Showing Posts For sterling.4238:

Special leveling items?

in Guild Wars 2 Discussion

Posted by: sterling.4238

sterling.4238

There is a green you get as a level up or story reward around lvl 10. I can’t remember exactly. I remember looking at it and thinking it was kind of a crappy green because it didn’t have any stats on it. Then I equipped it and it prompted me to select the stat combo. I imagine they’ve spread those throughout the leveling process.

Guild Wars on Google Glass

in Guild Wars 2 Discussion

Posted by: sterling.4238

sterling.4238

I work at Google. The tech is there. Someone just needs to build the game. The biggest problem I see is that there wouldn’t be a huge demand. Yes it sounds cool but in practice not many people would play it. You’d need to get a big group together on a regular basis. Also battery life. All that image processing would ready up the battery in no time. Plus the glass sits in the wrong position for augmented reality. It’s meant to not obstruct your vision. You have to look up and to the side. For a game like this you’d want at least one eye fully covered. That being said, I think augmented reality games are not far off. Every year computers get smaller and faster. I’d give it a few years before someone pulls it off really well.

There's a minter out there making a killing

in Guild Wars 2 Discussion

Posted by: sterling.4238

sterling.4238

Maybe they are REALLY big coins?

Feedback/Questions: MegaServer

in Guild Wars 2 Discussion

Posted by: sterling.4238

sterling.4238

I see a few solutions to not being able to get into the same map as your group. The first is putting a soft cap on the population of a map. The only way to get in once the soft cap is reached is to “join” someone who is already there. That has already been suggested and I think it’s probably the simplest solution with the least amount of work for the developers but it’s still not perfect. In the case of world bosses, you will likely still hit the hard cap pretty quickly. But still, it works great for guild missions.

I think a better option is to allow entire guilds to switch maps together. Say you have a group of about 50 people from your guild trying to do the three headed wurm. You all WP in and find that you are spread across 5 different servers. Someone from the guild can activate a guild upgrade that would move all members of the guild that are currently in Bloodtide Coast into a different server that can accommodate all of them. When the the upgrade is activated, each member of the guild get’s a popup asking them if they’d like to join the guild in Bloodtide Coast. After 10 seconds or so, 45 people have selected yes (the remainder afk or something) and they are ported to a server that can accommodate 45 people. Those that were left behind can join on a player that is already there but they run the risk of the new server filling up.

This doesn’t put you in a private guild instance. It just puts you in an already running instance that has room for your group. If your group was large enough to fill an entire map then it would be a private instance allowing you to do things like attempt a world boss without randoms or get a fresh map where all the temples haven’t already been opened.

Another option for solving the guild missions issue is for the megaserver to just be smarter about reserving spots for your guild on certain maps when you have a guild mission active. If there are 70 people online in my guild when I activate a guild puzzle in Wayfarer Foothills chances are we are going to want to be put in a server that has room for at least 50 people. It can even be smart and not reserve space for guild members who are not the right level. Or determine the likely hood of joining the mission based on WvW/PvP status.

Anyway, I’m sure Anet will think of something. These were just a few ideas.

Question Litteraly no one answers when asked

in Guild Wars 2 Discussion

Posted by: sterling.4238

sterling.4238

Yeah. I think remapping your dodge is the best idea. I double tap the direction I want to dodge. Here is my setup in case you are interested.

Forward – W
Backward – S
Strafe Left – A
Strafe Right – D
Turn – Mouse
Weapon 1 – Q
Weapon 2 – E
Weapon 3 – R
Weapon 4 – F
Weapon 5 – C
Heal – 1
Utility 1 – 2
Utility 2 – 3
Utility 3 – 4
Elite – X
Interact – Z
Weapon Swap – `
Profession Skill 1 – Shift + 1
Profession Skill 2 – Shift + 2
Profession Skill 3 – Shift + 3
Profession Skill 4 – Shift + 4

Everything is in easy reach of the left hand.

Personal stories question (just starting)

in Players Helping Players

Posted by: sterling.4238

sterling.4238

My wife and I chose different races so our story quests didn’t line up. We would do her quest then go back and do mine. If you are in a party with someone doing a story quest you can join them in the instance. It wasn’t long before we chose an Order. Once we were in the same order our quests lined up. After completing her quest I would get a popup asking me if I wanted to progress my story line or stay on the previous quest. We were both able to get credit if we did the quest together.

I would suggest doing whatever story seems interesting to you. The quests come once every few levels so you could easily fit in 2 sets of quests and still have plenty of time between to explore the world. You will have a few chances to sync up and get on the same path again. The first is when you choose an Order. After that, when the Pact is formed. After that the stories are pretty much the same with your choices only branching your for a quest or two.

So, Stones from city completion?

in Guild Wars 2 Discussion

Posted by: sterling.4238

sterling.4238

I did a map completion of Timberline Falls last night and did not get a charge. I didn’t see it as an item in the reward popup. Maybe it went straight to my wallet but I’m pretty sure I didn’t get one.

Check your inventory. It should be there. You need to double-click it to get the charge, not sure why they don’t have it just go straight to wallet.

If it comes as an item then I didn’t get it. I got a rare helm, a rare focus, 40 scraps of linen, some money, and a hefty chunk of exp. No transmutation charge item like I got from the TP.

So, Stones from city completion?

in Guild Wars 2 Discussion

Posted by: sterling.4238

sterling.4238

I did a map completion of Timberline Falls last night and did not get a charge. I didn’t see it as an item in the reward popup. Maybe it went straight to my wallet but I’m pretty sure I didn’t get one.

