Showing Posts For technophebe.7631:
I think he means without the hassle of placing all your armor in the slots when you change character. Probably not going to happen!
If I’m reading the Wiki correctly, I think the (tradeable) contract item creates the (non-tradeable) OP’s item when double clicked?
That’s just a guess, don’t happen to have 3500g lying around to check it…
I think that drops (very rarely) from Black Lion chests, and that you can find it on the trading post. It’s expensive.
Yep here is the wiki link. Only 3500g!
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fees to play it online back in the day
Hasn’t it always been buy-to-play?
But I was also disappointed that I didn’t get a discount for already owning the core game. It does still work out at exceptional value compared to other MMOs, something like €1.50 a month if I recall correctly.
I never claimed to be providing anything other than a basic rotation for someone asking for help. Most people don’t run in optimal groups and if you don’t think that helping out the average player is worthwhile, well then I’m sorry for you.
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That isn’t true. Proccing Equilibrium is worth more DPS when you go Glint -> xxxx than creating some useless might or regen stacks your party is capped on already anyway. The only time it’s worth ignoring Equilibrium in Glint is when you have a higher DPS play available, like using Sword #2 inside a boss hitbox when there are adds around for a huge damage attack.
Sure, if your group isn’t relying on your boons, Equilibrium may be an increase in personal dps; but bringing a Glint revenant if none of the boons are needed is a niche case at best.
For most real world situations, the boons (and in fact possibly even the healing from Equilibrium) are going to be of more value to the group than a minor increase to personal dps.
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Usnedward, I was concerned about the gating when I bought Hot too, but it’s actually really mild.
You need the very first level of a couple of mastery lines for the story, I don’t think either of those took me more than an hour to achieve.
There are also some hero points that are gated behind masteries, but you don’t need those specific ones to achieve your elite specialization, and they’re all achievable with help from a Mesmer. There are public groups helping with things like that fairly often.
You would never want to switch legends while still above 50 energy; always burn your energy off before switching, regardless of the legend.
Perhaps if a boss mechanic required you to use one of your other legend’s abilities you might need to swap immediately, that’s the only case I can think of.
If you’re in Glint, you want to be using facet of nature (not one with nature); it means that any boon applied to your party has 50% extra duration, allowing you to maintain might/fury/swiftness uptime.
In some circumstances you may also want facet of nature enabled while in your other legend, specifically if you have a mesmer in your party who’s applying quickness. We’re getting into more advanced concepts than the basic rotation there though.
Can somebody please explain me the Shiro/Glint (Equilibrium) rotation?
I dont get the thing with 50% energy, how am I supposed to manage that for dmg boost? Or is it there for the healing instead, for more party support?
The basic idea of Rev rotation is that you should be swapping legends as soon as legend swap comes off cooldown, in order to take advantage of the 50% energy you get given when you swap; so you want to use energy at such a rate that you hit zero at the same time as legend swap becomes available.
The basic Shiro/Glint rotation is something like this:
- Start in Glint
- Activate facet of nature, darkness, elements, strength (and light if desired)
- Use your hardest hitting or most situation relevant weapon abilities to burn off extra energy (I normally go with Sword 3 for might stack, then Axe 5, then elemental blast right at the end; opinions vary)
- When you have hit zero energy and facet of nature has deactivated, switch to Shiro (it’s important to hit zero energy and let facet of nature deactivate itself or you won’t be able to use Impossible Odds without first using One With Nature, which means you lose facet of nature for your next rotation)
- Use Impossible Odds and Enchanted Daggers
- Auto attack until legend swap is off cooldown
- Back to start
The idea of running down your energy at the same rate as legend swap is applicable to any Rev loadout really; just replace the Shiro bit with an efficient use of your energy in whatever legend you’re using instead. Pretty much any Rev build is going to include Glint (in PvE at least).
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+1
15 characters
you see what you’re saying here though? In order to manage energy, you are forced to abandon a legend to use another, there’s no other choice. then on swap you only get 50% so then you’re stuck with waiting on regen to get much use out of it should you need to use an elite.
You’re only forced in the sense that it’s optimal to do so. Ele’s (for example) are forced to change attunement for the same reason. There’s nothing to stop an Ele from sitting in Fire Attunement but if they want to get the most out of their class they learn to weave. Switching and getting “only” 50% is a lot better than camping one legend and waiting for 50% of your energy to regen, and you have the additional benefit of revealing a second set of utility skills which are off cooldown.
When in open world PvE I often just stay in Glint with my facets on and my brain off, and that works fine, but if you’re doing group content you have to push a few buttons if you don’t want to be a drag on the group.
Revenant rotation / energy managment is present and in fact is pretty forgiving even with the legend swap, it’s just that our energy / cooldown managment is primarily related to the utility rather than the weapon side of our bar.
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Glint doesn’t work underwater. Just go underwater, then choose a pair of legends and assign your utility skills to the bar for each legend. You should only have to do it once.
I don’t understand why they disabled the entirety of Glint and not just the individual abilities that required work to convert to underwater functionality though.
You should be switching legends on cooldown; so the essence of energy management for rev is consuming energy at a rate such that you hit zero as your legend switch refreshes. If weapons didn’t use energy this would be pretty much impossible.
