Showing Posts For sweet reaper.3479:
PVE
MM/Condition:
http://www.gw2build.com/builds/simulator.php#1.5.7.2.0.13.0.0.0.0.105.114.112.113.129.0.0.0.306.309.0.0.0.0.332.340.0.351.352.0.0.0.0.20.0.30.20.0
flesh wurm for bone minions is situacional
rune of undead x6
corruption signet in scepter
open combat with staff 1 2 3 4 and continue with scepter 2 and dagger 5
rune of necromancer x6
corruption signet in scepter
same rotation of weapons but with mark of reaper
(edited by sweet reaper.3479)
6 Undead for MM/conditions
6 Necromancer for conditions
:3 im MM any my role is call to all kittening mobs to kill to my team =P hahaha a joke.
Depend of you base dps example:
Im a MM with staff/scepter-dagger my rol is of AOEdot(damage over time) and healing to allies(and pets) with transfution.
im MMpve and i have a question… it is pve or pvp??
PD: Testing you utility skills order and is bery cool (with my key build: Shift, E, 7 8 9) you reemplace shadow for wurm vs boss??
the most useless trait of the game
+1
i play more to pve and wee need this changes of wather weapons is pretty cool
But im a pve MM, and I dont like this Little “buff” to reanimator, no is most important fix the “vampiric master” for heald to minions??
yes but you need sacrifice 10 points in spite, Close to Death is a trait of grandmanster.
realy i dont see a real utility in spite t1 for minion master.
——————————————————————————————————————————————
Death’s Embrace – Deal 50% more damage while downed.
Spiteful Talisman- Focus skills recharge 20% faster and have increased range.
Spiteful Removal- When you kill a foe you lose a condition.
Signet Mastery- Signets recharge 20% faster.
Spiteful Spirit- Gain retaliation for 3 seconds when entering Death Shroud.
Reaper’s Might- Life Blast and Plague Blast grant might for 15 seconds.
———————————————————————————————————————————————-
is the same problem of the fu—ing “reanimator”(epic useless trait) t1 spite is only hay and sand
Does reaper’s might give might to my minions too ?
Which will heal my minions more ? transfusion or deathly invigoration ?
in level 80:
deathly invigoration only heal 250-300 and losse the vampiric master
transfusion heal to all party and minions 250-300 per pulse
reaper’s might only apply the migh to you, but the most usefull for full mm
my build like this but you build is for pvp or pvp or mvm??
look, it is my build(pve):
http://gw2skills.net/editor/?fQUQNAW7YjEal6ta2a07JCpHPjaTbSR3AHki3LNA;TcAqmMNJay2krJZTjAA
no minion master trait: i prefer a big AOE to 5…6 sec of cd in minions
transfusion trait is perfect for the party and the minions
reaper might… for my DS is so usefull, i need this trait.
undead rune is obius!!
full death magic + 5% of damage of condition= a MM/conditionmaster
+1 for this cry
3 kittening hours for disconect in the end of event!! >_>
this game dont have tanks
-Trait spite rank adept:
-II Spiteful talisman: Focus skills recharge 20% faster and have increased range.
-Bug: The modification of range(900 to 1200) is applied to spinal shivers, but reaper’s touch dont have any modification of range.