after Patch and would solve many balancing Issues.
Warning Keep in mind, these are changes based on my personal opinion as a experienced PvP Guardian since Beta and may not match with everyones opinion. It is simply what I personally think should change and I would like to hear your thoughts about this topic Lets get started:
1st and most important thing Anet should change on Guardian is giving us some kind of ground-target port. I know Guardians are not supposed to be very mobile, but the thing is simple. Getting focused as a Guardian in an high-class Match is mostly our doom. All the blinds, blocks and especially heals wont help, since we simply can’t get away. Thats why i love Dragonhunter as the darker side of the Guardian, because for the first time we are allowed to be a little bit selfish i would suggest changing the Longbow Skill “Deflecting Shot” into a ground-target Port with high Cooldown or changing the Utility Skill “Contemplation of Purity” into a ground-target port with full condition cleanse. Personally that is the thing Guardians need the most
2nd change which I think is necessary is to switch the Valor traits Smiters Boon and Stalwart Defender, because I as a competive Guard would never run Focus AND Shield, so I’d like to choose between those Weapons and take their matching Traits, without missing Smiters Boon. It would even make playing Shield much more rewarding since you could combine Stalwart Defender with Strength in Numbers for Bonus Toughness
3rd is to remove the internal Cooldown on the Trait Might of the Protector. I as a PvP Guardian always loved to get rewarded for blocking attacks and seeing that I get 2 Stacks of might no matter how much I block with Shelter is very frustrating. So please remove the internal Cooldown, even leave it as it was with only one Stack Might per block, but please remove the Cooldown
4th issue I would have loved to see a change in, is to reduce the Shields Cooldowns, which happened yesterday, thanks Grouch
I would appreciate it so much if Anet could make these changes happen. Just imagining them fires my motivation for Heart of Thorns I’d like to hear now other constructive opinions about my suggestions and would like to hear your suggestions. Have a nice Day my fellow Guardians
Grouch could you please consider giving Guards a groundtarget Port on Longbow instead of Deflecting Shot? It would solve so many problems for Guardians. Healing, Blocks, and Blinds simply are not reliable ways of sustaining, because you will never be able to outheal the Damage you get. And thats the Main problem with Guards in SPvP, once you are focused in a High-Class-Match you are pretty much done. It could even have a high Cooldown and would match to Dragonhunter, since they are a much darker Version of Guard. Guardians at least need SOME mobility.
I would love to see you reading that. Have a nice Day
How about this?
- Shield of Absorption cooldown goes from 30s to 24s baseline.
- Shield of Judgement cooldown goes from 25s to 20s baseline.
Added to the release notes maintained in General Discussion.
Edit: For clarification, the shield recharge trait is still there on top of this. It brings the cooldowns from 24>19s, and 20>16s.
Grouch could you please consider giving Guards a groundtarget Port on Longbow instead of Deflecting Shot? It would solve so many problems for Guardians. Healing, Blocks, and Blinds simply are not reliable ways of sustaining, because you will never be able to outheal the Damage you get. And thats the Main problem with Guards in SPvP, once you are focused in a High-Class-Match you are pretty much done. It could even have a high Cooldown and would match to Dragonhunter, since they are a much darker Version of Guard.
I agree no dev will read this because it’s a wall of text with no ideas or suggestions, making assumptions about how the game will work without having even experienced it. Fun times. I love when new balance patches come out. I remember when Guardians were ‘ruined’ because of the change to Vigorous Precision a few years back. Same here.
I hope Anet keep ‘ruining’ Guardian class because they are doing a horrible job at it.
I made the Idea, that Guardians should get a Port, but you should probably first read and then judge. And ofc its a Wall of Text since it’s a serious topic. If you would watch closely you would see, that i nearly never posted on the forums, despite playing since beta, because i don’t like crying about my class. I play this kitten like for ever and thats one of the few times I actually have something du judge, so your whole comment doesn’t make any sence.
3rd We have the WORST way of sustaining despite being a defensive Class -
Prepared a long answer. read this and deleted everything.
I ran into the same issue is why I settled with my shorter answer.
I say the same to you, what I said to Asmodal.6489
“Let me explain, Guardians aren’t the most versitile class in GW2 and our Sustain consists only in our EXTREMLY HIGH potential of Healing ourselfs, Condition Cleanse, our Boons and our Blocks/Blinds. But how good are these ways of sustaining in Structured PvP? The Blocks/Blinds are pretty good, the condicleanses are also pretty decent,the boons are also okay, but there is only one problem, THE HEALS.