I do wish there was a way to cancel Facet of Nature without consuming it or hitting zero energy though; if you switch to Shiro before you’ve hit zero, it stops you activating Impossible Odds which always irritates me (L2P right?).
And what does any of this have to do with class balance or the ridiculous amount of materials needed for something? The code is ok, the paramters in it suck, though.
What it has to do with class balance is that you don’t understand how difficult it is to balance a game or implement that balance in code.
What it had to do with materials cost is that you don’t understand how to balance the in game economy of a F2P game with the real world need to make profits, or how difficult it is to translate that understanding into code and parameters.
It bewilders me that anyone could read a short article on an MMO site and think that they could make any sort of informed critique of skilled professionals working for a multinational corporation whose jobs and careers rely on them making good decisions!
I stand 100% with Blood Red Arachnid.
While there are legitimate complaints to be made, this and in fact pretty much all gaming communities have lost all sense of proportion in terms of what they can expect from developers. Shrill, unreasonable and ill-informed complaints far outweigh reasonable feedback and no matter what you do, people find a way to be outraged.
Gamers as a group are doing an excellent job of living up to all the worst stereotypes about us and if I were a game developer I would long ago have given up on communicating with such a toxic group of people, and would be just keeping my head down and doing my job, as the Anet developers are doing.
The fact is that the quality of feedback on game forums is exceptionally poor. I’m a software developer and I very seldom see anything that would be useful to an actual dev outside the bug report forums. People think that having an idea about what could be improved is the same as having a solution but that’s so far from the truth. Software development is complex and hard, and if you don’t have the training and access to the code base you can’t possibly have an informed opinion, that’s a simple fact.
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You don’t really need the extra boon duration since you can already provide permanent quickness and fury, and yeah the stat loss would be a significant DPS loss.
The problem you’re discussing is so much more complex than you think. You haven’t even started to think about network traffic and load optimisation, or language matching, to name just a couple.
Sketching an idea out is easy, implementing an instancing system dealing with thousands of players and doing so in a way that is both network traffic and processing efficient, is immeasurably more so.
The flaws that exist in the system as it stands are the result of compromises that you would only understand if you had a few days with the code and ideally the coder. I know it can seem obvious what needs to change from outside a problem, but it’s never as simple when you’re actually doing the work.
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I wouldn’t recommend the remote desktop route, your overall latency will be brutal.
You’ll probably need at least a low level gaming laptop to run GW2 reasonably because of the graphics card. Even expensive business laptops often come without a card that can handle games.
Dabs is a site I often use (here in Ireland): http://m.dabs.ie/category/computing,laptops-and-tablets,gaming-laptops/15025
Something in your sound settings perhaps?
I was there to do the jumping puzzle for “For the Children” just last night and they were definitely chatting in the background, I remember because I’d never been there before and stopped to listen.
Oh look, it’s thread # 9994 about “mandatory” festival jumping puzzles.
You’re right, they’re not mandatory, but then nothing in the game is.
As long as you don’t want to play a game.
Maybe casuals and people with physical issues, or whatever, should just shut up and sit in DR, buying stuff from the gemstore and playing the harp?
Would that be acceptable?
Yes but it is a game which by definition includes some sort of challenge. There are various different ways that Anet and other game developers achieve that, but one of those ways is by testing physical coordination.
It’s a shame that some people can’t do the puzzle, for various reasons, and I do sympathize.
But if you remove the idea that some content should require you to overcome a challenge to obtain it, what do you have? Not much game left!
I’d recommend going for one of the simpler classes to start with, even the easiest ones are harder to play well than in a lot of other MMOs.
Warrior and revenant are both good, I personally found revenant more fun.
As in any MMO, classes go through phases where they’re better or worse in PVE/PVP. Pick the race and class that you like most, if it’s powerful now in your preferred game mode it won’t be in 6 months, and vice versa.
These look like the little short range teleporters that are set up in some places, but have an exalted hanging around next to them. The thing in the attached image is one of the teleporters, look for these with an exalted next to them basically:
Attachments:
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HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: technophebe.7631
lol seriously guys salty much?
The game has been out 3 years. You paid $60. That makes it 60/(3 * 12) = $1.67 a month. Your three yearly subscription fee has come round. Oh also you get a full expansion with it.
Free to pay account have restrictions. This is very normal.
Running the game servers and paying the developers costs money! If you think the game is terrible and worth nothing, don’t buy the expansion. If you like the game, pay your measly $1.67 a month to support it, or continue to pay nothing and don’t get the expansion!
Super simple, no salt required!
I think what Savacli means is that Marauder is sub-optimal when compared to Berserker. With Roiling Mists and perma-fury you’re not going to have any issue hitting crit cap, so more precision is wasted, whereas more fury is always valuable.
Since the meta at the moment is to consider survivability stats as wasted, Marauder is considered to be worse for that reason also. Personally I think there’s value in survivability stats, unless you can guarantee that you’ll be up 100% of the time (you can’t); but it’s difficult to quantify so that value ends up being ignored by the mainstream.
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I would pay $$$ for the ability to remove/mute the overhead icon and voice-acting every time I switch legends!
What about the Grenth Hood Skin from the gem store?