Showing Posts For sorae.7394:
This is the third time I haven’t gotten the chest from Tequatl now. All three times, I’ve dealt damage from start to finish, haven’t dc’d or left the map, received Gold exp/karma, etc, but the chest has not been showing up.
Confusing part is that other people do not seem to be having this problem.
Name changes are in the works, just not available yet. When they are coming? No idea.
You will be able to purchase a name change with gems. The contract (can’t remember if that what it was called) has been listed on the TP with none available.
I know I am hanging out for this too. My mesmer’s name seemed clever at the time, but after 80 levels its just awful.
That’s good to hear! I ended up liking another class better than my original, so I want to switch names between my new main and old main.
Thank you. ^^
Yes.
1. Delete character
2. Delete Character
3. Create character with name you want
4. Create character with name you want
5. level up again:)
._.
Title. Sorry if this is posted in the wrong section. ><
If anything?
Friend loves Fiery Greatsword, so I spent 3 months making Volcanus and plan to surprise him with it.
By far the most enjoyable event I have participated in. It was nice standing around and watching my character do nothing for 5 minutes, and then spontaneously die. Then after being told to relog to get into a different overflow, I end up in one where the event is already over.
Thank you ANet.
i’m going for the 1x recipe as well. just makes more.. sens ein my head as the 10x seems to provide too much volatility. sure, i don’t have the math to support it, but this is how i’m going to approach it.
The math is pretty much basic statistics. Without going into too much detail, if you draw a sample (e.g. think of flipping a coin 50 times), you have a sample mean. That sample mean may or may not be equal to the actual probability (in the coin example, you may not get heads exactly 50% of the time with just 50 flips). So what you can do to test the validity of your sample is to construct a confidence interval, which is sample mean +- some error. That error has a 1/sqrt(n) term, where n is the number of trials (coin flips). In other words, the error decreases as you increase sample size. That’s why the probability of flipping heads trends towards 50% as you flip it a stupid number of times.
So assuming the chances of getting the clovers are equal, using the single recipe will always be the safer bet. You can get luckier with the batch recipe, but you can also get unlucky results.
Everything should be the same, just 10x more items with the batch recipe. Single recipe is less risky because less variance.
Personally, I find Grenth to be a much more reliable source of corrupted lodestones if you focus on hunting the ice elementals instead of killing the priest. I average one every two runs. Obvious downside is that Grenth is only up every two hours, but it’s a lot less frustrating/boring than grinding in Frostgorge for hours.
I haven’t noticed any increase or decrease in dye drop rates. I still find a stupid number of them when I’m off farming.
As annoying as some of the large character models are, no. Can I report you for harassment instead?
Even if they don’t, the food I can make with them is nice.
So no pieces from the other events, right? Kind of disappointing if so. >>
I know slippers are from clock tower.
Sorry if this has already been asked. >>
Except the problem isn’t with reporting the bots. It’s actually getting them to disappear.
Sigil passives don’t. Traits do.
The only reason I hate the clock tower is the same reason I hate a lot of RPGs — get to the top, fail, redo everything with all the cutscenes.
I can make it to the half-way point consistently, but every – single – time, the acid is already rising up over the platform. At this point, there’s nothing I can do.
I’m stockpiling candy like mad. The food you can make is good.
All this crying is hilarious. If you think ANet will lose out from using a gacha model, which tons of other MMOs use successfully, you’re horribly mistaken.
Death good.
I originally made an ele alt with a ranger as my main, and … I fell in love with this class, despite everything I was hearing and reading. Love the skills, effects, playstyle, etc. and, most importantly, the clothes; far better options than trenchcoat after trenchcoat (kidding about most important).
Ele is definitely trickier to play than most of the other classes, so my question is what are the “mainstream” or accepted builds for PvE and PvP (mostly WvW, not in zergs)? I’ve read the stickied builds thread and a few others running around, but I have no idea what is legit and what is trash. I just know the general idea of keeping up as many buffs as possible.
Went to CoS and got them. Why did my friend receive them on the spot then? ._.
Anyways, thank you! Lock/ignore this thread I guess.
I’ve been playing with a friend from the start and we both got 100% map completion at the same time. He received his gifts but I didn’t. My inventory had plenty of space.
I won’t be getting a legendary any time soon, but I do want to know where my gifts went.
Two things I can see that would help the mid-level areas:
1. Scale travel costs around those areas back to as if you were that level. What I mean is for level 80s, it costs 2-4s to warp pretty much anywhere. If you’re trying to save up for something, you really can’t afford to freely port around. If it was set up so that once you entered, say, a level 40 map, travel costs would be the same as if you were level 40. That way, it’s not so taxing for higher level players to go down and help others in lower areas.
2. Give some sort of incentive for higher levels to be in lower areas. Maybe a small bonus for partying with a lower level and completing hearts or events. Only issue with this would be possible abuse among friends/guildmates, but then again, ANet doesn’t seem to have any issues imposing restrictions on fair players to try to curb cheaters (DR and bots).
Personally, I have a number of alts at various levels that I play on depending on how bored I am. I do see a fair number of people, excluding bots, in each map on my server (Sanctum of Rall), but most of them tend to be alts.
Short bow animation fired two arrows per second, QZ doubles the rate of fire thus 4 per second, it lasts 4 seconds…16 arrows sounds right. Using the other abilities used to stop animation, I think that is what they were trying to get rid of, to promote players to use other abilities rather than rely so heavily on auto shot and QZ
Should’ve nerfed QZ instead of auto-attacks then. This nerf hurts those of us who didn’t use QZ to begin with (don’t mention maximal efficiency, etc.; I just can’t fit it into my skillbar).
I wish we could at least use the looks of different class armours. There is some nice mix and matching I want to do but can’t …
League of Legends actually implemented a way to prevent runs of good and bad luck with crits. If you have 50% crit chance then for every X attacks you will always crit half of the time. Its like it ticks a crit every other hit but not quite as exact as that.
My understanding is that if you have a string of bad luck, your crit chance “increases” until you reach the expected rate, and vice-versa, so you still have a weak random element but the variation is smaller. Kind of messy but clever.
Maybe not for every single Dynamic Event
Could you please make all event mobs invulnerable for a few seconds, or until they reach a certain spot?
Thank you for proving my point.
And I’ve already given up on trying to AoE the same mobs. Unless I can predict when they’re about to pop up and use it beforehand, I get no credit.
They already do this…..
No, they don’t, else I wouldn’t have made this thread. Some events are pretty much inaccessible at the moment because the mobs are dying on spawn to a ring of turrets, a stupid number of traps, and half a dozen elementalists.
(edited by sorae.7394)
Could you please make all event mobs invulnerable for a few seconds, or until they reach a certain spot? I lose all desire to participate in or even watch some events because people stack traps/spam AoE and mobs explode on spawn.
or the botter out-leveled the content and moved to a new spot.
I’m seeing more and more botters in the higher level maps, so it’s probably the latter.
And I’m not talking about suspected botters (which there are plenty of shady characters camping event areas). I’m talking about blatantly obvious ones swarming the low to mid level zones farming whatever happens to be easy mat droppers. And by obvious, I mean 20 rangers all with 4 letter random names, bear pets, never-changing patrol routes, identical looks/equipment/skills, and simultaneous skill usage while roaming in pairs.
This is in Sanctum of Rall, but if there are botters here, I’m sure there are plenty in the other servers.