Healing in SPVP just isnt a reliable Way of sustaining, cause you will NEVER be able to outheal the Damage you take. I would love to rely on an other way of Sustaining, but there are pretty much no Way of playing something else, because there are only 2 Skill Types playable for Guards.
The best Sustain is AVOIDING the Damage, because you will NEVER outheal it”We have the Most on the demand. skills to actively avoid single hits in the game. On top we have access to a invurnability skill and a 2 sec block it all that heals us. We can trait for max vigor uptime. We have good Access to staility to escape lock down situations. We have three blinks that require skill to use defensively. We have three options to deny movement without stability. 2 active knockbacks.
What am I missing here?
Dude if this what you are writing is serious then you have never played SPvP in your whole life and should avoid the Guardian Forums and espeacially balancing topics.
You can heal, block, blind as much as you want, if in a High-Class-Teamfight someone targets you as a Guard you are pretty much done, since you SIMPLY CANT outheal OR avoid the Damage you get.
The only reliable way of sustainig in my long experience is mobility and stealth. Guardians can try to heal as much as they want, and our block and invul skills simply wont help, because EVERY class will get after us and destroy us, cause we simply CANT GET AWAY.
We need ONE simple port and thats what im asking for, replacing deflecing shot for it would be fine, even give it a long cooldown, but after next patch we WILL NEED IT.
I simply don’t know whats going threw your mind, but I’m sure i can text you ingame and you can show me how good of a Guardian you are, if you think you are that experienced.
(edited by snoow.1694)
I totally share your opinion dude. Instead of giving Guardian something they really need, like a Port on DH Longbow instead of Deflecting Shot, they are nerfing our class by simply don’t caring about it since ever.
We have a good way of sustaining ourselves thru AH AND pure voice now but the fact they are putting write of persistence and pure voice as GM IS beyond dumb. The other problem is we only have a good way of sustaining ourselves and not so much the team. Too much damage and condies/poison for our peels to be as effective as they think.
But the OP is right. We need more ways to mitigate damage, not try to our sustain/heal it for both us and our teammates.
I think after the Patch we will be not competitive anymore, since everything got buffed to the roof.
(edited by snoow.1694)
3rd We have the WORST way of sustaining despite being a defensive Class -
Prepared a long answer. read this and deleted everything.
I ran into the same issue is why I settled with my shorter answer.
I say the same to you, what I said to Asmodal.6489
“Let me explain, Guardians aren’t the most versitile class in GW2 and our Sustain consists only in our EXTREMLY HIGH potential of Healing ourselfs, Condition Cleanse, our Boons and our Blocks/Blinds. But how good are these ways of sustaining in Structured PvP? The Blocks/Blinds are pretty good, the condicleanses are also pretty decent,the boons are also okay, but there is only one problem, THE HEALS.
Healing in SPVP just isnt a reliable Way of sustaining, cause you will NEVER be able to outheal the Damage you take. I would love to rely on an other way of Sustaining, but there are pretty much no Way of playing something else, because there are only 2 Skill Types playable for Guards.
The best Sustain is AVOIDING the Damage, because you will NEVER outheal it”
(edited by snoow.1694)
Prepared a long answer. read this and deleted everything.
@Asmodal.6489
Let me explain. Guardians aren’t the most versitile class in GW2 and our Sustain consists only in our EXTREMLY HIGH potential of Healing ourselfs, Condition Cleanse, our Boons and our Blocks/Blinds. But how good are these ways of sustaining in Structured PvP? The Blocks/Blinds are pretty good, the condicleanses are also pretty decent,the boons are also okay, but there is only one problem, THE HEALS.
Healing in SPVP just isnt a reliable Way of sustaining, cause you will NEVER be able to outheal the Damage you take. I would love to rely on an other way of Sustaining, but there are pretty much no Way of playing something else, because there are only 2 Skill Types playable for Guards.
The best Sustain is AVOIDING the Damage, because you will NEVER outheal it.
(edited by snoow.1694)
@savacli.8172 sorry but I as a Guard can’t take WvW and PvE players serious, since i’ve made the experience, that you lack in analizing skill mechanics while pressing autoattack in a Zerg. Thank You for your Opinon tho.
Even seeing you saying something about class comparisons is a prove, that you lack in understanding Guardian Mechanics. Class comparisons are pretty much the worst way of analizing deficites of a class, since every class works another way.
And I made a suggestion, how to make Guardian better in form of a port mate
(edited by snoow.1694)
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