Showing Posts For tamxine.9548:
This really shows the difference between the Daredevil and other elite specs.
If you are a Reaper you can still use reaper shroud, as a Dragonhunter your F1-F3 abilities have still changed. However, we only have an extra dodge to help us survive.
This highlights the need for the grand master traits to be on a toggle.
This only increases the sadness for the one class that couldn’t get anyone to stream it.
Character: Tamlyn Xine
Number: 121
I am on the boat for receiving less damage.
It will help with that feeling of being an up-close bruiser.
Thanks for listening to the input that we all have given.
Why don’t we get the ripped boons that we give to our allies?
I have always wondered this? Even more so after BWE3. With more targets having boons, why can’t we use them for ourselves?
Ran around for about 4 hours using Daredevil, Critical Strikes, and switchign between Trickery and Acrobatics. Using Sword/Dagger and Short Bow. Wearing Knights armor as I wanted to try out something other than Zerk or Valkyrie.
Unhindered Combatant feels good this time around. I found myself running around versus relying on short bow 5 to port places. The dodge was very fluid and the animation looked good.
Conditions are still a problem. I feel that we don’t have enough passive cleanse available to us compared to other classes. I think Escapist’s Absolution should be increased to two conditions removed, and Infiltrator’s Return should remove a second condition as well. Trickster should also have it’s condition removal increased to two.
Impairing Daggers should be considered a projectile and have the flight speed increased. Ran into a few mobs that were moving and only one of the daggers hit.
I agree with the previous posts that we need our dodges on the drop down menu, much like the Revenants have for selecting their legends. This will also open up the Grand Master Traits (GMT). Keeping the dodges in our GMT makes it so our whole class mechanic is having an extra dodge bar, which is pretty lack luster compared to other classes.
My thought’s for what GMT should be:
Daredevil’s Fortitude After evading gain Protection and Resistance for 2 seconds.
Daredevil’s Cunning Maintain passive effects of signets when you activate them. When activating a signet gain Aegis for 3 seconds
Daredevil’s Retribution After evading gain Retaliation for 2 seconds and 5 stack of might for 2 seconds
Really…this again. I just want to finish this part of the living story.