Please don't make traits start at 30

in Guild Wars 2 Discussion

Posted by: sterling.4238

sterling.4238

I hate this change so much. Unless ANet plans on balancing content to make up for the fact that you don’t have any traits until level 33 (which they probably won’t), leveling is going to be even more of a tedious chore.

They have already stated that they are going to balance early content to make up for lack of traits. Why wouldn’t they? It is an incredibly easy thing to do.

Levels 1-30 are where your character progresses the most, the fastest. Acquiring new skills for your build is way more fun than getting +1 power. Levels 30-80 are the grind because nothing changes. You play the same way for 50 levels never unlocking anything that changes the way you play your character or enhances your gameplay. Sure there are minor improvements in efficiency but no real game changers.

With the new system, you keep your main source of progression from 1-30 (unlocking skills). You still get your incremental trait progression from 30-80 but now you get it in meaningful chunks. Plus you get the added benefit of searching out and unlocking major traits. Seems like a great way to spread character progression out from 1-80 and keep the excitement of unlocking new cool things for as long as possible.

Please don't make traits start at 30

in Guild Wars 2 Discussion

Posted by: sterling.4238

sterling.4238

I don’t see why people hate this one so much.

The early levels are actually the most rewarding. Up until about level 30 you are constantly unlocking skills that change the way you play your character. After level 30 you have all the skills you want to play with and most people just let the skill points pile up unspent (possibly being saved for a legendary). Traits are just so small the the incremental changes are hardly noticed. I often leave my trait points unassigned for a level or 2 because it just doesn’t seem to make any difference (with the exception of major and minor traits). Levels 30-80 feel way more grindy to me.

By splitting up the progression (skills 1-30, traits 30-80) they are getting rid of the overlap from 10-30 where you are already seeing tons of progression. What I’m really excited about though is hunting down those major traits. I’m kind of bummed that I wont be able to do it on any of my existing characters.

Hobo Sacks: A Terrible Fashion Statement

in Engineer

Posted by: sterling.4238

sterling.4238

+1 for the show hide toggle something on the nameplate showing which kit is in use.

Another very easy fix for the devs is to just scale down the hobosacks to a more reasonable size. It would literally just be changing a single number in 4 places in the code (no need to adjust the scale of Asura hobosacks).

Black Lion Trading Post reset

in Suggestions

Posted by: sterling.4238

sterling.4238

Crafting for profit is not viable. A reset of the trading post wont change that. If people are posting crafted items at a loss then take advantage of that. Never craft your own gear if you can get it for cheaper on the trading post. Figure out at which price it becomes profitable to buy, salvage, then re list the components of an item. If there are only a select few items that are profitable to craft, only craft those items. If all else fails and you can’t, for the life of you, find a way make a profit, stop using the trading post.

WvWvW Alt F4 player are rampage !!

in Suggestions

Posted by: sterling.4238

sterling.4238

It is possible to distinguished the reason of the game being shut down (unless they are handling their connections in a weird way). If the players are disconnected then it will not do the extra seconds or instant kill giveaway, but if they forcefully closed the game then that’s when the fix starts.

That’s easy to get around. People will just manually unplug their Ethernet cable or disable wifi to be disconnected without penalty. The solution is to take away the incentive to do so. Either make it so deaths in pvp don’t damage gear or disconnects while in combat do damage gear.

Loot bags in WvW

in Suggestions

Posted by: sterling.4238

sterling.4238

Why limit it to WvW? If you are going to automagically loot everything that is lootable, might as well enable it in PvE as well.

Defiance for players

in Suggestions

Posted by: sterling.4238

sterling.4238

I read your entire post and I thought it was confusing and misleading as well. If you come up with a new feature and give it the same name as an existing feature (and mention that existing feature in the opening sentence) you should expect some confusion.

Auto Auto Loot

in Suggestions

Posted by: sterling.4238

sterling.4238

Arena Net has done a great job getting rid of a lot of the little annoyances in gaming. You can breathe under water indefinitely. You can send and receive mail instantly and for free. You can send all your crafting materials to the bank from anywhere. Everyone can harvest the same nodes and everyone that participated in a kill gets to loot the corpse just to name a few that I’ve noticed in my 2 days of playing.

My Suggestion is that they add yet another convenience. A check box to enable auto auto loot. When ever you walk within interaction range of a corpse that you can loot, you automagically loot it. No more accidentally interacting with that stupid NPC while trying to loot. Just walk past and loot. Here is my reasoning. If you have auto loot turned on, then you want to pick up everything on the corpse. If you want to pick up everything, are you going to want to leave any corpse unlooted? No. For those who want to be more picky about what they pick up, just turn it off. When your bags are full you get a little alert saying that your bags are full and that auto looting will be disabled until you free up some inventory space. That way you only get the annoying pop up (that will likely come in the middle of combat) once.

+1 for auto auto loot in the next patch.

dont spawn DE if not enough players are near

in Suggestions

Posted by: sterling.4238

sterling.4238

I disagree. I’ve only played for a few hours but from what I’ve seen of the starting zone, things are too orderly. There are so many people that all events that happen are successfully completed. The bad guys never have a chance to gain a foothold. I’m looking forward to getting into less densely populated areas where I need to do some clean up work and reclaim some land. If I can’t do that on my own then I’ll have to grab a few friends to help me.

Part of your idea is good though. There needs to be some incentive to exploring the road less traveled. ANet already does this to some degree with bonus XP for killing creatures who have been around longer. They could do something similar with DEs. Bonus XP/Karma/Coin for completing events that haven’t been completed for a while. It might offset the lower karma reward for DEs in lower level zones.